<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Flying, free' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Flying/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Flying, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Flying, free' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Flying/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Sopwith XNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwithxna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca2e6cf7b52cc0e7a0fa5b5d676e4b7_sq.jpg" title="Sopwith XNA Image" /> Sopwith XNA is a remake/update of Sopwith II. I have tried to keep the fun simple gameplay intact, whilst adding a few extra bits and pieces of my own. This was a small project designed to let me learn better game development using XNA, as well as trying to keep focused on a single project through to completion.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:43:01</pubDate>		</item>		<item>			<title>Distraction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/distraction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c7e53d73cfae55ce361b1a2cfd3ac85_sq.jpg" title="Distraction Image" /> In Distraction, you have to use the mouse to guide the bird and avoid missiles while collecting the fruit.  The catch is that the other animals will try to distract you while your are playing.  They will shake your screen, stand in your way, and shoot bigger missiles at you.  Try to stay focused and keep the bird alive.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 02:15:45</pubDate>		</item>		<item>			<title>SpaceCowboy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacecowboy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0fb6472c10c4a7b7661d5d958ea3b545_sq.jpg" title="SpaceCowboy Image" /> Space Cowboy Online is an action based Massive Multiplayer Online (MMO) 3D Space Shooter. In Space Cowboy Online, players can pilot their own space fighter ships (Gears) on an imaginary planet and upgrade skills or the Gear itself.<br />
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 <em>3D Space Shooting MMO</em><br />
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In Space Cowboy, gamers have full control over the Gear's control making it very different from the traditional RPG's mouse click control method. This is a game based on Role-Playing Game (RPG) level concepts, but the fun and action of a First Person Shooter (FPS).<br />
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 <em>Diverse Selection of Fighting Gears</em><br />
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There are 4 kinds of Gears available to choose from, with each Gear having it's individual unique characteristics. These characteristics differ in skill and items giving the player the opportunity to choose which items to equip to suit the player's preferences. Gears can be upgraded to change color, performance, weapons, and so on in order to satisfy the gamer's growth of the character.<br />
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 <em>Battle Formation/Brigade System</em><br />
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A formation system is possible that is similar to the generic party concept of a Role-Playing Game. There can be a maximum of 6 players in a formation (triangle formation, reverse triangle formation, X form formation, etc.) dependant on the formation leader at the center of the formation during battle. The performance of the formation depends on the player's ability to work together and different formations require different skills and playing styles.<br />
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In addition to the formation, there is a brigade concept that is the equivalent to the guild term from other Massive Multiplayer Online games. A brigade can consist of 40 members, and have a specific brigade mark specified by the brigade leader to identify the brigade.<br />
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 <em>Battle/Large-Scale Battle</em><br />
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Space Cowboy Online has an intense battle system including Player vs Environment (PVE) and Player vs Player (PVP) elements. PVE elements are used for standard leveling from experience points, while PVP elements can be seen through 1 on 1 battles, formation (party) battles, and even brigade battles. As opposing nations exist, there will be large scale nation wars throughout the game servers resulting in a possibility of occupying enemy forces and increasing profits for ones own nation. The 3-D aerial and ground battles will bring a whole new experience to the user.<br />
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 <em>Mission</em><br />
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A large number of missions are available which bring the storyline into perspective depending on the player's chosen nation and have it's share of rewards.<br />
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 <em>Voice Communication System</em><br />
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When a headphone and microphone are in hand, 1 on 1, formation, and brigade voice communication options are possible. Using voice communication will make interaction between the users easier and more personal than just the text form of communication, as well as giving a method of communicating while the gamer can continue to be focused on their game control. Using voice communication within Space Cowboy Online will help organize strategy in large-scale battle, and missions where many people can join in.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 03:59:05</pubDate>		</item>		<item>			<title>Armada Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armadaonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e871d8b13455a1584b7d086c9b89a20e_sq.jpg" title="Armada Online Image" /> <div class="user_quote"><blockquote class="user_quote">Armada Online (AO for short) is an Online-Only, space-based RPG set in a pseudo 3/4 isometric perspective. In AO you will take part in a vast universe, taking a role as a starship captain, honing your character's skills and amassing great wealth as well as building up your ship into a great powerful vehicle. There are a multitude of different Main Guns, Secondary Systems, lots of enemies, and two different factions to play for: Nomad Empire or the United Systems. You will also be interacting with NPCs, other players and Trading outposts as well as taking part in a series of instanced scenario campaigns to further increase your overall strength and destroy Armada invaders, as well as eliminating the opposing faction. <br />
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Armada Online is in Open Alpha status. This means that while a majority of game play components (ships, movements, skills, advancement, etc.) is in place - most of the game content is still under development. Even so - Armada Online's alpha game is incredible and complex. There will be plenty for any new player to learn and enjoy and new content is being added continuously. Because it is in alpha status, be patient with any glitches and actively report them and your feedback to the official Armada Online forums to help improve the game for all. That's what open Alpha tests are for.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 05:03:53</pubDate>		</item>		<item>			<title>The Blue Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/originalbluedragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cd0be5cfe6b8371a6ccd442db9561f1_sq.jpg" title="The Blue Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2007 04:29:13</pubDate>		</item>	</channel></rss>