<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'DOS, NES' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/DOS/NES/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'DOS, NES' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'DOS, NES' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/DOS/NES/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Caveman Ugh-lympics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CavemanUghlympics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bec9ccdd4521417c9cebce5a9ab01180_sq.jpg" title="Caveman Ugh-lympics Image" /> <div class="user_quote"><blockquote class="user_quote"><em>Before corporate sponsors and fashion gear, there were Cavemen. Competition was ugh-ly. Athletes won by bashing the other guy first. pick your favorite Ugh-lympian. Club your way through six pre-hysterical events. Beat your friends to the Caves Of Fame.</em></blockquote></div>
<br />
Caveman Ug-lympics was Dynamix's 1988 entry into the realm of the sports game, caveman style. <br />
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The prehistoric olympiad consisted of: The Mate Toss, Clubbing, Dino Vault, Dinasaur Race, Firemaking, and the Sabertooth tiger Race. Plus athlete interviews and profiles. <br />
<br />
Originally published by Electronic Arts and available for Commadore 64 and DOS. Later it was released for the NES under the title &quot;Cameman Games.&quot; <br />
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<strong><a href="http://nintendo8.com/game/341/caveman_games/" target="_blank" rel="nofollow">Play Now @ nintendo8.com</a></strong><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 11:15:02</pubDate>		</item>		<item>			<title>Ultima V: Warriors of Destiny</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultimav/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a8c41b99aa884b0b292fe4c2bbcf7cdb_sq.jpg" title="Ultima V: Warriors of Destiny Image" /> Ultima V continues the story of the Avatar begun in Ultima IV.  The game begins with Lord British captured on a mission of exploration in a newly discovered Underworld.  The Avatar (player) is called back through a portal to Britannia, where tyrant Lord Blackthorn rules with an iron fist and is backed by 3 mysterious &quot;shadow lords&quot;.<br />
<br />
With a deep plot and rich interactive world, Ultima V substantially raised the bar for RPGs of the day.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 10:26:41</pubDate>		</item>		<item>			<title>Bubble Bobble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblebobble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d576121a0ee1b05a773ab46c35c55e7_sq.jpg" title="Bubble Bobble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:42:25</pubDate>		</item>		<item>			<title>Sid Meier's Pirates! (Original)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pirates/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c58978da8960c38bd6bf56a0746e165b_sq.gif" title="Sid Meier's Pirates! (Original) Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 02:28:50</pubDate>		</item>		<item>			<title>The Bard's Tale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b57e482b132e10b7339c671b619e0a1_sq.jpg" title="The Bard's Tale Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
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The Bard's Tale allows players to create characters, form parties and adventure through Skara Brae. Combat is turn based and players can choos ethe actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:08:39</pubDate>		</item>		<item>			<title>Maniac Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maniacmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38d0338cbbf8075e6e88b215dc336730_sq.jpg" title="Maniac Mansion Image" /> At the start of the game, the hero, Dave Miller, finds that his girlfriend, Sandy Pantz, has been abducted by Dr. Fred Edison, and sets out to save her, with two of his friends. The player could select the friends from a group of six, and the game would play somewhat differently depending on which friends were selected.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:02:38</pubDate>		</item>		<item>			<title>Lode Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loderunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7326c2a66f3d7960148560cee24184e7_sq.jpg" title="Lode Runner Image" /> The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.<br />
<br />
The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:28:37</pubDate>		</item>		<item>			<title>Shadowgate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowgate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcfddabf279f54d08e4ec291c85fc44c_sq.gif" title="Shadowgate Image" /> Adventure in Castle Shadowgate and solve the many puzzles to defeat the evil Warlock Lord. Some puzzles if not done correctly lead to your death.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Apr 2007 11:14:43</pubDate>		</item>		<item>			<title>AD&amp;D: Pool of Radiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poolofradiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f6ceda17889ca3fac4b50bd65ec9f37_sq.jpg" title="AD&amp;D: Pool of Radiance Image" /> The game takes place in the Forgotten Realms setting, in and around the Moonsea region and the City of Phlan, which has been overrun by forces of evil. The city had originally held off many attacks, but the forces were marshalled by a bronze dragon which was believed to be possessed by a powerful spirit named Tyranthraxus. The object of the game is to have the party clear the old city of its marauding inhabitants, so the people of Phlan can rebuild and repopulate the areas.<br />
<br />
The party begins in the civilized section of &quot;New Phlan&quot; that is governed by a council. This portion of the city is a place for the party to buy equipment at the shops, rest up in the inns, listen to rumors in the pub, and contract with the clerk of the city council for various commissions. The party can also go to the hiring hall and hire an experienced adventurer to accompany the party.<br />
<br />
Beyond this region the party enters the area of the slums, which have been overrun with low-level monsters such as goblins and orcs that the party must clear out (gaining experience in the process). Further into the slums, the going gets tougher, with ogres and trolls for opponents.<br />
<br />
The next commission is to clear out Sokol Keep, a fortified area located on an island. This is filled with undead, among other opponents. Inside the keep is a specter who suffers under a curse. When you remove this curse, the keep is cleared and the shipping lanes to the city are finally opened.<br />
<br />
There are a variety of other locations that are encountered as the party ventures further into the city, including Kuto's Well, catacombs filled with a bandit horde, a thieves' guild, Podol Plaza, and a buccaneer bar called the Pit. With the party making impressive progress, they are next contracted to go to the old Textile House, to recover the treasure of a council member. Pressing onward, the party can enter Mendor's Library, a temple of Bane in the wealthy section, Kovel Mansion, and the deadly Valhingen Graveyard.<br />
Encounter with Tyranthraxus, before the final battle.<br />
Encounter with Tyranthraxus, before the final battle.<br />
<br />
Eventually the party ventures outside the city by boat, where they encounter a silver dragon. Various side treks and adventures occur, including visiting an encampment of the Zhentarim, as the party continues to build up experience and aid the city by defeating the plans of the mysterious &quot;Boss&quot;.<br />
<br />
Now the more difficult endgame begins. The party reveals a traitor in the city council, and is commissioned to hunt him down. At some point the party will have to assault Stojanow Gate, a difficult task against bugbears and ettins. The party then enters Valjevo Castle and its inner sanctum, descends a stairwell to encounter some guards of the impostor Tyranthaxus (who assumes the form of a bronze dragon). After defeating his guards, the party refuses his offer to join his side and engages the dragon boss in a deadly battle, emerging victorious.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 10:56:44</pubDate>		</item>		<item>			<title>Spy Hunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyhunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13120e60b01fb0be15c83c68a3a40ca5_sq.jpg" title="Spy Hunter Image" /> Spy Hunter is an action/driving game. It places the player as the driver of a &quot;spy&quot; vehicle. The object of the game is to travel the freeways and hunt down and destroy as many enemy vehicles as possible, while protecting and not harming innocent civilian vehicles.<br />
<br />
The view is aerial, much like a helicopter vantage point. The screen scrolls vertically underneath the player's car. An arrangement of the Peter Gunn theme music plays throughout.<br />
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The game begins with the player driving a vehicle, the G-6155 Interceptor (fictitious, but modelled on a 1983 Z28; its name derives from the date of birth of game designer George Gomez). Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor.<br />
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Points are scored for distance travelled (a counter increments the score while the player is driving) and destroying enemy vehicles, however these points are not added for several seconds should an innocent civilian car be destroyed. There is a lead-in time where the player has an initial endless supply of cars. After the lead-in time expires, the player must earn extra cars with high scores. The first extra car is earned at a default value of 30,000 points, but this value can vary depending on settings; up to 3 additional cars are awarded at similar increments.<br />
<br />
The player must be careful to avoid harming innocent civilian vehicles. There are three types of such vehicles &acirc;&euro;&rdquo; two automobiles (one pink in color, the other light blue) and a motorcycle. Destroying these vehicles causes the score meter to halt for a few seconds (in effect subtracting points from the player's score) and will result in the weapons van (see below) arriving only once instead of twice in that sequence (it is also possible to inadvertently destroy the weapons van itself; doing so produces the same consequences as destroying a civilian vehicle). A very hard, direct crash with a civilian vehicle can result in the player losing a car.<br />
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Initially, the only weapons the player's car has available are two front-mounted machine guns with an endless supply of ammunition. Early on, these guns and the player's driving skill (the player can attempt to force or ram enemy cars off the road) are his only means of defense against the &quot;bad guy&quot; hordes. Eventually, however, the player encounters an ally, the Weapons Van. The player drives past the weapons van &acirc;&euro;&rdquo; which is bright red in color &acirc;&euro;&rdquo; parked on the side of the road. The van accelerates past the player's car and drops a ramp. The player can then drive up the ramp and enter the back of the van. The van then pulls to the side of the road and the spy car is equipped with a new weapon. A symbol atop the weapons van indicates which type of special weapon it carries. The weapons van appears twice in each sequence, or &quot;territory&quot; (forks in the road, where the player must bear either to the right or to the left, marking the boundary between one territory and the next). The player is not compelled to use the weapon supplied by the van; if uninterested, the player can simply ignore the van and drive past it.<br />
<br />
There are three special weapons in all and they can all be equipped simultaneously (though this is rare). The special weapons consist of an oil slick, a smoke screen and missiles. Each special weapon has a limited number of uses, for example, the smoke screen can be used four times (three times in some game versions). The special weapons are activated via dedicated buttons on the steering wheel. Once weapons are depleted, the car can be refitted with a new supply from the weapons van (the ammunition can be refilled in this manner before it is totally depleted, and entering the weapons van and receiving the same type of weapon twice in the same territory results in the supply of ammunition being doubled - this does not apply for all game versions). If the car is destroyed, either by being forced off the road or shot, all weapons other than the machine guns are lost when the car returns to the road.<br />
<br />
There are four enemy vehicles in all, each dark blue in color and possessing its own special characteristic:<br />
<br />
    <li class="user_li">Switchblade (subtitled Never To Be Trusted) with tire slashers (knives pop out of this car's tires and can force the player's car to crash if they touch his tires)<br /></li>    <li class="user_li">The Road Lord (subtitled Bullet Proof Bully) with bulletproof armor plating (the machine guns are ineffective against these cars)<br /></li>    <li class="user_li">Limousines called The Enforcer (equipped with Double Barrel Action) featuring a shotgun-toting thug who attempts to shoot the player's car<br /></li>    <li class="user_li">Helicopters called The Mad Bomber (subtitled Master Of The Sky) which attempts to take out the player with bombs. This enemy can only be destroyed with missiles (these can also unintentionally destroy the other enemies &acirc;&euro;&rdquo; and conceivably, the player's car itself &acirc;&euro;&rdquo; if they miss the helicopter, as missing shots can fall back onto the roadway - Missiles do not fall back in some game versions).<br /></li><br />
It is possible for the player to convert his car into a boat by voluntarily driving through a special boathouse located infrequently alongside the road; or at certain intervals the player will be compelled to enter the water, with the words &quot;Bridge Out&quot; appearing on the screen a few seconds before such forced entry. The boat driving sequence is very similar to the normal driving sequence, but provides a break from the regular action. In the water, the three enemies besides the helicopter are replaced by two others: The Barrel Dumper, which travels ahead of the boat and throws barrels into the water which must be evaded, and Doctor Torpedo, which shoots projectiles at the boat (using the oil slick on either of these characters results in their destruction by burning). At the end of this sequence, the player drives through another boathouse and his vehicle is instantly changed back into a car.<br />
<br />
Also, at irregular intervals the words &quot;Icy Road Ahead&quot; will appear on the screen; a few seconds later the scene changes to a &quot;Winter Wonderland,&quot; and driving becomes more treacherous; however, some of the weapons &acirc;&euro;&rdquo; particularly the oil slick &acirc;&euro;&rdquo; will become more effective in destroying the enemy vehicles.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 03:17:18</pubDate>		</item>		<item>			<title>Teenage Mutant Ninja Turtles (NES)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/teenagemutantninjaturtles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90a2935200d33645aa294e2c04095ea8_sq.jpg" title="Teenage Mutant Ninja Turtles (NES) Image" /> Teenage Mutant Ninja Turtles is a 1989 platformer video game for the NES by Ultra Games/Konami based on the popular animated series and comic books. It is also the first video game ever to be based on the series. The same year, Konami released Teenage Mutant Ninja Turtles, an arcade game by the same name but unrelated to this NES title. The game was converted for many home computers. In February 2007, the game would appear on the ESRB site as a Virtual Console title.<br />
<br />
The game begins with all four Ninja Turtles: Leonardo, Donatello, Michelangelo and Raphael, who can be rotated through at any time during gameplay. The turtles are practically identical except for their weapons, which differ in attack speed, range, and damage (i.e. Donatello's bo has the best damage and range, but the worst speed). The player travels through the first 5 levels using an overview map to enter various sewers, warehouses, and other areas which lead to the goal of each level. Along the way the player fights various enemies which range from Foot Soldiers and Rat Kings to bomb dropping-blimps and chainsaw-wielding baddies. Each turtle serves as a life, and there are only 2 continues. Later in the game, the player is given several opportunities to rescue those who been captured after failing in combat.<br />
<br />
Donatello: Has great reach, but his weapon is slow and doesn't hit small targets with a standing swing. His Bo does the most damage of all the turtles and is the best for boss fights.<br />
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Raphael: The Sais have the worst reach and flexibility of all the weapons in the game. They are noticeably slow, but he does most damage to some enemies - especially on later levels.<br />
<br />
Michelangelo: Average character all around. Doesn't have a downward attack like Donatello or Leonardo, and while his nunchaku weapon is weak, once he has taken half damage his weapon becomes as strong as Donatello's.<br />
<br />
Leonardo: With his ninja swords he has long reach and the greatest weapon range when swinging, but doesn't do much damage. Fortunately, he seems to take less damage from smaller creatures as well.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 01:33:16</pubDate>		</item>		<item>			<title>Rampage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rampage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f84591011935fcd7f149e890d322417_sq.jpg" title="Rampage Image" /> This is easy. You're a scientist and you &quot;accidentally&quot; became an abominable monster a la King Kong or Godzilla. What's life like as a monster? Well, there's a lot of destruction involved. You fight off tanks and helicopters, destroy buildings, eat people (and their food), and generally wreak havok on the world. All in a day's work.<br />
<br />
<strong> </strong><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:54:11</pubDate>		</item>		<item>			<title>The Bard's Tale II: The Destiny Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/729ce5f415cb59ea30bdbcc3ac547471_sq.jpg" title="The Bard's Tale II: The Destiny Knight Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale II: The Destiny Knight allows players to create characters, form parties and adventure throughout the lands. Combat is turn based and players can choose the actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Do you believe in legends? Legend states that, 'Unimaginable power is bestowed upon the one who reforges the Destiny Wand...' Regardless of whether or not you hold faith in the stuff of legend, you must defeat Lagoth Zanta, regain the seven fragments, and reforge the Destiny Wand &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:27:38</pubDate>		</item>		<item>			<title>Bad Dudes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baddudes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3fdb2816d0f371144425db3ba4a33b24_sq.png" title="Bad Dudes Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 03:46:38</pubDate>		</item>		<item>			<title>Pikachu</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pikachu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/811ad1db9afceec5cfa06099663b9c14_sq.gif" title="Pikachu Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2007 12:45:54</pubDate>		</item>		<item>			<title>Battle Chess</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BattleChess/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da4df5d2af00fe657476198daa63eaa5_sq.jpg" title="Battle Chess Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2008 02:39:24</pubDate>		</item>	</channel></rss>