<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Asteroids, free, 3D' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Asteroids/free/3D/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Asteroids, free, 3D' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Asteroids, free, 3D' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Asteroids/free/3D/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Disasteroids 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/disasteroids3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af7f25b469fa998ab9bcfd36fc63d0b0_sq.jpg" title="Disasteroids 3D Image" /> Disasteroids 3D was a personal research project to learn how to write simple games using Visual C++ and OpenGL. Programming started on February 16,2000 and the game rapidly took shape. I had a rough game was playable in less than a week, and since that time I&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;ve added a lot of cool effects to make the game more polished.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 08:49:44</pubDate>		</item>	</channel></rss>