<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Amiga, strategy' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Amiga/strategy/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Amiga, strategy' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Amiga, strategy' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Amiga/strategy/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Sid Meier's Civilization</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad58fdcf85360fa9c452c5bd26972d5c_sq.jpg" title="Sid Meier's Civilization Image" /> Sid Meier's Civilization is a landmark turn-based strategy game. It is inspired by Avalon Hill' board game of the same name. <br />
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The game begins in 4000 BC, where the player gets a small tribe which have to be controlled and made great through the ages until modern and near-future times. The game is also known simply as Civilization, or abbreviated to Civ or Civ I.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:25:27</pubDate>		</item>		<item>			<title>Utopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/utopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a769ead8c2c1a1ce937de8191a92f423_sq.jpg" title="Utopia Image" /> Utopia (subtitled: &quot;The creation of a nation&quot;) is a strategy game which features both isometric SimCity and RTS gameplay, although in a somewhat primitive form as it's from 1991. At this time the RTS genre was still experimental, and this could be argued to be both the strength and weakness of this game. <br />
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There was an expansion called &quot;The new worlds&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 02:18:09</pubDate>		</item>		<item>			<title>Balance of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8077efb3995c866283cc6627cbfd2e0e_sq.jpg" title="Balance of Power Image" /> Balance of Power allows you to take on the role of either the President of the United States or the General Secretary of the Soviet Union with the goal of increasing your nation's prestige without going to war.<br />
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The interface is a simple map of the world showing the current level of influence the USSR and the US has on each nation.  Turns are based around crises which much be resolved through diplomacy.  This in turn affects the status of nations and the global threat level.  If the threat level [DEFCON] gets too high, the game ends.<br />
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<strong>Developer:</strong> <a href="http://www.erasmatazz.com/" target="_blank" rel="nofollow">Chris Crawford</a><br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:40:56</pubDate>		</item>		<item>			<title>K240</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/k240/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c7d10bd7181d792f1c0c8291f9c7c19_sq.jpg" title="K240 Image" /> K240 is a game for the Amiga, although there was a PC version called Fragile Allegience later on with some new features and graphics. It's the sequel to <a href="/game/utopia" class="game_link">Utopia</a>, although not very similar gameplay-wise.<br />
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The main objective is to rid a sector of an asteroid belt from the always so hostile aliens. Each asteroid is drifting around, but by constructing a gravity nullifier any  collisions can be avoided. The top surface of the asteroids is flat, and this is where you construct buildings such as living quarters, maintainence, mines and factories to mention a few. The enemies are doing the same thing of course, so the race is on to colonize and build massive space fleets. <br />
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The game is quite deep with many buttons to push, economies to balance, minerals to import and export and technologies to purchase.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 04:31:22</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
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Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
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The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
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(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>Fields of Glory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feildsofglory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73cd42aa7b14465dc0f1b99001e48992_sq.jpg" title="Fields of Glory Image" /> Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815.<br />
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The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 07:55:38</pubDate>		</item>	</channel></rss>