<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Action, Xbox' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Action/Xbox/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Action, Xbox' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Action, Xbox' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Action/Xbox/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
<br />
Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
<br />
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
<br />
In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>The Chronicles of Riddick: Escape from Butcher Bay</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chronicles-of-Riddick-Escape-from-Butchers-Bay/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b8cb2fe067acc205ab95094b12c786a_sq.jpg" title="The Chronicles of Riddick: Escape from Butcher Bay Image" /> The Chronicles of Riddick: Escape from Butcher Bay was released in June, 2004 for Xbox, and in December, 2004 was released for Windows as the &quot;Developer's Cut&quot;, with the improved shading effects and higher resolution expected with the pc release, as well as added content.<br />
<br />
Inspired by the Vin Diesel movie, the story begins with you captured by mercenaries and locked down in the toughest and bleakest prison in the galaxy.  Your obvious task is to make an unprecedented jail break, and will require intelligence, sharp wits, combat skill and sometimes stealth.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person shooter, but with some third person actions, and even some RPG aspects.<br /></li><br />
<li class="user_li">Over 30 levels, split into checkpoints.<br /></li><br />
<li class="user_li">High quality musical soundtrack befitting the movie tie-in.<br /></li><br />
<li class="user_li">Player eventually acquires &quot;eye shine&quot;, a vision enhancement that becomes very useful in the often dark environments.<br /></li><br />
<li class="user_li">Tied to the movie not only be relating to the story and atmosphere, but including movie star vocal talents such as Vin Diesel, Cole Hauser as Johns, Kirsten Lahman as Shirah, Willis Burks II as Pope Joe, and Ron Perlman as Jagger Vance.<br /></li><br />
<li class="user_li">Among the first games to use &quot;normal mapping&quot;.<br /></li><br />
<li class="user_li">Fight with melee weapons, special moves, pistols, rifles, shotguns, and more, although by default, guards weapons are DNA coded.<br /></li><br />
<li class="user_li">Single Player campaign only.<br /></li></ul>
<br />
Developer:Starbreeze Studios <br />
Publisher:  Sierra/Vivendi Universal Games<br />
Released:  Xbox in June, 2004 followed by Windows release in December, 2004<br />
<br />
<span style="color: blue;">Minimum System Requirements, PC Version</span><br />
CPU 1800MHz, 256MB RAM<br />
<br />
ESRB Rating:  	Mature (17+) for Blood and Gore, Intense Violence, Strong Language<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 09:51:54</pubDate>		</item>		<item>			<title>Alan Wake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlanWake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db1b65d2763822c83784f73d5986ba5a_sq.jpg" title="Alan Wake Image" /> Alan Wake's first novel is hailed as a masterpiece of horror, its source material having come from dreams that began just before meeting his fiancee Alice.  Her sudden dissappearance leaves him devastated.  Suffering from insomnia, he can no longer write, nor even dream.  Desperate for help he travels to a sleep clinic in the secluded, small town of Bright Falls, Washington.<br />
<br />
At the clinic he overcomes his insomnia, but meets a woman that looks remarkably like Alice.  He begins to have nightmares, and starts writing a new novel based upon them, but soon finds that Bright Falls appears to be turning into the horrible place of his nightmares.  With gun and flashlight in hand, he must find out what's going on.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:01:56</pubDate>		</item>		<item>			<title>Metal Gear Solid 2 Sons of Liberty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MGS2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88811a6447af6f1de1b7ffa434220011_sq.jpg" title="Metal Gear Solid 2 Sons of Liberty Image" /> Metal Gear Solid 2: Sons of Liberty is the follow-up to one of the most captivating and intelligent adventures on the original PlayStation. Solid Snake, everyone's favorite mullet-sporting supersoldier, is back, along with many other familiar faces and voices. While its predecessor was lauded for telling a complex story, this sequel has even more fascinating twists and turns. Also, like Metal Gear Solid, MGS2 takes console-game storytelling to an entirely new level with stunning in-game movies, great graphics, and game mechanics that let you find your own solutions to challenges. The game's twisting and at times bizarre plot will undoubtedly keep some gamers perplexed.<br />
<br />
Konami has replaced the moronic enemies from the first MGS with more cerebral and capable foes; this causes an even greater emphasis on stealth than the original. The controls have been refined and Snake's repertoire of moves has grown, significantly deepening the gameplay. This is, technically and stylistically, one of the best-looking PS2 games on the market. The sound is also topnotch, with a fabulous score and outstanding voice acting. What makes this game such a standout, however, is how all of these sight, sound, and story elements combine to immerse the player into an entertainment form somewhere between movie and game. It will be years before Metal Gear Solid 2: Sons of Liberty is surpassed. This is interactive entertainment at its finest. --Raymond M. Padilla<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 07:17:05</pubDate>		</item>		<item>			<title>Marble Blast Ultra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarbleBlastUltra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec2014d6ceab493b43028dfb2db0a055_sq.jpg" title="Marble Blast Ultra Image" /> <a href="http://www.marbleblastultra.com/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">Marble Blast Ultra</span></a> is the latest in the classic Marble Blast series. Get ready for an arcade action masterpiece with stay-up-all-night gameplay and an insane level of visual polish.<br />
<a href="http://www.garagegames.com/products/28/" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/e/e39194c5a02347c3259fb4dc58e37c11_sq.gif" /></a><br />
Suitable for players of any age, <a href="http://www.marbleblastultra.com/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">Marble Blast Ultra</span></a> transports you to a futuristic 'astrolab' arena suspended high in the clouds. Compete against each other by navigating your marbles through moving platforms and dangerous hazards, while collecting rare gems and power-up enhancements, in an effort to complete each course in record time. Compete head to head in Xbox Live Arcade multiplayer.<br />
<br />
<div class="user_quote"><span class="quote_from">Dale Nardozzi - TeamXbox said,</span><blockquote class="user_quote">Marble Blast Ultra is one of the more entertaining Xbox Live Arcade games; it stands alone in its genre.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Sep 2006 04:25:14</pubDate>		</item>		<item>			<title>Grand Theft Auto III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gta3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec20b54e4b5f215171a6c8467735263a_sq.jpg" title="Grand Theft Auto III Image" /> Grand Theft Auto III (GTA III) is an action computer and video game developed by DMA Design (now Rockstar North), published by Rockstar Games in October 2001 (see 2001 in video gaming) for the PlayStation 2 video game console, May 2002 for Windows-based personal computers (PCs), and in November 2003 for the Xbox video game console. A part of the Grand Theft Auto (GTA) series, it is preceded by Grand Theft Auto 2 (GTA2) and succeeded by Grand Theft Auto: Vice City (Vice City). GTA III is also the first in the series to be released on the PlayStation 2.<br />
<br />
The game centers on a nameless criminal who was betrayed by his girlfriend in a bank heist, and is required to work his way up the crime ladder of the city, before confronting her and eventually taking his revenge. Like its predecessors, GTA III implements sandbox-like gameplay, where the player is given the freedom to perform various activities in a large city, such as completing missions, exploring the city, committing criminal acts, or completing side missions.<br />
<br />
The game concept and gameplay, coupled with the use of a three dimensional game engine for the first time in the series contributed to GTA III's positive reception upon its release and became 2001's top selling video game. GTA III's success was a significant factor in the series' subsequent popularity; as of 2006, five GTA prequels set before events in GTA III have been released. GTA III's violent and sexual contents have also been the source of moral panic and controversy.<br />
<br />
Grand Theft Auto III takes place in Liberty City, a fictional city on the East Coast (based on New York City and eastern New Jersey). The timeline of the game was intended to be set at the present time around the first release of GTA III, October 22, 2001; this was indicated by the Liberty Tree website, which included plot points that connect to events in the beginning of the game, in its last existing monthly entry, dated October 18, 2001.[7]<br />
<br />
Throughout the story, the protagonist and player character is never named (though he is referred to by several in game characters as &quot;Fido&quot; or &quot;The Kid&quot;). The player character is also a silent protagonist, never uttering a single word.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 07:42:53</pubDate>		</item>		<item>			<title>Hitman: Blood Money</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HitmanBloodMoney/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25dcae61258bc6f7f532acb4aa1922a7_sq.jpg" title="Hitman: Blood Money Image" /> 47 finally comes to the U.S to escape danger in Europe from a rival assassination agency.  But danger follows him.  From Vegas to the suburbs of California.  47 must compete and stay alive and stop his competition.  This game explains all of the confusion created by Contracts.<br />
<br />
This sequel introduce so many new features to the game it's hard to believe.  47 truly comes alive with a more agile move set, a better arsenal and a notoriety system.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:40:15</pubDate>		</item>		<item>			<title>Grand Theft Auto: San Andreas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTASA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa0211935cb7f740f6b05261979c42d1_sq.jpg" title="Grand Theft Auto: San Andreas Image" /> Grand Theft Auto: San Andreas (GTA:SA) is an action-adventure game developed by Rockstar North. It is the third 3D game in the Grand Theft Auto video game franchise and fifth original game overall. Originally released for the PlayStation 2 in October 2004, the game has since been ported to the Xbox and Microsoft Windows, and has received wide acclaim and high sales figures on all three platforms.<br />
<br />
Set in 1992, the game revolves around the main character, Carl &quot;CJ&quot; Johnson returning home to Los Santos after learning of his mother's murder. CJ finds his family and his old gang, the Grove Street Families, in disarray. Over the course of the game, CJ gradually unravels the plot behind his mother's murder while working to reestablish his gang and exploring his own business ventures.<br />
<br />
Much like the previous entries in the Grand Theft Auto series, San Andreas's critical and commercial success has not been without controversy; hidden content in the game resulted in the game's re-rating and subsequent removal from many retailers' shelves.<br />
<br />
San Andreas is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, trains, and motorcycles.<br />
<br />
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. drive-by shootings, robberies, etc). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas SWAT teams, the FBI, and the military respond to higher wanted levels.<br />
<br />
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. New additions include truck and train driving missions requiring players to make deliveries on time, and driving/flying/boating/biking schools, which help players learn skills and techniques to use in their corresponding vehicles.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:16:40</pubDate>		</item>		<item>			<title>Halo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c89e10d8514da069a0c7c719158fc22_sq.jpg" title="Halo 2 Image" /> Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox game console on November 9, 2004, the game is a direct sequel to the critically acclaimed blockbuster Halo: Combat Evolved. From the day of its initial release, Halo 2 has been the most popular video game on Xbox Live, even after the release of the Xbox 360. On June 20, 2006, more than a half-billion games of Halo 2 had been played on Xbox Live since its debut, and by October 30, 2006, this number was raised to four billion. Halo 2 is compatible with the Xbox 360, including its Xbox Live functionality.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 02:18:15</pubDate>		</item>		<item>			<title>TOMB RAIDER: LEGEND</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraiderlegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d91d6c33356d6092c0c1fe4311189d0_sq.jpg" title="TOMB RAIDER: LEGEND Image" /> In a race against time, Lara must travel across the globe to unearth history's greatest weapon. A legendary artifact of such immense power it could threaten humanity's very existence.<br />
<br />
Take Lara back to the tombs with totally new moves and hi-tech gadgetry in her most explosive adventure ever.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 08:42:09</pubDate>		</item>		<item>			<title>Grand Theft Auto: Vice City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTAVC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/115074280c746e23f4fe20b30d326068_sq.jpg" title="Grand Theft Auto: Vice City Image" /> Vice City is a loose prequel to the preceding game in the series, GTA III, which took place in the present day at the time of its 2001 release. The game is set in fictional Vice City, which is based on Miami, Florida. The game's look, particularly the clothing and vehicles, reflect (and sometimes gently parody) its 1986 setting (with the packaging and artwork in particular owing a great debt to 1980s artist Patrick Nagel). In contrast to the gritty urbanism of Grand Theft Auto III's Liberty City, Vice City appears (mostly) clean and upscale, with golden beaches, waving palm trees, and vivid purple sunsets.<br />
<br />
The player takes the role of Tommy Vercetti, who has recently been released from prison in Liberty City. While attempting to re-establish himself within the Forelli Mafia family, boss Sonny Forelli sends Tommy to Vice City to supervise an important drug deal. At the exchange, masked gunmen kill three of the people involved in the trade (two Forelli henchmen and Victor Vance, Lance Vance's brother), stealing both the drugs and the money Tommy was charged with protecting. Vercetti narrowly escapes and informs Sonny, who demands that Tommy get back both the &quot;product&quot; and the money. Both Sonny and Tommy wish to kill those responsible for the theft.<br />
<br />
Much of the action in Vice City concerns Vercetti's burgeoning criminal empire, spanning drug trafficking, contract killings, counterfeiting, and protection. The player progresses through the game narrative by performing a series of missions, most of which involve criminal activities. This takes Vercetti from being a small-time hood staying in a beachfront hotel to being the city's crime kingpin, but Sonny is looming over Tommy until he finally comes down to get his stuff personally. And in a shootout similar to that of the ending of the Brian De Palma film Scarface, Tommy Vercetti kills Sonny Forelli and his traitorous partner Lance Vance.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:15:20</pubDate>		</item>		<item>			<title>Hitman 2: Silent Assassin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b1b3e0d7acab3c6fd1567d7c36c536_sq.jpg" title="Hitman 2: Silent Assassin Image" /> AFter the events in the first game 47 quits the Agency and retreats to a life of solitute as a gardener for a church in Italy.  When the priest who runs the church is kidnapped and 47 himself is targeted he must return to action.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:39:18</pubDate>		</item>		<item>			<title>Fable: The Lost Chapters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0aa03208297074859d5bc6d192ec72_sq.jpg" title="Fable: The Lost Chapters Image" /> Once upon a time...<br />
<br />
Scratch that, this is no fairy tale.<br />
<br />
Imagine a world where every choice and action determines what you become. Where you evolve in real time based on every little thing you do. Fable is an RPG action adventure unlike any you've ever dreamed of. And now more than ever - with extra quests, additional customization, and extended content - your destiny is yours to choose!<br />
<br />
Evolve in Real Time - Your decisions make you a hero, villain, or anything in between. Your actions determine how you look and how others react to you.<br />
<br />
Expanded Content - Discover additional regions, storylines, and side quests as well as new optional missions.<br />
<br />
Fable is designed to offer pure, concentrated role-playing, with a primary emphasis on open character development and influential interaction with the game world. The game begins as the player's character enters the fantasy land of Albion, a growing, interactive environment that develops and changes with each new event. The character grows and changes as well, beginning the adventure as a youth but slowly aging as he or she lives life in Albion, gaining wrinkled skin, graying hair, and (hopefully) becoming quite elderly by the end of the story.<br />
<br />
The game is designed such that every choice and action the character makes can have an effect on his or her development. Physically active characters become more fit, while those who spend their time studying the arcane arts may develop receding hairlines. Characters who spend time working in the hot sun will get a tan and individual wounds heal into distinct, telling scars. Less tangible characteristics mature according to behavior as well. Players are free to commit nearly any conceivable action, but acts of cruelty will lead to vilification by NPC townsfolk, while noble and altruistic deeds may inspire loyalty and adulation from the masses.<br />
<br />
It is important to note that instead of focusing on a limited number of scripted &quot;good versus evil&quot; plot points, character development in this game occurs mostly through hundreds of minor day-to-day decisions that gradually come to define and refine the player's place in the game world. In short, !Xbox gamers are offered a virtual lifetime of choices to play through. Fable is developed by Big Blue Box, an affiliate of Lionhead Studios, whose popular Black White shares the theme of free-form, consequential character development over a broad span of time. (http://www.starpulse.com/Video_Games/Fable/Summary/)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:52:51</pubDate>		</item>		<item>			<title>Call of Cthulhu: Dark Corners of the Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cthulhucorners/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/293710a9e31cddc069c1928091418fc5_sq.jpg" title="Call of Cthulhu: Dark Corners of the Earth Image" /> Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:18:28</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Dynasty Warriors 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dynastywarriors4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b20c2bf2abe3cb55cbffc6dca2e204a0_sq.jpg" title="Dynasty Warriors 4 Image" /> Dynasty Warriors 4 is, of course, the fourth game in Koei's epic beat 'em up series set in medieval China.  This installment features all of the action and features made popular by previous installments, and also introduces an &quot;Edit Mode&quot; which allows players to create new officers and bodyguard units.  The Musuo Mode (story mode) has changed somewhat from the last game, offering a storyline for each faction (Wei, Wu, Shu and five unlockables) instead of each character.  The game also adds three new characters but removes two from the previous version (though their weapons are selectable in Edit Mode).<br />
<br />
Dynasty Warriors 4 was originally released as a PlayStation 2 game, and was later ported to PC (as Dynasty Warriors 4 Hyper) and Xbox.  An expansion to the game, &quot;Xtreme Legends&quot; was also released on the PS2, though the PC and Xbox versions incorporate some of the improvements featured in that game.  Koei released another version of the game on the PS2 as well, &quot;Empires&quot;, which allowed players to choose their home territory, select strategies, and attack other territories with the ultimate goal of conquering China.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Feb 2007 11:51:35</pubDate>		</item>		<item>			<title>Otogi 2: Immortal Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/otogi2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24e22660cdb9a5797d370e82f05d5a19_sq.jpg" title="Otogi 2: Immortal Warriors Image" /> Bringing 5 new playable characters to the table, Otogi 2 built off of the general concept of the original game.  Raikoh returned, joined by Seimei, Suetake, Kintoki, Sadamitsu, and Tsuna.  Each character offered a different weapon and play style, as well as different abilities.  Once again, the highly destructible environments made play exceptionally entertaining.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:14:44</pubDate>		</item>		<item>			<title>Onimusha - Warlords</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Onimisha-Warlords/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d1459d7a7a173cf8fc0438033fed38e_sq.jpg" title="Onimusha - Warlords Image" /> Onimusha: Warlords is the first game of the Onimusha series.<br />
<br />
The game features samurai Samanosuke Akechi, modeled after actor Takeshi Kaneshiro, determined to save Princess Yuki of the Saito clan and defeat Nobunaga, resurrected after signing a pact with demons. The game also features Kaede, an expert female ninja who provides Samanosuke with information. Kaede was originally sent to assassinate Samanosuke by the Iga clan of ninja, but had a change of heart and develops trust and deep feelings of love (as shown in Onimusha Blade Warriors) for the samurai and agrees to join him as his confidant. Samansosuke travels throughout all of Inabayama Castle where he searches for clues of Princess Yuki's whereabouts, finds special weapons, and solves various puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 06:10:37</pubDate>		</item>		<item>			<title>Batman Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batmanvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92ef34c0263a62b828fee80758f9712_sq.jpg" title="Batman Vengeance Image" /> Batman Vengeance is a video game in the Batman universe developed and published by Ubisoft. It was released over a period of time on all of the major platforms, starting with the PS2 version on October 15, 2001 and ending with the PC version a year later on October 8, 2002. The game is based on the animated series The New Batman Adventures, which in turn is an expansion of Batman: the Animated Series. Spanning 5 episodes, presented in a style intended to emulate that of the animated series, Batman Vengeance takes the Caped Crusader through 19 levels of gameplay up against a series of familiar villains unknowingly involved with one central plot to wreak havoc on Gotham City. Presented in a more stylized golden age comic book appearance that communicates attitude and personality through deceptively Spartan artwork, Batman engages in a variety of different gameplay modes (e.g. traditional third-person platforming and vehicle-based gameplay) in his pursuit to rid Gotham City of its most notorious criminals.<br />
<br />
It starred Kevin Conroy as the role of Batman. He reprised it from the successful animated TV show as did Mark Hamill, who voiced the criminally insane Joker.<br />
<br />
In Batman Vengeance, the gritty underworld of Gotham ignites as Batman becomes the target of a nerve-rattling conspiracy. After the Joker plummets to his death in an attempt to kill Batman, Gotham's criminals quickly escalate their schemes to gain power. Batman discovers subtle links in these seemingly unrelated crimes, but is forced undercover after being framed for an attack on Commissioner Gordon. Hunted by the police, the Dark Knight must pinpoint the unseen enemy weaving this sinister web before Gotham City falls to a fiery demise.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>Hitman: Contracts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitmancontracts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/498fc2ef1b23abbc03e5a170cf250f2e_sq.jpg" title="Hitman: Contracts Image" /> Contracts was the third game in the series.  This one had a storyline that could be considered confusing, but that shouldn't get in your way.  You'll relive many past experiences of 47 as he lays dying on a table in France.  My only complaint was the levels remade from the 1st game, but luckily they were changed around and they became new again.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:32:21</pubDate>		</item>		<item>			<title>Mafia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mafia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2635ce85faef766f61dc448ba9294840_sq.jpg" title="Mafia Image" /> Mafia is a 3D action crime epic set in the seedy underworld of the 1930's. Rise from the lowly but well-dressed Footsoldier, to an envied and feared Made Man in an era of mob hits, car chases, and bootlegging. Earn a reputation as a tough enforcer, daring getaway driver, and deadly hitman in your quest for respect and power within the Salieri Family.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 05:38:27</pubDate>		</item>		<item>			<title>Final Fight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1b46653bc862473aa7ff07c78d4e3d9_sq.jpg" title="Final Fight Image" /> Final Fight is a classic beat 'em up series from Capcom. It is considered to be Street Fighter's &quot;cousin&quot;, and the two series are set in the same universe (characters like Guy, Hugo Andore, Rolento, Cody Travers and Poison have all appeared in later Street Fighter installments). Final Fight was originally released as an arcade game and was ported to several platforms, including the Super NES, Sega Mega-CD, Sharp X68000 and Game Boy Advance. It features former wrestler (as seen in Saturday Night Slam Masters), and mayor of Metro City (Capcom's fictitious city, modeled after New York City), Mike Haggar.<br />
<br />
The story of Final Fight involves the abduction of Haggar's daughter, Jessica, because he would not work with Mad Gear to ensure their dominance of the streets. When the Mad Gear thug Damnd contacts Haggar and informs him, Haggar calls up his daughter's boyfriend Cody and his sparring partner Guy, and the three vigilantes head into the streets to bust Mad Gear's skulls, fighting their way through the hordes of goons littering the city (including the Rastafarian thug Damnd, the &quot;Japanophile&quot; Sodom, former Red Beret and militia leader Rolento, corrupt cop Edi. E, and the ill-tempered Abigail), to get to Mad Gear's boss, Belger.<br />
<br />
Final Fight, whilst following in the footsteps of Double Dragon, was an innovative and balanced game. Unlike several beat 'em ups before it, Final Fight featured very large and detailed sprites for its day, and the controls were quite fluid and simple. Beginners could take to the game quickly, yet the game was balanced and difficult enough to ensure even experts could always expect a challenge for every new play. The game also began the strength-based, speed-based, and average character variety that countless other beat 'em up and other genres derived, as one controls Haggar (very powerful yet very slow and vulnerable to attack), Guy (very agile and can use hit-and-run, yet has weak offensive power), or Cody (who balances strength and speed, being an excellent choice for beginners). It also featured very long levels and various powerful enemies that could easily crowd the screen and had several fighting tactics against the player. It was not uncommon to hear people talk of how crowds would gather to watch whoever was playing the machine at the time.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 11:59:05</pubDate>		</item>		<item>			<title>MDK2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MDK2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/02c52379a05efe597dd0516831c02626_sq.jpg" title="MDK2 Image" /> MDK2, the sequel to Shiny Entertainment&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s 1997 hit, take on the roles of Max, Dr. Hawkins, and Kurt Hectic as you fight to save the world from an alien threat. Each of the characters in MDK2 provides a totally unique gameplay experience, delivered in a puzzle-packed action game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 04:11:09</pubDate>		</item>		<item>			<title>Tron 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tron2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08212bc19e9527cd1ad6ae14e1627a51_sq.jpg" title="Tron 2.0 Image" /> Twenty years have passed since Kevin Flynn defeated the MCP with the help of his Tron program.  In doing so, he also destroyed the technology he'd used to digitize himself.  He's long since left ENCOM in the hands of Alan Bradley, who is raising a family of his own.<br />
<br />
Now ruthless global corporate powers want to send humans into the digital realm once more in order to control world finances, and only Alan knows the answer to perfecting their faulty code.  Alan encrypted his secrets in time to prevent their theft, but now he's been kidnapped, and the search for the code is on.<br />
<br />
You enter the fray as Jet Bradley, Alan's brilliant but rebellious son, who finds himself enlisted by Ma3a to fight the now viral corporate security officer within the digital realm and prevent global domination.<br />
<br />
The Tron series of games are based upon the 1982 Walt Disney movie of the same name, beginning with a Tron arcade game and arcade sequel.  Tron 2.0 is the first game of the series to be produced for the PC, and subsequently was released for Mac.  A related title, &quot;Tron 2: Killer App&quot; was later released for the Xbox, but with significantly altered content.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player campaign entirely in the digital realm (excepting some cutscenes) immersing you into story-driven, first-person action.  <br /></li><br />
<li class="user_li">As Jet Bradley you will combat digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc, gaining abilities and new weapons as you overcome various challenges to go deeper into the system. <br /></li><br />
<li class="user_li">Defrag and disinfect your inventory or live with the unpleasant consequences (You're in a computer after all!)<br /></li><br />
<li class="user_li">Intense action, intense and deadly battles, and the trademark high-speed light cycle races, featuring a new light cycle design by Syd Mead, who developed the cycles for the original film.<br /></li><br />
<li class="user_li">Musical score by Wendy Carlos, the composer of the original Tron film score.<br /></li><br />
<li class="user_li">Vocal performers include Bruce Boxleitner, Rebecca Romijn, Ken Boynton, Cindy Morgan and many more, and featuring Jason Cottle as the voice of Jet Bradley.<br /></li><br />
<li class="user_li">Multiplayer includes some campaign scenarios and light cycle mode.<br /></li><br />
<li class="user_li">Rendered with the Lithtech Triton engine (specially enhanced version of their Jupiter engine)<br /></li></ul>
<br />
Developer:  Monolith Productions	<br />
Publisher:  Buena Vista Interactive<br />
Designer:  Frank Rooke<br />
Released:  August 26, 2003 for the PC, April 21, 2004 for the Mac.<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
WIndows:  500 MHz CPU, 256 MB RAM, 2.4 GB hard disk space, 32 MB GPU<br />
Max:  700 MHz G4, Mac OS X 10.2.8, 256 MB RAM, 32 MB GPU, 2.5 GB disk space<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 11:33:32</pubDate>		</item>		<item>			<title>The Thing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheThing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3789cd2b20684670ebcb2a95057c9a79_sq.jpg" title="The Thing Image" /> &quot;The Thing&quot; is a continuation of the story that was told in the original 1982 film of the same name. The game is moulded in the Survival-Horror style with a bent towards action and is viewed in the third-person. <br />
<br />
After the events of the film and the apparent destruction of the U.S research base in Antarctica, a military rescue team is sent in to investigate the area and seek out any survivors. Throughout the game the player learns of the fate of the previous inhabitants and of the virus which caused those horrific events. <br />
<br />
The player takes on the direct role of Captain Blake. Blake is in charge of a crew and is able to give orders such as follow, stay, attack or perform special functions. Team-mates vary in ability, some being medics while others are geared towards fighting and engineering. Blake is also able to give and retrieve weapons and ammunition from team-mates when needed.<br />
<br />
Paranoia plays a major part in gameplay dynamics as well as in the film as potentially anybody could be infected with the strange virus. Team-mates are prone to being spooked when certain events occur and Blake must try to calm them by either giving them  weapons and ammo, stimulants or more importantly by testing each other for the virus. A limited amount of testing kits can be found scattered around the place and allow the team to determine whether or not they are infected - leading to trust gained if clean, and lots of blood and death if not...<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 12:15:08</pubDate>		</item>		<item>			<title>Stubbs the Zombie </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stubbs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a094de9b325284660d491f2b56c8b68_sq.jpg" title="Stubbs the Zombie  Image" /> In this game, players take on the role of the rebel himself, Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The game's tongue-in-cheek humour, innovative combat and strong storyline keep Stubbs the Zombie's gameplay as bizarre and unpredictable as its namesake.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:51:04</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
<br />
Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
<br />
The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>RoboBlitz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roboblitz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/643ab4bb806c73b43930714123794bd0_sq.jpg" title="RoboBlitz Image" /> Blitz is a young and capable robot working as a technician in the Opera Point Orbital Defense Station and Space Cannon facility. His job description includes: fueling generators, rewiring electrical systems, re-balancing busted conveyors, spinning massive fans, and even molding giant railgun slugs. It's a tough job, but someone's got to do it! Thankfully, Blitz has a trusty sidekick named Karl, who helps out by designing new weapons and tools. We'd tell you more, but then we'd have to EMP you...<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:37:33</pubDate>		</item>		<item>			<title>Otogi: Myth of Demons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/otogi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/36700b83790c05f69e729179405126d6_sq.jpg" title="Otogi: Myth of Demons Image" /> Otogi was a great action game for the Xbox that sold rather poorly. Its unfortunate, as the game was quite entertaining.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:48:53</pubDate>		</item>		<item>			<title>Project: Snowblind</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Project-Snowblind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41e8da720a9113adc7eda2fc06661559_sq.gif" title="Project: Snowblind Image" /> <div class="user_quote"><span class="quote_from">Game Informer said,</span><blockquote class="user_quote">The Future of War</blockquote></div>
<a href="http://www.greatgamesexperiment.com/screenshot/9f4e4f15e44221f1e1a096fc4e4fd9a6/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/9/9f4e4f15e44221f1e1a096fc4e4fd9a6_sq.gif" /></a><br />
<br />
Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game.<br />
<br />
In the not so distant Future, Lt. Nathan Frost is challenged to stop a renegade regime from eradicating the civilized world.<br />
<br />
Hong Kong, 2065. 2nd Lt. Nathan Frost is just a regular grunt until he volunteers for a super-soldier transformation for an international army called the Liberty Coalition. A painful series of surgeries gives Frost extra-normal abilities via implanted enhancements, which place him on the frontlines of a war against a destructive regime. After a military coup leaves him stranded in hostile territory, cut off from command with only a handful of men, Frost must stop the militia's secret weapon that threatens to plunge the world into darkness.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Originally intended for release as &quot;Deus Ex: Clan Wars&quot;, the game has some similarity of style and like the Deus Ex series features bio-mods.<br /></li><br />
<li class="user_li">Single player campaign and Robust online multiplayer experience with 16 players and voice over IP support - classic and new multiplayer modes are offered, including exclusive modes for the PlayStation 2 and Xbox console platforms.<br /></li><br />
<li class="user_li">Augmentations such as invisibility, reflex boost and electrical storm give you an edge on the battlefield against your highly equipped and battle-ready foe.<br /></li><br />
<li class="user_li">Equip yourself with an arsenal of expiremental weaonry such as the Riot Wall and Attack Drones, and other high tech gadgetry.<br /></li><br />
<li class="user_li">Pick-up-&amp;-play, intense battlefield action starts at minute 1, pulling the player through a cinematically immersive storyline.<br /></li><br />
<li class="user_li">Wide variety in mission pacing ranges from frenetic action of battlefield chaos to infiltration style missions.<br /></li><br />
<li class="user_li">Vehicles serve as functional obstacle solving tools and as weapons in both single and multiplayer gameplay.<br /></li></ul>
<br />
Developer:  Crystal Dynamics, Inc.<br />
Publisher:  Eidos, Inc.<br />
Release:  February 23, 2005<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
Pentium IV 1.5GHz (or AthlonXP equivalent), 256MB RAM, 100% DirectX 9 compatible 64MB Direct3D Card with Pixel Shader 1.1 support (GeForce 3/Radeon 8500+)*, 100% DirectX 9 compatible Sound Card, DVD-ROM driver, 3GB free HDD space // * GeForce 4MX not supported<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 11:53:08</pubDate>		</item>		<item>			<title>ToeJam &amp; Earl III: Mission to Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toejamearl3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7c842f949f59acd908f5fc580e90db6_sq.jpg" title="ToeJam &amp; Earl III: Mission to Earth Image" /> From box description:<br />
<br />
Earth: a planet in desperate need of Funkification.  Your mission: explore sprawling environments, master the art of Funk-Fu fighting, collect gift-wrapped power-ups, defeat the dreaded Anti-Funk and generally get down with your bad self in an off the wall adventure unlike anything you've evperienced before.  Feel the funk, baby!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:14:40</pubDate>		</item>		<item>			<title>Manhunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/manhunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ac98071ed44794d57ba92aea2c7e066_sq.jpg" title="Manhunt Image" /> They just killed Cash. Now, they want to kill him again. <br />
<br />
America is full of run down, broken rust-belt towns where nobody cares and anything goes. In Manhunt's Carcer City, nothing matters anymore and all that's left are cheap thrills. The ultimate rush is the power to grant life and take it away, for sport. This time, James Earl Cash, you are the sport. They gave you your life back. Now, they are going to hunt you down.<br />
<br />
You awake to the sound of your own panicked breath. You must run, hide, and fight to survive. If you can stay alive long enough, you may find out who did this to you. This is a brutal blood sport.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:22:28</pubDate>		</item>		<item>			<title>Just Cause</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Just-Cause/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd60e9fa29050c37d289f03576e8e47c_sq.gif" title="Just Cause Image" /> <div class="user_quote"><span class="quote_from">ACTIONTRIP said,</span><blockquote class="user_quote">The great thing about the action itself is that you can man all sorts of vehicles and really take Rico wherever your heart desires.</blockquote></div>
<br />
In Just Cause, a tropical South American paradise is about to implode as numerous factions vie for power. Playing as Rico Rodriguez, an undercover operative working for a top secret US government agency, players are tasked with overthrowing the corrupt government of San Esperito.<br />
<br />
Just Cause offers the freedom to tackle your assignments however the gamer wants: playing the island's factions against one another, inciting a rebellion among the masses and building alliances with rebel forces and drug cartels. <br />
<br />
Gamers will be able to perform amazing over-the-top stunts; jump from vehicle to vehicle, base jump, skydive, parasail and more. The island can be explored by land, sea and air, as gamers have at their disposal one of the most varied and exciting array of vehicles ever seen in a video game.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Freeform game-play - approach missions in any way you like, or break off from the fight and enjoy exploring the islands.<br /></li><br />
<li class="user_li">Over 250K acres of land to explore, the largest environment ever seen in a game!<br /></li><br />
<li class="user_li">Over-the-top Stunts - jump from vehicle-to-vehicle, parasail, skydive and base-jump...<br /></li><br />
<li class="user_li">Massive selection of vehicles - over 100 of the most varied, exciting array of land, sea and air vehicles ever seen in a video game. <br /></li><br />
<li class="user_li">The Avalanche Engine(TM) - procedurally generated landscape delivers a huge, beautiful, detailed world while eliminating loading times.<br /></li><br />
<li class="user_li">Wealth of missions - story missions, side-missions, bonus missions and many more; ensuring plenty of action spread throughout the islands.<br /></li><br />
<li class="user_li">Support team - Sheldon and Kane, two CIA field operatives, will provide you with reconnaissance info, extraction and vehicle drops.<br /></li><br />
<li class="user_li">Fly. The best way to explore San Esperito is by air!<br /></li></ul>
<br />
Developer:  Avalanche Studios<br />
Publisher:  Eidos Interactive<br />
Released:  September 27, 2006 <br />
<br />
<span style="color: blue;">Minimum PC System Requirements</span><br />
P4 1400, 512MB RAM, 5.8GB HDD, 64MB video card<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 09:42:47</pubDate>		</item>		<item>			<title>Getting Up: Contents Under Pressure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Getting-Up-Contents-Under-Pressure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f5e8f679cdc8bc30c8136fe98db8d6f_sq.jpg" title="Getting Up: Contents Under Pressure Image" /> <div class="user_quote"><span class="quote_from">worthplaying.com said,</span><blockquote class="user_quote">Getting Up has a fairly innovative take on gameplay mechanics, attempting to mix street-style brawling with elaborate jumping and climbing puzzles and a new take on player-involved graffiti tagging.</blockquote></div>
<br />
Play as Trane, a &quot;toy&quot; graffiti artist with the street smarts, athletic prowess and vision to become an &quot;All City King&quot;--the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret... and use your fighting talents and high-wire graf to expose the city's leader as a corrupt tyrant.<br />
<br />
As you struggle to save a neighborhood from an oppressive government, one question stands out: What if graffiti could change the world? Risk your life battling city authorities and rival graf gangs--mere obstacles in your attempt to get your tag up. And in this city, not just any tag will do. You'll have to &quot;Get IN, Get UP and Get OUT.&quot;<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">A digital &quot;black book&quot; to store unlocked tags and graf images.<br /></li>	<br />
<li class="user_li">A groundbreaking graffiti gameplay system, designed to sharpen your skills as you tag with Aerosol, Rollers, Markers, Wheat Paste, Stickers and Stencils.<br /></li>	<br />
<li class="user_li">A revolutionary storyline written by Marc Ecko.<br /></li>	<br />
<li class="user_li">Authentic tags from more than 50 real-life graffiti artists, six of whom appear in-game as mentors.<br /></li><br />
<li class="user_li">Eleven distinct city environments, with 20 gameplay levels.  Single-player only.<br /></li><br />
<li class="user_li">Fighting mechanics that combine kicking, grappling and punching, along with improvised weaponry.<br /></li><br />
<li class="user_li">The Evolution of Graffiti: As Trane grows from &quot;toy&quot; to &quot;All City King,&quot; his style and the state of graffiti evolve.<br /></li><br />
<li class="user_li">Trane's Abilities: Combat, Graffiti, Intuition, Sneak Mode, Navigation Unique &quot;Intuition&quot; system, allowing you to find ideal places to tag.<br /></li><br />
<li class="user_li">World-renowned hip-hop artist Talib Kweli as the voice of Trane.<br /></li><br />
<li class="user_li">A limited edition includes the game, a black book, a soundtrack CD, a making-of/documentary DVD, and a silver Sharpie with the Getting Up logo on it, all in a big metal box.  The DVD has a 30-minute documentary on graf culture, with interviews, some &quot;making-of&quot; stuff, and a whole &quot;how to play&quot; section with tips.<br /></li><br />
<li class="user_li">Acclaimed extensive soundtrack features songs from Hip Hop artists such as Talib Kweli, Mobb Deep, Pharoahe Monch, Del the Funky Homosapien, Eric B and Rakim. <br /></li></ul>
<br />
Developer: Mark Ecko/The Collective <br />
Publisher: Atari<br />
Released:  2006<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
    <li class="user_li">Operating System: Windows 2000/XP<br /></li>    <li class="user_li">Processor: Pentium 4 1.8 GHz or AMD Athlon 1.8 GHz or higher<br /></li>    <li class="user_li">Memory: 512 MB RAM<br /></li>    <li class="user_li">Hard Disk Space: 3 GB free<br /></li>    <li class="user_li">Video: 64MB Hardware T&amp;L compatible video card<br /></li>    <li class="user_li">Sound: DirectX version 9.0c-compatible sound card<br /></li>    <li class="user_li">DirectX version 9.0c (included) or higher<br /></li><br />
* Hardware T&amp;L video cards that do not support shaders, such as the GeForce 4 MX or Intel Extreme Graphics family, are not supported.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 07:47:36</pubDate>		</item>		<item>			<title>Serious Sam 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SeriousSam2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3acf35e0e43cf7c1dd024ad6051a9e8d_sq.jpg" title="Serious Sam 2 Image" /> The series famous for relentless intensity is returning and it's bigger, better looking, and more frantic than ever before. <strong>Sam &quot;Serious&quot; Stone</strong> is back to rescue the universe one bullet at a time against overwhelming hordes of time traveling enemies in <strong>Serious Sam 2</strong>. Built from the ground up with a completely new engine, Serious Sam will be a shot of adrenaline to the hearts of first-person shooter fans across the world. <u>This is serious!</u><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 06:06:00</pubDate>		</item>		<item>			<title>Blazing Angels  Squadrons of WWII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BlazingAngels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/324f86bb31aea9bf9b64a497cb588e42_sq.jpg" title="Blazing Angels  Squadrons of WWII Image" /> WWII Flight sim where you're the commander f the Blazing Angels. You start as a volunteer in WWII fighting with the british and French, then move on to other campaigns of the war such as Pearl Harbor, Guadalcanal, Normandy (D-Day), North Africa, and even a bombing raid on Tokyo. It's more of an arcade type game, with in air repairs, unlimited ammo, and simple commands, but it's fun and challenging, and there's plenty of unlocks through the campaign and even in arcade mode, and Ace Duels with AI opponents in the same type of aircraft you're flying.<br />
<br />
The Mutiplayer is where this game shines with several modes like Co-op, and duels, or simplay to see who can down the most aircraft. It's a fun title, but don't buy it new. Pick up a used copy and enjoy the game, as this title isn't for everyone.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 05:21:18</pubDate>		</item>		<item>			<title>Peter Jackson's King Kong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingkong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05564b79bb9cf93ff5f20f43e8765a04_sq.jpg" title="Peter Jackson's King Kong Image" /> Peter Jackson's King Kong: The Official Game of the Movie is a multiplatform/first person shooter/action adventure game based on the movie King Kong. It is a collaboration between the film's director Peter Jackson and famed videogame designer Michel Ancel (Rayman, Beyond Good &amp; Evil), remarkable in that such true cross-medium creative partnerships are rare in the realm of game development.<br />
<br />
In Peter Jackson's King Kong, the player assumes the roles of both New York playwright Jack Driscoll and the giant ape King Kong as they struggle to survive on Skull Island.<br />
<br />
This game is exhibitive of an industry trend to de-emphasize the role of Heads-Up Displays: it lacks a life bar and ammunition readout (the ammo readout could be enabled), which makes the game more realistic. The player must rely on subtle onscreen and vocal cues from Jack instead. During the majority of the game the player is tasked with controlling Jack Driscoll in a first person view, a character given a realistic amount of health and equipped with largely ineffectual weaponry, further adding to the challenge and encouraging the player to find alternate weapons and techniques.<br />
<br />
Interspersed with Driscoll's adventure are levels in which the player controls King Kong himself, battling various giant monsters in defense of Ann. The Kong levels take place in a third person view, as the player directs Kong to punch, grab and use objects and certain dead creatures as weapons, bite, throw objects and creatures, charge, climb, and even pound his chest to go into fury mode, a powerful mode in which the sky becomes a golden hue and Kong becomes more powerful, faster and less vulnerable to attacks. Many of the Kong sequences fulfill the role of boss fights, as the giant ape is able to effectively battle the gigantic V-Rexes that Jack's weapons cannot harm.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:52:25</pubDate>		</item>		<item>			<title>Crash Twinsanity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTwinsanity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b826ef1adcef2d33a278c2c4e9d1500d_sq.jpg" title="Crash Twinsanity Image" /> Crash Twinsanity is the fifth platform game in the Crash Bandicoot series. It was released in 2004 for the PlayStation 2 and Xbox.<br />
<br />
Two purple birds called the Wicked Twins form a new threat to Crash's homeworld. Crash has to team up with his arch rival Dr. Neo Cortex to put a stop to this new threat.<br />
<br />
Crash Twinsanity is a classic-style Crash platform game, though this time Crash has to work together with Dr. Cortex from time to time. Crash can pick up and throw Dr. Cortex to places he can't reach himself, or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many situations.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:08:09</pubDate>		</item>		<item>			<title>25 To Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/25-To-Life/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3904fb05d31175a6df44125c7ba26455_sq.gif" title="25 To Life Image" /> <div class="user_quote"><span class="quote_from">Self-appointed game censor Jack Thompson said,</span><blockquote class="user_quote">&quot;I have received word in the last two days from a credible source that Eidos has decided never to release 25 to Life.&quot;</blockquote></div>
<br />
25 to Life is the game the streets have been waiting for. Play as either cops or gangsters, in this urban action third person shooter. The game delivers intense Online gameplay for up to 16 players, as well as a rich single player experience. Set in the heart of today's cities, experience the gritty lifestyles of police task forces or as a gangster survive the local neighborhood thugs while fighting your way up the ranks. Bust out of prison, or infiltrate the inner sanctum of the drug lord's mansion, your knowledge of the streets will be put to the test because 25 to Life IS the streets!<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Battle online with up to 16 players in this intense urban battlefield. Establish and defend your turf or uphold the law and exchange fire against your opponents using the USB Headset!<br /></li><br />
<li class="user_li">Compelling single player game-play. Experience the world of 25 To Life as you try to survive life on the grind as a rising Thug forced into life threatening situations.<br /></li><br />
<li class="user_li">Highly interactive urban environment delivers a superior and realistic game-play experience. Car alarms, barking dogs, pedestrians are few of the items that may give your position away.<br /></li><br />
<li class="user_li">Fully customizable character system gives you the freedom to define your looks and style. Display your ranking by unlocking and customizing your gear with the latest threads!<br /></li><br />
<li class="user_li">Robust weapons arsenal includes both lethal and non-lethal ways to take down your opponents.<br /></li><br />
<li class="user_li">Over 40 weapons to choose from including Shotguns, Machine Guns, Stun Guns, and Tear Gas.<br /></li><br />
<li class="user_li">Cutting Edge Hip Hop soundtrack featuring undeniable rap classics as well as the best of current and breaking artists.<br /></li></ul>
<br />
Developer:  Developed by Avalanche Software, LLC and Ritual Entertainment, Inc.<br />
Creative direction: Hwy1 Productions. <br />
Publisher:  Eidos Interactive<br />
Released:  January 17, 2006<br />
<br />
<span style="color: blue;">Minimum PC System Requirements</span><br />
Pentium 4 1.4GHz, 256MB RAM, 64MB DirectX compatible Video Card with Pixel Shader 1.1 Support, DirectX compatible Sound Card, DirectX 9, DVD-ROM Drive, 2.5GB Hard Disk Space<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 02:28:40</pubDate>		</item>	</channel></rss>