<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged '2005, casual' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/2005/casual/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged '2005, casual' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged '2005, casual' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/2005/casual/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ragdoll Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragdollmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f032b7c77162b607f0c8fbae96baa521_sq.png" title="Ragdoll Masters Image" /> Ragdoll Masters is an experiment in the world of 2D beat 'em' ups with the use of ragdoll physics. In this game you control a stylized martial arts master, making his way through stronger and stronger opponents with spectacular moves and impressive blows. It features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:40:12</pubDate>		</item>		<item>			<title>Take Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/taketwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e30638e493ea38c5c1b520ba66f9923e_sq.png" title="Take Two Image" /> This is a version of Shisen-Sho an ancient tile matching game, remade from the Atari ST version I used to play for hours.<br />
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Take Two v1.00 released! Added the normal mode, finally. Fifteen levels of grid from 4x4 to 24x8, with time limits and score based play. Help doesn't have a time penalty here, you have a limited supply of &quot;help tokens&quot; that you can use, one is replaced after each level, to a maximum of three. Also added more information screens, and many little tweaks under the hood.<br />
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There is a new tile-set based on Simpsons' characters in this release, very kindly provided by Stompy... thanks mate!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 03:43:53</pubDate>		</item>		<item>			<title>BOMBERMAN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bomberman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2d4eec2e964a5f6b48914fe6b51b25c_sq.jpg" title="BOMBERMAN Image" /> Battle with friends! Battle it out with eight friends wirelessly, using only one Game Card!<br />
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Blow your mind! 100 puzzle-filled stages explode across two screens, adding crafty new ways to surprise opponents.<br />
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Shout it out! Use your voice to set off bombs and taunt friends over the new DS microphone.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 07:45:00</pubDate>		</item>		<item>			<title>Super Mario Strikers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariostrikers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/acd8215e419c1d6236b38218acbd25f2_sq.jpg" title="Super Mario Strikers Image" /> Nintendo's foray into sports titles continues with Super Mario Strikers, a new soccer game that's unlike anything ever to hit the pitch. Whether players are freezing their opponents with an ice-cold shell, unleashing a spiny shell on their hapless opponents or making entire teams flee in terror with a roving Chain Chomp, they're sure to see something new around every corner kick.<br />
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Super Mario Strikers features all the favorite characters from the Nintendo universe, as well as four-person multiplayer action that will have players and their friends cheering all night long. Get ready for the world cup of gaming.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 01:44:56</pubDate>		</item>		<item>			<title>Zen bondage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zenbondage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/413ad9995ed541a521d5cb5c784ecfa9_sq.png" title="Zen bondage Image" /> In Zen Bondage you cover blocks of wood shaped like various animals with rope. You have a limited amount of rope to cover the block in, which you do by twisting and turning the figure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:45:00</pubDate>		</item>		<item>			<title>Whom The Telling Changed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whomthetellingchanged/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711a2cf2e8cff234d7e8e4beb1aefa5c_sq.jpg" title="Whom The Telling Changed Image" /> <div class="user_quote"><blockquote class="user_quote">The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:29:03</pubDate>		</item>		<item>			<title>POLARIUM</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/polarium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6b06c5dccebcd7e732eb96419e3b23f_sq.jpg" title="POLARIUM Image" /> Prepare for brain-busting puzzles and fast-twitch action as you draw lines to flip black and white tiles and make patterns and puzzles disappear!<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 04:24:16</pubDate>		</item>		<item>			<title>Curator Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/curatordefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a5ce70d6a39ecc81ae95d212ab7befd_sq.png" title="Curator Defense Image" /> Curator Defense is a homebrewed blend of the Real-Time-Strategy and Puzzle genres. The player must defend his museum from the hordes of modern art that attempt to raid his storeroom in hopes of being put on the main floor. Using an array of unique defensive objects, the player must stun, slow, and eventually defeat each wave of modern art.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 07:30:13</pubDate>		</item>		<item>			<title>Ballistic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ballistic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbc13f179a92125f1a70e198f455013f_sq.jpg" title="Ballistic Image" /> In Ballistic you rotate the world around a little ball. In each level you have to get the ball to the goal within a certain time limit, something which is hindered by obstacles and gravity reversing objects.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 06:50:12</pubDate>		</item>		<item>			<title>Tak: The Great Juju Challenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/takds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26966df28d3fe66ebd0c8f76f8390db4_sq.jpg" title="Tak: The Great Juju Challenge Image" /> The top teams from across the world have come to compete in The Great Juju Challenge. Representing the Pupanunu tribe are Tak and Lok who will face great adversity in the form of Jujus, wild animals and some menacing new tribes.<br />
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Tak: The Great Juju Challenge is an innovative, cooperative videogame that combines unique puzzles, time-based strategies and a robust combat system. Players will have to use all their skills to win this race against the toughest competitors and receive the grandest reward ever given by the Great Jujus!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 07:55:43</pubDate>		</item>		<item>			<title>MacBornes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/macbornes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4364f6d0b29b387b8a4fba017c1789da_sq.gif" title="MacBornes Image" /> MacBornes is a new version of the classic French card game <a href="http://en.wikipedia.org/wiki/Mille_Bornes" target="_blank" rel="nofollow">Mille Bornes</a> developed by Alexandre Colucci for Original Mac Games [OMG] Cup established by iDevGames in 2005.<br />
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<strong>Developer:</strong> <a href="/user/timac" class="developer_link">Alexandre Colucci</a><br />
<strong>Released:</strong> 2005-2007<br />
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[Requires Mac OS X 10.4 or greater.]<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 11:22:54</pubDate>		</item>	</channel></rss>