<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'fantasy' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/fantasy/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'fantasy' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'fantasy' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/fantasy/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Final Fantasy 3 Snes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/62968bbd50c9fb25d86ec4637e2a3e7f_sq.jpg" title="Final Fantasy 3 Snes Image" /> This is another addition to the treasured Final Fantasy RPG series from Square. Released in the US as Final Fantasy III, this SNES title is actually the sixth FF game -- the previous Japanese titles did not make it across the sea, and to keep continuity on the series, the game was renamed to part 3. Whatever you call it, however, this is one of the most engrossing RPGs of its era, Final Fantasy III stands up well to the test of time and still intrigues RPG fans to this day. Known for its intriguing storylines, the Final Fantasy series has always been filled with imaginative plots and twisting storylines. In Final Fantasy III, magical beings called The Espers return from centuries past to destroy the rational and mechanized new world.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:15</pubDate>		</item>		<item>			<title>Final Fantasy VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasy6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/932039287440734073e704d185338a09_sq.jpg" title="Final Fantasy VI Image" /> Final Fantasy VI was a landmark title in the series, and set the tone for many later console RPGs, both of the Final Fantasy line and elsewhere.  Released originally as Final Fantasy III in the U.S., the game has been re-released under its original title for the Playstation.  A GBA re-release is scheduled for early 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:46:38</pubDate>		</item>		<item>			<title>Ultima VII - The Black Gate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ultima7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba98b7215fc4ddd1ad728dc7f0c68b28_sq.jpg" title="Ultima VII - The Black Gate Image" /> From the Moby Games description:<br />
<br />
<em>You are the Avatar, returning to Britannia after 200 years of absence. Strange ritual murders are committed in the land while an organization known as The Fellowship is gathering a huge following. And there is this being known as The Guardian whose mockery follows you on your travels. Your old companions will join you on your quest through Britannia as you slowly discover the secret behind the Fellowship and the Guardian.<br />
<br />
Ultima VII features completely revamped graphics and controls. The traditional Ultima top-down view of the world now fills the entire screen, with other informational windows overlaid on top of it only when necessary. Both world interaction and dialogue are fully mouse-controlled. The tactical combat system of previous Ultimas was replaced with a real-time system where only general strategies can be set and party members fight automatically.<br />
<br />
The Britannia of Ultima VII is a large virtual world with lots of details: hundreds of NPCs can be talked to, virtually every object in the game is usable in some way and many side quests await the player.</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 02:27:09</pubDate>		</item>		<item>			<title>Planescape: Torment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a25837060f4c4a27e374ce264cff6acc_sq.jpg" title="Planescape: Torment Image" /> Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios. Released on December 12, 1999, the game takes place in the Advanced Dungeons &amp; Dragons Planescape campaign setting. Unlike other computer role-playing games, such as Baldur's Gate, Torment places emphasis on conversation and storyline instead of combat.<br />
<br />
The game begins in Sigil, where the protagonist, an enigmatic and heavily scarred immortal dubbed The Nameless One by the game's interface, wakes up in a mortuary with no memory of his identity and past experiences. Assuming the role of The Nameless One, players embark on a quest to solve the mysteries surrounding him.<br />
<br />
Torment received almost universal critical praise, and has since become a cult classic. The game was added to Gamespy's &quot;Hall of Fame&quot; in August 2004, and to Gamespot's &quot;Greatest Games of All Time&quot; list in October 2005.<br />
<br />
<em>(from the <a href="http://en.wikipedia.org/wiki/Planescape:_Torment" target="_blank" rel="nofollow">Wikipedia page on Planescape: Torment</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 09:51:58</pubDate>		</item>		<item>			<title>Fractured Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FracturedUniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a26a51ebfb8edfcbe356257cd1192b_sq.jpg" title="Fractured Universe Image" /> Ages ago, the universes were all connected through fantastic portals created, some say, by the gods themselves. These portals were used by royalty, travelers, merchants, peasants... anyone that had need to travel from one world to another could use them. <br />
<br />
Whomever, whatever, however they were created was lost through the ages. Everyone believed that since the portals had existed since the beginning of time then they would last until the end of time. But then things changed. <br />
<br />
Nobody knows exactly what happened. The disappearance of the portals are as much a mystery as their origins. The portals didn't all disappear at once. No, as my great-great grandfather tells it, it took about a year until the last known portal from this world to another was gone. The year was called the Year of Chaos. <br />
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Today, everything changed...<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:57:43</pubDate>		</item>		<item>			<title>Final Fantasy Crystal Chronicles Ring of Fates</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffccrof/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b01151c627cd409cb67a5c691eaaf895_sq.jpg" title="Final Fantasy Crystal Chronicles Ring of Fates Image" /> Square Enix's Nintendo-based Final Fantasy offshoot made a small splash on the GameCube, but now it's coming back in a big way on both the DS and Wii. The DS version of Crystal Chronicles, surnamed Ring of Fates, made its playable debut at the Jump Festa in Tokyo.<br />
<br />
Square Enix hasn't had to dumb down the gameplay in Crystal Chronicles any in the move from GameCube to DS. We can also confirm that the game's presentation hasn't taken too much of a hit either. The world and characters are colorful and detailed. Cinema scenes feature full voice-overs; this doesn't seem to be the case for all areas of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 10:19:44</pubDate>		</item>		<item>			<title>Darkfall Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Darkfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/737e84f8d61f4e1e28d11e7aac595f55_sq.gif" title="Darkfall Online Image" /> Darkfall is a fantasy online world in development at Aventurine, a Greek-based company that absorbed the originator of the project, a Norwegian team called Razorwax, and has advanced it to the stage where preparations are currently being made to begin beta. Set in a world known as Agon, it features six playable races. Humans, Dwarves and the elven Mirdain maintain generally friendly terms among themselves, while Orks and the wolf-like Mahirim, although not quite so amicable, usually aren't hostile to each other. The same cannot be said of the Alfar, pale outcasts who openly loathe all but their own kind. <br />
<br />
<br />
The character development system is intended to allow for a high degree of customization, offering a vast array of skills and spells. The objective, an appealing one to many observers, is to make it possible for players to follow virtually any type of career path they might want, becoming a de facto explorer, hunter, mercenary, smith, magician, fisherman or almost anything else by making the appropriate choices, with optional prestige classes such as Paladin, Assassin, Gladiator, Enchanter also available. All will adventure in an environment that differs from most others in its clearly stated emphasis on player vs. player combat.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 02:07:31</pubDate>		</item>		<item>			<title>Final Fantasy Fables: Chocobo Tales</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chocobotales/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0dee4bad691a14f755b28ae7222dcc9e_sq.jpg" title="Final Fantasy Fables: Chocobo Tales Image" /> Chocobo Tales follows a story from a Chocobo's point of view. In the story, an evil book's been opened and almost all the Chocobos have been sucked into the pages. One was spared. You are this Chocobo. It's up to you to save your friends from the bookworld by performing tasks and playing mini games that propel the story forward.<br />
<br />
The RPG portion takes place in full 3D, with a style and visual appeal that's to be expected from Final Fantasy. But when Chocobo gets sent into the book, the game takes on a very unique style all its own.  It's very smililar to a pop-up book which almost looks like it was drawn with crayons. <br />
<br />
With Chocobo Tales, Toshiyuki Itahana, of Final Fantasy Crystal Chronicles fame, brings his signature character design stylings to the tale of a chocobo's journey through a land of fairytales.  Creatures from the by-now familiar FF bestiary take on roles in Aesop and Brothers Grimm tales--like the Tortoise and the Hare becoming the Adamantoise and the Cactuar--in Square Enix's chocobo-themed take on familiar childhood yarns.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 01:11:19</pubDate>		</item>		<item>			<title>Ultima VII Part II: Serpent Isle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultima7pt2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c062fb2fdcde7d98097fe132da4ede53_sq.jpg" title="Ultima VII Part II: Serpent Isle Image" /> After being prevented from taking over Britannia by the Avatar, the Guardian has a new plan. Sending his chief servent, Batlin, to a new world through a portal common to both, the Guardian begins his new plan for domination of the universe.<br />
<br />
As the Avatar, you chase him into this new world to thwart his evil designs.<br />
<br />
Ultima VII Part 2 was the only true &quot;sequel&quot; in the Ultima series to share the same number and engine as a predecessor. It takes place literally days after the events of Ultima VII part I (The Black Gate), sending you to a completely new world.<br />
<br />
Ultima VII is still playable on modern systems through a great open-source engine called &quot;Exult.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:30:39</pubDate>		</item>		<item>			<title>Fire Emblem: The Sacred Stones</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fireemblem-tss/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9edfcc7726c816fad11782e2626fa94_sq.jpg" title="Fire Emblem: The Sacred Stones Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:59:20</pubDate>		</item>		<item>			<title>Final Fantasy V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2081fb5479bde84ac4f023398292bb7_sq.jpg" title="Final Fantasy V Image" /> Final Fantasy V is a classic SNES Final Fantasy game. It was originally released in Japan sometime in 1992, and the US didn't recieve it until 1999 under the title Final Fantasy Anthology, being packaged with Final Fantasy VI. It has you take the role of Bartz, a young man set out on a quest to travel the world. He runs into Lenna, a princess, Galuf, an old man who lost his memory, and Faris, a pirate. They later gain the power of the crystal of wind and are able to use Final Fantasy V's job system. There are over 22 jobs in this game, and each one has its own advantages and disadvantages. It plays similar to Final Fantasy IV and VI, but using the Job system is key. This game is definately worth checking out.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:38:06</pubDate>		</item>		<item>			<title>Heroes of Might and Magic III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b451ad5ddfa1012c83b8bbd674c9f201_sq.jpg" title="Heroes of Might and Magic III Image" /> <div class="user_quote"><blockquote class="user_quote">Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999. An Apple Macintosh port was released by 3DO, and a Linux port was released by Loki Software, both later that year. It is the third installment of the Heroes of Might and Magic series.</blockquote></div>
<br />
Recommended to play with all expansions and the fan made mod &quot;<a href="http://wakeofthegods.strategyplanet.gamespy.com/" target="_blank" rel="nofollow">In the Wake of Gods</a>&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 07:33:26</pubDate>		</item>		<item>			<title>Elder Scrolls IV: Oblivion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oblivion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ecf977c6132398b09349b6cc84f15430_sq.jpg" title="Elder Scrolls IV: Oblivion Image" /> Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes the latest PC and next-generation video game hardware to fully immerse you into the experience.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:28:05</pubDate>		</item>		<item>			<title>Tugapod</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tugapod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d275d52d4126e50108c8e7889539621b_sq.png" title="Tugapod Image" /> Tugapod is a MMORPG created by a portuguese team. Unlike other games from the same style, Tugapod is free, so you don't need to pay a monthly fee to play. You only need an account, which will have capacity to store one game character.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:20:41</pubDate>		</item>		<item>			<title>Principles of Evil: Volume I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73e9939f1c594658ff65897c209cb40c_sq.jpg" title="Principles of Evil: Volume I Image" /> You play as Rogata (Rogi for short), a young taxidermist who dabbles in the dark arts. She's fed up with the daily grind and decides to set off on a mission to find her idol (and it ain't Clay Aiken). She sets off on a journey to find Babayaga: the world's most evil witch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:33:04</pubDate>		</item>		<item>			<title>The Elder Scrolls III: Morrowind</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/morrowind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/620ab3fbc7a63454716941ac8100a583_sq.jpg" title="The Elder Scrolls III: Morrowind Image" /> A strange land, home to the dark elves, is under siege from within. The evil Dagoth Ur strives to conquer all, and the Tribunal which protects the land are weakened and can no longer hold out against the onslaught. To Morrowind, to the island of Vvardenfall, you are sent, to do battle with Dagoth Ur and free the false gods of the Tribunal from their ancient folly.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 10:43:39</pubDate>		</item>		<item>			<title>Savage 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/savage2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aca7f79b667701070702392e20438bb5_sq.jpg" title="Savage 2 Image" /> Savage 2: A Tortured Soul is a fast paced strategy shooter that takes team based game play to another level. Each match is a war for dominance where two teams of 5 to 32 players attempt to destroy each other. It will take more than guns to finish the job. Assume your position as a fighter, armed with swords, guns, and magic; or take the field as a support character that builds, heals, and resurrects fallen comrades. Feel like bringing out the big stick? Become a siege unit like the Behemoth (a huge animal biped descendant of elephants that takes down buildings using an uprooted tree) or the battering ram to destroy enemy buildings. Always thought you were a natural born leader? Take control as the leader of the action, the commander, who builds, researches, expands, and tactically strategizes your team's efforts. <br />
<br />
Savage 2 is unique and delivers a roller coaster ride of excitement that very few games can. Once you play, you'll never turn back. Consider all your other games obsolete and join those who felt the sensational impact of Savage 1 in an all improved sequel.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 02:39:42</pubDate>		</item>		<item>			<title>Kingdom Elemental</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KingdomElemental/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c49fd066eca92befafe6a185b0b9282_sq.jpg" title="Kingdom Elemental Image" /> Kingdom Elemental is a light-hearted and comical real time tactics game with serious game play. Set in a fantasy setting Kingdom Elemental takes core game play elements from RTS, tactics and RPG games and combines them into a game that is easy to play without investing most of your real life.  Kingdom Elemental features an unlimited number of possible tactics by pitting combinations of your ten hero units and their unique abilities against waves after waves of enemies ranging from the lowly kobold to the mighty minotaur.<br />
 <br />
Kingdom Elemental combines the popular fantasy, strategy, tactics and RPG genres into a compact gameplay package.  It is easy to pick up and play and has a simple 2d interface to get users involved in the 3d action.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:34:44</pubDate>		</item>		<item>			<title>Panzer Dragoon Saga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/panzerdragoonsaga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa03c2caa0c7304cfe49464bdf4f5a0e_sq.jpg" title="Panzer Dragoon Saga Image" /> <em>Panzer Dragoon Saga</em> (titled <em>Azel: Panzer Dragoon RPG</em> in Japan) is a role-playing game released in 1998 exclusively for the Sega Saturn. It is the third game in the <em>Panzer Dragoon</em> and the only one which is not a rail shooter. The game centers around the plight of Edge, a young boy thrown into an ancient conspiracy.<br />
<br />
<strong>Category:</strong> Turn-based role-playing game<br />
<br />
<strong>Release date:</strong> April 30, 1998 (US)<br />
<br />
<strong>Developer:</strong> Team Andromeda<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:27:38</pubDate>		</item>		<item>			<title>The Ruins Of The Lost Kingdom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trotlk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40069b8e70d233d6fa42b66f0ed6f938_sq.jpg" title="The Ruins Of The Lost Kingdom Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:49:59</pubDate>		</item>		<item>			<title>Chrono Cross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chrono-Cross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a772f4ed3eebc647b548563b49228db7_sq.jpg" title="Chrono Cross Image" /> <div class="user_quote"><blockquote class="user_quote">Twenty years after the events in Chrono Trigger, a new set of adventurers are preparing for a battle that will surpass even space and time...</blockquote></div>
<br />
The life of the young boy Serge from a small, secluded fishing village takes an exciting turn for the worse when he is mysteriously transported to a parallel universe.  While exploring his new surroundings, he is attacked by unknown assailants, bur rescued by a beautiful girl.  Seeking to make sense of what is going on, Serge agress to join the young woman, Kid, on her quest for a hidden artifact.  <br />
<br />
Little did he know that an adventure of cosmic proportions awaits him on his journey.  With agents from a parallel universe searching for him, his life has been anything but dull.  Even more unsettling is his encounter with the mysterious demihuman, Lynx, who claims a familarity that Serge does not feel.  Hunted on all sides with nowhere to turn, he must puzzle out the motives of his pursuers, all the while trying to understand his own role in this similar yet vastly different world from his own.<br />
<br />
Featuring a story line developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the &quot;Best RPG Creation&quot; by it's development team.  With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure.  <br />
<br />
In addition, a brand new battle system makes combat smooth and innovative by introducing an elemental field system and combo system that gives the player unparalleled flexibility in their fighting options.  The elimination of random battles also quickens the pace of the game, and places the choice of where to battle in the players hands, with character designs by a famed Japanese illustrator and music by the original Chrono Trigger composer, Chrono Cross features visuals and sounds that bring its magic to life.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Battle System:  Much more than the simple &quot;select a command and watch its effects&quot; system that has been a part of RPGs for so long, Chrono Cross takes the strategic element in battles to a whole new level.  A combo-system allows the player to choose between three levels of attacks, and string them together to form effective fighting patterns.  As characters increase in level, new techniques become available, letting two or more characters combine their attacks to form powerful combinations.  Random battles are also a thing of the past.  Now all enemies can be seen on screen, giving players the option to avoid or outrun unnecessary battles.<br /></li><br />
<li class="user_li">Magic Elements:  Much like the new battle system, the magic system in Chrono Cross introduces new strategies into the game that completely changes the scope of spell effects.  Magic in the Chrono Cross world is governed by the use of elements, or spells which are assigned a position on an element grid.  Depending upon its position in the grid, weak spells can have their strength boosted considerably at the cost of a slower casting time, while strong spells can be cast quicker, but at the cost of reduced effectiveness.  Additionally, each spell and character in the game has an elemental color, which alters its effectiveness against opposing and allied colors.  <br /></li><br />
<li class="user_li">Branching Story and Multiple Endings:  Despite being a sequel to the popular Chrono Trigger, the story of Chrono Cross stands on its own merits.  Developed by the same team responsible for Chrono Trigger and Xenogears, the epic tale spanning two parallel worlds features all of the elements that made the previous titles great, but adds its own brand of uniqueness.  Forty plus characters make for an enormous number of side quests, while a branching storyline and multiple endings insure that players won't be putting this game away anytime soon.<br /></li><br />
<li class="user_li">Hand-drawn graphics and dazzling CG sequences:  While gameplay and storyline are truly the elements that seperate a great RPG from a mediocre one, it takes well-developed visuals to tie them all together into an attractive package.  In addition to lush hand-drawn backgrounds and character designs by a famed Japanese Illustrator, Chrono Cross also features cutting-edge computer graphics.  Produced by the same team that developed the CG sequences from Final Fantasy VIII, the computer animation in this game represents some of Square's best work.<br /></li><br />
<li class="user_li">A multitude of playable characters and intertwining game scenarios.<br /></li></ul>
<br />
Developer:  Square Company<br />
Publisher:  Square Electronic Arts<br />
Released:   JP November 18, 1999 in Japan, August 15, 2000 in North America.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:05:30</pubDate>		</item>		<item>			<title>Wingedmene: Part One</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wingedmene/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e5fcb75684006ef59605bb070faf4e0_sq.gif" title="Wingedmene: Part One Image" /> If you're familiar with the early NES and SNES Final Fantasy games, Wingedmene plays and feels like those. Like those, it has a high level of difficulty; it's designed for people very familiar with 2D console RPGs, and if you've never played any of those you should probably leave this game alone.<br />
<br />
The game is incomplete, but it's more than a quarter finished, and has about 15 hours of gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 05:29:38</pubDate>		</item>		<item>			<title>Wonderboy III: The Dragon's Trap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wonderboyiii/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccc2394b0b4a2464d2a40da592de39c1_sq.jpg" title="Wonderboy III: The Dragon's Trap Image" /> ABOUT THE GAME/STORY:<br />
Join Wonderboy in his third(of four) installment of the series. Wonderboy, after critically wounding Meka Dragon is cursed, and is turned into a hideous lizard! Take Wonderboy on a quest to return him to human form with the holy Salamander Cross.<br />
<br />
THE PLAYER:<br />
In the game, Wonderboy has 6 forms:<br />
<br />
Hu Man - Used only for a short while at the beginning of the game, is the most powerful. Can be attained by entering WE5T 0NE 0000 000 on the password screen.<br />
<br />
Lizard Man - Hideous lizard monster. spits fireballs, has no shield.<br />
<br />
Mouse Man - Tiny creature, capable of walking up certain walls.<br />
<br />
Piranha Man - Fish creature capable of swimming.<br />
<br />
Lion Man - With his immense might, he can swing the sword in a full arc, and is capable of destroying blocks below him.<br />
<br />
Hawk Man - Capable of flying, but is harmed if he goes in water.<br />
<br />
GAMEPLAY ELEMENTS:<br />
Not much really to say, but it is a standard platform with basic RPG elements such as equippable items, and special weapons to aid wonderboy in his quest.<br />
<br />
WHY IT IS GOOD:<br />
With it's colourful graphics, well pixeled sprites, many varying locales and lots of different enemies, it's a fun game for everyone to play without getting bored at all.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 09:37:55</pubDate>		</item>		<item>			<title>Vagrant Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vagrantstory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e07ed17e962146b1d883a26a380bb72_sq.jpg" title="Vagrant Story Image" /> STORY:<br />
A realtime RPG about a man named Ashley Riot, an elite agent sent to discover the secrets of the city of Evil, Lea Monde.<br />
<br />
WHAT MAKES IT UNIQUE<br />
It's a realtime RPG system, with combo moves, powerful magic spells and Break Arts(techniques using the player's HP to cause large amounts of damage).<br />
The fantastic item crafting system is unique, with being able to dismantle just about any weapon or item you get, to make more powerful weapons and better defensive items.<br />
The enemies are varied and bold, with massive and detailed bosses and lots of unique skills of their own.<br />
<br />
Released on the Playstation around 2000, and was one of the few games that was awarded a perfect score(40/40) in the Famitsu magazine.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 01:57:27</pubDate>		</item>		<item>			<title>Final Fantasy IX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/acfa733511daeead1aa8174e1fbe57f2_sq.jpg" title="Final Fantasy IX Image" /> Final Fantasy IX (&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&sbquo;&curren;&atilde;&fnof;&Scaron;&atilde;&fnof;&laquo;&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&fnof;&sup3;&atilde;&sbquo;&iquest;&atilde;&sbquo;&cedil;&atilde;&fnof;&frac14;IX, Fainaru Fantaj&Auml;&laquo; Nain?) is a console role-playing game developed by Square Co., Ltd. in 2000. It was published in Japan by Square, in North America by Square Electronic Arts, in continental Europe by Infogrames, and in the United Kingdom and Australasia by Square Europe. It was the last original game in the Final Fantasy series to be produced for the PlayStation. The game was developed alongside Final Fantasy VIII, but took a completely different path in line with fans' requests to return to the series roots via castles and other allusions to games in the series. Final Fantasy IX introduced new features to the series, such as the Active Time Event, Mognet, and a revamped equipment and skill system.<br />
<br />
Set in the fantasy world Gaia, Final Fantasy IX's plot centers on a war between two nations, sparked by an ambitious queen. Players follow a young thief named Zidane, who joins with the others to defeat the Queen. Soon after embarking on their quest, they discover that the queen's campaign is a cover up for a greater plot involving a parallel world and Zidane's past.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:00:58</pubDate>		</item>		<item>			<title>Final Fantasy III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ff3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3dab1e2160950f4bfa22a0c3dbb1b56c_sq.jpg" title="Final Fantasy III Image" /> Final Fantasy III is the third game in the popular Final Fantasy Series. As with the rest of the games, this is an RPG.  Four light warriors go and save the world from evil, similar to the story of the original Final Fantasy game. It has a job system where you can give a character a job, and then they gain the unique advantages and disadvantages of that job. It was recently released on the Nintendo DS as an enahnced remake, including new jobs, expading the storyline, 3d graphics, and being released outside of Japan for the very first time.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:19:47</pubDate>		</item>		<item>			<title>Myth 2: Soulblighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0c61ec337a1728ee07d1bf15bab9592_sq.jpg" title="Myth 2: Soulblighter Image" /> -From Bungie<br />
<br />
Building on the excellent plot and gameplay featured in Myth: The Fallen Lords, Myth II: Soulblighter also upped the ante by incorporating destructible environments as well as new game modes. The near-infinite gameplay permutations that ensued, ensured that Myth fans had lots of new toys to play with in the game world. Myth II also enjoyed a comprehensive update in the shape of the the Myth II expansion pack: Chimera.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 03:59:09</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>Freedom Force vs The Third Reich </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedom-Force-vs-The-Third-Reich/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ef5c845c9f27c9440e4dd4f400ac21e_sq.jpg" title="Freedom Force vs The Third Reich  Image" /> <div class="user_quote"><blockquote class="user_quote">When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces!  As the sinister soviet's plan unfurls, patriot city's finest find themselves flung through time into the greatest conflict the planet has ever seen:  World War 2!</blockquote></div>  <br />
<br />
The second of the series, Freedom Force vs. the Third Reich is a superhero tactical-rpg/strategy game with an extensive character customisation system.  As in the original Freedom Force game, the interface is intuitive and easy to use, the storyline is lighthearted and humorous, and there are excellent character development tools.  <br />
<br />
Missions are framed within stylish cutscenes that are highly reminiscent of the golden age of comics.  Nearly all of the action and movement in the game can be controlled by mouse, but shortcut keys are also functional. Gameplay is in real time by default, but with a turn based aspect, as with a tap of the spacebar you can pause the game and issue orders.  <br />
<br />
<br />
<span style="color: blue;">Additional game features</span><br />
<ul class="user_list"><br />
<li class="user_li">A brand new chapter in the ever-expanding Freedom Force universe.		<br /></li>		<br />
<li class="user_li">Six new playable heroes from two distinct eras of comic books.<br /></li>	    		<br />
<li class="user_li">A hoard of new villains bent on world domination.	<br /></li>		<br />
<li class="user_li">Radically enhanced graphics running on a brand new engine (Gamebryo).<br /></li>	<br />
<li class="user_li">Vastly improved multiplayer, including several completely new modes.<br /></li>	    <br />
<li class="user_li">For the first time in gaming, a trip to the Golden Age of comics.<br /></li><br />
<li class="user_li">Create your own comic battles with story-based multiplayer.<br /></li><br />
<li class="user_li">Fully destructable environments.<br /></li><br />
<li class="user_li">Real-time shadows, dynamic lights and more new rendering features.<br /></li><br />
<li class="user_li">Create your own hero with the hero editor.<br /></li><br />
<li class="user_li">Robust Modding tools.<br /></li></ul>
<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Computer Gaming World's Strategy Game of the Year 2002!</blockquote></div>
<br />
<br />
Developed by Irrational Games, and released in the U.S. on March 8, 2005 by publisher Vivendi Universal Games.<br />
<br />
<span style="color: blue;">System Requirements:</span><br />
733 MHz P3 or Athlon processor or equivalent.  128MB RAM, ATI Radeon 7000 or NVIDIA Geforce GTS or equivalent DirectX 9.0c compliant 32MB video card with hardware T&amp;L.  700MB hard disk space.  DirectX compatible sound card.  56K modem or broadband internet connection for online play.  Windows 98/ME/2000/XP<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:04:54</pubDate>		</item>		<item>			<title>Kid Icarus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kidicarus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c099639403d6782fceeb88fe76418541_sq.jpg" title="Kid Icarus Image" /> The all time classic, Kid Icarus.<br />
<br />
In Kid Icarus players take on the role of Pit, who is on an epic, Metroid inspired, quest to save Angel Land from the evil Medusa and, in a Zelda style, save the goddess of light, Palutena.<br />
<br />
Kid Icarus was one of the first games to feature multiple endings based upon how it was completed. <br />
<br />
Kid Icarus has been re-released for download on the Wii as of 2/12/207.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:15:08</pubDate>		</item>		<item>			<title>American McGee's Alice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/American-McGees-Alice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fc59f4eee4f0bda14ae271e45d7bf67_sq.jpg" title="American McGee's Alice Image" /> Based upon characters and elements of Lewis Carroll's &quot;Alice in Wonderland&quot;, this 3rd person adventure contains elements of platform jumpers, shooters, action and puzzle games, all in a highly stylized and colorful world of fantasy.<br />
<br />
Years have passed since Alice's trip through the looking glass.  After surviving the fire that killed her parents, Alice is driven by despair into a catatonic state and institutionalized.  The famed Cheshire Cat is teenaged Alice's constant companion as she finds herself once again in Wonderland.  <br />
<br />
The land is not as she had left it though, more twisted than ever, and her journey reflects that of the depressed, anxious, even suicidal girl battling for sanity and balance once more as she fights to overthrow the cruel Red Queen and put things right.<br />
<br />
Alice's arsenal includes an exploding Jack-in-the-Box, nasty dice, an ice wand, and much more.<br />
<br />
Powered by the Quake III engine, Alice was designed by American McGee, developed by Rogue Entertainment and published by Electronic Arts, who released the game in October, 2000.  It is of possible interest that American McGee's site no longer holds reference to the game.<br />
<br />
The game features a soundtrack composed by former Nine Inch Nails drummer Chris Vrenna.  The voice of Alice was performed by Susie Brann.<br />
<br />
<span style="color: lime;">The related Universal Pictures film &quot;Alice&quot;, starring Sarah Gellar in the title role is apparently set for release to coincide with the publication of Duke Nukem Forever.</span><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:21:37</pubDate>		</item>		<item>			<title>Dominions 3: The Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dom3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05431a97be17723d048b9de0c8c8d2be_sq.jpg" title="Dominions 3: The Awakening Image" /> The Dominions series are created by [user=Illwinter] studios (2 guys) out of Finland and published by [user=Shrapnel Games], one of the last online refuges of PC-based, independently produced war- and strategy-games. Dominions is a turn-based game of province conquest, income management, army customisation and management, combat tactics and management and ultra-light diplomacy (single player that is, multiplayer you can make diplomacy as intricate as you like). Finally, there's bit of stat-based hero management, as your units age, obtain experience and battle wounds, learn new spells and obtain power-up items (crafted by trained mages and based on supply of magic gems). It's a blend of <a href="/game/civilization" class="game_link">Sid Meier's Civilization</a>, <a href="/game/risk" class="game_link">Risk</a>, [game=Heroes of Might &amp; Magic], [game=Europa Universalis] and about 10 different mythologies, fictional and historical. Just for kicks, there is a dash of roguelike, <a href="/game/nethack" class="game_link">Nethack</a>ish randomness, in that in any particular battle any of your carefully groomed commanders may die a sudden, horrible death regardless of how well-protected you think they are.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 08:57:25</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>Kings Field II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KingsField2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bdab23cb1e914c7452e45458793cc5fc_sq.jpg" title="Kings Field II Image" /> The first King's Field was an excellent game,<br />
and its like-minded sequel is even better.<br />
<br />
<strong>Published by:</strong>ASCII Entertainment Software, Inc.<br />
<strong>Developed by:</strong>FromSoftware, Inc.<br />
<strong>Released:</strong>Nov 20, 1996<br />
<br />
<strong>ESRB Rating:</strong>Teen<br />
<strong>Genre:</strong>Adventure, Role-Playing (RPG)<br />
<strong>Perspective:</strong>1st-Person Perspective<br />
<strong>Genre:</strong>Medieval / Fantasy, Real-Time<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:47:43</pubDate>		</item>		<item>			<title>Dragon Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonforce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5febf66e51085b54cce66d2019b65788_sq.jpg" title="Dragon Force Image" /> <em>Dragon Force</em> is a rare and extremely sought-after role-playing strategy game, released for the Sega Saturn. It was created in Japan by Sega and translated into English by Working Designs in 1996. It has since been re-released on the PlayStation 2 as part of the Sega Ages series.<br />
<br />
<strong>Category:</strong> Strategy role-playing game<br />
<br />
<strong>Release Dates:</strong> March 29, 1996 (JP), November 30, 1996 (US), September 1997 (EU), August 18, 2005 (JP Sega Ages re-release)<br />
<br />
<strong>Developer:</strong> Sega<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:16:52</pubDate>		</item>		<item>			<title>Kamyran's Eye 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/keye2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b0b32e558635eb4842985b53fe6e22d_sq.png" title="Kamyran's Eye 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Aug 2007 01:31:15</pubDate>		</item>		<item>			<title>Unleashed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Unleashed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6517c110c4763d7322d53fe986dc42b9_sq.png" title="Unleashed Image" /> Unleashed is an RPG designed as a &quot;throwback&quot; game, to when RPG's were developed with solid storytelling and hours of gameplay over many of today's &quot;chrome&quot; ladden games. <br />
<br />
  The engine uses a mix of real-time and turn-based gameplay, and is based partly on the d20(tm) mechanics. The player will be able to create their own characters, and journey with up to five in their party at a time. This game will include roughly 100 hours of gameplay and characters can be advanced into levels well beyond the norm. <br />
<br />
 Unleashed starts in the town of Briskfield, which has been attacked by animals that have been augmented in the mysterious Blackforge. These half mechanical beasts have turned a once thriving community into a ghost town and the player has been called here by an old mentor, in hopes they will be able to set things right in the realm. The player will explore crypts and tombs, castles and keeps, mansions and ruins, as well as many other locations. <br />
<br />
  Unleashed is designed to appeal to people who enjoy solid storytelling, extended gameplay, and good old fashioned fun.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:08:49</pubDate>		</item>		<item>			<title>Lords of Everquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31d67e0d9a9e6c28255568215bf1a5ec_sq.jpg" title="Lords of Everquest Image" /> Lords of Everquest (c 2003) created by Rapid Eye Entertainment and released by Sony Online Entertainment (SOE) is a real time strategy game based on the popular MMORPG Everquest (EQ) created by SOE. This game takes its roots from EQ in most ways from creature design to player class and races. Though it tries to stay true to its roots this spin-off doesn't contain many of the elements of EQ due to its very nature of being a single player, or multiplayer through the online service, strategy game and not the MMO thats its predecessor is. Lords of Everquest has many elements that link it to the real time strategy genre including: active time battles with point and click action, spells and units that can be upgraded and improved upon, and the need to collect raw resources to maintain your army.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 02:04:37</pubDate>		</item>		<item>			<title>Crisis Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffviicc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d468273f1914532f090a8e9e0b235a6c_sq.png" title="Crisis Core Image" /> The game is a prequel to Final Fantasy VII and is also the fourth entry to the Compilation of Final Fantasy VII series, which also includes the games Before Crisis -Final Fantasy VII- and Dirge of Cerberus -Final Fantasy VII-, as well as the CGI movie Final Fantasy VII Advent Children and the anime, Last Order -Final Fantasy VII-. Production is being overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata serving as director. Tetsuya Nomura will be responsible for the character designs.<br />
<br />
Very little information about the game has been released of now except that it will be on the PSP. It seems that the game will mainly focus around Zack, a 1st Class SOLDIER and Cloud Strife while he is a lowly Shinra Guard. Another character also present in the game is Aerith Gainsborough as her voice is heard in the trailer of the game. This game appears to take place around the events of Nibelheim outlined in Last Order -Final Fantasy VII-.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:06:10</pubDate>		</item>		<item>			<title>King's Field: The Ancient City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KingsFieldtac/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ca9367968d454d0dfec3a8d32d35579_sq.jpg" title="King's Field: The Ancient City Image" /> <strong>Published by:</strong>Agetec, Inc.<br />
<strong>Developed by:</strong>FromSoftware, Inc.<br />
<strong>Released:</strong>Mar 26, 2002<br />
<br />
<strong>Genre:</strong>RPG<br />
<strong>Perspective:</strong>1st-Person<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 04:03:48</pubDate>		</item>		<item>			<title>Forgotten Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottenlegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42982def958bef3b1faf3dfd2e50b34b_sq.jpg" title="Forgotten Legends Image" /> Forgotten Legends is a new MMORPG using the Multiverse engine.<br />
<br />
There are a vast number of design features in Forgotten Legends that make our game different to others. The main difference is the way players level and the way the combat system works. Players will be able to attain higher levels of skill and power without the grind that occurs in the majority of other MMOS. The combat system is very strategic with huge amounts of customisation for players who like the freedom to design the way their characters fight.<br />
 <br />
On top of this, we have based the game on 2 other concepts, freedom and variety. Players have more freedom that other games - whether it be being able to completely change your battle style, what faction you fight for, or where you go. When it comes to variety Forgotten Legends offers players more than they could imagine with numerous viable ways for players to advance in the game.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:42:11</pubDate>		</item>		<item>			<title>Elddem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elddem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0d0efed6b81f1632bae3c7d3df8410a_sq.png" title="Elddem Image" /> Elddem The MMORPG is a completely Free 3D MMO with many quests and items to find and do. Currently more information can be found at http://www.elddem.com. We will add more information here soon!<div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2007 07:41:00</pubDate>		</item>		<item>			<title>Betrayal at Krondor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/krondor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/024f3b5456a179a17e928c844852f02b_sq.jpg" title="Betrayal at Krondor Image" /> Based on Raymond E. Feist's Riftwar saga (and co-written with Feist himself) is Betrayal At Krondor, a new tale in the Riftwar universe. Exploration in a 3D world and turn-based combat complement the story, which is divided up into nine chapters. Each chapter has a goal to achieve before moving on to the next chapter, but how that goal is met is up to you.<br />
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<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/dos/betrayal-at-krondor" target="_blank" rel="nofollow">Betrayal at Krondor page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:11:56</pubDate>		</item>		<item>			<title>World of Warcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f36bc3e4af3a14bd85a087182a7cb499_sq.jpg" title="World of Warcraft Image" /> Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again. Rich in legend and filled with adventure, the World of Warcraft awaits! For the first time, players experience the lands of Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands and take on epic quests and challenges in Blizzard's massively multiplayer, on-line, role-playing game. Welcome to the World of Warcraft.<br />
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A monthly subsription fee is required.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:25:09</pubDate>		</item>		<item>			<title>Warhammer Mark of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/markofchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68d2a6dae8defe1ff70a04bcf43c6426_sq.jpg" title="Warhammer Mark of Chaos Image" /> <em>From the Developer's web site:</em><br />
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MASTER THE ART OF WAR: Warhammer: Mark of Chaos is about WAR, focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management.<br />
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<em>From the contributor:</em><br />
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Warhammer: Mark of Chaos had an amazingly rough launch. Multiplyer failed to work properly out of the box, and patches for those issues corrupted saved campaign games in addition to breaking the save / load system. At that time, the only solution to play the single player campaign was to re-install and not play multiplyer. It was a frustration that overshadowed an otherwise enjoyable game. It is important to note that the game is very much a 'build your army and fight the other guy' process and not a resource-driven RTS. It is not particularly hard, the AI is not very bright, but the visuals are well crafted and the mechanics are farly faithful to the Games Workshop system.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:08:46</pubDate>		</item>		<item>			<title>Aveyond</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aveyond/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/031e994028781806728ab91a1c1df590_sq.gif" title="Aveyond Image" /> Aveyond is an independent RPG in the style of the classic 16-bit console RPG adventures like the best selling &quot;Final Fantasy&quot; series and &quot;The Secret of Mana.&quot;<br />
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Rhen Darzon's life in her quiet village has been peaceful and uneventful until the day a mysterious priestess, barely alive, comes to her for aid. Within hours, Rhen becomes captured by the evil forces that had attacked the priestess, and she slowly becomes aware that her life has never been what it seems. She discovers powerful magical powers within herself, coupled with a dark destiny that she must choose.  As the &quot;chosen one,&quot; she and her companions must face the powerful demon Ahriman bent on destroying the land.<br />
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Aveyond is a thrilling fantasy role-playing game with tons of secrets, items, spells, vast dungeons, monsters, mysteries, and quests! It features beautiful 2D graphics, an epic story, and a completely original musical score. Boasting over 50 hours of gameplay, 60 quests, and hundreds of locations across five large islands, Aveyond offers MANY MANY hours of exciting adventure!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 11:52:04</pubDate>		</item>		<item>			<title>Arcanum: Of Steamworks and Magick Obscura</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arcanum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8159bca138122e326ae56ace6a02cae8_sq.jpg" title="Arcanum: Of Steamworks and Magick Obscura Image" /> Imagine a place of wonder, where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science.<br />
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Welcome to the Land of Arcanum<br />
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Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.<br />
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Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 05:04:59</pubDate>		</item>		<item>			<title>Dark Messiah</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DarkMessiah/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42bfce77768d156f67d23ddf9fe8fa18_sq.jpg" title="Dark Messiah Image" /> A dark cloud has fallen over the Might and Magic universe, and as the young hero Sareth, you must stop the spread of this dismal plague. Your epic journey begins 18 years after the events of Heroes V, and now, the revelations of your past may light the way in your pursuit of the truth. As you explore the secluded region of Ashan, you'll be confronted by the Dark Messiah's many minions, such as the orcs, the savage goblins, the elusive trolls, the fire-breathing dragons and the most morbid of all, the dreadful undead.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 06:46:29</pubDate>		</item>		<item>			<title>Cute Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cuteknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3019abf37090992a6f81219c33eb43bd_sq.gif" title="Cute Knight Image" /> A young woman seeks her destiny, and the truth about her past in this roleplaying game from Hanako Games. Beneath the city lurks a deadly dungeon full of perils and treasure. But most of the action and tough decisions take place when the young woman is in and around town, trying to find her place in this life and unravel the mystery of her past. Find romance, find a job to pay for fighting lessons, or spend time as a street musician learning your trade and playing for tips. This is not your traditional dungeon - delving, dragon-slaying tale! It's something of &quot;The Sims&quot; meets &quot;Princess Maker&quot; meets &quot;Dungeons and Dragons&quot;.<br />
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Everyday decisions such as where to work, what to learn in school, or how to handle one's social life has an effect not only upon your short-term wealth and well-being, but has long-standing ramifications in what your character will eventually become as she reaches full adulthood.<br />
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There are over 50 possible endings, from warrior to barmaid to princess and plenty in-between. The dungeon beneath the city, and events that occur during the game, and the items that can be found are all different every time you play. This is a game that is designed with replayability in mind, so there is plenty of fun and excitement to be had.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:18:33</pubDate>		</item>		<item>			<title>Icewind Dale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iwd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce630fe1928326d8317eb48269a0df5f_sq.jpg" title="Icewind Dale Image" /> Icewind Dale is a computer role-playing game developed by Black Isle Studios. <br />
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The game is set in the Forgotten Realms Icewind Dale region of Dungeons &amp; Dragons, but takes place decades before the events described in R. A. Salvatore's books which popularized the area. An expansion to the game, Icewind Dale: Heart of Winter, was released in 2001.<br />
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Based on the BioWare Infinity Engine, the game features pre-rendered backgrounds, and an isometric camera perspective with sprite-based characters. This engine was used to power Black Isle Studios' previous game, Planescape: Torment. Icewind Dale is based on a real-time modification of the Advanced Dungeons &amp; Dragons 2nd edition ruleset.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:24:54</pubDate>		</item>	</channel></rss>