<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Windows, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/adventure/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Windows, adventure' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Windows, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Windows/adventure/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Day of the Tentacle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ecbfd0a0abfe840524d92100cab2fe1_sq.jpg" title="Day of the Tentacle Image" /> One day, Purple Tentacle and Green Tentacle are out for a walk when Purple Tentacle decides to drink toxic waste.  The waste causes him to grow arms, become evil, and eventually take over the world.  It is up to Bernard, Hoagie, and Laverne to travel back in time and turn off the Sludge'o'Matic before Purple Tentacle can drink the ooze and become evil.  Because Dr. Fred used an imitation diamond in his time machine, it breaks and sends Hoagie 200 years in the past and Laverne 200 years in the future.  You must get everyone back to the present and save the world!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:03:10</pubDate>		</item>		<item>			<title>The Curse of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/curseofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a74a21b0df3943f4c52f480c3fe1b27_sq.gif" title="The Curse of Monkey Island Image" /> The third game in the Monkey Island saga. After giving Elaine a cursed engagement ring, Guybrush must find a way to break the curse that turned her into solid gold. Hilarious antics ensue.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:46:57</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
<br />
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>		<item>			<title>Gabriel Knight: Sins of the Fathers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gabrielknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/330c1ad6329a703b44e85b39bdef8297_sq.gif" title="Gabriel Knight: Sins of the Fathers Image" /> This game follows the adventures of Gabriel Knight as he is drawn into the investigation of a series of murders.  Set in New Orleans this game has a rich story filled with voodoo and suspense.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:03:17</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Grim Fandango</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimfandango/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17733d29ef319156f8893da89122293b_sq.jpg" title="Grim Fandango Image" /> Something's rotten in the Land of Dead and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:17:40</pubDate>		</item>		<item>			<title>Sam &amp; Max Hit the Road</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SamandMax-Hit-the-road/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc8dd04a2524081ea4d56fcf17d5a93_sq.gif" title="Sam &amp; Max Hit the Road Image" /> Sam and Max are the oddest of detectives, an anthropomorphic dog and a psychotic rabbit, featured here in a cross country adventure.  The game includes a wealth of crazy puzzles, nonstop humor, and sharp satire of Americana, as the trenchcoat wearing dog and and his pal search for an escaped bigfoot.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Classic &quot;point and click&quot; adventure packed with humor.<br /></li><br />
<li class="user_li">5 mini-games are also contained within the game.<br /></li><br />
<li class="user_li">Backgrounds beautifully drawn in 256 colors. <br /></li><br />
<li class="user_li">Based upon comic book characters created by Steve Purcell, who was also the lead writer of this adventure.<br /></li><br />
<li class="user_li">Graphical adventure using the SCUMM engine.<br /></li><br />
<li class="user_li">Released simultaneously on CD-ROM and Floppy, the CD version includes complete voice performances.<br /></li></ul>
<br />
<br />
Developer:  LucasArts<br />
Publisher:  LucasArts<br />
Released:   1993 (DOS), 1995 (Mac)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
386/33 MHz CPU, 4 MB RAM, 256 color VGA, DOS 5.0<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 12:43:47</pubDate>		</item>		<item>			<title>Clock Tower: The First Fear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Clock-Tower-The-First-Fear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2829010d136a1c993e886752ff2b147f_sq.jpg" title="Clock Tower: The First Fear Image" /> <div class="user_quote"><span class="quote_from">patente101 said,</span><blockquote class="user_quote">I thought a SNES game couldn't be scary. I was wrong. Really wrong. Clock Tower made me scream and made nightmares form in my mind. For almost a month, I checked behind each single door in my house...</blockquote></div>
<br />
<span style="color: green;">The true title of this game is simply &quot;Clock Tower&quot;.  It was released in Japan only, for the Super Famicom (Japanese market equivalent of the SNES).  It was later ported to the Playstation (also in Japan only), and Windows 95, but under the title &quot;Clock Tower: The First Fear&quot;.  Thus it was natural for the sequel to be titled &quot;Clock Tower 2&quot; in Japan, but the North American sequel was entitled &quot;Clock Tower&quot;, since the title had not yet been exploited here.  In keeping with the North American release title, it is the sequel that's listed as &quot;Clock Tower&quot; elsewhere here at GGE.</span><br />
<br />
<br />
We enter the story just as the 15 year old orphan Jennifer and three of her friends are adopted by the reclusive Mrs. Barrows.  Upon arriving at the imposing Barrows mansion in the mountains of Norway, Jennifer and her friends are left alone for a long while and finally the girl sets out after Mrs. Barrows, but runs back in search of her friends when she hears a scream.  The power has gone out, and Jennifer finds herself in the dark and alone.<br />
<br />
As Jennifer, you now must seek out your friends, and save them if you can as you discover the depth of evil at work, witnessing a murder at the hands of the Scissorman, leaving you terrified throughout your ordeal as you try to evade and hopefully, escape.<br />
<br />
Jennifer's adventure will unravel mysteries of the mansion, the murderous evil Barrows twins, and even her own past as she explores the eerie mansion and encountering it's evil inhabitants.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<br />
<li class="user_li">Simply point and click gameplay means you have to use your head and keep your wits.  Choices made throughout the game will sooner or later have consequences.<br /></li><br />
<li class="user_li">Keep an eye on Jennifer's avatar throughout the game.  Her current strength is indicated by the window color and must be managed wisely, and her reactions to what's going on may provide useful hints.<br /></li><br />
<li class="user_li">Sounds and music used sparsely and cleverly, adding to the overall tension and drama.<br /></li><br />
<li class="user_li">Explore the numerous rooms and levels of the Barrows Mansion.<br /></li><br />
<li class="user_li">Intricate story full of mystery and puzzles, with many alternate endings adding to the replay value.<br /></li></ul>
<br />
Developer:  Human Entertainment<br />
Publisher:  Human Entertainment<br />
Released:  Sep 14, 1995 (JP)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<span style="color: lime;">Windows 95 version information unverified.  Contributions welcome!</span><div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:53:43</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
<br />
Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
<br />
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
<br />
In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>Aquaria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aquaria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b8d4b0e9680d6315beb72e5c588faa9_sq.jpg" title="Aquaria Image" /> Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 05:49:13</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>King of Dragon Pass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kodp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4196eb3f4ec5f10c6732cdab862416d_sq.jpg" title="King of Dragon Pass Image" /> King of Dragon Pass is the saga of the colonization of a magical land in Glorantha (RuneQuest/Hero Wars). Your ragged clan have been driven from their homeland and have settled in the land of Dragon Pass. Your decisions will shape their future, determining whether they are remembered as a great clan, or dissappear in the winds of time.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Feb 2007 04:53:20</pubDate>		</item>		<item>			<title>Elder Scrolls IV: Shivering Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shiveringisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cec5ac157d61a823fffc51f223f2126_sq.jpg" title="Elder Scrolls IV: Shivering Isles Image" /> Shivering Isles is an expansion for The Elder Scrolls IV: Oblivion.  It is available for download on Xbox Live or for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2007 02:46:54</pubDate>		</item>		<item>			<title>Full Throttle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fullthrottle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fafb0878c1bda9502472d70a956a686_sq.jpg" title="Full Throttle Image" /> Motorcycles. Mayhem. Murder.<br />
<br />
One minute you're on the road, riding. Then some guy in a suit comes along, says he's got a deal for you and your gang. But when you come to, you've got a lump on your head, the law on your back, and a feeling that the  road you're on is about to get a lot rougher...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 05:42:45</pubDate>		</item>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>The Forgotten Element</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottenelement/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d353629cd50bdefcb964b6a04a187e8_sq.jpg" title="The Forgotten Element Image" /> <div style="text-align: center;"><h2>Lemmy &amp; Binky Present</h2></div>
<a href="http://www.cgempire.com/forgottenelement/images/Newspaper.jpg" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/80d5ad1459615b4c00e9af53a255901a_m.png" /></a><br />
<h2>From the Journals of Doctor Carter</h2>
<br />
&quot;Something is terribly wrong with Seahorse Island.<br />
<br />
It's about a thirty suns now since the crops and trees began to wither and die. It has been raining for what seems like an eternity, but the rain does nothing to nourish the soil. The leaves have been gone from the trees outside my office for many suns now. The trees look like twisted corpses. I don't recall ever seeing such a sight as I do now as I write this.<br />
<br />
Farmer Haywood has stockpiled the remaining grain, and has begun rationing it to the town. It should last us a while, but what then?<br />
<br />
Mr. Clancy came to visit me today. He is looking for a woman--an &quot;evil and manipulative creature&quot; is how he put it--a mainlander spy, incredibly dangerous, and should I see or hear word of her I should report to him immediately. <br />
<br />
It may be my imagination but I seem to be seeing a lot of people around town I don't recognise lately. Out of the corner of my eye, just stood in the shadows--watching. The townsfolk seem to pay them no heed, which I find odd given their inherent xenophobic nature -- or (dare I say it?) am I seeing things? Has the madness that is spreading across our fair island started to affect my mind also?&quot;<br />
<br />
<a href="http://www.cgempire.com/forgottenelement/images/Newspaper.jpg" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/73c32eddd8df16bcf803edb84a518699_m.jpg" /></a><br />
<br />
The Forgotten Element theme music can be heard by following <a href="http://www.nikolas-sideris.com/cgempire/TFE.mp3" target="_blank" rel="nofollow"><strong>this</strong></a> link.<br />
<br />
<a href="http://www.theforgottenelement.com" target="_blank" rel="nofollow"><strong>Visit the official The Forgotten Element website</strong></a><br />
<br />
<h2>Game Information</h2>
<br />
The Forgotten Element will be released completely free of charge. This is a labour of love and we have no intention of making money from it. The full game is split as such:<br />
<br />
Prologue<br />
Act I<br />
Act II<br />
Act III<br />
<br />
The complete three act game will be comparable in length to commercial point-and-clicks, with each part being released as and when they are completed. The prologue will feature approx 1 - 1.5 hours of gameplay.<br />
<br />
Once the game is finished, we will also be releasing all plug-ins and ALL art assets so people can use them as they wish in their own games. Our only limitation on their use is that they not be used in commercial games.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 09:32:28</pubDate>		</item>		<item>			<title>Stranded II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stranded2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abfad707c0a67ad154523b1032b5097e_sq.jpg" title="Stranded II Image" /> Stranded - once more!<br />
<br />
In Stranded II you face up with the struggle for survival again. However there is much more to discover and to explore compared to Stranded I. Gather food, tinker your own tools and weapons, go hunting, construct buildings and vehicles, tame wild animals and ride them or find lengendary treasures!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 12:33:01</pubDate>		</item>		<item>			<title>Quest for Glory 2: Trial by Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8cae21cbdd39bf264b034e3d2cdefcf1_sq.jpg" title="Quest for Glory 2: Trial by Fire Image" /> Directly following from the events of the first game, the newly-proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapier's sister city Raseir is missing and his city fallen under tyranny.<br />
<br />
After defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannous wizard Ad Avis to resurrect the evil genie Iblis. In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master. As thanks for the Hero's success in liberating Raseir and restoring its lost splendor, the Sultan of Shapeir, Harun al-Rashid, rewards the Hero by adopting him as his son.<br />
 - from Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:55:46</pubDate>		</item>		<item>			<title>Under A Killing Moon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/UAKM/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19b199391d84666cc3a53df79595ea36_sq.jpg" title="Under A Killing Moon Image" /> The game takes place in the post-apocalyptic city of San Francisco in the year 2042. Radiation has flooded most parts of the Earth and the red skies have brought upon the world many changes - one of which is mutation. While mutants are prevalent, the remaining humans are considered to be the upper-echelon of remaining society. Tex Murphy, a Private Investigator who's a normal human or &quot;norm&quot;, doesn't mind be-friending the mutants that he lives with on Chandler Avenue, Old San Francisco - In fact, he prefers it...<br />
<br />
<br />
From the Microsoft Games Studio site:<br />
   <br />
&quot;Enter the virtual world of Under a Killing Moon in December 2042 where you, as Tex Murphy, must stop the forces of evil before they destroy mankind and rob you of your next unemployment check. <br />
<br />
This interactive movie allows you to explore every square inch of your 3-D environment. Crawl under desks, open drawers, and scrutinize every stain on the floor as you unravel the mystery that consumes you. <br />
<br />
The unparalleled graphics, complex characters and complete freedom of movement will convince you that you are the main character in this intriguing mystery movie. <br />
<br />
Under a Killing Moon stars Brian Keith (Hardcastle &amp; McCormick, The Parent Trap), Margot Kidder (Superman I, II, III), Russell Means (The Last of the Mohicans, Natural Born Killers) and features the voice of James Earl Jones (Star Wars, Field of Dreams, The Lion King).&quot; <br />
<br />
<br />
The plot revolves around Tex Murphy, a broke and recently divorced P.I who has just landed a job investigating a robbery down at the local mutant-owned pawn shop. Upon solving this little quest and finally feeling a little better about himself, Tex is then contacted by Countess Renier who has offered to pay Tex a huge amount of cash if he can locate a missing valuable statuette. With dollar signs in his eyes Tex accepts the gig, but little does he know that he's about to risk his life by unwittingly getting involved with the affairs of a dangerous doomsday cult.<br />
<br />
Released in 1994, Under A Killing Moon was the third game in the &quot;Tex Murphy&quot; adventure game series created by Aaron Conners and Chris Jones of Access Software. It followed the 1989 release of &quot;Mean Streets&quot; and its sequel &quot;Martian Memorandum&quot; in 1991. UAKM's sequel &quot;The Pandora Directive&quot; was released in 1996 to great critical-acclaim.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 07:10:09</pubDate>		</item>		<item>			<title>Twinsen's Odyssey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwinsensOdyssey/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b49adde269d8694342d52346546ebaab_sq.jpg" title="Twinsen's Odyssey Image" /> Little Big Adventure 2 (LBA2) is a computer game first released at the end of 1996 as a pre-release version by Adeline Software International. It was later re-released by Electronic Arts in April 1997 in Europe, and by Activision in June 1997 in the United States under the name Twinsen's Odyssey. In July 1997, both Electronic Arts and Activision Brazil re-released LBA2 - Activision Brazil doing so under the name of &quot;Twinsen's Odyssey&quot;. In August 1997, Virgin Interactive released both the Japanese and the English-only Asian versions of LBA2 - also under the name of Twinsen's Odyssey. LBA2 sold over 600,000 copies worldwide; LBA2 was also the third game created under the label of Adeline Software International. The game features full motion video, higher quality music than its predecessor, and fully 3D environments.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 07:58:11</pubDate>		</item>		<item>			<title>total eclipse remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totaleclipse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2359c9147f90bfca132b6e559913fbdb_sq.png" title="total eclipse remake Image" /> t is written that, in the heart of ancient Egypt hundreds on years ago, the High Priest of the day had become annoyed. His people were revolting and refused to continue the sacrifices to Re the God of Sun. His anger had erupted so he set an ominous curse as punishment to the people.<br />
<br />
A great pyramid was erected and at the topmost chamber a shrine was built for Re the Sun-God. The curse was set. Should anything ever block the sun's rays during daylight hours it would be destroyed.<br />
<br />
It is now 26th October, 1930 and in just 2 hours the moon will totally eclipse the sun, triggering the curse of Re, causing the offending moon to explode showering the Earth with colossal meteorites thus upsetting the ecological balance, and plunging civilisation into a dark age of starvation and conflict.<br />
<br />
YOUR MISSION<br />
<br />
It is 8 o'clock, you have just landed your bi-plane next to the great pyramid. Your mission is to reach and destroy the shrine of the Sun-God Re, which is located at the apex of the pyramid.<br />
<br />
TREASURE<br />
<br />
Collect as much as possible-you're gonna be rich! First day's target #125,000.<br />
YOUR EQUIPMENT<br />
<br />
    <li class="user_li">A revolver -plus an ample supply of bullets.<br /></li>    <li class="user_li">Your wrist watch -the eclipse is due just before 10 o'clock.<br /></li>    <li class="user_li">A water bottle -keep this topped up-it is very hot! It is not healthy to be without water for long periods.<br /></li>    <li class="user_li">Your trusty compass -an essential item for succesful orientation.<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:48:16</pubDate>		</item>		<item>			<title>The Pandora Directive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thepandoradirective/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c20d73eeaad9302556f55098832ccc41_sq.jpg" title="The Pandora Directive Image" /> From the Microsoft Game Studio website:<br />
<br />
&quot;The Pandora Directive takes Interactive Movies to the next level. Access' previous release, Under a Killing Moon, won rave reviews and hundreds of thousands of fans by blending a futuristic detective story with sci-fi, humor and interesting, challenging game play. The Pandora Directive features a tight, riveting script, professional direction and cinematography. <br />
<br />
The production is enhanced by strong acting performances from an excellent cast that includes such stars as: Barry Corbin (Northern Exposure, War Games), Tanya Roberts (View to a Kill, Beastmaster), Kevin McCarthy (Invasion of the Body Snatchers, Twilight Zone: The Movie, Just Cause), and John Agar (Tarantula, Fort Apache, Sands of Iwo Jima). <br />
<br />
One of the improvements The Pandora Directive has over other Interactive Movies, is that it can be replayed several times. The preceding storyline is just one way in which the plot can develop. There are 3 different narrative paths through The Pandora Directive, each with its own unique scenes, plot twists and character developments. And, depending on how you choose to move through the story, there are 7 different endings. This allows you to replay the Interactive Movie several times, each time coming across new conversations, locations and puzzle solutions. <br />
<br />
The Pandora Directive offers two levels of game play. Level One is for those users who play games to see the story, not tackle the challenging puzzles. It has a complete on-line hint system that assists them if they get 'stuck'. Level Two is the Expert Gamers' Level. This level provides some extra puzzles, slightly more gameplay, more challenging solutions, and rewards the users with more points. In the beginning of the game, users can select which level they would like to play. All three paths and seven endings are accessible on both levels of play.&quot; <br />
<br />
<br />
This game is considered by fans and critics as being the best in this high-quality series. Good reviews were given despite the backlash the &quot;Interactive Movie&quot; genre was experiencing at the time. It spawned a sequel (which was a prequel of sorts) called - Tex Murphy: Overseer<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:23:29</pubDate>		</item>		<item>			<title>Fedora Spade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fedoraspade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77c1483a16b3ff3c271f18f6b02e3a79_sq.png" title="Fedora Spade Image" /> Hello there, gumshoe. Fedora Spade's the name. I'm a dick. What? No, not figuratively. The lady across the street might argue otherwise, but I digress. Anyway, I'm a detective, a homicide detective to be exact. I didn't grow up wanting to be a detective, mind you. I hated the cops &amp; robbers game... the other kids always forced me to play the bad guy and gave me a good ass-kicking whenever I was caught. Not a very pleasant childhood memory, yeah? But that's beside the point. I wanted to be an astronaut. I just thought that it'd be neat to explore space, see? But it never happened, as you can probably tell. Math and physics... I can't say that they're my favorite subjects. Plus, watching the challenger explode into a big firework is pretty traumatizing.<br />
<br />
So why did I become a homicide detective, you ask? Well, apparently it's the only job that's available for me here. Crime's rampant here in Lawless City, and dead bodies continue to crowd the streets. They need people to combat crime, expendable people; preferably people that aren't too bright in the head. People with a diploma in sociology, or psychology, or some other I-just-want-to-graduate-quickly major. People from third-rate universities who can't seem to find a decent job. People like me. It's dangerous work, but it sure beats flipping burgers. Or is it? I don't know... it's too late for regret now.<br />
<br />
Anyway, gumshoe, I've had my fill of bourbon tonight, and I'm in the mood to talk. Why don't you sit tight and lend me a pair of listening ears, eh?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 09:37:15</pubDate>		</item>		<item>			<title>Teaminator: Brew Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brewisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e142c74528b599d1ddb11a8c4252f17a_sq.jpg" title="Teaminator: Brew Isles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 03:36:36</pubDate>		</item>		<item>			<title>Quest For Glory: So You Want to be a Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1ad25dd632663ad1b04ccc936fe87f_sq.jpg" title="Quest For Glory: So You Want to be a Hero Image" /> &quot;Quest for Glory: So You Want to be a Hero&quot; is the first game, and a<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 05:04:40</pubDate>		</item>		<item>			<title>Alan Wake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlanWake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db1b65d2763822c83784f73d5986ba5a_sq.jpg" title="Alan Wake Image" /> Alan Wake's first novel is hailed as a masterpiece of horror, its source material having come from dreams that began just before meeting his fiancee Alice.  Her sudden dissappearance leaves him devastated.  Suffering from insomnia, he can no longer write, nor even dream.  Desperate for help he travels to a sleep clinic in the secluded, small town of Bright Falls, Washington.<br />
<br />
At the clinic he overcomes his insomnia, but meets a woman that looks remarkably like Alice.  He begins to have nightmares, and starts writing a new novel based upon them, but soon finds that Bright Falls appears to be turning into the horrible place of his nightmares.  With gun and flashlight in hand, he must find out what's going on.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:01:56</pubDate>		</item>		<item>			<title>Legends Of Kesmai</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lok/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26cdc301f63d7dc619b21e33e58760ec_sq.gif" title="Legends Of Kesmai Image" /> Legends of Kesmai was a graphical online role playing game dating back to 1996. Standard near D&amp;D character class clone with Martial Artists, Wizards, Warriors, Thiefs, and Thaums(priests). It featured an extensive world map featuring a variety of monsters and a unique take on death. Losing constitution upon each death you were eventually forced to travel to the &quot;Underworld&quot; where you were stripped of all mortal possessions. Powerless to defend yourself against any adversaries, you adventured in the underworld completing quests for Egyptian Gods to gain back your constitution. This game was available for play over Gamestorm and AOL.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 11:03:54</pubDate>		</item>		<item>			<title>Tex Murphy: Overseer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Overseer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b495f69a6613dcee26c3ee2562b15170_sq.jpg" title="Tex Murphy: Overseer Image" /> Tex Murphy: Overseer is the fifth and last instalment in the long running and critically-acclaimed &quot;Tex Murphy&quot; adventure game series. It was developed and published by Access Software. <br />
<br />
The game is actually a clever re-telling of the first game in the series, &quot;Mean Streets&quot;. At the beginning of the game, Tex and Chelsee finally end up on a date after the events of &quot;The Pandora Directive&quot;. Chelsee is concerned about Tex's apparent inability to commit to a relationship and quizzes him over his why he still wears his wedding ring from his previous marriage. This leads Tex to recount the story from his first case in which he meets his first wife, Sylvia Linsky.<br />
<br />
<br />
From the Microsoft Games Studio site:<br />
<br />
&quot;Your client is drop-dead gorgeous. Her father is just plain dead - of an apparent suicide. She's certain he was murdered and is willing to do anything to prove it. You are Tex Murphy, P.I. - willing to do anything to make rent. Your 3D virtual reality investigation leads you into the heart of a dark secret. An elite team of specialists has created something unspeakable, and each of them is marked for death. Now, only you stand between freedom and the reign of the Overseer... <br />
<br />
The emphasis in Tex Murphy: Overseer is on adventure. The story is a twisting, turning joyride, full of danger, espionage, ingenious escapes and, of course, plenty of humor. The designers paid extra attention to game play this time around, packing the adventure with dozens and dozens of riddles, puzzles and hair-raising cliffhangers, all intended to keep players glued to their computers until the mind-bending finale. <br />
<br />
Tex Murphy: Overseer is the ideal vehicle for the new DVD format. The explorable 3D environments are presented in High Color (which uses up to 65,536 colors), making them richer, deeper and more photorealistic. Players will feel they are actually in real locations. And the movement--as in Under a Killing Moon and The Pandora Directive-- is completely unrestricted, allowing players to search every nook and cranny, as opposed to the limitations of rendered paths or slide-show presentations. <br />
<br />
The interface has been updated and streamlined, allowing the 3D environments to be presented full-screen. And, in keeping with Access Software's commitment to customer service, Tex Murphy: Overseer comes with an extensive Help system, as well as complete hints, so players will never have to call in for a clue or purchase a hint book. Also, in response to an extremely favorable reaction, there will be two levels of gameplay, as there were in The Pandora Directive, one for players who want to get on with the story, and one for puzzle fanatics. <br />
<br />
The cast of actors, headed by Michael York (Logan's Run, The Three Musketeers, etc.) is experienced and excellent. The script, written by Aaron Conners, is feature film-quality and was the primary draw for the major actors. Adrian Carr follows up his stylish direction of The Pandora Directive by utilizing the new technology and giving Tex Murphy: Overseer a truly cinematic, rather than computer game look. <br />
<br />
With the very latest technology, a riveting script, a stellar cast, stylish direction and a finale that will blow the audience away, Tex Murphy: Overseer is the most exciting edition yet in the popular and critically-acclaimed Tex Murphy series.&quot;<br />
<br />
<br />
Two more sequels called &quot;Chance&quot; and &quot;Polarity&quot; were planned by Access Software. However due to a buyout by Microsoft and the declining sales of the adventure game genre, the series was put on permanent hold. Fans are dismayed...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 10:05:11</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
<br />
Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
<br />
This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
<br />
Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>Space Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sqcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d12166fe6e9829be66eaa4adec3f0c2_sq.jpg" title="Space Quest Collection Image" /> Roger Wilco.  Ladies man, hero, man about town, Janitor.  <br />
<br />
If you've ever touched adventure games back in the late 80s you'll know about the brilliant work that Sierra did with the genre.  Sadly, those days are long gone.  However someone did something right and released the Space Quest Collection.  <br />
<br />
Contained on the DVD are episodes 1 to 6 of Space Quest, all of which follow our intrepid janitor hero as he gets into one (PUN)messy situation(/PUN) after another.  <br />
<br />
The games are all designed with the standard Sierra adventure game engine(s): AGI (SQ2), SCI (SQ1 VGA, SQ3, SQ4, SQ5).  Space Quest 1, 4, 5 and 6 all use the later icon driven interface whilst 2 and 3 use the classic text parser to direct our gallant mop jockey.<br />
<br />
The brilliant use of nerd (i.e. sci-fi, computer, etc...)humour blends perfectly with the game play/puzzles.  The outlandish situations, and locales will remind you of less formal science fiction movies/tv shows as will the many pot shots at the established sci-fi franchises such as Star Wars, Star Trek and Aliens.<br />
<br />
If you like aliens, if you like adventure games and if you like mops then I highly recommend picking up the Space Quest collection.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 08:22:02</pubDate>		</item>		<item>			<title>King's Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingsquestcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4102ff5b36c2ee3606af6d1df1b94e33_sq.jpg" title="King's Quest Collection Image" /> Celebrate the golden age of adventure games all over again with the return of King's Quest.<br />
<br />
The bravest knight in all of Daventry, Sir Graham, is appointed by the dying king to embark on a Quest for the Crown. By retrieving the three treasures of Daventry, he will not only save the land but become its king.<br />
<br />
Now the ruler of Daventry, King Graham sees a vision of a beautiful woman trapped in a tower. Romancing the Throne won't be easy with mermen and vampires separating him from his imprisoned bride.<br />
<br />
A young apprentice to an evil wizard must escape his captor or be faced with certain death. Upon the discovery that he is the long-lost son of the royal family, young prince Alexander learns that To Heir is Human.<br />
<br />
King Graham lies on the brink of death and only a magical fruit from a far off land can heal him. The Perils of Rosella pit evil fairies and fearsome foes against the brave princess as she fights to save her father.<br />
<br />
Returning home one day to find the castle missing, King Graham must don his famous adventurer's cap once more to find his family. Absence Makes the Heart Go Yonder and Graham must learn a little magic of his own to rescue his loved ones from an evil spell.<br />
<br />
Haunted by the memory of the kidnapped princess who helped his family escape the malevolent wizard Mordack, Alexander learns of a plot to force the beautiful Cassima to marry an evil Vizier. Sworn to protect the woman who saved his life, Alexander takes to the Green Isles in Heir Today, Gone Tomorrow.<br />
<br />
Rebellious Rosella is content to be The Princeless Bride, but her adventurous spirit may lead to a marriage to the King of the Trolls. With the help of her mother, Queen Valanice, Rosella must end a plot to destroy the land of Eldritch and find her own happy ending.<br />
<br />
from <a href="http://classics.sierra.com/us/kingsquest/" target="_blank" rel="nofollow">http://classics.sierra.com/us/kingsquest/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:07:42</pubDate>		</item>		<item>			<title>Sam &amp; Max: The Mole, The Mob, and The Meatball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/meatball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f99b65c996c49c53ddb3e320ff30264_sq.jpg" title="Sam &amp; Max: The Mole, The Mob, and The Meatball Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd malformed versions of evil to defeat, though usually by accident.<br />
<br />
In The Mole, The Mob, and The Meatball (the followup to <a href="http://situationcomedy.greatgamesexperiment.com" target="_blank" rel="nofollow">Sam &amp; Max: Situation: Comedy</a>) the duo finds out that a mole investigating local mob activity has gone silent, possibly turning rogue in the process. To investigate, Sam and Max must become made men themselves, infiltrating Ted E. Bear's Mafia Free Playland and Casino from the inside.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 12:47:30</pubDate>		</item>		<item>			<title>Vespers3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vespers3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53a55b21f96317b11234ec18f0af467_sq.jpg" title="Vespers3D Image" /> <strong>Vespers3D</strong> is Orange River Studio's first experiment into a new genre of computer gaming, <strong>3D Interactive Fiction</strong> (3D/if). It is adapted from the text-based interactive fiction game <em>Vespers</em>, by Jason Devlin.<br />
<br />
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and &quot;Best Game&quot; and &quot;Best Writing&quot; (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.<br />
<br />
<a href="http://www.digital-eel.com/if/adv63.htm" target="_blank" rel="nofollow">You can play the online Java version of Vespers here.</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 08:02:13</pubDate>		</item>		<item>			<title>Corpus Aegrus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/corpus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22071af6b48074a87a0685b2db6c960d_sq.jpg" title="Corpus Aegrus Image" /> Try to survive in a city full of zombies, in this panoramic horror-adventure game!<br />
<br />
I just added a special demo which let's you enjoy few locations and puzzles in the game, check out the &quot;Links&quot; section!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:24:08</pubDate>		</item>		<item>			<title>Mr. Smoozles Goes Nutso</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/msgn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65bad48d34ee4631ec2cd129755d3ee1_sq.jpg" title="Mr. Smoozles Goes Nutso Image" /> Play as Ed as he strives to avoid Mr. Smoozles, who's been turned completely nutso by the evil Goragons, who have also completely messed up reality.<br />
<br />
Can Ed stop the Goragons' plans, save his friends, restore Mr. Smoozles' mind and return the world to normal at the same time as ensuring his valuable collection of Geeks Monthly comes to no harm?  Only with your help he can!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 07:02:31</pubDate>		</item>		<item>			<title>Spy Fox in 'Dry Cereal'</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d6acac9e96d9d1cc65b3c6d800f377c_sq.jpg" title="Spy Fox in 'Dry Cereal' Image" /> William the Kid is attempting to steal the whole world's milk supply, and it is Spy Fox's job to stop him. How will children eat their cereal if there is no milk to pour on it? SPY Corps has outfitted Spy Fox with the latest gadgets and he is ready to go. Spy Fox is a Junior Adventure for kids that have grown out of Freddi Fish and Pajama Sam. Like the other Junior Adventure games from Humongous, there are different puzzles for multiple plays through the game. Also, there are mini games for kids to play such as go fish, and Happy Fun Sub which can be played on Fox's spy watch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:05:05</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>Principles of Evil: Volume I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73e9939f1c594658ff65897c209cb40c_sq.jpg" title="Principles of Evil: Volume I Image" /> You play as Rogata (Rogi for short), a young taxidermist who dabbles in the dark arts. She's fed up with the daily grind and decides to set off on a mission to find her idol (and it ain't Clay Aiken). She sets off on a journey to find Babayaga: the world's most evil witch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:33:04</pubDate>		</item>		<item>			<title>biosys</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/biosys/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd6780b7ebc5d8d95c68ec1232976191_sq.png" title="biosys Image" /> You wake up suffering from amnesia in what appears to be a rainforest but is actually one of four artificial biomes. To survive you have to keep the biomes working, so that you have food, water and fresh air. Beside manipulating the ecological conditions and getting yourself food and water, you also have to find out what happend to the biomes, what your role in it was and how you can get out alive, as you soon will find out about an experiment that went terribly wrong...<br />
Biosys is a suspenseful 360&Acirc;&deg; panorama point-and-click adventure with many puzzles to solve and several simulation elements. Beyond this you can learn something about flora and fauna in different ecological systems.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jul 2007 09:17:44</pubDate>		</item>		<item>			<title>Knytt Stories</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KnyttStories/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a6ef0452a356f8714789cd863e04100_sq.png" title="Knytt Stories Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2007 08:35:48</pubDate>		</item>		<item>			<title>Oddworld: Abe's Exoddus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesExoddus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6de98576cdd6ece6a01048cad4d6f95_sq.gif" title="Oddworld: Abe's Exoddus Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
 <br />
<strong>Number of Players:</strong> 1-2<br />
<strong>Release Date:</strong> November 25, 1998<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:58:27</pubDate>		</item>		<item>			<title>Rise of the Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rotd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73eddc754be579e9e65fe123f896a9f2_sq.jpg" title="Rise of the Dragon Image" /> A futuristic adventure game that borrows graphical elements from Blade Runner (in fact, the title character's name is &quot;Blade Hunter&quot;). You must find out what is killing--by horrible, spontaneous mutation--inhabitants of the city, before it's too late. An oriental cult, drugs, and street informants are among the places you find clues.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:52:59</pubDate>		</item>		<item>			<title>Seiklus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/seiklus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf7596856c2c29869c006cd9bd30d8db_sq.png" title="Seiklus Image" /> This is an strange endearing relaxing game. All about exploring the world. <br />
<br />
It has many nice touches that come out if you take the time to play.  Shows how much simple things and bare bones gameplay can still add up to an enjoyable experience. <br />
<br />
The environments are strange and unexpected.. Might be a bit challenging for some and frustrating at times, but I enjoyed it overall. <br />
<br />
This was made by a single guy using GameMaker, and given away for free! See developer's links below for more info<br />
<br />
<div class="user_quote"><span class="quote_from">clysm said,</span><blockquote class="user_quote"> Well, when I make any game, I make<br />
a game that Id like to see made by someone<br />
else; like partly as just an effort to inspire other people to make little games. I know a lot of people who are really talented, or who have some ambition, but they dont do anything, because they just think they cant....</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:33:25</pubDate>		</item>		<item>			<title>Nethack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nethack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1cffbbacddf90b88c44c518557a8a1f_sq.png" title="Nethack Image" /> After the Creation, the cruel god Moloch rebelled<br />
against the authority of Marduk the Creator.<br />
Moloch stole from Marduk the most powerful of all<br />
the artifacts of the gods, the Amulet of Yendor,<br />
and he hid it in the dark cavities of Gehennom, the<br />
Under World, where he now lurks, and bides his time.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:00:10</pubDate>		</item>		<item>			<title>fahrenheit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fahrenheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13c8722ef1e29a4bd310c528700da56c_sq.jpg" title="fahrenheit Image" /> Indigo Prophecy is a paranormal thriller that lets you become multiple characters and view the experience from multiple viewpoints. Incredible film-style design pulls you into the story, until you're intimately immersed in the game. Your actions will affect the plot and create a scenario-driven, interactive experience.<br />
New York City is stunned by a string of weird murders, all following the same pattern: Ordinary people kill total strangers in public areas. Lucas Kane becomes another of these killers when he murders a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no Memory of why he committed murder. He must solve this mystery before being incarcerated for life. Over 50 stuntmen and actors were used for the game, to create the most realistic, high-caliber, Hollywood-style action sequences<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 10:50:16</pubDate>		</item>		<item>			<title>The Dig</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thedig/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2fa5ee58e8d387dfc6d183ea8312cfc5_sq.jpg" title="The Dig Image" /> When a giant asteroid headed directly for Earth is discovered, a group of five scientists are sent to take a space shuttle to the asteroid and plant explosives on it knock it out of its course, and prevent it frome ver reaching Earth.<br />
<br />
The team is made up by Boston Low, a retired astronaut, Dr. Ludger Drunk, an archaeologist and geologist, Maggie Robbins, a reporter and linguistics expert, Ken Border, the shuttle pilot, and Cora Miles, NASA technician and political candidate.<br />
<br />
But the mission turns out to be far from what they expected.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:21:31</pubDate>		</item>		<item>			<title>Tomb Raider: Anniversary</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a9300662b537c5de5184a5be7e95c3b_sq.jpg" title="Tomb Raider: Anniversary Image" /> The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion&acirc;&euro;&trade;s dark secrets.<br />
<br />
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 04:27:29</pubDate>		</item>	</channel></rss>