<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Playstation, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Playstation/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Playstation, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Playstation, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Playstation/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Chrono Trigger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chronotrigger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c1698c2cffa5174c0c0aa5d0df936da_sq.jpg" title="Chrono Trigger Image" /> The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Crono, is transported into the past and ends up altering the course of history, and with it the future as well. <br />
<br />
The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy III.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:26:30</pubDate>		</item>		<item>			<title>Team Fortress 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5878b9145bbedfd0c29b2587646e7110_sq.jpg" title="Team Fortress 2 Image" /> If you're ready for the challenge of true team-based online action, you'll find it in Team Fortress 2. With TF 2, you'll go into battle as part of a cohesive squad of fellow warriors all bent on the same goal - whether it's storming a beach, demolishing a bridge or escorting a VIP to safety. And you'll do it knowing your teammates are watching your back as carefully as you're watching theirs. Begin by assuming one of twelve roles, each with unique strengths and weaknesses. If you're looking for a straight-up fight, you'll choose Marine or Commando. Prefer the shadows? You'll make a cunning Spy or Sniper. Medics and Engineers support their teammates through bravery and ingenuity. Focus the raw force of your team's talents through communication and strategizing. <br />
<br />
Team Fortress 2 and Portal are included with all retail and Steam versions of Episode Two for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:22:16</pubDate>		</item>		<item>			<title>Final Fantasy VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasy6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/932039287440734073e704d185338a09_sq.jpg" title="Final Fantasy VI Image" /> Final Fantasy VI was a landmark title in the series, and set the tone for many later console RPGs, both of the Final Fantasy line and elsewhere.  Released originally as Final Fantasy III in the U.S., the game has been re-released under its original title for the Playstation.  A GBA re-release is scheduled for early 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:46:38</pubDate>		</item>		<item>			<title>Castlevania: Symphony of the Night</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sotn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d8ea083a2e3ea1c8d364f82bd930d70_sq.jpg" title="Castlevania: Symphony of the Night Image" /> The classic Castlevania series returns in top form on your PlayStation and Sega Saturn. Richter Belmont banished Count Dracula five years ago, but has now mysteriously vanished, and Castlevania once again looms on the horizon. Alucard, the son of Dracula, has been awakened from what was meant to be his eternal slumber by the appearance of Castlevania, and now must find out why Castlevania has returned and set things right.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Quite possibly the best 2D action side scroller ever.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:01:32</pubDate>		</item>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Civilization II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4915c55b1bad396076631099b1b4944_sq.jpg" title="Civilization II Image" /> The design team at Microprose has managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game's addictive qualities.<br />
<br />
By: MicroProse, MPS Labs<br />
Genre: Historic Turn-Based Strategy<br />
Release Date: Feb 29, 1996<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:23:37</pubDate>		</item>		<item>			<title>Bubble Bobble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblebobble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d576121a0ee1b05a773ab46c35c55e7_sq.jpg" title="Bubble Bobble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:42:25</pubDate>		</item>		<item>			<title>Lunar 2: Eternal Blue Complete</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunar2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4267476d9556bc135459175b2d57215_sq.jpg" title="Lunar 2: Eternal Blue Complete Image" /> Originally released in 1998 for the Sega Saturn console in Japan, it was ported to PlayStation in 1999, and then translated for the North American market in 2000 by the US publisher Working Designs. Lunar 2: Eternal Blue Complete is a remake of Lunar: Eternal Blue, originally released for the Sega CD platform. This game is part of the Lunar series.<br />
<br />
As with the first game, Lunar 2 features an enormous amount of material appealing to game players in a personal level. The story features likable characters engaged in quests that will help them mature as people; in particular, the two main characters develop a powerful romance. The dialogue is also a standout, as even minor characters have large quantities of dialogue, including some very funny jokes. There are also several hand-animated sequences, done in anime style as well as wonderful musical pieces. The game also includes a second, optional adventure that acts as an epilogue.<br />
<br />
The story takes place approximately one thousand years after the events of Lunar: Silver Star Story Complete. Once again, Lunar (an inhabited moon that circles a planet called The Blue Star) is endangered, this time by the return of Zophar, the God of Evil responsible for the destruction of life in the Blue Star millennia before. This causes Lucia, a being assigned to the purpose of eventually reviving life on the Blue Star, to awaken before her time. Lucia arrives on Lunar and meets a teenage boy named Hiro, and Ruby, his baby red dragon companion (who, like Nall in the first game, resembles a talking, winged cat) and they set out to find the Goddess Althena so they can prevent Zophar's revival.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:23:15</pubDate>		</item>		<item>			<title>Clock Tower: The First Fear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Clock-Tower-The-First-Fear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2829010d136a1c993e886752ff2b147f_sq.jpg" title="Clock Tower: The First Fear Image" /> <div class="user_quote"><span class="quote_from">patente101 said,</span><blockquote class="user_quote">I thought a SNES game couldn't be scary. I was wrong. Really wrong. Clock Tower made me scream and made nightmares form in my mind. For almost a month, I checked behind each single door in my house...</blockquote></div>
<br />
<span style="color: green;">The true title of this game is simply &quot;Clock Tower&quot;.  It was released in Japan only, for the Super Famicom (Japanese market equivalent of the SNES).  It was later ported to the Playstation (also in Japan only), and Windows 95, but under the title &quot;Clock Tower: The First Fear&quot;.  Thus it was natural for the sequel to be titled &quot;Clock Tower 2&quot; in Japan, but the North American sequel was entitled &quot;Clock Tower&quot;, since the title had not yet been exploited here.  In keeping with the North American release title, it is the sequel that's listed as &quot;Clock Tower&quot; elsewhere here at GGE.</span><br />
<br />
<br />
We enter the story just as the 15 year old orphan Jennifer and three of her friends are adopted by the reclusive Mrs. Barrows.  Upon arriving at the imposing Barrows mansion in the mountains of Norway, Jennifer and her friends are left alone for a long while and finally the girl sets out after Mrs. Barrows, but runs back in search of her friends when she hears a scream.  The power has gone out, and Jennifer finds herself in the dark and alone.<br />
<br />
As Jennifer, you now must seek out your friends, and save them if you can as you discover the depth of evil at work, witnessing a murder at the hands of the Scissorman, leaving you terrified throughout your ordeal as you try to evade and hopefully, escape.<br />
<br />
Jennifer's adventure will unravel mysteries of the mansion, the murderous evil Barrows twins, and even her own past as she explores the eerie mansion and encountering it's evil inhabitants.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<br />
<li class="user_li">Simply point and click gameplay means you have to use your head and keep your wits.  Choices made throughout the game will sooner or later have consequences.<br /></li><br />
<li class="user_li">Keep an eye on Jennifer's avatar throughout the game.  Her current strength is indicated by the window color and must be managed wisely, and her reactions to what's going on may provide useful hints.<br /></li><br />
<li class="user_li">Sounds and music used sparsely and cleverly, adding to the overall tension and drama.<br /></li><br />
<li class="user_li">Explore the numerous rooms and levels of the Barrows Mansion.<br /></li><br />
<li class="user_li">Intricate story full of mystery and puzzles, with many alternate endings adding to the replay value.<br /></li></ul>
<br />
Developer:  Human Entertainment<br />
Publisher:  Human Entertainment<br />
Released:  Sep 14, 1995 (JP)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<span style="color: lime;">Windows 95 version information unverified.  Contributions welcome!</span><div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:53:43</pubDate>		</item>		<item>			<title>Xenogears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xenogears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b78536637ce3a6cd8b6e840de9358236_sq.jpg" title="Xenogears Image" /> Xenogears' gameplay combines the traditional and innovative, utilizing two-dimensional sprite overlays on three-dimensional backgrounds, as well as two different battle systems, one which is martial-arts driven and the other which takes place in turn-based 'Gear' battles.<br />
<br />
<h2>Crew:</h2>
<li class="user_li"><strong>Game producer: Hiromichi Tanaka <br /></li><li class="user_li">[b]Executive producers:</strong> Tetsuo Mizuno, Tomoyuki Takechi, Hironobu Sakaguchi <br /></li><li class="user_li"><strong>Game director:</strong> Tetsuya Takahashi <br /></li><li class="user_li"><strong>Scenario writers:</strong> Tetsuya Takahashi, Soraya Saga <br /></li><li class="user_li"><strong>Original character designer:</strong> Soraya Soga <br /></li><li class="user_li"><strong>Character designers:</strong> Soraya Soga, Kunihiko Tanaka <br /></li><li class="user_li"><strong>Gear designer:</strong> Junya Ishigaki <br /></li><li class="user_li"><strong>Mecha designer:</strong> Yoshinori Ogura<br /></li><li class="user_li"><strong>Art director, Map texture designer:</strong> Yasuyuki Honne <br /></li><li class="user_li"><strong>Art designer:</strong> Takashi Arai <br /></li><li class="user_li"><strong>Map designers:</strong> Takashi Arai, Ryosuke Aiba <br /></li><li class="user_li"><strong>Battle planner:</strong> Hiromichi Tanaka <br /></li><li class="user_li"><strong>Event planners:</strong> Masato Kato, Takashi Tanegashima <br /></li><li class="user_li"><strong>Main programmer:</strong> Kiyoshi Yoshii <br /></li><li class="user_li"><strong>Battle programmer:</strong> Katsuhisa Higuchi <br /></li>* <strong>Music composer:</strong> Yasunori Mitsuda<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:01:32</pubDate>		</item>		<item>			<title>Metal Gear Solid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mgs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/938c22c188efc510848b4dc53ac5c1df_sq.jpg" title="Metal Gear Solid Image" /> This game is the game that started it all, sure the other ones after this are great, but I think this is the best. It has level design that is genious. The storyline is compelling and full of plot twists, and the action and gameplay is groundbreaking.<br />
<br />
basic Plot outline:<br />
An elite group of Next Generation Special Forces lead by members of FOX HOUND has attacked and captured an Alaskan nuclear weapons facility.<br />
<br />
Their demands state that the US government hand over the remains of their former commander (Big Boss) within 24 hours or they will launch a nuclear weapon.<br />
<br />
Solid Snake's mission comes in a two phases. First, he needs to rescue both DARPA Chief Donald Anderson and the President of Arms Tech Kenneth Baker, both are being held captive in the facility.<br />
<br />
Next, Snake needs to investigate weather or not the terrorists have the ability to actually launch a nuclear weapon, and stop them if they do.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:20:13</pubDate>		</item>		<item>			<title>Rayman 2 - The Great Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ec7f833054f6685fdccac14edbc4de9_sq.jpg" title="Rayman 2 - The Great Escape Image" /> Wikidipedia says ...<br />
<br />
Not long after Polokus - god and spirit of a newly created planet where the game takes place - departs, an army of Robo-Pirates led by Admiral Razorbeard takes over and enslaves the planet, holding the captured inhabitants in the pirate prison ship, &quot;The Buccaneer&quot;.<br />
<br />
Eventually Rayman and his friends are captured, but with some help from his best friend Globox they escape, but get separated in the process. As he progresses along in search of help from Ly the Fairy, he learns that the pirates have broken the Heart of the World, the world's core, into 1000 lums that have then been scattered all over the planet, weakening the world as a result. It's up to him and whatever help he can get to collect these lums but more importantly, retrieve the 4 legendary Masks that are said to awaken the Great Pokolus, the planet's greatest hope to exterminate the Robo-Pirates and once again liberate the World.<br />
<br />
After escaping and not being able to find Globox, he meets the teensies who have forgotten which one of them is the teensie king and squabble over it.<br />
<br />
Rayman later meets Clark who has a bellyache from chewing a robo pirate in battle and must go to The Cave of Bad Dreams to get the elixer to heal him.<br />
<br />
I say ...<br />
<br />
This is a must have. Everyone who makes games should play this game from start to finish - the level design, graphics and ambience is absolutely incredible. I can't ever recall playing a game with such intuitively designed levels and so polished in collisions, flow and 'feel'.<br />
<br />
I can't gush about this game enough ... it really is an inspirational game and one that serves as a great lesson on camera, cinematics and general game mechanics for anyone serious about making games.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 06:35:47</pubDate>		</item>		<item>			<title>Half-Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/126d6099e457e9cef6be2c3a928f79be_sq.jpg" title="Half-Life Image" /> Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:10:36</pubDate>		</item>		<item>			<title>Soul Blade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulBlade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7c68b2f9a0ce58330d844996e261397_sq.jpg" title="Soul Blade Image" /> Soul Edge (Soul Blade in Europe, North America and Australia) is the first installment in the Soul series of fighting games. It was initially released in the arcades in 1995. It was ported to the Sony PlayStation in 1996 where it is usually referred to as Soul Edge Version 2. This version was released in North America under the Soul Blade title. Soul Edge has been largely overshadowed by its sequel, Soul Calibur, which has been the moniker of the series since 1999.<br />
<br />
Soul Edge is the name of the demonic sword, which the story revolves around.<br />
<br />
It is the second 3D fighter to feature characters that fight with weapons, although putting weapons in fighters was not a new concept (Samurai Shodown is an example of a 2D fighter with weapons). Apart from the aesthetic benefits, giving the characters weapons allows for a greater diversity between them, meaning there is someone for every play style. One excellent concept of weapon-based combat implemented by Namco is the major factor that range has in gameplay. The slower, longer ranged characters try to deliver their heavy blows from a distance whereas the quicker, faster characters try to get in as close as possible and deliver quick-hitting attacks. All characters have moves that work at varying ranges though, so longer ranged characters can also hit surprisingly quickly and lesser ranged characters will get in the opponent's face within the blink of an eye if the enemy is careless.<br />
<br />
One of the series' main attractions was that it was one of the first fighting games to feature detailed accounts of the individual fighters' motivations and common relations in their quest to achieve a common goal for varying purposes. Many players appreciate Namco's ability to introduce new characters to the series with interconnected storylines such that every character is linked to another somehow, with connections growing larger as the series progresses and the characters accomplish new tasks in the events of the story.<br />
<br />
Soul Edge introduced many characters still familiar to players today, especially the series' main character--who serves as both a protagonist and an antagonist throughout the series' history--Siegfried; as well as its token samurai and ninja, Mitsurugi and Taki, respectively. The total of characters on the games is of 15 selectable characters: 10 in the Arcade release, and 15 in the Home Versions:<br />
<br />
Original Arcade characters:<br />
<br />
    <li class="user_li">Mitsurugi - Uses a Katana.<br /></li>    <li class="user_li">Siegfried - Uses a Zweih&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&curren;nder.<br /></li>    <li class="user_li">Taki - Uses a Kodachi.<br /></li>    <li class="user_li">Li Long - Uses a bladed Nunchaku.<br /></li>    <li class="user_li">Sophitia - Uses a set of Sword and Shield.<br /></li>    <li class="user_li">Rock - Uses a Battle Axe.<br /></li>    <li class="user_li">Seung Mina - Uses a Zhanmadao.<br /></li>    <li class="user_li">Voldo - Uses a pair of Jamadhar Katars.<br /></li><br />
Hidden characters in the Arcade version, later made initially selectable in Home Versions:<br />
<br />
    <li class="user_li">Hwang - Uses a Chinese Sword.<br /></li>    <li class="user_li">Cervantes - Uses a pair of twin Long Swords.<br /></li><br />
Extra characters made only for Home Versions:<br />
<br />
    <li class="user_li">Han Myong - Uses a Dao<br /></li>    <li class="user_li">SoulEdge - Uses a pair of twin Long Swords<br /></li><br />
&quot;Alternative&quot; versions of certain characters, created exclusively for Home releases:<br />
<br />
    <li class="user_li">Siegfried! - Siegfried when possessed by Soul Edge in his Bad Ending. This concept would later evolve into Nightmare.<br /></li>    <li class="user_li">Sophitia! - Sophitia without armour.<br /></li>    <li class="user_li">Sophitia!! - Sophitia using a one-piece swimsuit.<br /></li><br />
<br />
--Original Source Text: Wikipedia.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:33:42</pubDate>		</item>		<item>			<title>Final Fantasy VII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ff7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8366a4cf12408a6ef573db6ad1c65a7_sq.jpg" title="Final Fantasy VII Image" /> A giant energy manufacturing company known as Shinra Inc. is harvesting the sheer life energy of the Planet as a simple fossil fuel. Processed and made into products known as Mako and Materia, these materials can work miracles, granting the wisdom of the Ancients to the user. However, this substance, like all other fuels, is finite in supply, and the Planet's lifeforce is being malevolently drained by the constant explotation of Mako by Shinra. Though aware of the harmful effects, they function without remorse.<br />
<br />
However, the real battle lies not with a corporation, but a force much more competent from the distant past. A long-thought dead warrior bent on becoming more and more powerful, coupled with the Planet's drained energy, threatens the very existence of everything sacred.<br />
<br />
Now a small rebel group eminating from the slums must quell the various dangers toward the innocent, and one mercenary for hire must look amidst the lies and deception and find the man he is within.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 03:34:46</pubDate>		</item>		<item>			<title>Final Fantasy V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2081fb5479bde84ac4f023398292bb7_sq.jpg" title="Final Fantasy V Image" /> Final Fantasy V is a classic SNES Final Fantasy game. It was originally released in Japan sometime in 1992, and the US didn't recieve it until 1999 under the title Final Fantasy Anthology, being packaged with Final Fantasy VI. It has you take the role of Bartz, a young man set out on a quest to travel the world. He runs into Lenna, a princess, Galuf, an old man who lost his memory, and Faris, a pirate. They later gain the power of the crystal of wind and are able to use Final Fantasy V's job system. There are over 22 jobs in this game, and each one has its own advantages and disadvantages. It plays similar to Final Fantasy IV and VI, but using the Job system is key. This game is definately worth checking out.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:38:06</pubDate>		</item>		<item>			<title>Wipeout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wipeout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/938c796a9a2aeb6a7757048c7533c4cb_sq.jpg" title="Wipeout Image" /> Published by: Sony Computer Entertainment Europe Ltd.<br />
Developed by: Psygnosis Limited<br />
Released: Sep, 1995<br />
Genre: Action, Racing / Driving, Sports/ Sci-Fi / Futuristic<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:35:19</pubDate>		</item>		<item>			<title>Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44194502f930ff37950f43fbf59f7e19_sq.jpg" title="Doom Image" /> The mother of all FPSes...<br />
<br />
Doom. Run around, blast demons, get weapons. Uncompromisingly intense, with no shortage of challenge, Doom ushered in a new era - the age of the FPS.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:16:16</pubDate>		</item>		<item>			<title>Worms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0afc8fb7b5a0e7e4fa17757db492f59_sq.jpg" title="Worms Image" /> Worms is is a classic strategy game where each player controls a team of four worms, trying to destroy each other. The worms have a wide array of weapons at their disposal, many of them which are subject to influences from wind and gravity.<br />
<br />
Each game takes place on a randomly generated level in one of the ten available styles, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). <br />
<br />
The way the level looks at the start is never what it looks like at the end, since almost all weapons leave considerable marks in the terrains.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 06:23:42</pubDate>		</item>		<item>			<title>Silent Hill</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silenthill/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d276c9a3bd688823cc5bd2b6fd6417d_sq.jpg" title="Silent Hill Image" /> Silent Hill is a video game, the first in the survival horror series with the same name.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 03:52:57</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Suikoden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/suikoden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ccc87ce996a0214ebe73342b87ce8fd_sq.jpg" title="Suikoden Image" /> An RPG from Konami, putting you in the role of the hero McDohl, son of one of the Scarlet Moon Empire's most powerful generals.<br />
When your father leaves on an important mission as you finally become a soldier yourself, you begin to realise that that the glorious empire is vastly corrupt.<br />
During a mission in which you have been asked to stop bandits in a nearby mountain, your best friend reveals a mysterious power, and is summoned to the court. He next shows up mortally wounded, asking you to take the mysterious power, the Souleater Rune, and stop it from falling into the empire's grasp.<br />
From then on in you and your friends are fugitives, deciding to join, and eventually lead, the Liberation Army.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:35:53</pubDate>		</item>		<item>			<title>Carnage Heart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/carnageheart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a850d251ba4e1519b5384726463ff2e_sq.jpg" title="Carnage Heart Image" /> Carnage Heart was one of the most complex games in the early days of the PS1's lifespan.  Your goal was to create an army of robots and sweep across the map, capturing enemy bases.<br />
<br />
To create your robots you needed to choose from different components and then program each robot's artificial intelligence using a visual programming system.<br />
<br />
Though it's visual style is considered many to be bland and uninspired, the depth of the gameplay made addicts of many strategy gamers.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 12:49:44</pubDate>		</item>		<item>			<title>Descent Maximum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DescentMaximum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a41e5630daa21e3cab6716612ac0b8a_sq.jpg" title="Descent Maximum Image" /> By: Interplay, Parallax Software  <br />
Release Date: Apr 30, 1997 <br />
Players: 1-2<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:05:35</pubDate>		</item>		<item>			<title>DoDonPachi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dodonpachi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/103e26a71099f5068955bc3bbe455a88_sq.png" title="DoDonPachi Image" /> Sequel to DonPachi, this is an insane shooter for the Playstation 1 and was released in Japan.  Establishes many of the basic themes of future shooters.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:55:48</pubDate>		</item>		<item>			<title>Air Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aircombat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0b72a7270cc93b01638c7de882fb837_sq.jpg" title="Air Combat Image" /> The story begins when a terrorist force starts an uprising and inflicts massive damage across an unnamed country. Efforts to defeat these terrorists through conventional means failed and the situation turns desperate; in response, a mercenary air force has been assembled to take the fight to the enemy and free the nation from the vile terrorist forces.<br />
<br />
Air Combat is mostly considered an &quot;Arcade Style&quot; flight game due to its semi-realistic physics and the fact that many planes can carry (nearly) 40+ missiles. The goal of the game is to destroy enemy targets dispersed throughout the various levels and earn money (something that continues with the current Ace Combat games) there are non-target enemies that the player can also destroy to earn some extra cash. The player can choose from several different planes in the game ranging from F-4 Phantoms to Su-27 Flankers and Stealth Fighters; optionally the player can select a wingman to accompany him or her during a mission, the player can &quot;instruct&quot; the wingman to perform one of three actions;<br />
<br />
    <li class="user_li">1. Cover Me<br /></li>    <li class="user_li">2. Commence (Mission Objective).<br /></li>    <li class="user_li">3. On your own (fire at will).<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 03:00:41</pubDate>		</item>		<item>			<title>Final Fantasy IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ff4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/197b3e612fbc2cb8ddaa460b316e04f4_sq.gif" title="Final Fantasy IV Image" /> Final Fantasy IV is one of the excellent early additions to the Final Fantasy series that helped it earn its reputation for powerful stories and fantastic settings. It was first released in North America as Final Fantasy II, although the original name was restored in later releases.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 01:37:20</pubDate>		</item>		<item>			<title>Oddworld: Abe's Oddysee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesOddysee/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8fffd10061137320a053fb8529c6c6e_sq.jpg" title="Oddworld: Abe's Oddysee Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
<br />
<strong>Genre:</strong> Platformer <br />
<strong>Number of Players:</strong> 1<br />
<strong>Release Date:</strong> December 12, 1997<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:13:45</pubDate>		</item>		<item>			<title>Oddworld: Abe's Exoddus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesExoddus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6de98576cdd6ece6a01048cad4d6f95_sq.gif" title="Oddworld: Abe's Exoddus Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
 <br />
<strong>Number of Players:</strong> 1-2<br />
<strong>Release Date:</strong> November 25, 1998<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:58:27</pubDate>		</item>		<item>			<title>Star Wars: Dark Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DarkForces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b636b8969922eb0cb281ae6e1284f81a_sq.jpg" title="Star Wars: Dark Forces Image" /> <strong>Developed By:</strong> LucasArts <br />
<strong>Genre:</strong> Sci-Fi First-Person Shooter <br />
<strong>Release Date:</strong> Feb 28, 1995 <br />
<strong>Players:</strong> 1<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 02:52:15</pubDate>		</item>		<item>			<title>Broken Sword 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d614cd9df9f283c9d3c7f1bdd91c0377_sq.jpg" title="Broken Sword 2 Image" /> Intrepid adventurers George and Nico are embroiled in yet another mysterious escapade of brutality, calamity and immortality in this, the sequel to the highly successful Broken Sword. Evil spells and brutal reprisals haunt them as they face their most sinister challenge to date.<br />
<br />
As the threatening darkness of the eclipse smothers all, the discovery of a sinister &quot;Drugs&quot; ring by chance reveals an arcane power of an ancient civilisation. Torment and terror, sacrificial rituals and bloody massacre is unearthed beneath a veil of Mayan mystery.<br />
<br />
Kidnap, stolen treasure, astronomy and deadly drug barons are the least of the daredevil duo's worries, as divine forces threaten to annihilate mankind! Nerve, cunning and guile are essentials in order to conquer this compelling adventure, guaranteed to leave you with an aching brain and a beating heart.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 10:13:37</pubDate>		</item>		<item>			<title>Wipeout XL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wipeoutxl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b5a0df23b28fbd1254f7ddc042af81f_sq.jpg" title="Wipeout XL Image" /> Published by: Psygnosis Limited<br />
Developed by: Psygnosis Limited<br />
Released: Sep 30, 1996<br />
Genre: Action, Racing / Driving<br />
Perspective: 1st-Person, 3rd-Person<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:42:48</pubDate>		</item>		<item>			<title>Hitman: Blood Money</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HitmanBloodMoney/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25dcae61258bc6f7f532acb4aa1922a7_sq.jpg" title="Hitman: Blood Money Image" /> 47 finally comes to the U.S to escape danger in Europe from a rival assassination agency.  But danger follows him.  From Vegas to the suburbs of California.  47 must compete and stay alive and stop his competition.  This game explains all of the confusion created by Contracts.<br />
<br />
This sequel introduce so many new features to the game it's hard to believe.  47 truly comes alive with a more agile move set, a better arsenal and a notoriety system.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:40:15</pubDate>		</item>		<item>			<title>Lunar: Silver Star Story Complete</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d7a16c31ae5a814c80b5e258edef2fc_sq.jpg" title="Lunar: Silver Star Story Complete Image" /> As a remake, Silver Star Story Complete has a substantial number of changes from the original version. The scenario is slightly shorter, and parts of the story (including the backstory and history of Lunar) were changed drastically from the original. The graphics and animation were completely redone, and it features an almost entirely new soundtrack.<br />
<br />
In North America, Lunar: Silver Star Story Complete was translated by the US publisher Working Designs. Working Designs originally planned to release their English language version on the Sega Saturn. However, this release was eventually canceled in favor of the Playstation version.<br />
<br />
The game also contains a hidden minigame called Lords of Lunar which was based on the concept of Warlords for the Atari.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:09:07</pubDate>		</item>		<item>			<title>Tales Of Phantasia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/talesofphantasia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee95716eee1f82d6e635cc5a96ade4c0_sq.jpg" title="Tales Of Phantasia Image" /> &quot;Tales of Phantasia is a Super Famicom game in the RPG genre published by Namco and released in Japan in 1995. It is the first game in the Tales RPG series and was later re-released or remade on the PlayStation, Nintendo Game Boy Advance and PlayStation Portable.<br />
<br />
Tales of Phantasia begins by showing a heroic battle between four unknown warriors against an evil sorcerer, Dhaos, the outcome of which changed the fate of the world. The warriors were victorious, but Dhaos escapes through time. However, four different heroes are awaiting him: they seal the weakened Dhaos away using the power of two pendants, thus returning peace to the world.&quot;<br />
<br />
(Taken from wikipedia)<br />
<br />
Ten years later you play the hero of the story, Cless.  Him and his party must journey together to defeat the evil that has once again come into the world.  Traveling over the extensive &quot;Tales of&quot; universe.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 06:15:02</pubDate>		</item>		<item>			<title>Broken Sword</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21cdc903b1345334448ecb792bbdb0d0_sq.gif" title="Broken Sword Image" /> From the makers of the highly acclaimed Lure of the Temptress and Beneath a Steel Sky comes another adventure of epic proportions. <br />
<br />
An innocent vacation in Paris unwittingly whisks young American George Stobbart away on a mysterious and compelling escapade which could change the fate of man. As George, you are thrown into the arms of intrigue as you uncover a sinister collusion which could turn the world upside down. Answer the call to action! Seek critical information, solve cryptic puzzles bound in trickery. Embark upon a trailblazing exploration across the globe, where the people you meet weave riddles around you.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 06:50:34</pubDate>		</item>		<item>			<title>Blood Omen: Legacy of Kain</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BloodOmen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c6f7ffa74d913f4983a216a5e404e72_sq.jpg" title="Blood Omen: Legacy of Kain Image" /> In this game you take the role of Kain, revived as a vampire by the Necromancer Mortanius to avenge himself by killing the bandits that murdered him. As a vampire Kain is easily able to kill the bandits. But after doing this Kain finds out from Mortanius and the spirit of the dead Ariel, one of the guardians of the pillars of Nosgoth that protect the world, that the other Guardians have gone insane because of Ariels death and the only way to save Nosgoth is by slaying the guardians.<br />
<br />
This is top down action adventure not completely unlike the top down Zelda games, but that's where the similarities end. As the player guides Kain through Nosgoth more and more of the history is revealed. But with every revelation, more questions rise, many of which are not answered until the later installments in the series.<br />
<br />
In his quest, Kain obtains many new weapons, special armor, items and tools. But as Kain becomes stronger as a vampire he also gains access to new magical spells and transformations. And through expanding Kains arsenal, the player is able to travel to more of Nosgoth in the quest for the truth that leads Kain not only through the darkest outskirts of Nosgoth, but also time.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:05:00</pubDate>		</item>		<item>			<title>Chrono Cross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chrono-Cross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a772f4ed3eebc647b548563b49228db7_sq.jpg" title="Chrono Cross Image" /> <div class="user_quote"><blockquote class="user_quote">Twenty years after the events in Chrono Trigger, a new set of adventurers are preparing for a battle that will surpass even space and time...</blockquote></div>
<br />
The life of the young boy Serge from a small, secluded fishing village takes an exciting turn for the worse when he is mysteriously transported to a parallel universe.  While exploring his new surroundings, he is attacked by unknown assailants, bur rescued by a beautiful girl.  Seeking to make sense of what is going on, Serge agress to join the young woman, Kid, on her quest for a hidden artifact.  <br />
<br />
Little did he know that an adventure of cosmic proportions awaits him on his journey.  With agents from a parallel universe searching for him, his life has been anything but dull.  Even more unsettling is his encounter with the mysterious demihuman, Lynx, who claims a familarity that Serge does not feel.  Hunted on all sides with nowhere to turn, he must puzzle out the motives of his pursuers, all the while trying to understand his own role in this similar yet vastly different world from his own.<br />
<br />
Featuring a story line developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the &quot;Best RPG Creation&quot; by it's development team.  With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure.  <br />
<br />
In addition, a brand new battle system makes combat smooth and innovative by introducing an elemental field system and combo system that gives the player unparalleled flexibility in their fighting options.  The elimination of random battles also quickens the pace of the game, and places the choice of where to battle in the players hands, with character designs by a famed Japanese illustrator and music by the original Chrono Trigger composer, Chrono Cross features visuals and sounds that bring its magic to life.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Battle System:  Much more than the simple &quot;select a command and watch its effects&quot; system that has been a part of RPGs for so long, Chrono Cross takes the strategic element in battles to a whole new level.  A combo-system allows the player to choose between three levels of attacks, and string them together to form effective fighting patterns.  As characters increase in level, new techniques become available, letting two or more characters combine their attacks to form powerful combinations.  Random battles are also a thing of the past.  Now all enemies can be seen on screen, giving players the option to avoid or outrun unnecessary battles.<br /></li><br />
<li class="user_li">Magic Elements:  Much like the new battle system, the magic system in Chrono Cross introduces new strategies into the game that completely changes the scope of spell effects.  Magic in the Chrono Cross world is governed by the use of elements, or spells which are assigned a position on an element grid.  Depending upon its position in the grid, weak spells can have their strength boosted considerably at the cost of a slower casting time, while strong spells can be cast quicker, but at the cost of reduced effectiveness.  Additionally, each spell and character in the game has an elemental color, which alters its effectiveness against opposing and allied colors.  <br /></li><br />
<li class="user_li">Branching Story and Multiple Endings:  Despite being a sequel to the popular Chrono Trigger, the story of Chrono Cross stands on its own merits.  Developed by the same team responsible for Chrono Trigger and Xenogears, the epic tale spanning two parallel worlds features all of the elements that made the previous titles great, but adds its own brand of uniqueness.  Forty plus characters make for an enormous number of side quests, while a branching storyline and multiple endings insure that players won't be putting this game away anytime soon.<br /></li><br />
<li class="user_li">Hand-drawn graphics and dazzling CG sequences:  While gameplay and storyline are truly the elements that seperate a great RPG from a mediocre one, it takes well-developed visuals to tie them all together into an attractive package.  In addition to lush hand-drawn backgrounds and character designs by a famed Japanese Illustrator, Chrono Cross also features cutting-edge computer graphics.  Produced by the same team that developed the CG sequences from Final Fantasy VIII, the computer animation in this game represents some of Square's best work.<br /></li><br />
<li class="user_li">A multitude of playable characters and intertwining game scenarios.<br /></li></ul>
<br />
Developer:  Square Company<br />
Publisher:  Square Electronic Arts<br />
Released:   JP November 18, 1999 in Japan, August 15, 2000 in North America.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:05:30</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Doom II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/be9cbf2bab04cef8a3672b445d7592f5_sq.jpg" title="Doom II Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;background-color: #818283;"><strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> id Software<br />
<br />
<strong>Genre:</strong> First-Person Shooter <br />
<strong>Number of Players:</strong> 1-4<br />
<strong>Release Date:</strong> May 5, 1994<br />
<strong>Also Available On:</strong> Game Boy Advance, Tapwave Zodiac<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 04:54:29</pubDate>		</item>		<item>			<title>Hitman 2: Silent Assassin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b1b3e0d7acab3c6fd1567d7c36c536_sq.jpg" title="Hitman 2: Silent Assassin Image" /> AFter the events in the first game 47 quits the Agency and retreats to a life of solitute as a gardener for a church in Italy.  When the priest who runs the church is kidnapped and 47 himself is targeted he must return to action.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:39:18</pubDate>		</item>		<item>			<title>Crusader: No Remorse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crusadernoremorse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3607d3871b348a2ce1e06ebec9cac816_sq.jpg" title="Crusader: No Remorse Image" /> <div class="user_quote"><span class="quote_from">Videogame Advisor said,</span><blockquote class="user_quote">Origin has created a masterpiece in the mission-based action game genre. This game is pure joy to play.</blockquote></div>
<br />
An isometric action game set in the near future. Play as a Silencer in the Resistance and try to take down the World Economic Consortium.<br />
<br />
Take on 15 different missions that include helping your new friends escape from prison, blowing-up power generators, and finding top-secret intelligence. Thankfully, there are 13 different weapons to utilize. Will you be able to gain the confidence of the resistance? Can you stop the evil plans of the World Economic Consortium? Play CRUSADER: No Remorse and find the answers to these questions.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Origin's scrolling isometric sets let you explore refineries, military bases, government offices, rebel bases, labs and interstellar backgrounds that explode at every blast.  Almost anything you see can be destroyed.<br /></li><li class="user_li">Incredibly high-detailed SVGA frames of bit mapped animation for the Crusader, let you run, jump and crouch, roll, side-step and ambush.<br /></li><li class="user_li">Live action video gives you fully detailed mission objectives to maximise your shooting efficiency.<br /></li><li class="user_li">Ingenious puzzles force you to take control of enemy vechicles and gun turrets.<br /></li><li class="user_li">Single player action game powered by the Enhanced Ultima VIII engine, and enhanced with fmv cutscenes.<br /></li></ul>
<br />
Developer:  Origin Systems, Realtime Associates <br />
Publisher:  Electronic Arts<br />
Released:   Aug 31, 1995<br />
<br />
<span style="color: blue;">System Requirements</span><br />
MS-DOS 5.0 or higher, i486 DX2 66 MHz, 8 MB RAM, 65 MB hard disk space, Sound Blaster compatible sound card, VESA compatible SVGA video card<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 01:45:36</pubDate>		</item>		<item>			<title>Final Fantasy IX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/acfa733511daeead1aa8174e1fbe57f2_sq.jpg" title="Final Fantasy IX Image" /> Final Fantasy IX (&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&sbquo;&curren;&atilde;&fnof;&Scaron;&atilde;&fnof;&laquo;&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&fnof;&sup3;&atilde;&sbquo;&iquest;&atilde;&sbquo;&cedil;&atilde;&fnof;&frac14;IX, Fainaru Fantaj&Auml;&laquo; Nain?) is a console role-playing game developed by Square Co., Ltd. in 2000. It was published in Japan by Square, in North America by Square Electronic Arts, in continental Europe by Infogrames, and in the United Kingdom and Australasia by Square Europe. It was the last original game in the Final Fantasy series to be produced for the PlayStation. The game was developed alongside Final Fantasy VIII, but took a completely different path in line with fans' requests to return to the series roots via castles and other allusions to games in the series. Final Fantasy IX introduced new features to the series, such as the Active Time Event, Mognet, and a revamped equipment and skill system.<br />
<br />
Set in the fantasy world Gaia, Final Fantasy IX's plot centers on a war between two nations, sparked by an ambitious queen. Players follow a young thief named Zidane, who joins with the others to defeat the Queen. Soon after embarking on their quest, they discover that the queen's campaign is a cover up for a greater plot involving a parallel world and Zidane's past.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:00:58</pubDate>		</item>		<item>			<title>Magic Carpet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magiccarpet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b248102e0b9992a1fd5ee333e97c4a8_sq.jpg" title="Magic Carpet Image" /> After mana was discovered in the world, countless wizards became corrupted and a huge war broke out. A single wizard used a spell that was too powerful to try to fix everything and instead shattered the world. You play as his only apprentice and are trying to set everything correct again. You do this by fighting monsters, and corrupted wizards from a magic carpet. <br />
<br />
As you progress through the game you gain more and more powerful spells, yet you also must fight more opponents at the same time. The goal is to destroy the enemy wizard which will leave his castle vulnerable. Then you need to destroy his castle. <br />
<br />
This game was extremely innovative for its time, and implemented things that to this day are still not implemented into games very well. It pioneered dynamically lighted terrain that could be morphed in real-time with spells. If you cast volcano the ground would rip open and a huge volcano would form morphing and effecting everything around it. In addition water reflected the environment, there was distance fog, transparency, and even particle effects. <br />
<br />
The game was developed by Bullfrog Studio with none other than Peter Molyneux heading it, which is why it was so ahead of its time. The game even supports up to 8 person multiplayer matches.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:29:28</pubDate>		</item>		<item>			<title>Resident Evil 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvil2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0d548aa7403fd8235c44d762b072bfd_sq.jpg" title="Resident Evil 2 Image" /> Two months and one day after the events in the original Resident Evil. Zombies have now made their way across Raccoon City, as the T-virus has been released in the sewer system and been digested by rats, which then spread the virus to the city's population, animals as well as humans. As the outbreak begins, two figures make their way into Raccoon City: Leon S. Kennedy, a rookie police officer on his first day, and Claire Redfield, a college student looking for her brother, Chris, of the S.T.A.R.S. unit. Leon and Claire quickly find themselves fighting for their lives against massive hordes of zombies in the search for a way out of city. But there is a creature much more powerful than a normal Zombie lurking in the shadows.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:10:38</pubDate>		</item>		<item>			<title>Ape Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/apeescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abe95389f896949b7fe4cb09370527a8_sq.jpg" title="Ape Escape Image" /> Ape Escape was the first game on Playstation to use both control sticks at the same time to move and attack.<br />
In this 3D anime-style adventure, the un-named Professor has created a machine called the Peak Point Helmet, which increases the wearer's knowledge when worn. Unfortunately, he still needs to work some glitches out and a monkey called Specter has got hold of the prototype. Immediately deciding Earth would be a much nicer place if monkeys were the dominant species, with his army of helmet-clad chimps he hijacks the Professor's new time machine and begins to wreak havoc across time. Fortunately, the Professor's young friends Spike and Buzz are also sucked into the time vortex. Armed with a constant supply of gadgets at his disposal Spike now has to fight his way home, capturing monkeys as he goes, deal with a brainwashed Buzz and ultimately catch the now hyper-intelligent Specter with help from the Professor and his granddaughter.<br />
As well as the main adventure there are also 3 mini-games to be unlocked including racing and boxing. The control sticks are used to move Spike around and operate his many gadgets and whatever useful devices he can get his hands on. The adventure sends Spike from the prehistoric era to the present day with over 100 monkeys to catch. Ape Escape proved to be so popular that it has spawned 2 sequels, 3 spin-offs (the Ape Academy series and the up-and coming racing game) a remake on PSP and even a brief cameo in the Metal Gear Solid series.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:48:40</pubDate>		</item>		<item>			<title>Descent II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Descent2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8b8820fdb1f11a391207428b85032c3_sq.jpg" title="Descent II Image" /> <strong>Developed By:</strong> Interplay, Parallax Software <br />
<strong>Genre:</strong> Action <br />
<strong>Release Date:</strong> Feb 29, 1996 <br />
<strong>Players:</strong> 1-8<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 03:29:43</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>Driver 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Driver2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/36071fbfe3a7b481429c73d8fa4f8d24_sq.jpg" title="Driver 2 Image" /> America's coolest undercover cop and the crime worlds fastest getaway driver is back on the streets in Driver 2, follow up to the hugely successful Playstation game Driver. Like it's predecessor Driver 2 is an adrenalin fueled, high speed car chase through the streets of 4 cities, where you, as Tanner, infiltrate the criminal underworld, using your driving skills as well as your cunning to disrupt their plans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:12:31</pubDate>		</item>		<item>			<title>Megaman Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanlegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e0a23d0d29e0e272529fc55f9a6d7ef3_sq.jpg" title="Megaman Legends Image" /> Megaman's first move into 3D, Megaman Legends, or Rockman Dash in its native Japan was a unusual spin on the franchise turning it from a side-scrolling fast-paced shooter to an RPG-esque almost cartoon-like adventure.<br />
Believed by fans to be set several centuries after the Megaman X series, Megaman Legends is set in 'a world covered by endless water.' In this world people must make a living on the tiny patches of land remaining above the sea, relying on Quantum Refractors to power their machines. These Refractors are located in ancient ruins underground and out at sea and tracked down by explorers called Diggers and their Spotters. One day after a successful dig, 14 year-old Digger Megaman Volnutt, his friend Roll, her grandfather Barrel Caskett and Megaman's robot monkey Data (don't ask, it's complicated) crash their ship, the Flutter, on a small island called Kattelox and soon have to contend with a band of sky pirates called the Bonne Brothers, Reaverbots (guardians of the ruins) activating of their own accord and the prophecy of a great disaster seeming to be coming to fruition. Now Megaman's left to deal with all thse problems, with help from his 'family' and the islanders and learn about his own mysterious past.<br />
As always, Megaman is equipped with his Mega Buster, which can be upgraded with the many upgrades scattered around the island and he can also use a variety of special weapons, such as a mine-laying device, a giant cannon, and a drill just to name a few. These weapons aren't found whole however. Several items must be found first so Roll can put them together. The same process goes for upgrades for Megaman himself. For example, to get the Zetsaber, Megaman must first find a Broken Sword and Pen Light in the ruins or scattered around the island.<br />
It looks a bit dated now, and some of the voice acting is pretty terrible but the story is enjoyable enough and the game is solid enough to have stood the test of time.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:43:29</pubDate>		</item>	</channel></rss>