<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Secret of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb604ad73b15e612676623bb138122f_sq.jpg" title="The Secret of Monkey Island Image" /> <div class="user_quote"><blockquote class="user_quote">I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this. &quot;Three small trials and you're a pirate like us.&quot; Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:24:31</pubDate>		</item>		<item>			<title>NiGHTS into Dreams</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NiGHTSintoDreams/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aedb68fbe9c6698d548cc035f7c6f8e3_sq.jpg" title="NiGHTS into Dreams Image" /> NiGHTS into Dreams is a cross between a three-dimensional platform game, a racing game and a circus event. It combines a vivid sense of flying with the sensory assault of lucid dreaming and a constantly evolving soundtrack to create a piece of interactive audiovisual art.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 04:53:55</pubDate>		</item>		<item>			<title>Tetris (GB)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c15c9059bc624a10083bfe9d6fea0595_sq.jpg" title="Tetris (GB) Image" /> Tetris, tetris, tetris. Nothing beats the original good ol' Nintendo Gameboy Tetris!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 02:41:14</pubDate>		</item>		<item>			<title>Monkey Island 2: LeChuck's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyisland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a82ad2b44332897202caaa1ca72c8bb2_sq.jpg" title="Monkey Island 2: LeChuck's Revenge Image" /> <div class="user_quote"><blockquote class="user_quote">I thought I'd killed the Ghost Pirate LeChuck for good. Wrong. How many times can that bloated old fool die? Other pirates tell me there's no escape. &quot;When LeChuck wants you dead, you're dead&quot;, they say. Legend has it that the treasure of Big Whoop holds the key to great power... I must find it before LeChuck finds me.</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:45:44</pubDate>		</item>		<item>			<title>Lands of Lore: The Throne of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/landsoflore1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49cd9251d8b199531094ab10cfaee424_sq.jpg" title="Lands of Lore: The Throne of Chaos Image" /> Developed by classic developer house Westwood Studios, Lands of Lore is a role playing game (RPG) that was originally released for the PC back in 1994! Since then it has won numerous awards and received much acclaim. At the time, it was one of the biggest and most detailed games available. It took full advantage of the new CD-ROM format with full voice digitization including voicing done by Patrick Stewart portraying King Richard. <br />
          <br />
The game interface is superbly done, by far the easiest and smoothest I have ever played. Many RPGs tend to have complicated interfaces that take hours of learning to master. But not here, simply click on the sword or magic symbol to use it. Other features include a compass, and a very nice auto-mapper which is a necessity in such a huge world. <br />
<br />
Unlike some RPGs, Lands of Lore places more emphasis on adventure and less on the complexities of character and party selection. This allows you to be able to get into the game quickly without squabbling over the unnecessary details in some games, like the color of your pants.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 02:06:11</pubDate>		</item>		<item>			<title>Chrono Trigger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chronotrigger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c1698c2cffa5174c0c0aa5d0df936da_sq.jpg" title="Chrono Trigger Image" /> The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Crono, is transported into the past and ends up altering the course of history, and with it the future as well. <br />
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The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy III.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:26:30</pubDate>		</item>		<item>			<title>Final Fantasy 3 Snes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/62968bbd50c9fb25d86ec4637e2a3e7f_sq.jpg" title="Final Fantasy 3 Snes Image" /> This is another addition to the treasured Final Fantasy RPG series from Square. Released in the US as Final Fantasy III, this SNES title is actually the sixth FF game -- the previous Japanese titles did not make it across the sea, and to keep continuity on the series, the game was renamed to part 3. Whatever you call it, however, this is one of the most engrossing RPGs of its era, Final Fantasy III stands up well to the test of time and still intrigues RPG fans to this day. Known for its intriguing storylines, the Final Fantasy series has always been filled with imaginative plots and twisting storylines. In Final Fantasy III, magical beings called The Espers return from centuries past to destroy the rational and mechanized new world.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:15</pubDate>		</item>		<item>			<title>The Legend of Zelda: Ocarina of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ocarinaoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9eb869cee5b9b9bf683eeb1a0ee893ce_sq.jpg" title="The Legend of Zelda: Ocarina of Time Image" /> After a nightmare involving a certain young princess and the evil thief Ganondorf, series hero Link wakes up in his home village tucked away behind the mysterious Lost Woods. The only Kokiri without a fairy, Link soon meets up with his new traveling companion, the winged Navi, and sets out on the adventure of his life. The quest, which inevitably turns into a rescue mission for Princess Zelda, leads players through dark dungeons, picturesque villages, into the heart of a volcano, to the bottom of a lake, through a haunted desert, deep into a magical forest, into a giant tree, the belly of a beast, and even through time.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 10:02:58</pubDate>		</item>		<item>			<title>The Legend of Zelda: A Link to the Past</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zeldalink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d633f46d313aa1aa084e8cf4618befa_sq.gif" title="The Legend of Zelda: A Link to the Past Image" /> Arguably the finest example of two dimensional gaming goodness, the Legend of Zelda: A Link to the Past is the true inspiration behind the masterpieces that are Ocarina of Time, and Twilight Princess.  The fine soundtrack is but one of the seminal areas of inspiration;in fact, a majority of the most prominent Zelda themes -such as Zelda's Lullaby and Kakariko Village tunes; even the name entry music-were directly lifted from A link to the past's musical score.<br />
<br />
Between the environmentally based dungeons, two distinct realms, hookshot and punt-able chickens, it's clear to see that the original Legend of Zelda merely provided the canvas and a rough sketch of the series whereas A Link to the Past served as a the charcoal and oil paints.  <br />
<br />
Yes A link to the Past is truly a Bob Ross inspired happy little tree in the corner of the masterwork that is the Legend of Zelda series.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 11:36:44</pubDate>		</item>		<item>			<title>Super Smash Bros Brawl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SmashBrosBrawl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/994d914d785c37e0e0187456f59f8232_sq.jpg" title="Super Smash Bros Brawl Image" /> Duke it out with your favorite Nintendo characters in Super Smash Bros. for the Wii.<br />
Super Smash Bros Brawl is the brother of the 2 other Smash Bros games: Melee and N64.<br />
It will have all new charachters including: Pit, Meta Knight, Snake, Wario and, Zero Suit Samus. <br />
It will have all new graphics, and it will be very 3D. The stages will definitelly look more 3D in this one, I  tell you that.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 08:45:20</pubDate>		</item>		<item>			<title>Mario Kart Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariokartsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2648b242ceb3a2065317142b98aaaafc_sq.gif" title="Mario Kart Source Image" /> Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:18:38</pubDate>		</item>		<item>			<title>System Shock 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac8d173174129571c5ae675d6f46e0e1_sq.jpg" title="System Shock 2 Image" /> A dark and moody cyberpunk RPG that brings back to life SHODAN one of the best realized arch-nemesis in computer gaming.<br />
<br />
This time around it is a ship - not a station that has been taken over.<br />
<br />
Story telling elements such as voice mail as 'ghost' residue are used to great effect. You can see similar mechanisms being used in F.E.A.R and others.<br />
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Uses a modified Thief engine so there is a significant focus on 'sneak'- although the game can be player through in multiple ways.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 06:56:49</pubDate>		</item>		<item>			<title>The Legend of Zelda: Twilight Princess</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twilightprincess/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43c74f718259fa5f9ebd8f0f1621d569_sq.jpg" title="The Legend of Zelda: Twilight Princess Image" /> When an evil darkness enshrouds the land of Hyrule, an ignorant young Ordonian farm boy named Link must awaken the hero within. When Link and his companions are attacked by a band of Moblins, Link is sucked into the Twilight Realm where he is transformed into a wolf. Link must scour the land in search of his friends and an answer for the ill-fated nation. With the aid of his trusty sword and shield, and a mysterious creature named Midna, only Link has the courage to save Hyrule from the twilight.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:30:09</pubDate>		</item>		<item>			<title>Garry's Mod</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/garrysmod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb003d9a1a38b8a36450139f2e940e34_sq.png" title="Garry's Mod Image" /> <h1>What is it?</h1>
<br />
Garry's Mod is a <strong>sandbox mod</strong> for the <strong>Source</strong> Engine. Unlike normal games there <strong>aren't any predefined aims or goals</strong>. Players are given tools and are left to entertain themselves.<br />
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The player is in a world where objects can be created and destroyed on demand. Where people can be created and destroyed with the click of a mouse. A world made for him. A world he made.<br />
<br />
<br />
<h1>So what do you do?</h1>
<br />
There are a lot of things you can do with Garry's Mod, but here's a few of the more common uses.<br />
<br />
<br />
<h1>Construction</h1>
<br />
Garry's Mod provides tools to constrain objects together in various ways. Using these tools the player can <strong>create working contraptions</strong>.<br />
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The simplest example is a <strong>car</strong>. The player spawns an object to be used for the car's body then adds wheels by firing the <strong>tool gun</strong>at the object. Wheels are then <strong>controllable</strong> using the numpad on your keyboard.<br />
<br />
You don't have to make moving contraptions though - want to <strong>build a fort out of wooden crates</strong> then <strong>set it on fire?</strong> Go for it! Want to <strong>build a house using fridges</strong> for the walls and mattresses for the ceiling then <strong>drive a jeep into it</strong> all? Go for it!<br />
<br />
<br />
<h1>Posing and Comics</h1>
<br />
One of the universal appeals of Garry's Mod has been the ability to place and pose ragdolls. This allows you to <strong>create your own comic books</strong> and share them online. One major comic spawned from this is <a href="http://www.hlcomic.com/" target="_blank" rel="nofollow">HLComic</a> - the story of Gordon Frohman's journey in City 17.<br />
<br />
Garry's Mod gives you the ability to place ragdolls, manipulate their facial expressions and aim their eyes.<br />
<br />
<br />
<h1>Gamemodes</h1>
<br />
Garry's Mod gives the ability to program your own gamemodes (Don't worry - you don't need to be a programmer to play them). This allows the community to make new, often wacky, gamemodes such as melon racing, build to the top and so on.<br />
<br />
It's often worth taking a look in the server list to see if any of the games prick your attention - there's often something weird there to try out.<br />
<br />
<br />
<h1>User Created Content</h1>
<br />
Garry's Mod benefits greatly from a thriving community which is constantly churning out new ideas, maps, models, gamemodes, weapons, Lua scripts and skins.<br />
<br />
<small>Taken from <a href="http://www.garrysmod.com/about/" target="_blank" rel="nofollow">http://www.garrysmod.com/about/</a></small><div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 09:22:54</pubDate>		</item>		<item>			<title>Ico</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ico/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7e35b5d8757aeb1e7af1cdce0dc84ad_sq.jpg" title="Ico Image" /> The player of the game takes on the role of Ico, a young boy born with a pair of horns, who must escort a princess named Yorda safely out of a castle without her being captured by the shadowy figures that prowl the castle or being killed by the castle's numerous environmental hazards. Despite selling only 650,000 copies worldwide, Ico received strong reviews, and has become a cult hit among video game enthusiasts.<br />
<br />
Ico is noted for its highly individual artistic style. Key factors contributing to the game's absorbing atmosphere include the absence of any HUD; a bleak and washed-out use of color; low key use of in-game music, played only in selected scenes of the game; and atmospheric, ambient sound effects in the background. It makes effective use of minimal dialogue and story to forge strong emotional connections with the characters and environments in the game. It includes action, adventure and puzzle elements. The game also has a notable fictional language which has been theorized to be backwards Japanese.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:19:24</pubDate>		</item>		<item>			<title>Unreal Tournament 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Unreal3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44f65215f612f44132da44cae4bced0e_sq.jpg" title="Unreal Tournament 3 Image" /> The Necris invasion has begun, and your clan was one of the first to be slaughtered. Head to the front lines and join this Epic battle to defend humanity while taking your revenge. Unreal Tournament 3 marks the return of the premiere tournament-style first-person shooter. Unreal Tournament 3 unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense and hyper-real battles with other human players online or against incredibly realistic Unreal artificial intelligence. Over two dozen weapons and vehicles have been upgraded and enhanced for maximum killing potential. Take on all comers in a variety of game modes including Deathmatch, Team Deathmatch, Capture the Flag, an all-new Warfare mode and more.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:08:55</pubDate>		</item>		<item>			<title>Immortal Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/immortaldefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/873b42febd6e7a0d5410ef92f4eda0b8_sq.png" title="Immortal Defense Image" /> Immortal Defense is a fresh take on the tower defense genre. In the course of your adventure, you'll face twenty-six different enemy types, including challenging bosses. You'll come to know the use of eleven different &quot;Points&quot;, each with its own personality and style of defense. You'll go through one hundred stages of challenging gameplay--including secret stages for the most advanced path defenders.<br />
<br />
You'll experience an interesting combination of procedural and pixel-art, an original soundtrack, and you'll explore a story about love, duty, and the consequences of immortality. With six to ten hours of gameplay, this game won't be something you play and then forget about.<br />
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What would you be willing to defend for all eternity?<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 11:53:55</pubDate>		</item>		<item>			<title>Audition Online Dance Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Audition/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8746ac8c052cc36716a6e8f3f6ef06eb_sq.jpg" title="Audition Online Dance Battle Image" /> Audition Online, also known as Dancing Paradise in Japan, is a downloadable Multiplayer Online Casual Game produced by T3 Entertainment.  Audition Online is free to play, using the popular Virtual Asset Sales (VAS) model (as officially called) or a cash shop system that allows users to use real money to purchase ingame clothes, accessories, etc. to dress up their avatars. The game is similar to Bust A Groove, but takes a different approach, besides the fact that it is a multiplayer online casual game.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 07:22:38</pubDate>		</item>		<item>			<title>Guitar Hero 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GuitarHero2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e724ba80a13847e4db89928e53d7425f_sq.jpg" title="Guitar Hero 2 Image" /> RedOctane's follow-up to the critically acclaimed rhythm game. Guitar Hero II features a brand-new and expanded track list, more venues and new play modes, and aims to rock longer and harder than its predecessor. RedOctane has once again teamed up with veteran music game developer Harmonix for the sequel, and is using famed recording studio WaveGroup for its music production, who also recorded the covers for the licensed tracks in the original Guitar Hero. The game's all-important track list encompasses all forms of rock and metal music including classic rock, &quot;hair metal&quot;, heavy metal, modern rock and alternative rock. In total, Guitar Hero II features more than 55 songs. New modes include a multiplayer co-op mode where players can play not only the lead guitar track, but rhythm or bass as well, allowing players to take on two different sections of the song simultaneously. Supports the Guitar Hero SG controller.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 12:16:44</pubDate>		</item>		<item>			<title>Okami</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/okami/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70dfd79152d1e385ce3f1dcd44fbec4e_sq.jpg" title="Okami Image" /> &quot;Okami is based on the Japanese legend of the sun god, Amaterasu, whom you control throughout the game in the form of a white wolf. A truly epic journey awaits this wolf, who wields divine power quite literally as an artist wields a brush. Despite its unusual premise and other unique qualities, Okami is in many ways a textbook action adventure game. It takes its cues from the Legend of Zelda series in particular and achieves similarly outstanding results. Much like in those games, in Okami you'll traverse a vast countryside filled with intrigue, meet a variety of interesting characters, delve into dungeons chock-full of various traps and fearsome-looking creatures, and become more and more powerful as you go. All the while, Okami's stunning good looks give it the appearance of a cross between a cartoon and a traditional Japanese ink-and-watercolor painting, and perhaps best of all, the game keeps going and going for much longer than most other games like it.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 12:46:08</pubDate>		</item>		<item>			<title>Day of the Tentacle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ecbfd0a0abfe840524d92100cab2fe1_sq.jpg" title="Day of the Tentacle Image" /> One day, Purple Tentacle and Green Tentacle are out for a walk when Purple Tentacle decides to drink toxic waste.  The waste causes him to grow arms, become evil, and eventually take over the world.  It is up to Bernard, Hoagie, and Laverne to travel back in time and turn off the Sludge'o'Matic before Purple Tentacle can drink the ooze and become evil.  Because Dr. Fred used an imitation diamond in his time machine, it breaks and sends Hoagie 200 years in the past and Laverne 200 years in the future.  You must get everyone back to the present and save the world!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:03:10</pubDate>		</item>		<item>			<title>Shadow of the Colossus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/colossus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed943944c5a11b5f166dd7bb9ac9beec_sq.jpg" title="Shadow of the Colossus Image" /> Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one.<br />
<br />
Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 10:58:36</pubDate>		</item>		<item>			<title>Spore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07ee0cbea78256518777d1ce8a7f9cab_sq.jpg" title="Spore Image" /> Spore is a computer and video game under development by Maxis, and designed by Will Wright. It simulates the complete history and future of life according the evolution theory. Its concept, scope, and development philosophy (broad use of procedural generation) has drawn wide attention.<br />
<br />
Spore is, at first glance, a &quot;teleological evolution&quot; game or god game: the player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal, until the species becomes intelligent. At this point the player begins molding and guiding this species' society, progressing towards a spacefaring civilization. Spore's main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness. Wright said &quot;I didn't want to make players feel like Luke Skywalker or Frodo Baggins. I wanted them to be like George Lucas or J.R.R. Tolkien.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 09:31:04</pubDate>		</item>		<item>			<title>Team Fortress 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5878b9145bbedfd0c29b2587646e7110_sq.jpg" title="Team Fortress 2 Image" /> If you're ready for the challenge of true team-based online action, you'll find it in Team Fortress 2. With TF 2, you'll go into battle as part of a cohesive squad of fellow warriors all bent on the same goal - whether it's storming a beach, demolishing a bridge or escorting a VIP to safety. And you'll do it knowing your teammates are watching your back as carefully as you're watching theirs. Begin by assuming one of twelve roles, each with unique strengths and weaknesses. If you're looking for a straight-up fight, you'll choose Marine or Commando. Prefer the shadows? You'll make a cunning Spy or Sniper. Medics and Engineers support their teammates through bravery and ingenuity. Focus the raw force of your team's talents through communication and strategizing. <br />
<br />
Team Fortress 2 and Portal are included with all retail and Steam versions of Episode Two for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:22:16</pubDate>		</item>		<item>			<title>The World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheWorld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8af83e60f3d2d2cae30fd5b722d3c556_sq.jpg" title="The World Image" /> The World MORPG is a Multiplayer Online Roleplaying Game inspired by the popular .hack series.<br />
<br />
It shifts between a classic top-down view for exploration and a 2D-sidescrolling action mode similar to that of the &quot;Tales of&quot; series when in combat.<br />
<br />
It is currently under development.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 12:31:25</pubDate>		</item>		<item>			<title>Tetris Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrisattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e0177c3599021fef79e8a1bbc83bb8f_sq.jpg" title="Tetris Attack Image" /> What's better than Tetris? Depending on whom you talk to, its distant cousin Tetris Attack (and N64-released Pok&Atilde;&copy;mon Puzzle League) might be even more satisfying and addictive. Nintendo designers took what was already a sure-win formula and embellished it to cater to a more-demanding, evolved gamer. Tetris Attack presets colored square blocks in a well and has players swapping them into vertical or horizontal lines. Match three or more and they vanish. Seemingly simple, it is actually one of the most complex puzzlers due to the potential resulting combinations and chains. Played alone or with others, it's extremely addictive. Don't say we didn't warn you.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:15:12</pubDate>		</item>		<item>			<title>Final Fantasy VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasy6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/932039287440734073e704d185338a09_sq.jpg" title="Final Fantasy VI Image" /> Final Fantasy VI was a landmark title in the series, and set the tone for many later console RPGs, both of the Final Fantasy line and elsewhere.  Released originally as Final Fantasy III in the U.S., the game has been re-released under its original title for the Playstation.  A GBA re-release is scheduled for early 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:46:38</pubDate>		</item>		<item>			<title>Resident Evil 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/re4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e65d5024bdc9f11b526def38faa6c218_sq.jpg" title="Resident Evil 4 Image" /> Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:29:26</pubDate>		</item>		<item>			<title>Castlevania: Symphony of the Night</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sotn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d8ea083a2e3ea1c8d364f82bd930d70_sq.jpg" title="Castlevania: Symphony of the Night Image" /> The classic Castlevania series returns in top form on your PlayStation and Sega Saturn. Richter Belmont banished Count Dracula five years ago, but has now mysteriously vanished, and Castlevania once again looms on the horizon. Alucard, the son of Dracula, has been awakened from what was meant to be his eternal slumber by the appearance of Castlevania, and now must find out why Castlevania has returned and set things right.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Quite possibly the best 2D action side scroller ever.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:01:32</pubDate>		</item>		<item>			<title>The Curse of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/curseofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a74a21b0df3943f4c52f480c3fe1b27_sq.gif" title="The Curse of Monkey Island Image" /> The third game in the Monkey Island saga. After giving Elaine a cursed engagement ring, Guybrush must find a way to break the curse that turned her into solid gold. Hilarious antics ensue.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:46:57</pubDate>		</item>		<item>			<title>Guitar Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GuitarHero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2509e8510d3e8d10837d4217c492503c_sq.jpg" title="Guitar Hero Image" /> Published by RedOctane, Guitar Hero from the makers of Karaoke Revolution uses a plastic guitar peripheral so that gamers can show their skills at crunching power chords and nailing a tough solo. The guitar features five buttons on the fretboard and a plastic button that can be tapped up or down where the strings would be strummed. Playing the songs here is simply a matter of holding down the right fret buttons and tapping the strum button in time with the music. This is all done along with the commands that scroll down the screen in an interface that's very similar to that seen in Frequency or Amplitude. Gameplay is simple: there are five lines on the screen for the five different buttons. Markers scroll down the lines and as they hit the bottom of the screen the corresponding &quot;notes&quot; need to be hit. The game features multiple skill levels and about 30 songs.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 12:21:48</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War Dark Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwardarkcrusade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/505e1e079feba92f877d94a542a2ea5f_sq.jpg" title="Warhammer 40,000: Dawn of War Dark Crusade Image" /> <em>From the Developer's web site:</em><br />
<br />
Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:20:40</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Company of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3c4a10cb097466a1fb1b57c19c51a6_sq.jpg" title="Company of Heroes Image" /> This RTS is set in WWII in the fight between the Axis and Allied forces. It is one of the most advanced RTS's to date, with a highly detailed, fully destructable world, and its own physics engine, and complete camera control, players of this game can feel involved like never before. The level of realism in the game means that unlike most other RTS's, the tactical use of your units is more important than simply outnumbering the enemy.<br />
<br />
The campaign mode follows the allies following the assault at Normandy. The missions are nicely varied in objectives and game style, with badges to collect as bonusses at each level.<br />
<br />
Online, you can play both tournament style and casually, with a max of 4v4. The maps are varied nicely, meaning players need to adapt their style of play to each one. Each map can be played as either annihilation, where the objective is the destroy the enemy, or as victory point, where players can also win by holding points for a length of time.<br />
<br />
The online section of the game also includes a community with news updates, chatrooms and a buddies system.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 07:09:59</pubDate>		</item>		<item>			<title>Starcraft: Brood War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scbw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86c6425950789bcb068df82878eced0b_sq.jpg" title="Starcraft: Brood War Image" /> StarCraft: Brood War is an expansion pack released in 1998 for StarCraft &acirc;&euro;&rdquo; an award winning real-time strategy computer game. It was co-developed by Saffire and Blizzard Entertainment.<br />
<br />
The expansion pack introduced new campaigns and two additional units for each race, new tech advancements, new map tilesets, and new music. The campaigns continue the story from where the original StarCraft left off: the Overmind had been destroyed with the sacrifice of Tassadar, the Protoss homeworld of Aiur had been left desolate and rampaged by the Zerg, and Kerrigan was now left alone in her new Zerg form. Full details are in the Brood War introduction.<br />
<br />
The first of the new campaigns involves the Protoss, (or rather, the Dark Templars), and mostly takes place on their homeworld of Shakuras. The second campaign features the newly arrived armies of the United Earth Directorate (UED) commanded by Admiral DuGalle, and the last campaign (Zerg) has Kerrigan as the protagonist.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:18:51</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
<br />
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>		<item>			<title>Fallout 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Fallout2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9a077a2e58041e93c9fee7d80e0eb5e_sq.gif" title="Fallout 2 Image" /> The sequel to the greatest rpg of all time (I think so anyway)  This one packs even more humor and gratuitous violence than ever before.  <br />
<br />
You play as an ancestor to the vault dweller after he founded a tiny village.  You must go on a quest to find a G.E.C.K or Garden of Eden Creation Kit.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Nov 2006 07:52:41</pubDate>		</item>		<item>			<title>Portal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/portal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/264146779f2d6eb9ff8be32fc5d1f4b5_sq.png" title="Portal Image" /> Portal is a first-person puzzle game currently under development which will be bundled with Half-life 2: Episode 2. <br />
<br />
The game revolves around the so called &quot;Aperture Science Handheld Portal Device&quot; a device that can create portals on almost any surface, allowing instant travel and a visual and physical connection between any two different locations in 3D space. <br />
<br />
The game is directly based on <a href="/game/narbaculardrop" class="game_link">Narbacular Drop</a> (and is developed by the same team).<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 05:41:58</pubDate>		</item>		<item>			<title>Catan</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Catan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c2890ed2847863308e984575e2a613a_sq.jpg" title="Catan Image" /> Catan is based off of a best-selling board game from Germany where players gather and trade resources in order to build settlements and expand their control over the land of Catan.   The board is constructed of hexagonal tiles which are randomly placed in a large hexagon surrounded by water.  Numbers are then placed on the hexagonal land tiles.  Players take turns rolling dice which decide which land tiles produce resources that turn.  Any player with a settlement or city adjacent to the tiles which number has been rolled will recieve resources which they can use to expand their colony.  Distributed over XBox Live, Catan bares a 10 dollar price tag.<div style="clear:both;"></div> ]]></description>			<pubDate>06 May 2007 09:21:35</pubDate>		</item>		<item>			<title>Descent: Freespace - The Great War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DescentFreespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9334fd558c8c993f0ff57bc069d91739_sq.jpg" title="Descent: Freespace - The Great War Image" /> As a pilot in the Gallactic Terran Alliance (GTA), you've known the Vasudans as the enemy for a long time. But things are about to change... An unknown menace, with technology beyond both ours and Vasudans, are destroying both sides... And now... Old enemies must unite to fight this common enemy, and the dissenters and traitors on both sides...<br />
<br />
Descent: Freespace is a new chapter in space dogfight sims. The graphics are bigger, better, with more weapons and missiles/bombs. The capships in this game are truly HUGE (kilometers long, compared to your puny fighter). It also has true online multiplayer that puts it heads and shoulders above the rest. Take fighters and bombers on attack, recon, escort, and sweep missions against enemy capships and fighters/bombers. Defend your own capships and other assets... Your rating and performance is noted after every mission, with suggestions (if applicable). You can call in reinforcements (if available), and your wingmen actually do fight intelligently, as there can be dozens of fighters flying about.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 02:20:18</pubDate>		</item>		<item>			<title>Gabriel Knight: Sins of the Fathers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gabrielknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/330c1ad6329a703b44e85b39bdef8297_sq.gif" title="Gabriel Knight: Sins of the Fathers Image" /> This game follows the adventures of Gabriel Knight as he is drawn into the investigation of a series of murders.  Set in New Orleans this game has a rich story filled with voodoo and suspense.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:03:17</pubDate>		</item>		<item>			<title>Fruit Persuit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fruitpersuit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f64a65187f104db4073ca86280d7301_sq.png" title="Fruit Persuit Image" /> This is the name of the game I plan to make soon. The game is basically Formula 1, but you're racing giant fruit.<br />
<br />
I am going to try and model the vehicles in a fashion that makes it look like someone has just grabbed a fruit, and pushed a large rocket into the back of it. There will be a selection of different vehicles from the Banana Boat (See Gallery) to the Pineapple Car. I may also add an AppleChopper (Helicopter) and a Watermelon Hovercraft (I need a catchy name). The Fruitjuice (See Gallery) will provide a speed boost to overtake your competition.<br />
<br />
I think that in order for me to sell this, it will have to be done VERY well, which is why I will be joint-working on this with good friend Alex Moffat. Thats about all I have on the game right now, I don't want to spoil the surprises, after all!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 12:37:39</pubDate>		</item>		<item>			<title>Dylo's Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dylosadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42bb232f5852b4f3860b89935dbb1e83_sq.jpg" title="Dylo's Adventure Image" /> &quot;Help Dylo to save the world! The future of life on Earth as we know is in danger!&quot;<br />
<br />
A game suitable for all ages, fun and challenging for both hardcore and casual players.<br />
<br />
Dylo is a cool dino who gets involved into the risky adventure of saving his prehistoric homeland from outer space invaders. Help him to take down the evil martians and their twisted plans!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:01:05</pubDate>		</item>		<item>			<title>Happy Feet - Mobile</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/happyfeetmobile/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db8b2cbe6e9e898f762ec740e11a89b1_sq.jpg" title="Happy Feet - Mobile Image" /> Join Mumble on his epic quest across Antarctica in Warner Bros' Happy Feet! Inspired by the dancing and adventure elements of the film, Happy Feet combines classic platformer gameplay filled with jumping, sliding and Rhythm-Action dance sequences to create a unique, quick and fresh game. With Mumbles&acirc;&euro;&trade; natural agility and an uncanny ability to dance up a storm, Mumble will need to cross perilous icy landscapes and use his slick belly sliding moves to slip and slide across each level, shooting across glacial landscapes and launching into the air like a torpedo! Dance your heart out against many crazy boss encounters including hungry Leopard Seals and Skua's, prying zoo goers or even try to dance your way into Gloria's heart! Happy Feet for mobile has it all!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:03:57</pubDate>		</item>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
<br />
Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
<br />
This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
<br />
It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
<br />
A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>Super Mario World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermarioworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0c3ec952baab8c37766c097ef178b7d_sq.jpg" title="Super Mario World Image" /> Super Mario World is most likely the best 2D adaptation of the Mario universe. Player's will guide Mario across the world map, unlocking secrets, and fighting the evil koopalings to defeat Bowser. Along the way, Mario will be aided by a variety of special power ups like the Cape and colored Yoshi's. This is an incredibly deep and enjoyable game that almost anyone can get into.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 10:31:41</pubDate>		</item>		<item>			<title>Katamari Damacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/katamaridamacy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/956dbefe5764b5ac5ae711ab9c650439_sq.jpg" title="Katamari Damacy Image" /> With a formula that's simple but addictive, Katamari Damacy has earned a massive following for its quirky and innovative gameplay.  You are a tiny prince charged with the task of rebuilding the majority of the solar system, which was recently destroyed by the King of All Cosmos while apparently on a drunken rampage.  To accomplish this goal, you must gather enough material on Earth to replace each celestial body in turn.  And the best way to gather material is by rolling it up, of course, in a wondrous ball called a &quot;katamari&quot; that happens to adhere to any object smaller than it.<br />
<br />
Katamari Damacy runs through a series of time-constrained levels in which you must increase the size of your katamari to a predetermined diameter by rolling up as much as possible, as quickly as possible.  Since you can only roll up objects smaller than yourself, the challenge comes in finding progressively larger items to roll up--but that are not <span style="font-style: italic;">too</span> large.  Katamari roll control is simple and done using only the analog sticks.  The scale of the katamari varies immensely, and so do the areas of the world available to explore in parallel.  You may find yourself picking thumbtacks up off the floor, only to later be ripping the very house off its foundation.<br />
<br />
In addition to its unique gameplay, the quirky humor and stylized graphics lend themselves nicely towards Katamari Damacy's distinctive flavor.  The King of All Cosmos serves the role of jovial narrator as he guides the prince through the game, but is a strict and demanding father, and will quickly turn on you should you fail a level.  All the while he refers to himself using the &quot;royal we,&quot; and speaks with a record-scratching sound effect.  The game world itself features intentionally blocky and Lego-esque graphics, and is filled with a variety of whacky denizens who may attack your katamari or run from it, screaming for their lives.  With a style as original as any, Katamari Damacy has rolled up the favor of gamers everywhere.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 01:59:50</pubDate>		</item>		<item>			<title>Mega Man X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e769f211e3b801abec07091d0a9b4189_sq.gif" title="Mega Man X Image" /> Mega Man X, released in 1993 by Capcom, is the first game in the Mega Man X series. The first subseries of the popular Mega Man series, it was made primarily as a stepping stone between the NES and SNES incarnations of the original series. In Japan, it is titled Rock Man X. It was released on the SNES first, then ported to the PC in 1995. The game was remade in 2006 as Mega Man Maverick Hunter X (Irregular Hunter X in Japan), for the PlayStation Portable.<br />
<br />
The Mega Man series has always been an action game that focuses on &quot;run-and-gun&quot; gameplay. The player takes control of Mega Man X (&quot;X&quot; for short), a Maverick Hunter who seeks to stop Sigma's rebellion against humans. After an introductory stage, the player is presented with a stage selection screen that depicts eight Maverick boss characters.<br />
<br />
After the player selects a Maverick to battle, X is teleported into the Maverick's base of operations. The player must dodge obstacles, destroy enemies and other hazards, and keep their life bar as high as possible. Defeating a stage and its boss Maverick rewards X with the boss's weapon, which can be used in a rock-paper-scissors fashion to defeat other boss characters. This mechanic is carried over from the Mega Man Classic series; Capcom maintained the tradition throughout the new series, with a few twists. In the X series, completing a stage may affect the environment of other stages, possibly making them easier or more hazardous.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 02:12:59</pubDate>		</item>		<item>			<title>Slaves to Armok II: Dwarf Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dwarffortress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe7fe464f608ff8b5841932e60e07f8a_sq.png" title="Slaves to Armok II: Dwarf Fortress Image" /> <div class="user_quote"><blockquote class="user_quote">Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 09:05:39</pubDate>		</item>		<item>			<title>System Shock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7012f2f478065814416acc86cca4a06_sq.jpg" title="System Shock Image" /> System Shock is one of the classics: a science fiction horror game that set nerves on edge as the player -- a cybernetically-augmented hacker -- tries to rein in a rampant AI on Citadel Station. Constantly taunted and hunted by the AI SHODAN, the player must counter SHODAN's attempts to destroy human life on Earth.<br />
<br />
System Shock went on to receive critical acclaim and garnered awards in the adventure genre, despite its mediocre commercial performance. The game's legacy influences game development to this day.<br />
<br />
<strong>Developer:</strong> Looking Glass Studios<br />
<strong>Release: </strong> 1994<br />
<br />
<strong>Platform:</strong> PC, Macintosh<br />
<br />
<strong>Producer:</strong> Origin Systems<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:43:10</pubDate>		</item>	</channel></rss>