<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'puzzle, free' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/puzzle/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'puzzle, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'puzzle, free' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/puzzle/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Dizzy Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dizzyremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/53a61034f018ca5184a229d8919b1afb_sq.png" title="Dizzy Remake Image" /> &quot;Dizzy was exploring the haunted forest, looking for some berries, flowers and a piece of wood with which to make a club when he uncovered a mystifying stone slab. Brushing the dirt aside he was able to read (after a great deal of head scratching) the faint inscription 'The Avawiffovee Potion' Dizzy remembered his Eggfather had spoke of such a potion. 'It is the only way to rid our land of athletes foot, and it can also be used to destroy the Evil Wizard Zaks.' Dizzy trembled with fear as he recalled these words. Zaks brought fear to the village, he cast spells that turned people old, made men blind and caused it to rain every Sunday afternoon during Cricket. Dizzy was determined to put a stop to all this, he would be the hero of the yolkfolk. He read on... 'Fill a potion bottle with cooked Leprechauns wig, cloud silver lining, Vampire dux feather and some troll brew - cook the potion and throw it at Zaks to dissolve his reign.' He covered it up and quickly made ready to liberate the land of KATMANDU.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:00:05</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>Gemsweeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gemsweeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b636c962539dedc9ed22e67a41aecdb_sq.jpg" title="Gemsweeper Image" /> Embark on a thrilling puzzle expedition to restore an ancient Mayan temple city. Learn how to play with the convenient tutorial, then choose between the relaxing Quest Mode and the exciting Arcade Mode. Starting as an inexperienced expedition rookie, you set out to become a world-known treasure hunter.<br />
<br />
Gemsweeper offers never-ending fun for players of all ages. Solve over 200 unique puzzles on your way to gold, gems and treasure hunting glory!<br />
<br />
<br />
Gemsweeper features:<br />
<li class="user_li">Over 200 unique puzzles <br /></li><li class="user_li">30 treasure hunter ranks<br /></li><li class="user_li">Challenging Arcade and soothing Quest mode<br /></li><li class="user_li">Easy to grasp tutorial <br /></li><li class="user_li">Hours of mind-bending fun for all ages<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2007 05:36:27</pubDate>		</item>		<item>			<title>Shufl GBA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shuflgba/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d955b5734fc98a06fd3dc63202e6d7cc_sq.jpg" title="Shufl GBA Image" /> Fiendishly-difficult sliding-block GBA puzzler. Kiss your sanity goodbye.<br />
<br />
A version for the Nintendo DS is also being developed. Woo! Yay!<br />
<br />
Please note: This game is in Alpha testing, and therefore some levels are unsolvable. Suxs. Sorry about that. There'll be a skin designer and a level editor up shortly.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:33:52</pubDate>		</item>		<item>			<title>Teaminator: Brew Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brewisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e142c74528b599d1ddb11a8c4252f17a_sq.jpg" title="Teaminator: Brew Isles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 03:36:36</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Click Drag Type</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clickdragtype/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a94238864babb80a1a47eb0ffdb215c8_sq.jpg" title="Click Drag Type Image" /> Click, drag, and type your way through 10 mind bending puzzles.  Use trial and error to see if you can figure out what is going on, and eventually solve the puzzle.  You can play the puzzles in any order, and you are timed to see how long it takes you to finish them all.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 01:22:02</pubDate>		</item>		<item>			<title>Wetdike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WetDike/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb3186ac26a9732ed638252c7a5ae06_sq.jpg" title="Wetdike Image" /> A version of klondike / patience / solitaire . Sort the cards into piles in the top right hand corner of the screen. Try and get the highest score whilst doing so.<br />
<br />
Music player is hidden in the top right hand of the screen, move the mouse over it to bring it up. It is an XSPF based player that streams from www.projectopus.com<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 05:08:37</pubDate>		</item>		<item>			<title>Moves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d692c2c878e1268c2d0ef4286dbf61d2_sq.png" title="Moves Image" /> This is a very simple board game for 2 players (or 1 player versus the computer). Both players get 7 pawns and 1 king on a 8x8 board. The goal is to get your opponent's king or 6 of his pawns. Each turn, the player may select 1 stone and move it straight or in an L-bow. You cannot jump over stones, but you can step onto your opponent's stone to take it. The numbers on your stones indicate the number of tiles they can move in a turn. When the Mastermind option is selected, the stones change in value when you move it. Pawns can get numbers 1-4, while the king only gets 1 or 2. A challenging game!<br />
<br />
Setting the Mastermind option (to change the alue of your stones each move) will show numbers on the board so you will know the number you will get when you move a stone there.<br />
<br />
This games comes with 5 imaginary friends of fine-tuned artificial intelligence to play offline against your computer.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 04:47:13</pubDate>		</item>		<item>			<title>Piper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Piper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11b533ab722a690619294bc15a9b6a1f_sq.jpg" title="Piper Image" /> You must align the pipes so that the ball will travel to the pocket, based on the PipeDown game.<br />
<br />
This was entered into the TheGameCreators Puzzle competition and won.<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 01:27:29</pubDate>		</item>		<item>			<title>Turbulence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c228f5483f5b262d73e72cf75611a99c_sq.jpg" title="Turbulence Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 12:06:21</pubDate>		</item>		<item>			<title>Polychromatic Funk Monkey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PolychromaticFunkMonkey/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0cc724d13b3166eb3dca12b08741893_sq.jpg" title="Polychromatic Funk Monkey Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 05:47:55</pubDate>		</item>		<item>			<title>Narbacular Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/narbaculardrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b74df29fc7a0af6ab16253fb0d6bb9cf_sq.jpg" title="Narbacular Drop Image" /> In Narbacular Drop you explore a 3D dungeon and overcome obstacles using unique portal gameplay. Its non-violent, low-intensity, simple gameplay appeals to gamers of all ages and skill levels. The unique portal gameplay makes for a very fun and memorable game experience.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:33:36</pubDate>		</item>		<item>			<title>Wind and Water : Puzzle Battles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/windandwater/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55fcb7bf159182102b74d89f8ace5378_sq.jpg" title="Wind and Water : Puzzle Battles Image" /> Wind and Water: Puzzle battles for GP2X<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:44:55</pubDate>		</item>		<item>			<title>Alley Cat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alleycat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d626352efddd5f42c70853b5451d114c_sq.png" title="Alley Cat Image" /> Alley Cat is a game created in 1984 for the PC and Atari 800. In the game the player controls a cat trying to get the best things in life, such as mice and fish, while avoiding bad things like dogs and brooms.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:24:45</pubDate>		</item>		<item>			<title>Brainstorm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brainstormremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e8c0f27f0e8b40f3382caad5b4819c5_sq.gif" title="Brainstorm Image" /> Trap the ball in the safe zones by using 3 coloured lines.  The movement of the lines is controlled by clicking the cursor to a specific point on the play area.  This game was originally written for the ZX Spectrum by Pete Cooke for Firebird software.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:19:59</pubDate>		</item>		<item>			<title>Crayon Physics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crayonphysics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0321900dcf087b0e9cfe7d9d3246d520_sq.jpg" title="Crayon Physics Image" /> You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jul 2007 11:27:22</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title>White Chamber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitechamber/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22d36065dab5f2a4879c80ec272fef1f_sq.png" title="White Chamber Image" /> White Chamber is an interactive game that you escape from this room by finding, using, and combining items you find in this room.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 02:41:47</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>ColumnsX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/columnsx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d91f7cff3701c816b74d66e40eaabf9_sq.png" title="ColumnsX Image" /> This is a remake of the classic Genesis game, Columns.<br />
It's got the same core gameplay, for the most part, but also adds several new bells and whistles, such as a variety of special pieces, Big Gems, an online highscore list, and a brutal AI opponent.<br />
<br />
The characters are all members of the website <a href="http://www.64digits.com" target="_blank" rel="nofollow">64digits.</a><br />
(Any member of 64digits may also add awards they've unlocked ingame to their profiles on the site.)<br />
<br />
<strong>Controls:</strong><br />
Menu<br />
Arrow keys - Move selection<br />
Enter key - Ok<br />
<br />
Player 1<br />
Left / Right arrow keys - Move piece<br />
Up arrow key - Cycle piece<br />
Down arrow key - Drop piece<br />
Enter - Start<br />
<br />
Player 2<br />
A / D - Move piece<br />
W - Cycle piece<br />
S - Drop piece<br />
G - Start<br />
<br />
<em>Developed with Game Maker 6.1</em><div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 06:31:32</pubDate>		</item>		<item>			<title>Zep's Dreamland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zepsdreamland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e672f7ad0f40bb32c20d55fa8b746f62_sq.jpg" title="Zep's Dreamland Image" /> The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them. Zep has the ability to create special &quot;blocks&quot; by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems. Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zep's building ability. In addition to being able to create these special blocks, Zep can also destroy them.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 07:39:38</pubDate>		</item>		<item>			<title>Stack Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stackattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14611311a4aeace1517ef5461dd3918d_sq.png" title="Stack Attack Image" /> This is a very simple concept game with minimilistic almost DOSlike graphics, but hopefully with a hook of playability to have you coming back again just for the ride.<br />
<br />
Click grouped blocks to make them disappear from the playfield - the number of blocks in the group (two or more) will determind the score given. More blocks together = higher group-clicking scores.<br />
<br />
clicking on a single block will cause a 1000 points pentalty to be taken from your score.<br />
<br />
If you remove an entire column then a free-column bonus will be awarded for the duration of the free state.<br />
<br />
More blocks are being pushed into the playfield from below, slowly at first but then faster as the game continues on, until it is very frantic indeed.<br />
<br />
If you need more blocks and the blocks are being pushed on to the screen to slowly then use mouse button two, or the space bar, to bring them on faster. You may want to do this at the start of the game, but once the speed is higher this will be the last thing on your mind!<br />
<br />
The game is over when a stack reaches the score-line at the top of the screen.<br />
<br />
STOP THOSE STACKS!<br />
<br />
<strong>**This game is 100% freeware and not to be sold!**</strong><div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:30:27</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>Senha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/senha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0907a1172559152aa78105c0f1addd2b_sq.jpg" title="Senha Image" /> Discover the password, by the tips offered.<br />
<br />
White tips = you hit the color, but wrong the position;<br />
Black tips = you hit the color and position.<br />
<br />
PS:<br />
Senha in portuguese is Password in English, or Se&Atilde;&plusmn;a in Spanish.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:09:09</pubDate>		</item>		<item>			<title>What Linus Bruckman Sees When His Eyes Are Closed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbd028c48aeca6aa322f5d75a899b2e4_sq.png" title="What Linus Bruckman Sees When His Eyes Are Closed Image" /> A samurai is summoned to the land of the dead to rescue a fallen god.  A young sassy alien finds out that his father's gambling addiction has placed the family's fortune and fast food chain at risk.  In this unique adventure, you'll control both characters at once.  Your actions are mirrored in both worlds, so think carefully before you make each move!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:27:45</pubDate>		</item>		<item>			<title> Nick Bounty: A Case of the Crabs </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nickbountycrabs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4607eb888101cf78044e890146e97133_sq.jpg" title=" Nick Bounty: A Case of the Crabs  Image" /> <div class="user_quote"><blockquote class="user_quote">Something stinks and it smells like crab, only there's something funny about these crustaceans. You play as Detective Nick Bounty, who despite his ability to solve the most tangled cases, has yet to work for a paying client. This time it's up to you to discover who knocked off a local seafood salesman and get to the bottom of a diabolical counterfeiting operation!</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 06:43:45</pubDate>		</item>		<item>			<title>HitBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767c59cc2efe251e55372ccea0b33384_sq.png" title="HitBlock Image" /> The game is a remake of Crillion. It features all the classic stages as well as over thousand user made sets.<br />
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You control a ball that bounces up and down on its own. Steer the ball left/right and hit colored blocks. If the colors match you can destroy the block.<br />
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Enter: color changers, deadly skull blocks, moving enemies, keys, doors, bombs and many more.<br />
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An editor to create your own sets is included. You can also upload your set from inside the game and have it immediately available to other players.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:05:41</pubDate>		</item>		<item>			<title>Aquantor Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aquantor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a718e4a0f9bc787ced9d0c888629804_sq.gif" title="Aquantor Remake Image" /> Save yourself and an varying part of the level area from the flood. Build walls to stop water and defend the valuable trees!<br />
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This game has been published as a type-in for the C64 in a magazine.<br />
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    The game field is filling up with water and it's up to you to save as much dry area as possible! Build walls to keep the water outside. Once you keep a certain percentage dry you advance to the next level.<br />
<br />
An additional element: If there are trees you need to keep those dry too. The water doesn't want to stop. Can you stop it?<br />
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Aquantor comes with 20 prebuilt levels. With the editor you can build new tricky traps with just a few mouseclicks.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:33:16</pubDate>		</item>		<item>			<title>Phit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/222ab89f04a1afd14f153f261f009e8b_sq.jpg" title="Phit Image" /> This game is half tangram and half tetris in it's workings.  Use tetris-like groups of cubes to fill in a perfect rectangle at the bottom of the board using tangram methodology.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 05:52:06</pubDate>		</item>		<item>			<title>iPuissance 4D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ipuissance4d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcac7bf4b03bb0eabd3d097ee0f0510b_sq.jpg" title="iPuissance 4D Image" /> iPuissance 4D is a free (online) Connect 4 style video game: It can be played through the Internet against other real players, or locally against an artificial intelligence. The Connect Four grid is rendered in 3D. It is also possible to see the scores, time left, change the game rules, and even chat with others in the game or in chat room. You can play on-line and chat on the Beroux.com server for free and increase your rank in the high score.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 06:21:15</pubDate>		</item>		<item>			<title>Puzzle 34</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzle34/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb1f709f5e6c7cd7dbd7355981785e48_sq.png" title="Puzzle 34 Image" /> This game is the first of its kind, insted of you controlling the player (the square),you control its environment. To get it to reach the end of the level you must create angled corners and blocks to shape its path into the right direction.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 08:28:11</pubDate>		</item>		<item>			<title>Tentoumushi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tentoumushi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/114c2d8b2c3c2e7ae7378e56cd1c92fe_sq.png" title="Tentoumushi Image" /> It is your duty as a ladybug to push small droplets of water in the special water holes. The game saves your progress along the almost 150 levels.<br />
<br />
<strong><a href="http://xieke.com/tentou.php" target="_blank" rel="nofollow">Click here to play this game</a></strong><br />
<br />
<br />
...<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 02:26:06</pubDate>		</item>		<item>			<title>Focus Point</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/focus-point/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0ab6eb7fac82c1a03abc46a033aaeab_sq.jpg" title="Focus Point Image" /> The objective is simple. The computer splits the image in random slices. Slicing leaves each piece with different dimensions and the pieces are scambled. You have to understand the scrambled image and put the pieces back to their place.<br />
Use the mouse to select a pair of pieces (left click twice). If a piece gets to its correct place it will temporarily glow green. If you inadvertly choose a piece unselect it by clicking the right mouse button.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 08:23:53</pubDate>		</item>		<item>			<title>Pushover</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pushover/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ef378351fecff909b8a35765588b273_sq.jpg" title="Pushover Image" /> A rather original game where you have to knock down dominoes to progress through the levels.<br />
The fun part is that there are several different dominoe types which perform different actions.<br />
You have one that split in two, one that floats, one that is a blocker, etc, and you have to arrange them in order to be able to knock them down with one push and making sure that one special dominoe that acts like the &quot;goal&quot; is the last one to be knocked down.<br />
The game has 100 levels distributed across 9 zones.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:09:21</pubDate>		</item>		<item>			<title>Skooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66ffdc6ab1459f94baa3b7f9b1e398ee_sq.png" title="Skooter Image" /> Skooter is a freeware puzzle game. This is a remake of an old game for the MSX 8-bit computers. This remake was made in the most possible faithful way, with slighly modified graphics. The objective of this game is simple: control your Skooter robot and get the four screen items to complete each one of the sixteen levels that compose the game. A great puzzle!<br />
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To play Skooter, use arrows and space (joystick also supported). Space destroy green blocks. Red blocks cannot be destroyed. Arrow blocks move by themselves. Diamond blocks can be pushed. Blue arrows push items (only when they are not blocked).<br />
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Thanks to Ronald Pieket Weeserik (author of the original game) for his support.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:47:32</pubDate>		</item>		<item>			<title>Bubblezoid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblezoid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/691a5211e828191d554fc92d1c9d942a_sq.jpg" title="Bubblezoid Image" /> Don't let the bubbles invade the screen!<br />
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Make bubble combos of three or more bubbles of the same color to pop them up and accumulate points, time attack mode will require you to be a quick shooter if you want to make it to the online top 10 players. <br />
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Select &quot;How to play&quot; from the game menu to learn more.<br />
<br />
What's new in 1.1 ?<br />
<br />
- Animated background<br />
- Launched bubbles will bounce off the walls<br />
- Bubble clumps will drop, not only single bubbles<br />
- XBox 360 Controller added (forced use if detected)<br />
- Music composed by Erik McClure<br />
- XBox 360 Version (XNA Launcher required)<br />
- Source code included<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:06:35</pubDate>		</item>		<item>			<title>Sudoku eXpress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sudokuexpress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/47d1fb2a0ad2830ad69154816e8f50a9_sq.png" title="Sudoku eXpress Image" /> Sudoku is a logic-based number placement puzzle. The objective is to fill a 9x9 grid so that each column, each row, and each of the nine 3x3 boxes contains the digits from 1 to 9. The puzzle setter provides a partially completed grid.<br />
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Completed Sudoku puzzles are a type of Latin square, with an additional constraint on the contents of individual regions. Leonhard Euler is sometimes cited as the source of the puzzle, based on his work with Latin squares.<br />
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The modern puzzle was invented by an American, Howard Garns, in 1979 and published by Dell Magazines under the name &quot;Number Place&quot;. It became popular in Japan in 1986, when it was published by Nikoli and given the name Sudoku. It became an international hit in 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 06:10:22</pubDate>		</item>		<item>			<title>Home Base</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HomeBase/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73d4234351710077ded2a569885d3098_sq.png" title="Home Base Image" /> A puzzle game where you must guide 4 blocks to their home bases. The catch is that these blocks move simultaneously. Plan ahead in order to achieve your goal in the least amount of moves.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 03:45:45</pubDate>		</item>		<item>			<title>Atomic-Bob</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Atomic-Bob/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f61e115e6ff6ab1486a98fa2c59cc23_sq.jpg" title="Atomic-Bob Image" /> ATOMIC BOB -The space edition-  <br />
By Aryan Kermanchi<br />
Music by : Aryan Kermanchi<br />
Levels by : Aryan Kermanchi<br />
This game includes The Level pack1(50 levels)<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 02:09:41</pubDate>		</item>		<item>			<title>PixelFi Remixed.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixelfi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6012489b7754a02d01e9586131b5601e_sq.png" title="PixelFi Remixed. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2007 03:05:58</pubDate>		</item>		<item>			<title>Dot-Maze Next-Gen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dotmazenextgen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4c07aa4c808a668cc2c74e6274e509_sq.png" title="Dot-Maze Next-Gen Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Sep 2007 02:33:35</pubDate>		</item>		<item>			<title>Bridge Builder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bridgebuilder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dfd0f8d1ba3c8931e98c2eb80a2efc95_sq.png" title="Bridge Builder Image" /> Bridge Builder is a game where you build bridges. In each level you have a limited budget to buy materials with, materials with which you have to build a bridge which will hold a train passing over it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 01:58:32</pubDate>		</item>		<item>			<title>Bacteria 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bacteria2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ea3575bb5e9a96d801fdbded6127132_sq.png" title="Bacteria 2 Image" /> Bacteria 2 is a hard logic puzzle game.It has kept the game play from Bacteria 1 but has several new features such as multiple difficulty modes, arcade mode and multiplayer mode, both on and offline.<br />
Bacteria 2 has won several awards and has received quite a bit of media attention.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 02:58:20</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Classic PuffBOMB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/classicpuffbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52fddd597729def3afad314769e4e369_sq.gif" title="Classic PuffBOMB Image" /> The original impulse based cute character blowing up puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 10:23:42</pubDate>		</item>		<item>			<title>Bubble Fun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblefun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a76626d7c68e3f1ef50c4aa7b3ccfd3_sq.gif" title="Bubble Fun Image" /> In Bubble Fun you have to try to sweep the board by converting all of the bubbles to your color.  To do this you click on one bubble on your turn.  Bubbles will flash when they are close to popping, and when a bubble pops it infects the bubbles that surround it, changing them to its color.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 03:26:25</pubDate>		</item>	</channel></rss>