<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'fantasy, free' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/fantasy/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'fantasy, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'fantasy, free' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/fantasy/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Tugapod</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tugapod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d275d52d4126e50108c8e7889539621b_sq.png" title="Tugapod Image" /> Tugapod is a MMORPG created by a portuguese team. Unlike other games from the same style, Tugapod is free, so you don't need to pay a monthly fee to play. You only need an account, which will have capacity to store one game character.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:20:41</pubDate>		</item>		<item>			<title>Principles of Evil: Volume I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73e9939f1c594658ff65897c209cb40c_sq.jpg" title="Principles of Evil: Volume I Image" /> You play as Rogata (Rogi for short), a young taxidermist who dabbles in the dark arts. She's fed up with the daily grind and decides to set off on a mission to find her idol (and it ain't Clay Aiken). She sets off on a journey to find Babayaga: the world's most evil witch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:33:04</pubDate>		</item>		<item>			<title>The Ruins Of The Lost Kingdom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trotlk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40069b8e70d233d6fa42b66f0ed6f938_sq.jpg" title="The Ruins Of The Lost Kingdom Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:49:59</pubDate>		</item>		<item>			<title>Wingedmene: Part One</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wingedmene/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e5fcb75684006ef59605bb070faf4e0_sq.gif" title="Wingedmene: Part One Image" /> If you're familiar with the early NES and SNES Final Fantasy games, Wingedmene plays and feels like those. Like those, it has a high level of difficulty; it's designed for people very familiar with 2D console RPGs, and if you've never played any of those you should probably leave this game alone.<br />
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The game is incomplete, but it's more than a quarter finished, and has about 15 hours of gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 05:29:38</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>Lords of Midnight for PalmOS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lompalm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d97af1cffc1c55f8fe6eda88f660402c_sq.png" title="Lords of Midnight for PalmOS Image" /> The original Lords of Midnight was released in 1984 for the Sinclair ZX Spectrum, written by Mike Singleton. It is a highly atmospheric turn-based fantasy wargame, with an unusual first-person perspective.<br />
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The game owes a heavy debt to The Lord of the Rings, and also features a quest mode. One of its most interesting features is the recruitment of other playable Lords.<br />
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The original game still has many fans to this day.<br />
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This PalmOS version is intended to be a straight port, with minimal changes to support stylus control. In its current state it is playable, but has a few bugs and missing features. It has been in development a long time, and is pretty messy, so it might never get completely finished.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 08:37:18</pubDate>		</item>		<item>			<title>Purge Jihad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/purgejihad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a608741562628d2c28ff781d4a52216_sq.jpg" title="Purge Jihad Image" /> Purge Jihad is an online-only PC computer game. It is a hybrid First-Person-Shooter / Role-Playing-Game set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Technology versus magic. Science versus religion. It is a great divine war, where followers pray for intervention from the extraterrestrial deity Evod or the supernatural deity Mabus.<br />
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<span style="font-size: 16px;">Completely FREE to play and download!</span><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:04:35</pubDate>		</item>		<item>			<title>Magisteral: The Creation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magisteral/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1756e2d0128b10ac8c8e6ed80c06c24_sq.png" title="Magisteral: The Creation Image" /> Magisteral is a traditional-style RPG that puts a big twist on the classic &quot;save the crystals!&quot; storyline. It follows six special Magisterals, or magic-users, who possess a power called the Illuminance. They'll face the perils of their world and a revived evil as they attempt to save their world from dying. The gameplay is similar to that of NES and SNES era Final Fantasy games, with similar difficulty, and will be enjoyed the most by people familiar with those games.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 07:28:22</pubDate>		</item>		<item>			<title>Trust &amp; Betrayal: The Legacy of Siboot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/siboot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c904dde3ad164de0992921d44fb56d0_sq.jpg" title="Trust &amp; Betrayal: The Legacy of Siboot Image" /> (from http://en.wikipedia.org/wiki/Siboot):<br />
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&quot;Trust &amp; Betrayal: The Legacy of Siboot, often abbreviated simply to Siboot, was a game designed and programmed by Chris Crawford and published by Mindscape in 1987.<br />
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&quot;Siboot&quot;, the name of a character in a novella included in the manual, is a reversal of the syllables of &quot;Bootsie&quot;, a cat which Crawford had. Bootsie had to be euthanized due to an irreparable injury to his jaw. Crawford suffered much grief while contemplating that he was unable to talk to Bootsie in order to try to comfort him, before he had to be put down. One day while pondering this, Crawford had a flash of insight: his next game would be Talk to the Animals, which evolved into the very different Trust &amp; Betrayal.<br />
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The final design can be summarized as follows: The player, a creature named Vetvel, must compete with six other acolytes (each a different alien species) for the Shepherdship. Each of these characters has a distinct personality. Each morning, the acolytes wake up knowing one of each of the three &quot;auras&quot; the others possess. They must trade knowledge with each other in order to try to gain enough knowledge for the &quot;mind combat&quot; that takes place every night, which is basically a fancy Rock, Paper, Scissors game that depends on the aura counts for the players involved. The game is won when a player gets eight auras in all three categories. However, in giving away somebody's aura count, the player betrays that person, which angers them and may make them less likely to trade aura counts with the player. Therefore, a player has to know whom to trust and whom to betray, hence the title: Trust &amp; Betrayal.<br />
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The game had several unconventional features. For instance, it featured an inverse parser, a method for constructing sentences out of words while only presenting words that make sense for the given context. It also placed some emphasis on facial expressions as a visual form of feedback. It even had a primitive form of tooltips: if the player clicks and holds the mouse button on an icon (the game's abstraction of a word), one can see its meaning. The number of icons is small enough, and the pictures intuitive enough, that they can quickly be committed to memory. It also featured &quot;interstitial stories&quot;, interludes that appear through the game that present the user with one of several choices, some of which may affect the game. For instance, to use an actual example from the game, if game designer Chris Crawford appears and lectures the player, and the player responds &quot;Go to hell, Crawford!&quot;, then he or she loses some favor among the other characters, making the game harder to win.<br />
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Siboot didn't hold up very well in the marketplace and did not recoup its investment. It sold 5,000 units on the Apple Macintosh. A preliminary IBM PC port was made but never finished; however, it can be found on the web, although it has some problems (for instance, the random number generator is not initialized properly).&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 05:22:53</pubDate>		</item>		<item>			<title>Furcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15a779bba6cfcf51008eac96e6353235_sq.gif" title="Furcadia Image" /> Furcadia is the magical world where the animals have learned to walk upon two legs and speak. Create your own customizable avatar and start exploring the friendly, graphical environment with rich, player-driven content. Our established online community grew over years and has become a second home to many. Furcadia invites you to an interactive experience unlike any other.<br />
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There's many exciting things you can do here! Roleplay in an enchanting medieval setting, be yourself and socialize with other players, participate in games, make friends, join a guild, tell stories and meet interesting people from all over the world! You can even use our intuitive building tool to dream up your own world and make it real and accessible to other Furcadia members! <br />
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Furcadia is a fully graphical, Massively Multiplayer Online Social Game (MMOSG) with an isometric perspective, making it easy to interact with others. The fantasy theme appeals to all ages and makes Furcadia an online experience for the whole family. Comparable low system requirements and an easy-to-use interface make Furcadia appealing to a large audience. Player-created content ensures that no Furcadia visit is like another, and new surprises await you whenever you dive into Furcadia, leaving the real world behind you.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 10:29:40</pubDate>		</item>		<item>			<title>Spellcast 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spellcast3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f49fa19d03c284cf65b7b1163071e1_sq.png" title="Spellcast 3D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 04:45:56</pubDate>		</item>	</channel></rss>