<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'fantasy, Windows' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/fantasy/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'fantasy, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'fantasy, Windows' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/fantasy/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ultima VII - The Black Gate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ultima7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba98b7215fc4ddd1ad728dc7f0c68b28_sq.jpg" title="Ultima VII - The Black Gate Image" /> From the Moby Games description:<br />
<br />
<em>You are the Avatar, returning to Britannia after 200 years of absence. Strange ritual murders are committed in the land while an organization known as The Fellowship is gathering a huge following. And there is this being known as The Guardian whose mockery follows you on your travels. Your old companions will join you on your quest through Britannia as you slowly discover the secret behind the Fellowship and the Guardian.<br />
<br />
Ultima VII features completely revamped graphics and controls. The traditional Ultima top-down view of the world now fills the entire screen, with other informational windows overlaid on top of it only when necessary. Both world interaction and dialogue are fully mouse-controlled. The tactical combat system of previous Ultimas was replaced with a real-time system where only general strategies can be set and party members fight automatically.<br />
<br />
The Britannia of Ultima VII is a large virtual world with lots of details: hundreds of NPCs can be talked to, virtually every object in the game is usable in some way and many side quests await the player.</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 02:27:09</pubDate>		</item>		<item>			<title>Planescape: Torment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a25837060f4c4a27e374ce264cff6acc_sq.jpg" title="Planescape: Torment Image" /> Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios. Released on December 12, 1999, the game takes place in the Advanced Dungeons &amp; Dragons Planescape campaign setting. Unlike other computer role-playing games, such as Baldur's Gate, Torment places emphasis on conversation and storyline instead of combat.<br />
<br />
The game begins in Sigil, where the protagonist, an enigmatic and heavily scarred immortal dubbed The Nameless One by the game's interface, wakes up in a mortuary with no memory of his identity and past experiences. Assuming the role of The Nameless One, players embark on a quest to solve the mysteries surrounding him.<br />
<br />
Torment received almost universal critical praise, and has since become a cult classic. The game was added to Gamespy's &quot;Hall of Fame&quot; in August 2004, and to Gamespot's &quot;Greatest Games of All Time&quot; list in October 2005.<br />
<br />
<em>(from the <a href="http://en.wikipedia.org/wiki/Planescape:_Torment" target="_blank" rel="nofollow">Wikipedia page on Planescape: Torment</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 09:51:58</pubDate>		</item>		<item>			<title>Fractured Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FracturedUniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a26a51ebfb8edfcbe356257cd1192b_sq.jpg" title="Fractured Universe Image" /> Ages ago, the universes were all connected through fantastic portals created, some say, by the gods themselves. These portals were used by royalty, travelers, merchants, peasants... anyone that had need to travel from one world to another could use them. <br />
<br />
Whomever, whatever, however they were created was lost through the ages. Everyone believed that since the portals had existed since the beginning of time then they would last until the end of time. But then things changed. <br />
<br />
Nobody knows exactly what happened. The disappearance of the portals are as much a mystery as their origins. The portals didn't all disappear at once. No, as my great-great grandfather tells it, it took about a year until the last known portal from this world to another was gone. The year was called the Year of Chaos. <br />
<br />
Today, everything changed...<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:57:43</pubDate>		</item>		<item>			<title>Darkfall Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Darkfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/737e84f8d61f4e1e28d11e7aac595f55_sq.gif" title="Darkfall Online Image" /> Darkfall is a fantasy online world in development at Aventurine, a Greek-based company that absorbed the originator of the project, a Norwegian team called Razorwax, and has advanced it to the stage where preparations are currently being made to begin beta. Set in a world known as Agon, it features six playable races. Humans, Dwarves and the elven Mirdain maintain generally friendly terms among themselves, while Orks and the wolf-like Mahirim, although not quite so amicable, usually aren't hostile to each other. The same cannot be said of the Alfar, pale outcasts who openly loathe all but their own kind. <br />
<br />
<br />
The character development system is intended to allow for a high degree of customization, offering a vast array of skills and spells. The objective, an appealing one to many observers, is to make it possible for players to follow virtually any type of career path they might want, becoming a de facto explorer, hunter, mercenary, smith, magician, fisherman or almost anything else by making the appropriate choices, with optional prestige classes such as Paladin, Assassin, Gladiator, Enchanter also available. All will adventure in an environment that differs from most others in its clearly stated emphasis on player vs. player combat.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 02:07:31</pubDate>		</item>		<item>			<title>Ultima VII Part II: Serpent Isle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultima7pt2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c062fb2fdcde7d98097fe132da4ede53_sq.jpg" title="Ultima VII Part II: Serpent Isle Image" /> After being prevented from taking over Britannia by the Avatar, the Guardian has a new plan. Sending his chief servent, Batlin, to a new world through a portal common to both, the Guardian begins his new plan for domination of the universe.<br />
<br />
As the Avatar, you chase him into this new world to thwart his evil designs.<br />
<br />
Ultima VII Part 2 was the only true &quot;sequel&quot; in the Ultima series to share the same number and engine as a predecessor. It takes place literally days after the events of Ultima VII part I (The Black Gate), sending you to a completely new world.<br />
<br />
Ultima VII is still playable on modern systems through a great open-source engine called &quot;Exult.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:30:39</pubDate>		</item>		<item>			<title>Heroes of Might and Magic III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b451ad5ddfa1012c83b8bbd674c9f201_sq.jpg" title="Heroes of Might and Magic III Image" /> <div class="user_quote"><blockquote class="user_quote">Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999. An Apple Macintosh port was released by 3DO, and a Linux port was released by Loki Software, both later that year. It is the third installment of the Heroes of Might and Magic series.</blockquote></div>
<br />
Recommended to play with all expansions and the fan made mod &quot;<a href="http://wakeofthegods.strategyplanet.gamespy.com/" target="_blank" rel="nofollow">In the Wake of Gods</a>&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 07:33:26</pubDate>		</item>		<item>			<title>Elder Scrolls IV: Oblivion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oblivion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ecf977c6132398b09349b6cc84f15430_sq.jpg" title="Elder Scrolls IV: Oblivion Image" /> Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes the latest PC and next-generation video game hardware to fully immerse you into the experience.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:28:05</pubDate>		</item>		<item>			<title>Tugapod</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tugapod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d275d52d4126e50108c8e7889539621b_sq.png" title="Tugapod Image" /> Tugapod is a MMORPG created by a portuguese team. Unlike other games from the same style, Tugapod is free, so you don't need to pay a monthly fee to play. You only need an account, which will have capacity to store one game character.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:20:41</pubDate>		</item>		<item>			<title>Principles of Evil: Volume I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73e9939f1c594658ff65897c209cb40c_sq.jpg" title="Principles of Evil: Volume I Image" /> You play as Rogata (Rogi for short), a young taxidermist who dabbles in the dark arts. She's fed up with the daily grind and decides to set off on a mission to find her idol (and it ain't Clay Aiken). She sets off on a journey to find Babayaga: the world's most evil witch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:33:04</pubDate>		</item>		<item>			<title>The Elder Scrolls III: Morrowind</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/morrowind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/620ab3fbc7a63454716941ac8100a583_sq.jpg" title="The Elder Scrolls III: Morrowind Image" /> A strange land, home to the dark elves, is under siege from within. The evil Dagoth Ur strives to conquer all, and the Tribunal which protects the land are weakened and can no longer hold out against the onslaught. To Morrowind, to the island of Vvardenfall, you are sent, to do battle with Dagoth Ur and free the false gods of the Tribunal from their ancient folly.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 10:43:39</pubDate>		</item>		<item>			<title>Savage 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/savage2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aca7f79b667701070702392e20438bb5_sq.jpg" title="Savage 2 Image" /> Savage 2: A Tortured Soul is a fast paced strategy shooter that takes team based game play to another level. Each match is a war for dominance where two teams of 5 to 32 players attempt to destroy each other. It will take more than guns to finish the job. Assume your position as a fighter, armed with swords, guns, and magic; or take the field as a support character that builds, heals, and resurrects fallen comrades. Feel like bringing out the big stick? Become a siege unit like the Behemoth (a huge animal biped descendant of elephants that takes down buildings using an uprooted tree) or the battering ram to destroy enemy buildings. Always thought you were a natural born leader? Take control as the leader of the action, the commander, who builds, researches, expands, and tactically strategizes your team's efforts. <br />
<br />
Savage 2 is unique and delivers a roller coaster ride of excitement that very few games can. Once you play, you'll never turn back. Consider all your other games obsolete and join those who felt the sensational impact of Savage 1 in an all improved sequel.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 02:39:42</pubDate>		</item>		<item>			<title>Kingdom Elemental</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KingdomElemental/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c49fd066eca92befafe6a185b0b9282_sq.jpg" title="Kingdom Elemental Image" /> Kingdom Elemental is a light-hearted and comical real time tactics game with serious game play. Set in a fantasy setting Kingdom Elemental takes core game play elements from RTS, tactics and RPG games and combines them into a game that is easy to play without investing most of your real life.  Kingdom Elemental features an unlimited number of possible tactics by pitting combinations of your ten hero units and their unique abilities against waves after waves of enemies ranging from the lowly kobold to the mighty minotaur.<br />
 <br />
Kingdom Elemental combines the popular fantasy, strategy, tactics and RPG genres into a compact gameplay package.  It is easy to pick up and play and has a simple 2d interface to get users involved in the 3d action.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:34:44</pubDate>		</item>		<item>			<title>The Ruins Of The Lost Kingdom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trotlk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40069b8e70d233d6fa42b66f0ed6f938_sq.jpg" title="The Ruins Of The Lost Kingdom Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:49:59</pubDate>		</item>		<item>			<title>Wingedmene: Part One</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wingedmene/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e5fcb75684006ef59605bb070faf4e0_sq.gif" title="Wingedmene: Part One Image" /> If you're familiar with the early NES and SNES Final Fantasy games, Wingedmene plays and feels like those. Like those, it has a high level of difficulty; it's designed for people very familiar with 2D console RPGs, and if you've never played any of those you should probably leave this game alone.<br />
<br />
The game is incomplete, but it's more than a quarter finished, and has about 15 hours of gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 05:29:38</pubDate>		</item>		<item>			<title>Myth 2: Soulblighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0c61ec337a1728ee07d1bf15bab9592_sq.jpg" title="Myth 2: Soulblighter Image" /> -From Bungie<br />
<br />
Building on the excellent plot and gameplay featured in Myth: The Fallen Lords, Myth II: Soulblighter also upped the ante by incorporating destructible environments as well as new game modes. The near-infinite gameplay permutations that ensued, ensured that Myth fans had lots of new toys to play with in the game world. Myth II also enjoyed a comprehensive update in the shape of the the Myth II expansion pack: Chimera.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 03:59:09</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>Freedom Force vs The Third Reich </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedom-Force-vs-The-Third-Reich/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ef5c845c9f27c9440e4dd4f400ac21e_sq.jpg" title="Freedom Force vs The Third Reich  Image" /> <div class="user_quote"><blockquote class="user_quote">When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces!  As the sinister soviet's plan unfurls, patriot city's finest find themselves flung through time into the greatest conflict the planet has ever seen:  World War 2!</blockquote></div>  <br />
<br />
The second of the series, Freedom Force vs. the Third Reich is a superhero tactical-rpg/strategy game with an extensive character customisation system.  As in the original Freedom Force game, the interface is intuitive and easy to use, the storyline is lighthearted and humorous, and there are excellent character development tools.  <br />
<br />
Missions are framed within stylish cutscenes that are highly reminiscent of the golden age of comics.  Nearly all of the action and movement in the game can be controlled by mouse, but shortcut keys are also functional. Gameplay is in real time by default, but with a turn based aspect, as with a tap of the spacebar you can pause the game and issue orders.  <br />
<br />
<br />
<span style="color: blue;">Additional game features</span><br />
<ul class="user_list"><br />
<li class="user_li">A brand new chapter in the ever-expanding Freedom Force universe.		<br /></li>		<br />
<li class="user_li">Six new playable heroes from two distinct eras of comic books.<br /></li>	    		<br />
<li class="user_li">A hoard of new villains bent on world domination.	<br /></li>		<br />
<li class="user_li">Radically enhanced graphics running on a brand new engine (Gamebryo).<br /></li>	<br />
<li class="user_li">Vastly improved multiplayer, including several completely new modes.<br /></li>	    <br />
<li class="user_li">For the first time in gaming, a trip to the Golden Age of comics.<br /></li><br />
<li class="user_li">Create your own comic battles with story-based multiplayer.<br /></li><br />
<li class="user_li">Fully destructable environments.<br /></li><br />
<li class="user_li">Real-time shadows, dynamic lights and more new rendering features.<br /></li><br />
<li class="user_li">Create your own hero with the hero editor.<br /></li><br />
<li class="user_li">Robust Modding tools.<br /></li></ul>
<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Computer Gaming World's Strategy Game of the Year 2002!</blockquote></div>
<br />
<br />
Developed by Irrational Games, and released in the U.S. on March 8, 2005 by publisher Vivendi Universal Games.<br />
<br />
<span style="color: blue;">System Requirements:</span><br />
733 MHz P3 or Athlon processor or equivalent.  128MB RAM, ATI Radeon 7000 or NVIDIA Geforce GTS or equivalent DirectX 9.0c compliant 32MB video card with hardware T&amp;L.  700MB hard disk space.  DirectX compatible sound card.  56K modem or broadband internet connection for online play.  Windows 98/ME/2000/XP<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:04:54</pubDate>		</item>		<item>			<title>American McGee's Alice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/American-McGees-Alice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fc59f4eee4f0bda14ae271e45d7bf67_sq.jpg" title="American McGee's Alice Image" /> Based upon characters and elements of Lewis Carroll's &quot;Alice in Wonderland&quot;, this 3rd person adventure contains elements of platform jumpers, shooters, action and puzzle games, all in a highly stylized and colorful world of fantasy.<br />
<br />
Years have passed since Alice's trip through the looking glass.  After surviving the fire that killed her parents, Alice is driven by despair into a catatonic state and institutionalized.  The famed Cheshire Cat is teenaged Alice's constant companion as she finds herself once again in Wonderland.  <br />
<br />
The land is not as she had left it though, more twisted than ever, and her journey reflects that of the depressed, anxious, even suicidal girl battling for sanity and balance once more as she fights to overthrow the cruel Red Queen and put things right.<br />
<br />
Alice's arsenal includes an exploding Jack-in-the-Box, nasty dice, an ice wand, and much more.<br />
<br />
Powered by the Quake III engine, Alice was designed by American McGee, developed by Rogue Entertainment and published by Electronic Arts, who released the game in October, 2000.  It is of possible interest that American McGee's site no longer holds reference to the game.<br />
<br />
The game features a soundtrack composed by former Nine Inch Nails drummer Chris Vrenna.  The voice of Alice was performed by Susie Brann.<br />
<br />
<span style="color: lime;">The related Universal Pictures film &quot;Alice&quot;, starring Sarah Gellar in the title role is apparently set for release to coincide with the publication of Duke Nukem Forever.</span><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:21:37</pubDate>		</item>		<item>			<title>Dominions 3: The Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dom3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05431a97be17723d048b9de0c8c8d2be_sq.jpg" title="Dominions 3: The Awakening Image" /> The Dominions series are created by [user=Illwinter] studios (2 guys) out of Finland and published by [user=Shrapnel Games], one of the last online refuges of PC-based, independently produced war- and strategy-games. Dominions is a turn-based game of province conquest, income management, army customisation and management, combat tactics and management and ultra-light diplomacy (single player that is, multiplayer you can make diplomacy as intricate as you like). Finally, there's bit of stat-based hero management, as your units age, obtain experience and battle wounds, learn new spells and obtain power-up items (crafted by trained mages and based on supply of magic gems). It's a blend of <a href="/game/civilization" class="game_link">Sid Meier's Civilization</a>, <a href="/game/risk" class="game_link">Risk</a>, [game=Heroes of Might &amp; Magic], [game=Europa Universalis] and about 10 different mythologies, fictional and historical. Just for kicks, there is a dash of roguelike, <a href="/game/nethack" class="game_link">Nethack</a>ish randomness, in that in any particular battle any of your carefully groomed commanders may die a sudden, horrible death regardless of how well-protected you think they are.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 08:57:25</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>Kamyran's Eye 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/keye2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b0b32e558635eb4842985b53fe6e22d_sq.png" title="Kamyran's Eye 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Aug 2007 01:31:15</pubDate>		</item>		<item>			<title>Unleashed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Unleashed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6517c110c4763d7322d53fe986dc42b9_sq.png" title="Unleashed Image" /> Unleashed is an RPG designed as a &quot;throwback&quot; game, to when RPG's were developed with solid storytelling and hours of gameplay over many of today's &quot;chrome&quot; ladden games. <br />
<br />
  The engine uses a mix of real-time and turn-based gameplay, and is based partly on the d20(tm) mechanics. The player will be able to create their own characters, and journey with up to five in their party at a time. This game will include roughly 100 hours of gameplay and characters can be advanced into levels well beyond the norm. <br />
<br />
 Unleashed starts in the town of Briskfield, which has been attacked by animals that have been augmented in the mysterious Blackforge. These half mechanical beasts have turned a once thriving community into a ghost town and the player has been called here by an old mentor, in hopes they will be able to set things right in the realm. The player will explore crypts and tombs, castles and keeps, mansions and ruins, as well as many other locations. <br />
<br />
  Unleashed is designed to appeal to people who enjoy solid storytelling, extended gameplay, and good old fashioned fun.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:08:49</pubDate>		</item>		<item>			<title>Lords of Everquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31d67e0d9a9e6c28255568215bf1a5ec_sq.jpg" title="Lords of Everquest Image" /> Lords of Everquest (c 2003) created by Rapid Eye Entertainment and released by Sony Online Entertainment (SOE) is a real time strategy game based on the popular MMORPG Everquest (EQ) created by SOE. This game takes its roots from EQ in most ways from creature design to player class and races. Though it tries to stay true to its roots this spin-off doesn't contain many of the elements of EQ due to its very nature of being a single player, or multiplayer through the online service, strategy game and not the MMO thats its predecessor is. Lords of Everquest has many elements that link it to the real time strategy genre including: active time battles with point and click action, spells and units that can be upgraded and improved upon, and the need to collect raw resources to maintain your army.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 02:04:37</pubDate>		</item>		<item>			<title>Forgotten Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottenlegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42982def958bef3b1faf3dfd2e50b34b_sq.jpg" title="Forgotten Legends Image" /> Forgotten Legends is a new MMORPG using the Multiverse engine.<br />
<br />
There are a vast number of design features in Forgotten Legends that make our game different to others. The main difference is the way players level and the way the combat system works. Players will be able to attain higher levels of skill and power without the grind that occurs in the majority of other MMOS. The combat system is very strategic with huge amounts of customisation for players who like the freedom to design the way their characters fight.<br />
 <br />
On top of this, we have based the game on 2 other concepts, freedom and variety. Players have more freedom that other games - whether it be being able to completely change your battle style, what faction you fight for, or where you go. When it comes to variety Forgotten Legends offers players more than they could imagine with numerous viable ways for players to advance in the game.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:42:11</pubDate>		</item>		<item>			<title>Elddem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elddem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0d0efed6b81f1632bae3c7d3df8410a_sq.png" title="Elddem Image" /> Elddem The MMORPG is a completely Free 3D MMO with many quests and items to find and do. Currently more information can be found at http://www.elddem.com. We will add more information here soon!<div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2007 07:41:00</pubDate>		</item>		<item>			<title>World of Warcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f36bc3e4af3a14bd85a087182a7cb499_sq.jpg" title="World of Warcraft Image" /> Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again. Rich in legend and filled with adventure, the World of Warcraft awaits! For the first time, players experience the lands of Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands and take on epic quests and challenges in Blizzard's massively multiplayer, on-line, role-playing game. Welcome to the World of Warcraft.<br />
<br />
A monthly subsription fee is required.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:25:09</pubDate>		</item>		<item>			<title>Warhammer Mark of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/markofchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68d2a6dae8defe1ff70a04bcf43c6426_sq.jpg" title="Warhammer Mark of Chaos Image" /> <em>From the Developer's web site:</em><br />
<br />
MASTER THE ART OF WAR: Warhammer: Mark of Chaos is about WAR, focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management.<br />
<br />
<em>From the contributor:</em><br />
<br />
Warhammer: Mark of Chaos had an amazingly rough launch. Multiplyer failed to work properly out of the box, and patches for those issues corrupted saved campaign games in addition to breaking the save / load system. At that time, the only solution to play the single player campaign was to re-install and not play multiplyer. It was a frustration that overshadowed an otherwise enjoyable game. It is important to note that the game is very much a 'build your army and fight the other guy' process and not a resource-driven RTS. It is not particularly hard, the AI is not very bright, but the visuals are well crafted and the mechanics are farly faithful to the Games Workshop system.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:08:46</pubDate>		</item>		<item>			<title>Aveyond</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aveyond/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/031e994028781806728ab91a1c1df590_sq.gif" title="Aveyond Image" /> Aveyond is an independent RPG in the style of the classic 16-bit console RPG adventures like the best selling &quot;Final Fantasy&quot; series and &quot;The Secret of Mana.&quot;<br />
<br />
Rhen Darzon's life in her quiet village has been peaceful and uneventful until the day a mysterious priestess, barely alive, comes to her for aid. Within hours, Rhen becomes captured by the evil forces that had attacked the priestess, and she slowly becomes aware that her life has never been what it seems. She discovers powerful magical powers within herself, coupled with a dark destiny that she must choose.  As the &quot;chosen one,&quot; she and her companions must face the powerful demon Ahriman bent on destroying the land.<br />
<br />
Aveyond is a thrilling fantasy role-playing game with tons of secrets, items, spells, vast dungeons, monsters, mysteries, and quests! It features beautiful 2D graphics, an epic story, and a completely original musical score. Boasting over 50 hours of gameplay, 60 quests, and hundreds of locations across five large islands, Aveyond offers MANY MANY hours of exciting adventure!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 11:52:04</pubDate>		</item>		<item>			<title>Arcanum: Of Steamworks and Magick Obscura</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arcanum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8159bca138122e326ae56ace6a02cae8_sq.jpg" title="Arcanum: Of Steamworks and Magick Obscura Image" /> Imagine a place of wonder, where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science.<br />
<br />
Welcome to the Land of Arcanum<br />
<br />
Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.<br />
<br />
Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 05:04:59</pubDate>		</item>		<item>			<title>Dark Messiah</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DarkMessiah/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42bfce77768d156f67d23ddf9fe8fa18_sq.jpg" title="Dark Messiah Image" /> A dark cloud has fallen over the Might and Magic universe, and as the young hero Sareth, you must stop the spread of this dismal plague. Your epic journey begins 18 years after the events of Heroes V, and now, the revelations of your past may light the way in your pursuit of the truth. As you explore the secluded region of Ashan, you'll be confronted by the Dark Messiah's many minions, such as the orcs, the savage goblins, the elusive trolls, the fire-breathing dragons and the most morbid of all, the dreadful undead.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 06:46:29</pubDate>		</item>		<item>			<title>Cute Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cuteknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3019abf37090992a6f81219c33eb43bd_sq.gif" title="Cute Knight Image" /> A young woman seeks her destiny, and the truth about her past in this roleplaying game from Hanako Games. Beneath the city lurks a deadly dungeon full of perils and treasure. But most of the action and tough decisions take place when the young woman is in and around town, trying to find her place in this life and unravel the mystery of her past. Find romance, find a job to pay for fighting lessons, or spend time as a street musician learning your trade and playing for tips. This is not your traditional dungeon - delving, dragon-slaying tale! It's something of &quot;The Sims&quot; meets &quot;Princess Maker&quot; meets &quot;Dungeons and Dragons&quot;.<br />
<br />
Everyday decisions such as where to work, what to learn in school, or how to handle one's social life has an effect not only upon your short-term wealth and well-being, but has long-standing ramifications in what your character will eventually become as she reaches full adulthood.<br />
<br />
There are over 50 possible endings, from warrior to barmaid to princess and plenty in-between. The dungeon beneath the city, and events that occur during the game, and the items that can be found are all different every time you play. This is a game that is designed with replayability in mind, so there is plenty of fun and excitement to be had.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:18:33</pubDate>		</item>		<item>			<title>Icewind Dale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iwd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce630fe1928326d8317eb48269a0df5f_sq.jpg" title="Icewind Dale Image" /> Icewind Dale is a computer role-playing game developed by Black Isle Studios. <br />
<br />
The game is set in the Forgotten Realms Icewind Dale region of Dungeons &amp; Dragons, but takes place decades before the events described in R. A. Salvatore's books which popularized the area. An expansion to the game, Icewind Dale: Heart of Winter, was released in 2001.<br />
<br />
Based on the BioWare Infinity Engine, the game features pre-rendered backgrounds, and an isometric camera perspective with sprite-based characters. This engine was used to power Black Isle Studios' previous game, Planescape: Torment. Icewind Dale is based on a real-time modification of the Advanced Dungeons &amp; Dragons 2nd edition ruleset.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:24:54</pubDate>		</item>		<item>			<title>UnEarthed Gods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unearthedgods/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73579f468d83277c3c6c373c105c4407_sq.jpg" title="UnEarthed Gods Image" /> Why have you disturbed us,<br />
What type of creature are you,<br />
Where are you searching with your life,<br />
Seeking power, lust, truth, nothing,<br />
<br />
These we can give,<br />
You who tread where forgotten gods sleep,<br />
We ask for but a trifle,<br />
<br />
Open the gate<br />
<br />
<br />
<br />
UnEarthed Gods is a PC Role Playing Game being developed by Clint Brewer. If you would like to know more about Unearthed Gods or UnEarthed Games, send questions to Clint, or comment here.<br />
<br />
To be notified when the game is available: Take a potato, cut it in half and insert a small piece of garlic in one half(it's important the piece is small...but not too small!), bind this in animal skin and bury it on an open hillock facing south. <br />
<br />
<strong>The down and dirty:</strong><br />
This has been in development in a while.  There is still a good deal of work to do to finish this and I'm reevaluating how I can best do this. Right now I'm planning on a more focused version. Focusing on the action of hand to hand weapons combat, and less on the magic casting and deep role playing aspect. There will still be magic but not the more complex type I have been planning for.  Any feedback you can give me about what you think given the little you've seen will help me direct the future development.  Your comments are most appreciated!<br />
<br />
Thanks for taking a look!<br />
<br />
-clint<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:16:26</pubDate>		</item>		<item>			<title>Dungeon Siege</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonsiege/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d97ff0540bcc3773aa472b760ae51eee_sq.gif" title="Dungeon Siege Image" /> Siege The Day!<br />
<br />
Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed.<br />
<br />
You begin as a humble farmer, and as you travel through the world and gain new skills, you can gather a party of up to eight characters to aid you. Dungeon Siege impels the player into one over-the-top battle after the other as the storyline unfolds and a larger plot begins to reveal itself.<br />
<br />
A world of adventure where you can explore sprawling landscapes in a seamlessly unfolding story awaits...<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:01:25</pubDate>		</item>		<item>			<title>heroes of might and magic iV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34c8ba3e49bfb0c43dcb4dd2a085e491_sq.jpg" title="heroes of might and magic iV Image" /> Heroes of Might and Magic IV (c 2002) was developed by New World Computing and released by 3DO. This game continues with the success of the previous 3 installments of the series and adds its own unique styling. This version includes many improvements on the previous versions including: turn based combat allowing the Hero of the army to participate, the ability for creatures to be controlled without the need of a Hero, caravans allow the safe transportation of Heroes and creatures between castles and dwellings, and a rich upgrade to the graphics. New World Computing with 3DO managed to release 2 expansions, The Gathering Storm and Winds of War, before 3DO filled for bankruptcy. Luckily for fans of the series the franchise was bought up by Ubisoft, and Heroes of Might and Magic V (and its expansion Hammers of Fate) were release in 2006. If you haven't ever played a version of Heroes I would highly recommend trying one out.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:32</pubDate>		</item>		<item>			<title>Forgotten Tribes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottentribes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/970dfd4b8e1dc982701f9f66e50cfbce_sq.png" title="Forgotten Tribes Image" /> Story<br />
<br />
The year is unknown, but it is upon the beginning of a new era: an era of war.  A horrific disaster, unrecorded in history has occurred which destroyed the world as they knew it. The survivors restarted civilization without knowledge of the outside world. Three score years later, the five civilizations met, and began to fight for the remaining habitable regions of the world.<br />
<br />
<br />
Races (5 in total in the final version)<br />
<br />
<li class="user_li">Argosian Tribe (Argosia) : a warrior tribe built on heavy military duties. The leader that reclaimed the lands that are present day Argosia was Janjill. Joining the military in Argosia is not only seen as a duty, but is honored and praised.<br /></li><br />
	<li class="user_li">Nergvii Tribe (Nergvi) : a tribe based purely on order, obedience and money. On the outside, this tribe may look perfect, but its inside is riddled with corruption and deceit. Their economy is one of the best, however, and its people will do anything quickly and efficiently for any price. Their leader is the brilliant mathematician Toronukus.<br /></li><br />
----------------------------------------------------------------------------<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 03:37:20</pubDate>		</item>		<item>			<title>Asheron's Call 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Asherons-Call2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07adb425c3fe9f5bc4442c6bf554b17c_sq.gif" title="Asheron's Call 2 Image" /> Asheron's Call 2 was the short-lived would be successor to the successful mmorpg Asheron's Call.  The original title enjoyed great popularity, with speculation (uncomfirmed by Microsoft) that subscription reached as high as 120,000 players at it's peak.  Asheron's Call 2 did not meet the expectations of the publishers, having launched in November of 2002 with &quot;Asheron's Call 2: Fallen Kings&quot; and continuing on with the &quot;Legions&quot; content expansion until the plug was pulled on December 30, 2005.<br />
<br />
The original game still lives beyond it's sequel, now having been returned to the control of the developer Turbine Entertainment Software, and has moved on to it's second expansion &quot;Asheron's Call: Thrones of Destiny&quot;, currently the latest content available.<br />
<br />
As for Asheron's Call 2, although players were chiefly approving of the content, gameplay dynamics and greatly enhanced graphics, the original Asheron's Call player base was somewhat divided, and at release the game suffered initial problems of server instability, engine bugs, balance and combat flaws, and critical chat system problems.  Also of note are the high system requirements, challenging to many gamers of the time, and perhaps even moreso to the rpg community in particular. <br />
<br />
Although Turbine and Microsoft proved capable and commited to addressing the many release issues, the game never overcame the poor launch.  Although the publishers have not disclosed the numbers, it is estimated that Asheron's Call 2 peaked briefly at about 50,000 players, and was closer to 10,000 at the time that is was cancelled.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Brand new graphics engine, new combat system and an updated interface.<br /></li><br />
<li class="user_li">Third person adventure in a subscription based mmorpg.<br /></li><br />
<li class="user_li">Combat, exploration and adventure in the persistent lush fantasy world of Dereth.<br /></li><br />
<li class="user_li">Free monthly (or sometimes bi-monthly) content updates.<br /></li><br />
<li class="user_li">Create from a choice of 3 basic races, each with dozens of branches on the skill tree available to develop a unique character.<br /></li><br />
<li class="user_li">Complex gameplay and combat systems based on a hybrid class-skill system.  Player rank levelling according to XP, increasing and unlocking skill potentials.<br /></li></ul>
<br />
Developer:  Turbine Entertainment Software<br />
Publisher: Microsoft, subsequently Turbine Entertainment Software<br />
Released: November 22, 2002<br />
<br />
<span style="color: blue;">System Requirements</span><br />
98SE/2000/ME/XP, 2 GHz CPU, 1GB RAM, 128MB DirectX 9.0-compliant video card w/ T&amp;L and vertex shaders, 56K Internet access, compliant sound card<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 11:28:53</pubDate>		</item>		<item>			<title>The Settlers: Heritage of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheSettlersHeritageofKings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d8e43fbfe7d74bbd314a6c873df9abd_sq.jpg" title="The Settlers: Heritage of Kings Image" /> <em>From the Developer's web site:</em><br />
<br />
Exerpts from the FAQ:<br />
<br />
The Settlers: Heritage of Kings still is very much about building up an economy. Affectionately made animations and a living environment have consequently been a part of the series. The player still can just sit back during the game and watch the busy little settlers doing their work.<br />
<br />
It was important to us that the Settlers Saga evolves further. Therefore there have been several changes since The Settlers 3 and 4 including the new graphics style, the 3D environment, a storyline and the heroes.<br />
<br />
That is also the reason why we do not speak of The Settlers 5 but of the Heritage of Kings.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 10:09:59</pubDate>		</item>		<item>			<title>Sovereign Symphony</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sovereignsymphony/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/beefb4c442e03dcd2698db5486037984_sq.jpg" title="Sovereign Symphony Image" /> Project 'Sovereign Symphony'<br />
<br />
The project &quot;Sovereign Symphony&quot;, with its basis and designs based on the Ceiron Alternative Reality fiction, is a pc game developed under the constitution of Ceidot Digital Game Design Studios. It can be characterised as a product devoted to the electronic entertainment industry.<br />
<br />
Sovereign Symphony (also named as &quot;Project 77&quot; code name) is our first PC based computer game project. It is planned to be a role-playing game; a game type that gives you a chance to enter a new world of a fiction/scenario and be a character of this world. Obviously, Sovereign Symphony is the Turkey's unique, potential, international game project and it is the first game to try to launch an advanced computer game to the worldwide market.<br />
<br />
Role playing games and strategy games are the most preferred types of electronic entertainment. For our fiction Ceiron, the most suitable game types are role playing games and then strategy games. So it is decided to create an alternative gaming style by blending two popular gaming styles. The uniqueness of the gaming style is aimed as it is purposed for its basic fiction (Ceiron)<br />
<br />
Sovereign Symphony game project is planned to be prepared also for Playstation 3 and XBOX360; but this issue is tied to the permissions of the developers of these consoles.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 09:06:14</pubDate>		</item>		<item>			<title>Purge Jihad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/purgejihad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a608741562628d2c28ff781d4a52216_sq.jpg" title="Purge Jihad Image" /> Purge Jihad is an online-only PC computer game. It is a hybrid First-Person-Shooter / Role-Playing-Game set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Technology versus magic. Science versus religion. It is a great divine war, where followers pray for intervention from the extraterrestrial deity Evod or the supernatural deity Mabus.<br />
<br />
<span style="font-size: 16px;">Completely FREE to play and download!</span><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:04:35</pubDate>		</item>		<item>			<title>Dawnspire: Prelude</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnspireprelude/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e4d668f8724c03c3d79d945ac84cc6d2_sq.gif" title="Dawnspire: Prelude Image" /> Team-based online action with persistent characters. Join any server online and get instant action! Face off against another team of players to prove yourself in tough, action-packed battles!<br />
<br />
No tedious treadmill. Create your character and be battle-worthy from the start, your skill will make the difference!<br />
<br />
Five original player classes, all with their own unique gameplay requiring different tactics and cunning. Play as the agile deep elf Reaver who can mold her very skeleton into deadly weapons, the fearsome aramasi Shadowblade who can move instantly between shadows, striking swiftly with a poisoned blade, the Templar who melds his very soul to his near-sentient enchanted sword or the orcish Witch who can summon the forces of nature and channel the very energies of life and death, and the dwarven Seeker who specializes in traps and berserker skills.<br />
<br />
A thriving community fully supported and merged with the game itself. Manage guilds and team rosters, discuss tactics on the forums, watch your characters rise on global rankings.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 02:26:29</pubDate>		</item>		<item>			<title>Epic Frontiers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EpicFrontiers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15d3b4772c8d32cf8ab10bdf93c26807_sq.jpg" title="Epic Frontiers Image" /> Epic Frontiers is an advanced-feature science-fantasy persistent world that is aimed at an audience looking for more than the standard fare in online role-playing games. <br />
<br />
Set in a richly detailed universe with a skill-based system of advancement and detailed gameplay for all kinds of players, Epic Frontiers intends to bring role-playing back to the fore. Events, more natural NPC AI, and constant expansion and improvement of features are just some of the features that set this persistent world apart.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 03:09:48</pubDate>		</item>		<item>			<title>Heroes of Might and Magic V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2fbe06db8b0fb82cbf8691b986d30a57_sq.jpg" title="Heroes of Might and Magic V Image" /> Heroes of Might and Magic V (c 2006) was developed by Nival Studios and released by Ubisoft. This game continues with the success of the previous 4 installments of the series and adds its own unique styling. This version includes many improvements on the previous versions including: most importantly the change from 2d graphics to complete 3d, a new active time battle style bar in the combat screen, progress campaigns requiring you to complete the previous ones to continue, and the new duel multiplayer mode. Nival Studios with Ubisoft have released 1 expansion so far (Hammers of Fate) with plans on expanding the Might and Magic Franchise through titles like Dark Messiah of Might and Magic (c 2006). If you haven't ever played a version of Heroes I would highly recommend trying one out.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 01:25:47</pubDate>		</item>		<item>			<title>Septerra Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SepterraCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cc7e6928929424984a91535ace86add_sq.jpg" title="Septerra Core Image" /> Septerra Core is a PC only rpg developed by Valkyrie Studios.  Players encounter intriguing puzzles, strong character development and fast paced strategic combat, all driven forward by a story which takes place in the original, highly detailed fantasy world of Septerra, so named after it's 7 layers, each with distinctive characteristics, geography and politics.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Hundreds of locations for players creates a large, fully explorable world with seven continents.<br /></li><br />
<li class="user_li">Highly developed storyline and characters offer fifteen chapters of gameplay.<br /></li><br />
<li class="user_li">Simple interface allows players to tap into the complex options of the game, without overly complex menus.<br /></li><br />
<li class="user_li">In addition to the main character, players may choose from eight companions, each with a unique background story, motivation and skill set.<br /></li><br />
<li class="user_li">Engage enemies in a combat system that has all the strategy of turn based combat, but keeps the game fast paced.<br /></li><br />
<li class="user_li">Over 140 NPCs that respond to your characters with over 5 hours of recorded dialog.<br /></li><br />
<li class="user_li">Experiment with item combinations to create over 100 spell effects by collecting a deck of &quot;Fate Cards.&quot;<br /></li><br />
<li class="user_li">Large 16-bit backgrounds that are natural and non-repetitive.<br /></li><br />
<li class="user_li">Hundreds of Items and Weapons allow you to tweak out your characters.<br /></li><br />
<li class="user_li">Highest quality production, including 640x480 graphics, 16-bit color, completely recorded dialogue and fully animated movie sequences.<br /></li><br />
<li class="user_li">Artwork inspired heavily by the Japanese anime genre, employing stylised characters and fantastic landscape, combining futuristic science fiction elements with, for example, medieval concepts.<br /></li></ul>
<br />
Developer:  Valkyrie Studios<br />
Publisher: Monolith Productions<br />
Released: October 31, 1999<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
<br />
Windows 95/98, DirectX 5.0, Pentium 200, 4X CD-ROM, 32 MB RAM, DirectX-compatible sound card, Mouse and Keyboard<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 10:42:49</pubDate>		</item>		<item>			<title>Divine Divinity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/divdiv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6593cbb8a237a322a64d836007c37c3e_sq.jpg" title="Divine Divinity Image" /> Divine Divinity is a computer role-playing game. There are 3 character classes &acirc;&euro;&rdquo; Fighter, Mage and Survivor (Thief), each with a special move. Unlike most other RPGs, the player's gender affects his/her skills, giving a total of 6 character choices to choose from.<br />
<br />
Divine Divinity takes the player on a fantastic quest in a land torn apart by corruption and dark magic. Throughout his journeys the player will get the chance to develop his character as one of six character types, and meet a variety of people and fantastical beings. By combining the best features of the RPG genre, and introducing many new features, Divine Divinity aims to appeal to both hard-core and new RPG players.<br />
<br />
There are four huge maps totalling over 20,000 screens, with a very wide range of environments. For instance there is an elven forest, a demon wasteland, farmlands, towns, fortifications and extensive sewer systems. The world is extremely extensive, and includes numerous small details such as epithets on tombstones.<br />
<br />
For the player's choice of character, there are three classes and two genders, totaling six possible starters. Each has an individual appearance which can be altered by placing equipment on them, such as armour or helmets.<br />
<br />
The three classes are Survivor (a rogue-like character), Warrior and Wizard. They have slightly different stat conversions; for example a warrior gains 6 health points per constitution point, whilst a survivor gains only five points. Each of the character classes also has a unique movement form, such as a sneak ability for the Survivor. But other than this it is a game does not use character classes&acirc;&euro;&rdquo;any class can use any of the other two skill paths, which each have 36 separate skills.<br />
<br />
A random equipment generator allows an extremely wide variety of items, and in this sense it is similar to the Diablo 2 computer game. Items can be upgraded using objects called charms, as well as the enchant item skill, allowing further customisation. There are also slightly more than 50 (relatively) fixed items, with varying powers.<br />
<br />
There are more than 150 NPC characters, many with detailed background stories and depth, and a large number of varied villains.<br />
<br />
A very extensive and adaptive soundtrack was written by Kirill Pokrovsky for the game. RPG vault gave Divine Divinity the award for Outstanding Achievement in Music. They said, &quot;It very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 06:27:45</pubDate>		</item>		<item>			<title>Realm Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/realmwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5fb53bf3798628ef46597d0f372d47b4_sq.jpg" title="Realm Wars Image" /> <strong>Developed by:</strong> Garage Games<br />
<br />
<strong>Genre:</strong> Action RPG <br />
<strong>Release Date:</strong> Mar 18, 2002<div style="clear:both;"></div> ]]></description>			<pubDate>20 Apr 2007 09:41:49</pubDate>		</item>		<item>			<title>The Wheel of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-Wheel-of-Time/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8572dbe71d7da05beef16bfb570207d3_sq.jpg" title="The Wheel of Time Image" /> <div class="user_quote"><blockquote class="user_quote">Enter the Wheel of Time and dare to seize ultimate power.</blockquote></div>
<br />
Based on Robert Jordan's best-selling series of fantasy novels, The Wheel Of Time is a gaming experience that will become your world.  A first person action/strategy game with story-rich elements set in a lush, high resolution universe of mystery and wonder.  A single player quest through mystical and expansive environments.  Unique multiplayer dynamics with three game types.  All with strategic spell combat.  Because power is not given...TAKE IT!<br />
<br />
Wheel of Time is a first-person 3-D action/strategy with role playing elements.  The environments are taken directly from the pages of Jordan's books, vast in scope and shaped around the quest of Elayna Sedai, Keeper of the Chronicles of the White Tower.  Other characters from the fictional work are also portrayed faithfully in the single player quest, as you vye with them for the remaining seals needed to unlock the greatest of powers.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Seize power by the strategic use of over 40 mystical artifacts.<br /></li><br />
<li class="user_li">Totally immersive 3D environments with rich, state-of-the-art graphics.<br /></li><br />
<li class="user_li">The richly-textured world of Robert Jordan's hugely popular novels brought to life!<br /></li><br />
<li class="user_li">Enhanced Unreal engine technology in blazing real-time!<br /></li><br />
<li class="user_li">First person action in single player quest and multiplayer. <br /></li><br />
<li class="user_li">Wonderful atmospheres enriched by a great soundtrack of Celtic-rock fusion music created for the project by a colaborration of Robert Berry and Lief Sorbye. <br /></li></ul>
<br />
Developer: Legend Entertainment Company, under license from Robert Jordan<br />
Publisher:  GT Interactive Software<br />
Release Date: Oct 31, 1999 in the US, February 11, 1998 in Japan and Europe<br />
<br />
<div class="user_quote"><span class="quote_from">Alex Harris of ACTIVENETWORK said,</span><blockquote class="user_quote">Wheel of Time uses an enhanced version of the Unreal engine to bring Robert Jordan's world to life. In addition to the Unreal engine's core capabilities like 24-bit color (with MMX), multiple dynamic (and colored) light sources, complex geometry, smooth character animation, real moving/rotating brushes, seamless level transition, and a powerful scripting language, they have endowed the engine with a host of WoT-specific effects. The particle system they created for Wheel of Time makes for some of the coolest explosions and smoke effects you've ever seen. In addition, they went in and provided support for weather effects like rain, snow and wind.</blockquote></div>
<br />
<span style="color: blue;">System Requirements</span><br />
Pentium 200, 32MB RAM, 500MB HD space, Windows 9x compatible sound card, 3-D accelerator, DirectX 6.1, internet connection required for online play.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 07:41:31</pubDate>		</item>		<item>			<title>Fly For Fun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flyff/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd337abd16fa489369779994c09787fe_sq.jpg" title="Fly For Fun Image" /> In ancient times, five Gods of Lais sought to create a new world with new inhabitants that could live harmoniously among them. They gathered and agreed to create Roika Mainland; their new world. They created water and the earth, animals and plants as well as Humans. At this time, and at all times in Roika Mainland, it is a time of peace.<br />
<br />
After years of peace, the God's decided to leave Roika Mainland and create a new world. With this, in an attempt to maintain the golden age of Roika mainland the Gods of Lais handed all of the secrets of the land as well as the core part of the revolution-genesis gear over to the kind race of Dwarf. The God's only wish was that the world would remain as beautiful and peaceful as it was in their rule.<br />
<br />
Simultaneously, to bring happiness to the race of human, the Gods created Comedian-Clown. The Comedian Clown became enraged about bringing happiness to the race of Human and split its personality into three identities; Imagination Ipuli, Shadow Shield and Chromospheres Bobor. Under the initiation of the evil Shadow Shield, the main body-Imagination Ipuli not only chased away the kind Chromospheres Bobor, but also created numerous Human attacking monsters. These monsters took away the revolution-genesis-gear of the race dwarf and developed a new Mainland; a mainland that was angrier, stronger and prepared to destroy the race of Human.<br />
<br />
To save the mainland from chaos, the Chromospheres Bobor inherited the mystical ancient-science and black magic of Human. For the restoration of harmonious simple life, the citizens of Roika Mainland were forced to become warriors who would fight against the evil shadow Shield and uphold the wish of the God's.<br />
<br />
Out numbered and out matched, the race Human prepares themselves for a battle that may prove to be their end!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 12:25:42</pubDate>		</item>		<item>			<title>Asheron's Call</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asherons-call/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ff44b930c9cb967e1579371653a5a1_sq.jpg" title="Asheron's Call Image" /> <div class="user_quote"><blockquote class="user_quote">The Portal to Dereth Has Opened!</blockquote></div>
<br />
Welcome to the online role-playing game Asheron's Call, where thousands of players inhabit a beautiful 3D fantasy world to make friends and seek out perilous adventure. Customize your alter ego with a unique appearance and balance of heroic skills, then enter a magical frontier of terrible monsters, breathtaking vistas, and fast alliances. With over 500 square miles that offer ever more wonders to explore, Asheron's Call gives you a world of unparalleled scope and freedom, the richest setting yet for creating your personal saga or joining your friends in an epic campaign.<br />
<br />
The sun sets in a fine shroud of mist, reddening the stucco of a cheery hilltop inn as wind sighs through the groves; in the mountains, a giant banderling shadows a warrior party amid a lulling patter of snow; and somewhere below the flagstones of the deepest Empyrean excavation, the clicking, chittering Olthoi share mad and bloody dreams. Fond human fantasies meet strange nightmares in the magical realm of Dereth. Escape into 500 square miles of hills, mountains, deserts, forests, towns, and dungeons, where no invisible boundaries interrupt your journey over the vast open spaces. With or without the stunning effects of 3D hardware acceleration, your computer becomes the window on a living world. Storms sweep the countryside, the sun sinks into the west, the moons rise and fall, and dawn creeps over the horizon.<br />
<br />
Asheron's Call develops a heroic fantasy setting familiar enough to draw you in yet mysterious enough to draw you onward. A varied host of monsters populate the benighted, medieval terrain; mysterious artifacts of great power embellish vast treasure hoards; and sorcerers, fighters, and rogues plot both heroic alliances and base villainy. However, Asheron's Call retains a strong flavor all its own, with an original backstory and creatures, and unparalleled flexibility in character creation and development. After selecting your attire and facial features from millions of possible combinations, customize your skill set to make your character truly unique. As you defeat foes, you can allocate experience to not only specific skills but also the base attributes like strength and intelligence. And the allegiance system grants you power and prestige as you recruit followers to your service. Enter the vast and magical world of Dereth, where a new and heroic identity awaits you!<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Persistent online rpg in fantasy realms.<br /></li><br />
<li class="user_li">Developer's made bold changes to rpg's of the time of origin, normalizing character classes and magic.<br /></li><br />
<li class="user_li">Multi-part quests are only part of the adventure options over an expanse of (currently) 9 servers.<br /></li><br />
<li class="user_li">Technical stability in a game that is believed to have supported well over 100,000 players at it's peak.<br /></li><br />
<li class="user_li">Extensive support, documentation, and online communities.<br /></li><br />
<li class="user_li">Asheron's Call is not a static game, the threat changes, and the world along with it.<br /></li><br />
<li class="user_li">Complex and dynamic magic system, with a spell economy in place to limit the effectiveness of certain spells.<br /></li><br />
<li class="user_li">Numerous melee and missile weapons include sword, staff, dagger, axe, mace, spear, bow, crossbow and more, as well as unarmed combat.<br /></li><br />
<li class="user_li">Complex allegiance system of monarchs, patrons and vassels benefits allies in building XP.<br /></li><br />
<li class="user_li">Attentive administration of the server community roots out unscrupulous cheats in order to keep the game fun and sporting for the rest.<br /></li><br />
<li class="user_li">Latest expansion &quot;Thrones of Destiny&quot; updated the graphics engine as well as making changes to gameplay dynamics (2005).<br /></li><br />
<li class="user_li">Subscription fee of $12.95 per month at time of this posting are in addition to the purchase price of the game(s).<br /></li></ul>
<br />
Developer:  Turbine Entertainment Software<br />
Publisher:  Microsoft (1999-2004) then by Turbine who continue to publish and support the content(2004- )<br />
Released:   october 31, 1999<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
    <li class="user_li">Multimedia PC with 333 MHz processor or higher<br /></li>    <li class="user_li">Microsoft Windows 98, Me, 2000 or XP<br /></li>    <li class="user_li">64 MB RAM<br /></li>    <li class="user_li">300 MB available hard drive space for typical install, 100 MB available hard drive space for swap file<br /></li>    <li class="user_li">4x CD-ROM drive or higher<br /></li>    <li class="user_li">Microsoft Mouse or compatible pointing device<br /></li>    <li class="user_li">Internet access<br /></li><br />
<br />
<span style="color: green;">The expansions Dark Majesty and Throne of Destiny (the latest and current edition of Asheron's Call) have added content to this original version, which has outlived it's own sequel as Turbine Software continues to sell and support Asheron's Call.  The &quot;buy now&quot; link for this game may not apply to the original content.</span><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 02:21:36</pubDate>		</item>		<item>			<title>Styrateg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/styrateg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae408481360a239815a1d755da5e664d_sq.gif" title="Styrateg Image" /> Are you in the mood for some great turn-based strategy? Or a fantasy quest that cuts straight to the tactical combat? Styrateg combines simple yet compelling turn-based strategy with traditional roleplaying-game elements to create an easy-to-learn, fast-playing adventure!<br />
<br />
Your odyssey begins when you receive a letter from your old friend, Gregorius, now a prior in the western march. Evil is pouring over the border and the kingdom's armies are being overrun. He begs you to defend the kingdom with your unique powers and martial skill. Before long, you will amass a small army of your own to protect the kingdom and strike back at the heart of the invading darkness!<br />
<br />
Styrateg allows you to play one of several characters with their individual special abilities. As you undertake several quests your character will gain experience, levels, magical items, and new powers. You will also gain new and unusual troops to command as you do battle with ferocious enemy forces. The turn-based gameplay allows you to take your time with your moves, but the pace remains brisk and exciting.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 03:30:32</pubDate>		</item>	</channel></rss>