<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Highest Rated Games Tagged 'Arcade' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Arcade/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Highest Rated Games Tagged 'Arcade' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Highest Rated Games Tagged 'Arcade' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/ratings/alltime/Arcade/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ikaruga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ikaruga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac6e11b961bb60dcc366c677cda0f502_sq.jpg" title="Ikaruga Image" /> He is Shinra, the lone survivor of a ravaged people. He must battle fiercely, move swiftly and act rationally in a new war, a space crusade of frighteningly intense firepower and hypnotic beauty. Take control of the ship Ikaruga - alter your energy field, evade epic maelstroms of fire and terminate enemies with a nearly limitless arsenal - all to protect an aging, exiled people. Find calm amid the chaos and reap the rewards, in this perfect combination of beautiful, manga-style storytelling and refined, ultra-challenging arcade heroics.<br />
<br />
The gameplay consists of shooting enemies who come in one of two polarities: either black(/red) or white(/blue). The player's ship can be either polarity, and can be switched at will.<br />
<br />
It was released in the arcades in 2001 on Sega's NAOMI system and subsequently ported to Dreamcast in Japan and then worldwide to the Nintendo GameCube. It is a spiritual sequel to Radiant Silvergun.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 09:52:02</pubDate>		</item>		<item>			<title>Push-Push Penguin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ppp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/320bc634eea88c27f06648da276b5471_sq.gif" title="Push-Push Penguin Image" /> Guide Pen-Pen or his sweetheart Deda-Deda (or both in a multiplayer frenzy) around the mazes and try to crush all monsters on screen with the Ice Blocks scattered around. Use the Action button to push the ice block or crush it if it cannot be pushed.<br />
If you face the outer wall and press the Action button then you will start breathing the icy breath onto them which will make them freeze. If there are any monsters walking by the frozen wall they will get instantly stunned and you can use this ability to crush them with an ice block. Try to spell BONUS for surprise, and rack up combo scores by killing Snow Trolls in various imaginative ways.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:39:52</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>		<item>			<title>Oddictive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oddictive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9ef9a311b189357c1ca5c882c5e3cc1_sq.jpg" title="Oddictive Image" /> In a world festering in cookie cutter match-3 puzzle games, one game stands out of the pack with authority and moons the rest of the games with it's cool sarcastic attitude. Oddictive promises to rob you of your free time and never give it back, not even if you beg for it.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 01:23:04</pubDate>		</item>		<item>			<title>SMABU: Earth Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smabu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a7e92bb454dd7ec67611f0df7cd4e10_sq.jpg" title="SMABU: Earth Wars Image" /> On a distant planet populated by Robots and Monkeys there is a new phenomenon known simply as S.M.A.B.U. - The ultimate combination of reality TV and maximum carnage!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:41:00</pubDate>		</item>		<item>			<title>Gauntlet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gauntlet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35c86a9d88e25638aed5182ed031f58e_sq.jpg" title="Gauntlet Image" /> Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic.<br />
<br />
It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, has a bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.<br />
<br />
Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest.<br />
<br />
Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route. Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces your energy level. Treasure is abundant throughout the levels and adds to your score.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:43:12</pubDate>		</item>		<item>			<title>Maze Runner Advanced</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ac127c68f72c2955d2403ce7b309d4_sq.jpg" title="Maze Runner Advanced Image" /> This is a game which you can make while reading <a href="http://www.garagegames.com/products/87/" target="_blank" rel="nofollow">The Game Programmer's Guide To Torque</a>.<br />
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This is the alpha version of the game, containing polished art (by <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a> of <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>) as well as an editor so you can make your own levels.<br />
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This game is available for Windows and OSX.  Give it at try and if you enjoy playing it, consider checking out the book and other products make by me at the <a href="http://gamers.hallofworlds.com/products/" target="_blank" rel="nofollow">Hall Of Worlds Products Page.</a>  Also check out <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a>'s work over at <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>. They've got some great content packs for TGE and and upcoming game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:41:22</pubDate>		</item>		<item>			<title>Teenage Mutant Ninja Turtles Arcade Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tmntarcade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ca3ad4bbcaa49fa15bfc90ab2c7f5080_sq.jpg" title="Teenage Mutant Ninja Turtles Arcade Game Image" /> Teenage Mutant Ninja Turtles is an arcade game produced by Konami in 1989. It is a scrolling fighting game based on the popular comic and animated series of the same name. As with all merchandise relating to the Ninja Turtles, the name of this game was altered to Teenage Mutant Hero Turtles in the UK, due to censorship issues involving the word &quot;ninja.&quot;<br />
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The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello and Raphael. After Shredder kidnaps the turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades and defeat their nemeses.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:48:53</pubDate>		</item>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>Marble Blast Ultra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarbleBlastUltra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec2014d6ceab493b43028dfb2db0a055_sq.jpg" title="Marble Blast Ultra Image" /> <a href="http://www.marbleblastultra.com/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">Marble Blast Ultra</span></a> is the latest in the classic Marble Blast series. Get ready for an arcade action masterpiece with stay-up-all-night gameplay and an insane level of visual polish.<br />
<a href="http://www.garagegames.com/products/28/" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/e/e39194c5a02347c3259fb4dc58e37c11_sq.gif" /></a><br />
Suitable for players of any age, <a href="http://www.marbleblastultra.com/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">Marble Blast Ultra</span></a> transports you to a futuristic 'astrolab' arena suspended high in the clouds. Compete against each other by navigating your marbles through moving platforms and dangerous hazards, while collecting rare gems and power-up enhancements, in an effort to complete each course in record time. Compete head to head in Xbox Live Arcade multiplayer.<br />
<br />
<div class="user_quote"><span class="quote_from">Dale Nardozzi - TeamXbox said,</span><blockquote class="user_quote">Marble Blast Ultra is one of the more entertaining Xbox Live Arcade games; it stands alone in its genre.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Sep 2006 04:25:14</pubDate>		</item>		<item>			<title>Mr. Smoozles Goes Nutso</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/msgn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65bad48d34ee4631ec2cd129755d3ee1_sq.jpg" title="Mr. Smoozles Goes Nutso Image" /> Play as Ed as he strives to avoid Mr. Smoozles, who's been turned completely nutso by the evil Goragons, who have also completely messed up reality.<br />
<br />
Can Ed stop the Goragons' plans, save his friends, restore Mr. Smoozles' mind and return the world to normal at the same time as ensuring his valuable collection of Geeks Monthly comes to no harm?  Only with your help he can!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 07:02:31</pubDate>		</item>		<item>			<title>Jet Boarder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetboarder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c27f71f1f8379818f2dc764856936c_sq.png" title="Jet Boarder Image" /> This is Jet Boarder, a freeware racing game with an interesting twist: it uses just one button for control. It was created for the One Switch Competition, a compo for one switch games by Retroremakes and One Switch UK. The idea is to make gaming more acessible for people with disabilities (this doesn't mean that Jet Boarder is easy). Press space to turn right, release to turn left. In menus, press space to change options and hold it to select. Try finishing the tracks in the least possible time and watch your energy that runs out when colliding with obstacles!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:37:30</pubDate>		</item>		<item>			<title>Dungeons and Dragons: Tower of Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonsanddragonsarcade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/939cbec39082b34497dacd6e3ed4c92a_sq.gif" title="Dungeons and Dragons: Tower of Doom Image" /> I could talk forever about this game, but for space purposes lets go to the Wikipedia:<br />
<br />
Tower of Doom is a side scrolling beat 'em up with some RPG elements mixed in. Notable bosses include a troll that regenerates unless burned, a large black dragon, the dreaded Shadow Elf (Mystara's equivalent of the drow), a beholder, the optional superboss Flamewing (a great wyrm red dragon) and the final boss Deimos (an archlich).<br />
<br />
The gameplay is more technical than the average on beat'em up games. In addition to the usual basic attacks and jumping it includes blocking, strong attacks, turning attacks, dashing attacks, crouching and evading. It also requires the use of careful tactics, as most enemies have the same abilities as the heroes and can outreach them, too.<br />
<br />
As important as melee combat is ranged combat and the use of spells. Daggers, hammers, arrows and burning oils can be used as throwing weapons, and many enemies have similar weapons. Spells can be used by means of magical rings or by the two playable spellcasters (a cleric and a fighter/mage).<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 09:58:43</pubDate>		</item>		<item>			<title>100 Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/100Invaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09f9da4ccd8f62eb6d1ded7401f4d9b1_sq.jpg" title="100 Invaders Image" /> GAME:  a sub-dimentional invaders game,. destroy the invaders and their ghosts.<br />
 RELEASED: 2005<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:11:34</pubDate>		</item>		<item>			<title>Pac-man</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pac-man/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/728c6eefe35e9956ca6bd5ebb32d1cc9_sq.gif" title="Pac-man Image" /> Control a yellow circle, eating dots in a maze while evading the four ghosts.  When you eat a power pellet, you can eat the ghosts for a limited time.  Clear out all of the pills in a maze to get to the next level.<br />
<br />
Eat the fruit for bonus points, and use the transporters on either side of the maze to lose any ghosts on your tail.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 01:52:22</pubDate>		</item>		<item>			<title>Marvel vs. Capcom 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mvc2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/059a934e6b171f0e2a49d075a3fc4b8a_sq.jpg" title="Marvel vs. Capcom 2 Image" /> There really isn't much of a story to this game. There's an evil character named Abyss who is destroying the Earth. Ruby Heart discovers this, and characters are sent to destroy him.  Unlike the first game, there was only one ending no matter who the game is completed with. <br />
<br />
The gameplay has fairly standard fighting controls (two punch, two kick, two assist). There are also combo and super combo moves, as well as combos that can be done with more than one character.<br />
<br />
Probably the most unique thing about it is the diverse cast. One side of it comes from all over the comic world, and the other side comes from some of the great 2-D fighting games of all time. Finally getting to fight using such big names that people never expected to be in the same game together was and still is a huge deal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 06:09:39</pubDate>		</item>		<item>			<title>FlatOut 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlatOut2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/526b87eae9dfe4a5c3ada287af24db15_sq.jpg" title="FlatOut 2 Image" /> Experience the drive of your life as you throw yourself around on and off the track causing fences to shatter, tyre walls explode, water tanks and barrels fly across the track into other cars. And if anyone, including you, gets caught up in a big smash sit back and watch as the driver gets catapulted through the windscreen in spectacular effect. Also unique to <strong>FlatOut</strong>, anything you destroy or alter stays a part of the race lap after lap, increasing the carnage to unprecedented levels!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 04:47:18</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>Buccaneer - The pursuit of Infamy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Buccaneer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3c0bce0d0fcc41796360598933e4155_sq.jpg" title="Buccaneer - The pursuit of Infamy Image" /> Buccaneer: The Pursuit of Infamy is a single and multiplayer game where players strive to become the most infamous of all pirate captains. Race against the clock to amass Infamy points, snatching plunder from under the nose of your opponents while avoiding the deadly Ships of the Crown.<br />
<br />
<a href="http://www.stickmanstudios.co.uk" target="_blank" rel="nofollow">Click Here</a><br />
<br />
Take your pirate ship into any of the charted territories and pillage your way into the Hall of Infamy, where your name can stand with the likes of Edward &quot;Blackbeard&quot; Teach.  <br />
 Three single player campaigns, where you will get to control a number of different ships classes as you progress from humble pirate captain to governor of the province.  <br />
<br />
 Numerous different objectives and strategies for winning the game, some obvious... some devious.  <br />
<br />
 Manic plundering action with up to 8 human players as well as computer controlled shipping.  <br />
<br />
 Easy to control ship with independent port and starboard cannon batteries.  <br />
<br />
 Adjustable camera positions including telescopic &quot;Crow's Nest&quot; view to aid in spotting plunder from a safe distance.  <br />
<br />
 Play &quot;Where Be Willy?&quot; and see if you can find our wayward corsair.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 04:44:15</pubDate>		</item>		<item>			<title>Rack 'Em Up Road Trip</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roadtrip/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ef4c9cde84e36c4b3f58f729c0eec3c_sq.jpg" title="Rack 'Em Up Road Trip Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/7d16ed30d428aa94db38989603997859/"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/7/7d16ed30d428aa94db38989603997859_s.jpg" /></a>Shoot an exciting and colorful game of pool alone or online in this cross country cue ball hitting adventure! It's all there: <span style="font-weight: bold;color: red;">8-Ball, 9-ball, UK 8-Ball, Snooker, 3-Ball and 14.1</span>. Whatever your preference, <a href="http://garagegames.com/products/113/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">rack 'em up</span></a> and experience the most incredibly fun pool game around! Sink a few balls or try to run the table - it's up to you.<a href="http://www.greatgamesexperiment.com/screenshot/b2bb278fde801ec76a4afe4d88f9fd1c/"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/b/b2bb278fde801ec76a4afe4d88f9fd1c_s.jpg" /></a> <br />
<br />
Reign over opponents worldwide with online multiplayer and gloat with your own personalized trophy case to show off your victories!<br />
<br />
<strong>Developer</strong>: GarageGames<br />
<strong>Publisher</strong>: Oberon Media<br />
<strong>Release Date</strong>: October 2006<div style="clear:both;"></div> ]]></description>			<pubDate>31 Oct 2006 06:33:05</pubDate>		</item>		<item>			<title>Mutant Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mutantstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7bfebf0ee29a26a1d11ab527426239c_sq.jpg" title="Mutant Storm Image" /> Inspired by RoboTron, Smash TV and Llamatron. Mutant Storm is a classic arcade game with a new age twist. One hand controls the firing the other controls the movement. Simple controls and addictive gameplay with decent graphics set Mutant Storm apart.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 01:27:17</pubDate>		</item>		<item>			<title>Nba Jam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBAjam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44687ca3c52b545b8128d29855045eb1_sq.jpg" title="Nba Jam Image" /> The hilariously unrealistic, cartoon-style basketball that you've paid up to five bucks a shot for in the arcades is now scaled down for the Super Nintendo. Choose from 27 different NBA teams and take to the court for incredible two-on-two action. Each NBA team is represented and there are plenty of hidden bonuses to uncover with each hard-earned victory. All of the flips, twists, shooting flames, and loose refereeing from the coin-operated original are present right down to the &quot;on fire&quot; streaks. If you make it too far into the game to lose your valuable progress, you can save your game with the use of a password. Whether you're looking for NBA basketball or a fast-paced brawl, you'll find plenty of both in NBA JAM.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:05:21</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>FizzBall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fizzball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f717512b15c230430fd7dd338f62f5f_sq.jpg" title="FizzBall Image" /> Why has everyone fled the islands? There's not a person in sight! Who will feed the animals and find out what scared the people away? Professor Fizzwizzle, of course!<br />
<br />
			Bounce bubbles, rescue hungry animals, and solve a mystery, all at the same time! Download FizzBall now, and get playing!<br />
<br />
			- Over 180 levels of brick-busting, animal-rescuing mayhem!<br />
			- Includes over 40 special bonus levels!<br />
			- Easy to learn and control<br />
			- In the Animal Sanctuary you can visit the animals you've rescued!<br />
			- Over 60 adorable species to rescue!<br />
			- Special kids' mode with more forgiving gameplay and educational quizzes!  <br />
			- Win dozens of cool trophies by accomplishing special feats!<br />
			- Compete with players from around the globe for online high scores!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:12:42</pubDate>		</item>		<item>			<title>Joust</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/joust/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f202cb50374f352c29203d429968be0_sq.png" title="Joust Image" /> Joust's simple controls, and the fact that it was one of the few games two players could play together, helped make this arcade game a hit.<br />
<br />
You play a knight mounted on an ostrich.  You must use your lance to joust against wave after wave of enemies.  The only controls you have are to flap your wings and to move left and right, making it quite easy to get into the game.  You may defeat an opponent by colliding with them with your lance higher than theirs.<br />
<br />
When you beat an enemy, they drop an egg.  If you let it hatch by not collecting it, it will spawn a tougher enemy than the one who dropped the egg.<br />
<br />
Other dangers include a lava pit at the bottom of the screen, a lava troll which tries to drag you into the lava pit, and a very tough-to-beat pterodactyl which appears if you take too long on a level.<br />
<br />
<strong>Designer:</strong> John Newcomer<br />
<strong>Released:</strong> 1982<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:11:30</pubDate>		</item>		<item>			<title>Raiden2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Raiden2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f8b3b010c5a44609c90eb118401450b_sq.jpg" title="Raiden2 Image" /> Made by Seibu in 1993, this game was the sequel to the highly successful Raiden.<br />
This change-eater made few changes to the original, but for some reason was infinitely more playable. The addition of the purple laser fire-type added another dimension to mindless banging away on the fire button.<br />
Still popular in arcades today, it has aged well and still out-performs many more modern shooters, and is keenly sought after by collectors the around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:39:24</pubDate>		</item>		<item>			<title>ThinkTanks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ThinkTanks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/36df0d83d96fc4f135f25b72f4bc2b05_sq.jpg" title="ThinkTanks Image" /> <h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Charge in, take aim and take off!</u><div style="clear: both"></div></span></h1>
<a href="http://www.greatgamesexperiment.com/screenshot/8fd54565db296359b381c0732ada4f90/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/8/8fd54565db296359b381c0732ada4f90_sq.jpg" /></a><br />
ThinkTanks is a tank combat game designed to be a blast for the new and experienced gamer alike with lighthearted, fast paced pandemonium. Either battling against brain-hungry bots in solo play or going head-to-head against others online, ThinkTanks has something for everyone.<br />
<br />
<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Solo Play</u><div style="clear: both"></div></span></h1>
<br />
You find yourself in a ThinkTank... just one of many brain slaves imprisoned by Alien Mind Control-- only you have managed to escape their brain rays. But the moment you are free, you are besieged on all sides by insane bot-tanks. You must destroy or be destroyed and keep on your toes at all times. Luckily you can collect powerups that give you wacky weapons to help you stay alive. As you progress through each level, the bot tanks get smarter, stronger and crazier as Alien Mind Control reprograms the bot tanks to match your wits. Your goal is to beat the bosses, then rescue your brain-brethren and continue the fight on other worlds.<br />
<br />
<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Quickplay Battle Mode</u><div style="clear: both"></div></span></h1>
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/2fc6aa195ed29a76ee0b9f8535966987/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fc6aa195ed29a76ee0b9f8535966987_sq.jpg" /></a>Upon entering, you are immediately engaged by heavy artillery. This is no-holds-barred warfare and to the victor go the points. You can be catapulted or thrust in any direction by rolling over the boost and jump pads to escape attack or rush the enemy. The lush, green hills are scattered with bots on the warpath, bots choking in their own smoke, floating orbs with special powers and ammunition, boulders, trees, AND the dreaded pit of doom. The goal here is to keep your brain intact, and triumph over bots of every shape, size, speed and skill.<br />
<br />
<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Scrum</u><div style="clear: both"></div></span></h1>
<br />
You are cast into a veritable feeding frenzy of tanks. You need to simultaneously track the position of your tank relative to the scrum ball using your radarscope, while navigating your tank along the bumpy terrain. If you are quick enough to pick up the ball yourself, you must make a mad dash to the goal, evading the thirsty pack of mad bots heavy on your trail. You win by capturing the most scrum balls in the allotted time.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/d7fb5dde1538ed5df212583a27e1a978/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/d/d7fb5dde1538ed5df212583a27e1a978_sq.gif" /></a>Both On-line BattleMode and Scrum games have team-play variants and online chat that allow players to play together cooperatively.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:35:46</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
<br />
The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
<br />
It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>		<item>			<title>Elephants</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elephants/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60070be52ccc7b7600e3d67999a4cfa5_sq.png" title="Elephants Image" /> Save giraffes while jumping on a rolled up squirrel! Watch out for the angry natives!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:12:57</pubDate>		</item>		<item>			<title>Zap!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Zap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcd9ee6ff67fcaf9225e59282b14d85f_sq.jpg" title="Zap! Image" /> Experience the excitement that brought down the house at IndieGamesCon 2004. Zap! - a 2D vector graphics multiplayer team action strategy game that plays like a cross between Robotron and Tribes with the graphical blend of Asteroids and Pac-Man. As a 2D game Zap can be played with keyboard+mouse or (recommended) a dual-analog gamepad. Zap has several game types, including CTF, Zone Control, Retrieve, Soccer, Hunters and Rabbit, and it supports familiar features like hierarchal V-menu chat and recorded voice.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 04:19:19</pubDate>		</item>		<item>			<title>Crimsonland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crimsonland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af4bd6df83b9907e36c583d54244df03_sq.jpg" title="Crimsonland Image" /> Crimsonland is a fast paced 2D arcade shooter. Reminiscint of games like Smash TV, Crimsonland has you killing in 360 degrees. The graphics seem low tech at first but when you see things like the flamethrower they look great. The sound is entertaining and the controls are spot on and feel great.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 08:02:16</pubDate>		</item>		<item>			<title>Soul Calibur</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulcalibur/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3e390e07b57e36d4558864dd9b643b_sq.jpg" title="Soul Calibur Image" /> Soul Calibur is actually the second game in Namco's &quot;Soul&quot; series that began with the arcade game Soul Edge, later release as Soul Blade on the PlayStation.  It features 19 characters in all, including almost all of the characters found in Soul Blade, with the exceptions of nunchuck expert Li Long and the Korean fighter Seong Han Myong.  The Dreamcast port of the original arcade version is easily one of the best games ever made for that system, if not one of the best fighting games of all time.<br />
<br />
The only thing this game lacks compared to others in the series is the popular feature of unlocking different weapons for each character.  It did, however, introduce the Mission Battle mode and several key story elements and characters that made subsequent games even more popular.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 12:17:57</pubDate>		</item>		<item>			<title>Dig Dug</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digdug/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ff3e65a81feb3ae9ce6fa8ab14b4221_sq.jpg" title="Dig Dug Image" /> Dig Dug is an arcade game released by Namco in 1982. A popular game based on a simple concept, it was also available as a home video game available on many consoles, and had many arcade and home clones. Dig Dug runs on Namco Galaga hardware.<br />
<br />
The objective of Dig Dug is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas are round red monsters who look like tomatoes wearing yellow goggles, and Fygars; green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue who can make tunnels. Dig Dug is killed if he is caught by a monster, burned by a Fygar's fire, or crushed by a rock.<br />
<br />
It takes four 'pumps' with the player's action button to inflate a monster to popping. If left partially inflated, the monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy, especially to make sure it remains in the path of a falling rock.<br />
<br />
The monsters normally crawl through the tunnels in the dirt but they can turn into ghostly-eyes and travel slowly through the dirt.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 10:09:36</pubDate>		</item>		<item>			<title>Double Dragon II: The Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f58c3c5dfa89d234d3fbf7ba9386cf42_sq.jpg" title="Double Dragon II: The Revenge Image" /> Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side-scrolling beat-em-ups. The original arcade version of the game was distributed in North America and Europe in 1988 and in Japan during the following year. The game was made specifically for the Western market, where the original [url=&quot;http://www.greatgamesexperiment.com/game/doubledragon&quot;]Double Dragon[/url] enjoyed tremendous success.<br />
<br />
Technos Japan developed a home version of the game for the Famicom/NES in 1989, which was drastically different from the arcade version. Other home versions were released for the Mega Drive and PC Engine.<br />
<br />
Plot<br />
<br />
Double Dragon II drops the rescue premise of the original game in favor of a revenge theme (hence the subtitle). Whereas in the original game, Marian was merely kidnapped, in the sequel she is shot to death by Black Warriors' leader Willy right in the very beginning of the game, giving the game a much darker tone than the original.<br />
<br />
[edit] Gameplay<br />
<br />
The arcade version of Double Dragon II was essentially a reworked version of the original Double Dragon, using the same engine and recycling most of the game's graphics. The main change in the game was the replacement of the original game's punch and kick buttons in favor of a two-way attacking system (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the direction the player is facing will perform the standard left/right punch combo, whereas pressing the opposite attack button will make the character perform a rear kick. Most of the techniques from the previous game are carried over, with the exception of the headbutt. Double Dragon II also marked the debut of the Whirlwind Kick, which would become the series' trademark special technique.<br />
<br />
Virtually all of the characters from the first game were brought back for the sequel. Most of them were given facelifts in order to represent the passing of time between the original game and the sequel, while a few kept their original appearance. The changes are more than superficial though, with some of the enemies being given new techniques to go along with their new looks. Each stage also features a new enemy who serves as the stage boss.<br />
<br />
The overall stage layout of the arcade version is almost exactly identical to the first game, comprised of four missions including the enemy's base at the end of the game. Mainly the scenery was changed, although new traps were added as well.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 02:49:58</pubDate>		</item>		<item>			<title>Tiger Heli</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tigerheli/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87e9362af4b0da6d80493e0c1fad9098_sq.png" title="Tiger Heli Image" /> Players pilot a helicopter in this top-view scrolling shooter. Little side or forward firing helicopters may be picked up and will fly alongside the main helicopter, shooting at enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 07:55:12</pubDate>		</item>		<item>			<title>Gundown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gundown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5712500963ab31bc30fab8768dc173_sq.png" title="Gundown Image" /> Gundown an oldschool arcade game at heart, where you must obliterate every soldier, ship, motorcycle or pixel that moves by controlling your artillery contraption. Use upgrades between rounds to beef up your firepower. Addictive!<br />
<br />
Liberally taking aspects from popular arcade games like Space Invaders and the likes, Gundown borrows the similar gamestyle but adds in its own unique style of elements, such as: angled shots which require more tactic on the player's behalf, firepower upgrades to leave more destruction, and plenty of particle effects to keep the player's bloodlust at bay. :)<br />
<br />
Controls are simple to use, and the gameplay is simple to grasp. Gundown is a game that is simple enough to get used to, but offers a continually challenge experience.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Torque Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TorqueCombat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06c91eb042a6ce14f0c53f8bc27e203f_sq.jpg" title="Torque Combat Image" /> <strong>Torque Combat</strong> is a game StarterKit included with the <a href="http://www.garagegames.com/products/torque/x/" target="_blank" rel="nofollow">TorqueX</a> game engine by <a href="/user/GarageGames" class="publisher_link">GarageGames</a>.  It is bundled with full source code and demonstrates:<br />
<ul class="user_list"><br />
<li class="user_li">TorqueX 2D Framework<br /></li><li class="user_li">Local multiplayer capabilities with keyboard or Xbox360 game pad<br /></li><li class="user_li">Two different types of game play: Assault and Sumo<br /></li><li class="user_li">Playing a TorqueX game on a retail Xbox 360 through the <a href="http://msdn.microsoft.com/directx/XNA/creators/default.aspx" target="_blank" rel="nofollow">XNA Creator's Club</a><br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 02:52:18</pubDate>		</item>		<item>			<title>Virtua Fighter 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vf5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff494c233e85b0f380a72e18342a70ea_sq.jpg" title="Virtua Fighter 5 Image" /> It was released on July 12, 2006 into Japanese arcades. Virtua Fighter 5 is due for release on PlayStation 3 on February 20, 2007, and will be a launch title for the European release in March. The Xbox 360 version is due in the summer of 2007, as confirmed by Sega on December 21, 2006 [1] It is rumoured that the Xbox 360 version will benefit from the additions and refinements that will be made to the 'Version C' arcade revision, while the PlayStation 3 version will be based around the imminent Version B.<br />
<br />
<strong>Story</strong><br />
All of the sought after invitations for the Fifth World Fighting Tournament have been sent and now the 17 best fighters in the world begin their final phases of preparation. They must learn from their prior mistakes and perfect every aspect of their mind, body, and soul - for there is no room for mistakes in this competition. Little do they know that J6, the organization funding the tournament, has sinister ulteriour motives for the contest and the company's top secret Dural program is already well underway. In the organization's quest for world domination, the scientists at J6 are creating the ultimate fighting machine with human features. Their first model was defeated in the Fourth World Fighting Tournament, which drove them to kidnap Vanessa. She was able to escape with the help of an insider, but not before they captured her combat data and transferred it to the new advanced Dural model named V-Dural.<br />
<br />
J6 is determined to find out who the inside traitor is that released Vanessa and more importantly, if V-Dural is indeed ready to defeat the world's best fighters. The Fifth World Fighting Tournament will reveal both - let it begin.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:18:46</pubDate>		</item>		<item>			<title>Heresy War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HWar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fcf33060a4370bf40cf3439310a3392_sq.jpg" title="Heresy War Image" /> Currently in development, Heresy War is a combat space simulator that focuses on delivering a completely immersive experience for both casual and hardcore gamers alike. The player plays a role of a space fighter pilot that gets thrown in the middle of a raging civil war. While trying to put an end to the civil war, a third ,mysterious force gets involved in the conflict and threatens to destroy everything that the humanity stands for.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:58</pubDate>		</item>		<item>			<title>Wizard of Wor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wizardofwor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/939ab5fd7f0424a93ac8e2a66b5c4b37_sq.jpg" title="Wizard of Wor Image" /> Wizard Of Wor is an arcade game from 1980, developed by Midway, and later ported to the Commodore 64 as well as the Atari 2600. The title of the game is often incorrectly spelled as &quot;Wizard of War&quot;. The game was released as part of the compilation game Midway Arcade Treasures 2 in 2004.<br />
<br />
Wizard Of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters.<br />
<br />
Each dungeon is in the form of a single-screen rectangular grid with walls and corridors in various formations. The Worriors and the monsters can travel freely through the corridors. Player one has blue Worriors and player two has yellow Worriors.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:46:29</pubDate>		</item>		<item>			<title>PixelShips</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixelships/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdfd24b3869b0d14639811fefcb6d055_sq.gif" title="PixelShips Image" /> [from official pixelships page]<br />
<br />
The Story Behind PixelShips:<br />
<br />
      In the year 2049, a new toy was invented to bridge the generation gap, uniting people of all ages together in friendly competition: PixelShips. Each ship is designed to meet specialized standards so that no matter how young or old you are you can enjoy them just the same.<br />
<br />
      Most PixelShips are only a foot or two long and are flown using special devices called PICCs, or PixelShip Interface Command Consoles. The consoles have two joysticks and six buttons on each stick and can interface with any ship that has been registered into it. Some PICCs also have LCD displays so that you don't need a TV to see what your PixelShip sees while it flies.<br />
<br />
      Each PixelShip uses batteries, just like any other toy, though some use Micro-Reactors instead and are fueled at special facilities so that childeren cannot actually access the fuel inside. They are also designed out of segments held together by micro-magnets. When the ship is &quot;destroyed&quot; in combat, its micro-magnets disengage and the ship flies apart into its seperate segments, each still carrying a residual charge from the ship's anti-gravity unit. If all of the segments are then tagged by another PixelShip, that collector may then, under official guidelines, possess the ship if he so desires.<br />
<br />
      Classic PixelShips takes place in the year 2076 when a very secretive PixelShip has supposedly been built. Your task is to collect all 160 known PixelShips by earning them through campaign battles at the arena. Afterwards, you will be given access to a special campaign where you may earn this unique and unheard of PixelShip.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 10:18:01</pubDate>		</item>		<item>			<title>Neon Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neonwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/926906892d0f54853a6eb2fa8730adf8_sq.jpg" title="Neon Wars Image" /> An easy to pick up arcade game that keeps you coming back for more. The graphics are great and the music keeps your blood flowing.<br />
<br />
Easy enough to pick up for some casual play but difficulty picks up for intense competition for high scores.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 03:55:07</pubDate>		</item>		<item>			<title>Street Fighter 3: Third Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sf3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a6edf61c418ee14ad6da03a61d9dedf_sq.jpg" title="Street Fighter 3: Third Strike Image" /> <em>Street Fighter III: 3rd Strike</em> is a fighting game produced by Capcom, released in 1997 on Capcom's CPS-3 hardware, which is a continuation of the famous Street Fighter series. It is the third and final game in the <em>Street Fighter III</em> series.<br />
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<em>Street Fighter III: 3rd Strike</em> was re-released in 2006 in the <em>Street Fighter Anniversary Collection</em> for the Playstation 2, along with every version of <em>Street Fighter 2</em>.<br />
<br />
<strong>Category:</strong> 2-dimensional fighting game<br />
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<strong>Developer:</strong> Capcom<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 06:11:38</pubDate>		</item>		<item>			<title>Lunar Rescue Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunarrescueremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc9ca17ecb13dc0ad90d2d004a671202_sq.png" title="Lunar Rescue Remake Image" /> Tribute to the Taito classic arcade machine from Trevor Smila Storey.<br />
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Controls a lunar lander module that must navigate through a field of asteroids to the bottom of the screen, rescue an astronaut by hovering above a plateau, and travel back up to the top through a swarm of enemy ships.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:32:43</pubDate>		</item>		<item>			<title>Street Fighter Alpha 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sfa2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deebfe3c968ee40ee1628813b00b5bcc_sq.jpg" title="Street Fighter Alpha 2 Image" /> As the sequel to the successful Street Fighter Alpha, SFA 2 is mostly a cleanup of the original SFA, fixing the many balance issues that had plagued the game since its release.  It also introduced several incremental innovations, including the &quot;custom combo&quot; system and the Dramatic Battle, in which two characters could cooperate to attack a third.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:13:08</pubDate>		</item>		<item>			<title>Parachute Mania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/parachutemania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0aee52707459007465405b0c2f17f2b_sq.png" title="Parachute Mania Image" /> Parachute Mania is a Amiga/Nintengo style arcade game. It's a &quot;Parachute&quot;-clone which you might know from the old days. Simple gameplay, but still funny.<br />
<br />
NOTE: The game is currently under development, and doesn't have any real gameplay yet.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 03:27:04</pubDate>		</item>		<item>			<title>HitBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767c59cc2efe251e55372ccea0b33384_sq.png" title="HitBlock Image" /> The game is a remake of Crillion. It features all the classic stages as well as over thousand user made sets.<br />
<br />
You control a ball that bounces up and down on its own. Steer the ball left/right and hit colored blocks. If the colors match you can destroy the block.<br />
<br />
Enter: color changers, deadly skull blocks, moving enemies, keys, doors, bombs and many more.<br />
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An editor to create your own sets is included. You can also upload your set from inside the game and have it immediately available to other players.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:05:41</pubDate>		</item>		<item>			<title>Xenophobe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xenophobe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f0a4f8b58f5a63903cf84b366ac55dc_sq.jpg" title="Xenophobe Image" /> Xenophobe was a comic multi-player arcade game produced in the mid -  eighties by Bally Midway. Up to 3 Players moved independently around alien- infested space stations; each controlling a horizontal slice of the screen. Players could cooperate or compete as much as they they wished.<br />
<br />
The game was fairly ambitious for it's time; virtually everything in the game could be picked up and used elsewhere on the ship. (i.e., You could pick up a floppy disc (!) in the engine room and use it to activate the teleporter in the control room.<br />
<br />
The player characters were comic, big-headed bipeds who were greatly outnumbered by the ever-changing, (but always wickedly cartoony), aliens.<br />
The game was designed by one of the co-creators of Rampage, Brian Colin.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 06:28:13</pubDate>		</item>		<item>			<title>Arch Rivals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArchRivals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f77357fd051b3a1d081d461297a7cd98_sq.jpg" title="Arch Rivals Image" /> Before Arch Rivals, arcade &quot;basketball&quot; games were simple &quot;aim the ball&quot; novelty devices. By letting each Player control multiple teammates, both directly and indirectly, Arch Rivals allowed Players to employ real basketball strategies and plays. <br />
<br />
However, the game might best be remembered for the fact that characters  could punch each other in the face, &quot;pants&quot; each other and even tackle opposing players... <br />
<br />
Designed by Rampage designers Brian Colin &amp; Jeff Nauman for Bally Midway shortly before a corporate buyout by competitor Williams Electronics, it is said that the success of Arch Rivals single-handedly paid for the 8 million dollar purchase!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 02:23:10</pubDate>		</item>		<item>			<title>LaserAge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/laserage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31fda2df115c76d17bcea13ad16db751_sq.jpg" title="LaserAge Image" /> LaserAge is a retro game similar to Galaxian and Galaga clones. This shooter features power-ups and is highly detailed, combining nostalgia with 24-bit color. Four levels have 100 waves of ships. Destroy 15 enemies with 13 power-ups. You can play in windowed and full-screen modes; then show off your skills to the world with Web-based high scores. Your ship can be controlled with the mouse, which comes in handy when you're trying to dodge enemy fire. The Gold version features a new interface and a massive list of bug fixes.<br />
<br />
Genre: Arcade<br />
Developer: Ingava<br />
Version: 2.0A<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:46:07</pubDate>		</item>	</channel></rss>