<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Popular Games Tagged 'indie, puzzle' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/week/indie/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Popular Games Tagged 'indie, puzzle' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Popular Games Tagged 'indie, puzzle' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/week/indie/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Engmo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42d27324f47ef4c7a1891a4f55397e7a_sq.jpg" title="Engmo 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 06:38:18</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Deadly Rooms of Death: Journey to Rooted Hold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/661999da87a50fd40b58eeeba10e60d5_sq.jpg" title="Deadly Rooms of Death: Journey to Rooted Hold Image" /> Swordplay and puzzles combine in this thinking man's dungeon crawl.  It's simple to learn, with just a handful of commands to master.  But the unique gameplay provides an amazing depth.  A detailed overhead view shows monsters, obstacles, and other game elements.  You have as much time as you like to contemplate your next move.  So this is a good game for relaxing, but also terrifically involving once you get started.  You'll be hooked by the story of Beethro and his troublesome nephew, Halph.  Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman.  They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve.  You've got over 350 rooms ahead--each one a singular challenge for you to conquer.  A level editor, online features, and enthusiastic player community make this a game you can play for years.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:56:23</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>Magic Pearls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MagicPearls/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf4f9a0415b5395fd939853129423bc0_sq.jpg" title="Magic Pearls Image" /> Your mission is to push the Magic Pearls into their assigned slots in as few moves as possible. The pearls can only be pushed, never pulled, and those slots can seem to have a mind of their own sometimes!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 07:23:42</pubDate>		</item>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>Armadillo Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armadillorun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92260044739d68b408c1fe9eabc7e8b5_sq.png" title="Armadillo Run Image" /> Armadillo Run is a physics-based puzzle game. You have to build structures with the purpose of getting an armadillo to a certain point in space. There is a selection of building materials, each with different properties, which can be combined to form almost anything. The realistic physics simulation gives you the freedom to solve each level in many different ways.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 02:13:47</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title>OrBlitz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orblitz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ee699eb51b2676444ebb45240ed9e2b_sq.png" title="OrBlitz Image" /> OrBlitz is a fast-paced puzzle game along the lines of Lemmings, where players place blocks to direct orbs to their goal. Originally in black and white, color spreads out to the world as the gameplay picks up speed to a frantic pace.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 06:17:49</pubDate>		</item>		<item>			<title>Kumoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kumoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41b808a8a595c6f28a675734e7c14aea_sq.png" title="Kumoon Image" /> Kumoon is a hybrid of a third person shooter and a puzzle game. Player controls a chick that tries to knock down boxes in various rooms by shooting them with a revolver, shotgun or a bazooka.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 02:57:11</pubDate>		</item>		<item>			<title>Cloud</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cloud/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90b120c52888e5826b8afd71cd20f0e3_sq.jpg" title="Cloud Image" /> Cloud is a third-person puzzle game based around weather and atmospheric aesthetics.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:50:56</pubDate>		</item>		<item>			<title>Narbacular Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/narbaculardrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b74df29fc7a0af6ab16253fb0d6bb9cf_sq.jpg" title="Narbacular Drop Image" /> In Narbacular Drop you explore a 3D dungeon and overcome obstacles using unique portal gameplay. Its non-violent, low-intensity, simple gameplay appeals to gamers of all ages and skill levels. The unique portal gameplay makes for a very fun and memorable game experience.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:33:36</pubDate>		</item>		<item>			<title>Neverball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neverball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c19fcf2a5360801abd1e462bf9d2f27b_sq.jpg" title="Neverball Image" /> Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:53:34</pubDate>		</item>		<item>			<title>Cramgene</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cramgene/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f74e78b8d58250f4214f4696f439672_sq.jpg" title="Cramgene Image" /> <strong>Create meals for bizarre pets!</strong><br />
<br />
Cramgene is a very unique puzzle game inspired by today's advances in genetic science. Players compete through rounds, deciphering creature DNA to create specific meals for bizarre pets. Bonus moves are designed to add an element of surprise and strategy to every match. Cramgene offers a solitary mode played against the computer, as well as a 2-player option through an Internet connection.<br />
<br />
Cramgene features charming characters, vivid graphics, and upbeat music to provide an amusing atmosphere. Its 3 difficulty modes are designed to give players of all ages a chance to feed up to 10 bizarre pets. Can you uncover the best strategy?<br />
<br />
<strong>Yamisoft Entertainment Inc.</strong> supports Cramgene with tips and tricks, and provides a free demo version.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:58:05</pubDate>		</item>		<item>			<title>Oasis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oasis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1811a7b12b5620f297806fefafc71aaa_sq.png" title="Oasis Image" /> You are the future Scarab King. Your father, the Falcon King, has been murdered. Egypt has plunged into chaos, and an evil fog has covered your father's empire.  Using your magical staff, you will lift the fog and rebuild the empire. Your followers will flock to you and obey your commands. <br />
<br />
You will discover cities, build roads, and develop new technologies.  Your goal is to seek out the Oasis and the Obelisk it contains, and to protect it from the barbarian hordes. <br />
<br />
Once your presence in a kingdom is discovered, you have a limited number of turns before the barbarian horde arrives. Spend your turns wisely, develop your kingdom carefully, or watch the barbarian hordes smash it to rubble!  <br />
<br />
If your kingdom survives with the Obelisk intact, you will be able to retrieve its Glyph, and the power to restore order to the land. Earn twelve Glyphs from twelve different levels, and you will have the power to restore the empire, dispel the fog forever, and become the Scarab King.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 01:36:53</pubDate>		</item>		<item>			<title>Blast Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blastminer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86ecc098c0f56e1a5292fd4b002b0a74_sq.jpg" title="Blast Miner Image" /> Blast Miner is a physics based action strategy game where you use TNT, gas cans and stones to cause huge explosions to dig through the earth. It's awesome, seriously just play the demo or watch some gameplay movies. Explosions people! You can't go wrong with that.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 05:39:21</pubDate>		</item>		<item>			<title>Bridge Builder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bridgebuilder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dfd0f8d1ba3c8931e98c2eb80a2efc95_sq.png" title="Bridge Builder Image" /> Bridge Builder is a game where you build bridges. In each level you have a limited budget to buy materials with, materials with which you have to build a bridge which will hold a train passing over it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 01:58:32</pubDate>		</item>		<item>			<title>The Odyssey: Winds of Athena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theodyssey/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e01e526e1e0f9049bbebc79668a17e47_sq.png" title="The Odyssey: Winds of Athena Image" /> Step into the shoes of the Goddess Athena and help guide Ulysses' fleet to safety. Fend-off Cyclopes, Harpies and more while creating currents and winds to lead the boats to their destination.<br />
<br />
Follow one of the most famous stories ever written as you retrace the route of Ulysses in his attempt to return home from the Trojan wars. Incredibly realistic water current behavior will amaze and challenge you as you use your godly powers to protect the Hero's fleet.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 08:35:01</pubDate>		</item>		<item>			<title>Triptych</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/triptych/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7db72555a4fbaf1367ee267dee5d9ae_sq.gif" title="Triptych Image" /> Triptych is a fast-paced physics based block dropping game that will keep you coming back for more. Maneuver and rotate blocks as they fall so that 3 or more of a color are adjacent to each other. By achieving this, the blocks will be destroyed and the player will collect points. As blocks are destroyed, connected blocks are freed to move independently and blocks above will fall to fill the empty spaces. Unlike other puzzle games, the game board is a living entity where the blocks obey the laws of physics. Every game is a unique experience!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:14:29</pubDate>		</item>		<item>			<title>Master of Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/masterofdefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717567eca4138229abd8fff9d629dfbb_sq.jpg" title="Master of Defense Image" /> Master Of Defense is a strategy game that lets you assume the role of a brave hero, who has been chosen to save the ancient kingdom from the hordes of monsters. The challenge of the game is to ward off relentless attacks of monsters and prevent them from capturing people in your castle.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 05:22:56</pubDate>		</item>		<item>			<title>Curator Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/curatordefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a5ce70d6a39ecc81ae95d212ab7befd_sq.png" title="Curator Defense Image" /> Curator Defense is a homebrewed blend of the Real-Time-Strategy and Puzzle genres. The player must defend his museum from the hordes of modern art that attempt to raid his storeroom in hopes of being put on the main floor. Using an array of unique defensive objects, the player must stun, slow, and eventually defeat each wave of modern art.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 07:30:13</pubDate>		</item>		<item>			<title>Play with Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/playwithfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/335ffc2d8c71736ac912d86d445e822f_sq.png" title="Play with Fire Image" /> Play with Fire is a highly unusual platform puzzle game in which you play a giant ball of fire--and burn things down.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 02:19:56</pubDate>		</item>		<item>			<title>Lexico</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lexico/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/064f0c137fd1cb0893c0f932e225d33b_sq.png" title="Lexico Image" /> Crash landing on an alien planet you must navigate your way through an ancient factory by learning a mysterious alien language with careful observation of the functions of a variety of computer panels scattered across the building.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 12:40:20</pubDate>		</item>		<item>			<title>Zero's Impossible Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a53b4fd6c9453471e0edcb8914494844_sq.png" title="Zero's Impossible Fortress Image" /> For years Emperor Zero the terrible has been trying to snatch the fair maiden. But everytime, the hero has foiled his plans by traversing his elaboratly designed, but not impossible, fortresses and jumping on his head- thus saving the fair maiden.<br />
<br />
But not this time. Zero has had it. The hero has foiled his plans for the LAST time. This time, he's just going to neglect to add the platforms to his carefuly designed fortress and watch as the hero haplessly falls into the pit over and over until it's game over- on the first level!<br />
<br />
Unfortunatley for Zero, this is the perfect time for Mega Platforms Inc(tm) to provide their brand new platform-express service- for heroes on the go!<br />
<br />
Quick, hero, utilize the platform-express service to get to Zero's lair, jump on his head, and save the fair maiden!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 01:02:34</pubDate>		</item>		<item>			<title>Fish Tycoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fishtycoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4f4cabc56844ad64702d2fc1c46099c_sq.jpg" title="Fish Tycoon Image" /> Fish Tycoon is a fish breeding sim game where you breed and care for exotic fish in a true real-time virtual aquarium. The object of this tycoon game is to discover the seven magic fish of Isola and solve the genetic puzzle.<br />
<br />
You start with a small selection of fish, some money and a tank. You must breed your fish, care for them, help them grow, and cure them if they get sick. Along the way you can buy supplies, medicine and special chemicals; you can research technologies or invest in advertisement. All of this will be financed by selling exotic hybrids in your shop.  The game runs in true real-time, so that if your computer is turned off or you exit the game, hours later small fish will have grown larger and new surprises await you.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:31:52</pubDate>		</item>		<item>			<title>Solid Balance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solidbalance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99e923844e97b9c3d8776a59287bf05c_sq.png" title="Solid Balance Image" /> The objective of Solid Balance is to build a tower (preferably very high) with the given elements. Since the tower and every element obey the laws of physics, the player has to pay attention to balance the tower and to carefully position every element. <br />
<br />
During the game more and more elements with increasingly complicated shapes have to be stacked on top of each other. In doing so, the time available to place an element decreases with every level. The faster an element is placed, the more points the player gets. If an element falls upon the floor, the level is lost and the player has to begin again. <br />
<br />
When the rule &quot;no equal colors&quot; is switched on the level is also lost if two elements of the same color touch each other. The higher the tower at the end of a level is, the greater the altitude bonus which the player gets is. The highest points are awarded to those players, who build the highest towers as fast as possible while obeying the rules.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:29:03</pubDate>		</item>		<item>			<title>What Linus Bruckman Sees When His Eyes Are Closed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbd028c48aeca6aa322f5d75a899b2e4_sq.png" title="What Linus Bruckman Sees When His Eyes Are Closed Image" /> A samurai is summoned to the land of the dead to rescue a fallen god.  A young sassy alien finds out that his father's gambling addiction has placed the family's fortune and fast food chain at risk.  In this unique adventure, you'll control both characters at once.  Your actions are mirrored in both worlds, so think carefully before you make each move!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:27:45</pubDate>		</item>		<item>			<title>DUOtris</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duotris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c84d836794bcdc9e3546a8cf27134fa9_sq.png" title="DUOtris Image" /> DUOtris is a take on <a href="/game/tetris" class="game_link">Tetris (GB)</a>. Instead of blocks coming from the top, and fall down, blocks come from both top and bottom, and gravitate towards the middle.<br />
<br />
The aim of the game is to get the highest score possible.  Points are scored by moving the falling blocks on both sides of the play area so as to arrange 3 or more blocks of the same colour together. These blocks will then disappear causing any blocks &quot;above&quot; them to fall and possibly create further combinations. The game ends when either stack of blocks crosses the game over line. Over time the speed of the blocks increases, more colours are introduced and the play area becomes narrower.<br />
<br />
There are two different game modes: Classic where there are just blocks falling, and Arcade where you get powerups and special blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:11:41</pubDate>		</item>		<item>			<title>Rebound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rebound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/531be670130ec3202acf83f75eeef5b4_sq.png" title="Rebound Image" /> Rebound is a puzzle game in the same vein as Arkanoid, but with a twist. (Aren't they all?) Actually it's basically a remake of Diamonds, a game I used to play for hours on the Mac. In Rebound, you must change colors to destroy the various colored blocks. Once all colored blocks are destroyed, you can then clear the diamond blocks. Skulls will kill you, but you can grab an overshield to help you along your way. Beware of reversers that switch your controls around, and grab keys to open locks to get into secured areas.<br />
<br />
This game has been in development for about a year and is basically complete. The level editor needs to be finished and the rest of the levels completed. I am unsure if I want to release it as freeware or see if someone wants to publish it.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:15:32</pubDate>		</item>		<item>			<title>1213</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/1213/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26e9fb5de98a72473003b5924dc0cdb9_sq.gif" title="1213 Image" /> A man lies in a darkened cell, consumed by pain and sickness. He does not know where he is. He does not know how he came to be there. He does not even know his own name. All he knows is that he is being tortured by a bizarre, bespectacled man, who addresses him only as a number - Twelve-Thirteen.<br />
<br />
Every day, Twelve-Thirteen is taken out of his cell and goaded into running a dangerous hazard course, apparently for the sole amusement of the bespectacled man. Today seems to be no different. But while Twelve-Thirteen sits brooding in his darkened prison, the door suddenly falls open with no apparent cause. To discover the answers to all of his questions, Twelve-Thirteen must adventure into the unknown world beyond the cell...<br />
<br />
It plays as an adventure game with a light mix of action thrown in. The health system is an interesting take on a typically HP-saturated market: as you take damage, the beating heart in the corner pumps faster, threatening death, and adding to the atmosphere. With a gripping storyline that far exceeds its meager graphical offerings, you'll find yourself entirely immersed in a game that alternates between terror, confusion, and an overarching ending that will haunt you.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:18:25</pubDate>		</item>		<item>			<title>Dyadin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dyadin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e3db04b421d0454e3b9b4ef5536c5da_sq.gif" title="Dyadin Image" /> Within the depths of space and time, two planets converge upon one another unexpectedly, throwing the laws of physics into chaotic motion. As the planets slip faster and faster towards one another, a violent phenomenon takes place. The worlds collide, but with such force and magnitude that both planets fuse with one another, creating a unique and strange place.<br />
<br />
We find our characters trapped amongst the chaos, struggling to figure out the new laws of their once beloved home. For the first time, they discover each other's presence. They are in awe. As they become more familiar with their surroundings, they find they have the power to affect their environment based on their proximity and color. With these newly discovered powers, they set out to uncover the source of this destruction and hopefully the means to restore peace and order to their lives and home.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:15:49</pubDate>		</item>		<item>			<title>Ballistic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ballistic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbc13f179a92125f1a70e198f455013f_sq.jpg" title="Ballistic Image" /> In Ballistic you rotate the world around a little ball. In each level you have to get the ball to the goal within a certain time limit, something which is hindered by obstacles and gravity reversing objects.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 06:50:12</pubDate>		</item>		<item>			<title>Mezzo: Winter Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mezzo-winter-edition/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a20686bd7f87fbd76359ca1e4ffc35f8_sq.png" title="Mezzo: Winter Edition Image" /> Mezzo: Winter Edition is a puzzle game for Windows and Mac by ActionHead Studios. It's the company's first title and was released on February 15, 2007. The game makes unique use of combos to create a series of challenging yet enjoyable puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 10:45:34</pubDate>		</item>		<item>			<title>The Pirate Tales</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thepiratetales/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8911ee71e3a85cb657f13dc7e64b1a0d_sq.jpg" title="The Pirate Tales Image" /> Follow the adventures of Captain Caninbahl, Barley, Deckhand Dewey, Ruby Barnacle, and Planky the Parrot as they plunder their way through caves, underwater shipwrecks, and dangerous port towns. The Pirate Tales is a match-3 puzzle game spanning 100 chapter-style levels. Perform typical pirating duties, plunder treasure, and fight opponents in your quest to rescue Dewey's girlfriend, Ruby Barnacle.<br />
<br />
This game is developed and published by Twintale Entertainment.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Shore leave is supposed to be a happy time for a pirate, filled with carousing, picking fights, and tax-free plundering.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 11:23:33</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>Super Matchy Matchy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermatchymatchy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7413dca1b9efcbdafcb36173c31d4a39_sq.jpg" title="Super Matchy Matchy Image" /> Match all the pairs in this classic, fun to play game.<br />
<br />
Choose your favourite cardset from one of the included or download an extra one for free!<br />
<br />
Includes two great card sets; The much loved Animals card set and the colourful new Flowers set.<br />
<br />
Great for a relaxing break from work.<br />
<br />
Also ideal for younger players; Colourful and educational images, aids memory improvement.<br />
<br />
Quick and easy to download and install.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Feb 2007 02:39:45</pubDate>		</item>		<item>			<title>Collision</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Collision/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81820db812fd9856c3de564c55e07960_sq.jpg" title="Collision Image" /> You are in a field with a giant, yet stupid, robotic army, who follow your every move.  You are only armed with your brain, a 3-use random position teleporter, and... <strong>a bomb!</strong>  Endeavoring to defeat this army relies on the fact that once an enemy is destroyed, its remains can trip up its surviving comrades thereby destroying them as well.  Move wisely!  This simple, 2-dimensional, grid-based game is fun and easy to learn.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 06:18:32</pubDate>		</item>		<item>			<title>Exocubes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exocubes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76496e6f41bbaaa76e78856a1a72697d_sq.png" title="Exocubes Image" /> Trapped in an unknown dimension in space, Cubert woke up to a cube-like room. He'll need you to dive into world of Exocubes to aid in his escape from the seemingly neverending cube rooms!<br />
<br />
Manipulate magical cubes, energize them with scanners, and blast the walls blocking your way! Rooms after rooms, all with different challenges and hazards await you!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:03:51</pubDate>		</item>		<item>			<title>Midnight Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/midnightmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8fa03da92cf66f55ad349dab7db08135_sq.jpg" title="Midnight Mansion Image" /> Midnight Mansion is a retro platformer based on games like Montezuma's Revenge, Prince of Persia, and Dark Castle. You play Jack Malone, an adventure hunter, who explores several huge mansions in search of gold at the end. You can't kill anything; you simply avoid the bad guys, while you search for keys that allow you to open doors that lead to new areas. Mansions are filled with traps, puzzles, and secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:28:38</pubDate>		</item>		<item>			<title>Bean Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beanmachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/10984e4f44f1ed746ba8b70a960a0f11_sq.jpg" title="Bean Machine Image" /> BeanMachine is a modern remake of <a href="/game/MeanBeanMachine" class="game_link">Dr Robotniks Mean Bean Machine</a> for Sega MegaDrive (or Genesis in the US). The gameplay roughly is the same but the game has modern visuals in full 3D using OpenGL.<br />
<br />
The game can be played alone, against time on a single scenario or as a story mode game where you advance through the different scenarios. <br />
<br />
A split-screen mode for two players is also includes which allows for some fun matches between two human players.<br />
<br />
The game comes with 6 different scenarios which are fully 3D : Ancient egypt, european middle ages, modern industrial setting, a prehistorical forest, a futuristic scenario and a greek colloseum.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 07:54:38</pubDate>		</item>		<item>			<title>Secrets of the Domus Aurea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/domus-aurea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a4c06f0332bd9505f3f2ae77e216c1c_sq.png" title="Secrets of the Domus Aurea Image" /> Secrets of the Domus Aurea is Eon Clash's entry into the Pascal Game Development contest 2007. Keep an eye on the home page for more information and downloads as they become available.<br />
<br />
Storyline<br />
In the year 64AD (after the Great Fire of Rome) Nero built the Domus Aurea (or &quot;Golden House&quot;).  This is the story that is known.  The story that is not common is the secret that the Domus Aurea hides and of your adventures within.<br />
<br />
It is now 5 September 476 AD and yesterday Romulus Augustus was deposed (history will show that he will not be replaced).  During Rome's fall stories of a powerful secret hidden within the catacombs of the Domus Aurea have surfaced, and being the curious type that you are, you have set out to find the truth or fiction of them.<br />
<br />
Project Home Page: <a href="http://www.eonclash.com/JumpStart/v4/PGD07/" target="_blank" rel="nofollow">http://www.eonclash.com/JumpStart/v4/PGD07/</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 08:58:43</pubDate>		</item>		<item>			<title>Tropical Puzzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tropicalpuzzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29dd4dd36a672c404520e7bd006e4dc9_sq.jpg" title="Tropical Puzzle Image" /> Tropical Puzzle is an incredible puzzle entertainment, which shines with unique tropical visuals and animation. You will have to go through 85 game levels solving increasingly difficult puzzles. The objective is to clear the playing field from balls. The challenge of the game is additional balls that appear on the field if your move doesn&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;t result in making a line of balls. A system of bonuses adds variety to the gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 01:11:48</pubDate>		</item>		<item>			<title>Bubble Fun 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblefun2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5895dc464bc3a015a811897a5a17445_sq.gif" title="Bubble Fun 2 Image" /> Try to dominate the puzzle board by popping bubbles to infect the adjacent bubbles.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:59:50</pubDate>		</item>		<item>			<title>Smilies Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SmiliesQuest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70266385e8fdd0c4e1e1c7048dd23c3e_sq.png" title="Smilies Quest Image" /> Smilies Quest was a simple project I made all on my own (except for the music) leisurely over the course of about a year. It started off as simply an experiment - whether or not I could simulate light in 2D - and became what a somewhat long-ish puzzle game with unlockable endings, an unlockable hard mode, and an unlockable mini game. <br />
<br />
It follows the story of an emoticon who is imprisoned by another, jealous emoticon, and his journey to escape from his dungeon-like prison and save himself as his friends. Nothing fancy, but it's not about the story anyways.<br />
<br />
It's simple to play...simply use the arrows to move around and spacebar to flip switches/talk to people/read signs.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 02:42:36</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>Tripline</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tripline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c35f3298b39ed7e906edc45ab3472851_sq.png" title="Tripline Image" /> This is a puzzle game where you draw an uncrossable line and at the same time try to cover every geometrical icon within the black frame. You have to pick three of the same icon before being able to go to a different one.<br />
<br />
The game has 30 successive levels, but they get quite (very) challenging around the halfway point.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 07:22:43</pubDate>		</item>		<item>			<title>Hydrium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hydrium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a1403dede369d630175cc0be138e831_sq.gif" title="Hydrium Image" /> Hydrium is freeware!!!<br />
<br />
In Hydrium we take control of an Helium molecule and we have the mission of finding every blue gem in each galaxy of the game.<br />
<br />
But our task won't be as easy. We will have to face several enemies and traps that want to extract all the air inside our molecule, and be careful because you loose air every time you move!!<br />
<br />
Hydrium is proudly presented by Geardome Entertainment.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 02:41:24</pubDate>		</item>	</channel></rss>