<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Popular Games Tagged 'fast' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/week/fast/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Popular Games Tagged 'fast' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Popular Games Tagged 'fast' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/week/fast/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Line Rider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linerider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8dbe49e81b4ca54b212dc5d7cae8eabf_sq.jpg" title="Line Rider Image" /> Line Rider is a very simple, yet super fun and addicting game, the player takes the role of lets say a god that has to draw lines for a little man to ride on, doing this the player can create any shape he wants, loops, backflips, nosegrinds, you decide!<br />
<br />
Official website: http://www.official-linerider.com<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:40:29</pubDate>		</item>		<item>			<title>Stick Soldiers III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ss3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eeabb39abf7e3d40fa820e94b05823bf_sq.jpg" title="Stick Soldiers III Image" /> The game is still WIP and the final price is not clear yet, however the $20 price is rumored to be true.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 03:15:09</pubDate>		</item>		<item>			<title>Nikwi Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nikwi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb6ffa5daa9edeb22d2e14e551cd93f3_sq.png" title="Nikwi Deluxe Image" /> In Nikwi game you play the role of a 9 year old boy in his absolute dream: a world made of sweets! Guide Nikwi through his dream to eat everything in each of the 30 levels, while you avoid the monsters who try to turn Nikwi's dream into a nightmare.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 09:32:44</pubDate>		</item>		<item>			<title>Phantasia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d943dca46a3fb1b7ce4ae02688466bb6_sq.jpg" title="Phantasia Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/90dbc02550619698e47d29ad3b52fdb8/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/9/90dbc02550619698e47d29ad3b52fdb8_sq.jpg" /></a><strong>Phantasia</strong> combines a classic storybook inspired art design with casual, yet fast-paced gameplay to create a charming and addictive puzzle game. <br />
<br />
<strong>An evil wizard has trapped the elves of Phantasia</strong> inside of colorful orbs and banished them to his imposing tower. As the only remaining free elf, it's up to you to release your elfin allies using a variety of colorful and power charged orbs. Connect three like-colored orbs <a href="http://www.garagegames.com/products/torque/tgb/" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/7/7285412d35fe2e126bf44f3d60dbf9dd_sq.gif" /></a>together to destroy them, or use your power-ups - such as bombs or fireballs - to destroy even more orbs per shot. <br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/2a15d167b6680952afdea6a6ba0dcb91/"><img class="userImageS" align="left" src="http://www.greatgamesexperiment.com//userimages/2/2a15d167b6680952afdea6a6ba0dcb91_s.jpg" /></a><strong>Catch falling coins and elves</strong> to score major bonus points, but most all don't let the falling orbs reach you before you make your way through each are in the evil wizard's tower and free all the elves!<br />
<br />
<strong>Developer</strong>:300AD<br />
<strong>Release Date</strong>:December 2006<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 04:38:52</pubDate>		</item>		<item>			<title>Avoider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avoider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a582a7140d82210903a556909c6e6bd_sq.jpg" title="Avoider Image" /> Avoid him for as long as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:44:17</pubDate>		</item>		<item>			<title>Blitz Blox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blitzblox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b57b09a698aa5787c7b1c17c75108cc0_sq.jpg" title="Blitz Blox Image" /> A furious block-dropping game that pits you against your opponent on the same playing field. Defend your blocks, attack your enemy's blocks. Make use of special blocks to turn the tables. Play against calculating AI or against another player<br />
<br />
<strong>Developer:</strong> <a href="http://www.blade-edge.com" target="_blank" rel="nofollow">Blade Edge Software</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:02:43</pubDate>		</item>		<item>			<title>Emoticon Tournament</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/emoticontournament/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe9814b765c66af907cddc1af3b9e890_sq.jpg" title="Emoticon Tournament Image" /> So, your wondering what this is all about? Well, get ready for a new tournament-style game thats got that cool new twist you've been looking for! Play in four different modes of gameplay: Go loner in &quot;Free for All,&quot; or take a group of blue pals with you against the reds on &quot;Team.&quot; Looking for something a little harder? Take them all on in &quot;Man Hunt!&quot; Looking for a twist? Try &quot;Power Ball,&quot; where the man, or emoticon, in possession becomes nearly invincible. But watch out; if you take too many hits, you fumble...<br />
Four different modes of game play! Ten different levels! Six different weapons!Four different emoticons to look like and much more!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 12:39:05</pubDate>		</item>		<item>			<title>Mansion Impossible</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mansionimpossible/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/511128c0db0abad61b821dcfc7b6ae9f_sq.jpg" title="Mansion Impossible Image" /> Your goal is to buy the mansion in the shortest amount of time.  You do this by buying houses that you can afford and selling them for a profit.  If you keep a house for too long without selling it, it will start to devalue and you will lose money.  Manage all of your houses and get enough money for the mansion.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 02:52:23</pubDate>		</item>		<item>			<title>Awesome!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/awesome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f50bc2605124724a4bf9acc97e303cc_sq.png" title="Awesome! Image" /> To take a break from one of my big projects, I decided to make a little side-project. I had no idea what to make though, so I looked back through my old creations, and decided to remake one of them. This is what I came up with.<br />
<br />
The objective is simply to survive for as long as possible, while attacking the enemy you circle around. That enemy has a few different attacks, which start off being quite harmless, but the longer you play the more deadly they get, until eventually you die.<br />
<br />
The graphics are, I'd say, a unique style. I've used this stlye a few times, mainly because I suck at making &quot;proper&quot; graphics. I think it looks quite cool.<br />
<br />
The controls are included in game. If you can't be bothered to read them, the simply put, use the arrow keys and z,x and c.<br />
<br />
I do warn you though, this game does flash quite a bit, and on several occasions I, and others, have got head aches and nausea from playing it, heh. =P<br />
<br />
A quote someone said about the game:<br />
&quot;A Wicked Extream Super Outstanding Magnificent Extravaganza &quot;<br />
<br />
I hope you enjoy it, I only spent 1 week creating it, but don't let that deter you from playing it. The music is by 8 Bit Weapon, not me.<br />
<br />
Have fun playing =D<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 07:32:21</pubDate>		</item>		<item>			<title>Fable: The Lost Chapters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0aa03208297074859d5bc6d192ec72_sq.jpg" title="Fable: The Lost Chapters Image" /> Once upon a time...<br />
<br />
Scratch that, this is no fairy tale.<br />
<br />
Imagine a world where every choice and action determines what you become. Where you evolve in real time based on every little thing you do. Fable is an RPG action adventure unlike any you've ever dreamed of. And now more than ever - with extra quests, additional customization, and extended content - your destiny is yours to choose!<br />
<br />
Evolve in Real Time - Your decisions make you a hero, villain, or anything in between. Your actions determine how you look and how others react to you.<br />
<br />
Expanded Content - Discover additional regions, storylines, and side quests as well as new optional missions.<br />
<br />
Fable is designed to offer pure, concentrated role-playing, with a primary emphasis on open character development and influential interaction with the game world. The game begins as the player's character enters the fantasy land of Albion, a growing, interactive environment that develops and changes with each new event. The character grows and changes as well, beginning the adventure as a youth but slowly aging as he or she lives life in Albion, gaining wrinkled skin, graying hair, and (hopefully) becoming quite elderly by the end of the story.<br />
<br />
The game is designed such that every choice and action the character makes can have an effect on his or her development. Physically active characters become more fit, while those who spend their time studying the arcane arts may develop receding hairlines. Characters who spend time working in the hot sun will get a tan and individual wounds heal into distinct, telling scars. Less tangible characteristics mature according to behavior as well. Players are free to commit nearly any conceivable action, but acts of cruelty will lead to vilification by NPC townsfolk, while noble and altruistic deeds may inspire loyalty and adulation from the masses.<br />
<br />
It is important to note that instead of focusing on a limited number of scripted &quot;good versus evil&quot; plot points, character development in this game occurs mostly through hundreds of minor day-to-day decisions that gradually come to define and refine the player's place in the game world. In short, !Xbox gamers are offered a virtual lifetime of choices to play through. Fable is developed by Big Blue Box, an affiliate of Lionhead Studios, whose popular Black White shares the theme of free-form, consequential character development over a broad span of time. (http://www.starpulse.com/Video_Games/Fable/Summary/)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:52:51</pubDate>		</item>		<item>			<title>Auto Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/autoassault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/014336980aac20df0e659fdd5de95f7e_sq.jpg" title="Auto Assault Image" /> PC game publisher NCsoft moves from swords, sorcery, and superheroes to souped-up street racing with Auto Assault, a &quot;massively multiplayer&quot; game of vehicular combat, developed by Colorado's NetDevil. Set in a post-apocalyptic world reminiscent of Mad Max movies, Auto Assault has players taking the roles of futuristic road warriors, battling over the scraps of a crumbling civilization in their highly customizable cars, trucks, and cycles.<br />
<br />
Players can choose to drive for one of three competing factions: the humans, the mutants, or the biomeks. Cooperative, competitive, and solo play are all supported. Compared to earlier persistent-world role-playing games, Auto Assault is designed to offer more accessible, action-oriented gameplay that doesn't rely on complicated experience systems or grueling &quot;grinds&quot; to reward players. Like most persistent-world !PC games, Auto Assault requires an Internet connection and charges a monthly subscription fee for continued play.<br />
<br />
Summary from starpulse.com<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:42:29</pubDate>		</item>		<item>			<title>RaidenX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/raidenx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7837cb7954a91b8cf2b9524c6222534_sq.png" title="RaidenX Image" /> RaidenX follows the same formula of virtually every other shmup: Powerful weapons, lots of enemies, plenty of powerups. Collecting powerups of the same colour in a row will make your weapons more powerful!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:00:19</pubDate>		</item>		<item>			<title>Ridge Racer 6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ridgeracer6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f2a14c94241486e044e0de71b4cdb7b_sq.jpg" title="Ridge Racer 6 Image" /> Like previous Ridge Racer titles, the focus of gameplay is on placing first out of 14 in numerous 3-lap races across several tracks and numerous cars. In most races, the player can earn up to three nitrous boosts by successfully drifting around corners without crashing, which can then be used to give the player a short burst of speed. Some races are labelled as &quot;no-nitrous&quot;, which prevent the player from earning any nitrous during the race, though the player can optionally enable nitrous. If the player wins using this option, the race is considered complete, but noted for breaking the no-nitrous rule. Some races are also Duels between the player and a single computer opponent, who is usually equipped with a much better car that the player can select from.<br />
<br />
Ridge Racer 6 introduces a career-mode &quot;World Xplorer&quot;, a branching-tree arrangement of races in which the player can only attempt races next to a race that has already been successfully completed. The layout of the races in the Xplorer is such that the position of a race will indicate what class of car can be used (horizontal position) and the difficulty of the course (vertical position). Rewards can be obtained by completing certain races or completing all races that enclose an area on the Xplorer, and usually offers new cars but also include additional variations of the tracks (mirroring and reverse) or new branches added to the tree. A player can also engage in quick races and time challenges for any track and car that has been unlocked.<br />
<br />
There are thirty new circuits available including few called &quot;Surfside Resort, Harborline 765&quot; and around 130 cars (including 10 special). Online multiplayer is possible with up to 14 players racing against each other and downloadable content is available via Microsoft's Xbox Live service. Players can download another player's &quot;ghost&quot; replay from Xbox Live and try to beat it.<br />
<br />
--The Ridge Racer 6 Wiki<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:43:09</pubDate>		</item>		<item>			<title>Bloody Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodyblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b666785b40c602d3a6dcd079c94f365c_sq.jpg" title="Bloody Blades Image" /> Bloody Blades is a constantly moving side scroller.  You are a ninja, running and jumping from tree to tree.  As enemies come at you, you have to either cut them in half or shoot a charged shot of energy at them.  Your energy can also be used to give you super speed and fly you back up to the top of the trees.  If you get hit by an enemy or fall off of the trees, you will lose health.  There are health orbs to pick up that will heal you a bit.  Try to stay alive and kill as many bad guys as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:30:55</pubDate>		</item>		<item>			<title>Streets of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/streetsoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f7d135701adb253693a73502cb1b904_sq.jpg" title="Streets of Fire Image" /> In Streets of Fire, you control Sparky, a little flame that is burning down houses around the city.  You need to run to as many buildings as fast as your can, burning them down in the process.  If you burn down all of the building on one screen, you are given a bonus.  Your energy runs out very quickly, so you have to pick up canisters that will refuel you and keep you going.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 04:40:08</pubDate>		</item>		<item>			<title>EVIL5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EVIL5alive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41873f6aeec71639ab8726c18546f8f0_sq.jpg" title="EVIL5 Image" /> <h1><em><strong> NOW UPDATED TO VERSION 2.65 !</h1></em></strong><br />
<br />
<br />
<br />
<h1>EVIL5</h1>                                                    <br />
<br />
                                                                           <h2> Created by Michael Kloeppner</h2>
                                                                              <em><small>FireStormSeraph@yahoo.com</small></em><br />
<br />
<strong><u>The Story:</strong></u><br />
<br />
It was the year 9820 when an intergalactic war broke out between the Thydarrons and the Gochectk Republic. Because of the 4190 'Fair Trade And Peace Settlement' , Earth was once again inclined to intervene on behalf of Gochectks. But no-one knew, no-one could have imagined the outcome.<br />
<br />
Now 30 years after the attack, the Thydarrons have returned to claim the fiery aftermath once called Earth. Only a small colony of human survivors and their one remaining Battle-Bot stand in the way. These, the strongest and most resourceful of humans, coordinate their defense from a secret military space station known as 'Hugo12c', located somewhere within the old Vegain5 galaxy.<br />
<br />
You are 'E-5', a multifunction Battle-Bot designed and created by the human survivors and governed by a highly sophisticated, and heavily armed military satellite (J.U.D.D) under the control of 'L.E.X.' who is the brain of 'Hugo12c' and your prime commander. You have been teleported to an old abandoned transport station on earth where J.U.D.D will brief you on your first mission.<br />
<br />
<strong><u>The Main Character:</strong></u><br />
<br />
Evil5, as you have been so lovingly named by your human creator, are a 40th century Battle-Bot who's not only seen a lot of action but has developed a personality all his own. Your multifunction capabilities make you the perfect candidate for almost any purpose. Some of your more signature design specs include a level-8 energy condenser (main weapon) and the newest Hydroplasmalic-Evap technology (your jet-pack).<br />
<br />
Not only can your jet-pack send you shooting into the air, it also makes insanely high speeds on the ground just as possible! Unlimited transport beacons give you the strategic edge that your limited energy chambers do not. You'll find these functions to often be more than just fun...you're gonna need them!<br />
<br />
<strong><u>Level 1 overview:</strong></u><br />
<br />
In an attempt to prevent any wayward survivors from reclaiming the transport station, the Thydarrons have begun to 'beam down' a series of bombs onto the teleport hubs. Your mission is to disarm these bombs before they EXPLODE, damaging the teleport hubs and making it difficult for the humans to secure the area and impossible for you to ever go home. <br />
<br />
<strong><u>The game play:</strong></u><br />
<br />
EVIL5 level 1 is a fast paced, race against time! In this mission your not going to be able to get by simply based on how fast you can unload and reload your weapons...there is nothing to shoot at. Your not the hunter, nor are you the hunted. This mission is brains over brawn, and quite a challenge at that. The time limit comes into play as each bomb is set to detonate in 60 seconds! But don't wait until the last minute, these bombs reconfigure themselves, becoming more difficult to disarm with every second you let pass. <br />
<br />
There are 3 pickups that appear randomly as well throughout the game world, 2 of which are essential and another that is simply helpful. <br />
<br />
You will find yourself pacing back and forth between the bombs and the required utilities with which to disarm them...but that is where strategy comes into play and where your beacons come in handy. Simply plant a beacon near a bomb, go get your pickups and then instantly teleport back! If stuff does happen to blow up in your face...and it will...simply go to the nearest repair station where nanotron technology will make you feel all better.<br />
<br />
Bonus points are awarded for disarming them quickly.<br />
<br />
<em><small> And a special reward awaits those who can rack up enough points to earn higher ranks</em></small><div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 03:19:00</pubDate>		</item>		<item>			<title>StealthRecoil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stealthrecoil/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/avatars/0soldier_sq.jpg" title="StealthRecoil Image" /> StealthRecoil is a free First Person Shooter based around Modern day and Modern day weapons such as the Famas, Desert Eagle, AUG, SSG, and the P90. StealthRecoil is completely free to play and features a Offline and Online version.<div style="clear:both;"></div> ]]></description>			<pubDate>05 May 2007 05:06:17</pubDate>		</item>		<item>			<title>Feeding Frenzy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feedingfrenzy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68e6ff7b22799b9f451bfbf5e04d4d64_sq.png" title="Feeding Frenzy Image" /> The purpose of this game is simply to survive. <br />
To do this you have to eat the yellow dots, but the catch is, is that if you don't eat, you'll die!!<br />
Also there are red creatures, which will harm your creature if it eats them, so don't touch them.<br />
They won't make it easy though, becuase if they get close enough, the curious creatures will follow, but you can shake em' off  with a few slick moves.<br />
If that was bad, things just get worse. These little red creatures have infected some other creatures, and when these creatures die, they spread even more of these little blighters around!! <br />
But help is at hand! There are some other types of creatures: blue, green, and purple, and when you eat them, your creatures gain abilities which will help it survive.<br />
But these effects are only temporary! So keep your wits about you!<br />
<br />
I will update when I can, but for now:<br />
I hope you enjoy this game!<br />
<br />
CONTROLS:<br />
W= Accelerate, S= Reverse, A= Turn left, D= Turn right, and ESC= Shut down game!<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 02:23:51</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Squarez</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squarez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43f08d41f7545e22574aa2b0a72a00f9_sq.jpg" title="Squarez Image" /> Please note that this isn't some fancy game with super-cool graphics or good...sound either. Nope. This is purely a game to see how well I can program in C# using XNA without having any prior knowledge.<br />
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With that in mind, it's sort of an action game. It gets very fast paced, and is simple to pick up and learn. You're a square...trying to hit another square. Doesn't get much simpler than that, does it?<br />
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There's two modes at the moment. One is Puzzle mode, get from the start to the end in the quickest amount of time possible, and the other is Vs. Cpu mode, try and defeat the computer before you get defeated yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 01:05:15</pubDate>		</item>		<item>			<title>Sonic Robo Blast 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/srb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/157750ba08aec63f23b3f76be63f0677_sq.jpg" title="Sonic Robo Blast 2 Image" /> A fun, light-hearted robot smashing romp in the style of the first Sonic the Hedgehog game. Using the Doom engine, this game is a great game keeping the true feel of the classic Sonic the Hedgehog games, while moving into three dimensions. Its gameplay includes most of the gameplay modes of Doom (with ring-throwing in match mode), and co-op play with Sonic and friends.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 02:54:58</pubDate>		</item>		<item>			<title>Space Eggs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceeggs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bff8647f6e10eade3a14983ede9873e3_sq.jpg" title="Space Eggs Image" /> This is a pre-cursor to Retro Blaster.  Jeff just finished it off a few days ago.  The game is more like traditional Asteroids, but with progressive weapons.  This game loads much quicker than Retro Blaster, and it supports 100's of on-screen objects (mostly shots) with little or no slow-down.   Be sure to ramp your guns up to 3 + rapid fire, hold-down [Z] and blast everything back to pixels!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jul 2007 05:11:59</pubDate>		</item>		<item>			<title>Sonic Rivals 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicrivals2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8de0bf6f2ba5d7e34bdc56b541f5c769_sq.png" title="Sonic Rivals 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 03:35:57</pubDate>		</item>		<item>			<title>Orb 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2934e0218239638dfeb40bda7818dd9b_sq.jpg" title="Orb 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Oct 2007 06:04:41</pubDate>		</item>		<item>			<title>Retroid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Retroid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa42362911ead803d65e4e46f8ef4c78_sq.png" title="Retroid Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2008 01:00:19</pubDate>		</item>		<item>			<title>Bushwhack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bushwhack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96fe560e1d67ad5666fe3468b07c6cfa_sq.png" title="Bushwhack Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Apr 2008 11:27:48</pubDate>		</item>	</channel></rss>