<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Popular Games Tagged 'FPS, Windows' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/week/FPS/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Popular Games Tagged 'FPS, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Popular Games Tagged 'FPS, Windows' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/week/FPS/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Elder Scrolls IV: Oblivion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oblivion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ecf977c6132398b09349b6cc84f15430_sq.jpg" title="Elder Scrolls IV: Oblivion Image" /> Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes the latest PC and next-generation video game hardware to fully immerse you into the experience.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:28:05</pubDate>		</item>		<item>			<title>Quake 3: Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/q3a/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75d8e2924d8ed6115cc525bcaec9b6a9_sq.png" title="Quake 3: Arena Image" /> Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.<br />
<br />
Quake 3 is a multiplayer arena-style first-person shooter. Quake 3 follows in the footsteps of Doom and Quake in providing a frantic and exciting deathmatch experience.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 02:36:57</pubDate>		</item>		<item>			<title>Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44194502f930ff37950f43fbf59f7e19_sq.jpg" title="Doom Image" /> The mother of all FPSes...<br />
<br />
Doom. Run around, blast demons, get weapons. Uncompromisingly intense, with no shortage of challenge, Doom ushered in a new era - the age of the FPS.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:16:16</pubDate>		</item>		<item>			<title>Grand Theft Auto: Vice City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTAVC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/115074280c746e23f4fe20b30d326068_sq.jpg" title="Grand Theft Auto: Vice City Image" /> Vice City is a loose prequel to the preceding game in the series, GTA III, which took place in the present day at the time of its 2001 release. The game is set in fictional Vice City, which is based on Miami, Florida. The game's look, particularly the clothing and vehicles, reflect (and sometimes gently parody) its 1986 setting (with the packaging and artwork in particular owing a great debt to 1980s artist Patrick Nagel). In contrast to the gritty urbanism of Grand Theft Auto III's Liberty City, Vice City appears (mostly) clean and upscale, with golden beaches, waving palm trees, and vivid purple sunsets.<br />
<br />
The player takes the role of Tommy Vercetti, who has recently been released from prison in Liberty City. While attempting to re-establish himself within the Forelli Mafia family, boss Sonny Forelli sends Tommy to Vice City to supervise an important drug deal. At the exchange, masked gunmen kill three of the people involved in the trade (two Forelli henchmen and Victor Vance, Lance Vance's brother), stealing both the drugs and the money Tommy was charged with protecting. Vercetti narrowly escapes and informs Sonny, who demands that Tommy get back both the &quot;product&quot; and the money. Both Sonny and Tommy wish to kill those responsible for the theft.<br />
<br />
Much of the action in Vice City concerns Vercetti's burgeoning criminal empire, spanning drug trafficking, contract killings, counterfeiting, and protection. The player progresses through the game narrative by performing a series of missions, most of which involve criminal activities. This takes Vercetti from being a small-time hood staying in a beachfront hotel to being the city's crime kingpin, but Sonny is looming over Tommy until he finally comes down to get his stuff personally. And in a shootout similar to that of the ending of the Brian De Palma film Scarface, Tommy Vercetti kills Sonny Forelli and his traitorous partner Lance Vance.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:15:20</pubDate>		</item>		<item>			<title>Unreal Tournament 2k4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ut2k4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3518d921da27170a4fe47fe85e5944e_sq.jpg" title="Unreal Tournament 2k4 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 10:48:21</pubDate>		</item>		<item>			<title>BioShock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BioShock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c32f1298f0d7c5241ae14e69d5314339_sq.jpg" title="BioShock Image" /> <div class="user_quote"><blockquote class="user_quote">The idealistic surroundings and grim reality are constantly at odds.</blockquote></div>
<br />
Often touted as the &quot;Spiritual successor to System Shock 2&quot;, BioShock is a long awaited fps in development by Irrational Games, with lead designer Ken Levine promising to advance the definition of first person shooters.  <br />
<br />
As a likely 2007 release grows closer more screenshots and trailers are being released, and one thing that's apparent is a gorgeous environment, seemingly inspired in great part by the art deco period of the last century.<br />
<br />
<span style="color: blue;">Game overview and features as reported at the official site</span><br />
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond &quot;run and gun corridors,&quot; &quot;monster-closet AIs&quot; and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0.<br />
<br />
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.<br />
<br />
<br />
<span style="color: blue;">Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.<br /></li><li class="user_li">Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.<br /></li><li class="user_li">Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.<br /></li><li class="user_li">Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.<br /></li><li class="user_li">Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.<br /></li><li class="user_li">Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?<br /></li></ul>
<br />
Developer:  Irrational Games<br />
Publisher: 2K Games<br />
Released:  currently targeted for August 2007 release!<br />
<br />
<span style="color: blue;">System Requirements</span><br />
To be announced.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">In motion, the water effects are truly amazing.  In fact, Irrational has someone on staff whose sole job is to handle water effects - everything from the fountains and ripples to the distortion of the fish beneath the surface.</blockquote></div>
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<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/Lrpf_Hjz_Q0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lrpf_Hjz_Q0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:58:07</pubDate>		</item>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Wolf-Niobe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Wolf-Niobe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67f456e6891a9eebe2e990bbf9281cfb_sq.png" title="Wolf-Niobe Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 08:30:08</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blockland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f2615a157cfa76e855c7b211322eb065_sq.jpg" title="Blockland Image" /> The game where you build stuff.<br />
<br />
An open-ended, non-competitive, multi-player construction game.  You build online with bricks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 01:38:19</pubDate>		</item>		<item>			<title>Age of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/299f573606ed1fca21062c193356a870_sq.jpg" title="Age of Time Image" /> &quot;Barbie horse adventure&quot; is a fair description.  Except you can kill the horses.  And other people.  And arrest people and beat them while they are in jail.  And blow them up with dynamite. <br />
<br />
It's a persistent online fantasy action game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2006 02:52:07</pubDate>		</item>		<item>			<title>Starsiege: Tribes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d070d96048007cf6f975f7cf63d7e4af_sq.jpg" title="Starsiege: Tribes Image" /> <strong>Starsiege: Tribes</strong> a first person shooter set in the Earthsiege universe. It was developed by <strong>Dynamix</strong> and published by <strong>Sierra Online</strong> in Nov. 1998. It's the first in a line of Tribes products which include <em>Tribes II</em> in 2001, <em>Tribes Aerial Assault</em> in 2002 (for PS2) and <em>Tribes: Vengeance</em> in 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2006 01:51:38</pubDate>		</item>		<item>			<title>BattleTech Simulator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddbed86542c66ff7fa8ce3c99ba284bd_sq.jpg" title="BattleTech Simulator Image" /> I am building a 3D Real-Time Simulator for the BattleTech/MechWarrior Universe. The rules will follow the role-playing rules and only vary in the conversion from a turn-based system to a real-time system. All conversions will be justified and will result in similar, if not identical behavior, if viewed in a turn-based time frame. <br />
<br />
Physics, scale, and interactions will be of highest importance, followed by accurate input/output (i.e external hardware, see MechWarrior Combat Simulator Cockpit for more explanation), and with visual impressiveness being of lowest importance (i.e. I'm not starting out with beautiful models that don't interact with their environment correctly). Network multi-player is not a priority. <br />
<br />
The initial project will cover the technology of 2550. It will start in the year 2550 and span to current time of 3070's. Since a game that size would be imposible to create in one shot, it will start with the range 2550 to 3025, a decline in technology. Each faction will be a separate add-on as will steps in time (3025-3050, 3050-3055, etc.). Clan will be an option, but only through participation in the Exodus. <br />
<br />
The primary focus is a single-player game, multi-player is a separate function with the possibility of tying the two together with Solaris VII. The game will be comprised of a multi-generational character (obvious given the time frame). The game will be a collection of campaigns, divided into battles. Progress through the game will present options to the user allowing them to shape their destiny. All element of the game can be either scripted (pre-determined), randomly generated, or a combination of the two.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:10:29</pubDate>		</item>		<item>			<title>Vespers3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vespers3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53a55b21f96317b11234ec18f0af467_sq.jpg" title="Vespers3D Image" /> <strong>Vespers3D</strong> is Orange River Studio's first experiment into a new genre of computer gaming, <strong>3D Interactive Fiction</strong> (3D/if). It is adapted from the text-based interactive fiction game <em>Vespers</em>, by Jason Devlin.<br />
<br />
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and &quot;Best Game&quot; and &quot;Best Writing&quot; (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.<br />
<br />
<a href="http://www.digital-eel.com/if/adv63.htm" target="_blank" rel="nofollow">You can play the online Java version of Vespers here.</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 08:02:13</pubDate>		</item>		<item>			<title>F.E.A.R.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FEAR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98f8bcf97880304990c0007b37a9b8b6_sq.jpg" title="F.E.A.R. Image" /> In F.E.A.R. you aren't a soldier -- you are a weapon. A paramilitary force infiltrates a multi billion dollar aerospace compound taking hostages, but issuing no demands. The government responds by sending in its best special operations teams, only to have them obliterated. Live footage of the massacre is cut short by an unexpected wave of destruction that leaves military leaders stunned and in disbelief. With no other option, they send in the ultimate warrior: You.<br />
<br />
<br />
The multiplayer part of the game, titled <a href="/game/fearcombat" class="game_link">F.E.A.R. Combat</a>, can be downloaded and played for free.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 10:16:30</pubDate>		</item>		<item>			<title>Illumina</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Illumina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c815fa545ddfe20138f20184ee0d070_sq.jpg" title="Illumina Image" /> SciFi Fps , Involving Jetpacks/Backpack Abilities/Weaponry in open landscapes<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:09:10</pubDate>		</item>		<item>			<title>D.O.R.C</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dorc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87207a296b9c89b86c6ab50a996fe55a_sq.jpg" title="D.O.R.C Image" /> Drunk or Real Coalition (D.O.R.C) is an online multiplayer shooter in developement<div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2006 07:12:07</pubDate>		</item>		<item>			<title>Devastation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/devastation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/470a959130dc71a145ed03a6c8c680f6_sq.jpg" title="Devastation Image" /> On a future devastated Earth, powerful, corrupt corporations control remaining technology and rule what's left of society. Pacification Squads, a brutal private police force, maintain order for the corporate syndicate. <br />
<br />
 The only hope for freedom is a small group of Resistance fighters made up of gang leaders, mercenaries and ex-military operatives. As the Resistance leader you must assemble your army and travel the globe, restoring peace and sanity in a very dangerous world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:34:20</pubDate>		</item>		<item>			<title>Half-Life 2: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflifeep1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54d5daf4e1519e38afdd52b5b402922c_sq.jpg" title="Half-Life 2: Episode 1 Image" /> <strong>The Story Continues</strong><br />
In Half-Life, the G-Man made you. In Half-Life 2, he used you to defeat Dr. Breen and start the Resistance. In Episode One, he's lost control.<br />
<br />
Half-Life 2 has sold over 4 million copies worldwide, and earned over 35 Game of the Year Awards. Episode One is the first in a series of games that reveal the aftermath of Half-Life 2 and launch a journey beyond City 17.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:04:32</pubDate>		</item>		<item>			<title>Call of Duty 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cod2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e664a0bbf9bd63e5da21b6ee603c2e92_sq.jpg" title="Call of Duty 2 Image" /> Call of Duty 2 redefines the cinematic intensity and chaos of battle as seen through the eyes of ordinary soldiers fighting together in epic WWII conflicts. The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new COD engine.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:37:45</pubDate>		</item>		<item>			<title>Tribes 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribes2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93c9b0fcd9414125bcdfb6196fcef584_sq.jpg" title="Tribes 2 Image" /> The ultimate team-based action experience for you and up to 60 others. Tribes 2 is a sci-fi first-person shooter (FPS) computer game, currently the second-latest game in the fictional Earthsiege universe . It was developed by Dynamix and published by the company then known as Sierra Entertainment in March 2001.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 07:08:58</pubDate>		</item>		<item>			<title>Call of Cthulhu: Dark Corners of the Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cthulhucorners/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/293710a9e31cddc069c1928091418fc5_sq.jpg" title="Call of Cthulhu: Dark Corners of the Earth Image" /> Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:18:28</pubDate>		</item>		<item>			<title>Wolfenstein: Enemy Territory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enemyterritory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcd66772ebc729c148a1f9713ad9b08d_sq.jpg" title="Wolfenstein: Enemy Territory Image" /> It's a game based on the Quake 3 engine, but it's totally different from Quake 3. It's a WWII themed FPS game, but it's not as realistic as say CoD. It has realistic textures, but the movements are Quake 3 style and it's also very fast paced like Quake 3. It's one of the best game out there in my opinion. The combination of a realistic theme with an unrealistic gameplay is just awesome. Try it out for yourself, you'll get hooked.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:18:18</pubDate>		</item>		<item>			<title>Shattered Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShatteredEarth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9dfb52c78fe1b592c4ba054311ae127c_sq.png" title="Shattered Earth Image" /> Welcome to the Shattered Universe.  A universe on the verge of collapse and utter chaos.  Throughout the unfolding saga of the Shattered Series expect to meet interesting characters and strange creatures.  Expect to experience the freedom to roam and interact in an enormous world on foot or by vehicle.  Expect the ability to complete objectives and missions any way you choose.  With Shattered Earth expect to find a new level of playability and eventually re-playability.  As, you take to the streets and under-cities of the world of the Terran in multi-player.  Ultimately, we hope, you will find the game play refreshing as you experience co-operative multi-player with the added un-sureties of elemental psionics.  Shattered Earth will not be your typical &quot;run and gun&quot; fps, expect to be surprised.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 03:30:27</pubDate>		</item>		<item>			<title>Silence Of The Terminals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a266588493c30cc16d8fc7d9e866f59c_sq.png" title="Silence Of The Terminals Image" /> Silence Of The Terminals (SOTT) is an Educational Multiplayer FPS.<br />
<br />
<strong>Hack, Crack and Blast!</strong><br />
<br />
Two teams fight for control of technology, by hacking into each others terminals and taking the Disc back to your base.<br />
<br />
Hacking is done by questions, these can be about HTML, C++, Java or anything else. Either enforce question topics, or everyone to their own.<br />
<br />
Get to the top of your technology tree first by hacking and capturing and you'll get more powerful weapons, energy, health and more...<br />
<br />
This is an experimental educational game.<br />
<br />
[img not valid]<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 11:09:11</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Tribes: Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribesvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/398c2c8566897a5ee4f399bd008324a3_sq.gif" title="Tribes: Vengeance Image" /> Tribes: Vengeance (sometimes called T:V or Tribes 3) is a sci-fi first-person shooter (FPS) computer game of the Tribes video game series. It was developed by Irrational Games and released by Sierra Entertainment (part of Vivendi Universal) in October 2004. It was built on enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. In addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 05:46:42</pubDate>		</item>		<item>			<title>Half-Life: Opposing Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/opposingforce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/425826cfeeecaf416b1b775ab8872950_sq.jpg" title="Half-Life: Opposing Force Image" /> In Half-Life: Opposing Force you control Adrian Shepard, a soldier tasked with the clean up of the Black Mesa facility.  Fight along side your military comrades as you see the facility from a new perspective.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:15:17</pubDate>		</item>		<item>			<title>Red Faction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redfaction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b6f586753f6d8fd27303054daafc645_sq.jpg" title="Red Faction Image" /> Join a group of miners on Mars working for the evil Ultor Corporation.  Miners have been dying from bad working conditions and a new disease.  Join the Red Faction to combat Ultor and gain freedom for your fellow miners.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:22:10</pubDate>		</item>		<item>			<title>Project Shadow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectshadow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b3f5fb7ae583306800fa8c8fbaa0bb9_sq.jpg" title="Project Shadow Image" /> October 2009. As a part of the international War on Terrorism, the United States initiated an invasion of North Korea. While the insurgency was successful, leading the the capture of over two hundred key terrorist leaders, the remaining resistance struggled for one final strike at the superpower.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 09:02:26</pubDate>		</item>		<item>			<title>Marathon 2: Durandal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6ec40140e1aeefaaa57e0b05a496b9e_sq.jpg" title="Marathon 2: Durandal Image" /> Marathon 2: Durandal is the second game in the classic sci-fi shooter trilogy.  It continues the story started in <a href="/game/marathon" class="game_link">Marathon</a> and is followed by <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1995 [Mac], 1996 [Windows]<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:38:19</pubDate>		</item>		<item>			<title>BZFlag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bzflag/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c8cbe97f71da37561747c5fbe50fe2_sq.png" title="BZFlag Image" /> BZFlag is a free multiplayer multiplatform 3D tank battle game. The name stands for Battle Zone capture Flag.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:27:06</pubDate>		</item>		<item>			<title>Sons of Valor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonsofvalor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd6b696514cfeb9caa474f3b103c9e40_sq.jpg" title="Sons of Valor Image" /> <h2>Status: DEAD</h2>
<br />
Fantasy DM concept with dismemberment.<br />
<br />
Intended as a spiritual successor to the Tribes RPG mod.  The Dev team disbanded shortly after creating a concept demo.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 12:09:47</pubDate>		</item>		<item>			<title>.kkrieger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kkrieger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c77e470e7d9c0678e1e28f0f6a8466db_sq.jpg" title=".kkrieger Image" /> A really, really, really tiny first-person shooter, at least when it comes to download size, being under 100kB.<br />
<br />
The game features a number of different textures, enemies and weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 06:33:02</pubDate>		</item>		<item>			<title>Thief 2: The Metal Age</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thief2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c94ba6a94e370d106ee373c8085a8b53_sq.jpg" title="Thief 2: The Metal Age Image" /> On the streets and rooftops of a darkened city, where the forces of a corrupt sheriff loom, it takes someone with a soft touch and even softer step to stay ahead of the law. For a master thief like Garrett, the choices are clear: profit or perish. <em>Thief II: The Metal Age</em> expands on the smash-hit &quot;first-person sneaker&quot;, <em>Thief: The Dark Project</em>, demanding a whole new level of stealth, strategy, and skill to survive.<br />
<br />
<em>(from the <a href="http://www.eidosinteractive.com" target="_blank" rel="nofollow">Eidos Interactive</a> <a href="http://www.eidosinteractive.com/games/info.html?gmid=56" target="_blank" rel="nofollow">Thief 2</a> page)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 07:02:01</pubDate>		</item>		<item>			<title>Combat Operations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/co/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/727598938e4632b97741e07ac2b9fae1_sq.jpg" title="Combat Operations Image" /> Combat Operations is a Modern day FPS game similiar to wolfenstein et, battlefield 2 and counter strike<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 02:20:39</pubDate>		</item>		<item>			<title>Arx Fatalis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arxfatalis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/956ece1e176cbe4f5955b0457c916fe4_sq.jpg" title="Arx Fatalis Image" /> Arx Fatalis is a first-person RPG, which plunges the player into an amazingly complex fantasy world. Arx Fatalis combines intelligent storyline with impressive medieval surroundings. The user-friendly interface allows the highest interactivity possible. Arx Fatalis creates a state of intense immersion that allows the player to feel that all his actions have a direct consequence in the Arx game world.<br />
<br />
The goal of the game is to destroy the secret cult of Akbaa: the god of devastation and chaos, and thereby prevent his return to the physical world. Should the player fail, the demon is bound to impose his reign of terror upon Arx. The player, assuming the role of the potential hero, fights inside an underground fortress using wooden clubs, swords and magical items to defend himself against creatures including goblins, trolls, ratmen and other vicious opponents. But, brute force is not always the best way to succeed and the player has at his disposal the innovative new &quot;onscreen gesture based magic system&quot; to assist him in his progress through the game. Using the mouse, burning runes can be drawn in mid-air. A series of these gestures combine to create powerful magic spells that will protect the player or empower him to defeat his enemies and pursue his quest.<br />
<br />
In addition to the struggles against demons and monsters there are numerous opportunities for interaction with the creatures and objects inside the fortress helping the player to rediscover his memory, solve puzzles and fulfill quests. Collecting experience points enables the player to appropriately craft his hero's skills and abilities and to develop his overall persona. Dare to enter the world of Arx Fatalis. Explore underground cities, secret temples, lost civilizations, dwarf mines and discover the magic of Arx Fatalis...<br />
<br />
<em>(from the <a href="http://www.arxfatalis-online.com" target="_blank" rel="nofollow">official Arx Fatalis website</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:49:23</pubDate>		</item>		<item>			<title>F.E.A.R. Extraction Point</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FEAR2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/598810605bfcc4589fded1a571e7cd41_sq.jpg" title="F.E.A.R. Extraction Point Image" /> F.E.A.R. Extraction Point kicks off where the original game ended -- with a bang. The First Encounter Assault Recon Team (F.E.A.R.) returns to battle the now free Alma and her paranormal minions across a destroyed city. New locations, weaponry and enemies combine to take the F.E.A.R. franchise to new levels of action and suspense.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 06:50:18</pubDate>		</item>		<item>			<title>Micro-Warrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Micro-Warrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7873087fa07e1d3801f6cb7018b986df_sq.jpg" title="Micro-Warrior Image" /> This game is played like a 3rd person shooter--inside of infected human hosts!<br />
<br />
In active developement with <a href="http://www.chroniclogic.com/" target="_blank" rel="nofollow">Chronic Logic</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 10:38:07</pubDate>		</item>		<item>			<title>Battlezone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Battlezone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93ada5455584c4b1cd40065258a283b1_sq.jpg" title="Battlezone Image" /> Taking place in an alternate 1960's Battlezone features 2 campaigns, with the USA and the Soviet Union battling across the solar system over alien technology and bio-metal.<br />
<br />
1998 Activision 3d remake of the arcade game of the same name, but remade into a hybrid of a tank sim, fps and rts.  Also features multiplayer modes including death match and strat.<br />
<br />
<span style="color: blue;">Features include</span> <br />
<ul class="user_list"><br />
<li class="user_li">Innovative Command System menu that integrates troop and resource management for full control from within your vehicle.<br /></li><li class="user_li">3-D topographical radar displays your base location, unit placement, field of vision and enemy position.<br /></li><li class="user_li">Nav Beacon Cameras that can be set up for for surveilance purposes or to stage attacks.<br /></li><li class="user_li">Scrap scavengers, Unit-building factories, Tanks, Solar arrays, gun towers, resource meters, numerous weaponry options that can be balanced according to your resources.<br /></li></ul>
<br />
There are updated texture/asset files available, and due to continued fan devotion an alternate server.dat, as well as numerous community made maps.<br />
<br />
Still a good looking and immersive game!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 08:19:51</pubDate>		</item>		<item>			<title>Savage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/savage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d505ca80d319a16495fec69079207b8d_sq.jpg" title="Savage Image" /> Savage was a massive undertaking as an indie game. It had a budget of approximately $1 million and was an innovative look on two genres. It mixed RTS and FPS elements together and created a multiplayer hybrid. <br />
Developed by: S2 Games<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:16:07</pubDate>		</item>		<item>			<title>War Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warrock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1505f086ee2128f168008331d456aaf6_sq.jpg" title="War Rock Image" /> War Rock is a Free2Play tactical first person shooter (FPS) where players have the option to purchase access to a wide variety of gameplay enhancing items and services -- or play the game as it is without ever paying a dime.<br />
<br />
Currently in Open Beta, War Rock is populated by thousands of players at any given time in servers all over the world.  With a wide variety of customizable weaponry and vehicles, intuitive controls, and multiple battle modes, War Rock is a blast for seasoned FPS veterans and first-timers alike.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:34:00</pubDate>		</item>		<item>			<title>Grand Theft Auto III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gta3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec20b54e4b5f215171a6c8467735263a_sq.jpg" title="Grand Theft Auto III Image" /> Grand Theft Auto III (GTA III) is an action computer and video game developed by DMA Design (now Rockstar North), published by Rockstar Games in October 2001 (see 2001 in video gaming) for the PlayStation 2 video game console, May 2002 for Windows-based personal computers (PCs), and in November 2003 for the Xbox video game console. A part of the Grand Theft Auto (GTA) series, it is preceded by Grand Theft Auto 2 (GTA2) and succeeded by Grand Theft Auto: Vice City (Vice City). GTA III is also the first in the series to be released on the PlayStation 2.<br />
<br />
The game centers on a nameless criminal who was betrayed by his girlfriend in a bank heist, and is required to work his way up the crime ladder of the city, before confronting her and eventually taking his revenge. Like its predecessors, GTA III implements sandbox-like gameplay, where the player is given the freedom to perform various activities in a large city, such as completing missions, exploring the city, committing criminal acts, or completing side missions.<br />
<br />
The game concept and gameplay, coupled with the use of a three dimensional game engine for the first time in the series contributed to GTA III's positive reception upon its release and became 2001's top selling video game. GTA III's success was a significant factor in the series' subsequent popularity; as of 2006, five GTA prequels set before events in GTA III have been released. GTA III's violent and sexual contents have also been the source of moral panic and controversy.<br />
<br />
Grand Theft Auto III takes place in Liberty City, a fictional city on the East Coast (based on New York City and eastern New Jersey). The timeline of the game was intended to be set at the present time around the first release of GTA III, October 22, 2001; this was indicated by the Liberty Tree website, which included plot points that connect to events in the beginning of the game, in its last existing monthly entry, dated October 18, 2001.[7]<br />
<br />
Throughout the story, the protagonist and player character is never named (though he is referred to by several in game characters as &quot;Fido&quot; or &quot;The Kid&quot;). The player character is also a silent protagonist, never uttering a single word.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 07:42:53</pubDate>		</item>		<item>			<title>Serious Sam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SeriousSam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/450b782d8ad9de6c70fbc4a6029d42b9_sq.jpg" title="Serious Sam Image" /> With humanity on the brink of extinction; there is but one who can save us all, Sam!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:34:21</pubDate>		</item>		<item>			<title>Unreal II-The Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Unreal2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/487c92180704db2491c1936915ab1f17_sq.jpg" title="Unreal II-The Awakening Image" /> Unreal by yourself...<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:38:45</pubDate>		</item>		<item>			<title>Half Life: BlueShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BlueShift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d521d4655831a92ceb0ec8eed0357fdd_sq.jpg" title="Half Life: BlueShift Image" /> Final episode of the original Half Life game, where yet another perspective on the Black Mesa Event is given life.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:43:41</pubDate>		</item>		<item>			<title>Grand Theft Auto: San Andreas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTASA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa0211935cb7f740f6b05261979c42d1_sq.jpg" title="Grand Theft Auto: San Andreas Image" /> Grand Theft Auto: San Andreas (GTA:SA) is an action-adventure game developed by Rockstar North. It is the third 3D game in the Grand Theft Auto video game franchise and fifth original game overall. Originally released for the PlayStation 2 in October 2004, the game has since been ported to the Xbox and Microsoft Windows, and has received wide acclaim and high sales figures on all three platforms.<br />
<br />
Set in 1992, the game revolves around the main character, Carl &quot;CJ&quot; Johnson returning home to Los Santos after learning of his mother's murder. CJ finds his family and his old gang, the Grove Street Families, in disarray. Over the course of the game, CJ gradually unravels the plot behind his mother's murder while working to reestablish his gang and exploring his own business ventures.<br />
<br />
Much like the previous entries in the Grand Theft Auto series, San Andreas's critical and commercial success has not been without controversy; hidden content in the game resulted in the game's re-rating and subsequent removal from many retailers' shelves.<br />
<br />
San Andreas is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, trains, and motorcycles.<br />
<br />
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. drive-by shootings, robberies, etc). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas SWAT teams, the FBI, and the military respond to higher wanted levels.<br />
<br />
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. New additions include truck and train driving missions requiring players to make deliveries on time, and driving/flying/boating/biking schools, which help players learn skills and techniques to use in their corresponding vehicles.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:16:40</pubDate>		</item>		<item>			<title> Sauerbraten</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sauerbraten/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18c9021f0a0e33a97d3835afac72ec8d_sq.gif" title=" Sauerbraten Image" /> Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS.<br />
<br />
Much like the original Cube, the aim of this game is not necessarily to produce the most features &amp; eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. <br />
<br />
The engine supporting the game is entirely original in code &amp; design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 07:07:01</pubDate>		</item>		<item>			<title>Purge Jihad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/purgejihad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a608741562628d2c28ff781d4a52216_sq.jpg" title="Purge Jihad Image" /> Purge Jihad is an online-only PC computer game. It is a hybrid First-Person-Shooter / Role-Playing-Game set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Technology versus magic. Science versus religion. It is a great divine war, where followers pray for intervention from the extraterrestrial deity Evod or the supernatural deity Mabus.<br />
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<span style="font-size: 16px;">Completely FREE to play and download!</span><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:04:35</pubDate>		</item>	</channel></rss>