<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Popular Games Tagged 'DOS, core' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/week/DOS/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Popular Games Tagged 'DOS, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Popular Games Tagged 'DOS, core' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/week/DOS/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Alternate Reality: The City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlternateRealitythecity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/daf5bda8dc8c2230687a257e9df3a390_sq.gif" title="Alternate Reality: The City Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 12:33:09</pubDate>		</item>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Master of Magic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/masterofmagic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fdb0e54dabd7b45389e44e7729dce6b_sq.png" title="Master of Magic Image" /> Master of Magic (MoM) is a turn-based fantasy strategic computer game published by Microprose in 1994. The game has many similarities with Civilization, but is set in a fantasy world and includes tactical battles.<br />
<br />
The player starts as a humble wizard ruling a small hamlet, and his goal is to defeat all other wizards, either directly by military operations or by casting the ultimate Spell of Mastery that will banish all other wizards from the mortal plane. There are many customizable starting options and a random map, making each game completely different.<br />
<br />
<span style="font-size: 16px;clear: both;padding:5px;display: block;text-align: center;">For a complete overview of the gameplay, see the <a href="http://en.wikipedia.org/wiki/Master_of_Magic" target="_blank" rel="nofollow">Master of Magic Wikipedia article</a><div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:18:37</pubDate>		</item>		<item>			<title>Quake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbd81b4995dae4e3dc2ca6310f9365e7_sq.jpg" title="Quake Image" /> Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using letal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:48:39</pubDate>		</item>		<item>			<title>Planetfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1fddb21330315e6e83a791d9bd1afbaf_sq.jpg" title="Planetfall Image" /> After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was non-existent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil.<br />
<br />
In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union.<br />
<br />
You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled &quot;Ten Great Reasons to Visit Gallium&quot; ends on page 3. The author ran out of reasons after listing just two.<br />
<br />
For five generations, your family has served in the Stellar Patrol. Your great-great-grandfather was a High Admiral and one of the founding officers of the Patrol. It was taken for granted that when you came of age you would join up.<br />
<br />
Now, more than a year after signing up, and two months after being transferred to the S.P.S. Feinstein, you are still only ranked Ensign Seventh Class. You superior officer, Ensign First Class Blather, has been making your life miserable. You're begining to wonder if you're really cut out for the Stellar Patrol...<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:39:20</pubDate>		</item>		<item>			<title>Syndicate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syndicate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bcfe98467b4f5a6ca18f7c08d38cbbe_sq.jpg" title="Syndicate Image" /> Controversial at its time of release ('93), Syndicate is a violent, real-time tactical game with cyborg agents performing missions all over the world ranging from political assassinations to abductions and rescues.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:15:43</pubDate>		</item>		<item>			<title>Ultima Underworld: The Stygian Abyss</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8b84cf7492d5a81c4586fc93c2b797b_sq.jpg" title="Ultima Underworld: The Stygian Abyss Image" /> You are the Avatar. Once again you return to Britannia. Upon your arrival, you witness the kidnapping of Baron Almric's daughter. Found guilty of the crime, you are thrown into the Great Stygian Abyss with the choice of either finding the girl or rotting in the dungeon. On your journey you have to get along with the many inhabitants of the dungeon, who are survivors of a failed colony, and eventually find out that there's much more to this kidnapping than meets the eye.<br />
<br />
Ultima Underworld was the first RPG that had fluid first-person movement in a 3D environment, revolutionizing the genre. Unlike earlier first-person RPGs like Dungeon Master and Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The dungeon also is not made entirely of corridors and rooms arranged in a rectangular fashion but has a lot of variety: slopes, stairs, bridges and more.<br />
<br />
Underworld's combat system is action-oriented. The player has to draw his weapon and aim at his opponent in real time. The magic system is based on runes that can be found in the Abyss. If combined in the right order, they produce a magical effect. As the Abyss is populated by more than just monsters, there are also various dialogue sequences with NPCs, who one can also barter with.<br />
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<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/ultima-underworld-the-stygian-abyss" target="_blank" rel="nofollow">UW page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:23:49</pubDate>		</item>		<item>			<title>Buzz Aldrin's Race Into Space Page</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74197e4ea3b296776bf9539c6e3c4411_sq.jpg" title="Buzz Aldrin's Race Into Space Page Image" /> Buzz Aldrin's Race Into Space is a highly innovative computer game which was written shortly after the breakup of the Soviet Union.  It's a simulation of the US-Soviet Space Race.  This is a game for one or two players; you choose one of the two superpowers, head that country's space program, and try to beat your opponent to the Moon.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 03:54:54</pubDate>		</item>		<item>			<title>Privateer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/privateer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49031e2f55a22ca5680545ac4af96a3a_sq.jpg" title="Privateer Image" /> Related to the Wing Commander series, but you are a free agent.  You can take on missions to earn money.  Some of the missions relate to the storyline, others are just for money.  Use your money to upgrade your ship and trade cargo.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:35:04</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Starflight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starflight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec7b8bf24d96c1a55bfcf91f0b5043b_sq.jpg" title="Starflight Image" /> One of the earliest free-form games, Starflight put you in the role of a space captain looking to help save the people of your homeworld. Though the graphics are primitive by today's standards, exploring the mysteries of its huge galaxy was engrossing.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 02:11:01</pubDate>		</item>		<item>			<title>Starflight 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starflight2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c524c883d18eb046eeaa87514fa524d9_sq.jpg" title="Starflight 2 Image" /> Starflight 2: Trade Routes of the Cloud Nebula is the sequel to Starflight, the original space adventure. Unravel many mysteries and upgrade your starship by trading, exploring, and fighting.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 02:28:42</pubDate>		</item>		<item>			<title>Robinson's Requiem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robinsonsrequiem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef5db912dadd1bcc13dc1e540191e971_sq.jpg" title="Robinson's Requiem Image" /> This is one of the most intriguing game concepts of all time-- and the most frustrating. Your goal is simple: escape from alien planet Alcibiade. The process, however, is an ordeal that will leave masochistic gamers chuckling with joy: in addition to the mundane tasks of hunting, you must deal with diseases that strike inexplicably and amputated limbs.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:16:20</pubDate>		</item>		<item>			<title>Sid Meier's Covert Action</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/covertaction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0b6c7e4d3858bad5d5db8c5d283f806_sq.gif" title="Sid Meier's Covert Action Image" /> It's early 1990 and super-spy Max Remington is hot on the trail of ruthless, greedy political extremists and military megalomaniacs. The nation is at risk as these dictators, terrorists, smugglers and all around bad guys threaten society and world order.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 11:17:55</pubDate>		</item>		<item>			<title>Betrayal at Krondor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/krondor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/024f3b5456a179a17e928c844852f02b_sq.jpg" title="Betrayal at Krondor Image" /> Based on Raymond E. Feist's Riftwar saga (and co-written with Feist himself) is Betrayal At Krondor, a new tale in the Riftwar universe. Exploration in a 3D world and turn-based combat complement the story, which is divided up into nine chapters. Each chapter has a goal to achieve before moving on to the next chapter, but how that goal is met is up to you.<br />
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<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/dos/betrayal-at-krondor" target="_blank" rel="nofollow">Betrayal at Krondor page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:11:56</pubDate>		</item>		<item>			<title>Space Rogue</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacerogue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9376bc0816376e21a71dcc759b78235e_sq.gif" title="Space Rogue Image" /> The Princess Blue was a trading vessel. While cruising through space, it happened upon a derelict ship floating in space. Only one crew member was allowed to investigate the abandoned ship. Suddenly, Manchi raiders appeared on the viewscreen. The Manchi managed to ambush and destroy the Princess Blue. As the only surviving crew member from the Princess Blue, you swear revenge... but it's a big and expensive universe. In order to upgrade and repair the ship, you'll need credits. Which could be obtained through trading or hunting down pirates or maybe a special mission or two. There's also the matter of finding those who are responsible for the death of the Princess Blue. Following their trail will require obtaining information from several different characters.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 06:48:27</pubDate>		</item>		<item>			<title>Dark Legions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darklegions/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c5255d09bf24f9ab6fa0e7795beceff_sq.jpg" title="Dark Legions Image" /> A beautiful mix of strategy and action.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:53:55</pubDate>		</item>		<item>			<title>Crusader: No Remorse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crusadernoremorse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3607d3871b348a2ce1e06ebec9cac816_sq.jpg" title="Crusader: No Remorse Image" /> <div class="user_quote"><span class="quote_from">Videogame Advisor said,</span><blockquote class="user_quote">Origin has created a masterpiece in the mission-based action game genre. This game is pure joy to play.</blockquote></div>
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An isometric action game set in the near future. Play as a Silencer in the Resistance and try to take down the World Economic Consortium.<br />
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Take on 15 different missions that include helping your new friends escape from prison, blowing-up power generators, and finding top-secret intelligence. Thankfully, there are 13 different weapons to utilize. Will you be able to gain the confidence of the resistance? Can you stop the evil plans of the World Economic Consortium? Play CRUSADER: No Remorse and find the answers to these questions.<br />
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<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Origin's scrolling isometric sets let you explore refineries, military bases, government offices, rebel bases, labs and interstellar backgrounds that explode at every blast.  Almost anything you see can be destroyed.<br /></li><li class="user_li">Incredibly high-detailed SVGA frames of bit mapped animation for the Crusader, let you run, jump and crouch, roll, side-step and ambush.<br /></li><li class="user_li">Live action video gives you fully detailed mission objectives to maximise your shooting efficiency.<br /></li><li class="user_li">Ingenious puzzles force you to take control of enemy vechicles and gun turrets.<br /></li><li class="user_li">Single player action game powered by the Enhanced Ultima VIII engine, and enhanced with fmv cutscenes.<br /></li></ul>
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Developer:  Origin Systems, Realtime Associates <br />
Publisher:  Electronic Arts<br />
Released:   Aug 31, 1995<br />
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<span style="color: blue;">System Requirements</span><br />
MS-DOS 5.0 or higher, i486 DX2 66 MHz, 8 MB RAM, 65 MB hard disk space, Sound Blaster compatible sound card, VESA compatible SVGA video card<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 01:45:36</pubDate>		</item>		<item>			<title>Crusader: No Regret</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crusadernoregret/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f59ea81fd235351f379671bb07c4f9f_sq.jpg" title="Crusader: No Regret Image" /> Isometric sci-fi action game, sequel to 1995's Crusader: No Remorse.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 01:56:59</pubDate>		</item>		<item>			<title>Marshmallow Duel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marshmallowduel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/373e7051915946c19835b30676e267cc_sq.jpg" title="Marshmallow Duel Image" /> An addictive deathmatch over molten marshmallow. Play with friends.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:51:02</pubDate>		</item>		<item>			<title>Project: Space Station</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectspacestation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a5f2c08911c3c4a8acfc013e62e8650_sq.jpg" title="Project: Space Station Image" /> In <strong>Project: Space Station</strong> you get to run NASA.  You must plan and execute missions over a 15 year period with the goal of building and operating a space station.  During the game you must plan launches, design and build your space station, recruit personnel, manage your budget, and choose the R&amp;D projects to run.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 12:53:46</pubDate>		</item>		<item>			<title>Heretic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heretic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d790f4a69c7d6d275fac5aeccacfbda5_sq.gif" title="Heretic Image" /> Raven Software teamed up with Id Software for the second time in its creation of the hit fantasy action game Heretic. Based on a modified DooM engine, Heretic pioneered a revolutionary new inventory system for character item use that has become commonplace in the FPS genre. Id Software published the game under its flag and it was distributed by GT Interactive.<br />
<br />
Players took the role of Corvus, an Elven hero whose race was nearly eliminated by a horde of evil monsters from another dimension. The first episode of Heretic was released as Shareware as a precursor to the full version of the game, Heretic: Shadow of the Serpent Riders.<br />
<br />
Heretic won several awards for excellence, appeared in such notable publications as USA Today and Playboy, and opened many new doors in the computer gaming software industry for Raven Software and its team of developers. Heretic was Raven Software's most popular, highest acclaimed, biggest selling game to that point.<br />
<br />
<em>(from the <a href="http://www.ravensoft.com" target="_blank" rel="nofollow">Raven Software</a> <a href="http://www.ravensoft.com/heretic.html" target="_blank" rel="nofollow">Heretic page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 01:18:12</pubDate>		</item>		<item>			<title>HeXeN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hexen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cfb35851cd127243c3b055eaf921aefb_sq.gif" title="HeXeN Image" /> Raven Software's HeXen actually began development as an expansion for Heretic that was originally slated to hit the shelves as &quot;Heretic II.&quot; However, the game design so expanded beyond the original game that this proposed the expansion of the Heretic universe took on a bold new identity of its own...HeXen: Beyond Heretic.<br />
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HeXen was developed over a period of 8 months, published by Id Software and distributed by GT Interactive in 1995. The game introduced the 3-D gaming world to the &quot;hub system&quot; of level progression, rotating polygonal brushes and multiple character classes that were available in both single player and multiplayer. All of this combined to help HeXen raise the bar for the first-person shooter genre. HeXen pushed Id Software's DooM engine to its absolute limits and surpassed Heretic as Raven Software's most popular, highly acclaimed title.<br />
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The success of HeXen prompted a mission pack, Deathkings of the Dark Citadel, and several ports to home console gaming systems including the Sega Saturn, Nintendo 64 and the Sony PlayStation. HeXen also became the first Raven Software game made available for the Macintosh.<br />
<br />
<em>(from the <a href="http://www.ravensoft.com" target="_blank" rel="nofollow">Raven Software</a> <a href="http://www.ravensoft.com/hexen.html" target="_blank" rel="nofollow">Hexen page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 01:40:26</pubDate>		</item>		<item>			<title>Transport Tycoon Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transporttycoondeluxe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c608621667e21d296b39fd7d433a1f6_sq.png" title="Transport Tycoon Deluxe Image" /> In Transport Tycoon Deluxe you control a transport company, where you try to make as much profit as possible by transporting people ad goods by road, rail, sea or by air.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:13:33</pubDate>		</item>		<item>			<title>Ultima Underworld II: Labyrinth of Worlds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uw2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a32e4ce914557aa4df46d1ae3ebb532e_sq.jpg" title="Ultima Underworld II: Labyrinth of Worlds Image" /> Ultima Underworld II: Labyrinth of Worlds takes place one year after the events of Ultima VII: The Black Gate. To celebrate the defeat of the Guardian, Lord British invites the Avatar and his companions to his castle. However, in the night of the feast the Guardian attacks again, encasing the castle in a giant gem of blackrock. Deep in the sewers of the castle, another blackrock gem is found, created as an aftereffect of the attack. This gem is a teleporter to other worlds controlled by the Guardian. Now you, the Avatar, must travel to these worlds in order to free the castle from the Guardian's spell.<br />
<br />
This sequel to Ultima Underworld plays almost exactly as the original, with its 3D world, action-oriented combat, and magic and dialogue systems. The storyline is more connected to the main Ultima series and the game world is larger and has more variety: besides the usual castles and dungeons there are such diverse locations as an ice world, a totally alien place called Talorus and the enigmatic Ethereal Void. Graphics and sound have also been improved: the size of the viewing window has been increased, there are all-new monster graphics and the game now features digitized sound effects.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/ultima-underworld-ii-labyrinth-of-worlds" target="_blank" rel="nofollow">UW2 page</a>)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 07:00:00</pubDate>		</item>		<item>			<title>Fields of Glory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feildsofglory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73cd42aa7b14465dc0f1b99001e48992_sq.jpg" title="Fields of Glory Image" /> Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815.<br />
<br />
The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 07:55:38</pubDate>		</item>		<item>			<title>Prince of Persia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/princeofpersia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717d0e816e1df17adbb96f29d3fa5dfc_sq.jpg" title="Prince of Persia Image" /> The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br />
<br />
Prince of Persia is a 2D action-adventure / platformer with run &amp; jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/prince-of-persia" target="_blank" rel="nofollow">Price of Persia </a>page)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 08:39:15</pubDate>		</item>		<item>			<title>Wasteland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wasteland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61c8e872954fbefd16ad2ec48991f451_sq.jpg" title="Wasteland Image" /> Wasteland was one of the first successful non-fantasy RPG's that Electronic Arts produced. It's design was the basis for Dragon Wars which was later published by the same developers under another publisher.<br />
<br />
Wasteland set the player in a post nuclear United States. Players could recruit NPC characters into their party or create new characters.<br />
<br />
Game overview (taken from Wikipedia):<br />
<br />
The game is set in the middle of the 21st century, following a nuclear war between the United States and the Soviet Union. Parts of Earth have been turned into a &quot;wasteland&quot; where survival is the paramount objective. Players control a party of Desert Rangers, a Nevada paramilitary group that survived the nuclear holocaust, and are assigned to investigate a series of disturbances in the desert. The party begins with four characters, and through the course of the game can hold as many as seven characters by recruiting certain citizens of the wasteland to the player's cause. Throughout the game the player explores the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 10:21:13</pubDate>		</item>		<item>			<title>Midwinter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/midwinter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e604561d3b10b961bc9cd8e5a7d1064_sq.gif" title="Midwinter Image" /> Older PC (and Amiga) game that had you playing a series of characters as you overcome obstacles in a world turned to winter. First person perspective with some interesting game mechanics (such as a clock based character switching system). While this is an action game, the main focused was primarily on exploration, survival and trapsing around the winter landscape.<br />
<br />
It was one of the very early games to give you the ability to walk, drive and ride in the games many vehicles that ranged from armoured snow mobiles to ski lifts.<br />
<br />
The clock based mechanic enable a player to 'park' in one of the many houses dotted around the map. If there was more than one person parked there at the same time, you could switch characters.<br />
<br />
This game play gave way to some interesting strategic decisions as each character had different abilities and strengths.<br />
<br />
Also somewhat unique was the fractal landscape which in the days before true 3D graphics made for some beautiful (if limited) vistas.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 05:51:45</pubDate>		</item>		<item>			<title>Ultima V: Warriors of Destiny</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultimav/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a8c41b99aa884b0b292fe4c2bbcf7cdb_sq.jpg" title="Ultima V: Warriors of Destiny Image" /> Ultima V continues the story of the Avatar begun in Ultima IV.  The game begins with Lord British captured on a mission of exploration in a newly discovered Underworld.  The Avatar (player) is called back through a portal to Britannia, where tyrant Lord Blackthorn rules with an iron fist and is backed by 3 mysterious &quot;shadow lords&quot;.<br />
<br />
With a deep plot and rich interactive world, Ultima V substantially raised the bar for RPGs of the day.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 10:26:41</pubDate>		</item>		<item>			<title>Kings Quest VI: Heir Today, Gone Tomorrow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingsquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccb91cb530096940b96f5e5f4aa5d4f0_sq.jpg" title="Kings Quest VI: Heir Today, Gone Tomorrow Image" /> Sierra's King's Quest series is responsible for not only kickstarting the 3D adventure-game genre, but putting the company on the map. In the heyday of adventure gaming, when Sierra made most of the greats, it was King's Quest that paved the way for the Police Quests, Space Quests, and the Quest for Glory games. But originality wasn't even the series' greatest achievement. Over the years, the games continued to improve (until they stopped improving, that is), reaching their absolutely finest hour in the sixth iteration: King's Quest VI: Heir Today, Gone Tomorrow. King's Quest VI was infused with the best aspects of all the previous games, including a backstory derived from the series' rich canon, a strong tie into mythology and fantasy, and the combined effort of two of the premier designers in adventure gaming, Roberta Williams and Jane Jensen. This clever, beautiful, and unique adventure game is truly one of the best games that the genre has ever had to offer, and reminds us sadly that adventure gaming may be dying rapidly, but it's never going to be forgotten.<br />
<br />
Though the games were originally text-driven, King's Quest V and VI abandoned the earlier mechanics in favor of a point-and-click system. Instead of having to adhere to a strict vocabulary in order to interact with the environments and the people around you, you were given the option to use an item, look at, touch, or speak with anything on the screen. You wouldn't be able to write dirty messages and get admonished by the clever auto-response box anymore, but it did make the games more accessible, and it did mean that you wouldn't have to spend any time attempting to rephrase yourself in order to accomplish something. King's Quest V also marked a huge drastic visual change for the series, including the abandonment of the looping map (now you couldn't go south to appear back at the top of the screen), support for 256 colors, and the use of rudimentary motion capture based on real actors. All of these techniques, which were developed for V, were improved even further in VI, including the addition of a fully 3D animated introduction.<br />
<br />
Of course, it wasn't just the appearance that made King's Quest VI stand out from its predecessors. The story in this game, and the puzzle solving elements, though always strong, were practically flawless in this game. The beginning picks up virtually where King's Quest V left off, and the young Prince Alexander is dreaming of the girl he met during his father's previous adventure, the lovely Princess Cassima, who's from an island nation so remote that nobody knows where it is. Thanks to the Kingdom of Daventry's magic mirror (the hardest working mirror in video gaming), a glimpse of the young maiden is revealed to Alexander, and he runs off to find her. Though the game is a traditional boy-meets-girl, boy-pines-for-girl, boy-wins-girl back love story; the tale is told in such an interesting, outstanding, and sometimes downright humiliating way that it holds much more appeal than typical damsel-in-distress stories. Alexander and Cassima don't always behave like typical heroes and maidens, a pleasant and expected result from having two female authors on a video game script.<br />
<br />
The characters that Alexander encounters along the way run the gamut of personality. From the bickering chessboard queens to the lost dangling participle who asks Alexander &quot;where are you going to?&quot; to the residents of the underworld that like to jam out to &quot;Dem Bones&quot;, every NPC whether friendly or hostile offers a little bit of flavor, and often a very big clue as to what's next in store for the adventure. The game's puzzles require the perfect balance of creative thinking and knowledge of ancient mythology that makes them simultaneously challenging and rewarding. Of course, almost most notably, the game offers a number of optional puzzles including two entirely different endings, depending on whether or not you choose to turn young Alexander into a drag queen so that he can get closer to his true love. But the heart of the story leads players through familiar storylines like the tale of Beauty and the Beast, the Minotaur and the Labyrinth, and less familiar plotlines like encountering mysterious druids or going head-to-head against Death himself.<br />
<br />
The result of the epic collaboration of Gabriel Knight author Jane Jensen and King's Quest creator Roberta Williams is one of the wittiest, most heartwarming, and entertaining adventure games of all time, one whose puzzles will embed themselves on player's memories far beyond the time that anyone remembers that this game was released on floppy discs. -- <a href="http://www.gamespot.com/features/6144989/index.html" target="_blank" rel="nofollow">Carrie Gouskos </a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Jan 2007 09:31:48</pubDate>		</item>		<item>			<title>Red Baron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redbaron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d09702a41311de1dc6485a0066ae57c6_sq.jpg" title="Red Baron Image" /> Red Baron is a flight simulator set in WWI.  You start as a new pilot in the war, and you work your way up to become one of the greatest fighters.  There is a career mode as well as a single mission mode.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 04:32:05</pubDate>		</item>		<item>			<title>Stellar 7 Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stellar7remake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50d92b67c1d67a2bef5acf4ea9d0492b_sq.jpg" title="Stellar 7 Remake Image" /> In 1990, Stellar 7 was remade for the PC with improved graphics and a stronger plot.  There were new powerups as well as new enemies to fight.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:26:12</pubDate>		</item>		<item>			<title>Arcticfox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arcticfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e2a544ae30658a415a342b2476ac261_sq.jpg" title="Arcticfox Image" /> In the distant future of 2005, aliens have taken over Antarctica and it is up to you to destroy them.  You pilot the Slye-Hicks MX-100, Codename: Arcticfox.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:54:46</pubDate>		</item>		<item>			<title>David Wolf: Secret Agent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/davidwolf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cada0b1de88c0cdc4ad5b5c2b2b896e7_sq.jpg" title="David Wolf: Secret Agent Image" /> Bruno Vasto has stolen a stealth fighter and it is up to you to stop him before he uses it to blow up the White House.  Drive, fly, skydive, and do whatever it takes to stop him.  You are David Wolf: Secret Agent.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:31:09</pubDate>		</item>		<item>			<title>A-10 Tank Killer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/a10tankkiller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f71eac5a58b55a3b3428f5203325207_sq.jpg" title="A-10 Tank Killer Image" /> You are the pilot of an A-10 Thunderbolt II, and you get to destroy tanks, take out ground support, and blow up roads and bridges.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:30:04</pubDate>		</item>		<item>			<title>Hidden Agenda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hiddenagenda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc25a9f9a4ce49c0a7cbb6a318f3d351_sq.jpg" title="Hidden Agenda Image" /> Hidden Agenda is a political simulator that is unique in many ways, as well as being both realistic and extremely replayable. The game casts you as the new president of Chimerica, a South American country that has just overthrown a tyrant named Farsante. The economy is in ruins, the country leaderless, massive factions fighting one another for control... and your unenviable task is to create a cabinet and begin the almost impossible task of rebuilding the country.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 09:25:37</pubDate>		</item>		<item>			<title>Balance of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8077efb3995c866283cc6627cbfd2e0e_sq.jpg" title="Balance of Power Image" /> Balance of Power allows you to take on the role of either the President of the United States or the General Secretary of the Soviet Union with the goal of increasing your nation's prestige without going to war.<br />
<br />
The interface is a simple map of the world showing the current level of influence the USSR and the US has on each nation.  Turns are based around crises which much be resolved through diplomacy.  This in turn affects the status of nations and the global threat level.  If the threat level [DEFCON] gets too high, the game ends.<br />
<br />
<strong>Developer:</strong> <a href="http://www.erasmatazz.com/" target="_blank" rel="nofollow">Chris Crawford</a><br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:40:56</pubDate>		</item>		<item>			<title>Phantasmagoria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasmagoria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b48754a1339a31231c87d505782fb18a_sq.jpg" title="Phantasmagoria Image" /> Made during the height of the &quot;interactive movie&quot; boom in the computer game industry, Phantasmagoria is notable for being one of the first adventure games to use a human being as an on-screen avatar. Actress Victoria Morsell spent months in front of a bluescreen filming the hundreds of actions players could direct her character to perform. The game was released on seven CDs to accommodate the massive amount of video generated by this process. Today it still stands as a record of sorts for the largest number of media cuts used in a game, though several other games including an adventure game based on The X-Files television series have matched it in the sheer number of CDs used. However, if it were to use modern day video compression codecs while keeping the same resolution, the game could probably have shipped on as little as one or two discs. On the other hand, however, the seven discs were used to highlight the seven days, during which the story takes place - the game could easily fit about five discs, even without the advanced video compression. Also, it is worth mentioning that large portions of data were repeated on each CD, to avoid disk swapping when playing the game.<br />
<br />
The game script was about 400 pages long, four times the size of a regular movie script, and an additional 100 pages of storyboards set the style for the over 800 scenes in the game. The game required four months of filming alone and over 200 persons were involved in the production, not counting the Gregorian choir of 135 persons that was used for parts of the music in the game.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Phantasmagoria_%28computer_game%29" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 12:45:09</pubDate>		</item>		<item>			<title>Aces Over Europe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acesovereurope/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2aa3bbd659e47c3b0287b0fa549c5ce_sq.jpg" title="Aces Over Europe Image" /> Control the sky in the sequel to Aces of the Pacific.  Aces Over Europe takes place in the Western Theater of WWII, and gives you the opportunity to fly for three different countries (US, Germany, or England).  There are a variety of different mission types, and they can be played in either campaign or single mission mode.  Each side had it's own campaign mode, and there were many different planes to choose from.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:14:45</pubDate>		</item>		<item>			<title>MechWarrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mechwarrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e51a0daf1de49bb5b5b9c03865e07ac_sq.jpg" title="MechWarrior Image" /> MechWarrior was the first computer game set in the BattleTech universe.  It put you in the cockpit of a BattleMech and sent you on a number of randomly generated missions.  The story line, which spanned over a 5 year period, went as follows:<br />
You are Gideon Braver Vandenburg, and you are heir to your planet.  However, the Chalice to give you the throne has been stolen, your family has been killed, and you are exiled.  You become a BattleMech mercenary, and go to Inner Sphere to find out who destroyed your life and gain revenge.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:33:13</pubDate>		</item>		<item>			<title>Sid &amp; Al's Incredible Toons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incredibletoons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db43b3c585d83f02b2d65cff2a788d93_sq.jpg" title="Sid &amp; Al's Incredible Toons Image" /> Sid &amp; Al's Incredible Toons is a funnier, cartoon version of The Incredible Machine.  It is your job to solve 100 Rube Goldberg style puzzles by placing pieces in the right spot.  The puzzle goals range from letting Al E. Cat(haha) catch Sid Mouse, helping Sid reach his cheese, or simply blowing one of the characters up.<br />
<br />
Sid and Al aren't the only characters in the game, however.  They are joined by other cartoons such as Eunice the Elephant and Bik the Dragon.  Each character acts as a different puzzle piece and is used in a different way.  Eunice, for example, will toss things that hit her trunk, while Bik will blow fire any time something hits him.<br />
<br />
There are a variety of different objects used to solve the puzzles, and they range from realistic to cartoony.  There are conveyor belts and pullies to get things where you want them, but there are also guns which will cough out bullets.  Once you master all 100 puzzles, there is also a create-a-puzzle mode where you can make your own crazy contraptions to stump your friends.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:20:42</pubDate>		</item>		<item>			<title>The Adventures of Willy Beamish</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/willybeamish/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40ecf7bb46c030df4ffd290089f20b2d_sq.jpg" title="The Adventures of Willy Beamish Image" /> Welcome to the terminally cute, seriously warped world of Willy Beamish.  You'll face neurotic yuppie parents, teachers pushed over the edge, a ghostly grandfather back from the grave, the baby-sitter from hell, a pet jumping frog on steroids and a plot to blow the city's sewer system sky high.  It's chaotic, it's juvenile, it's definitely deranged and you're gonna love every minute of it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 06:06:08</pubDate>		</item>		<item>			<title>Scorched Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorchedearth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfc2de9761be89b8a456abd3e6b94a5b_sq.png" title="Scorched Earth Image" /> Scorched Earth was a popular shareware computer game from the PC-DOS era, originally written by Wendell Hicken, in which tanks do turn-based battle in two-dimensional terrain, with each player adjusting the angle and power of his or her tank turret before each shot. Despite the simple premise (and very simple graphics, by modern standards) the game is still playable, and some find it quite addictive.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:46:39</pubDate>		</item>		<item>			<title>Redneck Rampage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redneckrampage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2b4ef8413883e941727bf593f43f8a1_sq.jpg" title="Redneck Rampage Image" /> This game is a first person shooter of the old era where you are sent to save the world from rednecks and alien babes with machine guns in their bossoms.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 12:29:53</pubDate>		</item>		<item>			<title>Traffic Department 2192</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/td2192/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f36399325c94b50825aa05887651f79_sq.jpg" title="Traffic Department 2192 Image" /> Traffic Department 2192 was a largely overlooked action title released in 1994. The game was largely known for it's intricate (and sometimes mature) plot and characters, plus fast paced action.<br />
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The protagonist, Lt. Velasquez, is a rebellious pilot in the local police force, patrolling the streets in her hoverskid, keeping them clean of the invading Voltures. Players follow her as she bitterly - and sometimes violently - confronts those around her as she fights to avenge her father, killed by the Voltures when Velasquez was a child.<br />
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Gameplay is entirely a top down view over the players &quot;hoverskid,&quot; offering full four-way exploration of the city.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:14:07</pubDate>		</item>		<item>			<title>Heart of China</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofchina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9a5385b9c0e648737e4a9e797a0ca1a_sq.jpg" title="Heart of China Image" /> <div class="user_quote"><blockquote class="user_quote"> From the breathtaking splendor of 1930 Asia, three strangers are about to set forth on an adventure that will span an entire continent.  She is the daughter of a ruthless American land baron, facing death somewhere in the lush mountains of central China.  He is a down-on-his-luck pilot with only three days to rescue her.  Their guide to freedom is a shadowy master of stealth and cunning from a far away land.  Together they will travel the crowded streets of Honk Kong, cross the blinding snowfields of the Himalayas and ride in the fabled Orient Express... all on a journey of life, love and death that could only begin in the Heart of China.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:23:38</pubDate>		</item>		<item>			<title>Battle Bugs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlebugs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20a5821340a2e4f44f04ce96bb595d2d_sq.jpg" title="Battle Bugs Image" /> Description from the box:<br />
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The Alluring odor of last week's pizza lies heavy in the air.  Antennae strain and agony etches lines of pain into the faces of the cockroaches.  With monumental effort, these warriors raise the flag above the carnage in the pepperoni.<br />
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This is Battle Bugs.  A game of military strategy where insect troops rage across tabletops and storm junk food targets.  Standing in their way are legions of enemy bugs, armed to the teeth.  You-and your battle smarts-guide your troops to glory.  Will your armada of spiders cross the cola lake in time to save the flag?  Will the suicide run of kamikaze mosquito take out the praying mantis?  At what cost?  At what price of victory?<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:05:06</pubDate>		</item>		<item>			<title>Motocross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/motocross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77d7d4e268f47e4cb26f51f921467c5d_sq.jpg" title="Motocross Image" /> Motocross is, as the title implies, a motocross racing game.  You compete in a season against the best riders and try to come out on top.  There is an extreme amount of customization for your motorcycle.  You can adjust the shocks, tire pressure, fork angle, gear ratio, and engine characteristics.  All of these options are crucial to change if you want to win in some races.  The control also takes a realistic approach.  If you are in a high gear and don't give enough gas, your bike will stall and you will have to start it back up.  Also, you can square off the corners and take them sharper if needed.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:38:53</pubDate>		</item>		<item>			<title>Albion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Albion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0298ab5925ba1d072944bafbb593fef_sq.gif" title="Albion Image" /> Storyline<br />
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In the year 2227, the gigantic, interstellar space ship Toronto reaches a distant planetary system. The ship's owners, a huge corporation, believe that there are rich deposits of raw materials on the third planet of the system. The data which describes the planet as a desert, however, turns out to be forged. Albion is a world full of life, secrets, surprises, and magic. When Tom Driscoll, the pilot of the reconnaissance team discovers this, he swears to save Albion from Toronto's tentacles.<br />
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Gameplay<br />
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Albion is a fantasy role playing game. The gameplay has the basic statistic and level system most RPGs of its time had. To level up, you defeat monsters in battle and gain experience. The non-battle portions of this game are mainly puzzle and conversation based, so there are very few &quot;Give X to get Y&quot; puzzles. You can have up to six characters in your party, led by Tom Driscoll, the only character who stays with you through the entire game.<br />
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Battle System<br />
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The Battle System in Albion is turn-based and takes place on a six-by-six grid similar to a board game. You choose, at the start of each turn, an action for each character to perform: Attack, Move, Cast magic, Use Item, or Flee. There is also an 'Advance Party' option to move all enemies towards you one square. The area in which your characters can move is limited to the bottom two rows. If you have a weapon (or two, in the case of the Iskai) equipped, you can attack. If not, you cannot attack unarmed, unless you are choosing Siobhan.<br />
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Navigation<br />
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Albion is one of the few role playing games of its time to use a hybrid system for the navigation of the maps and dungeons. In most parts of the game, the maps are depicted in 2D overhead mode, with full mouse and keyboard control. You can move the party 'train' around with the keyboard and select items to interact with the mouse (so long as you are in fair reach of them). When there are mazes, corridors or even some dungeons, the map is represented in ray traced 3D, akin to Wolfenstein 3D. You can still move around with the mouse and/or the keyboard and select items to interact with using the mouse. Some players find this 3D mode off-putting, but thankfully it is in shorter densities than the detailed 2D maps.<br />
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Conversations<br />
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Conversations in Albion are handled in two ways: Set Topics and Keywords. The Topics usually signify something you can specifically ask that person, for example the leader of a tribe about an object that only he knows about, or a shopkeeper to show you his or her wares. Keywords are more dynamic and may yield different results to different people. You learn keywords for a particular town by speaking to people about common topics, and gradually you will learn all there is to know in the game just by speaking to people. For example, you can learn some of the native language and culture, some superfluous knowledge about who likes whom, and what kind of drink is preferable.<br />
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(Taken from the Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 06:49:12</pubDate>		</item>	</channel></rss>