<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Week's Most Popular Games Tagged '2007, free' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/week/2007/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Week's Most Popular Games Tagged '2007, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Week's Most Popular Games Tagged '2007, free' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/week/2007/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Duck Dash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duckdash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/595dc18a95590e97c429cf4f4c71dd24_sq.png" title="Duck Dash Image" /> Original game and graphics by John Gymer of Kingfisher Software. This was a originally a Public Domain release for the Atari ST.<br />
<br />
Simply collect all the eggs on each level to progress to the next.<br />
<br />
When you walk on tiles they become cracked and cannot be used again.<br />
<br />
It is possible to scroll the lines/colums of tiles (CTRL+Cursors) so don't worry you cannot trap yourself surrounded by broken tiles.<br />
<br />
Careful you don't get caught in the spider's web or you will be stuck for a moment.<br />
<br />
Avoid the baddies or you will be a dead duck.<br />
<br />
This game is probably more suitable for children, but can give quite a challenge on later levels. <br />
<br />
Simple but effective gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:56:05</pubDate>		</item>		<item>			<title>Stack Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stackattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14611311a4aeace1517ef5461dd3918d_sq.png" title="Stack Attack Image" /> This is a very simple concept game with minimilistic almost DOSlike graphics, but hopefully with a hook of playability to have you coming back again just for the ride.<br />
<br />
Click grouped blocks to make them disappear from the playfield - the number of blocks in the group (two or more) will determind the score given. More blocks together = higher group-clicking scores.<br />
<br />
clicking on a single block will cause a 1000 points pentalty to be taken from your score.<br />
<br />
If you remove an entire column then a free-column bonus will be awarded for the duration of the free state.<br />
<br />
More blocks are being pushed into the playfield from below, slowly at first but then faster as the game continues on, until it is very frantic indeed.<br />
<br />
If you need more blocks and the blocks are being pushed on to the screen to slowly then use mouse button two, or the space bar, to bring them on faster. You may want to do this at the start of the game, but once the speed is higher this will be the last thing on your mind!<br />
<br />
The game is over when a stack reaches the score-line at the top of the screen.<br />
<br />
STOP THOSE STACKS!<br />
<br />
<strong>**This game is 100% freeware and not to be sold!**</strong><div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:30:27</pubDate>		</item>		<item>			<title>Echoes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/echoes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/defb3e1279563466f7861bf69fcb7bdb_sq.gif" title="Echoes Image" /> Echoes is sort of a blend between <a href="/game/Asteroids" class="game_link">Asteroids</a> and Geometry Wars. Like in the classic Asteroids you control a space ship floating around somewhere in space, trying to stay alive while asteroids are flung around. But unlike Asteroids, Echoes has some extras.<br />
<br />
Instead of just small and large asteroids, there are four asteroid sizes (ranging from mini to enourmous) comets, meteor storms, asteroid belts, planets (with moons), black holes and the sun. There are also both energy and weapon power-ups.<br />
<br />
<br />
Echoes is created by Binary Zoo, creators of <a href="/game/mono" class="game_link">mono</a>, <a href="/game/duo" class="game_link">Duo</a> and <a href="/game/duotris" class="game_link">DUOtris</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 06:00:05</pubDate>		</item>		<item>			<title>Super Obliteration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superobliteration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59a002e0145d08f92caf8a7676972a12_sq.png" title="Super Obliteration Image" /> <em>The original game is (c) 1993 David Papworth (appeared on an Amiga Power magazine cover disk)<br />
<br />
Music (c) 2007 o0Infamous0o</em><br />
<br />
<strong>Instructions</strong><br />
<br />
This is a simple game - destroy all the rocks (which split) on each level before the timer runs out. Collect powerups (or avoid bad ones) for different weapons, faster or slower shots, shield, etc.<br />
<br />
<strong>Scoring</strong><br />
<br />
Large Rock = 1,000 points<br />
Smaller Rock = 500 points<br />
Even Smaller Rock = 250 points<br />
Smallest Rock = 100 points<br />
Diamond = 250 points<br />
<br />
There are four control methods available so try to choose the one that works best for you. They are:-<br />
<br />
<br />
<li class="user_li">Mouse Aim and Keyboard<br /></li><li class="user_li">Keyboard Only (using aim lock)<br /></li><li class="user_li">Joypad Control (using aim lock)<br /></li><li class="user_li">Dual Analogue Joypad<br /></li><br />
<br />
To send your highscores to the online board, goto the high scores screen and click on the sync button. Please ensure that you allow the program access through any firewall you may have in place.<br />
<br />
<strong>Version Log</strong><br />
<br />
v1.02 - Dual Analogue deadzone adjustments.<br />
v1.01 - Extra Lives code fixed (Thanks STompy!)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 05:33:26</pubDate>		</item>		<item>			<title>L.A.2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/L-A-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b64f6f73606ee8bc7dace8c84ed44a66_sq.png" title="L.A.2 Image" /> L.A.2 is Kenta Cho's first flash game, an action game based around the theme of <a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life" target="_blank" rel="nofollow">Conway's Game of Life</a>.<br />
<br />
Like all of Cho's recent games, it's an abstract shooter. You control your ship with the arrow keys, and have to avoid any blue and green squares coming at you. To defend yourself you can release so called gliders by pressing and holding the Z key. Any green squares that are touched by the brown glider will become brown as well (and any they touch will become brown and so on). When you release the Z key, all brown squares explode. The more brown squares there are, the more points you get.<br />
<br />
To understand the behaviour of the groups squares, and how they move, a passing knowledge of Conway's Game of Life, and its rules might be helpful.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 06:12:05</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
<br />
The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Throw Me</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/throwme/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9a70fb0783950c65e97f3d157deadcb_sq.jpg" title="Throw Me Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 02:14:50</pubDate>		</item>	</channel></rss>