<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Popular Games Tagged 'creativity' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/today/creativity/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Popular Games Tagged 'creativity' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Popular Games Tagged 'creativity' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/today/creativity/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>LittleBigPlanet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/littlebigplanet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42170d5389f83cabddfa4a6b35515e4c_sq.png" title="LittleBigPlanet Image" /> The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve -- requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole community. <br />
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Characters have the power to move anything in this glued and stitched-together landscape; they have the power to design, shape and build both objects and entire locations for others to play. <br />
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There's no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. <br />
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When it's ready, they can invite anyone within the LittleBigWorld community to come and explore their patch -- or can go and explore everybody else's.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 04:29:47</pubDate>		</item>		<item>			<title>Insular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Insular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e5bf1b19cfa6b3e2138b64b97a99dba_sq.gif" title="Insular Image" /> Final project for a MA course, Insular is a game for Nintendo DS (actually a PC demo) that relies on the player's creativity and nurturing. The game offers several activities designed to deliver moments of reflection and self-expression  to the player. Having no defined goals, challenges and victory conditions &acirc;&euro;&ldquo; and not judging the player's performance &acirc;&euro;&ldquo; Insular could be defined as a non-game.<br />
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The development proccess stopped after the conclusion of the MA Course it was idealized for.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 09:33:30</pubDate>		</item>	</channel></rss>