<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Popular Games Tagged 'core, rpg' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/today/core/rpg/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Popular Games Tagged 'core, rpg' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Popular Games Tagged 'core, rpg' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/today/core/rpg/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Diablo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diablo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c1bd083ccf69b8a251faf5001533ca6_sq.jpg" title="Diablo 2 Image" /> Since the beginning of time, the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm...and neither Man, Demon, nor Angel will be left unscathed...<br />
<br />
After possessing the body of the hero who defeated him, Diablo resumes his nefarious scheme to shackle humanity into unholy slavery by joining forces with the other Prime Evils, Mephisto and Baal. Only you will be able to determine the outcome of this final encounter...<br />
<br />
In Diablo II, return to a world of dark fantasy. As one of five distinct character types, explore the world of Diablo II -- journey across distant lands, fight new villains, discover new treasures, and uncover ancient mysteries, all in the quest to stop the Lord of Terror, once and for all... <br />
<br />
Game Features<br />
<br />
    <li class="user_li">Five all-new character classes with unique attributes and abilities<br /></li><br />
    <li class="user_li">Four different, fully populated towns complete with wilderness areas<br /></li><br />
    <li class="user_li">Multiple dungeons, caverns, and crypts in every town for players to explore<br /></li><br />
    <li class="user_li">Expanded world, filled with all-new quests, weapons, spells, armor, monsters, and non-player characters<br /></li><br />
    <li class="user_li">Advanced combat system, incorporating class-specific fighting techniques and spells<br /></li><br />
    <li class="user_li">Full Multiplayer support, including Internet play over Battle.net&Atilde;&sbquo;&Acirc;&reg;<br /></li><br />
    <li class="user_li">Optional 3Dfx and Direct3D support <br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 12:38:51</pubDate>		</item>		<item>			<title>Radiata Stories</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/radiatastories/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3ecc96504813929e993b41330762a74_sq.jpg" title="Radiata Stories Image" /> You play as Jack Russell a young man who only gets into the Radiata Knights because his father was famous. Jack is certainly not the sharpest sword in the armory, but he is willing to do anything to help his friends. The story is pretty simple but is still lots of fun. This game never takes itself too seriously and is very humorous to play. Plus it has lots of replay value with over 175 playable characters you can recruit and the choice between siding with the Humans or the Fairies in the coming war.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:53:27</pubDate>		</item>		<item>			<title>Age of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/299f573606ed1fca21062c193356a870_sq.jpg" title="Age of Time Image" /> &quot;Barbie horse adventure&quot; is a fair description.  Except you can kill the horses.  And other people.  And arrest people and beat them while they are in jail.  And blow them up with dynamite. <br />
<br />
It's a persistent online fantasy action game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2006 02:52:07</pubDate>		</item>		<item>			<title>Fallout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Fallout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/248cd0710776411a800303fe40d7b876_sq.jpg" title="Fallout Image" /> Set in a future apocalypse version of the 50's-60's, Fallout is an RPG made by the now out of business Interplay and Black Isle Studios.  It's violent, funny, and it can be played 100 times and never lose its appeal.  <br />
<br />
You play as a member of a high-tech vault made to protect from the bombs.  Now you must find a water chip to save your vault.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Nov 2006 10:22:36</pubDate>		</item>		<item>			<title>Fallout 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Fallout2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9a077a2e58041e93c9fee7d80e0eb5e_sq.gif" title="Fallout 2 Image" /> The sequel to the greatest rpg of all time (I think so anyway)  This one packs even more humor and gratuitous violence than ever before.  <br />
<br />
You play as an ancestor to the vault dweller after he founded a tiny village.  You must go on a quest to find a G.E.C.K or Garden of Eden Creation Kit.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Nov 2006 07:52:41</pubDate>		</item>		<item>			<title>Fallout Tactics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FalloutTactics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a8dc310936f8bdce05be938d566c850_sq.jpg" title="Fallout Tactics Image" /> Step into the feet of a soldier of the Brotherhood of Steel, a group that worships technology to improve life in the nuclear wastes.  Fight through a campaign against raiders, super mutants, and robots using real life weapons and futuristic technology unique to the Fallout Universe.  Now with new sprite and texture models to make the series look new and great.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Nov 2006 11:21:38</pubDate>		</item>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Aveyond</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aveyond/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/031e994028781806728ab91a1c1df590_sq.gif" title="Aveyond Image" /> Aveyond is an independent RPG in the style of the classic 16-bit console RPG adventures like the best selling &quot;Final Fantasy&quot; series and &quot;The Secret of Mana.&quot;<br />
<br />
Rhen Darzon's life in her quiet village has been peaceful and uneventful until the day a mysterious priestess, barely alive, comes to her for aid. Within hours, Rhen becomes captured by the evil forces that had attacked the priestess, and she slowly becomes aware that her life has never been what it seems. She discovers powerful magical powers within herself, coupled with a dark destiny that she must choose.  As the &quot;chosen one,&quot; she and her companions must face the powerful demon Ahriman bent on destroying the land.<br />
<br />
Aveyond is a thrilling fantasy role-playing game with tons of secrets, items, spells, vast dungeons, monsters, mysteries, and quests! It features beautiful 2D graphics, an epic story, and a completely original musical score. Boasting over 50 hours of gameplay, 60 quests, and hundreds of locations across five large islands, Aveyond offers MANY MANY hours of exciting adventure!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 11:52:04</pubDate>		</item>		<item>			<title>Cute Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cuteknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3019abf37090992a6f81219c33eb43bd_sq.gif" title="Cute Knight Image" /> A young woman seeks her destiny, and the truth about her past in this roleplaying game from Hanako Games. Beneath the city lurks a deadly dungeon full of perils and treasure. But most of the action and tough decisions take place when the young woman is in and around town, trying to find her place in this life and unravel the mystery of her past. Find romance, find a job to pay for fighting lessons, or spend time as a street musician learning your trade and playing for tips. This is not your traditional dungeon - delving, dragon-slaying tale! It's something of &quot;The Sims&quot; meets &quot;Princess Maker&quot; meets &quot;Dungeons and Dragons&quot;.<br />
<br />
Everyday decisions such as where to work, what to learn in school, or how to handle one's social life has an effect not only upon your short-term wealth and well-being, but has long-standing ramifications in what your character will eventually become as she reaches full adulthood.<br />
<br />
There are over 50 possible endings, from warrior to barmaid to princess and plenty in-between. The dungeon beneath the city, and events that occur during the game, and the items that can be found are all different every time you play. This is a game that is designed with replayability in mind, so there is plenty of fun and excitement to be had.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:18:33</pubDate>		</item>		<item>			<title>Empires and Dungeons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EmpiresAndDungeons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a849468700a40c9043b5cc83864ee0a3_sq.gif" title="Empires and Dungeons Image" /> Would you like continent-spanning battles of great armies, or delving through forbidden dungeons looking for treasure? If you have trouble choosing between the two (and hey, who doesn't?), Empires &amp; Dungeons may be the game for you!<br />
<br />
Empires And Dungeons is a simple, fast-playing hybrid of strategy and role-playing. You are a medieval lord in a fantasy kingdom battling against rivals for control of the throne. You must hunt resources, upgrade your castle, raise an army, and battle armies in a quick-paced strategy game.<br />
<br />
There are also randomly-generated dungeons to explore, loaded with magical artifacts to aid you and vast treasures to finance your campaign. Battle fierce monsters, and gain experience, honor, and quest items needed to vanquish your rivals and take the throne!<br />
<br />
Empires &amp; Dungeons is  fast, easy to learn, addictive, and  most of all fun! Download the free trial tonight and conquer your own empire!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:28:28</pubDate>		</item>		<item>			<title>Kingdom Elemental</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KingdomElemental/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c49fd066eca92befafe6a185b0b9282_sq.jpg" title="Kingdom Elemental Image" /> Kingdom Elemental is a light-hearted and comical real time tactics game with serious game play. Set in a fantasy setting Kingdom Elemental takes core game play elements from RTS, tactics and RPG games and combines them into a game that is easy to play without investing most of your real life.  Kingdom Elemental features an unlimited number of possible tactics by pitting combinations of your ten hero units and their unique abilities against waves after waves of enemies ranging from the lowly kobold to the mighty minotaur.<br />
 <br />
Kingdom Elemental combines the popular fantasy, strategy, tactics and RPG genres into a compact gameplay package.  It is easy to pick up and play and has a simple 2d interface to get users involved in the 3d action.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:34:44</pubDate>		</item>		<item>			<title>Styrateg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/styrateg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae408481360a239815a1d755da5e664d_sq.gif" title="Styrateg Image" /> Are you in the mood for some great turn-based strategy? Or a fantasy quest that cuts straight to the tactical combat? Styrateg combines simple yet compelling turn-based strategy with traditional roleplaying-game elements to create an easy-to-learn, fast-playing adventure!<br />
<br />
Your odyssey begins when you receive a letter from your old friend, Gregorius, now a prior in the western march. Evil is pouring over the border and the kingdom's armies are being overrun. He begs you to defend the kingdom with your unique powers and martial skill. Before long, you will amass a small army of your own to protect the kingdom and strike back at the heart of the invading darkness!<br />
<br />
Styrateg allows you to play one of several characters with their individual special abilities. As you undertake several quests your character will gain experience, levels, magical items, and new powers. You will also gain new and unusual troops to command as you do battle with ferocious enemy forces. The turn-based gameplay allows you to take your time with your moves, but the pace remains brisk and exciting.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 03:30:32</pubDate>		</item>		<item>			<title>The Repopulation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/therepopulation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e400f349eeaa8b7e3a0b2494e27ef318_sq.jpg" title="The Repopulation Image" /> You awaken in unfamiliar surroundings to find that earth has been destroyed. You are part of a Repopulation effort on Novus Orsa, Alpha Centauri. This Post-Apocalyptic multiplayer RPG aims to break the boundaries of modern MMORPGs. <br />
<br />
Players can join or form societies in their effort to rebuild humanity. Innovative PVP systems will pit society vs. society while working together, and against one another at the common and conflicting goals. <br />
<br />
Unique features include a completely dynamic quest generation system that breaks the molds set in previous titles. Player created societal systems, tournaments and sporting events. We promise to show you things you have never seen before.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:46:24</pubDate>		</item>		<item>			<title>Star Wars: Knights of the Old Republic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kotor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8ef7f11832a20b0d30f07535e238823_sq.jpg" title="Star Wars: Knights of the Old Republic Image" /> It is Four Thousand years before the Galactic Empire   and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. As the last hope of the Jedi, you must lead a band of freedom fighters in an epic struggle to save the galaxy. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side?<br />
Hero or villain, savior or conqueror...you must choose wisely as you alone will determine the destiny of the entire galaxy!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:18:12</pubDate>		</item>		<item>			<title>Elder Scrolls IV: Oblivion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oblivion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ecf977c6132398b09349b6cc84f15430_sq.jpg" title="Elder Scrolls IV: Oblivion Image" /> Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes the latest PC and next-generation video game hardware to fully immerse you into the experience.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:28:05</pubDate>		</item>		<item>			<title>The Legend of Zelda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zelda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b5be83aff2b15618adc48113273f964_sq.png" title="The Legend of Zelda Image" /> Ganon, the King of Evil, breaks free from the Dark World and captures Hyrule's beloved Princess Zelda. Before she is caught, Zelda manages to shatter the Triforce of Wisdom and scatter its eight pieces throughout Hyrule. Link swears to recover the Triforce pieces and rescue Princess Zelda from Ganon's clutches.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">With Zelda, Miyamoto wanted to take the idea of a game &quot;world&quot; even further. In his own words, the intent of the original Zelda game (and every Zelda title since) was to give players a &quot;miniature garden that they can put inside their drawer.&quot; His inspiration came from the fields, woods, and caves outside Kyoto that he had explored as a boy, and he has always tried to impart this sense of exploration and limitless wonder to players through his Zelda titles.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:08:47</pubDate>		</item>		<item>			<title>Nethack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nethack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1cffbbacddf90b88c44c518557a8a1f_sq.png" title="Nethack Image" /> After the Creation, the cruel god Moloch rebelled<br />
against the authority of Marduk the Creator.<br />
Moloch stole from Marduk the most powerful of all<br />
the artifacts of the gods, the Amulet of Yendor,<br />
and he hid it in the dark cavities of Gehennom, the<br />
Under World, where he now lurks, and bides his time.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:00:10</pubDate>		</item>		<item>			<title>Eternal Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eternaldarkness/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8eb5e430a08f3fe9dc8da50cfbd94f30_sq.jpg" title="Eternal Darkness Image" /> <h2>Eternal Darkness Sanity's Requiem</h2>
<br />
<strong>Storyline</strong><br />
Long before humanity graced the Universe with its puerile ideas, the Earth belonged to another species. An ancient species bound by neither physics nor nature; purpose nor ethic.  Through the passage of time, the relentless advance of ice and continental plate and other less fathomable reasons, these &quot;Ancients&quot; were driven into the recesses of our world. There they lie imprisoned until such time as the conditions are right for their return.<br />
<br />
&quot;Oh oblivious, naive Humanity... How ignorant we really are - safe only in our blind &quot;superior&quot; view of the world. We are merely caretakers, for when the Ancients return we shall be swept aside like driftwood on the tide of destruction...&quot;<br />
<br />
Hungry for dominance, radical organizations seek to restore the Ancients to their former station.  For eons they have schemed and plotted in the darkness, attempting to bring these unholy entities into our world through arcane magicks - blood rituals, worship and sacrifice.<br />
<br />
Of these sects, little is known; those who learn their secrets tend to perish swiftly at their hands.  Their scheming works to bring the return of the Ancients, and the extinction of humanity, ever closer.<br />
<br />
Yet not all hope is lost.  The fate of Humanity depends upon the actions of a chosen few.<br />
They are average people, unprepared for heroic deeds, but the responsibility is theirs, nevertheless. Even as their lives are torn apart by unseen evils, they must show courage not only in the face of the enemy, but also their own fears. These poor souls will teeter on the brink of insanity, tortured by the horrors of the Ancients.<br />
<br />
A secret war is being waged on the periphery of Humanity's perceptions - a war wreathed in shadows and deception.  Now, the centuries-long game of the Ancients is reaching its final stages.<br />
<br />
The Darkness comes...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:13:00</pubDate>		</item>		<item>			<title>Maple Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maplestory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2e24de84c8e62b42363800ab2c8cffe_sq.gif" title="Maple Story Image" /> You can explore a totally new and unknown world you have never been to, put on beautiful clothes and gorgeous accessories, and even attract other users in the process. You may begin the journey to explore the world of unknown alone, but you may come out on the other end with numerous new friends through hunting and chatting. If you're tired of hunting and competition, how about playing minigames with a friend for a change?<br />
<br />
You'll become a brave adventurer protecting the Maple World, and if you're exhausted from all the intense battles and competition, you may one day build your own house at a quiet rural village, enjoying the life of a recluse who welcomes visitors.<br />
<br />
At Maple Island, you will learn from the NPC's simple hunting skills and basic control of the game to help you ease into the game. Then, you'll board the ship that heads to Victoria Island, and that's where your journey REALLY begins.<br />
<br />
From Lith Harbor that welcomes you from a long journey from Maple Island, you'll run into such fascinating towns as Henesys - the village of bowmen with comfy mushroom-shaped houses gathered together; Ellinia - the village of magicians with mysterious spells embedded between tall trees; Perion - the village of warriors with the fighting spirit typical of the Indians living in highlands; and Kerning City - the village of thieves that reminds you of the back alleys of dark cities.<br />
<br />
You'll be playing the game at Victoria Island where all these diverse and unique towns and fields coexist.<br />
<br />
Here, you are going to be just a regular gamer hunting down monsters and protecting yourself in the process. You'll be given 4 paths to choose from, 4 that will define your life in MapleStory: Warrior, Bowman, Thief, and Magician. Through leveling up and meeting some requirements, you'll be able to make job advancements and nurture your character in your own, unique way.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 07:31:06</pubDate>		</item>		<item>			<title>Baldur's Gate II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bg2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19ef7d0623151af33eb346c4f1a0ad47_sq.jpg" title="Baldur's Gate II Image" /> <h2>Shadows of Amn</h2>
<br />
Welcome to a world of intrigue, adventure and fierce combat.<br />
<br />
Every world has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn, you'll find yourself between these factions. This epic sequel will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate.<br />
<br />
In Baldur's Gate I, you defeated your evil half-brother Sarevok and prevented your father Bhaal, the dead Lord of Murder, from returning to the Forgotten Realms. Now, in Baldur's Gate II: Shadows of Amn, the stakes have become much higher. Will you resist the evil within you, and forge a legend of heroic proportions? Or will you embrace your monstrous inner nature, and carve a swath of destruction across the Realms?<br />
<br />
Your story begins anew in the exotic southern kingdom of Amn, amidst the opulence of the sinister capital city of Athkatla. Journey through the fierce, unforgiving wilderness of Amn, and through the treacherous caverns of the Underdark, in your quest for artifacts of awesome power and treasure of inestimable wealth.. even challenge dragons, if you dare. Such is the life of a legend.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:24:56</pubDate>		</item>		<item>			<title>Neverwinter Nights 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61e938663783d61c953271fec60af3ab_sq.jpg" title="Neverwinter Nights 2 Image" /> Neverwinter Nights 2 is a title by Obsidian using the Dungeon and Dragons 3.5E ruleset by Wizards of the Coast. It provides an epic role playing experience in the single player campaign as well as easy to use tools for the community to bring their visions alive. Multiplayer is a core aspect of the game and it allows for cooperative and competative play depending on the module, as well as a dungeon master client controlling the world and characters as the players play.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 02:16:50</pubDate>		</item>		<item>			<title>System Shock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7012f2f478065814416acc86cca4a06_sq.jpg" title="System Shock Image" /> System Shock is one of the classics: a science fiction horror game that set nerves on edge as the player -- a cybernetically-augmented hacker -- tries to rein in a rampant AI on Citadel Station. Constantly taunted and hunted by the AI SHODAN, the player must counter SHODAN's attempts to destroy human life on Earth.<br />
<br />
System Shock went on to receive critical acclaim and garnered awards in the adventure genre, despite its mediocre commercial performance. The game's legacy influences game development to this day.<br />
<br />
<strong>Developer:</strong> Looking Glass Studios<br />
<strong>Release: </strong> 1994<br />
<br />
<strong>Platform:</strong> PC, Macintosh<br />
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<strong>Producer:</strong> Origin Systems<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:43:10</pubDate>		</item>		<item>			<title>Silent Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SilentStorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbfa1569b21d73bbdbfa3ed6219acd1f_sq.gif" title="Silent Storm Image" /> Silent Storm is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII.<br />
As the conflict rages on the frontlines, you'll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new rising power whose plans are even more horrific than anything the world has yet witnessed.<br />
<br />
Silent Storm is fully rendered in breathtaking 3D and includes fully destructible environments, realistic weaponry and unlimited tactical possibilities. Turn-based gaming has never looked this good! Choose your squad from over 40 operatives of 30 different nationalities, each with a unique background and mix of specialties and skills.<br />
<br />
US PackshotYou'll be able to arm each of them with a mix of over 75 authentic WWII weapons ranging from commando daggers to shoulder-mounted rocket launchers. Silent Storm sets a new standard for the turn-based genre with rag-doll kinetic physics and bullet trajectory tracing lending a level of realism to characters and warfare that surpasses any title in the genre. Two non-linear campaigns let you command Allied or Axis forces and give you full control over the style and difficulty of play.<br />
<br />
The variety of squad members and weaponry let you emphasize stealth or maximum firepower, and nearly unlimited random encounters let you prepare your squad for their secret missions where skill and tactical cunning will make the difference between life and death.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 01:08:01</pubDate>		</item>		<item>			<title>Vampire: The Masquerade - Bloodlines</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vampire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7503fea1ca7dcaafa51ae136fed82e70_sq.jpg" title="Vampire: The Masquerade - Bloodlines Image" /> Vampire: The Masquerade - Bloodlines brings White Wolf's famous pen-and-paper role playing game to the back to the PC . For the first time players can explore the World of Darkness from a first person perspective in a game which utilizes Valve's striking Source Engine.<br />
<br />
Unlike third person role playing games, Bloodlines will put you in the shoes of the character you control. You will get up close and personal with the brilliantly animated characters that populate the game world and tangled in the web of intrigue that is the staple of Troika Games' roleplaying titles.<br />
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Although set in the same universe, Bloodlines is not a sequel to the last Vampire title: Redemption.<br />
<br />
You begin your journey this time in modern day Los Angeles as a newly embraced vampire. By creating you without the consent of your clan's Elders, your sire has violated one of vampire society's most hallowed laws. As punishment for the crime he has been put to death. Normally you would be expected to share the same fate but the newly installed Prince of Los Angeles thinks you might have some merit: you're a newly embraced vampire with no sire to guide you; you are unfamiliar with the world of vampires and their laws and customs. You would be useful and expendable pawn in his grand scheme.<br />
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You will employ a variety of firearms and skills such as computer hacking and lock picking as well as your devastating array of vampiric powers called Disciplines. And what would a game about vampires be if there wasn't some blood drinking?<br />
<br />
You choose to play as a member of one of seven diverse and specialized vampire clans and you'll need to employ all of your preternatural skills to survive. You'll need to charm, sneak, intimidate and fight your way through the dangerous world the vampires inhabit and along the way decide just who you really owe your allegiance to.<br />
<br />
With so many different clans, as many as 5 different endings and the ability pursue several avenues of specialization as you upgrade your character, Bloodlines will provide a great deal of replayability.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 06:25:23</pubDate>		</item>		<item>			<title>Shadowrun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowrun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67ef8b851216e7c0b5a1233dedf4808b_sq.jpg" title="Shadowrun Image" /> The player takes on the role of Jake Armitage, a courier who is shot and nearly killed in the streets of Seattle in the year 2050 by a hit squad. He wakes up in a morgue with significant amnesia as to what he was doing that resulted in his near-death --- in fact, he was thought to be literally brain-burnt, which he himself felt as if he was when awakened.<br />
<br />
Publisher: Data East<br />
Developer: Beam Software<br />
Release Date: Nov 1, 1993<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 09:42:53</pubDate>		</item>		<item>			<title>Ultima Underworld: The Stygian Abyss</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8b84cf7492d5a81c4586fc93c2b797b_sq.jpg" title="Ultima Underworld: The Stygian Abyss Image" /> You are the Avatar. Once again you return to Britannia. Upon your arrival, you witness the kidnapping of Baron Almric's daughter. Found guilty of the crime, you are thrown into the Great Stygian Abyss with the choice of either finding the girl or rotting in the dungeon. On your journey you have to get along with the many inhabitants of the dungeon, who are survivors of a failed colony, and eventually find out that there's much more to this kidnapping than meets the eye.<br />
<br />
Ultima Underworld was the first RPG that had fluid first-person movement in a 3D environment, revolutionizing the genre. Unlike earlier first-person RPGs like Dungeon Master and Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The dungeon also is not made entirely of corridors and rooms arranged in a rectangular fashion but has a lot of variety: slopes, stairs, bridges and more.<br />
<br />
Underworld's combat system is action-oriented. The player has to draw his weapon and aim at his opponent in real time. The magic system is based on runes that can be found in the Abyss. If combined in the right order, they produce a magical effect. As the Abyss is populated by more than just monsters, there are also various dialogue sequences with NPCs, who one can also barter with.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/ultima-underworld-the-stygian-abyss" target="_blank" rel="nofollow">UW page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:23:49</pubDate>		</item>		<item>			<title>Planescape: Torment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a25837060f4c4a27e374ce264cff6acc_sq.jpg" title="Planescape: Torment Image" /> Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios. Released on December 12, 1999, the game takes place in the Advanced Dungeons &amp; Dragons Planescape campaign setting. Unlike other computer role-playing games, such as Baldur's Gate, Torment places emphasis on conversation and storyline instead of combat.<br />
<br />
The game begins in Sigil, where the protagonist, an enigmatic and heavily scarred immortal dubbed The Nameless One by the game's interface, wakes up in a mortuary with no memory of his identity and past experiences. Assuming the role of The Nameless One, players embark on a quest to solve the mysteries surrounding him.<br />
<br />
Torment received almost universal critical praise, and has since become a cult classic. The game was added to Gamespy's &quot;Hall of Fame&quot; in August 2004, and to Gamespot's &quot;Greatest Games of All Time&quot; list in October 2005.<br />
<br />
<em>(from the <a href="http://en.wikipedia.org/wiki/Planescape:_Torment" target="_blank" rel="nofollow">Wikipedia page on Planescape: Torment</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 09:51:58</pubDate>		</item>		<item>			<title>Ultima IV - Quest of the Avatar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultima4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/254f32e34a65741d9ece1b7656b4ccb9_sq.jpg" title="Ultima IV - Quest of the Avatar Image" /> From the Moby Games entry:<br />
<br />
<em>The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal.<br />
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Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the &quot;eight virtues&quot; and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the &quot;right thing to do&quot;. The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.<br />
<br />
This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre.<br />
<br />
Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final &quot;Holy Grail&quot; type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.</em><br />
<br />
In 1996 Computer Gaming World named Ultima IV as #2 on its Best Games of All Time list on the PC.<br />
<br />
The game was released for free to the public. The original MS-DOS version is available on many sites, and a game engine recreation is now available for for Windows, Mac OSX, and Linux.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 01:59:25</pubDate>		</item>		<item>			<title>Ultima VII - The Black Gate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ultima7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba98b7215fc4ddd1ad728dc7f0c68b28_sq.jpg" title="Ultima VII - The Black Gate Image" /> From the Moby Games description:<br />
<br />
<em>You are the Avatar, returning to Britannia after 200 years of absence. Strange ritual murders are committed in the land while an organization known as The Fellowship is gathering a huge following. And there is this being known as The Guardian whose mockery follows you on your travels. Your old companions will join you on your quest through Britannia as you slowly discover the secret behind the Fellowship and the Guardian.<br />
<br />
Ultima VII features completely revamped graphics and controls. The traditional Ultima top-down view of the world now fills the entire screen, with other informational windows overlaid on top of it only when necessary. Both world interaction and dialogue are fully mouse-controlled. The tactical combat system of previous Ultimas was replaced with a real-time system where only general strategies can be set and party members fight automatically.<br />
<br />
The Britannia of Ultima VII is a large virtual world with lots of details: hundreds of NPCs can be talked to, virtually every object in the game is usable in some way and many side quests await the player.</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 02:27:09</pubDate>		</item>		<item>			<title>Arcanum: Of Steamworks and Magick Obscura</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arcanum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8159bca138122e326ae56ace6a02cae8_sq.jpg" title="Arcanum: Of Steamworks and Magick Obscura Image" /> Imagine a place of wonder, where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science.<br />
<br />
Welcome to the Land of Arcanum<br />
<br />
Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.<br />
<br />
Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 05:04:59</pubDate>		</item>		<item>			<title>Dungeons &amp; Dragons -  The Temple of Elemental Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/greyhawk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0136c3323ef65db335004510c076152b_sq.jpg" title="Dungeons &amp; Dragons -  The Temple of Elemental Evil Image" /> The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons &amp; Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons &amp; Dragons rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, The Village of Hommlet (TSR, 1979). The Temple of Elemental Evil is also the title of a related 1991 Thomas M. Reid novel, and the term is used by fans of the setting to refer to the fictional Temple itself.<br />
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The Temple of Elemental Evil was ranked the 4th greatest Dungeons &amp; Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons &amp; Dragons game.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 05:13:41</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Arx Fatalis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arxfatalis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/956ece1e176cbe4f5955b0457c916fe4_sq.jpg" title="Arx Fatalis Image" /> Arx Fatalis is a first-person RPG, which plunges the player into an amazingly complex fantasy world. Arx Fatalis combines intelligent storyline with impressive medieval surroundings. The user-friendly interface allows the highest interactivity possible. Arx Fatalis creates a state of intense immersion that allows the player to feel that all his actions have a direct consequence in the Arx game world.<br />
<br />
The goal of the game is to destroy the secret cult of Akbaa: the god of devastation and chaos, and thereby prevent his return to the physical world. Should the player fail, the demon is bound to impose his reign of terror upon Arx. The player, assuming the role of the potential hero, fights inside an underground fortress using wooden clubs, swords and magical items to defend himself against creatures including goblins, trolls, ratmen and other vicious opponents. But, brute force is not always the best way to succeed and the player has at his disposal the innovative new &quot;onscreen gesture based magic system&quot; to assist him in his progress through the game. Using the mouse, burning runes can be drawn in mid-air. A series of these gestures combine to create powerful magic spells that will protect the player or empower him to defeat his enemies and pursue his quest.<br />
<br />
In addition to the struggles against demons and monsters there are numerous opportunities for interaction with the creatures and objects inside the fortress helping the player to rediscover his memory, solve puzzles and fulfill quests. Collecting experience points enables the player to appropriately craft his hero's skills and abilities and to develop his overall persona. Dare to enter the world of Arx Fatalis. Explore underground cities, secret temples, lost civilizations, dwarf mines and discover the magic of Arx Fatalis...<br />
<br />
<em>(from the <a href="http://www.arxfatalis-online.com" target="_blank" rel="nofollow">official Arx Fatalis website</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:49:23</pubDate>		</item>		<item>			<title>System Shock 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac8d173174129571c5ae675d6f46e0e1_sq.jpg" title="System Shock 2 Image" /> A dark and moody cyberpunk RPG that brings back to life SHODAN one of the best realized arch-nemesis in computer gaming.<br />
<br />
This time around it is a ship - not a station that has been taken over.<br />
<br />
Story telling elements such as voice mail as 'ghost' residue are used to great effect. You can see similar mechanisms being used in F.E.A.R and others.<br />
<br />
Uses a modified Thief engine so there is a significant focus on 'sneak'- although the game can be player through in multiple ways.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 06:56:49</pubDate>		</item>		<item>			<title>Skies of Arcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skiesofarcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f7a83b5c7f493b015c95cd4ae68069d_sq.jpg" title="Skies of Arcadia Image" /> Skies of Arcadia is a console role-playing game developed by Overworks and published by Sega in 2000 for the Sega Dreamcast.<br />
<br />
The game's story focuses around Vyse, a young pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons which could destroy the world.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:14:10</pubDate>		</item>		<item>			<title>Gothic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gothic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46f7f2a893c2bbd30f061cc18dfe918e_sq.jpg" title="Gothic Image" /> Gothic is a hybrid real-time 3D action RPG in which the player is forced to survive in a prison world divided into competing factions. As the player is mercilessly thrust into the prison world, he must choose to be one of four character classes and develop in that faction, moving up through the hierarchy and fighting new battles. The main character must evolve and develop, battling ever changing enemy factions and attempting to move up through the callous hierarchy. In the beginning, the character is merely a newcomer - an outsider - and must fulfill menial, insignificant tasks in order to make allies and survive. As time passes and the character accomplishes various tasks, he achieves a higher reputation among the others. As his reputation improves, other members will ask him to perform increasingly important tasks. Eventually, he is an influential, powerful member of the penal colony.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 10:24:21</pubDate>		</item>		<item>			<title>Gothic II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gothic2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d871af651685f5993364ccf4956557a9_sq.jpg" title="Gothic II Image" /> The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.<br />
<br />
One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 10:38:43</pubDate>		</item>		<item>			<title>Gothic III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gothic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6670e2e5186a5dea90c6786c65b7fcfb_sq.jpg" title="Gothic III Image" /> Players saved their home island from the forces of evil in Gothic I and Gothic II. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are but a few free humans in the nearly uninhabitable icy north and southern desert, and a handful of rebels hiding in the forests and mountains of Midland. Players can choose to join the rebellion or serve the Orcish Usurpers, ultimately tipping the scales and deciding the outcome of the last war to save the world. There is no simple linear story in Gothic III &acirc;&euro;&ldquo; every game will be different and unique &acirc;&euro;&ldquo; but all will ultimately lead to players to decide the fate of humankind.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 10:44:39</pubDate>		</item>		<item>			<title>Chrono Trigger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chronotrigger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c1698c2cffa5174c0c0aa5d0df936da_sq.jpg" title="Chrono Trigger Image" /> The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Crono, is transported into the past and ends up altering the course of history, and with it the future as well. <br />
<br />
The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy III.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:26:30</pubDate>		</item>		<item>			<title>Final Fantasy VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasy6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/932039287440734073e704d185338a09_sq.jpg" title="Final Fantasy VI Image" /> Final Fantasy VI was a landmark title in the series, and set the tone for many later console RPGs, both of the Final Fantasy line and elsewhere.  Released originally as Final Fantasy III in the U.S., the game has been re-released under its original title for the Playstation.  A GBA re-release is scheduled for early 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:46:38</pubDate>		</item>		<item>			<title>Betrayal at Krondor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/krondor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/024f3b5456a179a17e928c844852f02b_sq.jpg" title="Betrayal at Krondor Image" /> Based on Raymond E. Feist's Riftwar saga (and co-written with Feist himself) is Betrayal At Krondor, a new tale in the Riftwar universe. Exploration in a 3D world and turn-based combat complement the story, which is divided up into nine chapters. Each chapter has a goal to achieve before moving on to the next chapter, but how that goal is met is up to you.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/dos/betrayal-at-krondor" target="_blank" rel="nofollow">Betrayal at Krondor page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:11:56</pubDate>		</item>		<item>			<title>Deus Ex: Invisible War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dxiw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22f5982c88563250ed8ef8e1ba12d07d_sq.jpg" title="Deus Ex: Invisible War Image" /> Fifteen years following the events depicted in the multi-award winning Deus Ex, the world is just beginning to recover from catastrophic depression.<br />
<br />
As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or biomods), you are granted near superhuman powers.<br />
<br />
Travel the globe while uncovering fiendish plots of world domination. Unmask the conspirators, while uncovering the shocking truth behind your own origins.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 01:08:20</pubDate>		</item>		<item>			<title>Neverwinter Nights</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39d71f071fbf3de527186990548fe3af_sq.jpg" title="Neverwinter Nights Image" /> According to wikipedia:<br />
&quot;<a href="http://en.wikipedia.org/wiki/Neverwinter_Nights" target="_blank" rel="nofollow">Neverwinter Nights (NWN)</a>, produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons &amp; Dragons and Forgotten Realms rules (with minor changes). It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Neverwinter Nights Linux Client in June 2003. MacSoft released a Mac OS X port in August 2003.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 08:21:17</pubDate>		</item>		<item>			<title>Final Fantasy IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ff4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/197b3e612fbc2cb8ddaa460b316e04f4_sq.gif" title="Final Fantasy IV Image" /> Final Fantasy IV is one of the excellent early additions to the Final Fantasy series that helped it earn its reputation for powerful stories and fantastic settings. It was first released in North America as Final Fantasy II, although the original name was restored in later releases.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 01:37:20</pubDate>		</item>		<item>			<title>Ogre Battle: March of the Black Queen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ogrebattlesnes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb3140f65031c8f2fb0b6396a9c4a0c9_sq.jpg" title="Ogre Battle: March of the Black Queen Image" /> Ogre Battle: March of the Black Queen is a strategy video game for Nintendo's Super Nintendo. It is the first installment of an episodic series (although it is supposed to be the 5th episode), and was originally developed by Quest for the Super Famicom system (and subsequently Sega Saturn in 1996 with voice acting) in Japan.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:23:45</pubDate>		</item>		<item>			<title>Fire Emblem: The Sacred Stones</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fireemblem-tss/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9edfcc7726c816fad11782e2626fa94_sq.jpg" title="Fire Emblem: The Sacred Stones Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:59:20</pubDate>		</item>		<item>			<title>Contact</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Contact/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/022a4302359b8743b070b56841158f8c_sq.jpg" title="Contact Image" /> The story begins &quot;in media res&quot; with the Professor in his spaceship evading the mysterious and hostile Klaxon Army. During the chase his ship crashes, leaving him stranded on a strange planet...<br />
<br />
In some respects a classic, pixelated Nintendo rpg with combat and exploration, a somewhat unique element of Contact is that the player is not asked to assume the role of a fictional character in the game, but rather is enlisted by game characters to interact with them in order to overcome the hostile threat of an alien race.<br />
<br />
Gameplay includes a real time combat system utilizing dual screens. Wifi play is implemented, though in a limited way, as by exchanging friend codes in the &quot;Contact&quot; area players become NPC's in each other's game.<br />
<br />
Subtly innovated elements of classic rpg added to above average wit and interesting graphics make this game appealing to many afficiandos of the genre.<br />
<br />
Grasshopper Manufacture developed this futuristic rpg for the Nintendo DS, which was published in the U.S. in 2006 by Atlus.<br />
<br />
Currently only for the Nintendo DS<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:27:06</pubDate>		</item>		<item>			<title>Bioforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bioforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d85d5433d44ae213955cdff477dd8870_sq.jpg" title="Bioforge Image" /> <div class="user_quote"><blockquote class="user_quote">Take the starring role in Origin's latest Interactive Movie&quot;</blockquote></div>
<br />
Centuries in the future, a madman's interstellar plot is set in motion, and only you have the skills, the position and the armament to stop it.  You are the Mondites' first success in creating the perfect warrior.<br />
<br />
Stripped of memory and enhanced with both human and alien technology, you are a primary element of their master plan - unless you can rediscover who you are, uncover your enemies' plans and make your break for freedom.  But you'd better be quick - time and opportunity are running out.<br />
<br />
<span style="color: blue;">Game features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Variable identity outcomes - your choices throughout the game determine your former identity from a list of experimental subjects.<br /></li><br />
<li class="user_li">Lifelike, fluid animation with 24 powerful combat maneuvers.<br /></li><br />
<li class="user_li">Interactive backgrounds - from ground-to-air weapons, to monitors and projectile-reflective surfaces.<br /></li><br />
<li class="user_li">8-channel digital sound effects, cued by distance and camera location.<br /></li><br />
<li class="user_li">3-D, texture-mapped synthetic actors whose images actually show the injuries suffered in combat.<br /></li><br />
<li class="user_li">Multiple camera angles and beautifully rendered alien environments.<br /></li><br />
<li class="user_li">22 voice actors!<br /></li><br />
<li class="user_li">Believed to have the first single-skin, fully texture mapped, skeleton-based characters ever seen in gaming.<br /></li></ul>
<br />
Origin Systems (An Electronic Arts Company) developed and published this single player adventure.  It was released in the U.S. in April 1995.  At the time the following system requirements were high end!<br />
<br />
<span style="color: blue;">Requirements</span><br />
MS-DOS: Intel486/50+ or 100% compatible PC system.  Required:  MS-DOS 5.0 or higher, 8MB RAM, 5MB Hard drive space (29MB recommended), 2x CD-ROM drive, MSCDEX version 2.2 or higher, Microsoft mouse , keyboard.<br />
Graphics:  256-color VGA.<br />
MUSIC: Ad Lib, Sound Blaster/SB Pro/SB 16/SB AWE, Wave Blaster, General Midi MPU-401 interface, or 100% compatible sound board.<br />
DIGITIZED SPEECH and SOUND EFFECTS: Sound Blaster/SB Pro/SB 16/SB AWE or 100% compatible sound board.<br />
<br />
<br />
<span style="color: green;">Trivia: <strong>Spoiler warning!</strong>  In spite of a highly detailed story that obviously was painstakingly crafted, the game ending is rather notorious for falling a bit short.  The developers endeavored at one point to rewrite the ending, which then blossomed into a possible sequel, but at length the whole initiative was dropped.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 10:44:27</pubDate>		</item>		<item>			<title>star wars galaxies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39bcdb62cf0809fb2ebff14acc749800_sq.gif" title="star wars galaxies Image" /> Star Wars Galaxies is a sci-fi MMORPG initially released as Star Wars Galaxies: An Empire Divided. This MMOG's world consists of ten different planets, each one a 16 km x 16 km map and borrowed from the known fictional Star Wars universe with a timeline set between the Episode IV: A New Hope and Episode V: The Empire Strikes Back movies. Star Wars Galaxies features content both mentioned and not mentioned in various Star Wars media. During character creation, players may choose from ten different species and nine different primary professions, all of which are mentioned in various Star Wars media.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 09:02:55</pubDate>		</item>		<item>			<title>Freedom Force vs The Third Reich </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedom-Force-vs-The-Third-Reich/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ef5c845c9f27c9440e4dd4f400ac21e_sq.jpg" title="Freedom Force vs The Third Reich  Image" /> <div class="user_quote"><blockquote class="user_quote">When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces!  As the sinister soviet's plan unfurls, patriot city's finest find themselves flung through time into the greatest conflict the planet has ever seen:  World War 2!</blockquote></div>  <br />
<br />
The second of the series, Freedom Force vs. the Third Reich is a superhero tactical-rpg/strategy game with an extensive character customisation system.  As in the original Freedom Force game, the interface is intuitive and easy to use, the storyline is lighthearted and humorous, and there are excellent character development tools.  <br />
<br />
Missions are framed within stylish cutscenes that are highly reminiscent of the golden age of comics.  Nearly all of the action and movement in the game can be controlled by mouse, but shortcut keys are also functional. Gameplay is in real time by default, but with a turn based aspect, as with a tap of the spacebar you can pause the game and issue orders.  <br />
<br />
<br />
<span style="color: blue;">Additional game features</span><br />
<ul class="user_list"><br />
<li class="user_li">A brand new chapter in the ever-expanding Freedom Force universe.		<br /></li>		<br />
<li class="user_li">Six new playable heroes from two distinct eras of comic books.<br /></li>	    		<br />
<li class="user_li">A hoard of new villains bent on world domination.	<br /></li>		<br />
<li class="user_li">Radically enhanced graphics running on a brand new engine (Gamebryo).<br /></li>	<br />
<li class="user_li">Vastly improved multiplayer, including several completely new modes.<br /></li>	    <br />
<li class="user_li">For the first time in gaming, a trip to the Golden Age of comics.<br /></li><br />
<li class="user_li">Create your own comic battles with story-based multiplayer.<br /></li><br />
<li class="user_li">Fully destructable environments.<br /></li><br />
<li class="user_li">Real-time shadows, dynamic lights and more new rendering features.<br /></li><br />
<li class="user_li">Create your own hero with the hero editor.<br /></li><br />
<li class="user_li">Robust Modding tools.<br /></li></ul>
<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Computer Gaming World's Strategy Game of the Year 2002!</blockquote></div>
<br />
<br />
Developed by Irrational Games, and released in the U.S. on March 8, 2005 by publisher Vivendi Universal Games.<br />
<br />
<span style="color: blue;">System Requirements:</span><br />
733 MHz P3 or Athlon processor or equivalent.  128MB RAM, ATI Radeon 7000 or NVIDIA Geforce GTS or equivalent DirectX 9.0c compliant 32MB video card with hardware T&amp;L.  700MB hard disk space.  DirectX compatible sound card.  56K modem or broadband internet connection for online play.  Windows 98/ME/2000/XP<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:04:54</pubDate>		</item>	</channel></rss>