<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Popular Games Tagged 'Windows, multiplayer, Mac' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/today/Windows/multiplayer/Mac/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Popular Games Tagged 'Windows, multiplayer, Mac' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Popular Games Tagged 'Windows, multiplayer, Mac' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/today/Windows/multiplayer/Mac/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Wolfenstein: Enemy Territory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enemyterritory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcd66772ebc729c148a1f9713ad9b08d_sq.jpg" title="Wolfenstein: Enemy Territory Image" /> It's a game based on the Quake 3 engine, but it's totally different from Quake 3. It's a WWII themed FPS game, but it's not as realistic as say CoD. It has realistic textures, but the movements are Quake 3 style and it's also very fast paced like Quake 3. It's one of the best game out there in my opinion. The combination of a realistic theme with an unrealistic gameplay is just awesome. Try it out for yourself, you'll get hooked.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:18:18</pubDate>		</item>		<item>			<title>Starcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af8220b8031aa3a6ffc5108e92781b62_sq.jpg" title="Starcraft Image" /> An excellent RTS.  Control one of three races to battle and destroy the opponents.  The three races have different properties and abilities, but the balance in gameplay is superb.  <br />
<br />
Made by Blizzard, creators of Warcraft.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:22:55</pubDate>		</item>		<item>			<title>Runescape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/runescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c273bea017d9c97fbd4a910db808af4f_sq.png" title="Runescape Image" /> RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free accounts and more than one million paid member accounts, RuneScape is rated among the most popular online games in the world.More than five million unique players access their accounts to play RuneScape at least once per month. RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.<br />
<br />
RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided into several different kingdoms, regions, and areas. Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players.<br />
<br />
Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:54:57</pubDate>		</item>		<item>			<title>Diablo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diablo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c1bd083ccf69b8a251faf5001533ca6_sq.jpg" title="Diablo 2 Image" /> Since the beginning of time, the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm...and neither Man, Demon, nor Angel will be left unscathed...<br />
<br />
After possessing the body of the hero who defeated him, Diablo resumes his nefarious scheme to shackle humanity into unholy slavery by joining forces with the other Prime Evils, Mephisto and Baal. Only you will be able to determine the outcome of this final encounter...<br />
<br />
In Diablo II, return to a world of dark fantasy. As one of five distinct character types, explore the world of Diablo II -- journey across distant lands, fight new villains, discover new treasures, and uncover ancient mysteries, all in the quest to stop the Lord of Terror, once and for all... <br />
<br />
Game Features<br />
<br />
    <li class="user_li">Five all-new character classes with unique attributes and abilities<br /></li><br />
    <li class="user_li">Four different, fully populated towns complete with wilderness areas<br /></li><br />
    <li class="user_li">Multiple dungeons, caverns, and crypts in every town for players to explore<br /></li><br />
    <li class="user_li">Expanded world, filled with all-new quests, weapons, spells, armor, monsters, and non-player characters<br /></li><br />
    <li class="user_li">Advanced combat system, incorporating class-specific fighting techniques and spells<br /></li><br />
    <li class="user_li">Full Multiplayer support, including Internet play over Battle.net&Atilde;&sbquo;&Acirc;&reg;<br /></li><br />
    <li class="user_li">Optional 3Dfx and Direct3D support <br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 12:38:51</pubDate>		</item>		<item>			<title>Diablo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diablo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ab465a2450d307662704a609b536d5e_sq.jpg" title="Diablo Image" /> The story of Diablo is based on the premise of a war between Heaven and Hell. The town of Tristram is under attack by demons, and the player must save the town. As the player delves into the underworld, he discovers more about the demon Diablo, through large tomes that are found throughout the levels. Eventually, the player reaches the lair of Diablo and must kill him. Here is a more detailed summary of Diablo's history:<br />
<br />
Diablo, an incredibly powerful demon, is the Lord of Terror and one of the Three Prime Evils of Hell, who had been imprisoned in a Soulstone and buried in caverns deep beneath the town of Tristram. Though his imprisonment was meant to be eternal, the power of the Soulstone weakened over centuries, eventually allowing Diablo to awaken from his forced slumber. He telepathically turns a nearby human, the Archbishop Lazarus, into his loyal puppet. In order for Diablo to actually leave the Soul stone, Diablo needs a human to possess. At first he tries to gain control of King Leoric, the local ruler, through his puppet, Lazarus. But, since Diablo is too weak to possess the king, he fails and merely drives the unfortunate monarch insane. He then gets Lazarus to kidnap King Leoric's son, Prince Albrecht, so that Diablo can possess and warp him, thereby attaining material form and freedom from the stone. At the moment of the boy's possession, his terror is so great that the boundaries between the realms are broken and parts of Hell seep into the mortal world and take root in the subterranean labyrinth beneath Tristram. Diablo may have a body now, but he is far from his full power, so he bides his time and summons countless hordes of demons and infests the whole underground complex, claiming the new region of Hell as his own personal lair.<br />
<br />
Soon afterwards the maddened Leoric is slain by his own lieutenants. Demons appear in the countryside as the Lord of Terror regains his strength in the heart of the labyrinth and prepares for the time when he would once again emerge to seek his brothers - Baal and Mephisto - and free them as well. It seemed to be a matter of time until the Prime Evils gained dominion over the entire mortal realm.<br />
<br />
Then, one day, a lone traveller approaches the town of Tristram<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:10:09</pubDate>		</item>		<item>			<title>Quake 3: Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/q3a/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75d8e2924d8ed6115cc525bcaec9b6a9_sq.png" title="Quake 3: Arena Image" /> Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.<br />
<br />
Quake 3 is a multiplayer arena-style first-person shooter. Quake 3 follows in the footsteps of Doom and Quake in providing a frantic and exciting deathmatch experience.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 02:36:57</pubDate>		</item>		<item>			<title>ThinkTanks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ThinkTanks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/36df0d83d96fc4f135f25b72f4bc2b05_sq.jpg" title="ThinkTanks Image" /> <h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Charge in, take aim and take off!</u><div style="clear: both"></div></span></h1>
<a href="http://www.greatgamesexperiment.com/screenshot/8fd54565db296359b381c0732ada4f90/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/8/8fd54565db296359b381c0732ada4f90_sq.jpg" /></a><br />
ThinkTanks is a tank combat game designed to be a blast for the new and experienced gamer alike with lighthearted, fast paced pandemonium. Either battling against brain-hungry bots in solo play or going head-to-head against others online, ThinkTanks has something for everyone.<br />
<br />
<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Solo Play</u><div style="clear: both"></div></span></h1>
<br />
You find yourself in a ThinkTank... just one of many brain slaves imprisoned by Alien Mind Control-- only you have managed to escape their brain rays. But the moment you are free, you are besieged on all sides by insane bot-tanks. You must destroy or be destroyed and keep on your toes at all times. Luckily you can collect powerups that give you wacky weapons to help you stay alive. As you progress through each level, the bot tanks get smarter, stronger and crazier as Alien Mind Control reprograms the bot tanks to match your wits. Your goal is to beat the bosses, then rescue your brain-brethren and continue the fight on other worlds.<br />
<br />
<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Quickplay Battle Mode</u><div style="clear: both"></div></span></h1>
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/2fc6aa195ed29a76ee0b9f8535966987/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fc6aa195ed29a76ee0b9f8535966987_sq.jpg" /></a>Upon entering, you are immediately engaged by heavy artillery. This is no-holds-barred warfare and to the victor go the points. You can be catapulted or thrust in any direction by rolling over the boost and jump pads to escape attack or rush the enemy. The lush, green hills are scattered with bots on the warpath, bots choking in their own smoke, floating orbs with special powers and ammunition, boulders, trees, AND the dreaded pit of doom. The goal here is to keep your brain intact, and triumph over bots of every shape, size, speed and skill.<br />
<br />
<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Scrum</u><div style="clear: both"></div></span></h1>
<br />
You are cast into a veritable feeding frenzy of tanks. You need to simultaneously track the position of your tank relative to the scrum ball using your radarscope, while navigating your tank along the bumpy terrain. If you are quick enough to pick up the ball yourself, you must make a mad dash to the goal, evading the thirsty pack of mad bots heavy on your trail. You win by capturing the most scrum balls in the allotted time.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/d7fb5dde1538ed5df212583a27e1a978/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/d/d7fb5dde1538ed5df212583a27e1a978_sq.gif" /></a>Both On-line BattleMode and Scrum games have team-play variants and online chat that allow players to play together cooperatively.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:35:46</pubDate>		</item>		<item>			<title>Orbz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Orbz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f207c8930e00b9f9a58b764ab479c96_sq.jpg" title="Orbz Image" /> Orbz is an action/arcade game set in colorful 3D environments. The object of the game is to shoot your orb at targets located throughout 14 distinct courses in a race to score the most points. Game play contains both intense action and also strategy in planning the best scoring shots. Power-ups, like the &quot;Money Shot&quot; and &quot;Curse of the Goober&quot;, are also available to either give you a scoring advantage or to slow down your opponents.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:57:51</pubDate>		</item>		<item>			<title>Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blockland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f2615a157cfa76e855c7b211322eb065_sq.jpg" title="Blockland Image" /> The game where you build stuff.<br />
<br />
An open-ended, non-competitive, multi-player construction game.  You build online with bricks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 01:38:19</pubDate>		</item>		<item>			<title>Minigolf Mania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/minigolfmania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19db5a424dd75f9e9097f946ac534809_sq.jpg" title="Minigolf Mania Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/3fe6574999410d4ee923507d4891fc39/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/3/3fe6574999410d4ee923507d4891fc39_sq.jpg" /></a><strong>Miniature Golf has never been so much fun!</strong> Minigolf Mania takes you and up to three friends from the traditional Golden Hills to the fiery pools of Lava Islands. <br />
<br />
Expect the unexpected as special course items threaten to throw your ball off mark. <strong>Booster Beams</strong> blast you in different directions; <strong>Super Jumps</strong> launch you in the air; <strong>Super Grow</strong> makes your ball gigantic; and more creative power ups help or hinder your path to the cup.<br />
<br />
Four game types and <strong>42 different balls</strong> with unique abilities add to the fun. Nothing in Minigolf is free though, <a href="http://www.greatgamesexperiment.com/screenshot/39920338f26111a0c046574e70a72596/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/3/39920338f26111a0c046574e70a72596_sq.gif" /></a>you will need to complete challenges <br />
throughout the courses to unlock them. Track your scores in the <strong>Online Top Scores Tables</strong> to compete with opponents worldwide!<br />
<br />
<strong>Developer</strong>: Top Meadow<br />
<strong>Publisher</strong>: GarageGames<br />
<strong>Release Date</strong>: November 2006<div style="clear:both;"></div> ]]></description>			<pubDate>09 Nov 2006 12:10:37</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>		<item>			<title>Fractured Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FracturedUniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a26a51ebfb8edfcbe356257cd1192b_sq.jpg" title="Fractured Universe Image" /> Ages ago, the universes were all connected through fantastic portals created, some say, by the gods themselves. These portals were used by royalty, travelers, merchants, peasants... anyone that had need to travel from one world to another could use them. <br />
<br />
Whomever, whatever, however they were created was lost through the ages. Everyone believed that since the portals had existed since the beginning of time then they would last until the end of time. But then things changed. <br />
<br />
Nobody knows exactly what happened. The disappearance of the portals are as much a mystery as their origins. The portals didn't all disappear at once. No, as my great-great grandfather tells it, it took about a year until the last known portal from this world to another was gone. The year was called the Year of Chaos. <br />
<br />
Today, everything changed...<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:57:43</pubDate>		</item>		<item>			<title>BattleTech Simulator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddbed86542c66ff7fa8ce3c99ba284bd_sq.jpg" title="BattleTech Simulator Image" /> I am building a 3D Real-Time Simulator for the BattleTech/MechWarrior Universe. The rules will follow the role-playing rules and only vary in the conversion from a turn-based system to a real-time system. All conversions will be justified and will result in similar, if not identical behavior, if viewed in a turn-based time frame. <br />
<br />
Physics, scale, and interactions will be of highest importance, followed by accurate input/output (i.e external hardware, see MechWarrior Combat Simulator Cockpit for more explanation), and with visual impressiveness being of lowest importance (i.e. I'm not starting out with beautiful models that don't interact with their environment correctly). Network multi-player is not a priority. <br />
<br />
The initial project will cover the technology of 2550. It will start in the year 2550 and span to current time of 3070's. Since a game that size would be imposible to create in one shot, it will start with the range 2550 to 3025, a decline in technology. Each faction will be a separate add-on as will steps in time (3025-3050, 3050-3055, etc.). Clan will be an option, but only through participation in the Exodus. <br />
<br />
The primary focus is a single-player game, multi-player is a separate function with the possibility of tying the two together with Solaris VII. The game will be comprised of a multi-generational character (obvious given the time frame). The game will be a collection of campaigns, divided into battles. Progress through the game will present options to the user allowing them to shape their destiny. All element of the game can be either scripted (pre-determined), randomly generated, or a combination of the two.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:10:29</pubDate>		</item>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Switching Gears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/switchinggears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49a40880afa60de80a92a2c5d44b5e47_sq.jpg" title="Switching Gears Image" /> Switching Gears is a platform game currently in development by Affectworks.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:52:40</pubDate>		</item>		<item>			<title>Survival</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/survival/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/game.anon_sq.jpg" title="Survival Image" /> Seventy years ago, NuTech, the R&amp;D arm of Megatech Corporation, developed a weapon that triggered the Cataclysm and destroyed civilization as it was then known. In those intervening years nuclear winter, ozone depletion, unstoppable plagues, horrific natural disasters and lingering radioactivity have proven to be the bane of Mankind. Now, in the year 2100, those few who have managed to remain alive emerge from their fallout shelters in the hopes that they can salvage something of Humanity. Because if Nu-Tech has its way, Humanity will be wiped from the face of the Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:08:41</pubDate>		</item>		<item>			<title>World of Warcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f36bc3e4af3a14bd85a087182a7cb499_sq.jpg" title="World of Warcraft Image" /> Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again. Rich in legend and filled with adventure, the World of Warcraft awaits! For the first time, players experience the lands of Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands and take on epic quests and challenges in Blizzard's massively multiplayer, on-line, role-playing game. Welcome to the World of Warcraft.<br />
<br />
A monthly subsription fee is required.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:25:09</pubDate>		</item>		<item>			<title>Total Annihilation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totalannihilation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a75750654f7e425ac8327ecc85e33e7f_sq.jpg" title="Total Annihilation Image" /> A long time ago, the galaxy was ruled by a wise and benevolent central body known as the Core (named after their location, at the core of the galaxy, although some believe it is a portmanteau of &quot;Consciousness Repository&quot;). This organization pushed scientific progress and planetary colonization forward until the human race covered almost the entire galaxy. Ironically, it was the Core's final triumph against mortality that would prove to be its undoing, for when the Core mandated uploading all peoples' brain patterns into machines in a method known as &quot;patterning,&quot; there was a massive rebellion from the Arm (named after their location, an arm of the spiral galaxy), an organization which banded together from the edges of the galaxy and demanded to keep their physical bodies. A war like no other began, which has since raged on for four thousand years. The Core copy their finest warriors' brains into fighting robots, and the Arm respond with cloning and powerful manned units.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:43:04</pubDate>		</item>		<item>			<title>Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/teamfortress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63026baf6b1519527c3c2a3d5e8208c8_sq.jpg" title="Team Fortress Image" /> One of the most popular online action games of all time, Team Fortress Classic features over nine character classes -- from Medic to Spy to Demolition Man -- enlisted in a unique style of online team warfare. Each character class possesses unique weapons, items, and abilities, as teams compete online in a variety of game play modes.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:09:14</pubDate>		</item>		<item>			<title>Call of Duty 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cod2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e664a0bbf9bd63e5da21b6ee603c2e92_sq.jpg" title="Call of Duty 2 Image" /> Call of Duty 2 redefines the cinematic intensity and chaos of battle as seen through the eyes of ordinary soldiers fighting together in epic WWII conflicts. The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new COD engine.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:37:45</pubDate>		</item>		<item>			<title>Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44194502f930ff37950f43fbf59f7e19_sq.jpg" title="Doom Image" /> The mother of all FPSes...<br />
<br />
Doom. Run around, blast demons, get weapons. Uncompromisingly intense, with no shortage of challenge, Doom ushered in a new era - the age of the FPS.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:16:16</pubDate>		</item>		<item>			<title>Star Chamber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starchamber/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e3fe53d6ede5497968b7fadf258f3a1_sq.jpg" title="Star Chamber Image" /> In Star Chamber, you take the role of one of the major races of the Republic. You must balance the careful planning of a turn-based strategy game with the unexpected twists of a dynamic trading card game. Will you lead your nation to victory through military conquest, cultural achievement, or political domination? The future of the galaxy rests in your hands.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 02:35:34</pubDate>		</item>		<item>			<title>DH: Lore Invasion </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loreinv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/246e2f2126e986c8762c8ab6f7a57470_sq.jpg" title="DH: Lore Invasion  Image" /> Decades of war have made Earth unrecognizable: nations are splintered, peace depends on uneasy alliances and coexistence between warring factions is impossible. The ultimate weapon, the Mechanized Assault Vehicle, allows soldiers to control towering weapons platforms from half a world away. This is the future of war, and the two great powers of this ruined futuristic Earth are about to clash.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:46:33</pubDate>		</item>		<item>			<title>Everquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/everquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ee16be0bd0c0c90a8045b4c3c43320e_sq.jpg" title="Everquest Image" /> The pioneer in 3D MMORPG games.  Still around and still fun.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:16:25</pubDate>		</item>		<item>			<title>Pok3d</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pok3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74c1f8c9fbd0def7f633952f66320dc1_sq.png" title="Pok3d Image" /> Pok3d is the Next Gen Poker Rooms.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 03:30:45</pubDate>		</item>		<item>			<title>Dominions 3: The Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dom3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05431a97be17723d048b9de0c8c8d2be_sq.jpg" title="Dominions 3: The Awakening Image" /> The Dominions series are created by [user=Illwinter] studios (2 guys) out of Finland and published by [user=Shrapnel Games], one of the last online refuges of PC-based, independently produced war- and strategy-games. Dominions is a turn-based game of province conquest, income management, army customisation and management, combat tactics and management and ultra-light diplomacy (single player that is, multiplayer you can make diplomacy as intricate as you like). Finally, there's bit of stat-based hero management, as your units age, obtain experience and battle wounds, learn new spells and obtain power-up items (crafted by trained mages and based on supply of magic gems). It's a blend of <a href="/game/civilization" class="game_link">Sid Meier's Civilization</a>, <a href="/game/risk" class="game_link">Risk</a>, [game=Heroes of Might &amp; Magic], [game=Europa Universalis] and about 10 different mythologies, fictional and historical. Just for kicks, there is a dash of roguelike, <a href="/game/nethack" class="game_link">Nethack</a>ish randomness, in that in any particular battle any of your carefully groomed commanders may die a sudden, horrible death regardless of how well-protected you think they are.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 08:57:25</pubDate>		</item>		<item>			<title>Determinance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/determinance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af659a789c1d8235dcfbde42cbab819a_sq.jpg" title="Determinance Image" /> A multiplayer sword-fighting game in development for three years.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:50:06</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Victoria - an Empire under the Sun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/victoria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18860f0cb001d49069104ce31c331726_sq.jpg" title="Victoria - an Empire under the Sun Image" /> <div class="user_quote"><blockquote class="user_quote">Guide your nation from the era of absolute monarchies of the early 19th century to evolve into a fully industrialized Great Power at the dawn of the 20th century! You must make sure that you stay ahead in wealth and strength, and skillfully manage the democratization process without disintegrating.</blockquote></div>
<br />
It is recommended to apply the <a href="http://www.paradoxplaza.com/index.php?option=com_content&amp;task=view&amp;id=39&amp;Itemid=120" target="_blank" rel="nofollow">patches</a> before playing!<br />
<br />
Currently one expansion: <a href="http://www.greatgamesexperiment.com/game/revolutions/" target="_blank" rel="nofollow">Victoria : Revolutions</a><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 05:39:46</pubDate>		</item>		<item>			<title>Crusader Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crusaderkings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1f2e5f95e5ba3d2e958d74a5a3c05f7_sq.jpg" title="Crusader Kings Image" /> <div class="user_quote"><blockquote class="user_quote">Play as the leader of a glorious dynasty, amass prestige and piety and the world will whisper your name. Increase the greatness of your lands and your treasure coffins. Build Cathedrals and Castles. Appoint vassals and battle traitors. Introduce laws and set taxes, interact with hundreds of courtiers and nobles.</blockquote></div>
<br />
It is recommended to apply the <a href="http://www.paradoxplaza.com/index.php?option=com_content&amp;task=view&amp;id=39&amp;Itemid=120" target="_blank" rel="nofollow">patches</a> before playing!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 06:07:09</pubDate>		</item>		<item>			<title>Heroes of Might and Magic III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b451ad5ddfa1012c83b8bbd674c9f201_sq.jpg" title="Heroes of Might and Magic III Image" /> <div class="user_quote"><blockquote class="user_quote">Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999. An Apple Macintosh port was released by 3DO, and a Linux port was released by Loki Software, both later that year. It is the third installment of the Heroes of Might and Magic series.</blockquote></div>
<br />
Recommended to play with all expansions and the fan made mod &quot;<a href="http://wakeofthegods.strategyplanet.gamespy.com/" target="_blank" rel="nofollow">In the Wake of Gods</a>&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 07:33:26</pubDate>		</item>		<item>			<title>Marathon 2: Durandal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6ec40140e1aeefaaa57e0b05a496b9e_sq.jpg" title="Marathon 2: Durandal Image" /> Marathon 2: Durandal is the second game in the classic sci-fi shooter trilogy.  It continues the story started in <a href="/game/marathon" class="game_link">Marathon</a> and is followed by <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1995 [Mac], 1996 [Windows]<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:38:19</pubDate>		</item>		<item>			<title>BZFlag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bzflag/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c8cbe97f71da37561747c5fbe50fe2_sq.png" title="BZFlag Image" /> BZFlag is a free multiplayer multiplatform 3D tank battle game. The name stands for Battle Zone capture Flag.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:27:06</pubDate>		</item>		<item>			<title>Second Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secondlife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee74229e6497efbf25bee003e16c378c_sq.png" title="Second Life Image" /> Second Life is a 3D digital world imagined, created and owned by its residents.<br />
<br />
Since opening to the public in 2003, it has gotten a total of almost four million members.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 06:29:57</pubDate>		</item>		<item>			<title>Toribash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toribash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e304c8e9faa630139beb878bfa30ed9_sq.gif" title="Toribash Image" /> Toribash is a turn-based fighting game. Create your own martial arts movies in single player sandbox mode, or join the competition in the multi player modes. Focus is on tactics rather than reaction and button mashing. <br />
<br />
The game features physics, full dismemberment, decapitation and comic style blood.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:55:41</pubDate>		</item>		<item>			<title>AfterWorld</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/afterworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0409715efeecabb7d56951b5f9c9529b_sq.png" title="AfterWorld Image" /> AW stands for <strong>AfterWorld</strong>, MMOG (Massively Multiplayer Online Game) with a 3D post-apocalyptic-style world and elements of FPS (First-Person Shooter) and RPG (Role-Playing Game) merged together to offer a unique gameplay. On release it is planned to implement in AW a RCE (Real Cash Economy).<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 01:42:09</pubDate>		</item>		<item>			<title>Combat Operations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/co/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/727598938e4632b97741e07ac2b9fae1_sq.jpg" title="Combat Operations Image" /> Combat Operations is a Modern day FPS game similiar to wolfenstein et, battlefield 2 and counter strike<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 02:20:39</pubDate>		</item>		<item>			<title>Sacrifice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sacrifice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/349bf021066450e3d9d0794a089600e7_sq.jpg" title="Sacrifice Image" /> Sacrifice is a beautiful and innovative RTS played from the battlefield instead of above it; through an adventurous campaign, you, as a great mage, must decide which of the five elemental gods to serve, and thus the fate of the world as it approaches Armageddon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:03:24</pubDate>		</item>		<item>			<title>Liquid War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/liquidwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e41cc97412bd5fb50d7d538c2edfe6c6_sq.png" title="Liquid War Image" /> Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:09:39</pubDate>		</item>		<item>			<title>Neverwinter Nights</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39d71f071fbf3de527186990548fe3af_sq.jpg" title="Neverwinter Nights Image" /> According to wikipedia:<br />
&quot;<a href="http://en.wikipedia.org/wiki/Neverwinter_Nights" target="_blank" rel="nofollow">Neverwinter Nights (NWN)</a>, produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons &amp; Dragons and Forgotten Realms rules (with minor changes). It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Neverwinter Nights Linux Client in June 2003. MacSoft released a Mac OS X port in August 2003.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 08:21:17</pubDate>		</item>		<item>			<title>Freeciv</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freeciv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37682d35d34e0e2f9d8257fe0981b555_sq.png" title="Freeciv Image" /> Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: <br />
To become the greatest civilization.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 12:49:47</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>Christmas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Christmas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0eefc38af4431e670ec57daa5f6aa08a_sq.jpg" title="Christmas Image" /> This is a christmas world I made by modding the starter.fps game, removed the weapons, and added buildings and such created in DeleD. It's free to play in.<br />
I built it for a DeleD challenge.<br />
Edit: Updated to add a few Christmas lights and a mac version 12-13-06<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 09:12:50</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>Dropzone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dropzone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55a693de62f8e89553815a3be44def6f_sq.jpg" title="Dropzone Image" /> A team-based multiplayer combat game between high-speed mecha.  Currently in development and using placeholder meshes from Tribes 2.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 11:14:21</pubDate>		</item>		<item>			<title>Stick Cricket</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stickcricket/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17e5a793e2febff9f3c6db9e973aece1_sq.jpg" title="Stick Cricket Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:13:17</pubDate>		</item>		<item>			<title>GLtron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GLtron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3f9503672368b198190a43a93d42375_sq.jpg" title="GLtron Image" /> From the SourceForge Page: <br />
<br />
gltron was inspired by the film tron - actually, more by all the games that where inspired by the film tron :-) It's a game for one to four players, the objective is not to drive into a wall.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 07:55:58</pubDate>		</item>		<item>			<title>Rune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Rune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55f0dffbd0c2727573a80f26fd0ff4c5_sq.jpg" title="Rune Image" /> In RUNE, players assume the role of Ragnar the Viking, mightiest warrior of a bygone age. In an age when might makes right, it is Ragnar who doles out justice on the blade of his massive battle-axe. Players will explore beautiful settings both above and below the mountains of the far north as Ragnar fights his way through several stunning and unique kingdoms to an ultimate confrontation with the Sark Amen, the shadowy warrior-masters of the netherworld.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 07:16:08</pubDate>		</item>		<item>			<title>Space Ace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e3aa8ab39af2909b7ae5896aab9625b_sq.jpg" title="Space Ace Image" /> Space Ace is a great 2d game.  It can be found online or downloaded.  You play with other players all over the world, with no chat, but a one of kind game play.  It's based on physics, and with very easy controls.  Play today!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 08:56:44</pubDate>		</item>	</channel></rss>