<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>Today's Most Popular Games Tagged '2003' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/today/2003/?utm_source=feed&utm_medium=rss ]]></link>		<description>Today's Most Popular Games Tagged '2003' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>Today's Most Popular Games Tagged '2003' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/today/2003/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Wolfenstein: Enemy Territory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enemyterritory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcd66772ebc729c148a1f9713ad9b08d_sq.jpg" title="Wolfenstein: Enemy Territory Image" /> It's a game based on the Quake 3 engine, but it's totally different from Quake 3. It's a WWII themed FPS game, but it's not as realistic as say CoD. It has realistic textures, but the movements are Quake 3 style and it's also very fast paced like Quake 3. It's one of the best game out there in my opinion. The combination of a realistic theme with an unrealistic gameplay is just awesome. Try it out for yourself, you'll get hooked.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:18:18</pubDate>		</item>		<item>			<title>Seiklus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/seiklus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf7596856c2c29869c006cd9bd30d8db_sq.png" title="Seiklus Image" /> This is an strange endearing relaxing game. All about exploring the world. <br />
<br />
It has many nice touches that come out if you take the time to play.  Shows how much simple things and bare bones gameplay can still add up to an enjoyable experience. <br />
<br />
The environments are strange and unexpected.. Might be a bit challenging for some and frustrating at times, but I enjoyed it overall. <br />
<br />
This was made by a single guy using GameMaker, and given away for free! See developer's links below for more info<br />
<br />
<div class="user_quote"><span class="quote_from">clysm said,</span><blockquote class="user_quote"> Well, when I make any game, I make<br />
a game that Id like to see made by someone<br />
else; like partly as just an effort to inspire other people to make little games. I know a lot of people who are really talented, or who have some ambition, but they dont do anything, because they just think they cant....</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:33:25</pubDate>		</item>		<item>			<title>Manhunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/manhunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ac98071ed44794d57ba92aea2c7e066_sq.jpg" title="Manhunt Image" /> They just killed Cash. Now, they want to kill him again. <br />
<br />
America is full of run down, broken rust-belt towns where nobody cares and anything goes. In Manhunt's Carcer City, nothing matters anymore and all that's left are cheap thrills. The ultimate rush is the power to grant life and take it away, for sport. This time, James Earl Cash, you are the sport. They gave you your life back. Now, they are going to hunt you down.<br />
<br />
You awake to the sound of your own panicked breath. You must run, hide, and fight to survive. If you can stay alive long enough, you may find out who did this to you. This is a brutal blood sport.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:22:28</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>Truck Dismount - Rekkaturvat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/truckdismount/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58ccf2e144659446377bd0c396df4886_sq.png" title="Truck Dismount - Rekkaturvat Image" /> In this sequel to <a href="/game/stairdismount" class="game_link">Stair Dismount - Porrasturvat</a>, the player has to try to inflict as much damage as possible to a ragdoll stickman initially sitting in a truck. Things influencing how the ragdoll will behave is influenced by the placing of ramps, the figure itself and the speed of the truck, all set by the player.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:07:32</pubDate>		</item>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title>A7Xpg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/a7xpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/467c27570cd3e708a235c36e995ac9fc_sq.png" title="A7Xpg Image" /> A7Xpg is an old school chase action game. Control your ship in a small space, collecting gold and avoiding enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 05:44:07</pubDate>		</item>		<item>			<title>rRootage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rrootage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e14ce725973d8e9472c3ec3c90eb24e2_sq.png" title="rRootage Image" /> rRootage is an abstract scrolling shooter game, centered around fighting a continually reappearing boss.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:03:40</pubDate>		</item>		<item>			<title>Noiz2sa</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/noiz2sa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e2afdcdfe1ca764168b7c185e178ed38_sq.png" title="Noiz2sa Image" /> Noiz2sa is an abstract shoot 'em up game.<br />
<br />
You encounter waves of enemies and periodically a boss fight. You score by collecting the green squares left behind by defeated enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:45:42</pubDate>		</item>		<item>			<title>Triptych</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/triptych/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7db72555a4fbaf1367ee267dee5d9ae_sq.gif" title="Triptych Image" /> Triptych is a fast-paced physics based block dropping game that will keep you coming back for more. Maneuver and rotate blocks as they fall so that 3 or more of a color are adjacent to each other. By achieving this, the blocks will be destroyed and the player will collect points. As blocks are destroyed, connected blocks are freed to move independently and blocks above will fall to fill the empty spaces. Unlike other puzzle games, the game board is a living entity where the blocks obey the laws of physics. Every game is a unique experience!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:14:29</pubDate>		</item>		<item>			<title>XIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/XIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/47cfddeb95abe45ac3687bcccbf56848_sq.jpg" title="XIII Image" /> XIII is the first FPS to utilize cel-shaded graphics to create a visually stunning effect unique within the action genre. The next-generation animation and Unreal Engine technology combine to illustrate XIII's complex and immersive story. XIII features a conspiracy of epic proportions, and players will unravel clues behind the story's compelling and mysterious events through the game's unique flashback visuals. Are you a special-forces super soldier or just another psychopath with a gun? If you could only just remember. Feel lucky?<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:01:02</pubDate>		</item>		<item>			<title>BIG MUTHA TRUCKERS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bigmuthatruckers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfca877f38ef13e4efa135aa6003e75b_sq.jpg" title="BIG MUTHA TRUCKERS Image" /> Hick State County, in the USA's Deep South, is home to the infamous Big Mutha Truckers Haulage Company. That's about to change though, as proprietor Ma Jackson has announced she's planning on retiring. Her dilemma is who to leave the company to... Ma has four very different kids and choosing a successor should be done fair and square. The solution is simple: Ma's going to hold a &quot;trial by trucking!&quot; The one who can make the most money buying, selling and hauling cargo around the County in sixty days will inherit the company when Ma retires. Can you truck 'n' trade your way to the top? There may be some sibling rivalry along the way (not to mention obstacles of other types...), but as Ma always says, &quot;When it comes to business, family don't mean squat!&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:27:35</pubDate>		</item>		<item>			<title>State of Emergency</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stateofemergency/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/48723f14cab20a0e222da8e07e34f7d3_sq.jpg" title="State of Emergency Image" /> The Corporation, a sinister power-hungry organization, seized control of your country and is attempting to liquidate opposition to authority. But now an underground rebel movement has formed, inciting the public to protest in the name of freedom. A state of emergency has been declared, and now it is time to fight using hand to hand combat, over-the-top weapons, and anything you can find on the street!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:37:18</pubDate>		</item>		<item>			<title>Anarchy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anarchy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177dd4394f809f36fc89e225890a2680_sq.png" title="Anarchy Image" /> Anarchy has broken out on the planet Sentinel 4 and rebels have taken over.<br />
<br />
You have been chosen for a mission: break into the rebels' ammunition depot and destroy the entire supply, thus dealing a crushing blow to the rebellion. You have been given an ACE Mk.2 Interceptor tank with which to carry out your mission.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Shoot the &quot;red boxes of ammo&quot; and the &quot;red pyramid warheads&quot; for points.<br />
<br />
You can only fire in the direction you are facing, and if there isn't a space between you and the ammo or warhead, there is no space to turn. Find a way of positioning yourself so that you can face them - they are all possible, but some may be puzzling.<br />
<br />
Destroy them all and a beacon will appear showing where to place your tank to be beamed to the next ammo-dump in the complex.<br />
<br />
The rebels are trying to destroy you before you accomplish your mission, with their orbital laser, but your jamming device can keep them from getting a lock for a while.<br />
<br />
Keep an eye on the timer, when it runs out the jammer will fail, and the laser will be able to destroy you.<br />
<br />
There are security droids and enemy tanks in the complex, which will try and tag you with and electronic marker - if you are touched and marked, the laser will be able to lock on despite your jamming-device!<br />
<br />
Extra lives are awarded every 50,000 points.<br />
<br />
This version (like the original game) has 16 levels. The original crashed after level 16, and didn't have an end sequence, the remake will take you back to level 1 to rack up a higher score.<br />
<br />
The top five scores are saved to disk, along with the level reached.<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys or joy-pad to move the tank.<br />
Control-Key or Fire Button 1 to shoot<br />
<br />
&quot;P&quot; to pause the game<br />
<br />
The game is full screen by default, but if you wish to play it in a window then use the switch &quot;/window&quot; on the command line.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:59:39</pubDate>		</item>		<item>			<title>Mario Kart Double Dash!!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mkdd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18bd98af73bb341235ba2577fd6b3186_sq.jpg" title="Mario Kart Double Dash!! Image" /> Take all the crazy action of the celebrated Mario Kart series.. and multiply it by two! In Mario Kart: Double Dash!!, each kart holds two racers that can switch places at any time, so choose from a huge cast of favorites and pair them up any way you see fit!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 08:57:56</pubDate>		</item>		<item>			<title>TEENAGE MUTANT NINJA TURTLES</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tmnt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f3772be3f32d52137bb9478b6e078ff_sq.jpg" title="TEENAGE MUTANT NINJA TURTLES Image" /> Be your favorite Teenage Mutant Ninja Turtle and master your ultimate ninja skills in their action-packed world. Roam NYC streets, scour underground sewers and fight your way across rooftops on a collision course with The Shredder and his vile pack of Foot Ninjas.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 09:13:06</pubDate>		</item>		<item>			<title>F-ZERO GX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fzerogx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3821fd1b0f52442a33f7c709ed0d517b_sq.jpg" title="F-ZERO GX Image" /> Nintendo and SEGA -- both accomplished masters of high-speed fun -- have collaborated to create the fastest, most visually stunning racing game ever. F-Zero GX is the race to end all races, as fearless pilots risk everything to claim the title of the top speedster in the universe.<br />
<br />
In Grand Prix mode, you select from four cups of five races each. Each course pits you against 29 opponents in a three-lap race. Points are tallied at the end of a cup circuit to determine the winner. Vs. Battle allows two, three or four players to compete in a split-screen race on any unlocked course with any unlocked machines. Even when playing with four players, the action blazes by without a hitch.<br />
<br />
Choose Time Attack mode to pit yourself against the best time and top speed for each course. If you save your ghost data to a Memory Card, you can race against a transparent re-enactment of your best run.<br />
<br />
Bottom Line<br />
<br />
F-Zero GX is the ultimate racer for speed freaks. A galaxy's worth of unlockable content provides ample replay value. Exclusively available for Nintendo GameCube, F-Zero GX is any speed demon's dream come true!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 09:22:11</pubDate>		</item>		<item>			<title>Tenchu: Wrath of Heaven</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tenchuwoh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/815ceed4b64f805904a6037ef9633922_sq.jpg" title="Tenchu: Wrath of Heaven Image" /> In a time of hiatus in a period of bitter wars and great turmoil, the Azuma ninja clan ends its year of mourning for the tragic death of Rikimaru. The land of Lord Gohda celebrates the passing of the fourth season of peace since the defeat of Lord Mei-Oh. Only the Azuma ninjas knew the truth about Lord Mei-Oh's disappearance into a portal after he was defeated. It was a secret that even Lord Gohda did not know.<br />
<br />
The Azuma ninjas serve Lord Gohda with their lives and with their honor- delivering midnight messages to neighboring states and punishment in the shadows to those who turned against him. They are a feared yet unknown group, a faceless arm of justice masked in a cloud of secrets. They are his merciless force of silent assassins.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 09:45:56</pubDate>		</item>		<item>			<title>Rogue Ops</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rogueops/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e6edd19ba6e41c5acae2bfdf33f767_sq.jpg" title="Rogue Ops Image" /> Rocked from normality by an explosion that claimed her daughter and husband, ex-Green Beret Nikki Conners exploits her military training and her new role as leading lady in a covert government agency to further her personal quest for vengeance. After receiving two years of gruelling instruction, she is unleashed upon Omega 19, a terrorist organization recognized as the most ominous in the world. With a host of engaging missions, Rogue Ops tests Nikki's ability to survive in any situation.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:39:39</pubDate>		</item>		<item>			<title>1080 Avalanche</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/1080avalanche/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12a1ae3ba4a2d4ec4f27e7e83b4e10ab_sq.jpg" title="1080 Avalanche Image" /> Danger is the name of the game in 1080 Avalanche. Huge air, massive drop-offs, deep powder, and the nastiest tricks come together in one of tightest snowboarding games available. 1080 Avalanche is a worthy successor to the Nintendo 64 version of the game, with a wide variety of play modes, challenges, and secrets to keep you on your toes (or heels, if you're turning the other way).<br />
<br />
1080 Avalanche is teeming with challenges. In Match Race mode, your goal is to beat an opponent to the bottom of the mountain in a variety of difficulty levels. Stick tricks on the way down to increase your rider's speed and power. There are multiple routes to find on each run, so be sure to scour the landscape for grindable trees and hidden shortcuts.<br />
<br />
One of the best things about 1080 Avalanche is the element of surprise. Huge drop-offs can easily catch you off-guard, and if you don't land just right you're toast. Rockslides, natural wildlife, dizzying drops, and sudden weather changes keep things interesting, but nothing compares to the incredible avalanche sequences which will definitely get your heart racing.<br />
<br />
1080 Avalanche is an awesome snowboarding game. The runs are designed perfectly, and there is a wide variety of tasks to complete before you unlock everything in the game. It's been over five years since the last 1080 became the first-ever 3D snowboarding game, and 1080 Avalanche proves that it's been worth the wait!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 04:45:41</pubDate>		</item>		<item>			<title>Star Wars Rogue Squadron III: Rebel Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roguesquad3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35adb610ba00c9e6ae8d7b80cc044e5b_sq.jpg" title="Star Wars Rogue Squadron III: Rebel Strike Image" /> X-wings, B-wings, speeder bikes, AT-STs, tauntauns. You'll have to master them all to save Luke, Wedge, Han, Chewie and Leia from Darth Vader and his Imperial forces in this return to the classic Star Wars trilogy. All new multiplayer modes include the entire Rogue Leader game in co-op, endurance, capture-the-base and dogfights. Cinematic realism takes you to new heights as you climb out of your cockpit to battle the Empire on foot in this sequel to the best selling Rogue Squadron series.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 04:27:44</pubDate>		</item>		<item>			<title>Impossaball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/impossaball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f45fd77bcdc9f79818c38db8ace8e114_sq.jpg" title="Impossaball Image" /> Dare you face the corridors of death?<br />
<br />
Avoid spikes, and spines and deadly cubes, while crushing all the cylinders contained in each level. When you have destroyed all the cylinders the exit will become open and you can cross the exit to the next corridor.<br />
<br />
Score points for distance travelled, and cylinders crushed.<br />
<br />
Watch your time, if it runs out then your game is over. More time can be acquired by pressing down the &quot;Green Timer Disks&quot;, but beware: Once you touch them and take the prize, they will become &quot;Red Disks of Death&quot; and cannot be touched again.<br />
<br />
Extra lives are awarded every 10,000 points.<br />
<br />
The original Spectrum game contained eight corridors, who knows what challenging courses could have been built since then!<br />
<br />
If you complete all the corridors, you will be returned to the first, but each time you loop around the level set, the time allowed will be reduced.<br />
<br />
The top five scores are saved to disk... How high can you score? How far can you get?<br />
<br />
<strong>Original game (c) John Phillips 1986, Music (c) Klaus Lunde, used with kind permission.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 11:14:42</pubDate>		</item>		<item>			<title>Jedi Knight: Jedi Academy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jediknightjediacademy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6130e6001e462b94e6d087645f3c7ed4_sq.jpg" title="Jedi Knight: Jedi Academy Image" /> The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects.(Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers.<br />
Players take the role of Jaden Korr, a new student recently arriving at Luke Skywalker's Jedi Academy on Yavin IV. Jaden, along with fellow initiate Rosh Penin, becomes an apprentice to Kyle Katarn (the protagonist of Jedi Knight) at the beginning of the game. As a Jedi Apprentice, the player is dispatched to accompany Kyle on various peace-keeping missions across the galaxy, many of which involve battling an emerging Sith cult known as the Disciples of Ragnos who are stealing Force energy from Force-rich locations across the galaxy.<br />
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(source Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 08:09:03</pubDate>		</item>		<item>			<title>Flatspace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flatspace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88eeee45df0c97cc64e66a784226e0ea_sq.jpg" title="Flatspace Image" /> Flatspace is a space trading and exploration game for Windows PC. 3D with a top down viewpoint, the game has elements of classic space trading games like Elite and Rogue-like games such as Nethack. <br />
<br />
Created independently and published on this website without the backing of a publisher, Flatspace was released in December 2003 and has been updated regularly since then. In late 2005 Flatspace II: The Rise of the Scarrid was released after many months of development.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:20:11</pubDate>		</item>		<item>			<title>EndEffector</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endeffector/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82614ac4d01df134c8d41a03b78a84d0_sq.png" title="EndEffector Image" /> EndEffector is a side scrolling shoot 'em up created by members of the Kyoto University Micro Computer Club. It is a classic shmup where you battle waves of enemies before taking on an end boss.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 07:18:14</pubDate>		</item>		<item>			<title>Slouching Towards Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bedlam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25f93e3dee9d2f5ef110215628a89f50_sq.gif" title="Slouching Towards Bedlam Image" /> Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.<br />
<br />
And in the darkness - in the alleys and the side shops - hide secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:49:30</pubDate>		</item>		<item>			<title>Escape from Orion: The Next Generation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orion-tng/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffa3aaebf111d9dbcabab183a849b24f_sq.gif" title="Escape from Orion: The Next Generation Image" /> This a remake of the early BBC Micro game Escape from Orion, which was a simple platform game owing a considerable debt to Donkey Kong. It consists of 4 single-screen levels with a different key feature on each. Even in BBC Micro terms it was early and simplistic, so don't expect too much from it.<br />
<br />
The game was made in GameMaker, for the 2003 Retro Remakes Competition.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:33:41</pubDate>		</item>		<item>			<title>Lords of Midnight for PalmOS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lompalm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d97af1cffc1c55f8fe6eda88f660402c_sq.png" title="Lords of Midnight for PalmOS Image" /> The original Lords of Midnight was released in 1984 for the Sinclair ZX Spectrum, written by Mike Singleton. It is a highly atmospheric turn-based fantasy wargame, with an unusual first-person perspective.<br />
<br />
The game owes a heavy debt to The Lord of the Rings, and also features a quest mode. One of its most interesting features is the recruitment of other playable Lords.<br />
<br />
The original game still has many fans to this day.<br />
<br />
This PalmOS version is intended to be a straight port, with minimal changes to support stylus control. In its current state it is playable, but has a few bugs and missing features. It has been in development a long time, and is pretty messy, so it might never get completely finished.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 08:37:18</pubDate>		</item>		<item>			<title>Forbidden Memories: The Descendant Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fmthedescendanthero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b383e31ea06b197f68ac837d6258f4e_sq.png" title="Forbidden Memories: The Descendant Hero Image" /> ----------------------------------<br />
<br />
<span style="font-size: 16px;font-weight: bold;">This game is currently in-development. Only a technical demo, displaying some programming and basic gameplay.<br />
<br />
DOWNLOAD SIZE: 30mb</span><br />
<br />
<span style="font-size: 16px;font-weight: bold;color: blue;font-style: italic;">Note: You now do not need RM2K3 to play!!<br />
Font Error may occur, to fix this follow the instructions within the &quot;Fonts Fix For The Game&quot; folder.</span><br />
<br />
An RPG By LuckyLupinLiman, a.k.a. Li_Li<br />
<br />
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<br />
<strong>Summary:</strong><br />
Take control of Amanda, a full fledged bowman with the power to change her appearance through a varied choice of life... With the power to wield destructive black magic and constructive white magic... With the power to control the life of others.<br />
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<br />
<strong>Background Prologue:<br />
Forbidden Memories: The Descendant Hero<br />
Prologue Story<br />
LuckyLupinLiman Studios</strong><br />
<br />
&quot;We, the Musahsina beings - Masters of the elements, protectors of the world.<br />
No evil dwells deep within us.&quot;<br />
<br />
&quot;The humans are becoming aware of their existence. These people are not like us.<br />
Their souls twistable to their personal dark desires.<br />
Their souls susceptible to the torments of their world.&quot;<br />
<br />
&quot;The apex of our control; the forms of Light and Dark magic.<br />
Sealed within our most treasured relic.&quot;<br />
<br />
&quot;The Spiritbound Gem, in our hands can do nothing but good.<br />
It grants us our livelihood. Our own creation.&quot;<br />
<br />
&quot;We have spread to the farthest corners of Essina, our Spiritbound gem locked away.<br />
We are but Wise people in a disturbing world of men.<br />
The few that survived the corrupting of the gem are in hiding.<br />
Wherever they can hide from prying eyes.&quot;<br />
<br />
&quot;We know not what happens in the world today; nothing but humans being dominant.<br />
I fear if we expose ourselves to them, our very nature will change. Maybe even destroyed.&quot;<br />
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----------------------------------<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:40:54</pubDate>		</item>		<item>			<title>Pangic Plus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pangic-plus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/be0da9884f5214f2d4643571778166c6_sq.jpg" title="Pangic Plus Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Jul 2007 10:26:13</pubDate>		</item>	</channel></rss>