<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'sonic' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/sonic/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'sonic' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'sonic' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/sonic/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Sonic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/16fc30ff0779cfd85725543d33078455_sq.jpg" title="Sonic Image" /> The Genesis classic is back. Sonic finds his way onto Flash with this complete version of the original classic. This version has two different game modes and 4 different characters.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 06:46:31</pubDate>		</item>		<item>			<title>Glace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc59b635bc7cdc129799ea2141e12b7a_sq.gif" title="Glace Image" /> Glace is a fast-paced 2D side scrolling adventure game. It plays just like the old Mario and Sonic games. The action is fun, the sound and graphics are great and the storyline is funny and well done. Glace is a great game for all ages. Also it's completely free.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 06:13:51</pubDate>		</item>		<item>			<title>Sonic The Hedgehog</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicthehedgehog/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1785b83220d5cb377b9ac3b7ade1ce72_sq.gif" title="Sonic The Hedgehog Image" /> In 1991 Sonic the Hedgehog was released on the Master System, Mega Drive and Game Gear. Its fast pace and vivid environments  set it apart, and it went on to become a phenomenon, being by far the biggest-selling game on all three platforms. To date, Sonic games have sold in excess of 44 million copies worldwide, placing him ninth in the franchise sales table. (Source: <a href="http://en.wikipedia.org/wiki/List_of_best-selling_computer_and_video_games#Franchise" target="_blank" rel="nofollow">Wikipedia</a>)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:46:13</pubDate>		</item>		<item>			<title>Sonic &amp; Knuckles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicknuckles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b6025d2a2e72395b37266167eb0a8f_sq.jpg" title="Sonic &amp; Knuckles Image" /> Sonic &amp; Knuckles was the last Sonic the Hedgehog game released for the Sega Genesis, and also tied together the previous trilogy.  The main game brought in Knuckles as a main, playable character with his own unique set of moves, while keeping Sonic fresh on his adventure to beat Dr. Robotnik.<br />
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For Sonic, the game play was still the same as his previous games where speed was his biggest element as he would blaze through the levels in no time.  Tails was still his trusty sidekick though and able to give him a lift every now and then.  It was even easier if you could get a 2nd player to take control of the two-tailed fox.  Knuckles was fast, but his advantage was in his ability to glide across the stage, latch onto walls, and bust through rocks that Sonic cannot.<br />
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The cartridge could connect with cartidges of the previous 2 Sonic games, and allowed for special features never unlockable before.  Having Sonic 2 or 3 attached would allow you to play through the entire game as Knuckles, which was never an option before.  Doing so allowed you to explore the game worlds in a way Sonic never could, and made those titles instantly replayable by getting to take control of Knuckles.<br />
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Not only Knuckles, but even Tails got a great new chance to shine.  Though he wasn't a main playable character in the main game, when attached to Sonic 3 you could take control of just him and soar through the levels as long as his tails could carry him.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 01:05:02</pubDate>		</item>		<item>			<title>Sonic and the Secret Rings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicandthesecretrings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1911783244fe5b53f464c2e6e201ad9b_sq.jpg" title="Sonic and the Secret Rings Image" /> Sonic brings his trademark speed and attitude to the Nintendo Wii in his first solo adventure since 1991. In Sonic and the Secret Rings, Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics.<br />
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The mystical world within the story of the Arabian Nights is being erased by an evil genie, the Erazor Djinn. The latest chapter talks of a blue hedgehog from another world coming to save the vanishing world. With help from Shahra, the genie of the ring, Sonic embarks on a new adventure to save not only the world of the book, but also to save himself, his very life force burning away after an attack from Erazor. Can Sonic collect the Seven World Rings and beat Erazor before his life flame is snuffed out?<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 01:59:55</pubDate>		</item>		<item>			<title>Sonic Rush</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicrush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b590c6ca2591a28c14079f864e699375_sq.jpg" title="Sonic Rush Image" /> Sega's main mascot is back and ready to race once again in Sonic Rush for the Nintendo DS! Fly through eight new worlds, and fight new bosses to save the world from Dr. Eggman (Robotnik) and recover the Chaos Emeralds. Utilize new powers such as the dash, and new characters like Blaze the Cat, and get a better view of every level with the dual screen functionality. You can even race your friends wirelessly with a single card.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:33:49</pubDate>		</item>		<item>			<title>Sonic the Hedgehog 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonic2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbabb623a1651fa504a29d1d84d8f555_sq.gif" title="Sonic the Hedgehog 2 Image" /> Sonic the Hedgehog 2 (1992) is about the return of Sega's mascot, Sonic and introduction to the blue hero's friend, sidekick and surrogate brother Miles 'Tails' Prower.<br />
Dr Eggman/Robotnik is at it again, attempting to take over the world with his army of robots (each one containing one of Sonic's captured friends as before), a deadly new weapon, the Death Egg and now he just needs the seven Chaos Emeralds to complete his plan. Naturally, Sonic simply can't stand by and let this happen, so he goes after the Doctor again, with Tails in tow to retrieve the Emeralds and put a stop to Robotnik's plan.<br />
Sonic 2's gameplay is vastly similar to that of Sonic's previous adventure, a simple run and jump play-style while still maintaining the speed aspects of Sonic 1. It also introduced new opportunities of play with the introduction of Tails, such as the memorable Sky Chase Zone and the fact that Tails could spin his trademark twin-tails and fly, though players were not given control of Tails' unique ability until Sonic the Hedgehog 3 (1994). Sonic 2 also deviated from the rotating maze-style Special Zone of Sonic 1 and introduced a half-pipe style Special Zone where the player can retrieve a Chaos Emerald, a format still used in modern Sonic games such as Sonic Heroes. And this was the also the first that really introduced an incentive for collecting the Emeralds; Only when you had all of the Emeralds could you see the real ending (as in Sonic 1) AND transform into Super Sonic who was much faster and invincible as long as you kept collecting those rings. It was also the first Sonic game to introduce a multiplayer mode, where you could either race a friend in split-screen mode, or your friend could jump into the main adventure and control Tails any time.<br />
Sonic 2 is well-renowned among gamers in general and Sonic-fans and is still regarded by many as a classic component of the early 90's gaming scene and some still refer to it as the greatest Sonic game to date.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:48:12</pubDate>		</item>		<item>			<title>Sonic Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicAdventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6f6b1eeb8c310753420f5aa443eb520_sq.png" title="Sonic Adventure Image" /> Centuries ago, the Gods bestowed upon the planet seven Chaos Emeralds. These emeralds were a source of absolute power. However, absolute power corrupts absolutely &acirc;&euro;&rdquo; and it did not take long before wars broke out over who would control the Chaos Emeralds' seemingly unlimited power. This angered the Gods, and so, they created one singular Master Emerald, which held powers that could control and neutralize the Chaos Emeralds. And with the Master Emerald, came a guardian spirit. It is said that a single tribe of Echidnas angered the spirit by attempting to steal the Chaos Emeralds and ruining the sanctuary it was protecting. They were all but completely destroyed within a single night, and the guardian spirit was never seen again. The monster was then named &quot;Chaos,&quot; the God of Destruction.<br />
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In the present day, the nefarious Doctor Robotnik learns of the legend surrounding Chaos. Believing it to be true, he seeks out the Master Emerald and shatters it, freeing Chaos in the process. Dr. Robotnik's goal is to control Chaos, and use its destructive powers to conquer the world. When Sonic the Hedgehog learns of this, he and his friends spring in to action to stop Eggman &acirc;&euro;&rdquo; but none of them know the whole story behind Chaos and his entrapment within the Master Emerald. Slowly, through many visits from an Echidna spirit named Tikal, they learn that she had befriended Chaos, and that night: when the Echidna tribe attempted to take the Chaos Emeralds, she sealed both herself and Chaos within the Master Emerald to ensure Chaos would not destroy the world with his rage. Now that Chaos has been freed, Tikal begs Sonic to seal him in the Master Emerald once again. Sonic disagrees &acirc;&euro;&rdquo; being trapped within the Master Emerald will not stop Chaos' rage, it will just fuel it. Using the power of the Chaos Emeralds to become Super Sonic, Sonic fights Chaos, and Chaos is defeated &acirc;&euro;&rdquo; his rage neutralized by the overwhelming power of virtue. With the world saved, Tikal and Chaos depart for parts unknown.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:40:09</pubDate>		</item>		<item>			<title>Sonic Adventure 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicAdventure2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/740267f5826ed48bb9ef1a41a2f5ee55_sq.jpg" title="Sonic Adventure 2 Image" /> Gameplay takes place between two parallel storylines; the player has the option of advancing in either one or the other at any time. The &quot;Hero&quot; story featuring Sonic, Knuckles, Tails and the non-playable Amy, while the &quot;Dark&quot; story featuring Shadow, Rouge (she isn't really dark: she is a secret agent for the president, and she is on a mission ), and Dr. Eggman play similar to each other, with each hero character playing similar to the respective dark character. Levels advance in order for each storyline, alternating between each of the playable characters.<br />
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Levels featuring Sonic or Shadow are designed much the same as they were in Sonic Adventure,[1] wherein the player's primary objective is simply to get to the end of the level. Levels with Tails or Dr. Eggman allow the player to control a mechanized robot walker and generally blast their way through to the end of the stage. Knuckles and Rouge are required to scour their levels for shards of the master emerald. Interspersed between the levels are various bosses, which one particular character must fight.<br />
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At the end of each stage the player is given a score and rank based on performance. Similar to school grades, you're ranked with a grade of A, B, C, D, or E (with A being the highest and E being the lowest).<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:51:19</pubDate>		</item>		<item>			<title>Sonic The Hedgehog 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/590e4245b6b6e2a65e210420355fca5b_sq.jpg" title="Sonic The Hedgehog 3 Image" /> The storyline picks up shortly after the end of Sonic the Hedgehog 2: Dr. Robotnik's[1] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship.<br />
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However, instead of impacting the planet, the Death Egg crash-landed on Angel Island[2][3], a mystical floating landmass previously believed to exist only in legend. As Dr. Robotnik repairs the ship he meets up with the Island&acirc;&euro;&trade;s sole inhabitant, Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of a set of Chaos Emeralds, which are the source of the island&acirc;&euro;&trade;s levitation powers.<br />
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Knowing Sonic and Tails will try to track him down, and realizing he can use the Chaos Emeralds to power the ship, Robotnik deceives Knuckles into believing Sonic is trying to steal his emeralds, and he&acirc;&euro;&trade;s come to help him. Shortly after, Super Sonic and Miles &acirc;&euro;&oelig;Tails&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:29:37</pubDate>		</item>		<item>			<title>Sonic Adventure 2 Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicAdventure2Battle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb54a8c7b71b674bf8e4b9660b1af119_sq.jpg" title="Sonic Adventure 2 Battle Image" /> This game added new &quot;Battle&quot; multiplayer options, like the addition of new characteristics to the additional multiplayer characters that were in the available unlockable in the original. The multiplayer characters that were unlockable in the other game are now playable from the start, and other new &quot;bells and whistles&quot; were added.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:04:54</pubDate>		</item>		<item>			<title>Sonic Adventure DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonixDX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/660ea305953ecff84874197929a5d1d7_sq.png" title="Sonic Adventure DX Image" /> This game was released as an enhanced port of the original Sonic Adventure for the Sega Dreamcast (1999), with several additional features. The PC version was released at first in only Japan and Europe, but was eventually released in the US later on in a limited amount. Sonic Adventure DX Director's Cut included a mission mode, which included 60 missions to complete throughout the adventure fields and action stages. Sonic Adventure DX Director's Cut also includes a mini game collection, which is comprised of 12 Sega Game Gear games featuring Sonic and friends. It didn't do quite as well with reviews as its Sega Dreamcast predecessor.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:17:17</pubDate>		</item>		<item>			<title>Sonic the Hedgehog CD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicCD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/782f19c1a7fed9a0181a288ba1e7231e_sq.jpg" title="Sonic the Hedgehog CD Image" /> For one month out of every year, a tiny planet appears in the skies above Never Lake. This mysterious place harbours seven ancient gems that control the passage of time. Intrigued by the unusual power of these stones, Dr. Robotnik has descended upon the little planet and hatched a new scheme which will enable him to control time and rule the world.<br />
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Fortunately, Sonic the Hedgehog has caught wind of Robotnik's evil schemes and plans to stop the doctor at all cost. However, to complicate matters Dr. Robotnik has kidnapped the young hedgehog Amy Rose, and uses her to bait Sonic and keep the hedgehog off trail. To that end, he deploys his most sophisticated and diabolical machine to date: a robot duplicate of the hedgehog hero, designed to match Sonic's every move and even surpass his own namesake's speed.<br />
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Now, Sonic must gather the Time Stones before Dr. Robotnik can, defeat Robotnik and Metal Sonic, and save Amy Rose.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:32:55</pubDate>		</item>		<item>			<title>Sonic Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicHeroes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35d0c212fcc90adafba110a81d507288_sq.jpg" title="Sonic Heroes Image" /> Unlike past Sonic the Hedgehog games, Sonic Heroes is the first Sonic game that allows the player to control three characters at once (although the player controls the selected character, while the computer takes control of the remaining two characters). A player will choose one of four teams to use. The four teams all have their own strengths and weaknesses as do each of the individual characters. Sonic Heroes was the first Sonic game to introduce the &quot;Speed, Flight, and Power&quot; concept into the series.<br />
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A team is made up of three characters, each suited for a specific task. The three types of characters are &quot;flight,&quot; &quot;speed,&quot; and &quot;power.&quot; The flight type is able to ascend short distances with other party members. The speed character has the ability to move at a faster rate than the other two members of the team. Lastly, the power character is the strongest physically of the three.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:40:29</pubDate>		</item>		<item>			<title>Sonic the Hedgehog(2006)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic2k6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83362df81995c4d24d5388def26b9aa1_sq.jpg" title="Sonic the Hedgehog(2006) Image" /> The story of Sonic begins in Soleanna, the City of Water. Soleanna is ruled by Princess Elise, who is the keeper of a dark secret, the &quot;Flames of Disaster&quot;, which involves the Chaos Emeralds. Dr. Eggman learns of the &quot;Flames of Disaster&quot; and attempts to kidnap the Princess when Sonic appears and destroys Eggman's robots, escaping with Elise. Soon afterwards, Elise is successfully captured by Eggman, but not before she gives Sonic the blue Chaos Emerald she had, after which point, Sonic joins with Tails to save Elise. Sonic and Tails are able to rescue Elise, but they are pursued by Eggman's robots. Tails is able to divert the robots, allowing Sonic and Elise escape. Running to a field, Elise thanks Sonic for saving her, but she notices that he is hurt, and she uses a strap of her dress to bandage his wound. Elise explains to Sonic more about Solaris and the Flames of Disaster. When Elise shows signs of apprehension, Sonic tells Elise to smile and they return to the city. However, upon entering the city, Sonic is soon attacked by a strange white hedgehog called Silver the Hedgehog, who has traveled from the future to stop the &quot;Iblis Trigger&quot;[4] during his journey; Iblis causes many deaths in the future from which Silver hails.[5] Sonic and Silver engage in combat, but Elise is captured again by Eggman.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 04:00:40</pubDate>		</item>		<item>			<title>Sonic Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicChaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/663c6e8d96002e1f5b1eedc15faaa743_sq.png" title="Sonic Chaos Image" /> Sonic Chaos (known as Sonic &amp; Tails in Japan and Sonic the Hedgehog Chaos in Europe) is a video game for the Sega Game Gear and Sega Master System, developed by Aspect and published by Sega in 1993.<br />
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It was re-released in 2004 as an included game in Sonic Mega Collection Plus on the PlayStation 2, Xbox and PC, and is also included as an easter egg on Sonic Adventure DX: Director's Cut for the Nintendo GameCube and PC. To unlock the game, the player has to collect 60 emblems as all of the playable characters.<br />
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Sonic Chaos is notable for the fact that it is the first 8-bit Sonic title to feature Tails as a playable character, and also the first in the series to allow the player to manually control his flight.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 04:35:48</pubDate>		</item>		<item>			<title>Sonic Triple Trouble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicTriple/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e5b9892b103cc0b0e83973080e6020a_sq.png" title="Sonic Triple Trouble Image" /> Sonic Triple Trouble is a video game in the Sonic the Hedgehog series, developed by Aspect and published by Sega for Sega Game Gear. Originally released in 1994, the complete title of the game was Sonic the Hedgehog: Triple Trouble. In Japan it was known as Sonic &amp; Tails 2, hence it should be considered a direct sequel to Sonic Chaos. It has also remained one of the best regarded titles on the Game Gear console, and the best Sonic game in the 8-bit series. For these reasons it fetches a slightly higher price than the Game Gear versions of Sonic the Hedgehog and Sonic the Hedgehog 2. Sonic Triple Trouble was rereleased in 2005 as part of the Sonic Gems Collection for PlayStation 2 and GameCube. It's also featured as a hidden game inside Sonic Adventure DX for GameCube and PC.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 04:42:00</pubDate>		</item>		<item>			<title>Sonic Labyrinth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicLabyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ac520aa49522a91d87cdedec9282ea8_sq.gif" title="Sonic Labyrinth Image" /> Sonic Labyrinth is a puzzle/platformer for the Sega Game Gear, released 17 November, 1995 in Japan and sometime during 1995 in the US and Europe. It is also playable on Sonic Adventure DX and in the PC, PlayStation 2 and Xbox editions of Sonic Mega Collection Plus. The game features isometric 3D gameplay similar to Sonic 3D.<br />
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Sonic must move around a pinball-like arena, using his power to roll into a ball to defeat badniks and pick up keys in order to exit through the GOAL door to clear the stage. The only move Sonic can use in the game is the spin dash, because Doctor Ivo Robotnik (Doctor Eggman in the Japanese version) secretly replaced his famous red shoes with another pair; The Slow-Down Boots that took away his ability to run fast or jump. Sonic does retain his ability to walk and Spin Dash, however there is a time limit in each stage so it is best to move quickly.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 04:49:19</pubDate>		</item>		<item>			<title>Sonic Blast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicBlast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff12609d1f7865f21a2dce6ee62b4537_sq.jpg" title="Sonic Blast Image" /> Sonic Blast is a video game in the Sonic the Hedgehog series developed by Aspect and published by Sega for the Sega Game Gear. It is known as G Sonic in Japan. It was released in November of 1996 for both North American and European markets. A Japanese release followed later that year on December 13. The game was also ported to the Sega Master System in Brazil by TecToy in 1998 which is also the last game made for that system. Sonic Blast was later compiled with other Sonic titles in Sonic Mega Collection Plus and Sonic Adventure DX, and a demo of its ending can be unlocked in Sonic Gems Collection.<br />
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While this game was released at the end of 1996 in conjunction with the similarly named Sonic 3D Blast, it is worth noting the two Sonic games have little in common. No enemies, levels, or bosses, are shared between the games.<br />
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Sonic Blast was the last commercial title released in Japan for the Game Gear. [1]<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 04:55:06</pubDate>		</item>		<item>			<title>Sonic the Hedgehog Pocket Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicPocketAdventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6100d59a6535e2aa216769e52b4d1160_sq.png" title="Sonic the Hedgehog Pocket Adventure Image" /> Sonic the Hedgehog Pocket Adventure, or just Sonic Pocket Adventure is a video game in the Sonic the Hedgehog series. It was released in 1999 for the Neo Geo Pocket Color handheld game console. The game is similar in level design and gameplay to Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis but includes a few features from the original Sonic the Hedgehog, as well as special features such as puzzles and multiplayer options. It was the second Sonic game to be released for a non-Sega console (the first was Sonic Jam for the Game.com).<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:02:46</pubDate>		</item>		<item>			<title>Sonic Advance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicAdvance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d804e15bd1a26dd2a058a9bad6da692e_sq.gif" title="Sonic Advance Image" /> Sonic Advance is a platform game in the Sonic the Hedgehog series, developed by Dimps, published by SEGA (in Japan), by THQ (in North America) and by Infogrames (in Europe and Australia) for Game Boy Advance. It was released in Japan on December 20, 2001, in North America on February 4, 2002 and finally in Europe on April 12, 2002. Sonic Advance was also ported to Nokia's N-Gage system on October 7, 2003, under the title SonicN.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 09:29:13</pubDate>		</item>		<item>			<title>Sonic Advance 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicAdvance2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f1558c1bc37b517f57854c25d89ba22_sq.jpg" title="Sonic Advance 2 Image" /> Sonic Advance 2 is a side-scrolling platform game in the Sonic the Hedgehog series, developed by Dimps and published by THQ for the Game Boy Advance. The game was released in Japan on December 19, 2002, in North America on March 10, 2003, in Europe on March 18, 2003. It is based on a modified version of Sonic Advance's game engine.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 09:42:31</pubDate>		</item>		<item>			<title>Sonic Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonicbattles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2ada725cf77d54a84d75830daa015065_sq.jpg" title="Sonic Battle Image" /> About 4000 years ago, a sentient weapon was created by an ancient civilization. After being lost for millennia, the weapon, called a Gizoid, was unearthed and researched by Prof. Gerald Robotnik. It remained dormant for another half century before being discovered by, of all people, resident would-be ruler of the world and Gerald's grandson, Dr. Eggman. Frustrated at his inability to get the dormant Gizoid to work properly, Eggman dumped the contraption at Emerald Beach... where it was discovered once again, this time by planet's resident hero, Sonic the Hedgehog.<br />
<br />
The Gizoid, which Sonic dubs Emerl, gets wrapped up in the affairs of Sonic's friends, allies and rivals. Through his encounters with Sonic, Tails, Knuckles, Amy, Cream, Rouge, and Shadow, Emerl grows and evolves from a soulless robot into a fun-loving mech with personality traits from all of the above. But while the gang is having fun raising their new mechanical toy, there are those who recognize Emerl's true power. Now that the Gizoid is working again, Eggman's got his eye on it, Rouge wants to turn it into a master thief, and Shadow senses that, despite their efforts to humanize him, Emerl is still designed and programmed to be a weapon of mass destruction...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 09:54:01</pubDate>		</item>		<item>			<title>Sonic Advance 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicAdventure3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3180d958d478bb35a7e1eaf37d7f7b32_sq.jpg" title="Sonic Advance 3 Image" /> Sonic Advance 3 is a platform game in the Sonic the Hedgehog series, developed by Dimps and published by THQ for the Game Boy Advance. It was first released in North America on June 7, 2004, later in Japan on June 17, 2004 and finally in Europe on June 18, 2004. The game uses elements from Sonic Advance and Sonic Advance 2, as well as allowing the player to choose an additional partner, who augments the player's actions. The Chao Garden mode from the previous Advance games has been removed, and the Chao Garden in this game serves to help the player view the Chaos Emeralds and chao they have collected.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 03:24:48</pubDate>		</item>		<item>			<title>Sonic Rivals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicRivals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0da6a283632d485360f96243a1152de2_sq.png" title="Sonic Rivals Image" /> Sonic Rivals is a new game in the Sonic series, created by Death, Jr. developers Backbone Entertainment exclusively for the PlayStation Portable. This is the first Sonic game to be developed by a Canadian company.<br />
<br />
It features 2.5D gameplay, as players scramble to reach the end of a level before the other players do (whether they are computer-controlled or live opponents). It otherwise plays very much like the older titles in the series.<br />
<br />
Sonic Rivals starts as a competition between Sonic and Knuckles, but expands as further rivals get added to the mix.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 03:50:31</pubDate>		</item>		<item>			<title>Sonic the Hedgehog Genesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicGenesis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5498fc7b84491369827e1c57d59b7536_sq.jpg" title="Sonic the Hedgehog Genesis Image" /> Sonic the Hedgehog Genesis is a Game Boy Advance port of the original Sonic the Hedgehog for the Sega Genesis, made in celebration of the 15th anniversary of the Sonic the Hedgehog series that has only been released in North America. Similar to the version on Sonic Jam, it features a save system, and includes the spin-dash ability from later Sonic titles available in a separate &quot;Anniversary Mode&quot;, plus a &quot;Classic Mode&quot; lacking the Spin Dash.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 03:55:42</pubDate>		</item>		<item>			<title>Sonic Spinball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicSpinball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb2b78a068bab7bc2ae12fe378793d5d_sq.png" title="Sonic Spinball Image" /> Sonic the Hedgehog Spinball (also known as Sonic Spinball) is a pinball game in the Sonic the Hedgehog series. It was originally released for the Sega Genesis in 1993 and later ported to the Game Gear system. It was also released in 1994 on the Master System in Europe by Sega Europe (which is one of the last games made for the system and is quite hard to find), this was later released in Brazil by TecToy and in Portugal by Ecofilmes in 1995. This version is a port of the Game Gear version.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:04:33</pubDate>		</item>		<item>			<title>Sonic Drift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicDrift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67858e175abebda7feada1f0bd16ad53_sq.png" title="Sonic Drift Image" /> Sonic Drift is a kart racing game for the Sega Game Gear. It features Sonic the Hedgehog, Miles &quot;Tails&quot; Prower, Amy Rose, and Dr. Eggman. Players race around a track collecting rings and power-ups. Originally, this game was only released in Japan, however, it is now available in other markets thanks to the recent series of compilations in the Sonic series of games.<br />
<br />
Both Sonic Drift and Sonic Drift 2 have been re-released in compilations for current-generation consoles. The former is available in Sonic Mega Collection Plus and the latter as part of Sonic Gems Collection. Both are also available by completing certain goals in Sonic Adventure DX.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:15:45</pubDate>		</item>		<item>			<title>Sonic Drift 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicDrift2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b860dab3299cae16f483f43cb402bdd_sq.gif" title="Sonic Drift 2 Image" /> Sonic Drift 2 is the sequel to Sonic Drift released for the Sega Game Gear. It added three characters: Knuckles, Fang, and Metal Sonic. In the game, Chaos Emeralds are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race. Unlike its predecessor, this game was released internationally, and Sega Europe decided to rename it to Sonic Drift Racing.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:21:33</pubDate>		</item>		<item>			<title>Dr Robotniks Mean Bean Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MeanBeanMachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f75ba10e424a1e3a8bf162392945ba1_sq.jpg" title="Dr Robotniks Mean Bean Machine Image" /> Dr Robotnik's Mean Bean Machine is a video game within the Sonic the Hedgehog universe. The game is a modified version of the Japanese puzzle game Puyo Puyo and has characters from the Adventures of Sonic the Hedgehog.<br />
<br />
Dr. Robotnik has hatched a plan to ensure that no music or fun remains on Mobius. To do this, he kidnaps the citizens of Beanville and stuffs them into a giant robotising machine called the Mean Bean-Steaming Machine (hence the name, Mean Bean Machine), so that they become his robot slaves. The player must now defeat each of the robot guards and Robotnik himself to foil his evil plans.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:30:07</pubDate>		</item>		<item>			<title>Tails Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TailsAdventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9698b77889e2c1f87ff317d2b89aac17_sq.jpg" title="Tails Adventure Image" /> Tails Adventure (well-known in Japan as Tails Adventures) is a videogame developed by Aspect and distributed by Sega at the end of 1995 for the videogame console Sega Game Gear. It is the first game of the Sonic saga who mixes elements of roll and platform. It was the second and last game in which Tails is without Sonic, although it is the first that was not only released in Japan. It is a game that does not follow the line plot of other games of the same saga, and this one is different according to if the Japanese or Western version of the game is controlled, being a prequel to the series starred by Tails in the Japanese version. Basically, Tails must save an island from a threat, getting objects and Chaos Emeralds that he obtains during his passage.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:35:23</pubDate>		</item>		<item>			<title>Tails Skypatrol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TailsSkypatrol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fdb3324b7f30dc59610023f43c4e0733_sq.gif" title="Tails Skypatrol Image" /> Tails' Skypatrol is a video game in the Sonic the Hedgehog series, developed and published by Sega for Sega Game Gear. It was originally released on April 28, 1995 as an exclusive game to the Japanese market. Tails' Skypatrol is also included as an unlockable minigame in Nintendo GameCube's Sonic Adventure DX, and was re-released as one of the featured games in GameCube's Sonic Gems Collection. The game is a spin-off in the Sonic series following the adventures of Sonic's trusty sidekick Miles &quot;Tails&quot; Prower.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:40:04</pubDate>		</item>		<item>			<title>Knuckles Chaotix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KnucklesChaotix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f710cfc835d63516249f738e6c9a4ff_sq.jpg" title="Knuckles Chaotix Image" /> Knuckles' Chaotix, in Japan called simply Chaotix, is a platform game in the Sonic the Hedgehog series, developed and published by Sega for the Sega 32X. The game was released in North America in March 1995, in Japan on April 21, 1995 and finally in Europe during May 1995. Despite demand from fans, the game's only &quot;re-release&quot; has been through Gametap's PC service.[1] It is the only Sonic-related game to be released for the Sega 32X and its stand out features include its 2D sprite-based graphics and simultaneous two-player gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:45:27</pubDate>		</item>		<item>			<title>Sonic Crackers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicCrackers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4072b6a8f83122084d3cd97b25077e46_sq.png" title="Sonic Crackers Image" /> Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis. It is believed to have been an engine test, containing essentially multiple different game engines, swapped out in realtime using code written into RAM.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:51:47</pubDate>		</item>		<item>			<title>Sonic the Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicFighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9dd12c23c6bd74d58c98cbd1e5a218ec_sq.jpg" title="Sonic the Fighters Image" /> Sonic the Fighters (Sonic Championship in US arcades), is a fighting game in the Sonic the Hedgehog series. The game's original title is used in North American and European releases of Sonic Gems Collection.<br />
<br />
An employee at AM2 in Sega added Sonic the Hedgehog characters into a copy of the fighting game, Fighting Vipers, during his spare time. His coworkers liked the idea so much, the game was developed and released for the arcade in May 1996, running on the Sega Model 2B board.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:58:33</pubDate>		</item>		<item>			<title>Sonic R</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc5e3845e0d82686044de568b63fb8e1_sq.jpg" title="Sonic R Image" /> Sonic R (&atilde;&sbquo;&frac12;&atilde;&fnof;&lsaquo;&atilde;&fnof;&fnof;&atilde;&sbquo;&macr; R) is a racing game developed by Traveller's Tales and Sonic Team for the Sega Saturn and PC, the latter version being ported to the GameCube and PlayStation 2 in Sonic Gems Collection. It features characters from the Sonic the Hedgehog series. The game is characterized by the same sense of environmental openness in the Sonic platformers. It contains colorful 3D graphics combined with a strong soundtrack by Richard Jacques (including songs performed by British singer T. J. Davis). Running the game on XP successfully depends very much on the hardware of the PC it is being run on. It was the first true 3D Sonic game.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:04:12</pubDate>		</item>		<item>			<title>Sonic Shuffle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicShuffle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dae997d3c537cea974cd7cc455f5f19d_sq.png" title="Sonic Shuffle Image" /> Sonic Shuffle is a video game for the Sega Dreamcast and was Sega's answer to the successful Nintendo party game, Mario Party. The game was co-developed by Hudson Soft, who were the developers of Mario Party.<br />
<br />
The story involves Sonic and company getting caught up in a mess in a land called Maginary World, they inadvertently stumble upon one day. A villain named Void has shattered the Master Precioustone into many pieces, resulting in chaos in every part of the world. Lumina Flowlight and the rest of Maginary World are counting on Sonic to restore it and bring Illumina back, who mysteriously disappeared after the disappearance of the Precioustone.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:10:57</pubDate>		</item>		<item>			<title>Sonic Pinball Party</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicPinball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0a545fbea9f9ccc0a82026d3558f866_sq.png" title="Sonic Pinball Party Image" /> Sonic Pinball Party is a video game released for Game Boy Advance in 2003. It is a celebration of sorts for Sonic Team featuring many references to their previous games.<br />
<br />
Sonic Pinball Party was released exclusively to Target stores in North America. Because of this, it went largely unnoticed and has since became highly sought after. This drew ire from fans in Canada and Mexico, which do not have Target stores, and Sega made no alternate arrangements to get the game to other stores in those countries. More recently, the game has started being sold at other locations in a bundle pack with Sonic Advance.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:15:17</pubDate>		</item>		<item>			<title>Sonic Riders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicRiders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc9c83f6a7ef41bf205226bd8e6bd5e1_sq.jpg" title="Sonic Riders Image" /> Sonic Riders is a racing game developed by Sonic Team's UGA Division (a second-party developer for SEGA) for the video game consoles Nintendo Gamecube, Sony PlayStation 2, Microsoft Xbox and PC DVD-ROM. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R. This time, the characters race on floating airboards, air shoes and motorbikes powered by air, the Extreme Gear.<br />
<br />
Sonic Riders was revealed by Famitsu on September 7, 2005 prior to 2005's Tokyo Game Show.<br />
<br />
The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series.<br />
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On August 22, 2006, a PC port of Sonic Riders was announced. The port was released in November according to both Sega of America's and Sega Europe's websites. A North American price of $19.99 is listed on Sega's Press Release. [1]. In Europe it was released at a price of 29.99&acirc;&sbquo;&not;. A downloadable demo was released on October 19, 2006<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:20:11</pubDate>		</item>		<item>			<title>Sonic Compilation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicCompilation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc060342fe1e235a8df78d2eb0118315_sq.jpg" title="Sonic Compilation Image" /> Sonic Compilation is a game compilation released in 1995 for the Sega Mega Drive containing three previously released Sonic titles: Sonic the Hedgehog, Sonic the Hedgehog 2, and Dr. Robotnik's Mean Bean Machine. The 1997 released North American Genesis version was renamed to Sonic Classics 3 in 1.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:28:40</pubDate>		</item>		<item>			<title>Sonic Jam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicJam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/772bbe485ae6288def28b32b3359e89d_sq.png" title="Sonic Jam Image" /> Sonic Jam is a video game for the Sega Saturn. It is a compilation of titles in the Sonic the Hedgehog series originally released on the Sega Mega Drive/Sega Genesis. It was released in Japan on June 20, 1997, in North America on July 31, 1997 and in Europe during the month of August 1997.<br />
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It includes the main Genesis trilogy (including Sonic &amp; Knuckles and its lock-ons); Sonic Spinball and Dr. Robotnik's Mean Bean Machine are not featured. The compilation also includes a 3D &quot;Sonic World&quot;, which allows players to access virtual museums featuring Sonic the Hedgehog history, art, music and advertisements, as well as remastered and uncut animation sequences from Sonic CD. Sonic World functioned as both a HUB for the extras and as its own game, utilizing missions such as ring-collecting, reaching markers, or finding Tails. Completing all the missions would unlock the credits for Sonic Jam.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:36:12</pubDate>		</item>		<item>			<title>Sonic &amp; Knuckles Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicKnucklesCollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/742bcc195396ee0d7bd843a81c40b273_sq.png" title="Sonic &amp; Knuckles Collection Image" /> Sonic &amp; Knuckles Collection is a Sonic the Hedgehog compilation game for Microsoft Windows-based PCs. The ports have all of the music emulated in MIDI format.<br />
<br />
Some music, Carnival Night Zone, Ice Cap Zone, Launch Base Zone, the Knuckles Theme of Sonic 3 and the Sonic 3 credits music, were replaced with original music. One possible explanation for this is that those pieces of music used both MIDI and Wave output, and some sound cards of the time were not capable of doing so. Another explanation for the replacement is that the songs were replaced due to legal reasons, because connections could be made between similar songs by Michael Jackson. [1] Other than that, the gameplay is identical to their Genesis counterparts.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:47:00</pubDate>		</item>		<item>			<title>Sonic Gems Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicGems/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/899a04ec0bc485544d7f8f4d39c25ad5_sq.jpg" title="Sonic Gems Collection Image" /> Sonic Gems Collectionis a GameCube and (in Japan and Europe) PlayStation 2 compilation of the more obscure games of the Sonic series. It could be considered a sequel to Sonic Mega Collection and, to a lesser extent, Sonic Jam.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 06:26:57</pubDate>		</item>		<item>			<title>Sonic Mega Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicMega/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fed68763eef24271c96d49e1b847e15_sq.jpg" title="Sonic Mega Collection Image" /> This was the first Sega game to reunite the classic &quot;SE-GA&quot; chant since the early-late 90s' (Sonic 3D Blast has the &quot;SEGA!!&quot; scream), likely included due to the retro nature of the compilation.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 06:40:04</pubDate>		</item>		<item>			<title>Sonic Mega Collection Plus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicMegaPlus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fba44f339a58d15b79fe85d02122db69_sq.jpg" title="Sonic Mega Collection Plus Image" /> Sonic Mega Collection Plus is a remake of Sonic Mega Collection for the PlayStation 2 and Xbox consoles. A PC version was also released in Europe. This edition includes the addition of six Game Gear games, the two games that were included in the Japanese version only (The Ooze and Comix Zone), new artwork and movies, a new in-game menu, and a mid-game saving feature. It is, however, missing six Sonic Game Gear games that were included (along with the six included in this collection) in Sonic Adventure DX: Director's Cut. It is the first Sonic game with a 12+ PEGI rating.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 06:47:07</pubDate>		</item>		<item>			<title>Sonic Eraser</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soniceraser/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35955351108ca2f769d0d9518b509521_sq.gif" title="Sonic Eraser Image" /> <h1>Overview</h1>
<br />
Sonic Eraser was a video game that was downloadable for players that had the Sega Meganet, a modem for the Sega Mega Drive in Japan. It was released in 1991. While technically is a title in the Sonic the Hedgehog series, his inclusion on the game looks more of an afterthought, since other than his sprite, there is little that relates the game with the rest of the franchise.<br />
Since the Meganet modem never achieved widespread noterity, Sonic Eraser became a &quot;long-lost&quot; Sonic game, i.e. the most unnoticed Sonic game ever among English-speaking audiences until February 2004, when Eric Robert Gray (also known as Pachuka and Reala), the owner of the Sonic Cult website, got a hold of the ROM through SEGA's Japan-only download service.<br />
The game is a fairly simple puzzle game. In the versus mode of this game, when a player gets a combination of three consecutive lineups of pieces, that player's Sonic attacks the other player's Sonic. The other player momentairly loses control of his pieces.<br />
The game is on Sega's B-Club download service.<br />
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<h1>Gameplay Modes</h1>
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The game offers 4 unique modes of gameplay.<br />
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<li class="user_li">Round Mode: This is sort of a puzzle mode consisting of 10 stages. Each round has a bunch of whirlybob ring shapes interspersed with other normal shapes. Just like the other shapes, the whirlybobs disappear when paired. The object is to clear them all from the playfield by eliminating the shapes between them. The time limit is 3 minutes for each round, and keep in mind that pausing the game doesn't stop the clock, so you'd better remember to go before you start. If you've blown the round (i.e. if you're stuck with only 1 whirlybob left), press A and C simultaneously to end the round.<br /></li><li class="user_li">Normal Mode: This is just the standard low-pressure game. Play for points as long as you like. The better you perform, the higher your level will rise. As you climb the ladder, the speed at which clusters fall increases.<br /></li><li class="user_li">Doubt Mode: The rules are normal except that white squares will never fall. Instead, a single shape from almost every cluster will turn into a white square when it hits the ground.<br /></li>* Block Mode: This mode defies all Newtonian physics by having clusters stand on-end. Stack 'em up as high as you dare for massive chain reactions. It only takes a single pair to send the whole tower tumbling.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 04:19:40</pubDate>		</item>		<item>			<title>ChuChu Rocket!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chuchurocket/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec889ed0105c53b3c51dd24caa074fef_sq.jpg" title="ChuChu Rocket! Image" /> <em>ChuChu Rocket!</em> is a Dreamcast game developed by Sonic Team in 1999. It was rereleased for the Game Boy Advance in 2001. The objective of the game is to guide the mice (&quot;ChuChus&quot;) around the game board towards goals, while avoiding the cats (&quot;KapuKapus&quot;). The game is primarily multiplayer (up to 4 players on one console or over the internet), but the single player mode is extensive.<br />
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<strong>Category:</strong> Puzzle<br />
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<strong>Release date:</strong> November 11, 1999 (JP), March 8, 2000 (US)<br />
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<strong>Developer:</strong> Sonic Team<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 09:58:43</pubDate>		</item>		<item>			<title>Sonic Robo Blast 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/srb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/157750ba08aec63f23b3f76be63f0677_sq.jpg" title="Sonic Robo Blast 2 Image" /> A fun, light-hearted robot smashing romp in the style of the first Sonic the Hedgehog game. Using the Doom engine, this game is a great game keeping the true feel of the classic Sonic the Hedgehog games, while moving into three dimensions. Its gameplay includes most of the gameplay modes of Doom (with ring-throwing in match mode), and co-op play with Sonic and friends.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 02:54:58</pubDate>		</item>		<item>			<title>Sonic Rivals 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicrivals2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8de0bf6f2ba5d7e34bdc56b541f5c769_sq.png" title="Sonic Rivals 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 03:35:57</pubDate>		</item>		<item>			<title>Sonic Riders: Zero Gravity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicriders2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e087979e223d10855b7dc1b4f40cd767_sq.jpg" title="Sonic Riders: Zero Gravity Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 10:35:14</pubDate>		</item>	</channel></rss>