<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'shooter, free, Shmup, action' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/shooter/free/Shmup/action/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'shooter, free, Shmup, action' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'shooter, free, Shmup, action' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/shooter/free/Shmup/action/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Tyrian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tyrian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d8a0967383a2056e54c7acabc0d181a_sq.jpg" title="Tyrian Image" /> Need we describe the best of all shmups?<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:25:39</pubDate>		</item>		<item>			<title>Invalid Tangram</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invalidtangram/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f702db889ed9dec1f348b6dd7a7979da_sq.png" title="Invalid Tangram Image" /> In Invalid Tangram you control a small ship shooting down alien crafts. When you shoot down an alien it will turn into a coloured block and fall down. Getting the blocks grouped and then absorbing them will give you a temporary boost of some sort, depending on the colour of the blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Dec 2006 06:27:59</pubDate>		</item>		<item>			<title>L.A.2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/L-A-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b64f6f73606ee8bc7dace8c84ed44a66_sq.png" title="L.A.2 Image" /> L.A.2 is Kenta Cho's first flash game, an action game based around the theme of <a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life" target="_blank" rel="nofollow">Conway's Game of Life</a>.<br />
<br />
Like all of Cho's recent games, it's an abstract shooter. You control your ship with the arrow keys, and have to avoid any blue and green squares coming at you. To defend yourself you can release so called gliders by pressing and holding the Z key. Any green squares that are touched by the brown glider will become brown as well (and any they touch will become brown and so on). When you release the Z key, all brown squares explode. The more brown squares there are, the more points you get.<br />
<br />
To understand the behaviour of the groups squares, and how they move, a passing knowledge of Conway's Game of Life, and its rules might be helpful.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 06:12:05</pubDate>		</item>	</channel></rss>