<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'robot, Windows' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/robot/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'robot, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'robot, Windows' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/robot/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>BattleTech Simulator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddbed86542c66ff7fa8ce3c99ba284bd_sq.jpg" title="BattleTech Simulator Image" /> I am building a 3D Real-Time Simulator for the BattleTech/MechWarrior Universe. The rules will follow the role-playing rules and only vary in the conversion from a turn-based system to a real-time system. All conversions will be justified and will result in similar, if not identical behavior, if viewed in a turn-based time frame. <br />
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Physics, scale, and interactions will be of highest importance, followed by accurate input/output (i.e external hardware, see MechWarrior Combat Simulator Cockpit for more explanation), and with visual impressiveness being of lowest importance (i.e. I'm not starting out with beautiful models that don't interact with their environment correctly). Network multi-player is not a priority. <br />
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The initial project will cover the technology of 2550. It will start in the year 2550 and span to current time of 3070's. Since a game that size would be imposible to create in one shot, it will start with the range 2550 to 3025, a decline in technology. Each faction will be a separate add-on as will steps in time (3025-3050, 3050-3055, etc.). Clan will be an option, but only through participation in the Exodus. <br />
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The primary focus is a single-player game, multi-player is a separate function with the possibility of tying the two together with Solaris VII. The game will be comprised of a multi-generational character (obvious given the time frame). The game will be a collection of campaigns, divided into battles. Progress through the game will present options to the user allowing them to shape their destiny. All element of the game can be either scripted (pre-determined), randomly generated, or a combination of the two.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:10:29</pubDate>		</item>		<item>			<title>MindRover</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mindrover/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20c1c119b1da1c86e5853562a52afbc9_sq.png" title="MindRover Image" /> <em>MindRover: The Europa Project</em> was first released in 1999 by CogniToy.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:48:11</pubDate>		</item>		<item>			<title>Starsiege</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starsiege/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a728e71d04bffd80df31ecf4153e915e_sq.jpg" title="Starsiege Image" /> Developed by Dynamix, Starsiege is the last in the Earthsiege series; previously named, &quot;Earthsiege 3: Starsiege&quot;. It was heavily hyped by Sierra in their in-house magazine, hailing it as one of the greatest 3D games they would ever release.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 01:51:21</pubDate>		</item>		<item>			<title>Robot Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robotarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f4cfe4f4c91d19d7735d721fd1e5867_sq.png" title="Robot Arena Image" /> Robot Arena: Design &amp; Destroy is a PC game of robotic construction and combat. It is a sequel to the original Robot Arena. It's a simulation/arcade game based on robotic combat like you see on television. People make robots out of scrap metal and other junk and then try to destroy other people's robots.<br />
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Robot Arena, the original game, was a good beginning. It got you hooked into the dream of building your own bot and shredding the competition. But it left you drooling for more... more weapons, more accessories, more ACTION! Robot Arena: Design &amp; Destroy is your new sugar-daddy.<br />
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Powered by the Havok Hardcore physics engine, bots can now bounce, flip, twirl, and do the cha-cha. Fragmentation of components will leave hunks of metal lying across the arena floor. With new Shrapnel-on-Demand technology, a piece of twisted steel can even pop out of your floppy disk drive if you aren't careful. (Just kidding about that. The cha-cha I mean.)<br />
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The arena is no longer just a flat box. We've got ramps, we've got platforms, we've got hellraisers, sawblades, and other goodies. Heck, the arena alone is fun--just wait til there are three other bots in there. (Oh, did I mention four bots simultaneously?)<br />
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And the Bot Lab. Oh, sweet mother of Bot Labs. We know you want more flexibility. So now you can sit at the engineering table and map out your ultimate fighting machine. You'll still have some pre-made toys to play with, but the smartest of you (yes, I mean YOU) will be able to create just about anything you want using basic components--motors, pistons, framework, etc. Your math teacher will hesitate to ever hand you a piece of graph paper again, because you won't be able to resist laying down plans for that next bot-killer.<br />
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Multiplayer will be using GameSpy for finding games online without knowing IP addresses, IPX protocols, or IKPC Detonation Codecs (Ok, I made that last one up, anyway.)<br />
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As for miscellaneous other, we have some new graphics technology for lightmaps, environment mapping, realtime deformable meshes, and so on and so forth.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 09:37:52</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
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Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
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This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
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I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
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The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
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Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Robot Battle Arena Unlimited</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rbau/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d76fbf79a4ff786a80ce3f3c07790a2_sq.png" title="Robot Battle Arena Unlimited Image" /> RBAU is a big ambitious project, and aims to be one of the most successful Game Maker Games yet. It RBAU, you get to customize and pilot your own personal robot, join one of the four massive teams, and battle it out over the internet for fame and money (Not real money) with which you can upgrade and customize your robot. It's still early in development, despite the fact that this project first began roughly three years ago.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 05:00:25</pubDate>		</item>		<item>			<title>Gauntlet Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GauntletRunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59ef8fdd160236abbfc98e78dfda9181_sq.png" title="Gauntlet Runner Image" /> A fast paced fun game where you control murney, a little green robot instructed by his inventor to deliver some data, so off he goes! The only controls you need to know is that space = jump. Also includes 100% annoying music!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 05:29:48</pubDate>		</item>		<item>			<title>Roboforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roboforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f06bf8f62c2ef7710e36571203bc888_sq.gif" title="Roboforge Image" /> Roboforge was an interesting experiment when it started.  There had been other robot programming games before, but few offered the level of customization that Roboforge did.  You could create a robot from scratch adding parts as you saw fit.<br />
<br />
Once the robot was created you could animate your own moves for it and then incorporate those attacks into a custom AI.  When the game launched they had online tournaments for real money and it was both fun and exciting to see your robot smash (or be smashed) by all sorts of crazy contraptions.<br />
<br />
Since then the game has gone on to be a free community based project and despite it's quirks and glitches is still an interesting game.<div style="clear:both;"></div> ]]></description>			<pubDate>16 May 2007 02:06:56</pubDate>		</item>		<item>			<title>Future Cop L.A.P.D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/futurecoplapd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ccbf235b6a4a1b086ed0045f97dda3f_sq.jpg" title="Future Cop L.A.P.D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2008 12:08:31</pubDate>		</item>		<item>			<title>I want to die (Quiero Morir)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/akkadestudios/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a1561f4f51beb6d77a680e5d030aaa0f_sq.jpg" title="I want to die (Quiero Morir) Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2008 10:01:31</pubDate>		</item>		<item>			<title>Warchief Longhorn</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warchieflonghorn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e4ca7918755ce16ce680dd762df80a3_sq.jpg" title="Warchief Longhorn Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2008 04:37:32</pubDate>		</item>		<item>			<title>Techno-Drone Alliance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/technodronealliance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/518ab0637e57eb171f756889544da0cc_sq.jpg" title="Techno-Drone Alliance Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Oct 2008 02:42:42</pubDate>		</item>	</channel></rss>