<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'remake, in-development' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/remake/in-development/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'remake, in-development' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'remake, in-development' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/remake/in-development/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Saucelifter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saucelifter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298143c8db69a3a1ba23903a25f89ead_sq.png" title="Saucelifter Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 07:21:45</pubDate>		</item>		<item>			<title>G-Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gforce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fccee95c4bb13d15bafc180679e0afdc_sq.png" title="G-Force Image" /> Sometimes 3d isn't always the best.<br />
<br />
G-Force takes the frenetic action of Dave Theurers classic vector shooter Tempest and transposes it into two dimensions.<br />
<br />
Described by PC Zone as &quot;...a brilliant remake of the classic blaster&quot;, &quot;sickeningly difficult&quot; and containing &quot;Jeff Minter-esque crude humour&quot;, G-Force is a game to melt the eyeballs, keep the trigger finger twitching and to keep you coming back for more.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 02:27:14</pubDate>		</item>		<item>			<title>Operation Block</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/operationblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef31bd63c42db85d5eca543d67cbb4c8_sq.gif" title="Operation Block Image" /> Operation Wolf was a one-player shooter arcade game made by Taito in 1987.  It featured a large gun mounted on the cabinet, which was used to clear each stage of soldiers &amp; vehicles.<br />
<br />
<span style="font-size: 16px;"><strong>Operation Block</strong> is freeware tribute to Operation Wolf, using Lego characters, vehicles and scenery.</span><br />
<br />
Development began in June 2006.<br />
Alpha testing began in April 2007.<br />
<br />
Release date?  &quot;Before <a href="http://en.wikipedia.org/wiki/Duke_Nukem_Forever" target="_blank" rel="nofollow">DNF</a>!&quot;<br />
<br />
------------------------------------------------------------------------------------<br />
<br />
<strong>May 15.. <br />
OpBlock level 1 alpha previewed on <a href="http://arsecast.com/" target="_blank" rel="nofollow">Arsecast podcast</a>.</strong> <br />
<br />
<em>Well, that wasn't so bad was it?</em><br />
<br />
The AC reviewer, Graham (known for his &quot;direct reviewing style&quot;) <br />
only used the word &quot;sh!t&quot; <strong>once</strong>.<br />
<br />
<em>Mind you</em> - it was proceeded by the phrase &quot;pure, pure...&quot;<br />
so perhaps he didn't like my explosions after all.<br />
<br />
Perhaps.   ;-)<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:08:51</pubDate>		</item>		<item>			<title>Ghostbusters GBA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GhostbustersGBA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85a20a07951f639fb7a5e0725c15a196_sq.png" title="Ghostbusters GBA Image" /> From <a href="http://en.wikipedia.org/wiki/Ghostbusters_%28Activision_video_game%29" target="_blank" rel="nofollow">Wikipedia</a>: Ghostbusters is a game by Activision based on the movie of the same name. It was designed by David Crane and released for several home computer platforms in 1984.<br />
<br />
The player sets up a ghost busting franchise in a city with a rising Psychokinetic (PK) Energy level and has the ability to purchase equipment such as traps, or to upgrade their vehicle.<br />
<br />
The player then negotiates a grid representing the city. They need to stop the &quot;roamers&quot; from reaching the temple of Zuul (which causes the PK Energy level to jump). When the player moves to a city block that is flashing red, the game mode switches to an overhead view of the player's vehicle driving to the location.<br />
<br />
The player must move left and right to vacuum up the stray ghosts. The player then moves to a screen in which a Slimer ghost must be guided with two proton streams over a ghost trap.<br />
<br />
If the ghost is successfully captured, the player's income increases. The aim is to have $10,000 by the time the city's PK level reaches 9999.<br />
<br />
In some versions after the first successful game, the player is given an account number, which stores the amount of money the player had at the end of the game. This allowed for purchasing more expensive items for use (faster cars, more traps etc.). In order to win at these games the player was required to have earned more money than their initial account balance.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 01:51:45</pubDate>		</item>		<item>			<title>Avril 2 : Uncovered</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avril2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97b79e31210a057b2fcb9bc1e42131eb_sq.jpg" title="Avril 2 : Uncovered Image" /> A Colourful remake of Qix/Volified, <strong><u>currently incomplete</u></strong> without any recent active development time. But I've uploaded it to show anybody who is interested :)<br />
<br />
The download is playable but level 1 is the only one that can be considered finished. Level 2 is playable but the main enemy isn't finished, however level 3 is playable n possibly finished (don't ask, guess I got stuck into a cheese toasty on level 2 :s)<br />
<br />
-- DOWNLOAD AVAILABLE WITH FULL SOURCE CODE (blitz2D/3D) --<br />
<br />
Objective:<br />
<br />
Uncover the picture by cutting out areas of the screen.<br />
<br />
Controls:<br />
<br />
Cursor Keys to move<br />
Hold Space + Cursor Keys to cut (draw a path)<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 12:57:31</pubDate>		</item>		<item>			<title>Streets of rage remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sorr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb59eb2a662c8a7c7d226d113ec68768_sq.png" title="Streets of rage remake Image" /> It's a Homage to the whole Sega Megadrive/Genesis saga. <br />
<br />
To remake the game the original sprites have been ripped adding new moves, new enemies and characters have been added respecting the game style. <br />
<br />
The stages, some new and some completely redesigned, have new effects, more colors and scroll layers than their originals. <br />
<br />
Regarding music, several musicians have helped remixing and improving the original soundtracks. <br />
<br />
The game keeps a similar gameplay and was done from scratch, having devoted programming to emulate every one of the main characteristics in the original game. <br />
<br />
<br />
Current version : <br />
8 characters<br />
43 locations having multi-path splits <br />
52 enemy types keeping all of their moves <br />
37 different remixes <br />
Options and modes not present in the original<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 01:12:59</pubDate>		</item>		<item>			<title>Axion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1d3ada98eb7a71bb6a16727bd30a95_sq.png" title="Axion Image" /> <strong>This is a DEMO/Prototype!</strong><br />
It is very much unfinished. There is only one level and after you beat the boss it will go back to the title screen.<br />
<br />
Axion is a 4 colour (greyscale) shoot'em up made for the Retro Remakes 4-colour TI calculator style competition.<br />
<br />
<strong>Story</strong><br />
<br />
Thousands of years ago the Atlantians built a huge inter-dimensional portal with the intent of trapping a huge foe inside. The portal worked perfectly, but at the last minute the huge beast was able to pull their entire city in with it. Knowing the they were unable to save the city and that the beast would eventually be able to break free without anyone able to watch over it, they sent out their last hope, Axion.<br />
<br />
Axion was a specially designed craft known as a &quot;Dimension diver&quot; which made it the only man-made creation that was able to seemlesly escape the pull of the triangular portal.<br />
<br />
Thousands of years later after absorbing much of its surroundings including people, ships and planes, the beast was able to take control of its own prision, although it was still not quite powerful enough to escape entirely. Using all the energy it had absorbed over the many years, the beast took control of the portal and projected it into outer space using mankind's own orbiting satillites. The portal was now 50 times its original size, big enough to engulf the entire planet...and this was the plan. If the beast could absorb the entire planet, then it would have enough energy to break free from its Atlantian prision.<br />
<br />
After detecting the huge power surge, Axion emerged out of the ocean and blasted off into outer space to stop the beast before it was too late.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:16:24</pubDate>		</item>		<item>			<title>Crush the Critters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crushthecritters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6d16cd28b1aaa855ed19a86327471da_sq.png" title="Crush the Critters Image" /> <small><em><li class="user_li">NOTE: This game is still in development. For news on what's going on, check out <a href="http://www.hedonismgames.com" target="_blank" rel="nofollow">the game's home page</a> or <a href="http://hedonismgames.blogspot.com" target="_blank" rel="nofollow">the official blog</a>.*</em></small><br /></li><br />
Crush the Critters is a game of whack-a-mole for your feet (using the dance pad), your mouse or your keyboard (you cheater!).<br />
<br />
<h1>The first beta is live!</h1>
The game has entered the first beta, which is just the Classic Mode. Some graphics still need polishing up, the sounds aren't complete, but that's what these early betas are for :) The game works, and will at least give you an idea of what's coming. Also please note that the game is more or less for kids, particularly at this stage without the humor of Adventure mode. <strong>Also please note that the game is shrunken quite a bit because of the size of the webpage!</strong> For full size play and to become an official beta tester, go to <a href="http://www.hedonismgames.com/beta/index.html" target="_blank" rel="nofollow">http://www.hedonismgames.com/beta/index.html</a><br />
<br />
<h1>Instructions</h1>
Click the critters as they come out before they can hide again! You can also use keyboard keys, although it makes the game much easier. They are (corresponding to the screen squares)<br />
<br />
Q     W      E<br />
A      ~       D  (there is no middle here)<br />
Z      X       C<br />
<br />
<h1>A Foot-Tastic Adventure!</h1>
As the resident Critter Stomper, your hometown has been overcome by the imminent threat of an onslaught of cute critters! It's up to you, moving from your own town, through numerous locales and ultimately into outer space to stop the critters!<br />
<br />
Using the typical dance pad 3x3 grid (with the exception of the middle square, of course), the player must stomp on critters as they appear on the screen. <br />
<br />
In classic RPG sense, collect equipment (shoes, socks, shoe laces and aglets - you know, those little things that cap the end of your shoe laces?), level up and collect money through bounties and successful missions crushing the cute-but-monstrous critters.<br />
<br />
Play is best with the dance pad, although the entire game can also be played with the mouse (great for <span style="font-size: 16px;">Wii players</span>) or the keyboard.<br />
<br />
<h1>Classic Mode</h1>
Classic mode is just like in the arcades! Play a quick round, choosing where to crush the critters, which ones to crush, how long to play and the difficulty. When done, collect your tickets, which can be used to purchase bonuses (cheats, artwork, etc.) or printable rewards!<br />
<br />
<h1>Awwwww... So Cute!</h1>
Crush the Critters has a fantastic artist - <a href="/user/Ariel" class="developer_link">Ariel Marsh</a> - who is handling all the great, cartoony style of the game.<br />
<br />
<h1>Printable Rewards</h1>
Printable Rewards are one of the greatest things about Crush the Critters! Why just let the game sit when you're done when you can print out all sorts of things, showing off your accomplishments? <br />
<br />
<h1>Other Features</h1>
Other great features of the game will include:<br />
<ul class="user_list"><br />
<li class="user_li">Unlockable locales (places) and critters for Classic Mode.<br /></li><li class="user_li">Playable on the Wii Opera Browser!<br /></li><li class="user_li">Cheat Modes and Challenges.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:28:46</pubDate>		</item>		<item>			<title>RoidRage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roidrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0682d83853c79023d6030fec27436d17_sq.jpg" title="RoidRage Image" /> WIP Asteroids inspired vector style title.<br />
<br />
When learning a new system the first thing you do is remake a classic.  When I wanted to do hardware accelerated glowy vectors I turned to one of the greatest (and also most remade) games of them all asteroids.<br />
<br />
RoidRage isn't going to be a clone of asteroids but a game in the style of asteroids, with powerups and more enemy types for starters.<br />
<br />
Currently undergoing development.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 11:02:32</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>	</channel></rss>