<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'remake, TCKSOFT' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/remake/TCKSOFT/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'remake, TCKSOFT' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'remake, TCKSOFT' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/remake/TCKSOFT/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Duck Dash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duckdash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/595dc18a95590e97c429cf4f4c71dd24_sq.png" title="Duck Dash Image" /> Original game and graphics by John Gymer of Kingfisher Software. This was a originally a Public Domain release for the Atari ST.<br />
<br />
Simply collect all the eggs on each level to progress to the next.<br />
<br />
When you walk on tiles they become cracked and cannot be used again.<br />
<br />
It is possible to scroll the lines/colums of tiles (CTRL+Cursors) so don't worry you cannot trap yourself surrounded by broken tiles.<br />
<br />
Careful you don't get caught in the spider's web or you will be stuck for a moment.<br />
<br />
Avoid the baddies or you will be a dead duck.<br />
<br />
This game is probably more suitable for children, but can give quite a challenge on later levels. <br />
<br />
Simple but effective gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:56:05</pubDate>		</item>		<item>			<title>Cookie Cruncher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cookiecruncher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3518effddd44f74847d904984db56a97_sq.jpg" title="Cookie Cruncher Image" /> Welcome to Cookie Cruncher, my remake of &quot;Yoshi's Cookie&quot; which was released on the SNES. This game was created for the Retro Remakes competition 2004.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Ten challengers await, each with ten cookie puzzles. Can you become the cookie eating king?<br />
<br />
On each level you will be given a set number of moves in which to remove all the cookies from the puzzle board. The puzzles range in size from 2x2 up to 8x8.<br />
<br />
To remove cookies you must make a complete row of column of the same type. This is done by scrolling them up, down, left and right.<br />
<br />
The cookies are wrap-around - the one you move off the board will appear on the opposite side.<br />
<br />
If all cookies are removed, you will move onto the next puzzle, and if not then you lose a &quot;retry&quot; and must attempt the stage again, or press escape and go back to the title screen.<br />
<br />
When the game begins you have ten &quot;retries&quot; and five more are earned for every opponent you defeat.<br />
<br />
There are passwords every ten stages, at the beginning of each new opponent.<br />
<br />
Sounds simple? Well it is to begin with... But it get a little tougher as the levels progress.<br />
<br />
But that's the way the cookie crumbles. Good luck!<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys to move the cursor.<br />
Space Bar (held down + cursors) to scroll a column or a row of cookies.<br />
<br />
F12 on title screen to switch from windowed mode to full screen mode, and visa versa.<br />
<br />
<strong>History</strong><br />
<br />
v1.0 - Initial release. Coded for the Retro Remakes Competition 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:32:28</pubDate>		</item>		<item>			<title>Trashman Anniversary</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trashmananniversary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d13c8def8cf4ec8f17bc2d7e30b2f049_sq.jpg" title="Trashman Anniversary Image" /> Welcome to Trashman Anniversary, my remake of &quot;Trashman&quot; which was released on the Spectrum in 1984, by New Generation Software (the game is 20 years old). This game was created for the Retro Remakes Competition 2004.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Take control of your rookie trashman and lead him to the heady heights of head-trashman in a matter of days! You must guide trashman around various streets, locating and picking up the rubbish bins. These must be carried to the truck and emptied before being placed back where you found them.<br />
<br />
However, things aren't as easy as they seem! Cars try to run you down, kids on bikes will run over your feet and make you move more slowly. Worst of all, tread on someone's lawn and you may find their dog snapping at your heels!<br />
<br />
Each street must be completed within a set time limit, and extra care must be taken to stay off the grass and out of the bushes, as these will both drain your time limit incredibly quickly!<br />
<br />
As a bonus, if you empty a house's bins perfectly you may be invited in for a certain amount of bonus time - and you'll need every second on some of the later levels!<br />
<br />
Pull down to exit the house, but this can only be done after a couple of seconds inside.<br />
<br />
After you have emptied all the bins you must walk up to the very top of the street, to complete the day's work and go home to rest until the next shift.<br />
<br />
The game ends when you are run over and killed by a car, if you fail to complete your assigned task within the time limit three times, or if you complete all the assignments.<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys to move the player.<br />
<br />
Space Bar to start a game from the title screen.<br />
<br />
F12 on title screen to switch from windowed mode to full screen mode, and visa versa.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:42:26</pubDate>		</item>		<item>			<title>Anarchy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anarchy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177dd4394f809f36fc89e225890a2680_sq.png" title="Anarchy Image" /> Anarchy has broken out on the planet Sentinel 4 and rebels have taken over.<br />
<br />
You have been chosen for a mission: break into the rebels' ammunition depot and destroy the entire supply, thus dealing a crushing blow to the rebellion. You have been given an ACE Mk.2 Interceptor tank with which to carry out your mission.<br />
<br />
<strong>Playing the Game</strong><br />
<br />
Shoot the &quot;red boxes of ammo&quot; and the &quot;red pyramid warheads&quot; for points.<br />
<br />
You can only fire in the direction you are facing, and if there isn't a space between you and the ammo or warhead, there is no space to turn. Find a way of positioning yourself so that you can face them - they are all possible, but some may be puzzling.<br />
<br />
Destroy them all and a beacon will appear showing where to place your tank to be beamed to the next ammo-dump in the complex.<br />
<br />
The rebels are trying to destroy you before you accomplish your mission, with their orbital laser, but your jamming device can keep them from getting a lock for a while.<br />
<br />
Keep an eye on the timer, when it runs out the jammer will fail, and the laser will be able to destroy you.<br />
<br />
There are security droids and enemy tanks in the complex, which will try and tag you with and electronic marker - if you are touched and marked, the laser will be able to lock on despite your jamming-device!<br />
<br />
Extra lives are awarded every 50,000 points.<br />
<br />
This version (like the original game) has 16 levels. The original crashed after level 16, and didn't have an end sequence, the remake will take you back to level 1 to rack up a higher score.<br />
<br />
The top five scores are saved to disk, along with the level reached.<br />
<br />
<strong>Controls</strong><br />
<br />
Cursor Keys or joy-pad to move the tank.<br />
Control-Key or Fire Button 1 to shoot<br />
<br />
&quot;P&quot; to pause the game<br />
<br />
The game is full screen by default, but if you wish to play it in a window then use the switch &quot;/window&quot; on the command line.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:59:39</pubDate>		</item>		<item>			<title>Vector's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vectorsrevenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9cc952dbc5ce953e7028610809ab1c28_sq.png" title="Vector's Revenge Image" /> Coded for a mini-competition, this is a remake of the most famous original concept game on the Atari 2600, Yar's Revenge.<br />
<br />
Watch the video to see how to play - it's simple but also confusing for people who never played the original.<br />
<br />
<div class="user_quote"><span class="quote_from">Howard Scott Warshaw said,</span><blockquote class="user_quote"> Sorry it took me so long to check this out, but I have to say that I think it is wonderful!<br />
<br />
You really got the essence of the game down and I think you improved the graphics somewhat.<br />
<br />
You have my blessing for sure.</blockquote></div>
<br />
<strong>UPDATE: Version 1.1 released on 5th Feb 2007, featuring:-<br />
<br />
Changed the way extra lives are awarded to attempt to balance the game, added a pause &quot;P&quot; key in the interests of sanity, added slight difference in difficulty curve.<br />
<br />
<em>If you want to upload scores then you must get this version as the code has been changed.</em></strong><br />
<br />
Please download the game and enjoy. 100% Freeware!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:11:40</pubDate>		</item>		<item>			<title>Transversion EX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transversionex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d16c621f87536ab75cec64c4577ca352_sq.png" title="Transversion EX Image" /> <strong>PLAYING THE GAME</strong><br />
<br />
On each screen your ship begins in the centre, and you must move and collect all the 80s items that are placed around the grid.<br />
<br />
Most levels have holes which cannot be crossed, and must be moved around.<br />
<br />
On the four edges of the grid there are moving laser cannons, which will attempt to destroy you with their photon shots. If one of them is level with your ship, either vertically or horizontally, they will open fire. Keep moving!<br />
<br />
There is no ingame pause, but you may have a breather between levels, or before retrying a level you have failed.<br />
<br />
If you complete all the levels, then you will be returned to the first, but the game speed will increase.<br />
<br />
<strong>CONTROLS</strong><br />
<br />
On the title screen you can access the high-score boards using the cursor keys to move the tabs out from the sides of the screen, and to move up and down through the online scoreboard's four pages.<br />
<br />
Also on the title screen, you may press &quot;S&quot; to sync the online board with the scores on my site.<br />
<br />
PLEASE NOTE: Some firewalls may kick off or not allow you to post your scores - please make sure you have allowed the file access to the net connection. (you may have to ALT-TAB out of the game the first time you try to sync, in order to do this.)<br />
<br />
In game the ship is controlled via any of the following:- Cursor keys, QAOP or Joypad/Joystick.<br />
<br />
Spacebar or joystick fire button is used to start a game and also to retry a level, or move to the next level on collecting all the items on the screen.<br />
<br />
Please read the readme.txt for more info on scoring, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:37:28</pubDate>		</item>		<item>			<title>N.O.M.A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2f681b1980db0f74e7dab70f0811d75_sq.png" title="N.O.M.A.D. Image" /> <u>The Game</u><br />
<br />
Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross.<br />
<br />
<br />
A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice.<br />
<br />
In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed home world and destroy this vile despot once and for all.<br />
<br />
Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum.<br />
<br />
You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; &quot;Dun Dentin', before you reach his personal quarters for the final deadly confrontation.<br />
<br />
Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnetrons, heat-seeking missiles,<br />
and an infinity of equally deadly obstacles, all of which must be confronted and conquered.<br />
<br />
<u>N.O.M.A.D. 471 Specifications</u><br />
<br />
Autonomous war-droid with high-intelligence, Infra-red visual receptors and high-frequency audio-receivers.<br />
Fitted with anti-gravity pods and twin thrusters functional in both forward and backward directions and capable of great speeds with a high degree of manoeuvrability.<br />
<br />
<u>Armament</u><br />
<br />
Titanium body shell ... Not totally impregnable. Two magnum 57 calibre blasters. The N.O.M.A.D. 471 series is as yet untested. This is his first and possibly deadliest mission. The chances of survival are slim ...<br />
<br />
The freedom of the Universe is in your hands.<br />
<br />
We salute you!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:07:40</pubDate>		</item>		<item>			<title>Impossaball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/impossaball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f45fd77bcdc9f79818c38db8ace8e114_sq.jpg" title="Impossaball Image" /> Dare you face the corridors of death?<br />
<br />
Avoid spikes, and spines and deadly cubes, while crushing all the cylinders contained in each level. When you have destroyed all the cylinders the exit will become open and you can cross the exit to the next corridor.<br />
<br />
Score points for distance travelled, and cylinders crushed.<br />
<br />
Watch your time, if it runs out then your game is over. More time can be acquired by pressing down the &quot;Green Timer Disks&quot;, but beware: Once you touch them and take the prize, they will become &quot;Red Disks of Death&quot; and cannot be touched again.<br />
<br />
Extra lives are awarded every 10,000 points.<br />
<br />
The original Spectrum game contained eight corridors, who knows what challenging courses could have been built since then!<br />
<br />
If you complete all the corridors, you will be returned to the first, but each time you loop around the level set, the time allowed will be reduced.<br />
<br />
The top five scores are saved to disk... How high can you score? How far can you get?<br />
<br />
<strong>Original game (c) John Phillips 1986, Music (c) Klaus Lunde, used with kind permission.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 11:14:42</pubDate>		</item>		<item>			<title>Super Obliteration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superobliteration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59a002e0145d08f92caf8a7676972a12_sq.png" title="Super Obliteration Image" /> <em>The original game is (c) 1993 David Papworth (appeared on an Amiga Power magazine cover disk)<br />
<br />
Music (c) 2007 o0Infamous0o</em><br />
<br />
<strong>Instructions</strong><br />
<br />
This is a simple game - destroy all the rocks (which split) on each level before the timer runs out. Collect powerups (or avoid bad ones) for different weapons, faster or slower shots, shield, etc.<br />
<br />
<strong>Scoring</strong><br />
<br />
Large Rock = 1,000 points<br />
Smaller Rock = 500 points<br />
Even Smaller Rock = 250 points<br />
Smallest Rock = 100 points<br />
Diamond = 250 points<br />
<br />
There are four control methods available so try to choose the one that works best for you. They are:-<br />
<br />
<br />
<li class="user_li">Mouse Aim and Keyboard<br /></li><li class="user_li">Keyboard Only (using aim lock)<br /></li><li class="user_li">Joypad Control (using aim lock)<br /></li><li class="user_li">Dual Analogue Joypad<br /></li><br />
<br />
To send your highscores to the online board, goto the high scores screen and click on the sync button. Please ensure that you allow the program access through any firewall you may have in place.<br />
<br />
<strong>Version Log</strong><br />
<br />
v1.02 - Dual Analogue deadzone adjustments.<br />
v1.01 - Extra Lives code fixed (Thanks STompy!)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 05:33:26</pubDate>		</item>	</channel></rss>