<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'puzzle, Windows' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/puzzle/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'puzzle, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'puzzle, Windows' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/puzzle/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Bolt Brain Teasers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/boltbrainteasers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43084dfba005e8507deb0e9fbf37db21_sq.jpg" title="Bolt Brain Teasers Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Sep 2007 04:05:48</pubDate>		</item>		<item>			<title>Avenue of Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenueofdeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e1aee811c7e9d361c8bc755e0726db9_sq.jpg" title="Avenue of Death Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Sep 2007 01:28:36</pubDate>		</item>		<item>			<title>Turbulence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c228f5483f5b262d73e72cf75611a99c_sq.jpg" title="Turbulence Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 12:06:21</pubDate>		</item>		<item>			<title>Spy a Solution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyasolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db2440f03ab8f9b229081b22218a6665_sq.jpg" title="Spy a Solution Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 08:21:22</pubDate>		</item>		<item>			<title>Puzzle Poker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PuzzlePoker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08f53d7e54ea089af01c90f93caa0fbc_sq.jpg" title="Puzzle Poker Image" /> Twenty five cards in five rows are dealt to you. You quickly spot the cards for a Full House and arrange them onto one line to form a hand. That was easy! Ch-ching! Five hundred chips. Now you spot four Kings! That's worth 1,000 chips. You start moving them onto a single line, but it messes up your Full House. OK, a little bit of finesse, and you are able to save both the Full House and the Four of a Kind. Now you notice the clock running down. Do you cash in or take a chance to get more points, maybe losing what you already have? You wonder what kind of scores your friends in your Club have. Will this hand be good enough to compete?<br />
<br />
Developed by <a href="/user/Top Meadow" class="developer_link">Top Meadow</a><div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:14:52</pubDate>		</item>		<item>			<title>Creatrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Creatrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ac430e2acfcb5e36fb0a7f292c8c319_sq.png" title="Creatrix Image" /> A game unlike any other, with fast paced arcade action combined with a deep gameplay strategy. <br />
<br />
Construct your Contraptions out of a wide variety of Devices, then send them onto the Battleground to face your opponent's creations.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 04:53:17</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Mystery Case Files: series</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MCF/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c4530a4469eb16cdcb3fd5c6efcb32_sq.jpg" title="Mystery Case Files: series Image" /> Somewhat of virtual rendition of the popular &quot;I spy&quot; books, the eqully renowned Mystery Case Files series makes up for a simplistic concept with great attention to detail and production values.  Clicking your mouse button to find hidden objects in locations littered with useless junk comprising the backround may sound tedious-and in some cases it really is-but MCF draws the player in with purpose, placing you in  the role of a British detective. Interestingly enough  each picture is actually part of a crime scene and the objects littering it are bits of evidence: find them all and you'll nab your suspect.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 11:52:57</pubDate>		</item>		<item>			<title>Qublix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qublix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/259210e8b347b449f33a5b745df60453_sq.jpg" title="Qublix Image" /> Qublix is an evolution of the classic two dimensional sliding tile puzzle (sometimes called the 15-tile puzzle). Instead of having a single, two dimensional puzzle, players are required to complete a sliding tile puzzle on six sides of a three dimensional cube. The edges of each puzzle are shared with the puzzles on each adjacent side. As pieces are moved and aligned on one side, pieces on the adjacent sides will also be moved.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 03:56:54</pubDate>		</item>		<item>			<title>Atomikube</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/atomikube/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/372bd4b73c780a8ffb0737f8f2600047_sq.jpg" title="Atomikube Image" /> Atomikube is our first game at Sjs-studio. It's a tetris-like game with more shapes. It's a free game and it's available for download now. The game is in French and English. To change language you must go in options in the main menu.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 07:46:15</pubDate>		</item>		<item>			<title>Happy Faces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/happyfaces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85eab9d9c2a8db12930b0d27036712c7_sq.jpg" title="Happy Faces Image" /> This is a puzzle game where you need to move from a situation with multiple angry faces, to one angry face.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 03:04:08</pubDate>		</item>		<item>			<title>Boxen3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Boxen3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5aecd8e3636f3355d867a991266393e3_sq.gif" title="Boxen3 Image" /> Boxen3 is a simple addictive puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:54:43</pubDate>		</item>		<item>			<title>Blobyrinth: Maze Island Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/918e895ea257928d1aa21d4b949e05cc_sq.jpg" title="Blobyrinth: Maze Island Quest Image" /> Blobyrinth is a comedy arcade sokoban puzzler.  Deal with it.<br />
<br />
You take control of Blobby in his quest to rescue his girl/friend Soozy from the Madness and mad antics of Madbeard! Will you be able to rescue her in time?<br />
<br />
Along the way you'll be collecting coins and gems, pushing blocks into place to open doors and avoiding Madbeard's blob guards!<br />
<br />
Your adventuring will take you through 7 zones: The Leafy Lowlands, Igneous Island, Ile de Spooky, The Puzzling Pyramids, The Isle of Industry, and Madbeard's Crazy Sky Castle.<br />
<br />
It's almost Blobby time!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 02:47:53</pubDate>		</item>		<item>			<title>Professor Fizzwizzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/professorfizzwizzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4029b173dc7f1fea973f16e1d8dc34eb_sq.gif" title="Professor Fizzwizzle Image" /> Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab?<br />
<br />
The game includes:<br />
<br />
- Over 230 exciting levels, with something for everyone!  &quot;Regular&quot; levels to help beginners learn the ropes, &quot;Advanced&quot; levels for the brainy among us, and even &quot;Kids&quot; and &quot;Alphabet&quot; levels for the young in years, or the young at heart!<br />
<br />
- A full featured level editor!  If solving puzzles isn't enough for you, make your own masterpiece with the easy-to-use level editor!<br />
<br />
- Exciting unlockables!  As you solve puzzles you'll earn photos to add to the professor's gallery.  You'll see the professor and his Friend-Bots in photos from all over the world!<br />
<br />
Professor Fizzwizzle has something for everyone to enjoy; download it for FREE, today!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:48:47</pubDate>		</item>		<item>			<title>Deadly Rooms of Death: Journey to Rooted Hold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/661999da87a50fd40b58eeeba10e60d5_sq.jpg" title="Deadly Rooms of Death: Journey to Rooted Hold Image" /> Swordplay and puzzles combine in this thinking man's dungeon crawl.  It's simple to learn, with just a handful of commands to master.  But the unique gameplay provides an amazing depth.  A detailed overhead view shows monsters, obstacles, and other game elements.  You have as much time as you like to contemplate your next move.  So this is a good game for relaxing, but also terrifically involving once you get started.  You'll be hooked by the story of Beethro and his troublesome nephew, Halph.  Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman.  They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve.  You've got over 350 rooms ahead--each one a singular challenge for you to conquer.  A level editor, online features, and enthusiastic player community make this a game you can play for years.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:56:23</pubDate>		</item>		<item>			<title>Eets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/196bca7a362ae5715998af6ac327f962_sq.png" title="Eets Image" /> <h1>Hunger.  It's emotional.</h1>
<br />
<h2>Tons of quirky characters</h2>
<em>You've never seen creativity like this!</em><br />
Eets is easy to pick up, and features tons of unique, crazy characters. Prankster Whales, Superpigs, Radioactive Ginseng... we have them all!<br />
<br />
<h2>A whole bunch of puzzles!</h2>
Our puzzles are easy to play, but hard to master. We've got over 100 puzzles built-in, with enough for every type of player!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:32:10</pubDate>		</item>		<item>			<title>Zep's Dreamland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zepsdreamland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e672f7ad0f40bb32c20d55fa8b746f62_sq.jpg" title="Zep's Dreamland Image" /> The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them. Zep has the ability to create special &quot;blocks&quot; by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems. Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zep's building ability. In addition to being able to create these special blocks, Zep can also destroy them.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 07:39:38</pubDate>		</item>		<item>			<title>Classic PuffBOMB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/classicpuffbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52fddd597729def3afad314769e4e369_sq.gif" title="Classic PuffBOMB Image" /> The original impulse based cute character blowing up puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 10:23:42</pubDate>		</item>		<item>			<title>GEM</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GEM-Prototype/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a6e467bc5b8f5a29b09020fbf985d92_sq.jpg" title="GEM Image" /> <div style="margin: auto;" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/SyhG8r-gcG0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/SyhG8r-gcG0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 01:56:10</pubDate>		</item>		<item>			<title>Jellyboom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Jellyboom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2094fca51f2a5ad0900461d05f8b3720_sq.jpg" title="Jellyboom Image" /> In this bizarre twist on a classic matching game, you arrange Jellies into massive Megajelly communes, and then blow them up!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 04:41:49</pubDate>		</item>		<item>			<title>Magic Lanterns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MagicLanterns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/816461abf24a02525ca85015ceade148_sq.jpg" title="Magic Lanterns Image" /> Your magical journey of lantern-arranging fun stretches across Japan! Surprisingly addictive, Magic Lanterns will challenge you with 4 fantastic game modes!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 04:54:36</pubDate>		</item>		<item>			<title>Zen Puzzle Garden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c30f435516d997aa409351a51844c4c6_sq.png" title="Zen Puzzle Garden Image" /> <div class="user_quote"><blockquote class="user_quote">If you thought that you could never reach enlightenment by playing a computer game.. well... you're probably right. You can, however, fry your brain by trying to solve seemingly impossible puzzles that take place in a relaxing zen garden.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 08:26:33</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>Braid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/braid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a1a0013be80508b0470a850f1518a169_sq.jpg" title="Braid Image" /> An action-puzzle game about manipulating the flow of time.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 01:52:28</pubDate>		</item>		<item>			<title>Jimmy's Lost His Marbles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jimmyslosthismarbles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe96431f5f9e620ca3267bcdc23e2cae_sq.jpg" title="Jimmy's Lost His Marbles Image" /> A free experimental done-in-under-7-days game about losing marbles. It's basically a match3 puzzle meets physics kinda game.<br />
<br />
<strong>Instructions</strong><br />
Your goal is to destroy all marbles in a level. To destroy marbles click three marbles that are next to each other to remove them.<br />
<br />
R - Will reset the level.<br />
Esc - Will quit the game.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 09:03:59</pubDate>		</item>		<item>			<title>Kachinko</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kachinko/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0502731a01a79c0e82acdaaa0fd386a_sq.jpg" title="Kachinko Image" /> In the style of traditional Pachinko machines, Kachinko features an onslaught of colored balls and only a few places to catch them. The name of the game is strategy and quick wits. Kachinko starts simply enough, requiring you to eliminate sets of three like-colored balls at a time. The challenge is significantly increased when you're forced to put together longer chains and set up massive combos in order to get a score worthy of completing a level.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 10:53:16</pubDate>		</item>		<item>			<title>Mango Boom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mangoboom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae6b7003e924b5ce3d4d1d479e49b3cd_sq.jpg" title="Mango Boom Image" /> Need more fruit flavor in your life? Then Mango Boom is your game. Within a totally unique puzzle design, it's your job to eliminate balls from the playing board so you can fill the center box with same-colored spheres and turn them into delicious fruit!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 01:17:32</pubDate>		</item>		<item>			<title>Obsidian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/obsidian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e8993d4052e395546c65c6f5dfe622f_sq.jpg" title="Obsidian Image" /> An adventure game like Myst, but with full-motion video.  The puzzles range from simple to ridiculously difficult, and can sometimes be frustrating with subtle clues.<br />
<br />
The art style is surreal, and that's an understatement.   The advertising campaign was amazing, including magazine ads and tv spots. <br />
<br />
The best way to buy it is to search around... it appears not to be widely carried.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:53:02</pubDate>		</item>		<item>			<title>RoboCrush</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robocrush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43b345e180ff82ae5440a215d6c549d1_sq.jpg" title="RoboCrush Image" /> Robocrush is the cutest, most original puzzle ever. Control the RoboCrush 5000 as he vaults Bleeps up with his hammer. Match 3 colors, and the Bleeps fall from the sky.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:16:03</pubDate>		</item>		<item>			<title>The Qube</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theqube/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c977e37ac7179da15605d6f14762ea48_sq.jpg" title="The Qube Image" /> WHAT IS THE QUBE? The Qube is a fun, challenging<br />
&amp; VERY ADDICTIVE 3D Puzzle Game based on the classic PSone game Kurushi (also know as Intelligent Qube).<br />
<br />
In a variety of breathtaking backdrops, you must first select 1 of 4 characters from `The Diaeresis Fleet` with varying abilities &amp; speed to find out exactly &amp; take on the relentless wrath of The Qube!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:49:54</pubDate>		</item>		<item>			<title>Magic Pearls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MagicPearls/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf4f9a0415b5395fd939853129423bc0_sq.jpg" title="Magic Pearls Image" /> Your mission is to push the Magic Pearls into their assigned slots in as few moves as possible. The pearls can only be pushed, never pulled, and those slots can seem to have a mind of their own sometimes!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 07:23:42</pubDate>		</item>		<item>			<title>Oddictive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oddictive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9ef9a311b189357c1ca5c882c5e3cc1_sq.jpg" title="Oddictive Image" /> In a world festering in cookie cutter match-3 puzzle games, one game stands out of the pack with authority and moons the rest of the games with it's cool sarcastic attitude. Oddictive promises to rob you of your free time and never give it back, not even if you beg for it.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 01:23:04</pubDate>		</item>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>Armadillo Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armadillorun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92260044739d68b408c1fe9eabc7e8b5_sq.png" title="Armadillo Run Image" /> Armadillo Run is a physics-based puzzle game. You have to build structures with the purpose of getting an armadillo to a certain point in space. There is a selection of building materials, each with different properties, which can be combined to form almost anything. The realistic physics simulation gives you the freedom to solve each level in many different ways.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 02:13:47</pubDate>		</item>		<item>			<title>Firework Extravaganza</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fireworkextravaganza/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/62cc04bf812fa92a3e665cda0cd2e2e7_sq.jpg" title="Firework Extravaganza Image" /> Really cool, and visually stunning inlay game<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 01:38:17</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>OrBlitz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orblitz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ee699eb51b2676444ebb45240ed9e2b_sq.png" title="OrBlitz Image" /> OrBlitz is a fast-paced puzzle game along the lines of Lemmings, where players place blocks to direct orbs to their goal. Originally in black and white, color spreads out to the world as the gameplay picks up speed to a frantic pace.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 06:17:49</pubDate>		</item>		<item>			<title>Neighbors From Hell</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NeighborsFromHell/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8454664a70d7d927367d3f8ef253512b_sq.jpg" title="Neighbors From Hell Image" /> In Neighbors From Hell you star as Woody, a player in a new game show who must infiltrate a neighbor's house to perform mischief in order to please the audience. Woody relies upon resourcefulness and imagination, attempting to boost the show's ratings by performing increasingly trickier pranks upon his unsuspecting neighbors.<br />
<br />
The game challenges your puzzle solving skills, as Woody must search for and utilize objects found at the neighbor's home, typically while the neighbors (and their pets) are going about their own varied routines, so stealth is also a must!<br />
<br />
Neighbors from Hell is a strategy game, produced by Jowood Productions of Austria and published for Windows PC in 2003. Xbox and Gamecube versions came 2 years later. The spelling can also be found as &quot;Neighbours&quot;.<br />
<br />
<span style="color: blue;">Features</span> include 14 levels, an easy to use interface and controls, cartoon-style graphics, and an excellent soundtrack.<br />
<br />
Available for Gamecube, Xbox and Windows PC<br />
<br />
<span style="color: blue;">Minimum pc requirements:</span> Pentium compatible MMX processor, 166 MHz, 64MB RAM, Windows 95/98/ME/2000/XP, DirectX 8-compatible graphics card w/16mb RAM, DirectX 8-compatible sound card, 130mb hard drive space.<br />
<br />
<span style="color: green;">Trivia:  In November of 2006 game producer JoWooD announced the acquisition of DreamCatcher Games.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:35:52</pubDate>		</item>		<item>			<title>Kumoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kumoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41b808a8a595c6f28a675734e7c14aea_sq.png" title="Kumoon Image" /> Kumoon is a hybrid of a third person shooter and a puzzle game. Player controls a chick that tries to knock down boxes in various rooms by shooting them with a revolver, shotgun or a bazooka.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 02:57:11</pubDate>		</item>		<item>			<title>Cloud</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cloud/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90b120c52888e5826b8afd71cd20f0e3_sq.jpg" title="Cloud Image" /> Cloud is a third-person puzzle game based around weather and atmospheric aesthetics.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:50:56</pubDate>		</item>		<item>			<title>IQ Marathon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iqmarathon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1a28d2da3faaeceb1548ccf2f2efc3a_sq.jpg" title="IQ Marathon Image" /> Help the cow reach the goal.  The cow will only move in the direction it is facing, so you are given arrows to change where it goes.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:25:54</pubDate>		</item>		<item>			<title>Bioforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bioforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d85d5433d44ae213955cdff477dd8870_sq.jpg" title="Bioforge Image" /> <div class="user_quote"><blockquote class="user_quote">Take the starring role in Origin's latest Interactive Movie&quot;</blockquote></div>
<br />
Centuries in the future, a madman's interstellar plot is set in motion, and only you have the skills, the position and the armament to stop it.  You are the Mondites' first success in creating the perfect warrior.<br />
<br />
Stripped of memory and enhanced with both human and alien technology, you are a primary element of their master plan - unless you can rediscover who you are, uncover your enemies' plans and make your break for freedom.  But you'd better be quick - time and opportunity are running out.<br />
<br />
<span style="color: blue;">Game features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Variable identity outcomes - your choices throughout the game determine your former identity from a list of experimental subjects.<br /></li><br />
<li class="user_li">Lifelike, fluid animation with 24 powerful combat maneuvers.<br /></li><br />
<li class="user_li">Interactive backgrounds - from ground-to-air weapons, to monitors and projectile-reflective surfaces.<br /></li><br />
<li class="user_li">8-channel digital sound effects, cued by distance and camera location.<br /></li><br />
<li class="user_li">3-D, texture-mapped synthetic actors whose images actually show the injuries suffered in combat.<br /></li><br />
<li class="user_li">Multiple camera angles and beautifully rendered alien environments.<br /></li><br />
<li class="user_li">22 voice actors!<br /></li><br />
<li class="user_li">Believed to have the first single-skin, fully texture mapped, skeleton-based characters ever seen in gaming.<br /></li></ul>
<br />
Origin Systems (An Electronic Arts Company) developed and published this single player adventure.  It was released in the U.S. in April 1995.  At the time the following system requirements were high end!<br />
<br />
<span style="color: blue;">Requirements</span><br />
MS-DOS: Intel486/50+ or 100% compatible PC system.  Required:  MS-DOS 5.0 or higher, 8MB RAM, 5MB Hard drive space (29MB recommended), 2x CD-ROM drive, MSCDEX version 2.2 or higher, Microsoft mouse , keyboard.<br />
Graphics:  256-color VGA.<br />
MUSIC: Ad Lib, Sound Blaster/SB Pro/SB 16/SB AWE, Wave Blaster, General Midi MPU-401 interface, or 100% compatible sound board.<br />
DIGITIZED SPEECH and SOUND EFFECTS: Sound Blaster/SB Pro/SB 16/SB AWE or 100% compatible sound board.<br />
<br />
<br />
<span style="color: green;">Trivia: <strong>Spoiler warning!</strong>  In spite of a highly detailed story that obviously was painstakingly crafted, the game ending is rather notorious for falling a bit short.  The developers endeavored at one point to rewrite the ending, which then blossomed into a possible sequel, but at length the whole initiative was dropped.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 10:44:27</pubDate>		</item>		<item>			<title>Blitz Blox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blitzblox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b57b09a698aa5787c7b1c17c75108cc0_sq.jpg" title="Blitz Blox Image" /> A furious block-dropping game that pits you against your opponent on the same playing field. Defend your blocks, attack your enemy's blocks. Make use of special blocks to turn the tables. Play against calculating AI or against another player<br />
<br />
<strong>Developer:</strong> <a href="http://www.blade-edge.com" target="_blank" rel="nofollow">Blade Edge Software</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:02:43</pubDate>		</item>		<item>			<title>Narbacular Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/narbaculardrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b74df29fc7a0af6ab16253fb0d6bb9cf_sq.jpg" title="Narbacular Drop Image" /> In Narbacular Drop you explore a 3D dungeon and overcome obstacles using unique portal gameplay. Its non-violent, low-intensity, simple gameplay appeals to gamers of all ages and skill levels. The unique portal gameplay makes for a very fun and memorable game experience.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:33:36</pubDate>		</item>		<item>			<title>Gridlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gridlock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6594d38648b9551c3cdec2efcaaf81f2_sq.jpg" title="Gridlock Image" /> Move the gray blocks left, right, up or down in order to free the blue block through the opening on the right.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:38:44</pubDate>		</item>		<item>			<title>Hapland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5091e8c8cc424ee39901da67ae74fe2e_sq.jpg" title="Hapland Image" /> Hapland is a point and click puzzle game.  You must find a way to light the two torches and activate the big portal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:49:37</pubDate>		</item>		<item>			<title>Hapland 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b21301955d8ff622885de22f0b3c5d_sq.jpg" title="Hapland 2 Image" /> <div class="user_quote"><span class="quote_from">Robin Allen said,</span><blockquote class="user_quote">Restore power to the portal in order to...save a princess or something.  Just light the damn torches</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 01:03:15</pubDate>		</item>	</channel></rss>