<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'platform' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/platform/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'platform' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'platform' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/platform/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The New Satan Sam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/satansam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2138e6a71d6e8a6bdf087c37b6fd1d96_sq.jpg" title="The New Satan Sam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 08:49:20</pubDate>		</item>		<item>			<title>Gregg the Egg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7d0ccb2b1c5771d2f629d6de7e52500_sq.png" title="Gregg the Egg Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 05:55:20</pubDate>		</item>		<item>			<title>Avenue of Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenueofdeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e1aee811c7e9d361c8bc755e0726db9_sq.jpg" title="Avenue of Death Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Sep 2007 01:28:36</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Spy a Solution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyasolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db2440f03ab8f9b229081b22218a6665_sq.jpg" title="Spy a Solution Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 08:21:22</pubDate>		</item>		<item>			<title>Zombie Smash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiesmash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efb2d7cfbc6b4b9002a85e4fc2a87f80_sq.png" title="Zombie Smash Image" /> <strong>Zombie Smash</strong> is built upon the premise of an alternate timeline where the 3D game revolution never happened. The aim of this project is to produce an enjoyable, commercial quality title within the confines of 2D SNES style graphics. Aside from the graphical restrictions, newer breakthroughs in game design and technology will be utilized which will in the end manifest in a unique gameplay experience.<br />
<br />
There will be several varients of gameplay available in both single player and multiplayer modes, but the staple themes featured in the game will be horror, survival and the slaughter of vast hordes of horrible monsters. The game will feature <strong>unified online multiplayer support for PC, Mac and Linux platforms</strong> and will be appropriately explody and bloody.<br />
<br />
Visit <a href="http://www.zombiesmash.com" target="_blank" rel="nofollow">http://www.zombiesmash.com</a> for more information.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 04:20:51</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>Professor Fizzwizzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/professorfizzwizzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4029b173dc7f1fea973f16e1d8dc34eb_sq.gif" title="Professor Fizzwizzle Image" /> Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab?<br />
<br />
The game includes:<br />
<br />
- Over 230 exciting levels, with something for everyone!  &quot;Regular&quot; levels to help beginners learn the ropes, &quot;Advanced&quot; levels for the brainy among us, and even &quot;Kids&quot; and &quot;Alphabet&quot; levels for the young in years, or the young at heart!<br />
<br />
- A full featured level editor!  If solving puzzles isn't enough for you, make your own masterpiece with the easy-to-use level editor!<br />
<br />
- Exciting unlockables!  As you solve puzzles you'll earn photos to add to the professor's gallery.  You'll see the professor and his Friend-Bots in photos from all over the world!<br />
<br />
Professor Fizzwizzle has something for everyone to enjoy; download it for FREE, today!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:48:47</pubDate>		</item>		<item>			<title>Nikwi Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nikwi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb6ffa5daa9edeb22d2e14e551cd93f3_sq.png" title="Nikwi Deluxe Image" /> In Nikwi game you play the role of a 9 year old boy in his absolute dream: a world made of sweets! Guide Nikwi through his dream to eat everything in each of the 30 levels, while you avoid the monsters who try to turn Nikwi's dream into a nightmare.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 09:32:44</pubDate>		</item>		<item>			<title>Maze Runner Advanced</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ac127c68f72c2955d2403ce7b309d4_sq.jpg" title="Maze Runner Advanced Image" /> This is a game which you can make while reading <a href="http://www.garagegames.com/products/87/" target="_blank" rel="nofollow">The Game Programmer's Guide To Torque</a>.<br />
<br />
This is the alpha version of the game, containing polished art (by <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a> of <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>) as well as an editor so you can make your own levels.<br />
<br />
This game is available for Windows and OSX.  Give it at try and if you enjoy playing it, consider checking out the book and other products make by me at the <a href="http://gamers.hallofworlds.com/products/" target="_blank" rel="nofollow">Hall Of Worlds Products Page.</a>  Also check out <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a>'s work over at <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>. They've got some great content packs for TGE and and upcoming game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:41:22</pubDate>		</item>		<item>			<title>Knytt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knytt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83e6e0db6011be470d9c42d031497dbd_sq.png" title="Knytt Image" /> The Knytt was abducted by an alien! Traveling through space, the UFO flies into a meteor and crashes on a nearby planet. Luckily, the Knytt and the alien survive, but the UFO is a wreck. How can the Knytt possibly find it's way back home again?<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 12:42:22</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Exolon DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exolondx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d9980703c9bcf6f721d464854c6bff8_sq.png" title="Exolon DX Image" /> This is a PC/Mac remake of the old ZX Spectrum game by Raffaele Cecco and Hugh Binns, written for Hewson Consultants Ltd and released in 1987.<br />
<br />
Remake by Graham Goring, John Blythe &amp; Infamous.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 02:22:32</pubDate>		</item>		<item>			<title>Narbacular Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/narbaculardrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b74df29fc7a0af6ab16253fb0d6bb9cf_sq.jpg" title="Narbacular Drop Image" /> In Narbacular Drop you explore a 3D dungeon and overcome obstacles using unique portal gameplay. Its non-violent, low-intensity, simple gameplay appeals to gamers of all ages and skill levels. The unique portal gameplay makes for a very fun and memorable game experience.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:33:36</pubDate>		</item>		<item>			<title>Banjo-Kazooie</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/banjokazooie/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5bf793d1fb2ada5d8cd2e2f4da6146e_sq.jpg" title="Banjo-Kazooie Image" /> Banjo-Kazooie is a 3D platform/adventure video game for the Nintendo 64. It was developed by Rare and published by Nintendo in 1998. The game stars a bear named Banjo and a bird named Kazooie who set out on a quest to rescue Banjo's sister, Tooty, who has been kidnapped by the witch Gruntilda. Along their journey, Banjo and Kazooie receive help from Mumbo Jumbo the shaman and Bottles the mole, as well as from various other characters in smaller roles.<br />
Banjo-Kazooie went on to become one of the most popular games for the console.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 10:02:54</pubDate>		</item>		<item>			<title>Side Scroller Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sso/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a772b7f817affa36b9907d3e152de3_sq.png" title="Side Scroller Online Image" /> Side Scroller Online (working title) is a team based platform game made with Torque 2d.<br />
<br />
I am currently making a (single player) tech demo which'll contain just one level for prototyping purposes.<br />
<br />
Check back soon for updates<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 06:30:09</pubDate>		</item>		<item>			<title>Prince of Persia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/princeofpersia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717d0e816e1df17adbb96f29d3fa5dfc_sq.jpg" title="Prince of Persia Image" /> The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br />
<br />
Prince of Persia is a 2D action-adventure / platformer with run &amp; jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/prince-of-persia" target="_blank" rel="nofollow">Price of Persia </a>page)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 08:39:15</pubDate>		</item>		<item>			<title>Cubes Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cubesonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb69f74f7ed2ff4e07f5b186c2bbe0c0_sq.png" title="Cubes Online Image" /> Get yourself a room with all sorts of traps, doors and buttons, put in 2 funny shaped cubes and there ya go, you have yourself a game!<br />
<br />
Cubes online is a fun 2 player cooperative platform game, which can be played both online (with your buddy) or offline (again, with your buddy). The game is controlled by simple arrow movement, which makes the game easy, yet fun to play!<br />
<br />
The game also has a level editor, which allows you to play self-made levels and even have more fun in playing Cubes Online.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 04:35:04</pubDate>		</item>		<item>			<title>Flood</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d7edb8d995ba4c0d17b55ca96c4127b_sq.png" title="Flood Image" /> The goal of this platform game is simple: just escape from the water. You think that's easy? Well, it's not. This game has sixteen different types of obstacles, in total there are over 100 obstacles! Here are some other advantages:<br />
<br />
<li class="user_li">Nice graphics and many particles<br /></li><li class="user_li">Enormous level: 640x7280 pixels<br /></li><li class="user_li">Auto-hiding scorecard<br /></li><li class="user_li">Nice music<br /></li><li class="user_li">Joystick/gamepad support<br /></li><br />
<strong>Language:</strong> English<br />
<strong>Requirements:</strong> Windows 98/NT/2000/ME/XP, DirectX, Keyboard<br />
<strong>Version:</strong> 1.1<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 10:38:13</pubDate>		</item>		<item>			<title>Wik &amp; The Fable of Souls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WikTFOS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da263e7d3ad8c531791bf5d959e40d06_sq.jpg" title="Wik &amp; The Fable of Souls Image" /> Use Wik's frog-like tongue and crazy jumping skills to help him collect the mysterious grubs that are popping up all over the forest. Slotham, your trusty sidekick, will help you by holding onto your grubs, but watch out for bugs trying to fly off with them.<br />
<br />
This platformer plays alot like Pitfall or Spiderman, but what sets it apart is the unique poetic story and the wonderful fantasy backgrounds and impressive graphics.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 07:16:10</pubDate>		</item>		<item>			<title>Penn &amp; Teller's Smoke and Mirrors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Penn-Teller-Smoke-and-Mirrors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/085e97b04c95970da5e11f39e23e8707_sq.png" title="Penn &amp; Teller's Smoke and Mirrors Image" /> <div class="user_quote"><blockquote class="user_quote">&quot;The Bad Boys of Magic&quot; make sure their interactive multimedia debut is everything a video game isn't supposed to be (Including a game that you just can't win)</blockquote></div>
<br />
Penn &amp; Teller's Smoke and Mirrors was a 3D0, PC and Sega CD game that was never officially released.  The Sega version is said to have been the only version completed, but even that was in doubt for many years until some back-up copies were given to website editor Frank Cifaldi, who received them from a reviewer of the original product who had kept them salted away for so many years.<br />
<br />
Owing to this, over recent years a lot of cult enthusiasm has been generated, most particularly over the hilariously minimalist premise of &quot;Desert Bus&quot;, one of the mini-games within the title.  As some available links make apparent, the game, or at least parts of it, are being played as a result of file-sharing and emulation. <br />
<br />
Essentially the game, as in their video of the time &quot;Cruel Tricks for Dear Friends&quot;, is farce and satire, and the minigames themselves are a series of pranks upon other gamers, or even the gamer himself, but all within the brand of &quot;fun cruelty&quot; that is a trademark of the pair.<br />
<br />
Developer:   Absolute Entertainment<br />
Publisher:  Originally intended for an April 1995 release, the game never reached publication.  It's original release was planned by Absolute Entertainment and later EA Games.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">&quot;It's not that different from the spirit of our live shows,&quot; explains Penn Jillette, &quot;except you won't be able to smell us.&quot;</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 01:41:36</pubDate>		</item>		<item>			<title>B.I.R.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bird/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6618af9ed3133f950d324cf2ac7bc1ee_sq.jpg" title="B.I.R.D. Image" /> In 30 beautiful levels, 3 completely different environments, fly your way through lots of obstacles thrown at you. Get score by evading those as close as possible, fight with the wind, shoot &quot;natural ammo&quot;, get extra bonuses by collecting magic balls and more. Funny game with original concept, great graphics, sounds and refreshing minigames.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 01:19:43</pubDate>		</item>		<item>			<title>Brave Dwarves 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bravedwarves2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eba5dd084f84e4662a84ce94827e9f5e_sq.jpg" title="Brave Dwarves 2 Image" /> It's time to get acquainted with the most complete and reliable story about the brave dwarves' deeds. It took a lot of time for chroniclers to put together all the episodes of the glorious saga.<br />
<br />
Now we can see why this war is known as the great and decisive one. It turns out that our heroes have fought in more than a thousand battles during their campaign! The dwarves fought under the Sun and the Moon, in thickets of the magical forest and in tight corridors of the mines. They have been in lots of wonderful and sometimes dreadful places on their way!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 05:42:31</pubDate>		</item>		<item>			<title>Nuttz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nuttz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a0ebfb505c1f829baaba054576162a_sq.jpg" title="Nuttz Image" /> Welcome to Wonderful Woodland, squirrel! Maybe there aren't any nutts left so you can gather them for winter, but your neighbour sure has lots of them. You never really liked him, did you? Take his nutts and add them to your stash!<br />
<br />
Nuttz is a game for two players, based on Capture The Flag. Each player controls one of insanely-quick squirrels and tries to run over to his opponents base (middle hollows), steal the nut, and stash it in his own base. You can only carry one nut at a time. If you stomp the enemy mario-like, he will be immobilized for 1 second, and will lose the nut he was carrying. From time to time, like in every normal forest, on middle-top platform spawns magical FreezeGem, which will immobilize your opponent for 5 seconds, he will not lose the nut however. You can use bottom and top hollows for quick transfers between levels. First player to get 10 nuts wins. You see amount of nuts in player1 and player2 bases in top left and top right corners respectively.<br />
<br />
Blah Blah. Game is still in development (one reason why it's insanely fast is no framerate independency ;)). Want to add 1 or 2 more features, and then eventually totally rewrite code cause it's fugly. Nevertheless, it plays nice on my comp, and that's all that matters, right?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 04:45:54</pubDate>		</item>		<item>			<title>Contra: Shattered Soldier</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra-shattered-soldier/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42db913f738c406054c98a1b4fdd0b01_sq.jpg" title="Contra: Shattered Soldier Image" /> After the horrible 3D Contra games, Konami finally decided to go back to 2D. <br />
<br />
Konami not only created Contra: Shattered Soldier as a 2D game, but at the same time, they've also created one of the hardest 2D action game in the genre.<br />
<br />
You begin the game with all three weapons: The machine gun, a flamethrower and an explosive weapon. Each weapon has its own unique characteristics.<br />
<br />
However, what really sets this game apart from all other action games is the ranking system. Each stage has only a set amount of enemies which appears in sequence. Basically, if you want to finish with the highest rank (Rank S) in a stage, you have to kill all the enemies and at the same time survive the stage without dying. You can do this by memorizing when each enemy will appear and its corresponding bullet path.<br />
<br />
This game, is without a doubt, hardcore.<br />
<br />
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7df7f23b31bc935a4471a61d57617367/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/7df7f23b31bc935a4471a61d57617367_m.jpg" /></a><br />
<br />
_<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 08:53:54</pubDate>		</item>		<item>			<title>Desperate Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DesperateAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bf491e24b7fedf5dfc0d770c2bd5ad9_sq.jpg" title="Desperate Assault Image" /> This was made with Gamemaker. It is a 4-level action platformer. the enemies have soldiers, bunkers, and tanks. There are also mines and explosives that you can shoot. Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:23:25</pubDate>		</item>		<item>			<title>Donkey Kong Country 2: Diddy's Kong Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKC2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbabfbdf13ed5dca49d4176ba8952f51_sq.gif" title="Donkey Kong Country 2: Diddy's Kong Quest Image" /> <em>In comparison with the original Donkey Kong Country, the game contains many new features. These include a plethora of hidden bonus stages with collectible tokens rewarded for completing, more diversity in level design and level settings, an unlockable &quot;Lost World&quot; with extra levels, and the ability to transform into various animals (the first game included some of these animals, but the characters normally rode them, being able to transform into them only in bonus stages). A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels. While Donkey Kong Country 2 introduced new features such as these, it also abandoned a few from the original. For example, the steel barrel was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in Donkey Kong Country 3.</em><br />
-Wikipedia<br />
<br />
<em>Dying is somewhat frequent, but the difficulty is pretty low and free lives are plentiful. Even very young players will be able to get through the difficult parts through repetition.<br />
<br />
The real game, though, is to uncover all the secrets. Each of the 40 levels has one to three bonus rooms and a single &quot;DK coin.&quot; I believe the DK coin is the greatest innovation in all of platform games. It&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s a ridiculously large, shiny, spinning coin that somehow manages to be hidden on every level. There&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s something magical about finding that single, well-hidden secret on every level that just isn&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;t the same as finding 5 Jingos (Banjo-Kazooie), 100 coins (Mario64), or any of the ten zillion tedious things on your shopping list in DK64.</em><br />
-Sirlin.net<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 07:04:13</pubDate>		</item>		<item>			<title>Lost Vikings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LostVikings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22d68273ab99e5343e5f1addd7e57554_sq.jpg" title="Lost Vikings Image" /> <em>In The Lost Vikings, players must employ the skills of 3 unique Viking characters cooperatively to solve puzzles, conquer enemies, and navigate their treacherous voyage back home. The game provides hours of arcade-style action with over 35 levels, numerous enemies, and hundreds of mind-bending puzzles to solve.<br />
<br />
In order to advance through levels, players must learn to master the abilities of the powerful runner Erik the Swift, burly defender Olaf the Stout, and the unyielding swordsman Baleog the Fierce. As the adventure continues, players will encounter many different worlds to explore including Prehistoria, Egypt, The Great Factory and Wacky World. The Lost Vikings is currently available for Game Boy Advance in retail chains everywhere and from the Blizzard Online Store. </em><br />
From Blizzard.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 07:19:14</pubDate>		</item>		<item>			<title>Walt The Wizard</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/walt-the-wizard/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8999cff2d5117dc96ef9f8043e48d3b0_sq.png" title="Walt The Wizard Image" /> <div style="text-align: center;"><br />
<a href="http://www.greatgamesexperiment.com/screenshot/eb98c8de85e95a9e0744b5b6e500581c/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/eb98c8de85e95a9e0744b5b6e500581c_m.png" /></a><br />
Walt the Wizard is a fun for the whole family platform game.  It mixes cute graphics, and a powerful storyline, and a great soundtrack to create a game well worth playing.<br />
<br />
When a group of strangers turn up at the local Tavern, rumours start to fly.  Stories of great battles, and dark spirits spreat.  Enter into the world of Walt, and save this beautiful world.<br />
<br />
This game is currently under development, with more content planned for this page.  If you waould like to see it, or play a little demo, then send Scotley (me) a message, I have a small working level, but it needs too much work to post here.</div><div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 04:21:57</pubDate>		</item>		<item>			<title>Ice Climbers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iceclimbers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1740850aef728a91c97e71c22c807047_sq.jpg" title="Ice Climbers Image" /> The object of Ice Climbers is to recover some stolen vegetables from a Condor living on the top of an ice mountain. Player one control Popo, the blue dressed eskimo boy, while player two control Nana, the eskimo girl dressed in pink. They are equipped with hammers to open the ice layers and club enemies.<br />
<br />
Being a platforming game it consist of several mountains, each mountain built on eight colorful levels of ice and a bonus stage.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:30:54</pubDate>		</item>		<item>			<title>Sonic The Hedgehog</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicthehedgehog/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1785b83220d5cb377b9ac3b7ade1ce72_sq.gif" title="Sonic The Hedgehog Image" /> In 1991 Sonic the Hedgehog was released on the Master System, Mega Drive and Game Gear. Its fast pace and vivid environments  set it apart, and it went on to become a phenomenon, being by far the biggest-selling game on all three platforms. To date, Sonic games have sold in excess of 44 million copies worldwide, placing him ninth in the franchise sales table. (Source: <a href="http://en.wikipedia.org/wiki/List_of_best-selling_computer_and_video_games#Franchise" target="_blank" rel="nofollow">Wikipedia</a>)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:46:13</pubDate>		</item>		<item>			<title>Shadow of the Beast 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sotb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8fac37e719880b960053391cb6e9736_sq.jpg" title="Shadow of the Beast 2 Image" /> &quot;TEN PINTS&quot;<br />
<br />
Amazing graphics (for the time), but so hard you can lose the game even with the invulnerability cheat code.  This was the game you used to show off the Amiga to your friends.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:55:55</pubDate>		</item>		<item>			<title>Hunter Hunted</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hunterhunted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d68988ac11024e7b36bb368cad831c0d_sq.jpg" title="Hunter Hunted Image" /> &quot;The Masters&quot; have taken two combatants from around the universe and placed them in a battle against each other for their enjoyment.  Jake Hunter is a human from Earth, and Garathe Den is a minotaur creature from Kullrathe.  You must survive through levels, avoiding security robots, traps, and your opponent.  As you go through levels, you will eventually gather the pieces to your vehicle which will allow you to escape.<br />
<br />
Hunter Hunted is different from a normal side scroller in that horizontal is not the only direction that you are able to move.  There are hallways and doorways you can enter which allow you to move into or out of the screen.  There is also a split screen multiplayer deathmatch mode that lets you play against your friend.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:55:56</pubDate>		</item>		<item>			<title>E.T.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/etg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/10e82b154458e2a91514cfa6b94508d6_sq.jpg" title="E.T. Image" /> E.T. the Extra-Terrestrial is a video game developed by Howard Scott Warshaw based on the film of the same name and released by Atari for the Atari 2600 video game system in 1982. With few exceptions, most critics and gamers alike feel that it was a poorly produced and rushed game that Atari thought would sell purely based on brand loyalty to the names of Atari and E.T.[1] The game did not do well commercially, and cost Atari millions of U.S. dollars. E.T. is seen by many as the death knell for Atari and is thought by some to be one of the worst video games ever produced as well as one of the biggest commercial failures in video gaming history. A major contributing factor to Atari's demise, the game's failure epitomizes the video game crash of 1983. Over 2 million excess cartridges were dumped in a landfill in Alamogordo, New Mexico.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 05:36:48</pubDate>		</item>		<item>			<title>New Super Mario Bros.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NewSuperMarioBros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8366d3e36091f2cf82c52ecf5206e8ae_sq.jpg" title="New Super Mario Bros. Image" /> The first new 2D Mario platformer since Super Mario World has arrived. New Super Mario Bros. is loaded with features and characters that could only exist in the Mushroom Kingdom, including all-new power-ups like the Blue Shell, in which Mario can ride, and a massive Mushroom that makes him ultra-huge. New and familiar enemies are everywhere, not to mention mind-blowing challenges made possible by the dual screens of the Nintendo DS. Not only that, but players can link wirelessly with a friend to play as Mario and Luigi in multiplayer mode. <br />
<br />
On the heels of Valentine's Day romance is in the air, even in the Mushroom Kingdom. But Princess Peach wasn't able to celebrate with her special someone, seeing that she's been taken prisoner by Bowser and Bowser Jr. Only the Mario Bros. can rescue the princess from her evil captors!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 12:51:27</pubDate>		</item>		<item>			<title>Rubys Eggcellent Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rubysegg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da7f07015301e2598949bcc4f55eb1a9_sq.jpg" title="Rubys Eggcellent Adventure Image" /> Help Ruby Rabbit collect Easter egss from around the world, but watch out for the nasty creatures that want to stop her.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:23:01</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
<br />
It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>Pushover</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pushover/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ef378351fecff909b8a35765588b273_sq.jpg" title="Pushover Image" /> A rather original game where you have to knock down dominoes to progress through the levels.<br />
The fun part is that there are several different dominoe types which perform different actions.<br />
You have one that split in two, one that floats, one that is a blocker, etc, and you have to arrange them in order to be able to knock them down with one push and making sure that one special dominoe that acts like the &quot;goal&quot; is the last one to be knocked down.<br />
The game has 100 levels distributed across 9 zones.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:09:21</pubDate>		</item>		<item>			<title>One Switch Manic Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oneswitchmanicminer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb1949e46c60909fb2bd79544afd05fc_sq.jpg" title="One Switch Manic Miner Image" /> One Swithc Manic Miner is a platform fan game based on Matt Smith's Manic Miner from the early 80's.<br />
<br />
You play Miner Willy who must jump around the various levels collecting all the flashing objects to get to the next level.<br />
<br />
What makes it different from most MM clones is that it was designed to work with just 1 key as part of a competition to help get more games out there playable by disabled gamers.<br />
<br />
Miner Willy is in constant motion and turns when he hits a solid object.<br />
The space key jumps him.<br />
<br />
Incidentally, it won the competition ;).<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:52:24</pubDate>		</item>		<item>			<title>Monty On The Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/montyontherun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afc04c2074571c226ac3de391a2bd102_sq.jpg" title="Monty On The Run Image" /> This is a remake of Monty On The run released on several 8 bit systems.<br />
<br />
You must guide Monty Mole to freedom as he has just escaped from the slammer after being wrongly imprisoned.<br />
<br />
The game features the same rooms and game play as the original but with MASSIVELY updated graphics by the very talented mister Smila Storey.<br />
<br />
It also features a rocking rendition of the C64 theme tune from a real band, Press Play On Tape.<br />
Cheers Guys, it really makes the game !!!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 07:47:00</pubDate>		</item>		<item>			<title>Wonderboy III: The Dragon's Trap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wonderboyiii/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccc2394b0b4a2464d2a40da592de39c1_sq.jpg" title="Wonderboy III: The Dragon's Trap Image" /> ABOUT THE GAME/STORY:<br />
Join Wonderboy in his third(of four) installment of the series. Wonderboy, after critically wounding Meka Dragon is cursed, and is turned into a hideous lizard! Take Wonderboy on a quest to return him to human form with the holy Salamander Cross.<br />
<br />
THE PLAYER:<br />
In the game, Wonderboy has 6 forms:<br />
<br />
Hu Man - Used only for a short while at the beginning of the game, is the most powerful. Can be attained by entering WE5T 0NE 0000 000 on the password screen.<br />
<br />
Lizard Man - Hideous lizard monster. spits fireballs, has no shield.<br />
<br />
Mouse Man - Tiny creature, capable of walking up certain walls.<br />
<br />
Piranha Man - Fish creature capable of swimming.<br />
<br />
Lion Man - With his immense might, he can swing the sword in a full arc, and is capable of destroying blocks below him.<br />
<br />
Hawk Man - Capable of flying, but is harmed if he goes in water.<br />
<br />
GAMEPLAY ELEMENTS:<br />
Not much really to say, but it is a standard platform with basic RPG elements such as equippable items, and special weapons to aid wonderboy in his quest.<br />
<br />
WHY IT IS GOOD:<br />
With it's colourful graphics, well pixeled sprites, many varying locales and lots of different enemies, it's a fun game for everyone to play without getting bored at all.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 09:37:55</pubDate>		</item>		<item>			<title>Impossible Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/impossiblemission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c8553a61d4b2d02b37fb733acdf6450_sq.jpg" title="Impossible Mission Image" /> GAME INFO:<br />
(copied from back of Sega Master System cover)<br />
Agent 4125... Half the threat of world annihilation posed by Elvin Atombender from his underground laboratory. Penetrate his stronghold an dodge or deactivate the guard robots whilst unscrambling the secret code that will allow entry to the control center. The world awaits in FEAR. Your mission is stamped 'IMPOSSIBLE'<br />
<br />
THE GAMEPLAY:<br />
It's a very difficult game. Each of it's thirty-two rooms are unique(only two rooms are the same), and each one has many pieces of furniture which need to be searched to get pieces of code, in which must be put together to divine the password and open the control centre doors.<br />
The robots, of which there are many in each room, all act differently, some attacking on sight, and some are speeding back and forth, waiting for you to mistime your jump over them and kill you.<br />
Other things include lifts which are essential to getting all the items in a room, and computer terminals which allow you to reset the lifts or freeze the robots(this is temporary) in a room.<br />
<br />
INTERESTING TRIVIA:<br />
The main player sprite for the C=64 version is an unused sprite for Summer Games.<br />
It is being remade for the Nintendo DS, and is rumoured to be coming to the Nintendo Wii's Virtual Console in the near future.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 10:13:36</pubDate>		</item>		<item>			<title>Psychic World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychicworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e6e288f16da23ccd2a82d57271d5a9f_sq.jpg" title="Psychic World Image" /> (copied from Sega Master System cover);<br />
Dr. Knavik needs you to use his special 'ESP Booster' to rescue young Cecile. She and her sister, Lucia were his assistants, and the monsters he kept for experiments escaped with her! Venture out into this frightening, mystical and often beautiful world, fend off the many creatures and dangers, and save poor Cecile!<br />
<br />
ABOUT THE GAME:<br />
This is a platform game, with bold and colourful graphics, multiple weapons and skills that the player can use, screen filling bosses and excellent level design.<br />
Although it only has five stages, each of these stages is challenging and very fun to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 08:05:07</pubDate>		</item>		<item>			<title>The New Zealand Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/newzealandstory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e887eb596ed0ca435cc6256cf83987e_sq.jpg" title="The New Zealand Story Image" /> (taken from cover of Sega Master System version)<br />
Tiki the Kiwi stars in the adventure of a lifetime in this arcade No.1 hit. Watch the feathers fly as you guide Tiki through the islands of New Zealand solving mazes, defeating fiendish foes, rescuing his kiwi friends and  finally facing the evil Wally Walrus in <u>the</u> ultimate battle.<br />
Will you be the next dish on the fresh kiwi menu? Only time will tell and it is running out fast!<br />
<br />
ABOUT THE PLAYER:<br />
Tiki has a range of weapons he can use to defeat the evil minions of Wally the Walrus:<br />
<br />
Bow &amp; Arrow : This is Tiki's default weapon.<br />
<br />
Ray gun : Fire laser beams of death that will rip through any enemy that is unfortunate to cross it's path.<br />
<br />
Staff : Fire a ball of plasma that not only rips through enemies, but bounces off walls as well.<br />
<br />
Bombs : Short range bombs destroy all in a blast.<br />
<br />
Book : This is used up as soon as it is collected, and destroys all enemies on the screen.<br />
<br />
A remake of this game is to be released on the Nintendo DS soon.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:38:11</pubDate>		</item>		<item>			<title>Hunchback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hinchback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7550061fb34a900fae439474f94cd6_sq.jpg" title="Hunchback Image" /> Remake of the arcade classic hunchback.<br />
Platform game where you must avoid hazards like fireballs, arrows and angry guards on your journey over the castle walls to save your love, Esmerelda.<br />
<br />
Updated graphics and funky sound track gives the game a fresk lick of paint but the same game play that made it a &quot;one more go&quot; game remains.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 05:07:13</pubDate>		</item>		<item>			<title>Alley Cat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alleycat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d626352efddd5f42c70853b5451d114c_sq.png" title="Alley Cat Image" /> Alley Cat is a game created in 1984 for the PC and Atari 800. In the game the player controls a cat trying to get the best things in life, such as mice and fish, while avoiding bad things like dogs and brooms.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:24:45</pubDate>		</item>		<item>			<title>Flashback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flashback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544709986914a6921d23aabd7b88cb46_sq.jpg" title="Flashback Image" /> The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:49:44</pubDate>		</item>		<item>			<title>Fade to Black</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fadetoblack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fffe879a4a4b5273c5b9d79d1f2ca2da_sq.jpg" title="Fade to Black Image" /> Fade to Black is the sequel to <a href="/game/flashback" class="game_link">Flashback</a>, again letting the player control Conrad B., the hero from Flashback. Instead of the side view that Flashback had, Fade to Black features third person 3d gameplay, not unlike <a href="/game/tombraider" class="game_link">Tomb Raider</a> (and in fact, this game predated Tomb Raider by a year).<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:35:08</pubDate>		</item>	</channel></rss>