<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'network' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/network/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'network' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'network' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/network/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Win Bolo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/winbolo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/003fdb07fe378c5a504e08d2294973da_sq.jpg" title="Win Bolo Image" /> WinBolo is a implementation of the popular Macintosh network game &quot;Bolo&quot; from the early to middle nineties from scratch on the Window platform. It runs on Windows 95, 98, NT4 (SP5+), 2000 and Windows XP operating systems. It also runs on Linux. Bolo has been described by its author, Stuart Cheshire as,<br />
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&quot;Bolo is a 16 player graphical networked real-time multi-player tank battle game. It has elements of arcade-style shoot-em-up action, but for the serious players who play 12 hour games with 16 players working in teams in different networked computer clusters around an office or university campus, it becomes more of a strategy game. You have to play it to understand.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 06:35:18</pubDate>		</item>		<item>			<title>Mech-Network</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mech-network/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/45a45636b5d14b09fb48a7b037e9b13a_sq.png" title="Mech-Network Image" /> Mech-Network is designed to be the first of it's kind, which allows YOU, to develop Mods.  Mods allow you to access in-game code, and add objects, sounds, sprites, pretty much anything!  Of course, all mods have to be validated, and Mods only apply in Online Games when all users have the Mods installed and active.  The storyline : The government is constructing a moon which can warp space and time, to win the war against the rebels.  Nearing completion, the rebels takeover the moon and capture the scientists, who a forced to finish the moon.  You have to take back the moon before it is completed.  The game is an action/online game which you use and build giant mechs in order to destroy your opponents.  This game is in high development and there is no demo available.  We will be using the <a href="http://www.gm-resources.com/forums/?fid=7" target="_blank" rel="nofollow">Roket Productions 3D Engine</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 06:06:36</pubDate>		</item>		<item>			<title>Monochrome</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monochrome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ab2935b2819887839cb6fc443e65d54_sq.jpg" title="Monochrome Image" /> Monochrome is a top-down multiplayer game inspired by Tank Wars, Soldat and Crimsonlands. Players face off against each other in free-for-all mayhem. Gameplay is fast and furious with room for skill and tactical play, given the right group of players.<br />
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The game links size directly to health: If you're healthy you're big and easy to hit; If you're low on health you're tiny and can squeeze through narrow areas to get out of danger.<br />
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There are 5 weapons, each following a specific elemental theme, with a primary and secondary attack mode per weapon. They're designed to compliment each other and enable specific playstyles: A close-quarters fighter is going to enjoy the Flamer's high damage output and it's secondary ability to lay down globs of napalm to herd players and keep them from running away; Whereas a more timid player might prefer to stick to the Earth weapon's bouncing projectiles and grenades...<br />
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WASD + Spacebar to leap, mouse-aiming with LMB and RMB to fire.<br />
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Updated for Vista compatibilty. Please report any further bugs or issues...<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:11:13</pubDate>		</item>		<item>			<title>Volkswagen Lupo Cup</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vwlupocup/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7af17d83037ee086145bb05cb4d64a41_sq.png" title="Volkswagen Lupo Cup Image" /> Race with your VW Lupo against others one 4 different tracks. Do a simple race against the AI or other players over LAN. You can also choose the petit prix and enhance several parts of your car in between.<br />
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Can you win the grand trophy?<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 04:30:27</pubDate>		</item>		<item>			<title>Reactive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Reactive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/479e1a76afecf690d1c052ec78069be0_sq.png" title="Reactive Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jul 2007 03:57:02</pubDate>		</item>	</channel></rss>