<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'mmorpg, core, MMO' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/mmorpg/core/MMO/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'mmorpg, core, MMO' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'mmorpg, core, MMO' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/mmorpg/core/MMO/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
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PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>The Repopulation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/therepopulation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e400f349eeaa8b7e3a0b2494e27ef318_sq.jpg" title="The Repopulation Image" /> You awaken in unfamiliar surroundings to find that earth has been destroyed. You are part of a Repopulation effort on Novus Orsa, Alpha Centauri. This Post-Apocalyptic multiplayer RPG aims to break the boundaries of modern MMORPGs. <br />
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Players can join or form societies in their effort to rebuild humanity. Innovative PVP systems will pit society vs. society while working together, and against one another at the common and conflicting goals. <br />
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Unique features include a completely dynamic quest generation system that breaks the molds set in previous titles. Player created societal systems, tournaments and sporting events. We promise to show you things you have never seen before.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:46:24</pubDate>		</item>		<item>			<title>World of Warcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f36bc3e4af3a14bd85a087182a7cb499_sq.jpg" title="World of Warcraft Image" /> Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again. Rich in legend and filled with adventure, the World of Warcraft awaits! For the first time, players experience the lands of Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands and take on epic quests and challenges in Blizzard's massively multiplayer, on-line, role-playing game. Welcome to the World of Warcraft.<br />
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A monthly subsription fee is required.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:25:09</pubDate>		</item>		<item>			<title>Maple Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maplestory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2e24de84c8e62b42363800ab2c8cffe_sq.gif" title="Maple Story Image" /> You can explore a totally new and unknown world you have never been to, put on beautiful clothes and gorgeous accessories, and even attract other users in the process. You may begin the journey to explore the world of unknown alone, but you may come out on the other end with numerous new friends through hunting and chatting. If you're tired of hunting and competition, how about playing minigames with a friend for a change?<br />
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You'll become a brave adventurer protecting the Maple World, and if you're exhausted from all the intense battles and competition, you may one day build your own house at a quiet rural village, enjoying the life of a recluse who welcomes visitors.<br />
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At Maple Island, you will learn from the NPC's simple hunting skills and basic control of the game to help you ease into the game. Then, you'll board the ship that heads to Victoria Island, and that's where your journey REALLY begins.<br />
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From Lith Harbor that welcomes you from a long journey from Maple Island, you'll run into such fascinating towns as Henesys - the village of bowmen with comfy mushroom-shaped houses gathered together; Ellinia - the village of magicians with mysterious spells embedded between tall trees; Perion - the village of warriors with the fighting spirit typical of the Indians living in highlands; and Kerning City - the village of thieves that reminds you of the back alleys of dark cities.<br />
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You'll be playing the game at Victoria Island where all these diverse and unique towns and fields coexist.<br />
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Here, you are going to be just a regular gamer hunting down monsters and protecting yourself in the process. You'll be given 4 paths to choose from, 4 that will define your life in MapleStory: Warrior, Bowman, Thief, and Magician. Through leveling up and meeting some requirements, you'll be able to make job advancements and nurture your character in your own, unique way.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 07:31:06</pubDate>		</item>		<item>			<title>Entropia Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/entropiauniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57b074f4ff1a95bc4362efa9ea16af99_sq.jpg" title="Entropia Universe Image" /> <h1>What is the Entropia Universe?</h1>
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The Entropia Universe is more than a game. The Entropia Universe is for real. Real people, real activities and a Real Cash Economy in a massive online universe.<br />
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Join people from around the globe who use the Entropia Universe currency, the PED, to develop their characters everyday on the untamed planet of Calypso. The unique and secure Real Cash Economy allows you to transfer your accumulated PED back into real world funds.<br />
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Online around the clock for decades to come, the Entropia Universe is continually enhanced with new content every month and supported by the Entropia Universe Support Department.<br />
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The Entropia Universe is a direct continuation of Project Entropia, which had a 2005 turnover of 1.6 Billion PED (160M$).<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:25:20</pubDate>		</item>		<item>			<title>star wars galaxies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39bcdb62cf0809fb2ebff14acc749800_sq.gif" title="star wars galaxies Image" /> Star Wars Galaxies is a sci-fi MMORPG initially released as Star Wars Galaxies: An Empire Divided. This MMOG's world consists of ten different planets, each one a 16 km x 16 km map and borrowed from the known fictional Star Wars universe with a timeline set between the Episode IV: A New Hope and Episode V: The Empire Strikes Back movies. Star Wars Galaxies features content both mentioned and not mentioned in various Star Wars media. During character creation, players may choose from ten different species and nine different primary professions, all of which are mentioned in various Star Wars media.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 09:02:55</pubDate>		</item>		<item>			<title>The Matrix Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/matrixonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3136ee99f91ba42d45b14f68ce4880f_sq.gif" title="The Matrix Online Image" /> What if in the future the world we think we know isn't really a world at all, but a peaceful, enjoyable artificial reality known as the Matrix? What if this same artificial reality was created by sentient machines in order to keep us unaware that they are growing and harvesting us as an energy source? Now, what if someone from the real world contacted you in this artificial reality, told you of your potential to free your mind and bend space and time to your will, and agreed to train you in exchange for your agreement to one day fight back against the human-harvesting machines? Would you listen? Would you follow the white rabbit and discover just how deep the rabbit-hole goes?<br />
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The Matrix Online is a MMORPG set in the fictional universe of The Matrix, made popular by various movies and books. This MMOG features a streamlined combat system unique among MMOs, comprising attacks and special abilities which personify the Matrix world. Examples include &quot;bullet time&quot;, &quot;wire fu&quot; and &quot;systemic anomalies&quot;. Players may side with one of three factions (Zionist Humans, Exiles, or Machines) and join in the ongoing war against the other two. Missions in The Matrix Online, unlike many MMOs, are randomly generated, involved, multi-tiered undertakings which encompass such Matrix-like activities as hacking, lock-picking and disabling security devices.<br />
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The Matrix Online is praised for being the first MMORPG ever to feature a storyline delivered cinematically and in mission packs made available each week between game updates. Special live events arranged and acted out by the Sony Online Entertainment game developers also help move the storyline along. During these live events, Matrix characters such as Niobe, Morpheus, Ghost and Seraph randomly enter the game (or &Atilde;&cent;&acirc;&sbquo;&not;&Aring;&ldquo;jack-in&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 12:23:01</pubDate>		</item>		<item>			<title>A Tale in the Desert 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/atitd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67601edd2b7c27402b40242e0b64e299_sq.gif" title="A Tale in the Desert 3 Image" /> Ancient Egypt was a land steeped in history, achievements and wonder; a feral continent capable of turning bleak as quickly as bountiful, fallen as suddenly as fertile. Yet through it all, its robust people have woven a rich tapestry and, with the aid of a staunch belief in their almighty, overseeing gods and pharaoh, they constructed a civilization unlike any other in all antiquity. Relive a time when greatness was born not of weapons and armor, but of productivity and solidarity. Do you have what it takes to rise above the hardships you will face?<br />
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Its setting of historically real Ancient Egypt is not the only aspect which makes A Tale in the Desert III unique among MMOGs. It also lacks combat, focusing instead on socioeconomics as a path to character advancement. In addition, players are able to have a lasting effect on the virtual world; the game reaches an endpoint, after which a new chapter or &acirc;&euro;&oelig;Telling&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 12:43:44</pubDate>		</item>		<item>			<title>star trek online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/startrekonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b049fd982ece0373fd23fbfd7dcea0b3_sq.gif" title="star trek online Image" /> For over 40 years, the world of Star Trek has entertained, challenged, and inspired the imaginations of young and old alike. Now, behind the well-secured doors of an unassuming San Francisco office building, Perpetual Entertainment has assembled a crew of the entertainment industry's finest to create the most ambitious realization of the Star Trek universe to date: Star Trek Online.<br />
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Helmed by game industry veterans from Electronic Arts, Blizzard, LucasArts, Activision, and Rockstar, as well as legendary creative talents from the Trek television shows and motion pictures, Star Trek Online will catapult players into a massively multiplayer experience unlike all others. Familiar friends, terrifying new enemies, exotic locales and dangerous missions will come to life as players rise through the ranks of Starfleet and come together to protect the ideals - and the very existence - of the Federation.<br />
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Prepare to explore strange new worlds, seek out new life forms, defend civilizations, and boldly go where no one - and no game - has gone before.<br />
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Enlist and Engage.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 01:00:39</pubDate>		</item>		<item>			<title>Archlord</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/archlord/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d93320b649cf0a9426b934e2f6daa40_sq.gif" title="Archlord Image" /> ArchLord is the creation of NHN Games, one of the biggest Korean MMO developers and publishers. When it launches in Q3, 2006, ArchLord will deliver a unique competitive premise to MMO gamers: the opportunity to rise to become the game world&acirc;&euro;&trade;s supreme ruler. Every month, one player will take control of the world and with it the opportunity to wreak havoc on their cowering enemies as the player gains control of supreme global Archlord powers!<br />
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The game&acirc;&euro;&trade;s world, Kantra, is fantastically realised with stunning visuals, created using Renderware, and the game features incredibly atmospheric in-game audio recorded by the world famous London Symphony Orchestra. ArchLord will also introduce one of the most advanced and complex PVP combat systems ever in any MMO, which utilises sprawling free battle areas and special guild battlefields that enables players to battle in fearsome guild versus guild battles.<br />
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With an ever-evolving storyline of conquest and betrayal, ArchLord presents an epic adventure in which players band together as they quest for the ancient relics of the Archons. Each relic bestows incredible power on those who possess it and when relics are combined they deliver ultimate mastery over the fundamental forces of creation for there can only be one Archlord!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 08:17:31</pubDate>		</item>		<item>			<title>Star Wars Galaxies: Jump to Lightspeed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swg-jumptolightspeed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/607051f820013f0c30d9ce647614094a_sq.jpg" title="Star Wars Galaxies: Jump to Lightspeed Image" /> Jump to Lightspeed is the expansion which adds space to the MMORPG, Star Wars Galaxies: An Empire Divided. Choosing one of nine career paths in three pilot professions: Rebel, Neutral or Imperial, the player advances through a combination of experience points and quest-completion as a Star Wars starfighter pilot.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 12:36:07</pubDate>		</item>		<item>			<title>Warhammer Online: Age of Reckoning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warhammeronline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30320352dbd73acaa95676fd68393bfb_sq.jpg" title="Warhammer Online: Age of Reckoning Image" /> War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict. <br />
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Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos. <br />
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RvR combat takes place on three fronts where ancient foes wage an unending war Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles. <br />
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The ultimate goal in RvR combat is the sacking of an enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War. <br />
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For the first time, WAR's RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. However, players are not required to participate in PvP combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content. <br />
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Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 02:08:33</pubDate>		</item>		<item>			<title>City of Heroes and City of Villains - Good vs. Evil Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cityofheroesandcityofvillains/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4bc2af2150b939b4e7f09397e7384ceb_sq.gif" title="City of Heroes and City of Villains - Good vs. Evil Edition Image" /> In 2004 City of Heroes was launched, bringing the world of comic books alive in the first massively multiplayer of its kind, and winning numerous awards.  in 2005 City of Villains arrived representing the dark side of the struggle between good and evil, and again received heavy critical acclaim.<br />
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Today the battle continues.  Players have created millions of unique heroes and villains and set off to fight crime in Paragon City or become inafmous villains in the Rogue Isles.  City of Heroes/City of Villains Good Versus Evil Edition includes both award winning titles in one box.  The only question is whether to protect Paragon City as a crime fighting hero or help the evil Lord Recluse bring it to its knees.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 01:26:34</pubDate>		</item>	</channel></rss>