<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'lovecraft' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/lovecraft/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'lovecraft' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'lovecraft' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/lovecraft/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Eternal Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eternaldarkness/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8eb5e430a08f3fe9dc8da50cfbd94f30_sq.jpg" title="Eternal Darkness Image" /> <h2>Eternal Darkness Sanity's Requiem</h2>
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<strong>Storyline</strong><br />
Long before humanity graced the Universe with its puerile ideas, the Earth belonged to another species. An ancient species bound by neither physics nor nature; purpose nor ethic.  Through the passage of time, the relentless advance of ice and continental plate and other less fathomable reasons, these &quot;Ancients&quot; were driven into the recesses of our world. There they lie imprisoned until such time as the conditions are right for their return.<br />
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&quot;Oh oblivious, naive Humanity... How ignorant we really are - safe only in our blind &quot;superior&quot; view of the world. We are merely caretakers, for when the Ancients return we shall be swept aside like driftwood on the tide of destruction...&quot;<br />
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Hungry for dominance, radical organizations seek to restore the Ancients to their former station.  For eons they have schemed and plotted in the darkness, attempting to bring these unholy entities into our world through arcane magicks - blood rituals, worship and sacrifice.<br />
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Of these sects, little is known; those who learn their secrets tend to perish swiftly at their hands.  Their scheming works to bring the return of the Ancients, and the extinction of humanity, ever closer.<br />
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Yet not all hope is lost.  The fate of Humanity depends upon the actions of a chosen few.<br />
They are average people, unprepared for heroic deeds, but the responsibility is theirs, nevertheless. Even as their lives are torn apart by unseen evils, they must show courage not only in the face of the enemy, but also their own fears. These poor souls will teeter on the brink of insanity, tortured by the horrors of the Ancients.<br />
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A secret war is being waged on the periphery of Humanity's perceptions - a war wreathed in shadows and deception.  Now, the centuries-long game of the Ancients is reaching its final stages.<br />
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The Darkness comes...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:13:00</pubDate>		</item>		<item>			<title>Alone in the Dark</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aloneinthedark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93d16765e1c2512c81d0aba37941019c_sq.jpg" title="Alone in the Dark Image" /> Jeremy Hartwood, owner of Derceto has died recently. As either Edward Carnby or Emily Hartwood, explore the now abandoned mansion to discover why Jeremy committed suicide and what terrible secret lies within the walls. <br />
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Derceto is widely reputed to be haunted by an evil power. The case is quickly dealt with by the police and soon forgotten by the public. The player assumes the role of either Edward Carnby, a private detective who is to find a piano in the loft for an antique dealer's shop, or Emily Hartwood, a woman who also is to find the piano only for her because she believes a secret drawer in it has a note on which Jeremy explained his suicide, and either character goes to the mansion to investigate. As they enter the house, the doors mysteriously slam shut behind them, but they just continue up to the attic and nothing else seems to happen.<br />
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Trapped with only your wits to continue, this is survival horror at it's very beginnings.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:09:12</pubDate>		</item>	</channel></rss>