<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'indie, action' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/indie/action/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'indie, action' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'indie, action' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/indie/action/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Nikujin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nikujin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/debd31f56742700cc1b8b48930e7eb2b_sq.jpg" title="Nikujin Image" /> In Nikujin you play a ninja, who's goal is to progress through a ninja fortress of increasing difficulty, utilizing your ninja skills to ensure your survival.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 02:36:41</pubDate>		</item>		<item>			<title>The New Satan Sam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/satansam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2138e6a71d6e8a6bdf087c37b6fd1d96_sq.jpg" title="The New Satan Sam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 08:49:20</pubDate>		</item>		<item>			<title>Disco Balls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/discoballs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ddd23230619b963cc872b2a2907c92d_sq.gif" title="Disco Balls Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 11:13:55</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>SuperMaze</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermaze/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67799e24213a6db66e15bf2e7872a1a8_sq.png" title="SuperMaze Image" /> SuperMaze is a simple to learn and play humorous non-violent hunt-and-shoot game using Smileys as the main actors in a maze style environment. You don't need more than the cursor keys and the space key to control your Smiley. The aim of the game is simple: Hunt each other and try to reach as first the win score. There are several different mazes supplied with the game in various sizes and styles. SuperMaze is fully networked and multi platform and so playable on a vast amount of computers. Windows and Linux builds are already available. Needless to say that all platforms may play together in networked games. The game does not require the very latest hardware. A moderate system with 800 Mhz is sufficient to play.<br />
<br />
Check the game out, it's FREEWARE!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 01:11:27</pubDate>		</item>		<item>			<title>Toblo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toblo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/015a382c248ef0eb7120740e72685a2e_sq.png" title="Toblo Image" /> Toblo is a free, fast-paced capture the flag game that has two teams using the world as weaponry, throwing bombs, and generally destroying things. During the course of a Toblo capture the flag match, the structures in the wild and wacky world full of colorful blocks are reduced to block rubble.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 06:41:34</pubDate>		</item>		<item>			<title>Hakaiman</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hakaiman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1096afae3f436de19535ca3b9a38b54_sq.png" title="Hakaiman Image" /> Hakaiman is a top-down action stealth game. You control a commando who on each single-screen map have to complete various objectives, usualyl while killing a large number of enemies all on your own.<br />
<br />
You control your character with the arrow keys. Shift is the general action button, which will fire your gun if you have it armed, and punch otherwise, and perform actions if you are in front of something upon which an action can be performed, such as a key (grab) or a team mate (follow/stop). Z is reload if you have your gun out, and grenade throwing otherwise. X changes your weapon.<br />
<br />
The whole game is in Japanese, and there's no English translation, it should be reasonably clear what you need to do, otherwise just running around trying out things usually works.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:02:18</pubDate>		</item>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
<br />
The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>Ocular Ink</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ocularink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c98cda0c1f0033364c9afb96be436f4c_sq.png" title="Ocular Ink Image" /> In a strange and twisted land where evil dismembered body parts roam the countryside, you play the role of a young paintbrush-wielding eyeball that is determined to free his home town from the fearsome clutches of the evil eye-pirate known far and wide as Patches Deadlights.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 12:57:28</pubDate>		</item>		<item>			<title>Kleptocracy!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kleptocracy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/536cabd1389333531be24d146835378d_sq.jpg" title="Kleptocracy! Image" /> In Kleptocracy! you play as a thief involved in a competition with his peers to determine who the best thief in town is. A tournament has been arranged for the thieves to all enter the local acclaimed museum and obtain as many items as possible within the time limit. They will have to evade the many patrolling guards as well as the intricate security system. Luckily they're armed with several gadgets to help.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 07:12:21</pubDate>		</item>		<item>			<title>Liero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/liero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b8a1214696fa561ecaad3a0ce2a2db3_sq.png" title="Liero Image" /> Liero battle game between two worms armed with heavy weapons of all kinds. It is capable of both single player action against the computer or against a friend in a hot seat game. The game was created in 1999 but still has a strong following by dedicated fans.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 03:57:10</pubDate>		</item>		<item>			<title>Blast Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blastminer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86ecc098c0f56e1a5292fd4b002b0a74_sq.jpg" title="Blast Miner Image" /> Blast Miner is a physics based action strategy game where you use TNT, gas cans and stones to cause huge explosions to dig through the earth. It's awesome, seriously just play the demo or watch some gameplay movies. Explosions people! You can't go wrong with that.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 05:39:21</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>		<item>			<title>Invalid Tangram</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invalidtangram/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f702db889ed9dec1f348b6dd7a7979da_sq.png" title="Invalid Tangram Image" /> In Invalid Tangram you control a small ship shooting down alien crafts. When you shoot down an alien it will turn into a coloured block and fall down. Getting the blocks grouped and then absorbing them will give you a temporary boost of some sort, depending on the colour of the blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Dec 2006 06:27:59</pubDate>		</item>		<item>			<title>Flood</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d7edb8d995ba4c0d17b55ca96c4127b_sq.png" title="Flood Image" /> The goal of this platform game is simple: just escape from the water. You think that's easy? Well, it's not. This game has sixteen different types of obstacles, in total there are over 100 obstacles! Here are some other advantages:<br />
<br />
<li class="user_li">Nice graphics and many particles<br /></li><li class="user_li">Enormous level: 640x7280 pixels<br /></li><li class="user_li">Auto-hiding scorecard<br /></li><li class="user_li">Nice music<br /></li><li class="user_li">Joystick/gamepad support<br /></li><br />
<strong>Language:</strong> English<br />
<strong>Requirements:</strong> Windows 98/NT/2000/ME/XP, DirectX, Keyboard<br />
<strong>Version:</strong> 1.1<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 10:38:13</pubDate>		</item>		<item>			<title>Morning's Wrath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MorningsWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0699c6f0696cb5eddfa366c6af1e8bbc_sq.jpg" title="Morning's Wrath Image" /> Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.<br />
<br />
Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:25:10</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
<br />
Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
<br />
This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
<br />
I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
<br />
The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
<br />
Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Zero's Impossible Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a53b4fd6c9453471e0edcb8914494844_sq.png" title="Zero's Impossible Fortress Image" /> For years Emperor Zero the terrible has been trying to snatch the fair maiden. But everytime, the hero has foiled his plans by traversing his elaboratly designed, but not impossible, fortresses and jumping on his head- thus saving the fair maiden.<br />
<br />
But not this time. Zero has had it. The hero has foiled his plans for the LAST time. This time, he's just going to neglect to add the platforms to his carefuly designed fortress and watch as the hero haplessly falls into the pit over and over until it's game over- on the first level!<br />
<br />
Unfortunatley for Zero, this is the perfect time for Mega Platforms Inc(tm) to provide their brand new platform-express service- for heroes on the go!<br />
<br />
Quick, hero, utilize the platform-express service to get to Zero's lair, jump on his head, and save the fair maiden!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 01:02:34</pubDate>		</item>		<item>			<title>Ikaponga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ikaponga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a909326c7530c04497e746f50b5268b_sq.png" title="Ikaponga Image" /> An amalgamation of Atari's Pong and Treasure's <a href="http://www.greatgamesexperiment.com/game/ikaruga" target="_blank" rel="nofollow">Ikaruga</a> gameplay elements.<br />
<br />
Basic version 1 available. Improved version 2 coming once I finish my current project and get my head around a new development environment.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 09:15:32</pubDate>		</item>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Invisible Vision</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invisiblevision/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0c300515484b7fd963d3a0f29f132a4_sq.jpg" title="Invisible Vision Image" /> In Invisible Vision you control a submarine trying to gun down other submarines with your torpedoes while avoiding enemy torpedoes and mines. Rather than trying to replicate some sort of realistic water, Invisible Vision is almost abstract in its display, showing submarines, mines and ripples in the water as wireframes only.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:43:15</pubDate>		</item>		<item>			<title>Sketchy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sketchy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ecc8063635836397da8e7a99ae9f0b37_sq.jpg" title="Sketchy Image" /> Sketchy is a &quot;metroidvania&quot; that I created in about six months during 2006. It was an attempt to make a commercial game entirely in Flash, but finally around October I realized that nobody would pay for a commercial game made entirely in Flash and abandoned it in favor of more potentially-lucrative projects.<br />
<br />
It features a featureless person, on his way to rescue a pencil from a sinister castle. Just watch the intro, it'll make sense then.<br />
<br />
Give it a whirl and let me know what you think.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:57:44</pubDate>		</item>		<item>			<title>Shopper Rush</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shopperrush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94f507128e456e56023179cc9c6207bf_sq.png" title="Shopper Rush Image" /> You desperately want the new hot gadget and you're ready to do whatever it takes to get it. However, you share the same thought with over a thousand other people!<br />
<br />
Shopper Rush is a 2D game in where you control a single character in a sea of AI players. Some levels will throw over 1200 AI players at you at the same time and your job is to get from one side of the shopping mall to the other, and be one of the 30 first customers in order to get your long-awaited gadget.<br />
<br />
You also have a couple of tricks in order to get there before everyone else does. You can bump into people so they'll fall, you can push tables and other objects in their way, sprint past them or even spin around and make everyone around you fall. Great if you're stuck somewhere!<br />
<br />
The basic game mechanics are based on group behavior and flow dynamics. For example; If 100 people are rushing to the stairs, chances are that it will clog up and you're probably better of taking the slightly longer route around it.<br />
<br />
The game is a 5 week project at the University Of Sk&Atilde;&para;vde and deadline for the game is February the 16:th. It is also participating in the Swedish Game Awards.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:55:54</pubDate>		</item>		<item>			<title>Monochrome</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monochrome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ab2935b2819887839cb6fc443e65d54_sq.jpg" title="Monochrome Image" /> Monochrome is a top-down multiplayer game inspired by Tank Wars, Soldat and Crimsonlands. Players face off against each other in free-for-all mayhem. Gameplay is fast and furious with room for skill and tactical play, given the right group of players.<br />
<br />
The game links size directly to health: If you're healthy you're big and easy to hit; If you're low on health you're tiny and can squeeze through narrow areas to get out of danger.<br />
<br />
There are 5 weapons, each following a specific elemental theme, with a primary and secondary attack mode per weapon. They're designed to compliment each other and enable specific playstyles: A close-quarters fighter is going to enjoy the Flamer's high damage output and it's secondary ability to lay down globs of napalm to herd players and keep them from running away; Whereas a more timid player might prefer to stick to the Earth weapon's bouncing projectiles and grenades...<br />
<br />
WASD + Spacebar to leap, mouse-aiming with LMB and RMB to fire.<br />
<br />
Updated for Vista compatibilty. Please report any further bugs or issues...<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:11:13</pubDate>		</item>		<item>			<title>1213</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/1213/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26e9fb5de98a72473003b5924dc0cdb9_sq.gif" title="1213 Image" /> A man lies in a darkened cell, consumed by pain and sickness. He does not know where he is. He does not know how he came to be there. He does not even know his own name. All he knows is that he is being tortured by a bizarre, bespectacled man, who addresses him only as a number - Twelve-Thirteen.<br />
<br />
Every day, Twelve-Thirteen is taken out of his cell and goaded into running a dangerous hazard course, apparently for the sole amusement of the bespectacled man. Today seems to be no different. But while Twelve-Thirteen sits brooding in his darkened prison, the door suddenly falls open with no apparent cause. To discover the answers to all of his questions, Twelve-Thirteen must adventure into the unknown world beyond the cell...<br />
<br />
It plays as an adventure game with a light mix of action thrown in. The health system is an interesting take on a typically HP-saturated market: as you take damage, the beating heart in the corner pumps faster, threatening death, and adding to the atmosphere. With a gripping storyline that far exceeds its meager graphical offerings, you'll find yourself entirely immersed in a game that alternates between terror, confusion, and an overarching ending that will haunt you.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:18:25</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Aquaria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aquaria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b8d4b0e9680d6315beb72e5c588faa9_sq.jpg" title="Aquaria Image" /> Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 05:49:13</pubDate>		</item>		<item>			<title>Dyadin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dyadin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e3db04b421d0454e3b9b4ef5536c5da_sq.gif" title="Dyadin Image" /> Within the depths of space and time, two planets converge upon one another unexpectedly, throwing the laws of physics into chaotic motion. As the planets slip faster and faster towards one another, a violent phenomenon takes place. The worlds collide, but with such force and magnitude that both planets fuse with one another, creating a unique and strange place.<br />
<br />
We find our characters trapped amongst the chaos, struggling to figure out the new laws of their once beloved home. For the first time, they discover each other's presence. They are in awe. As they become more familiar with their surroundings, they find they have the power to affect their environment based on their proximity and color. With these newly discovered powers, they set out to uncover the source of this destruction and hopefully the means to restore peace and order to their lives and home.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:15:49</pubDate>		</item>		<item>			<title>Sonic Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicinvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b15f56a8b5718de26e18750ba4118c04_sq.gif" title="Sonic Invaders Image" /> <div class="user_quote"><blockquote class="user_quote">In the beginning of the 22nd century alien invaders attacked the earth, but they were not as we imagined. The most effective way of defense was by using sonic pulses. Defensive turrets were placed on the surface of the earth to counter their attack.<br />
<br />
The war was lost, but this is the story of that war.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:40:27</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>Monkey on Your Back</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyonyourback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8715e0b0e9a3ac5da29697e06ac64014_sq.gif" title="Monkey on Your Back Image" /> On a small, uncharted island a mysterious organization is breeding Bio-Enhanced Animal-Cyborgs at the bidding of the brilliant, albeit evil, Dr. Randolph Montague Krenwinkle. In a small cage down in the deepest level sits Nim, a rebellious test monkey who has acquired a secret and powerful ability. An experimental treatment has given Nim enhanced psychic powers that allow him to take control of any human simply by jumping on their backs! Now is his one chance to escape. Use Nim&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s ability to take control of scientists, soldiers and A-Bots! Blast and sneak your way through the Krenwinkle facility in a desperate attempt for freedom! Revel in the ironic justice of using your enemies against each other! Experience innovative action gameplay on your phone and with a monkey!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:23:01</pubDate>		</item>		<item>			<title>SMABU: Earth Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smabu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a7e92bb454dd7ec67611f0df7cd4e10_sq.jpg" title="SMABU: Earth Wars Image" /> On a distant planet populated by Robots and Monkeys there is a new phenomenon known simply as S.M.A.B.U. - The ultimate combination of reality TV and maximum carnage!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:41:00</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Stick Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StickOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffdd6ce095f31109ba8fdde4cbe791cf_sq.png" title="Stick Online Image" /> Stick Online is a free MMORPG platformer game that takes place in a huge and seamless 2D world. Players gain levels, equipment, weapons, and skills in order to fight enemies, as well as other players.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 04:26:09</pubDate>		</item>		<item>			<title>The Legion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/828988ae5f343bbe43419a6dd7dd39ef_sq.jpg" title="The Legion Image" /> In this intense action game, you must wage war against the demonic legion, who reproduce tons of pedes(foot soldiers)through generators to keep you from advancing. Fortunately, you'll have plenty of firepower since you can choose between nine weapons, use tanks and machine guns, and absorb the souls of fallen foes to fire right back at the legion with your soul bomb. You can also team up with a friend, and a level editor is included so you can design your own custom maps or change any of mine.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 01:21:39</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>		<item>			<title>Inago Rage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/inagorage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcb37095115a7cea2e053ad26287c288_sq.png" title="Inago Rage Image" /> In Inago Rage, players battle hundreds of mechanized enemies at once, donning rocket boots to fight both on the ground and in the air. The game offers 50 frenetic levels, which take place on city rooftops, above gas giants, and in deep space. As players progress, a storyline illustrated in graphic novel format introduces them to elements used in the game's building stage.<br />
<br />
Inago Rage allows all gamers to create their own levels, a process once reserved for professional developers and technically proficient mod creators. An integrated arena designer makes building easy with its simple drag-and-drop interface. Players construct levels by arranging architectural elements such as platforms, towers, and skyscapers. They then place markers where enemies and power-ups will appear. Special effects are created through a graphical interface, allowing players to simulate everything from a calm day on an alien world to a storm-charged nebula above a black hole.<br />
<br />
Players build in real-time, allowing them to test their creations simply by switching from &quot;build&quot; to &quot;play&quot; mode. The game stores levels in individual files, which are compact enough to be traded in forums or via e-mail.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 10:56:31</pubDate>		</item>		<item>			<title>Natto-Cat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/natto-cat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2a39c22e32d2cfd71d34e06741c607a_sq.jpg" title="Natto-Cat Image" /> Natto-Cat is a unique, cute but violent Boulderdash style arcade game.  You play as cyborg cat RB51, exploring underground caves and collecting cat snacks.  <br />
<br />
Dangers include falling dried plums and walking, exploding bowls of custard.  Furthermore, some cat snacks have been force-fed to cave rabbits, who also explode!  And keep an eye out for expanding green peas, which can quickly fill a cave or block the exit...<br />
<br />
When enemies explode, blood (or custard) splatters on nearby objects... so the game is a bit violent.<br />
<br />
A cave editor is also included so you can make your own caves.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 07:19:28</pubDate>		</item>		<item>			<title>The Innominate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innominate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa29765fcb48754a76ccdf20a3df6139_sq.jpg" title="The Innominate Image" /> Medieval environment, you need to defend the village and save the villagers from the Innominate by setting obstacles and traps and fighting them with different weapons 3rd or 1st person view Action-RPG style<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:19:21</pubDate>		</item>		<item>			<title>TANX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tanx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/163e8f122633c9db57304fa50cc14186_sq.png" title="TANX Image" /> My entry to the 2006 PGD Annual, which won the first price.<br />
<br />
I made this game last year during the annual competition of www.PascalGameDevelopment.com<br />
<br />
With this entry I &quot;finished&quot; my very first game. <br />
One of the competitions goals was to design and add bosses to the game. So in the end you have to fight the big boss (which was the theme of the competition).<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 09:10:56</pubDate>		</item>		<item>			<title>UFO Panic!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufopanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/690b13b26b21c1ef1bf078c2ba16a186_sq.png" title="UFO Panic! Image" /> UFO Panic! is a simple and fun arcade game, where you abduct aliens with your flying saucer, while avoiding and destroying the alien defences. Game control is simple and can be picked up in moments.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 02:48:39</pubDate>		</item>		<item>			<title>Iron Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/IronStrike/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e864f09a4f3c1c4040fefe28cc98c4c_sq.jpg" title="Iron Strike Image" /> By winning the 2006 PGD Annual contest with TANX, one of the won prizes was the entry fee to the IGF 2006.<br />
Since TANX itself cannot be considered a full featured game, I developed an enhanced version for the IGF.<br />
This is what Iron Strike is. A sequel to TANX.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:19:19</pubDate>		</item>		<item>			<title>Spheres of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spheresofchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2adf437e0fbc8fe87e6d8d48ca3efbbc_sq.gif" title="Spheres of Chaos Image" /> Spheres of Chaos is a space shooter created by Iain McLeod, the basic gameplay being similar to the game Asteroids. The game uses very bright, psychedelic colours and patterns, with many enemies on screen at once. The audio is similar to that of Robotron: 2084 and Defender. The game was originally written for RISC OS on the Acorn Archimedes. Ports exist for Linux, Windows and PS2 Linux.<br />
<br />
The player controls a small grey spaceship and levels are completed by eradicating all enemies from the screen. The difficulty and amount of enemies increase along with the level number. Enemies will typically split up into smaller versions when hit. Black holes also appear during gameplay and either attract or repel the spaceship. Many black holes at once can mean that space becomes unnavigatable.<br />
<br />
Some enemies will provide power-ups when defeated. The colour of the power-up when found will affect the ability of the power-up.<br />
<br />
There are various options which can be modified to change features such as the amount of enemies and power-ups as well as in-game visuals. The game can be played in single player or in multi-player with up to 8 players.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:54:22</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>Mars Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarsMiner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b636c0743a9fd53a64f640f671c4e61_sq.jpg" title="Mars Miner Image" /> Have you ever dreamed to play Bomberman-like game with modern graphics and sound? Now you have a chance to do it with Mars Miner - a game that has all qualities of a classic time proved gameplay on a completely new level!<br />
<br />
The hero finds himself on Mars. Now his primary objective is to stay alive and find his way back to Earth through an abandoned Martian mine and a laboratory. A variety of hideous and crafty monsters are lurking on the way. Each of them is extremely dangerous, but when they hunt together, they are a real hazard, owing to the unique AI.<br />
<br />
Players who like dynamic games will enjoy playing Mars Miner. The game will be interesting to all categories of players, from beginners to experienced arcade players. Superior graphics together with excellent music background create a fascinating atmosphere. You'll want to get immersed in this world again and again.<br />
<br />
An excellent Story mode and an almost unlimited Survival won't let you get bored!<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 02:29:05</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>Secret Agent Joe 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saj5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6c681626be18b409913e0f66b0b3099_sq.jpg" title="Secret Agent Joe 5 Image" /> This thrilling (if short) platform action game stars Secret Agent Joe (SAJ) and friends. After selecting a character, you must clear Dr. Victor Rowanskier's robots from 12 levels of platform gaming fun! Each level is unique, and backgrounds are varied. Unfortunately, the file size is large. I'm sorry! Please provide feedback (positive or negative) on how to improve!<br />
Note: To Level Skip press F12<div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 08:49:39</pubDate>		</item>		<item>			<title>Opera Slinger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/operaslinger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/185de23dc30b41753db7b50126440896_sq.jpg" title="Opera Slinger Image" /> Setting itself apart with its key mechanic of pitch detection, Opera Slinger combines the singing fun of karaoke with elements of classic action platforming.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 03:29:41</pubDate>		</item>	</channel></rss>