<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'in-development' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/in-development/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'in-development' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'in-development' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/in-development/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
<br />
Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>BioShock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BioShock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c32f1298f0d7c5241ae14e69d5314339_sq.jpg" title="BioShock Image" /> <div class="user_quote"><blockquote class="user_quote">The idealistic surroundings and grim reality are constantly at odds.</blockquote></div>
<br />
Often touted as the &quot;Spiritual successor to System Shock 2&quot;, BioShock is a long awaited fps in development by Irrational Games, with lead designer Ken Levine promising to advance the definition of first person shooters.  <br />
<br />
As a likely 2007 release grows closer more screenshots and trailers are being released, and one thing that's apparent is a gorgeous environment, seemingly inspired in great part by the art deco period of the last century.<br />
<br />
<span style="color: blue;">Game overview and features as reported at the official site</span><br />
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond &quot;run and gun corridors,&quot; &quot;monster-closet AIs&quot; and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0.<br />
<br />
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.<br />
<br />
<br />
<span style="color: blue;">Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.<br /></li><li class="user_li">Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.<br /></li><li class="user_li">Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.<br /></li><li class="user_li">Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.<br /></li><li class="user_li">Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.<br /></li><li class="user_li">Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?<br /></li></ul>
<br />
Developer:  Irrational Games<br />
Publisher: 2K Games<br />
Released:  currently targeted for August 2007 release!<br />
<br />
<span style="color: blue;">System Requirements</span><br />
To be announced.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">In motion, the water effects are truly amazing.  In fact, Irrational has someone on staff whose sole job is to handle water effects - everything from the fountains and ripples to the distortion of the fish beneath the surface.</blockquote></div>
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<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/Lrpf_Hjz_Q0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lrpf_Hjz_Q0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:58:07</pubDate>		</item>		<item>			<title>The Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d838f180039f2e2f0b0d5d514063eec0_sq.jpg" title="The Universal Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 06:46:40</pubDate>		</item>		<item>			<title>S.T.A.L.K.E.R.: Shadow of Chernobyl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stalker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a234224b1b6fabf12e35ae8089b1df4_sq.jpg" title="S.T.A.L.K.E.R.: Shadow of Chernobyl Image" /> <div class="user_quote"><blockquote class="user_quote"><span style="color: #dd4422;font-size: 16px;"><strong>Man made hell...</strong></span></blockquote></div>
<br />
S.T.A.L.K.E.R.: Shadow Of Chernobyl takes you into a near future where nuclear disaster has taken place. When a strange second explosion at the old Chernobyl site rocks the landscape, it leaves a vast &quot;Exclusion Zone&quot; plagued with deadly energy disturbances in its wake. The quarantined Exclusion Zone expanded over time, and by 2012, specially equipped poachers, known as S.T.A.L.K.E.R.s, venture into the Zone to claim radioactive artifacts for the black market. You are a new S.T.A.L.K.E.R. battling for survival among rivals, soldiers and mutant creatures while trying to discover the true nature of Chernobyl's dark past and horrific future.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 09:06:28</pubDate>		</item>		<item>			<title>Pokemon Battle Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemonbattlerevolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50b6ec89ee6db85853cacf392bae1536_sq.gif" title="Pokemon Battle Revolution Image" /> The first Nintendo Wii entry in the much-enjoyed Pokemon franchise. The game is a battle stadium-type game between Pokemon, and it allows you to import your Pokemon from the DS games Pokemon Diamond &amp; Pearl to play on the big screen.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 04:49:21</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Pokemon Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a742daa8b8980dd71b4cce092b4d2c8_sq.jpg" title="Pokemon Online Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/2fa4ff9dee0de79b962d672bcbd84f87/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fa4ff9dee0de79b962d672bcbd84f87_sq.gif" /></a>Pokemon Online (POL) is a Massively Multiplayer Online Role-Playing Game (MMORPG) that involves quests, player personalisation, persistent NPCs, sparring and general exploration. Players will have the ability to train and catch pokemon while battling other trainers online in real-time. The POL game is closely based on the original Pokemon Gameboy games, with most of the traditional elements remaining intact. The POL enviroment is completely 2D and replicates the graphics used in the original games. The POL MMORPG has the ability to support hundreds and even thousands of simultaneously connected players. This means that you will interact in a vast virtual world, with many kingdoms and quests, with players from all over the world.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7114d87e1962606bdab1a9d521e681b5/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/7/7114d87e1962606bdab1a9d521e681b5_sq.jpg" /></a>The POL game has no end, it just keeps evolving. POL has many quests, events, tools for building new content and personalising your character, games within the game, chat, forums and much more. POL has been a prominent part of the Pokemon fandom since 1999. Beyond providing the fundamentals of any MMORPG - a dedicated team, a fantastic forum community, and professionalism, Pokemon Online has made for itself a mission. Pokemon Online seeks to involve the community wherever possible.<br />
<br />
Pokemon Online has proven itself to be innovative in its approaches to nearly everything - from being the first Pokemon MMORPG project to incorporating a community-driven spirit into the development of the game. This is a site where you aren''t just a fan - you''re a member. This is a community. This is where you can contribute on your own time, as much or as little as you want. This is the ultimate Pokemon MMORPG. This is Pokemon Online.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:43:39</pubDate>		</item>		<item>			<title>Battleships Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleshipsforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bf439d74c0c5a1897f442d01bbbcc1_sq.png" title="Battleships Forever Image" /> <strong>Introduction</strong><br />
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary &quot;to hit chance&quot; values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!<br />
<br />
Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.<br />
<br />
<small>Battleships Forever is inspired by and loosely based on <a href="/game/warningforever" class="game_link">Warning Forever</a> by Hikoza.T.Ohkubo</small><div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 12:51:03</pubDate>		</item>		<item>			<title>UberPong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uberpong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/966b7001079c92dd4a80dd00a73ca30b_sq.png" title="UberPong Image" /> Welcome to the realms of UberPong, a bizarre place where only those with great skills and quick reflexes come out victorious.<br />
	Pick one of the top contenders in the galaxy and take him to conquer all tournaments. It's up to you to achieve glory through victory or taste the agony of defeat!<br />
	The objective of the game is to become the best uber-player in the entire galaxy. In order to achieve this, you have in your hands the latest in elastic-paddle technology that will allow you to control the speed, bounce and direction of the ball at will.<br />
	The encounters are regulated under the popular Mexican rule of three-O-five (3-0-5). That is, the first player that obtains three goals in a row, without letting the opponent score, will win; otherwise the first player to score five points will be declared the winner of the match.<br />
	Master all techniques until you've become a legend as the greatest uber-player of all times!<br />
	Currently participating at <a href="http://www.indiegameshowcase.com/play/index.cfm?method=app.gameDetails&amp;gameid=B84F3497-5056-A15E-FEAB8F100DD438F1&amp;pagenum=3" target="_blank" rel="nofollow">Indie Game Developers Showcase</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2007 12:38:33</pubDate>		</item>		<item>			<title>Turbulence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c228f5483f5b262d73e72cf75611a99c_sq.jpg" title="Turbulence Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 12:06:21</pubDate>		</item>		<item>			<title>CS Wheels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cswheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21addbf4cd426188f69eeff82b8bffae_sq.png" title="CS Wheels Image" /> This is my new hobby racing game.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 02:46:21</pubDate>		</item>		<item>			<title>World of Goo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WorldofGoo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a813945c1dde6186fa918a01b839ac2f_sq.jpg" title="World of Goo Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 03:16:52</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
<br />
<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
<br />
<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Tabletop Network</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tabletopnetwork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7180f8afd6152d8a5d25dcd77fd6db8_sq.jpg" title="Tabletop Network Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 06:13:34</pubDate>		</item>		<item>			<title>Air Ace Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/airace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b63b7471dfcf4712619a30886b3f6844_sq.png" title="Air Ace Online Image" /> Air Ace is a multiplayer only world war two fighter combat game. Players battle it out for supremacy of the skies. Using high-end shader graphics and a unique physics engine with the Torque Shader engine as its core, the game features intense dogfighting action.<br />
<br />
Gameplay is very straightforward, you fly, you fight, you die. Various game modes can be set on the server, dogfight, team dogfight, capture the bases etc. But our aim is to get you into combat within the first 20 seconds.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2006 01:23:15</pubDate>		</item>		<item>			<title>Can't Stop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cantstop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c2a187b605d3caaad0f9d6e6538afe0_sq.jpg" title="Can't Stop Image" /> Can't Stop is a classic board game designed by Steve Jackson. It is in development as a Windows/Mac game. Playable by 1-4 human and/or computer players. This game is currently in beta.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Oct 2006 01:12:29</pubDate>		</item>		<item>			<title>Suds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/suds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4201e6b7eedb3070b8a59e6c49bdfde7_sq.png" title="Suds Image" /> Suds by Blur Games - You are Suds, a bar of soap in a TGB platformer going through bathrooms, landfills, sewers, kitchens, etc. killing bacteria and viruses, with sud missiles, sud germades, sud homing missile, and water squirt.  Your special powers are super slide and lather shield for protection and of course picking up/cleaning the level of stains. TorqueX port planned to the Xbox 360 when avaliable!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Nov 2006 05:53:59</pubDate>		</item>		<item>			<title>Alive and Ticking</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ticking/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5973da8d9fdf454fadd2c95ac68fde7_sq.jpg" title="Alive and Ticking Image" /> Blow stuff up whilst avoiding (and blowing up) critters  and collecting power ups and jaffa cakes in the (soon to be) vast number of single player levels.<br />
<br />
Then blow up your friends and steal their penguin in the multiplayer game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 01:24:03</pubDate>		</item>		<item>			<title>Darkwind: War on Wheels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkwind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4a97ccecf47c848efc52561110c2fd7_sq.png" title="Darkwind: War on Wheels Image" /> Darkwind: War on Wheels is a turn-based, massively multiplayer, persistent-world car-combat wargame that is currently in open testing (November 2006). The game currently features race, deathrace, and arena combat leagues. Long-term strategy runs to a real-world timescale and is carried out using the website.<br />
<br />
In my confusion, I have put the screenshots over on my personal profile page: <a href="/user/Sam Redfern" class="developer_link">Sam Redfern</a><div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 03:01:07</pubDate>		</item>		<item>			<title>Zombie Smash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiesmash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efb2d7cfbc6b4b9002a85e4fc2a87f80_sq.png" title="Zombie Smash Image" /> <strong>Zombie Smash</strong> is built upon the premise of an alternate timeline where the 3D game revolution never happened. The aim of this project is to produce an enjoyable, commercial quality title within the confines of 2D SNES style graphics. Aside from the graphical restrictions, newer breakthroughs in game design and technology will be utilized which will in the end manifest in a unique gameplay experience.<br />
<br />
There will be several varients of gameplay available in both single player and multiplayer modes, but the staple themes featured in the game will be horror, survival and the slaughter of vast hordes of horrible monsters. The game will feature <strong>unified online multiplayer support for PC, Mac and Linux platforms</strong> and will be appropriately explody and bloody.<br />
<br />
Visit <a href="http://www.zombiesmash.com" target="_blank" rel="nofollow">http://www.zombiesmash.com</a> for more information.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 04:20:51</pubDate>		</item>		<item>			<title>Creatrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Creatrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ac430e2acfcb5e36fb0a7f292c8c319_sq.png" title="Creatrix Image" /> A game unlike any other, with fast paced arcade action combined with a deep gameplay strategy. <br />
<br />
Construct your Contraptions out of a wide variety of Devices, then send them onto the Battleground to face your opponent's creations.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 04:53:17</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Pharaoh's Frenzy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PharaohsFrenzy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5e6d0a94213e50786257aab3437f1de_sq.png" title="Pharaoh's Frenzy Image" /> <span style="font-style: italic;clear: both;padding:5px;display: block;text-align: center;">Still in early-stage development.  All art is pre-production, and will be replaced.<div style="clear: both"></div></span><br />
<br />
Thieves have tried to break into Pharaoh Upandatem's tomb!  The resulting explosion has created one ANGRY mummy!  Help the Pharaoh reclaim all of his treasure before the thieves swipe it out from under him, or the archaeologist can capture him.  If he's dragged off to the museum, it's game over!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 12:01:30</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>		<item>			<title>chainWorks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chainWorks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18edddf868af7fefac53e358e122ff69_sq.png" title="chainWorks Image" /> ChainWorks is a vibrant 2D puzzle game. It is currently in development with an anticipated release date of fall 2006. ChainWorks is a fresh 2D puzzler, based around the linking of like coloured fireworks in a display. Rapid decision making and strategic chaining are required to become a high scorer, or fulfil one of the games many challenges.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:49:33</pubDate>		</item>		<item>			<title>Fractured Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FracturedUniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a26a51ebfb8edfcbe356257cd1192b_sq.jpg" title="Fractured Universe Image" /> Ages ago, the universes were all connected through fantastic portals created, some say, by the gods themselves. These portals were used by royalty, travelers, merchants, peasants... anyone that had need to travel from one world to another could use them. <br />
<br />
Whomever, whatever, however they were created was lost through the ages. Everyone believed that since the portals had existed since the beginning of time then they would last until the end of time. But then things changed. <br />
<br />
Nobody knows exactly what happened. The disappearance of the portals are as much a mystery as their origins. The portals didn't all disappear at once. No, as my great-great grandfather tells it, it took about a year until the last known portal from this world to another was gone. The year was called the Year of Chaos. <br />
<br />
Today, everything changed...<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:57:43</pubDate>		</item>		<item>			<title>BattleTech Simulator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddbed86542c66ff7fa8ce3c99ba284bd_sq.jpg" title="BattleTech Simulator Image" /> I am building a 3D Real-Time Simulator for the BattleTech/MechWarrior Universe. The rules will follow the role-playing rules and only vary in the conversion from a turn-based system to a real-time system. All conversions will be justified and will result in similar, if not identical behavior, if viewed in a turn-based time frame. <br />
<br />
Physics, scale, and interactions will be of highest importance, followed by accurate input/output (i.e external hardware, see MechWarrior Combat Simulator Cockpit for more explanation), and with visual impressiveness being of lowest importance (i.e. I'm not starting out with beautiful models that don't interact with their environment correctly). Network multi-player is not a priority. <br />
<br />
The initial project will cover the technology of 2550. It will start in the year 2550 and span to current time of 3070's. Since a game that size would be imposible to create in one shot, it will start with the range 2550 to 3025, a decline in technology. Each faction will be a separate add-on as will steps in time (3025-3050, 3050-3055, etc.). Clan will be an option, but only through participation in the Exodus. <br />
<br />
The primary focus is a single-player game, multi-player is a separate function with the possibility of tying the two together with Solaris VII. The game will be comprised of a multi-generational character (obvious given the time frame). The game will be a collection of campaigns, divided into battles. Progress through the game will present options to the user allowing them to shape their destiny. All element of the game can be either scripted (pre-determined), randomly generated, or a combination of the two.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:10:29</pubDate>		</item>		<item>			<title>Caribbean Treasures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/caribbeantreasures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05eeed6ec6f8d7330142ab4ad8a24cb2_sq.jpg" title="Caribbean Treasures Image" /> Caribbean Treasures is oa simple match-3 game with some experimental features in the gameplay. The first version of this game showed great sales at Big Fish Games, so I have decided to make a sequel.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:48:47</pubDate>		</item>		<item>			<title>K96</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/K96/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9e8f9d4da9faf2d5f826c3ba1b0a21b_sq.png" title="K96 Image" /> K96 is a combat sim that takes place in the 26th century among many factions and star systems, including Earth.<br />
<br />
Players can choose from a variety of weapons systems including tanks, 'Mavs, aircraft, watercraft, and spacecraft - with each class of weapons system having many variations.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 07:02:01</pubDate>		</item>		<item>			<title>Vespers3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vespers3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53a55b21f96317b11234ec18f0af467_sq.jpg" title="Vespers3D Image" /> <strong>Vespers3D</strong> is Orange River Studio's first experiment into a new genre of computer gaming, <strong>3D Interactive Fiction</strong> (3D/if). It is adapted from the text-based interactive fiction game <em>Vespers</em>, by Jason Devlin.<br />
<br />
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and &quot;Best Game&quot; and &quot;Best Writing&quot; (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.<br />
<br />
<a href="http://www.digital-eel.com/if/adv63.htm" target="_blank" rel="nofollow">You can play the online Java version of Vespers here.</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 08:02:13</pubDate>		</item>		<item>			<title>Outback Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outbackadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd1990f37c6b44911f21b5dfd6feacff_sq.jpg" title="Outback Adventure Image" /> In Outback Adventure, players will experience a virtual Australian safari, exploring the Australian outback in search of some of Australia's rarest and most exotic endangered animals.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 10:07:57</pubDate>		</item>		<item>			<title>Subsonic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subsonic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/16d4c3ac29ee95a07ab6ee2b2786cbf2_sq.jpg" title="Subsonic Image" /> The game Subsonic is an instant airborne multiplayer combat dogfighting game - a retro game just in the manner of the old 90's game Terminal Velocity. Just like TV, in Subsonic is everything about instant airborne action - just get your hands on the keyboard and the mouse, start the afterburner and fire some rockets at your enemies!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 12:45:53</pubDate>		</item>		<item>			<title>UnEarthed Gods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unearthedgods/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73579f468d83277c3c6c373c105c4407_sq.jpg" title="UnEarthed Gods Image" /> Why have you disturbed us,<br />
What type of creature are you,<br />
Where are you searching with your life,<br />
Seeking power, lust, truth, nothing,<br />
<br />
These we can give,<br />
You who tread where forgotten gods sleep,<br />
We ask for but a trifle,<br />
<br />
Open the gate<br />
<br />
<br />
<br />
UnEarthed Gods is a PC Role Playing Game being developed by Clint Brewer. If you would like to know more about Unearthed Gods or UnEarthed Games, send questions to Clint, or comment here.<br />
<br />
To be notified when the game is available: Take a potato, cut it in half and insert a small piece of garlic in one half(it's important the piece is small...but not too small!), bind this in animal skin and bury it on an open hillock facing south. <br />
<br />
<strong>The down and dirty:</strong><br />
This has been in development in a while.  There is still a good deal of work to do to finish this and I'm reevaluating how I can best do this. Right now I'm planning on a more focused version. Focusing on the action of hand to hand weapons combat, and less on the magic casting and deep role playing aspect. There will still be magic but not the more complex type I have been planning for.  Any feedback you can give me about what you think given the little you've seen will help me direct the future development.  Your comments are most appreciated!<br />
<br />
Thanks for taking a look!<br />
<br />
-clint<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:16:26</pubDate>		</item>		<item>			<title>By Mine Own Hand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bmoh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9051e9d9a6511651e488250d18959b35_sq.png" title="By Mine Own Hand Image" /> By Mine Own Hand is an action packed game with a similar style to the classic Gauntlet series. Lose yourself in the deep and engaging story of a hero's fall into madness and the ultimate destruction of the land he once swore an oath to protect.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:40:22</pubDate>		</item>		<item>			<title>Switching Gears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/switchinggears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49a40880afa60de80a92a2c5d44b5e47_sq.jpg" title="Switching Gears Image" /> Switching Gears is a platform game currently in development by Affectworks.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:52:40</pubDate>		</item>		<item>			<title>DawnOfMen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofmen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f50584463621ef63bc50404a70bfd48_sq.jpg" title="DawnOfMen Image" /> DawnOfMen has 15 levels, mainly castles to battle in, breach the walls and destroy the enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 10:14:04</pubDate>		</item>		<item>			<title>Logger: The Clearcuttin' Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/logger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb508c8f1bb4a2bccf2073946d9f287e_sq.jpg" title="Logger: The Clearcuttin' Adventure Image" /> Good old King George W. up in washingtion just received information that revealed evidence of a hostile takeover by a unbelievably large hippie riot. So what will good old George do? Well, he hires you and every other logger in the country to journey to the hippie hideout and eliminate all oppossing forces that stand in your way.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 02:14:35</pubDate>		</item>		<item>			<title>Survival</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/survival/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/game.anon_sq.jpg" title="Survival Image" /> Seventy years ago, NuTech, the R&amp;D arm of Megatech Corporation, developed a weapon that triggered the Cataclysm and destroyed civilization as it was then known. In those intervening years nuclear winter, ozone depletion, unstoppable plagues, horrific natural disasters and lingering radioactivity have proven to be the bane of Mankind. Now, in the year 2100, those few who have managed to remain alive emerge from their fallout shelters in the hopes that they can salvage something of Humanity. Because if Nu-Tech has its way, Humanity will be wiped from the face of the Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:08:41</pubDate>		</item>		<item>			<title>Illumina</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Illumina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c815fa545ddfe20138f20184ee0d070_sq.jpg" title="Illumina Image" /> SciFi Fps , Involving Jetpacks/Backpack Abilities/Weaponry in open landscapes<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:09:10</pubDate>		</item>		<item>			<title>The Repopulation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/therepopulation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e400f349eeaa8b7e3a0b2494e27ef318_sq.jpg" title="The Repopulation Image" /> You awaken in unfamiliar surroundings to find that earth has been destroyed. You are part of a Repopulation effort on Novus Orsa, Alpha Centauri. This Post-Apocalyptic multiplayer RPG aims to break the boundaries of modern MMORPGs. <br />
<br />
Players can join or form societies in their effort to rebuild humanity. Innovative PVP systems will pit society vs. society while working together, and against one another at the common and conflicting goals. <br />
<br />
Unique features include a completely dynamic quest generation system that breaks the molds set in previous titles. Player created societal systems, tournaments and sporting events. We promise to show you things you have never seen before.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:46:24</pubDate>		</item>		<item>			<title>Project: Twilight Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projecttwilightblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c71061acec36ffa31a94e3ba0d3e5ed_sq.jpg" title="Project: Twilight Blades Image" /> Project Twilight Blades is an RPG, yes. But it will play a lot differently than most others out there. For instance, instead of a typical turn-based system, this will be an active time battle system. Also, much like an MMO, there are no random battles, you approach what you want to fight, or find a way to avoid it. The difference is that most of the game will be local, but the main cities will be online. This will allow you to trade and communicate with other players while in town. There will also be options to communicate with others in field, more on that will be released at a later time. Keep an eye out for more information as it is released!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:10:16</pubDate>		</item>		<item>			<title>D.O.R.C</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dorc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87207a296b9c89b86c6ab50a996fe55a_sq.jpg" title="D.O.R.C Image" /> Drunk or Real Coalition (D.O.R.C) is an online multiplayer shooter in developement<div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2006 07:12:07</pubDate>		</item>		<item>			<title>Blobyrinth: Maze Island Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/918e895ea257928d1aa21d4b949e05cc_sq.jpg" title="Blobyrinth: Maze Island Quest Image" /> Blobyrinth is a comedy arcade sokoban puzzler.  Deal with it.<br />
<br />
You take control of Blobby in his quest to rescue his girl/friend Soozy from the Madness and mad antics of Madbeard! Will you be able to rescue her in time?<br />
<br />
Along the way you'll be collecting coins and gems, pushing blocks into place to open doors and avoiding Madbeard's blob guards!<br />
<br />
Your adventuring will take you through 7 zones: The Leafy Lowlands, Igneous Island, Ile de Spooky, The Puzzling Pyramids, The Isle of Industry, and Madbeard's Crazy Sky Castle.<br />
<br />
It's almost Blobby time!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 02:47:53</pubDate>		</item>		<item>			<title>Roboherd</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Roboherd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccb41c6c7d5daadf7c88e1ac808fefdb_sq.png" title="Roboherd Image" /> &quot;Guide your Robos safely through each level, collecting enough power orbs along the way to activate the teleporters to beam them back home.&quot;<br />
<br />
After a freak accident your Robos are stranded without communications on planets across the galaxy. Your mission is to recover all the Robos and bring them back safely.<br />
<br />
Your only means of guiding the Robos is by using laser repellors - fire these into the ground and the Robo will avoid them. On every level there is a teleporter which can beam your Robo to safety, although a teleporter will only activate once your Robo has collected enough crystals to power it. Crystals can be found scattered around each level and your Robo can collect them simply by travelling over them.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:01:37</pubDate>		</item>		<item>			<title>PyramidsOfEthos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pyramidsofethos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/game.anon_sq.jpg" title="PyramidsOfEthos Image" /> Pyramid RPG<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:54:50</pubDate>		</item>		<item>			<title>Stick Soldiers III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ss3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eeabb39abf7e3d40fa820e94b05823bf_sq.jpg" title="Stick Soldiers III Image" /> The game is still WIP and the final price is not clear yet, however the $20 price is rumored to be true.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 03:15:09</pubDate>		</item>		<item>			<title>Hover Aliens Prototype</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HoverAliens/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2912acfbd635bcc9fdd2d53a1d1fa940_sq.jpg" title="Hover Aliens Prototype Image" /> A simple, non-violent, physics-based multiplayer game for the whole family ;)<br />
<br />
Actually, just a prototype of an idea for that kind of game. Mainly, I wanted to learn some networking stuff (used raknet) and practice some more 3d stuff in OpenGL with C++.<br />
<br />
Has something like 5 gametypes and supports an infinite number of players ;) The networking code breaks down when you add lots of people, but that just makes it more fun! (And you can have as many instances on one computer as you want - unlike <em>some</em> engines ;)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:33:08</pubDate>		</item>		<item>			<title>Grass Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GrassAttack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98667af722e369327b9c70e3e19450c3_sq.jpg" title="Grass Attack Image" /> I always wondered if having a game set in very deep grass could be turned into a fun hide-and-seek type game. So, I threw together a prototype.<br />
<br />
The player and the bots are Robo-Raptors (a great test for my rigid body animation exporter/importer from 3ds Max). You can kill the other raptors, but that's not the point ;)<br />
<br />
Walking through the fenced-in area tramples the tall grass that fills the playing area. The AI follow any paths and will kill you if they sneek up behind you.<br />
<br />
A fun idea on the backburner for now.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:46:08</pubDate>		</item>		<item>			<title>Tri Poker Plus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tripokerplus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f590a32f2a38fdd0cde2f76718043e9a_sq.png" title="Tri Poker Plus Image" /> Another game simulation from Carapace Software. Tri Poker Plus is a Three Card Poker simlulation. Currently in Alpha. Beta to be announced.<br />
<br />
This is being built using the excellent <a href="http://www.garagegames.com/products/torque/tgb/" target="_blank" rel="nofollow">Torque Game Builder</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 10:40:01</pubDate>		</item>	</channel></rss>