<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'fun, mega' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/fun/mega/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'fun, mega' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'fun, mega' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/fun/mega/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Avenue of Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenueofdeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e1aee811c7e9d361c8bc755e0726db9_sq.jpg" title="Avenue of Death Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Sep 2007 01:28:36</pubDate>		</item>		<item>			<title>Spy a Solution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyasolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db2440f03ab8f9b229081b22218a6665_sq.jpg" title="Spy a Solution Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 08:21:22</pubDate>		</item>		<item>			<title>Mega Man III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae09201e4e75212b309591c9a8f6809b_sq.jpg" title="Mega Man III Image" /> After suffering his previous defeats to Mega Man, Dr. Wily turns up at Dr. Light's laboratory, having apparently undergone a change of heart. Dr. Light takes him in, and the two begin work on Gamma, a great robot intended to maintain the world's peace. Near the end of their work, the two need energy elements from eight unknown planets to activate Gamma.<br />
<br />
Suddenly, though, Wily's Robot Masters in charge of mining and processing the elements on those planets begin to go berserk. Mega Man takes off to quell the robot rebellions and investigate their cause, but new mysteries await him as well.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/ebd220be45eb35b76fb02fbc61be5641/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/ebd220be45eb35b76fb02fbc61be5641_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:01:00</pubDate>		</item>		<item>			<title>Mega Man IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8928c3c558dc8722be610b101251405_sq.jpg" title="Mega Man IV Image" /> AD 200X. Household robots Rock and Roll were created by master robot designer, Dr Light, and were enjoying their peaceful days. Then one day, the industrial robots all over the world went on a rampage and the world fell into total chaos. Dr Light quickly realized that mad scientist, Dr Wily, was behind the nefarious deed but he didn't know what to do. Rock, having a strong sense of justice, volunteered to be converted into a fighting robot. Thus the super robot Mega Man was born. Mega Man shattered Dr Wily's plans three times and world peace has been maintained so far.... but history repeats itself. Dr Cossack, a mysterious scientist, has invented eight powerful robots and sent then after Mega Man. Mega Man starts for the battle again, this time equipped with the powerful new Mega Buster!!<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7daf74e0183320745ad2bf1a993b38d9/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/7daf74e0183320745ad2bf1a993b38d9_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:01:12</pubDate>		</item>		<item>			<title>Mega Man V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d74f263f831ec6bb00f376099abd026a_sq.jpg" title="Mega Man V Image" /> In the year 20XX AD... A vicious army of robots is bent on destroying the world!! And behind this destruction is... Protoman!?<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/9d876892baa647915b04defee1033698/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/9/9d876892baa647915b04defee1033698_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:02:01</pubDate>		</item>		<item>			<title>Mega Man VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82c6f6ccbfc6e8287d183d86e29c83ca_sq.jpg" title="Mega Man VI Image" /> A mysterious individual known as Mr. X has begun to hoIn the year 20XX, the first annual &quot;Robot Masters Tournament&quot; is held. The tournament was designed to test the designing capabilities of the world's greatest engineers. Thus, engineers and programmers (and of course, spectators) from the world over gathered to participate in this event. The tournament was hosted by a man known only as &quot;Mr. X,&quot; who was one of the world's richest men and supposedly one of its greatest engineers.<br />
<br />
Dr. Light, a pacifist, decided not to enter the tournament, but he took charge and did send Mega Man to go along and make sure that everything was safe for all the spectators and to discipline the Robot Masters. Many strong robots participated, and in the end, eight robots were victorious.<br />
<br />
However, at the close of the tournament, Mr. X came to the podium and announced that he had reprogrammed the eight robots to do his bidding and that he had been manipulating the contestants all along. Furthermore, he was going to use his newly created army of robots, under command of the new Robot Masters to take over the world. Mega Man was immediately ordered by Dr. Light to put an end to the madness.ld a robot tournament encouraging all robots in the world to enter, to discover the true masters of them all. Unknown to the robots, once the eight winners were chosen, Mr. X took control of them and began to use them in his plot to take over the world. Explaining that he had manipulated Dr Wily from the beginning, Mega Man must now face up to Mr. X's eight new Robot Masters before confronting the mastermind himself.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/9609ef329415f6c2f372d16a1a306c40/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/9/9609ef329415f6c2f372d16a1a306c40_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:02:14</pubDate>		</item>		<item>			<title>Mega Man VII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/131eb085c1db4d38c94f75b180ee7278_sq.jpg" title="Mega Man VII Image" /> In the year 20XXAD<br />
<br />
The world cheered Mega Man when at long last he captured and imprisoned Dr Wily.<br />
<br />
But...<br />
<br />
Dr Wily always knew his schemes might end in failure and had planned for just such an occasion.<br />
<br />
Four robots had been hidden away and after six months without being contacted by Dr Wily, they activate and...<br />
<br />
Begin searching for their master...<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/6f6bf59fd92fd75d86057d2a5fe88736/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/6/6f6bf59fd92fd75d86057d2a5fe88736_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:02:29</pubDate>		</item>		<item>			<title>Mega Man VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megaman8/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a43a20477616b99aaf349deee132980_sq.jpg" title="Mega Man VIII Image" /> After Mega Man's previous quest saw the introduction of Bass &amp; Treble, Dr. Wily's new robotic rivals of Mega Man, the threat of Wily's world domination plans intensified. Dr. Wily escaped during his previous battle against Mega Man and has begun to build up his army again. Designing and constructing a new secret castle hidden under the depths of a volcano, Wily began to formulate new plans for the destruction of Mega Man. While out on patrol for Mega Man, Bass finds him and a battle ensues. As always, Bass' overconfidence allows Mega Man to overcome him, but little did either of them know that an event was occurring in outer space that would prove to be very dangerous for both of them. Far off in space away from Earth, two mysterious robots were also locked in battle, with one of the combatants losing fast. The failing robot, the one bent on destruction and hatred, begins a descent into Earth's atmosphere. The other robot races after it, but is too late to stop the evil robot from breaking up and sending it's remains down to the surface. The resulting crash alerts both Dr. Light and Dr. Wily, but Wily manages to find the crash site before Mega Man can. Racing to the scene, Mega Man finds Dr. Wily fleeing with a piece from the crash site, a small meteor which he claims can give him the power to take over the world. Escaping in a small capsule, Wily leaves Mega Man alone at the crash site, but Mega Man discovers the damaged body of the other robot in the remains, and quickly takes it back to Dr. Light for repairs. The alien robot intrigues Dr. Light, and while he conducts repairs on it's damaged body, Mega Man heads out to stop Wily and his eight new Robot Masters.<br />
<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/49744af8a78679a27ba674daac3a2b82/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/49744af8a78679a27ba674daac3a2b82_m.jpg" /></a><br />
<div style="text-align: center;">Original Box Art</div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 07:02:44</pubDate>		</item>		<item>			<title>Rack 'Em Up Road Trip</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roadtrip/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ef4c9cde84e36c4b3f58f729c0eec3c_sq.jpg" title="Rack 'Em Up Road Trip Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/7d16ed30d428aa94db38989603997859/"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/7/7d16ed30d428aa94db38989603997859_s.jpg" /></a>Shoot an exciting and colorful game of pool alone or online in this cross country cue ball hitting adventure! It's all there: <span style="font-weight: bold;color: red;">8-Ball, 9-ball, UK 8-Ball, Snooker, 3-Ball and 14.1</span>. Whatever your preference, <a href="http://garagegames.com/products/113/" target="_blank" rel="nofollow"><span style="font-size: 16px;font-weight: bold;color: blue;">rack 'em up</span></a> and experience the most incredibly fun pool game around! Sink a few balls or try to run the table - it's up to you.<a href="http://www.greatgamesexperiment.com/screenshot/b2bb278fde801ec76a4afe4d88f9fd1c/"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/b/b2bb278fde801ec76a4afe4d88f9fd1c_s.jpg" /></a> <br />
<br />
Reign over opponents worldwide with online multiplayer and gloat with your own personalized trophy case to show off your victories!<br />
<br />
<strong>Developer</strong>: GarageGames<br />
<strong>Publisher</strong>: Oberon Media<br />
<strong>Release Date</strong>: October 2006<div style="clear:both;"></div> ]]></description>			<pubDate>31 Oct 2006 06:33:05</pubDate>		</item>		<item>			<title>Subsonic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subsonic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/16d4c3ac29ee95a07ab6ee2b2786cbf2_sq.jpg" title="Subsonic Image" /> The game Subsonic is an instant airborne multiplayer combat dogfighting game - a retro game just in the manner of the old 90's game Terminal Velocity. Just like TV, in Subsonic is everything about instant airborne action - just get your hands on the keyboard and the mouse, start the afterburner and fire some rockets at your enemies!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 12:45:53</pubDate>		</item>		<item>			<title>The Curse of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/curseofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a74a21b0df3943f4c52f480c3fe1b27_sq.gif" title="The Curse of Monkey Island Image" /> The third game in the Monkey Island saga. After giving Elaine a cursed engagement ring, Guybrush must find a way to break the curse that turned her into solid gold. Hilarious antics ensue.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:46:57</pubDate>		</item>		<item>			<title>Shape E-vaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShapeEvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/511f899982242e4db16bc202c2c9095c_sq.jpg" title="Shape E-vaders Image" /> My first game - a souped-up clone of JetSlalom. Dodge the shapes, fill up the bar on the right, or just survive. The game makes me cringe when I see it because I only see the flaws, but little kids love it. Has high scores and is fully complete with menus and everything. Give it a download and then make fun of me!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 05:03:32</pubDate>		</item>		<item>			<title>Gibbage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gibbage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f5b30590f3dde8972e45f7532730d918_sq.gif" title="Gibbage Image" /> -- Hi-Octane Single or Two-Player Hijinks!<br />
-- 27 Unique Maps!<br />
-- Loads of brilliant Power-ups, Special Moves and Weapons!<br />
-- Team Setup lets you track your Stats!<br />
-- Laws of Physics!<br />
-- Unnecessary Levels of Gore!<br />
-- Kick-Ass Music!<br />
-- Acts of God!<br />
-- Actual fun, like how games used to be!<br />
-- Armies of the Undead and Monkeys touching themselves inappropriately!<br />
-- What more could you possibly want for &Acirc;&pound;6/ $10-ish?!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 04:36:08</pubDate>		</item>		<item>			<title>Phantasia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d943dca46a3fb1b7ce4ae02688466bb6_sq.jpg" title="Phantasia Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/90dbc02550619698e47d29ad3b52fdb8/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/9/90dbc02550619698e47d29ad3b52fdb8_sq.jpg" /></a><strong>Phantasia</strong> combines a classic storybook inspired art design with casual, yet fast-paced gameplay to create a charming and addictive puzzle game. <br />
<br />
<strong>An evil wizard has trapped the elves of Phantasia</strong> inside of colorful orbs and banished them to his imposing tower. As the only remaining free elf, it's up to you to release your elfin allies using a variety of colorful and power charged orbs. Connect three like-colored orbs <a href="http://www.garagegames.com/products/torque/tgb/" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/7/7285412d35fe2e126bf44f3d60dbf9dd_sq.gif" /></a>together to destroy them, or use your power-ups - such as bombs or fireballs - to destroy even more orbs per shot. <br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/2a15d167b6680952afdea6a6ba0dcb91/"><img class="userImageS" align="left" src="http://www.greatgamesexperiment.com//userimages/2/2a15d167b6680952afdea6a6ba0dcb91_s.jpg" /></a><strong>Catch falling coins and elves</strong> to score major bonus points, but most all don't let the falling orbs reach you before you make your way through each are in the evil wizard's tower and free all the elves!<br />
<br />
<strong>Developer</strong>:300AD<br />
<strong>Release Date</strong>:December 2006<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 04:38:52</pubDate>		</item>		<item>			<title>Chicken Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chickeninvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c8ab159046d8f40a26fcad930e7226a_sq.jpg" title="Chicken Invaders Image" /> Chicken Invaders II is a very addicting scroller-multiplayer game taking place some time in the future. The player has to safe the world from a chicken invasion and will face hords of chickens, and their bosses, in his space-mobile. Collect power-ups, upgrades, rockets etc. to safe earth from certain invasion!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 02:37:00</pubDate>		</item>		<item>			<title>Luigis Shell Defender</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/defendthepricess/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b61b341fc93477aa367542aa825dfeb_sq.gif" title="Luigis Shell Defender Image" /> Defend the pricess from incoming shells, the player takes over the roll of Marios brother Luigi - using the spacebar the player can swing the hammer and strike back the shells.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 07:21:28</pubDate>		</item>		<item>			<title>Asteroid's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asteroidsrevenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3032246e976b668408856906eff99936_sq.jpg" title="Asteroid's Revenge Image" /> A spoof on the original Asteroid's game.  In Asteroid's Revenge you'll take on the role of the asteroid who is seeking revenge on all those ships that killed his astroid brethren so long ago.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:29:05</pubDate>		</item>		<item>			<title>Awesome!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/awesome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f50bc2605124724a4bf9acc97e303cc_sq.png" title="Awesome! Image" /> To take a break from one of my big projects, I decided to make a little side-project. I had no idea what to make though, so I looked back through my old creations, and decided to remake one of them. This is what I came up with.<br />
<br />
The objective is simply to survive for as long as possible, while attacking the enemy you circle around. That enemy has a few different attacks, which start off being quite harmless, but the longer you play the more deadly they get, until eventually you die.<br />
<br />
The graphics are, I'd say, a unique style. I've used this stlye a few times, mainly because I suck at making &quot;proper&quot; graphics. I think it looks quite cool.<br />
<br />
The controls are included in game. If you can't be bothered to read them, the simply put, use the arrow keys and z,x and c.<br />
<br />
I do warn you though, this game does flash quite a bit, and on several occasions I, and others, have got head aches and nausea from playing it, heh. =P<br />
<br />
A quote someone said about the game:<br />
&quot;A Wicked Extream Super Outstanding Magnificent Extravaganza &quot;<br />
<br />
I hope you enjoy it, I only spent 1 week creating it, but don't let that deter you from playing it. The music is by 8 Bit Weapon, not me.<br />
<br />
Have fun playing =D<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 07:32:21</pubDate>		</item>		<item>			<title>Fable: The Lost Chapters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0aa03208297074859d5bc6d192ec72_sq.jpg" title="Fable: The Lost Chapters Image" /> Once upon a time...<br />
<br />
Scratch that, this is no fairy tale.<br />
<br />
Imagine a world where every choice and action determines what you become. Where you evolve in real time based on every little thing you do. Fable is an RPG action adventure unlike any you've ever dreamed of. And now more than ever - with extra quests, additional customization, and extended content - your destiny is yours to choose!<br />
<br />
Evolve in Real Time - Your decisions make you a hero, villain, or anything in between. Your actions determine how you look and how others react to you.<br />
<br />
Expanded Content - Discover additional regions, storylines, and side quests as well as new optional missions.<br />
<br />
Fable is designed to offer pure, concentrated role-playing, with a primary emphasis on open character development and influential interaction with the game world. The game begins as the player's character enters the fantasy land of Albion, a growing, interactive environment that develops and changes with each new event. The character grows and changes as well, beginning the adventure as a youth but slowly aging as he or she lives life in Albion, gaining wrinkled skin, graying hair, and (hopefully) becoming quite elderly by the end of the story.<br />
<br />
The game is designed such that every choice and action the character makes can have an effect on his or her development. Physically active characters become more fit, while those who spend their time studying the arcane arts may develop receding hairlines. Characters who spend time working in the hot sun will get a tan and individual wounds heal into distinct, telling scars. Less tangible characteristics mature according to behavior as well. Players are free to commit nearly any conceivable action, but acts of cruelty will lead to vilification by NPC townsfolk, while noble and altruistic deeds may inspire loyalty and adulation from the masses.<br />
<br />
It is important to note that instead of focusing on a limited number of scripted &quot;good versus evil&quot; plot points, character development in this game occurs mostly through hundreds of minor day-to-day decisions that gradually come to define and refine the player's place in the game world. In short, !Xbox gamers are offered a virtual lifetime of choices to play through. Fable is developed by Big Blue Box, an affiliate of Lionhead Studios, whose popular Black White shares the theme of free-form, consequential character development over a broad span of time. (http://www.starpulse.com/Video_Games/Fable/Summary/)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:52:51</pubDate>		</item>		<item>			<title>Halo Creator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HaloCreator/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85789587b5af494511a96dd50607b2e0_sq.png" title="Halo Creator Image" /> Resolution: No change<br />
Fullscreen: Optionable<br />
Download Size: 8.25 Mb<br />
<br />
Here is a list of updates:<br />
<strong>THIS IS THE FINAL RELEASE OF HALO CREATOR</strong>, there may be a Halo Creator 2, but who knows.<br />
<br />
<strong>All instructions are in game, some instructions show things that could be expected from HC 2.</strong><br />
<br />
<strong>Updates:</strong><br />
<br />
1: Better menu!<br />
<br />
2: Less lag, You can now make bigger battles.<br />
<br />
3: Improved graphics<br />
<br />
6: 11 more units added!<br />
<br />
7: Warthog and Spectra added!<br />
<br />
8: Options added<br />
<br />
9: Unit editing added.<br />
<br />
10: Sounds vastly improved!<br />
<br />
11: New Creation layout!<br />
<br />
12: Save protection added!<br />
<br />
13: Many more things!<br />
<br />
<br />
<strong>Unit list:</strong><br />
---------------<br />
<strong>Humans:</strong><br />
<br />
<strong>Marines:</strong><br />
Assault rifle<br />
Rocket launcher<br />
Sniper rifle<br />
SMG<br />
Magnum<br />
<br />
<strong>ODST:</strong><br />
Dual SMG<br />
Battle Rifle<br />
<br />
<strong>Spartans:</strong><br />
Assault rifle<br />
Shotgun<br />
Spartan Cannon<br />
---------------<br />
<strong>Covs:</strong><br />
<br />
<strong>Grunts:</strong><br />
Plasma pistol<br />
Fuel rod<br />
Needler<br />
<br />
<strong>Jackles:</strong><br />
Sniper rifle<br />
Shield and plasma pistol<br />
<br />
<strong>Elites:</strong><br />
Duel plasma rifles<br />
Carbine<br />
<br />
<strong>Brutes:</strong><br />
Brute Shot<br />
Spiker Rifle<br />
<br />
<strong>Hunters:</strong><br />
Fuel rod arm attachment.<br />
<br />
<strong>Object list:</strong><br />
---------------<br />
<strong>Covs:</strong><br />
Shield<br />
Spectra<br />
---------------<br />
<strong>Humans:</strong><br />
Shield<br />
Warthog<br />
<br />
<strong>Level list:</strong><br />
---------------<br />
Grassland<br />
Arctic<br />
Desert<br />
<br />
Have funXD<br />
Please, tell glitches, give comments and ratings:]<br />
<br />
-Killpill28-<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 07:27:38</pubDate>		</item>		<item>			<title>Breakout Returns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/breakout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b9a648b88d014da7f037e15a31948dc_sq.png" title="Breakout Returns Image" /> Breakout Returns is centered around a single Challenge. The challenge to strive for the top while having an exciting ride up there. There are two modes, Practice and Challenge and they both share the same rules.<br />
<br />
Game Rules:<br />
===========<br />
The player has 7 Levels.<br />
The player has 2 Lives.<br />
The player has 7 Minutes<br />
<br />
Here, you will be challenged to destroy as many blocks as you possibly can, within time constraints - 1 minute for each level. You start with 2 lives, how you manage and how you attain power ups will be detrimental to your progression through the high score ranks. The time does not start until you release the ball from the paddle, once released, game on.<br />
<br />
Practice Mode:<br />
==============<br />
<br />
Feel free to choose any level that you wish. Practice, become familiar with the level and then progress to the challenge. Not much to it. Same rules apply.<br />
<br />
Game On:<br />
========<br />
Break out to destroy as many blocks as you can. If you like a challenge, dive right in. It's waiting for you.<br />
<br />
Good luck.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 10:18:42</pubDate>		</item>		<item>			<title>Magma Duel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magmaduel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/659891b7ecb80632d36244079af3c674_sq.png" title="Magma Duel Image" /> Magma Duel is a 2-player game whereas your objective is to destroy the opposing player, whether by knocking him into the boiling magma below, or by making use of the 9 nifty powerups available randomly floating around the level. Each round the level is generated by the computer based on modifiable (see Options) values. A new feel each time!<br />
<br />
Magma Duel was inspired by a wonderful game released for DOS in 1996, Marshmallow Duel (http://www.marshmallowduel.com). Hours of fun spent with friends on this game lead to the creation you see here today, with all sorts of changes and improvements (largely graphical!).<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 02:00:42</pubDate>		</item>		<item>			<title>Sushi Frenzy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sushifrenzy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd00bef21aac970dfe4da461df526c3e_sq.jpg" title="Sushi Frenzy Image" /> Sushi Frenzy lets you help a young man running his first ever sushi bar restaurant. You must keep the customers happy by preparing and completing their orders as quickly as you can. Other than sushi, customers can also order drink, wasabi, mayonnaise and ketchup, this will make the game even more challenging. More than that, you also must deal with 3 different types of bug that will annoy your valuable customers.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 08:37:11</pubDate>		</item>		<item>			<title>Pax Galaxia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/paxgalaxia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39bbb27589fa525e1e00c8eb71ff9ec8_sq.jpg" title="Pax Galaxia Image" /> Pax Galaxia is an addictive real-time strategy game of interstellar conquest. Set up your supply lines to send your ships into battle. Surround your enemies and conquer the pieces. Only one star empire will control the galaxy!<br />
Pax includes over forty different maps, an easy-to-use interface, strategic computer AI players, and much more. It's a super quick download, even for dial-up users. Don't delay, conquer the galaxy today!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 02:24:16</pubDate>		</item>		<item>			<title>Deluxe PocMon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deluxepocmon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4b8d8d5881a5025d8e9b7bed11ba05_sq.jpg" title="Deluxe PocMon Image" /> Deluxe PocMon is Edgar M Vigdals Deluxe Pacman remake for the PC and MAC. Deluxe Pacman was a very popular Amiga shareware game that garnered many many addicted fans. Now, on both the PC and MAC, it includes all the old bonuses like glue, extra time, guns and gems, but now it is bigger and better than ever. There are many new modes of play and skill levels. Over 100 levels including bonus rounds and even some secret levels too. There are also even more bonus pickups of course, and the graphics and eye-candy have had a nice boost. Profiles make the game even more addictive and we hope to add even more very very soon. This is a much more recent release from us and so is still in active development but it is already at a fully playable, stable and bugfree stage. I played a much larger part in this games development, doing the usual testing and QC, but i also recorded the entire voice set, created all the levels and many of the tilesets are my own. Of course being a part of this one from the start also made it easier to implement many of my own ideas for the game of which many are in :) One of the great bits is in duel mode where you can come back as a ghost and chase round your rivals for some revenge... Great fun. A must try, so grab the demo now !!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:23:23</pubDate>		</item>		<item>			<title>Mahjong Fortuna 2 </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MahjongFortuna2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2d1fe9f69e0b86af9151469fa5a40ee_sq.jpg" title="Mahjong Fortuna 2  Image" /> Escape to a relaxing world of tile-matching fun in this introspective sequel. Find the Fortuna tiles and unlock information about your horoscope, element, birthstone, birth flower, and more. Even discover the mysteries around the personalities of your friends and family members. Featuring three game modes, 96 challenging Mahjong levels, and loads of hidden surprises, Mahjong Fortuna 2 is not only a stunning bit of Mahjong fun, it's also a tranquil trip into the secrets of your character.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 03:18:37</pubDate>		</item>		<item>			<title>Elephants</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elephants/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60070be52ccc7b7600e3d67999a4cfa5_sq.png" title="Elephants Image" /> Save giraffes while jumping on a rolled up squirrel! Watch out for the angry natives!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:12:57</pubDate>		</item>		<item>			<title>Alien Race</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienrace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a224245ba3aa9c50b29dd7749a7e645f_sq.jpg" title="Alien Race Image" /> <em>Animals speak, cars fly and stones get eaten: though all looks exactly like on earth, nothing seems to be normal on the planet Flupglup. So it's no surprise that it is a sport to race an a freeway in the wrong direction and drive against as much oncoming cars as possible! </em><br />
<br />
Alien Race is a funny racing game with a nice cartoon look. Proof yourself in 12 races at three different levels of difficulty! Collect as much points as possible and reach one of the top ranks in the high score list. Collect bonus objects in four different game worlds and dare oncoming cars. But be carefully: if there is no energy shield to protect you, every crash will be your doom.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:31:32</pubDate>		</item>		<item>			<title>House Of Cards</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HouseOfCards/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1aac71e42a8acdffd6aead4b9340e2cf_sq.jpg" title="House Of Cards Image" /> The first version of this great card game collection.<br />
Play 10 versions of Solitaire in House of Cards Deluxe.<br />
A great game for card game fans, also look for the second part.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:32:08</pubDate>		</item>		<item>			<title>Mezzo: Winter Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mezzo-winter-edition/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a20686bd7f87fbd76359ca1e4ffc35f8_sq.png" title="Mezzo: Winter Edition Image" /> Mezzo: Winter Edition is a puzzle game for Windows and Mac by ActionHead Studios. It's the company's first title and was released on February 15, 2007. The game makes unique use of combos to create a series of challenging yet enjoyable puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 10:45:34</pubDate>		</item>		<item>			<title>Hover!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hover/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e90b883c5720a08df43e9e054c7e690_sq.jpg" title="Hover! Image" /> It was the awesome game that was on the Windows 95 CD and you had to get the flags before your opponent did. It was the greatest and I just loved it<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 11:31:10</pubDate>		</item>		<item>			<title>lonex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lonex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b9731e105b59f0bdd8139544a096edd_sq.gif" title="lonex Image" /> Lonex is a stress relieving ragdoll simulator, it is very simple and pretty buggy if you wanna go crazy. But can still be considered fun to play around with for a few minutes, or maybe hours if you get used to all the controls. Experimentation is the most important aspect of this game.<br />
<br />
Try it out!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 04:31:40</pubDate>		</item>		<item>			<title>Polar Kubes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/polarkubes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6474852ce3cfef57726b8d00658bb0e_sq.jpg" title="Polar Kubes Image" /> Eddie the Eskimo is hungry and so are his friends. It's time to go fishing for your supper, but all the ponds are frozen over.<br />
<br />
You must draw a line with your fishing rod on the ice and every ice kube you touch will then be flipped over, hopefully creating whole horizontal lines of the same colour ice. It is not as easy as it sounds, as you can only flip the ice once before supper time, and your line cannot cross over itself. Can you unfreeze the seventy ice pools and feed everyone, or are you all going to bed without your supper?<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 06:34:48</pubDate>		</item>		<item>			<title>Word Yo!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wordyo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98f0036b643b3f9ed89493b33a43ede8_sq.jpg" title="Word Yo! Image" /> You'll be lost for words at how fun this game is! Match letters up to find words and score points before your time runs out, in Word Yo!<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 06:52:38</pubDate>		</item>		<item>			<title>Mumble Jumble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mumblejumble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d7ce56eb742c941bbfa71b08f4bea3f_sq.jpg" title="Mumble Jumble Image" /> Select Groups of the same object type to remove them from the screen. Every move you make will allow a new line to fall. Your objective is to remove the required number of falling lines, before the stack reaches the top. If you succeed you will get to the next level and the possibility of releasing a new type of object. To help you along, there are magic items and exploding bombs to help keep the stack down.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 07:18:12</pubDate>		</item>		<item>			<title>Me and My Katamari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/meandmykatamari/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7cc933a561267c189754fbb47ae948d_sq.jpg" title="Me and My Katamari Image" /> The King of All Cosmos and the Royal Family decide to take some time off from their celestial construction and travel to Earth for a well-earned (for the Prince at least) tropical summer vacation on their own sunny island. Unfortunately, the King's over-exuberance creates a tsunami that strikes and devastates nearby Paradise Commonwealth Island. One of the residents, a turtle, washes ashore next to the Royal Family and tells them his tale. The King then decides to make new islands for the animals of the Commonwealth with several katamari. Similar to the previous Katamari titles, the King sends the Prince to the Sunflower Continent, which is full of the paraphernalia used to create new landmasses.<br />
<br />
Gameplay is much like that of the previous Katamari titles. Controls differ from those of the PS2 games given that the PSP lacks the DualShock 2 dual analog sticks. The player uses the D-pad and the four face buttons to imitate the analog controls. Often forgotten, as the creators added this only for the American release, is the ability to use the thumb-nub instead of the D-pad (the previous Japanese version only uses the thumb-nub to move the camera). The L and R buttons are used for tight turns.<br />
<br />
Each player has his or her own island, which they name. A maximum of three of the player's friends can visit the island, via ad hoc network. The visitor can challenge the player in a contest of rolling the most valuables, like the Saving Red Panda stage in We &acirc;&trade;&yen; Katamari.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:39:41</pubDate>		</item>		<item>			<title>Meebles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Meebles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5fa8d71f1036b56416f69c1c2116858_sq.png" title="Meebles Image" /> You play as Bleeb, a small blue ball that just loves coins. Follow him through 10 levels and a horribly random set of dialogue on occasion.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 05:40:00</pubDate>		</item>		<item>			<title>Bad Fur Day</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bad-fur-day/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba788d4f86ff7b55044817a1b3e91693_sq.png" title="Bad Fur Day Image" /> Bad Fur Day Remake is a Remake of the Nintendo 64 Rareware classic Conker's Bad Fur Days Multiplayer mode. This game won't require and Emu's or special programs to run it, it works just like any other PC game. You will be able to make or join online games with up to 64 Players! The game will include all the original multiplayer Game modes and Maps plus more! In the First Release of the game we hope to get the Original Tediz vs Squirrels mode with Colors and Total War.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 11:22:56</pubDate>		</item>		<item>			<title>Typing Tutor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/typingtutor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c569034a7ba39054a9811adf78abaf4b_sq.png" title="Typing Tutor Image" /> Code by xMystik<br />
<br />
Gfx by Rik &quot;Putty&quot;<br />
<br />
(c) Idigicon Limited<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 07:38:10</pubDate>		</item>		<item>			<title>Skeleton Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skeletonadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f55b54ecbb2f901ad5a5da20c2e19ee_sq.jpg" title="Skeleton Adventures Image" /> This is just an amazing thing.  It might not be a game, but the enjoyment it gives my 4 kids (all under 5) is just incredible.  We were even on holidays and my kids friends were captivated by it.<br />
<br />
Its more like a movie about Sly Slim the Skeleton and it just shows what he gets up to at night in his graveyard.  My little 18 month boy get more excited watching it than the Wiggles!!  I have no idea how or why, but when I need a break, I turn it on and the kids will watch it for 15 minutes or more without making a sound.<br />
<br />
And that is to say nothing of the beautiful animaton.<br />
<br />
I first saw it on YouTube, then at the Johnny Castaway website - and I have been hooked ever since.  As a screensaver or a babysitter, I cannot speak highly enough of it :)<div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 04:00:53</pubDate>		</item>		<item>			<title>Barbie Seahorse Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/barbie/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d588f701749b6b267f101bedc705d14b_sq.png" title="Barbie Seahorse Adventures Image" /> Barbie Seahorse Adventures is an exciting side-scrolling game where Barbie the Seahorse floats on bubbles to the moon. This game won the teams category in pyweek 4. It is a retro side-scroller with original graphics, soundtrack, and 15 levels.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 03:43:17</pubDate>		</item>		<item>			<title>Sumotori Dreams</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SumotoriDreams/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8b213d82052d287c831eab5589224b0a_sq.jpg" title="Sumotori Dreams Image" /> Sumotori Dreams is a Sumor wrestling game with ultra-real phsyics. Start the match and rush your oppenent trying to shove them to the ground or out of the ring. Then watch as they stand up to bow.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Apr 2007 04:48:49</pubDate>		</item>		<item>			<title>More Bloons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MoreBloons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9191d06056431c4f55aa7276570dcec3_sq.jpg" title="More Bloons Image" /> More Bloons is a puzzle type shooter. You have to aim carefully and pop a certain amount of balloons to complete each level. Use the mouse to angle and power up and let a dart fly.<div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2007 06:03:47</pubDate>		</item>		<item>			<title>escapade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/265f0d567a4c14efc43a2584b1b02c84_sq.jpg" title="escapade Image" /> Trapped inside a pop-up book, Iris must find a way through the maze of each page before time runs out.<div style="clear:both;"></div> ]]></description>			<pubDate>09 May 2007 06:02:05</pubDate>		</item>		<item>			<title>Worms!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mordis-worms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/341d09f00b601bfea8bc2dc441dcb185_sq.png" title="Worms! Image" /> You play as a worm trying to kill other worms. Features a heap of options, all are customizable:<br />
- Teams.<br />
- Bots.<br />
- 1 to 2 players (1 computer).<br />
- Weapons.<br />
- Small stuff (gravity, friendly fire and more)<br />
- Player settings.<br />
- 3 game modes.<br />
- 8 maps.<br />
...and much more!<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 08:54:47</pubDate>		</item>		<item>			<title>Time Blast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timeblast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30922f6f01e29c33d78fa0f22dd57edb_sq.png" title="Time Blast Image" /> Time Blast is a small and fun platform experience, comparable to TrackMania and the Marble Blast series. Play it when you're bored, and show your friends your progress with the in-game screen capture, or just listen to the soothing and inspiring music in the Jukebox!<br />
- 2d Platform<br />
- 18 Short but sweet levels.<br />
- Get gold or silver to progress.<br />
- Features 3 wonderful songs by world famous C64-remixers. (...)<br />
- Very addictive once you get started.<br />
- Post how far youve gotten on the forums. Use the in-game screen-capture in the progress menu.<div style="clear:both;"></div> ]]></description>			<pubDate>26 May 2007 10:08:00</pubDate>		</item>		<item>			<title>Feeding Frenzy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feedingfrenzy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68e6ff7b22799b9f451bfbf5e04d4d64_sq.png" title="Feeding Frenzy Image" /> The purpose of this game is simply to survive. <br />
To do this you have to eat the yellow dots, but the catch is, is that if you don't eat, you'll die!!<br />
Also there are red creatures, which will harm your creature if it eats them, so don't touch them.<br />
They won't make it easy though, becuase if they get close enough, the curious creatures will follow, but you can shake em' off  with a few slick moves.<br />
If that was bad, things just get worse. These little red creatures have infected some other creatures, and when these creatures die, they spread even more of these little blighters around!! <br />
But help is at hand! There are some other types of creatures: blue, green, and purple, and when you eat them, your creatures gain abilities which will help it survive.<br />
But these effects are only temporary! So keep your wits about you!<br />
<br />
I will update when I can, but for now:<br />
I hope you enjoy this game!<br />
<br />
CONTROLS:<br />
W= Accelerate, S= Reverse, A= Turn left, D= Turn right, and ESC= Shut down game!<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 02:23:51</pubDate>		</item>		<item>			<title>The Godfather: Blackhand Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/godfatherblackhand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff34e186285bb286ee0b71fc32493507_sq.jpg" title="The Godfather: Blackhand Edition Image" /> <a href="http://www.greatgamesexperiment.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2e2cae8def2f317a3bdf5c347c634800_m.jpg" /></a><br />
<br />
The Godfather Blackhand Edition gives an enhanced combat experience with motion-based Blackhand Control by integrating Nintendo's innovative Wii controller. Take over the Big Apple in this fully interactive open-world games based on the classic film by Paramount Pictures and the critically-acclaimed book by Mario Puzo. <br />
<br />
The game offers brand new ways to go from Soldier to Don as you gain control of the streets of New York. Follow the path of an Enforcer or Operator; each with its own unique perks and abilities to earn. Now you can chat up specific characters to get the skinny on dirty cops, take down two additional revised compounds of rival Families, execute five new contract hits, and call in larger Corleone Hit Squads when the going gets tough. <br />
<br />
For improved, hyper-intuitive Blackhand Control in The Godfather Blackhand Edition, use gestures with the Wii Remote and Nunchuk to really beat down your opposition, or point directly at the screen using the Wii Remote for pinpoint firearm accuracy.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 08:14:35</pubDate>		</item>		<item>			<title>Breakout: Remixed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/breakoutremixed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3591a49f9205d2278600e4d0447475c7_sq.png" title="Breakout: Remixed Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 05:26:56</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>	</channel></rss>