<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'free, in-development' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/free/in-development/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'free, in-development' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'free, in-development' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/free/in-development/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
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Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>The Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d838f180039f2e2f0b0d5d514063eec0_sq.jpg" title="The Universal Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 06:46:40</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Pokemon Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a742daa8b8980dd71b4cce092b4d2c8_sq.jpg" title="Pokemon Online Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/2fa4ff9dee0de79b962d672bcbd84f87/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fa4ff9dee0de79b962d672bcbd84f87_sq.gif" /></a>Pokemon Online (POL) is a Massively Multiplayer Online Role-Playing Game (MMORPG) that involves quests, player personalisation, persistent NPCs, sparring and general exploration. Players will have the ability to train and catch pokemon while battling other trainers online in real-time. The POL game is closely based on the original Pokemon Gameboy games, with most of the traditional elements remaining intact. The POL enviroment is completely 2D and replicates the graphics used in the original games. The POL MMORPG has the ability to support hundreds and even thousands of simultaneously connected players. This means that you will interact in a vast virtual world, with many kingdoms and quests, with players from all over the world.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7114d87e1962606bdab1a9d521e681b5/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/7/7114d87e1962606bdab1a9d521e681b5_sq.jpg" /></a>The POL game has no end, it just keeps evolving. POL has many quests, events, tools for building new content and personalising your character, games within the game, chat, forums and much more. POL has been a prominent part of the Pokemon fandom since 1999. Beyond providing the fundamentals of any MMORPG - a dedicated team, a fantastic forum community, and professionalism, Pokemon Online has made for itself a mission. Pokemon Online seeks to involve the community wherever possible.<br />
<br />
Pokemon Online has proven itself to be innovative in its approaches to nearly everything - from being the first Pokemon MMORPG project to incorporating a community-driven spirit into the development of the game. This is a site where you aren''t just a fan - you''re a member. This is a community. This is where you can contribute on your own time, as much or as little as you want. This is the ultimate Pokemon MMORPG. This is Pokemon Online.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:43:39</pubDate>		</item>		<item>			<title>Battleships Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleshipsforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bf439d74c0c5a1897f442d01bbbcc1_sq.png" title="Battleships Forever Image" /> <strong>Introduction</strong><br />
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary &quot;to hit chance&quot; values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!<br />
<br />
Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.<br />
<br />
<small>Battleships Forever is inspired by and loosely based on <a href="/game/warningforever" class="game_link">Warning Forever</a> by Hikoza.T.Ohkubo</small><div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 12:51:03</pubDate>		</item>		<item>			<title>Turbulence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c228f5483f5b262d73e72cf75611a99c_sq.jpg" title="Turbulence Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 12:06:21</pubDate>		</item>		<item>			<title>Tabletop Network</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tabletopnetwork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7180f8afd6152d8a5d25dcd77fd6db8_sq.jpg" title="Tabletop Network Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 06:13:34</pubDate>		</item>		<item>			<title>Can't Stop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cantstop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c2a187b605d3caaad0f9d6e6538afe0_sq.jpg" title="Can't Stop Image" /> Can't Stop is a classic board game designed by Steve Jackson. It is in development as a Windows/Mac game. Playable by 1-4 human and/or computer players. This game is currently in beta.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Oct 2006 01:12:29</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>		<item>			<title>BattleTech Simulator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddbed86542c66ff7fa8ce3c99ba284bd_sq.jpg" title="BattleTech Simulator Image" /> I am building a 3D Real-Time Simulator for the BattleTech/MechWarrior Universe. The rules will follow the role-playing rules and only vary in the conversion from a turn-based system to a real-time system. All conversions will be justified and will result in similar, if not identical behavior, if viewed in a turn-based time frame. <br />
<br />
Physics, scale, and interactions will be of highest importance, followed by accurate input/output (i.e external hardware, see MechWarrior Combat Simulator Cockpit for more explanation), and with visual impressiveness being of lowest importance (i.e. I'm not starting out with beautiful models that don't interact with their environment correctly). Network multi-player is not a priority. <br />
<br />
The initial project will cover the technology of 2550. It will start in the year 2550 and span to current time of 3070's. Since a game that size would be imposible to create in one shot, it will start with the range 2550 to 3025, a decline in technology. Each faction will be a separate add-on as will steps in time (3025-3050, 3050-3055, etc.). Clan will be an option, but only through participation in the Exodus. <br />
<br />
The primary focus is a single-player game, multi-player is a separate function with the possibility of tying the two together with Solaris VII. The game will be comprised of a multi-generational character (obvious given the time frame). The game will be a collection of campaigns, divided into battles. Progress through the game will present options to the user allowing them to shape their destiny. All element of the game can be either scripted (pre-determined), randomly generated, or a combination of the two.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:10:29</pubDate>		</item>		<item>			<title>D.O.R.C</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dorc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87207a296b9c89b86c6ab50a996fe55a_sq.jpg" title="D.O.R.C Image" /> Drunk or Real Coalition (D.O.R.C) is an online multiplayer shooter in developement<div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2006 07:12:07</pubDate>		</item>		<item>			<title>Bubblomania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblomania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d75c3365d0a73ada26c0a99f60b14ac_sq.jpg" title="Bubblomania Image" /> Bubblomania is the online remake of the cute and psychedelic bubble popping game.<br />
<br />
<h2><a href="http://www.bubblomania.com" target="_blank" rel="nofollow">Play it now!</a></h2><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:43:53</pubDate>		</item>		<item>			<title>Population - Zer0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/populationzero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f526a7f2436aca4b9db9a322256853a1_sq.png" title="Population - Zer0 Image" /> Population - Zer0 is a fast action top down shooter with a plethora of insane weapons, powerups, and maps. Features extreme battle and player customization and a level builder.<br />
<br />
In-developement by <a href="http://www.greatgamesexperiment.com/group/degravity" target="_blank" rel="nofollow">De-Gravity Games</a> for Windows and the Xbox 360 using <a href="http://www.garagegames.com/products/torque/x/" target="_blank" rel="nofollow">Torque X</a> and the <a href="http://msdn.microsoft.com/directx/xna/" target="_blank" rel="nofollow">XNA Framework.</a><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 12:09:14</pubDate>		</item>		<item>			<title>Floating Frenzy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/floatingfrenzy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/143c0b94403aef4e7e1a7d3efc17591a_sq.png" title="Floating Frenzy Image" /> In a new rendition on racing you will heave yourself from the tops of national monuments and through wild environments such as the Eiffel Tower, the Pyramids of Giza, the Empire State Building, and the Grand Canyon. Features a variety of comical characters, awesome shortcuts, and special powerups.<br />
<br />
In-developement by <a href="http://www.greatgamesexperiment.com/group/degravity" target="_blank" rel="nofollow">De-Gravity Games</a> for Windows and the Xbox 360 using <a href="http://www.garagegames.com/products/torque/x/" target="_blank" rel="nofollow">Torque X</a> and the <a href="http://msdn.microsoft.com/directx/xna/" target="_blank" rel="nofollow">XNA Framework.</a><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 12:15:48</pubDate>		</item>		<item>			<title>Space Rocks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacerocks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/288ea3fbfaaa3f3d76bf26a9decceaef_sq.jpg" title="Space Rocks Image" /> This started out as a homage to asteroids and has turned into a fun little project that I've been adding functionality and polishing it up. Please give feedback! Thanks! games@digitalblur.com<br />
<br />
How to play Space Rocks Beta v0.3:<br />
<br />
-Control the ship by moving the target cursor with the mouse and press 'W' or the right mouse button.<br />
<br />
-Additionaly you can use the 'A' and 'D' keys to rotate the ship left or right (currently needs work).<br />
<br />
-Shoot the asteroids with the left mouse button or the spacebar.<br />
<br />
-Pause the game by pressing 'P'<br />
<br />
-Use your ammo and thruster sparingly, you have a limited amount. Watch the icons in the upper left corner to monitor your levels. Pick up the powerups with an 'A' to recharge your ammo and powerups with a 'E' will restore your thruster energy.<br />
<br />
-The ship icon in the upper left corner of the screen will turn darker red every time an asteroid hits your ship and will be on fire when your damage is critical mass. Pick up the powerups with the '+' in the middle to recharge your sheilds and restore the ships health. It is on loan so - you break it you buy it...<br />
<br />
-You can pick up powerups after you destroy certain asteroids.<br />
<br />
Have Fun!<br />
<br />
Tom Bentz<br />
games@digitalblur.com<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 04:26:30</pubDate>		</item>		<item>			<title>Zynar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Zynar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb8ed4530676fc979ac242b6607151b7_sq.gif" title="Zynar Image" /> Zynar is an MMORPG, or Massively Multiplayer Online Role Playing Game. Don't be scared by the huge title, though. In reality, Zynar is very simple. Zynar is a game where you build and control a character in a fanatasy setting (a good example of this type of setting is the &quot;Lord of the Rings&quot;). The amazing part about Zynar, though, is that you play this game over the internet with many other people from around the world!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:29:42</pubDate>		</item>		<item>			<title>Agent of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/agentofchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c48ebc4deb4ac08194dba197c537ea4_sq.jpg" title="Agent of Chaos Image" /> Agent of Chaos is a cyberpunk rpg, based in a future where life is cheap. Corporations have such power that small governments hide in their shadows. Become the most powerful agent with cybernetics and bioware, even start your own corporation. <br />
<br />
Agent of chaos is still in development, but will be entering the beta testing state by Christmas. So feel free to stop by and share your thoughts. Please forgive the programmers art :]<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 11:40:58</pubDate>		</item>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Legends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c0bd7ebf4a0e95a3a7561cc22ff0118_sq.jpg" title="Legends Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;">Legends is a free multiplayer first person shooter inspired by the game <a href="/game/tribes" class="game_link">Starsiege: Tribes</a>.<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 08:13:47</pubDate>		</item>		<item>			<title>Crowns of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d809e4bd69a6a01c7d7f415a2d2b688_sq.png" title="Crowns of Power Image" /> A totally free and new MMORPG from Rampid Interactive. Small servers with intense PvP and PvE action. Still in beta testing phase.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 07:17:42</pubDate>		</item>		<item>			<title>Heart of the Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofthebattle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54e079c793fb4d5a53eb696dcd754396_sq.png" title="Heart of the Battle Image" /> It is a multiplayer WW2 first person shooter, based in the pacific and atlanic theaters. It is is using Torque Shader Engine. <br />
<br />
It is currently in development, and signups are being taken for the beta stage.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 04:11:06</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>Dropzone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dropzone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55a693de62f8e89553815a3be44def6f_sq.jpg" title="Dropzone Image" /> A team-based multiplayer combat game between high-speed mecha.  Currently in development and using placeholder meshes from Tribes 2.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 11:14:21</pubDate>		</item>		<item>			<title>Saucelifter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saucelifter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298143c8db69a3a1ba23903a25f89ead_sq.png" title="Saucelifter Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 07:21:45</pubDate>		</item>		<item>			<title>The Grid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thegrid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21c204234ff91c8feb836bb90c6b8013_sq.png" title="The Grid Image" /> &quot;The Grid&quot; is a PC Game proudly published by Indie game developers Sikosis Games. The Grid is set in a 3D world based on the short story Another World.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:23:01</pubDate>		</item>		<item>			<title>Isomatrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/isomatrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64e808cd9eec941b48d9c53347ac8224_sq.jpg" title="Isomatrix Image" /> Isomatrix is a fun and action-packed 3rd person game that will let you sticked on your seat until the end.<br />
Its 2D graphics and isometric view make it a different specie in its genre. You will have to face all the Smith agents that try to get you down with the help of various weapons and differents moving styles. But be careful with blue pills, you're warned...<br />
<br />
There's also available a &quot;deathmatch&quot; mode (or one vs one on the same computer). The last standing warrior wins!!.<br />
<br />
But there's even more!!, if you want to show off your skills to the people you can play the &quot;Timecrisis&quot; mode where you have to dealwith an army of agents before they get you, watch your back!!<br />
<br />
<br />
Isomatrix is still under development but there is a working Demo available for download.<br />
<br />
Please visit <a href="http://www.isomatrixthegame.com" target="_blank" rel="nofollow">www.isomatrixthegame.com</a><br />
<br />
---<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 08:32:07</pubDate>		</item>		<item>			<title>Conflict: Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conflict-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3efaed2d2f746e70fb18460a33554b27_sq.png" title="Conflict: Online Image" /> Conflict: Online is a 2D, top-down online shooter. The game is based on inspiration from game's such as America's Army, Soldat, Unreal Tournament, and Counter-Strike. The final version will allow account creation/management, experience/honour levels, training missions, a map editor, and many cool gameplay types (such as classics like Deathmatch and Capture the Flag, as well as unique game types like Give &amp; Take and Bully).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 06:39:11</pubDate>		</item>		<item>			<title>Agent 26</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/agent26/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73fbf56144d0fd4332842b591be58612_sq.png" title="Agent 26 Image" /> You are Agent 26 - Secret Agent working for His Majesty's Government. Agent 26 is a Spy-based FPS Game that will incorporate your usual shoot and kill FPS style game, with secret agent &quot;abilities&quot; such as super-hearing, increased stamina and strength, enemy/trap detection, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 05:03:26</pubDate>		</item>		<item>			<title>Naruto: Ninja Way</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ninjaway/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14ee42d18aef1fa96fbdc560877aed71_sq.jpg" title="Naruto: Ninja Way Image" /> CURRENT VERSION: VERSION 3<br />
<br />
Naruto: Ninja Way is a fun, smash brothers-influenced fighting game featuring Naruto characters duking it out in a 2-4 fighter fest. Play as your favorite Naruto characters in several different modes against both players and A.I. Or if you feel like taking on challenging missions, play Adventure mode! This fighting game has a unique and appealing, giving countless hours of fun.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 04:33:24</pubDate>		</item>		<item>			<title>Pirates of Port Royale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PoPR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c78ab5166bcd4b52e0c18f55e3d204a_sq.png" title="Pirates of Port Royale Image" /> Pirates of Port Royale is a game that is based in the 17th century Caribbean...the age of exploration...the age of the new world. Law is non-existant, danger is constant, life is uncertain. Live your life in the way of your choosing, whether it be a vicious pirate, a lowly blacksmith, a prestigious lawyer, or a respected commodore or captain. The choices are yours, the possibilities endless, it's your destiny, and you choose it.<br />
<br />
Pirates of Port Royale could be described as &quot;The Elder Scrolls: Pirates&quot;, having a similar open-ended and free-RPG style to it, but with a historical backdrop with the mainstream appeal of pirates.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 07:46:47</pubDate>		</item>		<item>			<title>Fight for Baghdad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FFB/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3dc0518af522274a86d9b85c265cc2f1_sq.png" title="Fight for Baghdad Image" /> In &quot;Fight for Baghdad&quot;, you are an American soldier in the push for and occupation of Baghdad, Iraq in &quot;Operation Iraqi Freedom&quot;. First advancing your way toward the cities, facing the many dangers of war. But after you capture it, you occupy it it, conducting daily (but never routine) duties. <br />
<br />
You begin this journey all the way from basic training, with the ability to specialize in whatever class of soldier you'd like. This is not just Play a-random-soldier idea, but is much more like an RPG in the sense that you create your character, and build him up from recruit to general. You follow your soldier from basic training through patrolling the streets of Baghdad.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 12:22:23</pubDate>		</item>		<item>			<title>Terra Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/terrawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5fc51ca0236642a6f11b0afc09930874_sq.jpg" title="Terra Wars Image" /> This Game Chronicles Commander Herman, a pilot for the Earth Federation. The year is 2800, and after several large wars with the Mars Republic, the small quarter of the galaxy is about to face a huge war, with causalities in the billions already. The Earth Fleet is the strongest, while the Mars fleet has more powerful, smaller, robotic ships.<br />
<br />
The Main Character is Captain Herman, you play as him progressively trying to raise your rank to Admiral.<br />
<br />
It has:<br />
<li class="user_li">Multiplayer Deathmatches.<br /></li><li class="user_li">A Large Campaign mode.<br /></li><br />
It will feature several varied ship designes, updates will add new missions thanks to the flexible LUA scripts. Modding will be possible, adding missions that execute at certain game dates, and a several secret suprises that execute at certain dates. Online play will feature several hundred maps, at least, thanks to flexible selection. Several will include entire solar systems, while some will be fought in asteroid fields, and some in empty space, or debris fields.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:32:11</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
<br />
<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
<br />
<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
<br />
There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>Serenade of Apostasy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb46627977342993fda4345ae69a2fa5_sq.png" title="Serenade of Apostasy Image" /> Serenade of Apostasy was inspired by the excellent Legend of Zelda series, especially The Minish Cap and Ocarina of Time, and aims to be a game that builds upon the unique gameplay and story style that the series has. Serenade follows a young man from a small village in a world that is on the edge fo destruction. To keep balance in the world, an alternate dimension exists that provides the opposite of the happiness this world enjoys. But that world has been torn apart as, defying it's own properties, it's king has died. The king's daughter is sent to Terrana to seek a hero who can vanquish the darkness that is spreading over Terrana and unite the two worlds to create a world that is in itself balanced and equal.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:27:06</pubDate>		</item>		<item>			<title>Soulhunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulhunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/28e6ce64ebc10be4ba2dbb1f9b6d71c4_sq.jpg" title="Soulhunter Image" /> Soulhunter is an adventure game in 3d and it is being developed in DarkBasic Classic. The main character of the game is &quot;Soulhunter&quot; a lonely and tortured creature, who has lost his soul after years of slavery, despair and inprisonment. One day something miraculous happens and the creature begins his journey into the heart of the dark forest where a mysterious wish-granting spirit dwells, the only one who could possibly recover the creature's soul.<br />
<br />
In his escape from the one that held him inprisoned the little creature managed to steal a magic sword that allows him to absorb souls from monsters, and use these souls to temporary stay alive.<br />
<br />
This is one of those &quot;platform-jumping/hack- and slash&quot; games. The people that have tested it have said that it is like a mix of zelda, rayman and a nightmare before christmas. The game is still under development, I will hopefully finish it this(or next) year. <br />
Recently Daz offered me to make music for this game and the samples he have made so far are sounding very good.<br />
<br />
<strong><br />
Developers:<br />
Programming/graphics etc - <a href="/user/zzz" class="developer_link">Jarl Larsson</a><br />
Music - <a href="/user/dazexus" class="developer_link">DaZ Dicks</a> / <a href="http://www.incompetech.com/" target="_blank" rel="nofollow">Kevin MacLeod</a><br />
</strong><div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 11:15:38</pubDate>		</item>		<item>			<title>Bikers World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bikersworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/449c90ec53672f89b625555ece16759b_sq.gif" title="Bikers World Image" /> Bikers World is a game where you can play on a LAN network, or simply single player where there are missions geared to each one. The game is about a young man who wants to join a biker gang, the gang he goes to join wants him to prove himself so he robs a store but gets caught by the police. His mother bails him out of jail when they are leaving a rival biker gang guns them down and injures his mother.<br />
<br />
This game has just started development.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 12:27:17</pubDate>		</item>		<item>			<title>Over</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/over/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85583e09fe0571be5d095e975f898fae_sq.png" title="Over Image" /> Over is an MMORTS set in a sci-fi environment where, as the commander of your space fleet, you will lead it during missions against the antagonist factions dwelling the galaxy. As the game progresses, you will increase your commander skills and expand your fleet by trading the earned points with new units.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:02:06</pubDate>		</item>		<item>			<title>Aces High Over Verlor Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ahovi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d43b93f35e57cb1e87a3999ceef2a08_sq.jpg" title="Aces High Over Verlor Island Image" /> The airspace over Verlor Island is a hot spot for fantastic dogfights, and you're one of the pilots! Battle the computer or up to 7 other people online! Will you emerge from the fury of bullets and explosions as the best pilot in the sky?<br />
<br />
Featuring detailed 3D environments, fast and easy online play, and an assortment of special moves and different ways to score, Aces High Over Verlor Island has something for everyone.<br />
<br />
The final build features a tutorial mode, 3 single player modes, and online multiplayer for up to 8 players, so dust off your flight gloves and start practicing your maneuvers!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:47:06</pubDate>		</item>		<item>			<title>Halo Creator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HaloCreator/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85789587b5af494511a96dd50607b2e0_sq.png" title="Halo Creator Image" /> Resolution: No change<br />
Fullscreen: Optionable<br />
Download Size: 8.25 Mb<br />
<br />
Here is a list of updates:<br />
<strong>THIS IS THE FINAL RELEASE OF HALO CREATOR</strong>, there may be a Halo Creator 2, but who knows.<br />
<br />
<strong>All instructions are in game, some instructions show things that could be expected from HC 2.</strong><br />
<br />
<strong>Updates:</strong><br />
<br />
1: Better menu!<br />
<br />
2: Less lag, You can now make bigger battles.<br />
<br />
3: Improved graphics<br />
<br />
6: 11 more units added!<br />
<br />
7: Warthog and Spectra added!<br />
<br />
8: Options added<br />
<br />
9: Unit editing added.<br />
<br />
10: Sounds vastly improved!<br />
<br />
11: New Creation layout!<br />
<br />
12: Save protection added!<br />
<br />
13: Many more things!<br />
<br />
<br />
<strong>Unit list:</strong><br />
---------------<br />
<strong>Humans:</strong><br />
<br />
<strong>Marines:</strong><br />
Assault rifle<br />
Rocket launcher<br />
Sniper rifle<br />
SMG<br />
Magnum<br />
<br />
<strong>ODST:</strong><br />
Dual SMG<br />
Battle Rifle<br />
<br />
<strong>Spartans:</strong><br />
Assault rifle<br />
Shotgun<br />
Spartan Cannon<br />
---------------<br />
<strong>Covs:</strong><br />
<br />
<strong>Grunts:</strong><br />
Plasma pistol<br />
Fuel rod<br />
Needler<br />
<br />
<strong>Jackles:</strong><br />
Sniper rifle<br />
Shield and plasma pistol<br />
<br />
<strong>Elites:</strong><br />
Duel plasma rifles<br />
Carbine<br />
<br />
<strong>Brutes:</strong><br />
Brute Shot<br />
Spiker Rifle<br />
<br />
<strong>Hunters:</strong><br />
Fuel rod arm attachment.<br />
<br />
<strong>Object list:</strong><br />
---------------<br />
<strong>Covs:</strong><br />
Shield<br />
Spectra<br />
---------------<br />
<strong>Humans:</strong><br />
Shield<br />
Warthog<br />
<br />
<strong>Level list:</strong><br />
---------------<br />
Grassland<br />
Arctic<br />
Desert<br />
<br />
Have funXD<br />
Please, tell glitches, give comments and ratings:]<br />
<br />
-Killpill28-<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 07:27:38</pubDate>		</item>		<item>			<title>White Note Factory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitenotefactory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8ed494228375d34bc57efe8997cc02e_sq.jpg" title="White Note Factory Image" /> White Note Factory is a aural playground.  Using white notes that pulse out of generators you place in the gamespace, create funky beats and awesome rhythms with little to no effort!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:03:20</pubDate>		</item>		<item>			<title>Pilot V3.1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pilot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17a3840ce52565bf3f62d7de50ab59ae_sq.png" title="Pilot V3.1 Image" /> A 2D Space Shooter I'm currently working on.<br />
It currently has 10 missions, and a incomplete tutorial.<br />
<br />
Story mode is currently not available (as I have to make it!) but you can get a brief introduction if you select it.<br />
<br />
You can select from 6 different ships, each with their own special ability and stats.<br />
There are currently 5 different types of enemies, asteroids, and mines, but this will increase during production.<br />
<br />
Press F1 during gameplay to find out the controls<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 12:32:06</pubDate>		</item>		<item>			<title>Halo: Alpha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/haloalpha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38f5c3389314ce9ecf297decad910e83_sq.png" title="Halo: Alpha Image" /> This is a game i decided to make because i like playing Halo 2 via LAN, and wanted to translate that into 2d. Its a work in progress, so dont be surprised to see some small bugs here and there.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 10:02:36</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Dark Oberon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkoberon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6731d37a18ee1f26859f273874013034_sq.jpg" title="Dark Oberon Image" /> Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got unique graphics - textures created from shots of real models made out of plasticine!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 03:12:53</pubDate>		</item>		<item>			<title>Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06c14228a77c2c693e475cd6ef2c1153_sq.jpg" title="Forces Image" /> This game is a very unique and original idea, <h2>purely developed by current high school student</h2> Adam Bielinski. In the game, you are a pulsating globe of energy that hurls particles at your enemies, purely using physics, namely charge.<br />
<strong>Tutorial is in-game.<br />
<br />
</strong><div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 06:37:26</pubDate>		</item>		<item>			<title>The Forgotten Element</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottenelement/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d353629cd50bdefcb964b6a04a187e8_sq.jpg" title="The Forgotten Element Image" /> <div style="text-align: center;"><h2>Lemmy &amp; Binky Present</h2></div>
<a href="http://www.cgempire.com/forgottenelement/images/Newspaper.jpg" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/80d5ad1459615b4c00e9af53a255901a_m.png" /></a><br />
<h2>From the Journals of Doctor Carter</h2>
<br />
&quot;Something is terribly wrong with Seahorse Island.<br />
<br />
It's about a thirty suns now since the crops and trees began to wither and die. It has been raining for what seems like an eternity, but the rain does nothing to nourish the soil. The leaves have been gone from the trees outside my office for many suns now. The trees look like twisted corpses. I don't recall ever seeing such a sight as I do now as I write this.<br />
<br />
Farmer Haywood has stockpiled the remaining grain, and has begun rationing it to the town. It should last us a while, but what then?<br />
<br />
Mr. Clancy came to visit me today. He is looking for a woman--an &quot;evil and manipulative creature&quot; is how he put it--a mainlander spy, incredibly dangerous, and should I see or hear word of her I should report to him immediately. <br />
<br />
It may be my imagination but I seem to be seeing a lot of people around town I don't recognise lately. Out of the corner of my eye, just stood in the shadows--watching. The townsfolk seem to pay them no heed, which I find odd given their inherent xenophobic nature -- or (dare I say it?) am I seeing things? Has the madness that is spreading across our fair island started to affect my mind also?&quot;<br />
<br />
<a href="http://www.cgempire.com/forgottenelement/images/Newspaper.jpg" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/73c32eddd8df16bcf803edb84a518699_m.jpg" /></a><br />
<br />
The Forgotten Element theme music can be heard by following <a href="http://www.nikolas-sideris.com/cgempire/TFE.mp3" target="_blank" rel="nofollow"><strong>this</strong></a> link.<br />
<br />
<a href="http://www.theforgottenelement.com" target="_blank" rel="nofollow"><strong>Visit the official The Forgotten Element website</strong></a><br />
<br />
<h2>Game Information</h2>
<br />
The Forgotten Element will be released completely free of charge. This is a labour of love and we have no intention of making money from it. The full game is split as such:<br />
<br />
Prologue<br />
Act I<br />
Act II<br />
Act III<br />
<br />
The complete three act game will be comparable in length to commercial point-and-clicks, with each part being released as and when they are completed. The prologue will feature approx 1 - 1.5 hours of gameplay.<br />
<br />
Once the game is finished, we will also be releasing all plug-ins and ALL art assets so people can use them as they wish in their own games. Our only limitation on their use is that they not be used in commercial games.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 09:32:28</pubDate>		</item>		<item>			<title>The World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheWorld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8af83e60f3d2d2cae30fd5b722d3c556_sq.jpg" title="The World Image" /> The World MORPG is a Multiplayer Online Roleplaying Game inspired by the popular .hack series.<br />
<br />
It shifts between a classic top-down view for exploration and a 2D-sidescrolling action mode similar to that of the &quot;Tales of&quot; series when in combat.<br />
<br />
It is currently under development.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 12:31:25</pubDate>		</item>		<item>			<title>Nuttz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nuttz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a0ebfb505c1f829baaba054576162a_sq.jpg" title="Nuttz Image" /> Welcome to Wonderful Woodland, squirrel! Maybe there aren't any nutts left so you can gather them for winter, but your neighbour sure has lots of them. You never really liked him, did you? Take his nutts and add them to your stash!<br />
<br />
Nuttz is a game for two players, based on Capture The Flag. Each player controls one of insanely-quick squirrels and tries to run over to his opponents base (middle hollows), steal the nut, and stash it in his own base. You can only carry one nut at a time. If you stomp the enemy mario-like, he will be immobilized for 1 second, and will lose the nut he was carrying. From time to time, like in every normal forest, on middle-top platform spawns magical FreezeGem, which will immobilize your opponent for 5 seconds, he will not lose the nut however. You can use bottom and top hollows for quick transfers between levels. First player to get 10 nuts wins. You see amount of nuts in player1 and player2 bases in top left and top right corners respectively.<br />
<br />
Blah Blah. Game is still in development (one reason why it's insanely fast is no framerate independency ;)). Want to add 1 or 2 more features, and then eventually totally rewrite code cause it's fugly. Nevertheless, it plays nice on my comp, and that's all that matters, right?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 04:45:54</pubDate>		</item>		<item>			<title>Aster Blaster</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asterblaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1cc1b12673f3968f9e3c704032e282_sq.jpg" title="Aster Blaster Image" /> Aster Blaster (also known as Aster Blaster HS) is a remake of a game that I had created long ago, of the same name.  It is a work in progress, and will feature a few different modes of play when finished.  The goal of the game is to blast asteroids, but eventually you will have more goals to complete while simultaneously defending your starship from those hunks of floating rock.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 02:58:54</pubDate>		</item>	</channel></rss>