<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'fighting, core' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/fighting/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'fighting, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'fighting, core' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/fighting/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Mythic Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mythicblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c15a2a0a347a776950eab1588a5b322_sq.gif" title="Mythic Blades Image" /> Ares, the god of War, has challenged his father Zeus for control of Olympus, and now the war of the gods must be fought in the arenas of mortals. Heroes and monsters of Greek myth must come together in a clash of deadly combat to determine the fate of Olympus!<br />
<br />
Mythic Blades is a visually breathtaking 3D fighting game which places you in the role of a legendary hero or terrifying monster. It's a fast-action brawl across ten different arenas, with twelve different playable characters. While the gods may not be the ones fighting, you can invoke their powers through special Divine Attacks that cause devastating combos on your opponents.<br />
<br />
In addition to four levels of difficulty to challenge you in single-player, you may also play against a friend in &quot;Versus&quot; mode, and you can unlock secret characters and special bonuses as you play.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 03:44:49</pubDate>		</item>		<item>			<title>Tekken 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tekken3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d35723c1b9d536d3eea5c73ff9fb1c7_sq.jpg" title="Tekken 3 Image" /> The saga of the Iron Fist Tournament continues with TEKKEN 3. Fight with or against more than 20 characters, each with unique moves and special full-motion video endings. In addition to the standard Arcade and Versus modes, Namco has added a large number of extra modes like Survival, Ball, Force, Team Battle, Time Attack, Practice, and Theater. Can you defeat the opposition and become King of the Iron Fist Tournament for a third time?<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 12:47:55</pubDate>		</item>		<item>			<title>Toribash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toribash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e304c8e9faa630139beb878bfa30ed9_sq.gif" title="Toribash Image" /> Toribash is a turn-based fighting game. Create your own martial arts movies in single player sandbox mode, or join the competition in the multi player modes. Focus is on tactics rather than reaction and button mashing. <br />
<br />
The game features physics, full dismemberment, decapitation and comic style blood.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:55:41</pubDate>		</item>		<item>			<title>Ragdoll Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragdollmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f032b7c77162b607f0c8fbae96baa521_sq.png" title="Ragdoll Masters Image" /> Ragdoll Masters is an experiment in the world of 2D beat 'em' ups with the use of ragdoll physics. In this game you control a stylized martial arts master, making his way through stronger and stronger opponents with spectacular moves and impressive blows. It features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:40:12</pubDate>		</item>		<item>			<title>Grabbed by the Ghoulies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gbtg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c16967fa9e0d9cb6d64232bd5ccc8c21_sq.gif" title="Grabbed by the Ghoulies Image" /> Grabbed by the Ghoulies was released in 2003 by Rare for the Xbox. It was historic in that it was the first Rare game to be released under the Microsoft banner after being bought out from Nintendo. It also has the dubious distinction of being the biggest flop in Rare's history. The name is a pun on the British slang goolies, meaning testicles.<br />
<br />
Ghoulies starred a young teenager named Cooper who set out to rescue his girlfriend, Amber, from Ghoulhaven Hall. This mansion was full of supernatural and otherwise unpleasant creatures, and Cooper would receive help along the way from the many hired hands that worked there. Ghoulies also had a mini-crossover with another Rare franchise, Banjo-Kazooie, via the small cameo by Roysten the goldfish.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 09:26:16</pubDate>		</item>		<item>			<title>Soul Calibur 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulcalibur2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/297d15fc6be0f3d5cebe0d3050d38093_sq.jpg" title="Soul Calibur 2 Image" /> Soul Calibur II is the third entry in Namco's &quot;Soul&quot; fighting series and the first real sequel in the series.  It was highly successful due to its release on all three major systems at the time: Xbox, PS2 and GC.  In addition, each version of the game included a character exclusive to that system.  Xbox users got to play as Todd McFarlane's well-known antihero, Spawn (McFarlane also designed the character Necrid for all three versions).  PS2 users were allowed to use Tekken veteran Heihachi, the only character who uses no weapon other than his fists.  Finally, and arguably of most signifigance, GameCube owners could play as Nintendo's greatest swordsman, Link from the Legend of Zelda series.<br />
<br />
This, combined with the tried and true fighting system and other features from the Dreamcast port of Soul Calibur, led to the game being a staple for the fighting game library of any console owner.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 12:43:48</pubDate>		</item>		<item>			<title>Jump Superstars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumpsuperstars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08425ffb7e444859abc893bfa2fea00d_sq.jpg" title="Jump Superstars Image" /> Jump Superstars takes everyone's favorite anime heroes, and shoves them all into one convenient package. You can play as Goku from Dragonball Z, Luffy from One Piece, Naruto, and even the prince of tennis.<br />
<br />
Characters are created with &quot;comic panels&quot; which can be put together to form support cards, help cards, and playable characters. The game boasts a total of 150 playable anime heroes.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 12:22:26</pubDate>		</item>		<item>			<title>Star Wars Battlefront</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starwarsbattlefront/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa567add58e6d78ce797108248ab9927_sq.jpg" title="Star Wars Battlefront Image" /> Star Wars: Battlefront is a first-person shooter/third-person shooter (interchangeable) video game based around battles featured in the Star Wars films. It was developed by Pandemic Studios and LucasArts, and released on September 21, 2004 for Xbox, PlayStation 2, and Microsoft Windows, the same day as the release of the Star Wars Trilogy DVD set. Aspyr released a Mac port in July 2005. People can either play Battlefront online with up to 32 players on PC, Mac and Xbox, and 16 players on PS2, or offline with up to 2 players. The Xbox version is backwards compatible with the Xbox 360.<br />
<br />
A sequel, Star Wars: Battlefront II, was released on November 1, 2005 for Microsoft Windows, Xbox, PlayStation 2 and PlayStation Portable. In late 2004, LucasArts released the Star Wars Battlefront BFBuilder, an unsupported mod that allowed fans to create new battlefields for Battlefront.<br />
<br />
A second sequel, Star Wars: Battlefront III, is in development for the Xbox 360 by the developer Free Radical.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 06:19:13</pubDate>		</item>		<item>			<title>Double Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b49dd5f0ca14fc25d3ac03d77e64225c_sq.png" title="Double Dragon Image" /> Billy Lee's girlfriend, Marian, has been kidnapped! Billy and his brother Jimmy must fight through legions of street toughs to win her freedom, and her heart.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:40:30</pubDate>		</item>		<item>			<title>Cyber Gladiators</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cybergladiators/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b093271c30880da88e86f55c5dd524f4_sq.jpg" title="Cyber Gladiators Image" /> Cyber Gladiators is a 3D fighting game similar to Virtua Fighter or Battle Arena Toshinden.  There are 8 characters to choose from that each have around 50 moves to execute.  There are a few features that make the game different from others, however.  The game will keep tack of your fighting styler, and computer opponents will change their style accordingly.  So if you repeatedly punch your enemies in the face, they will eventually learn your style and counter you in the future.  There are also certain weapons that you can use depending on what arena you are fighting in.  For example, in some of the levels there will be spears thrown into the ring that you can pick up and throw.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 05:43:08</pubDate>		</item>		<item>			<title>Viewtiful Joe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/viewtifuljoe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0632d6bf9ab9f96ac9fedcabbad85f2a_sq.jpg" title="Viewtiful Joe Image" /> Welcome to the world of Viewtiful Joe! Capcom's innovative super hero action game that mixes funky cartoon-style visuals with classic side-scrolling gameplay and introduces the world's quirkiest million dollar action hero... Joe! More than just any ordinary dude, Joe must transform into the ultimate superhero. It's up to you to activate the correct view mode like &quot;Slow&quot; or &quot;Zoom In&quot; in order to clobber your enemies with beautiful style! You can also speed up or slow down your visual effects for even more &quot;viewtiful&quot; moves. Viewtiful Joe redefines action games by mixing innovative &quot;viewpoint&quot; fighting into amazing cartoon meets noir environments.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 08:49:56</pubDate>		</item>		<item>			<title>Soul Calibur</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulcalibur/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3e390e07b57e36d4558864dd9b643b_sq.jpg" title="Soul Calibur Image" /> Soul Calibur is actually the second game in Namco's &quot;Soul&quot; series that began with the arcade game Soul Edge, later release as Soul Blade on the PlayStation.  It features 19 characters in all, including almost all of the characters found in Soul Blade, with the exceptions of nunchuck expert Li Long and the Korean fighter Seong Han Myong.  The Dreamcast port of the original arcade version is easily one of the best games ever made for that system, if not one of the best fighting games of all time.<br />
<br />
The only thing this game lacks compared to others in the series is the popular feature of unlocking different weapons for each character.  It did, however, introduce the Mission Battle mode and several key story elements and characters that made subsequent games even more popular.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 12:17:57</pubDate>		</item>		<item>			<title>Bleach: Heat the Soul</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bhts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2aa732298a1c1c8e35e2d2c89b72359f_sq.jpg" title="Bleach: Heat the Soul Image" /> It is the first Bleach game for the PSP, and has only been released in Japan. The theme song for the game is Asterisk by Orange Range, which was also the original opening theme for the anime.<br />
<br />
According to V-Jump magazine, this, and every other Bleach: Heat the Soul game, are based on the manga. This is very rare in video games.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:23:43</pubDate>		</item>		<item>			<title>Bleach: Heat the Soul 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bhts2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8f3a24563eea666d75fab2f01b19433a_sq.jpg" title="Bleach: Heat the Soul 2 Image" /> Bleach: Heat the Soul 2 is a video game for the Playstation Portable based on the Bleach manga. It is the second Bleach game for the PSP, and has only been released in Japan.<br />
<br />
According to V-Jump magazine, this, and every other Bleach: Heat the Soul game, are based on the manga. This is very rare in video games.<br />
<br />
The theme song for this game is CHANCE! by UVERworld.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:27:26</pubDate>		</item>		<item>			<title>Bleach: Heat the Soul 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bhts3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31d2cd48e3b844594fa2d4f2f2a23db3_sq.jpg" title="Bleach: Heat the Soul 3 Image" /> Bleach: Heat the Soul 3 is a cel-shaded 3D fighting video game for the PlayStation Portable based on the Bleach manga. It is the third Bleach game for the PlayStation Portable, and has been released in Japan.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:36:33</pubDate>		</item>		<item>			<title>Virtua Fighter 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vf5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff494c233e85b0f380a72e18342a70ea_sq.jpg" title="Virtua Fighter 5 Image" /> It was released on July 12, 2006 into Japanese arcades. Virtua Fighter 5 is due for release on PlayStation 3 on February 20, 2007, and will be a launch title for the European release in March. The Xbox 360 version is due in the summer of 2007, as confirmed by Sega on December 21, 2006 [1] It is rumoured that the Xbox 360 version will benefit from the additions and refinements that will be made to the 'Version C' arcade revision, while the PlayStation 3 version will be based around the imminent Version B.<br />
<br />
<strong>Story</strong><br />
All of the sought after invitations for the Fifth World Fighting Tournament have been sent and now the 17 best fighters in the world begin their final phases of preparation. They must learn from their prior mistakes and perfect every aspect of their mind, body, and soul - for there is no room for mistakes in this competition. Little do they know that J6, the organization funding the tournament, has sinister ulteriour motives for the contest and the company's top secret Dural program is already well underway. In the organization's quest for world domination, the scientists at J6 are creating the ultimate fighting machine with human features. Their first model was defeated in the Fourth World Fighting Tournament, which drove them to kidnap Vanessa. She was able to escape with the help of an insider, but not before they captured her combat data and transferred it to the new advanced Dural model named V-Dural.<br />
<br />
J6 is determined to find out who the inside traitor is that released Vanessa and more importantly, if V-Dural is indeed ready to defeat the world's best fighters. The Fifth World Fighting Tournament will reveal both - let it begin.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:18:46</pubDate>		</item>		<item>			<title>Bleach: Heat the Soul 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bhts4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd49e5e367038807a3b3c20c11fdefae_sq.jpg" title="Bleach: Heat the Soul 4 Image" /> Bleach: Heat the Soul 4 is the fourth Bleach game for the PSP, and is to be released in 2007.<br />
<br />
Not much info is currently available.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:38:03</pubDate>		</item>		<item>			<title>KwonHo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kwonho/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/911bdee3d639641d765c81620f1f90ff_sq.jpg" title="KwonHo Image" /> KwonHo: The Hero of Fist is a Korean online fighting game developed by Radio Games and is currently hosted by Hangame but is in the process of being translated and serviced for North America by their American counterpart ijji (Both of them owned by NHN). In Kwonho, the player has the role of creating his own character, choosing a fighting style and buying (or acquiring) clothing and/or items (such as tatoos, guitars, teddy bears and other miscellaneous items). A player's goal is to gain experience by fighting other players in a variety of game modes, or by fighting computer-controlled opponents in the Mission Mode. By winning these fights, a player acquires credits, which he can use to buy new techniques or items, and train to become the best fighter there is. However, there are items in the game that can only be purchased with Hangame/Ijji coins. These coins are available for purchase in the My Account section of the Ijji website.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:09:58</pubDate>		</item>		<item>			<title>ClayFighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ClayFighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4789d70abcbad3d1549ac1cad1ae954_sq.gif" title="ClayFighter Image" /> Published by: Interplay<br />
Developed by: Visual Concepts / Ringler Studios<br />
<br />
Number of Players: 1-2<br />
Release Date: December 31, 1994<br />
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Platform(s): Sega Genesis, Nintendo 64<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:25:05</pubDate>		</item>		<item>			<title>Double Dragon II: The Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doubledragon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f58c3c5dfa89d234d3fbf7ba9386cf42_sq.jpg" title="Double Dragon II: The Revenge Image" /> Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side-scrolling beat-em-ups. The original arcade version of the game was distributed in North America and Europe in 1988 and in Japan during the following year. The game was made specifically for the Western market, where the original [url=&quot;http://www.greatgamesexperiment.com/game/doubledragon&quot;]Double Dragon[/url] enjoyed tremendous success.<br />
<br />
Technos Japan developed a home version of the game for the Famicom/NES in 1989, which was drastically different from the arcade version. Other home versions were released for the Mega Drive and PC Engine.<br />
<br />
Plot<br />
<br />
Double Dragon II drops the rescue premise of the original game in favor of a revenge theme (hence the subtitle). Whereas in the original game, Marian was merely kidnapped, in the sequel she is shot to death by Black Warriors' leader Willy right in the very beginning of the game, giving the game a much darker tone than the original.<br />
<br />
[edit] Gameplay<br />
<br />
The arcade version of Double Dragon II was essentially a reworked version of the original Double Dragon, using the same engine and recycling most of the game's graphics. The main change in the game was the replacement of the original game's punch and kick buttons in favor of a two-way attacking system (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the direction the player is facing will perform the standard left/right punch combo, whereas pressing the opposite attack button will make the character perform a rear kick. Most of the techniques from the previous game are carried over, with the exception of the headbutt. Double Dragon II also marked the debut of the Whirlwind Kick, which would become the series' trademark special technique.<br />
<br />
Virtually all of the characters from the first game were brought back for the sequel. Most of them were given facelifts in order to represent the passing of time between the original game and the sequel, while a few kept their original appearance. The changes are more than superficial though, with some of the enemies being given new techniques to go along with their new looks. Each stage also features a new enemy who serves as the stage boss.<br />
<br />
The overall stage layout of the arcade version is almost exactly identical to the first game, comprised of four missions including the enemy's base at the end of the game. Mainly the scenery was changed, although new traps were added as well.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 02:49:58</pubDate>		</item>		<item>			<title>Armored Core 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ac4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/188cd07df10e4c0356e423066b95e816_sq.jpg" title="Armored Core 4 Image" /> Armored Core 4 is a video game for the Playstation 3 and Xbox 360. It is the 11th installment of From Software's Armored Core series, despite being titled Armored Core 4. Armored Core 4 is set in the near future in an alternate universe where a great war has left the nations of Earth devastated and corporations have taken over the role of the government. The game features a system for personalized customization of the player's mech and an online mode where players can battle each other over the PlayStation Network and Xbox Live. The game is similar to the MechWarrior series and is the spiritual sibling to From Software's other mecha-based game, Chromehounds. An OAV due out this spring entitled Armored Core: Fort Tower Song is based on the game and its history.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:27:55</pubDate>		</item>		<item>			<title>Tekken 6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tekken6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c00e3bb53b882a37526474f145bb486_sq.jpg" title="Tekken 6 Image" /> Little is currently known about Tekken 6. It will Be released for the Playstation 3 and in the Arcades. It is published and Developed by Namco.<br />
<br />
Release date: TBA 2008<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:17:43</pubDate>		</item>		<item>			<title>Blades of Steel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bladesofsteel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b9efcd0e6d79876f5ac4741437fcf0b_sq.jpg" title="Blades of Steel Image" /> Blades of Steel is an ice hockey video game released by Konami for the arcade in 1987, and ported to the Nintendo Entertainment System (NES) in 1988. All teams are fictional but based out of real Canadian and American cities. The game is known for its fast paced hockey action and especially for the fighting. It is a one or two player game. When playing against the computer, there are three difficulty levels to choose from: Junior, College, and Pro (with pro being the most difficult and Junior being the easiest). Each team consists of three forwards, two defencemen, and a goaltender.<br />
<br />
The Teams<br />
<br />
There are a total of eight teams, four from Canada and four from the United States. The four Canadian cities are Toronto, Vancouver, Montreal, and Edmonton. The four American teams are from New York, Chicago, Los Angeles and Minnesota. Each team sports a different coloured sweater, but some team colours are very similar making it difficult to distinguish between them. Presumably this is because of the limited capability of computer graphics in 1988.<br />
<br />
The game<br />
<br />
At the beginning of the game, the gamers can select either &quot;Exhibition&quot; or &quot;Tournament&quot; matches. An exhibition match is just one game played against either the computer or another player. Tournament matches are similar to the NHL playoffs. It starts out as one team of the player's choice going against other teams in a playoff style tournament. The team that is successful in beating all of the opposing teams is awarded the Konami Cup.<br />
<br />
Fighting in the game occurs whenever two players bump into each other three times in a row without hitting another player. The fight screen appears and the gamers take control of their players. The loser is given the penalty and sent to the penalty box. If a fight occurs close to one of the nets, the referee may break up the fight and call a &quot;penalty shot&quot;.<br />
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During the second intermission, either a video game will appear for Player One to play or a Konami ad will appear featuring a bear shooting the puck into a net mouthing the words &quot;Nice Shot!&quot; The video game is modelled off an old arcade game, Gradius, in which a little spaceship is trying to destroy a much larger spaceship.<br />
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If the score is tied at the end of the game, a shoot out (similar to a penalty shot) is used to determine the winner. Each team gets five shots. The team with the most goals after five shots is the winner. If, after that, the game is still tied, each team keeps getting one more shot until a winner is determined.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 01:47:22</pubDate>		</item>		<item>			<title>karateka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/karateka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fa83fa94b89924446421946051a9b94_sq.jpg" title="karateka Image" /> One of the first martial arts fighting games, Karateka set the standard for graphics and sound in the mid-80s.  The developer, Jordan Mechner, went on to develop <a href="/game/princeofpersia" class="game_link">Prince of Persia</a> and its sequels.<br />
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In Karateka, Princess Mariko has been kidnapped by Akuma.  You play the hero, a karate master, who must fight your way into Akuma's fortess and save the princess.  Along the way, you'll have to defeat Akuma's henchmen and his eagle...<br />
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<div class="user_quote"><blockquote class="user_quote">    High atop a craggy cliff, guarded by an army of fierce warriors, stands the fortress of the evil warlord Akuma. Deep in the darkest dungeon of the castle, Akuma gloats over his lovely captive, the princess Mariko. <br />
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    You are one trained in the way of karate: a karateka. Alone and unarmed, you must defeat Akuma and rescue the beautiful Mariko. <br />
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    Put fear and self-concern behind you. Focus your will on your objective, accepting death as a possibility. This is the way of the karateka. </blockquote></div>
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<strong>Developer:</strong> Jordan Mechner<br />
<strong>Released:</strong> 1984<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 11:38:07</pubDate>		</item>		<item>			<title>Street Fighter Alpha 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sfa2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deebfe3c968ee40ee1628813b00b5bcc_sq.jpg" title="Street Fighter Alpha 2 Image" /> As the sequel to the successful Street Fighter Alpha, SFA 2 is mostly a cleanup of the original SFA, fixing the many balance issues that had plagued the game since its release.  It also introduced several incremental innovations, including the &quot;custom combo&quot; system and the Dramatic Battle, in which two characters could cooperate to attack a third.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:13:08</pubDate>		</item>		<item>			<title>Rival Turf</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rivalturf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a591ed458cae569b0ddb7c57e60d394_sq.gif" title="Rival Turf Image" /> When a ruthless gang led by Big Al invades their turf, it's up to the Brawl Brothers to take back their streets and send their rivals home with their tails between their legs. You can go it alone or team up with a friend for some simultaneous two-player action as you kick, punch, and body slam your way to victory through six stages of no holds barred, hand-to-hand fighting action. There are all kinds of realistic street-fighting techniques to master, including body slams, leg sweeps, jabs, hooks, uppercuts and headbutts. There are also various weapons that may be used throughout the course of the game. The game also includes an &quot;angry&quot; mode where the character becomes temporarily invincible. If you want a fight but aren't feeling friendly, then turn the tables on your friend and go head-to-head for bragging rights and control of the streets. In RIVAL TURF, only the strong survive. Can you take it?<br />
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Note: Rival Turf is known as &quot;Rushing Beat&quot; in Japan.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:23:18</pubDate>		</item>		<item>			<title>Killer Instinct Gold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/killerinstinctgold/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39cc714805d259e33f7921d51af4fb61_sq.jpg" title="Killer Instinct Gold Image" /> The Nintendo 64 version of Killer Instinct 2.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Mar 2007 09:01:42</pubDate>		</item>		<item>			<title>Pillowfight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pillowfight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eed1c8e9125cc85708056b88fceddf85_sq.jpg" title="Pillowfight Image" /> Some of the most intense and stunning battles are fought not with guns, swords or fists, but with Pillows! A unique casual fighting game, Pillowfight lets players serve up powerful pillow beatings with simple controls and fast paced gameplay. Square off against 5 unique opponent types, each with their own attack and fighting style! Are you fast enough to dodge the speedy jump attacks of Mona LaMoane? Can you handle the super-powered swings of Sindy Graver, or Vikki Valentine's expert double shot? With a challenging career campaign, unlockable game modes and perhaps the sexiest cast of characters to hit mobile, Pillowfight is in a league of its own!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 08:28:37</pubDate>		</item>		<item>			<title>Kung Fu: Deadly Arts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kungfudeadlyarts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4cc71c25eb717763f1ea0bec6cf0ac4f_sq.jpg" title="Kung Fu: Deadly Arts Image" /> In the province of Hunan, in ancient China, a village has lost its leader and four brothers have lost their father. A tournament of hand to hand combat has been arranged to decide his successor. The four brothers, each deadly in their own style of fighting, must also compete against other Kung Fu artists who have also stepped up to claim the title of village elder. Now it is not only a fight to decide who rules, but a fight&acirc;&euro;&brvbar; to the death.<div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 06:43:22</pubDate>		</item>		<item>			<title>Vampire Savior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vsav/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/314fd3d785ec3a3cf8d39433fcc25b28_sq.png" title="Vampire Savior Image" /> Vampire Savior is a fighting game by CAPCOM. It is the sequel to Night Warriors and it is the third game in the DarkStalkers game series. It features characters based on famous myths and fantasy rather than standard martial arts fare. It also emphasizes on the use of special attacks.<br />
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Vampire Savior adds in new characters such as Q-Bee, B.B.Hood (Bulleta in Japan), Lilith and Jedah. <br />
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Due to space limitations of the CPS-2 (Capcom Play System 2), the arcade version does not include the entire 18 character cast (however the console ports do). As such, another version dubbed Vampire Savior 2 replaces two characters with Huitzil and Pyron. This version was only released in Japanese arcades.<div style="clear:both;"></div> ]]></description>			<pubDate>23 May 2007 02:06:30</pubDate>		</item>		<item>			<title>Soul Calibur: Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulCaliburLegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e623c69a47f613031823032638b8edc8_sq.jpg" title="Soul Calibur: Legends Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Oct 2007 05:26:58</pubDate>		</item>		<item>			<title>Bleach: Shattered Blade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bleachshatteredblade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41faa3d3f64cf22ec2d24c20ae440123_sq.jpg" title="Bleach: Shattered Blade Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Oct 2007 09:29:13</pubDate>		</item>		<item>			<title>Street Fighter IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StreetFighterIV/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37f4231da2e3271a0f3d40bc8eba1175_sq.jpg" title="Street Fighter IV Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2007 07:16:45</pubDate>		</item>		<item>			<title>Super Hurtball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superhurtball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1390ee1b69bd5068645b656954684841_sq.jpg" title="Super Hurtball Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2008 10:08:01</pubDate>		</item>	</channel></rss>