<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'educational' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/educational/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'educational' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'educational' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/educational/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Oregon Trail</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oregontrail/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5e6804ca16857a3d5a76dc8b661d4bb0_sq.jpg" title="Oregon Trail Image" /> The Oregon Trail is an educational computer game about American pioneer life that has a long history in North American school districts and homes. The game was inspired by the real-life Oregon Trail and was designed to teach school children about the realities of 19th century pioneer life on the trail. The player takes the role of a party of people, of a selected profession, traveling across the Oregon Trail in a Conestoga wagon. The success of the game has spawned numerous sequels such as The Amazon Trail and The Yukon Trail.<br />
<br />
The first version of the game, simply entitled &quot;OREGON&quot; was made in 1971 and was designed for the teletype machines operating on the TIES system at Carleton College. The original coder was Bill Heinemann. One of the original developers, Don Rawitsch, was a history teacher who later began working at the state-funded Minnesota Educational Computing Consortium (MECC) in 1974, where the game would be further developed. Oregon Trail was distributed through the consortium to educational institutions and the code (written in BASIC) was published in Creative Magazine allowing users of Commodore PET and other early home microcomputers to input it into their own machines to play.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:35:07</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
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The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
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<strong>Category:</strong> Quiz<br />
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<strong>Release Date:</strong> Varied<br />
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<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Mecapumble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mecapumble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29223db7481a137cdbdeb47585b59a24_sq.jpg" title="Mecapumble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2007 03:05:36</pubDate>		</item>		<item>			<title>Alpha Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphattackflash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b39ec01c08cfec5bfe6fbe5382aeeaf2_sq.jpg" title="Alpha Attack Image" /> Can you save the planet from the alpha bombs? Defeat the threat before our cities are destroyed! A great educational game that teaches typing while defending the world.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:00:18</pubDate>		</item>		<item>			<title>Chain Reaction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ChainReaction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38be264650d808cf9bb30a9791911dcb_sq.jpg" title="Chain Reaction Image" /> The guys who brought you The Incredible Machine have returned to their roots with their first game offering in almost three years. Chain Reaction is a brilliantly executed family puzzle game.<br />
<br />
Chain Reaction is a family puzzle game for young and old alike. Learn cause-and-effect physics as you progress through an assortment of levels.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 04:32:50</pubDate>		</item>		<item>			<title>Dimenxian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dimenxian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4dd1038c0439f6887e559c069aaefbb_sq.jpg" title="Dimenxian Image" /> Dimenxian is a first person shooter with a twist.  The first installment focusing on teaching basic algebra will have you puzzle solving and battling island creatures, and kids will actually want to play!  Each stage is broken down like a textbook and teaches you the skills you will need to survive and progress in the upcoming levels.  In Dimenxian you WILL learn Math or DIE trying!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 07:00:01</pubDate>		</item>		<item>			<title>Bridge Construction Set</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BridgeConstructionSet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da90472cd8d38712c8d6a3f3833b6091_sq.jpg" title="Bridge Construction Set Image" /> In the Bridge Construction Set you design and build bridges and then stress test them to see how your creations hold up under pressure. If when test vehicles pass over your bridge they make it safely across you know you've succeeded. If they plummet into the river you know you need to go back to the drawing board.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Sep 2006 12:24:58</pubDate>		</item>		<item>			<title>The Incredible Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incrediblemachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc09173ff9aa718084ffb207f30b5bec_sq.jpg" title="The Incredible Machine Image" /> From Wikipedia: <a href="http://en.wikipedia.org/wiki/The_Incredible_Machine" target="_blank" rel="nofollow">Incredible Machine Article</a><br />
<div class="user_quote"><blockquote class="user_quote">
The general objective of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (for example, &quot;put the ball into a box&quot; or &quot;light a candle&quot;). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls and even cats and mice. The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a &quot;freeform&quot; option that allows the user to &quot;play&quot; with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.<br />
</blockquote></div>
<br />
Created at Dynamix by Jeff Tunnell (Director, designer) and Kevin Ryan (Programmer, designer)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 03:40:21</pubDate>		</item>		<item>			<title>Outback Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outbackadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd1990f37c6b44911f21b5dfd6feacff_sq.jpg" title="Outback Adventure Image" /> In Outback Adventure, players will experience a virtual Australian safari, exploring the Australian outback in search of some of Australia's rarest and most exotic endangered animals.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 10:07:57</pubDate>		</item>		<item>			<title>Aerial Antics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AerialAntics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4777a82b9988b9ec74f91ba930fe26e_sq.jpg" title="Aerial Antics Image" /> Navigate 50 levels with your personal jet propulsion device!  Learn to deal with boost, gravity, inertia as you fly through obstacles, kick giant beach balls off cliffs, and bomb your way to the Aerial Antics Circus Airship!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 02:31:50</pubDate>		</item>		<item>			<title>FizzBall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fizzball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f717512b15c230430fd7dd338f62f5f_sq.jpg" title="FizzBall Image" /> Why has everyone fled the islands? There's not a person in sight! Who will feed the animals and find out what scared the people away? Professor Fizzwizzle, of course!<br />
<br />
			Bounce bubbles, rescue hungry animals, and solve a mystery, all at the same time! Download FizzBall now, and get playing!<br />
<br />
			- Over 180 levels of brick-busting, animal-rescuing mayhem!<br />
			- Includes over 40 special bonus levels!<br />
			- Easy to learn and control<br />
			- In the Animal Sanctuary you can visit the animals you've rescued!<br />
			- Over 60 adorable species to rescue!<br />
			- Special kids' mode with more forgiving gameplay and educational quizzes!  <br />
			- Win dozens of cool trophies by accomplishing special feats!<br />
			- Compete with players from around the globe for online high scores!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:12:42</pubDate>		</item>		<item>			<title>Professor Fizzwizzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/professorfizzwizzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4029b173dc7f1fea973f16e1d8dc34eb_sq.gif" title="Professor Fizzwizzle Image" /> Professor Fizzwizzle is a fun, mind-expanding puzzle game, where you take control of the diminutive genius, Professor Fizzwizzle. You must help the professor use his brains and his gadgets to solve each exciting level. Do you have what it takes to get past the Rage-Bots and bring the prof back to his lab?<br />
<br />
The game includes:<br />
<br />
- Over 230 exciting levels, with something for everyone!  &quot;Regular&quot; levels to help beginners learn the ropes, &quot;Advanced&quot; levels for the brainy among us, and even &quot;Kids&quot; and &quot;Alphabet&quot; levels for the young in years, or the young at heart!<br />
<br />
- A full featured level editor!  If solving puzzles isn't enough for you, make your own masterpiece with the easy-to-use level editor!<br />
<br />
- Exciting unlockables!  As you solve puzzles you'll earn photos to add to the professor's gallery.  You'll see the professor and his Friend-Bots in photos from all over the world!<br />
<br />
Professor Fizzwizzle has something for everyone to enjoy; download it for FREE, today!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:48:47</pubDate>		</item>		<item>			<title>Market Value</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marketvalue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1909895bb2634a177c112c356c17452e_sq.jpg" title="Market Value Image" /> Make money by buying items below their Market Value.  Compete online to see who can become the richest entrepreneur!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 09:54:11</pubDate>		</item>		<item>			<title>Venture Arctic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/venturearctic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c7244a29cde72f0cbff5ca91efec8d7_sq.jpg" title="Venture Arctic Image" /> <a href="http://www.pocketwatchgames.com" rel="nofollow" target="_blank"><img class="userImageS" align="right" src="http://www.greatgamesexperiment.com//userimages/d/dc313ef9f42f9692e5d7be7cd5a93a58_s.jpg" /></a>Venture Arctic is a ground-breaking ecosystem sim game that plays like a cross between a real-time strategy game and a paint program. In it, players embark on open-ended adventures in icy lands where wolves roam the tundra and orcas patrol the seas.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 06:59:25</pubDate>		</item>		<item>			<title>Silence Of The Terminals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a266588493c30cc16d8fc7d9e866f59c_sq.png" title="Silence Of The Terminals Image" /> Silence Of The Terminals (SOTT) is an Educational Multiplayer FPS.<br />
<br />
<strong>Hack, Crack and Blast!</strong><br />
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Two teams fight for control of technology, by hacking into each others terminals and taking the Disc back to your base.<br />
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Hacking is done by questions, these can be about HTML, C++, Java or anything else. Either enforce question topics, or everyone to their own.<br />
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Get to the top of your technology tree first by hacking and capturing and you'll get more powerful weapons, energy, health and more...<br />
<br />
This is an experimental educational game.<br />
<br />
[img not valid]<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 11:09:11</pubDate>		</item>		<item>			<title>Maze Runner Advanced</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ac127c68f72c2955d2403ce7b309d4_sq.jpg" title="Maze Runner Advanced Image" /> This is a game which you can make while reading <a href="http://www.garagegames.com/products/87/" target="_blank" rel="nofollow">The Game Programmer's Guide To Torque</a>.<br />
<br />
This is the alpha version of the game, containing polished art (by <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a> of <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>) as well as an editor so you can make your own levels.<br />
<br />
This game is available for Windows and OSX.  Give it at try and if you enjoy playing it, consider checking out the book and other products make by me at the <a href="http://gamers.hallofworlds.com/products/" target="_blank" rel="nofollow">Hall Of Worlds Products Page.</a>  Also check out <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a>'s work over at <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>. They've got some great content packs for TGE and and upcoming game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:41:22</pubDate>		</item>		<item>			<title>Melting Point</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/meltingpoint/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/95a2f6642b602bbd9702630b37168a57_sq.jpg" title="Melting Point Image" /> <em>Melting Point</em> is the game about global warming under development by <a href="http://cognitoy.com" target="_blank" rel="nofollow">CogniToy</a>. Read more at <a href="http://cognitoy.com/meltingpoint" target="_blank" rel="nofollow">the Melting Point blog</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:44:03</pubDate>		</item>		<item>			<title>MindRover</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mindrover/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20c1c119b1da1c86e5853562a52afbc9_sq.png" title="MindRover Image" /> <em>MindRover: The Europa Project</em> was first released in 1999 by CogniToy.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:48:11</pubDate>		</item>		<item>			<title>Buzz Aldrin's Race Into Space Page</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74197e4ea3b296776bf9539c6e3c4411_sq.jpg" title="Buzz Aldrin's Race Into Space Page Image" /> Buzz Aldrin's Race Into Space is a highly innovative computer game which was written shortly after the breakup of the Soviet Union.  It's a simulation of the US-Soviet Space Race.  This is a game for one or two players; you choose one of the two superpowers, head that country's space program, and try to beat your opponent to the Moon.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 03:54:54</pubDate>		</item>		<item>			<title>Poker Pop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokerpop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9357d241f274347a096bd207b8738346_sq.jpg" title="Poker Pop Image" /> A unique casual game that combines elements of world travel, strategic tile matching, and of course poker.  Players play winning hands to travel from city to city in Japan, France, Australia, and more, avoiding perils along the way.  Players are immersed in rich music and graphics representing each country visited, and learn some interesting facts about each location from a colorful postcard they get to send home at the end of every level.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 05:08:34</pubDate>		</item>		<item>			<title>Tork</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00074a5ac1d5b428c7ff3191c276abac_sq.gif" title="Tork Image" /> Your spacecraft crash lands on an alien planet. To escape, you must observe the culture and learn a new language to communicate with the inhabitants. <br />
<br />
Jay Is Games said &quot;Tork is remarkable in its originality and design, as well as well as its gameplay.&quot; http://jayisgames.com/archives/2004/12/tork.php<br />
<br />
Backwards City calls it Best Flash Game Ever!<br />
http://backwardscity.blogspot.com/2005_03_01_backwardscity_archive.html<br />
<br />
-------------------------------<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 05:56:23</pubDate>		</item>		<item>			<title>Robinson's Requiem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robinsonsrequiem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef5db912dadd1bcc13dc1e540191e971_sq.jpg" title="Robinson's Requiem Image" /> This is one of the most intriguing game concepts of all time-- and the most frustrating. Your goal is simple: escape from alien planet Alcibiade. The process, however, is an ordeal that will leave masochistic gamers chuckling with joy: in addition to the mundane tasks of hunting, you must deal with diseases that strike inexplicably and amputated limbs.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:16:20</pubDate>		</item>		<item>			<title>Democracy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/democracy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ef33770fa6cffbdfc739791cf17ce87_sq.jpg" title="Democracy Image" /> Congratulations! You have been elected as the President or Prime Minister of a nation! Your next challenge - stay in power!<br />
<br />
Make policies, measure the polls, and try to maintain over 50% of the vote each election. You'll need to be very careful - policies which may be immediately popular with the voters may also lead your country into long-term ruin. Free Health Care? You bet! But when you have to raise taxes to pay for it...<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 08:43:59</pubDate>		</item>		<item>			<title>Game Biz 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamebiz2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12151505d03493a146309922f63d5c56_sq.gif" title="Game Biz 2 Image" /> Go back in time to 1980, and see if you can make your mark in the up-and-coming &quot;video game&quot; business. Try and keep pace with the rapid changes in platforms (Atari 2600 or Colecovision? Apple II or Commodore 64? Mac or PC?) over the years, visit trade shows, hire and manage employees, build corporate headquarters, make deals with publishers, and build yourself into the future game development powerhouse!<br />
<br />
Game Biz 2 is freeware.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:04:12</pubDate>		</item>		<item>			<title>Parachute Mania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/parachutemania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0aee52707459007465405b0c2f17f2b_sq.png" title="Parachute Mania Image" /> Parachute Mania is a Amiga/Nintengo style arcade game. It's a &quot;Parachute&quot;-clone which you might know from the old days. Simple gameplay, but still funny.<br />
<br />
NOTE: The game is currently under development, and doesn't have any real gameplay yet.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 03:27:04</pubDate>		</item>		<item>			<title>Project: Space Station</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectspacestation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a5f2c08911c3c4a8acfc013e62e8650_sq.jpg" title="Project: Space Station Image" /> In <strong>Project: Space Station</strong> you get to run NASA.  You must plan and execute missions over a 15 year period with the goal of building and operating a space station.  During the game you must plan launches, design and build your space station, recruit personnel, manage your budget, and choose the R&amp;D projects to run.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 12:53:46</pubDate>		</item>		<item>			<title>Isketch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/isketch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe68dd1cd5c21f26a224d82eac2724f9_sq.jpg" title="Isketch Image" /> Join other people from around the world to play a fun game of online sketching!<br />
The object of the game is simple. Each player gets a chance to draw a word which the other players will try to guess. You can play anytime for free, 24 hours a day!<br />
<br />
 Some of the most important rules are: Don't use LETTERS in your draw, use the hint button to give the number of letters and display common courtesy to your fellow players. Take time to read the rules, as joining a game constitutes willingness to follow them. Rules will be enforced by players and administrators alike.<br />
<br />
The game consists of 10 rounds where one person is given a word to draw, while the other players will try to guess it within an alloted time.<br />
<br />
As the Guesser: Click on the &quot;Game&quot; window to make it yellow, meaning it's active. Type in your guesses in the text input box. Your guesses are visible to the other players except when you are close to, or have guessed the word. When you have guessed correctly, your name will turn red. The quicker you guess the word, the higher your score.<br />
<br />
As the Artist: You will have a specific amount of time to draw the word. You will be able to see the guesses and know how the players are doing. Clicking on the &quot;Give HINT&quot; button will reveal blanks corresponding to the puzzle. The second click will supply the first letter of the word. The third click will give out the second letter. Because hints will significantly increase your chances of getting the word guessed, your score will be reduced by 2 points per hint.<br />
<br />
As soon as a player has guessed the word, the hint button will disappear. You have the option to conclude the game as soon as one player has guessed the word, by pressing the &quot;DONE&quot; button. If you wish to pass on the word, press the &quot;SKIP&quot; button.<br />
<br />
The round will end when any of the following occurs:<br />
<br />
   1. Time runs out.<br />
   2. The artist decides to end the round. This is done by clicking SKIP or DONE.<br />
   3. The artist doesn't draw anything within the first 20 seconds.<br />
   4. After a set time (usually 30 seconds) following the first correct guess.<br />
   5. If 3 players press the &quot;Warn Artist&quot; button when the artist violates any drawing rule.<br />
   6. If any rule is violated and the artist is skipped over by an administrator.<br />
<br />
Scoring<br />
<br />
Artist:<br />
The artist receives 10 points for the first correct guess.<br />
One (1) point for each additional guess is awarded, up to a maximum of 5, and a total earning potential of 15 points per round.<br />
Two (2) points is deducted for each hint used.<br />
<br />
Guesser:<br />
The first guesser is awarded 10 points.<br />
The 2nd guesser is awarded 9 points, 3rd guesser gets 8 points and so on, with a minimum of 5 points.<br />
<br />
The scoring system ensures a big payout for guessing quickly, drawing effectively and getting as many correct guessers as you can. While using the hint button helps with your drawing and therefore getting more players to guess your word, use only when absolutely necessary.<br />
<br />
Game Rules<br />
<br />
The object of the game is to draw a word known only to you, and based on your drawing, other players try to guess the secret word. You can use any artistic method to make your drawing easier to guess. However, you are not allowed to use non-artistic clues, such as writing letters.<br />
<br />
DO<br />
Use these helpful methods to render your drawings:<br />
<br />
Ear symbol: Indicates that the puzzle sounds like the word you are drawing. For example: If the word is &quot;fox&quot;, draw an ear and a box.<br />
<br />
Other Symbols: Symbols used in grammar, math, etc. are allowed. Chemical symbols are not allowed, as they are almost always abbreviations of the word. Mathematical formulas are allowed. For example: The word &quot;equation&quot; can be rendered using &quot;x + y = z&quot;. Punctuations in the puzzle can be given out in your draw without having to use the hint button.<br />
<br />
Numbers: You may use numbers in clues, (i.e., use the number 2 for &quot;two&quot; or &quot;to&quot;) - including numbers that are already in the puzzle. You must not use numbers to represent letters as done in techno jargon. For example: Do not write 533 for the word &quot;see&quot;. Roman numerals are allowed; do not mistake them for letters.<br />
Word Count: In multiword rooms, you can give out the number of WORDS (not number of letters) in your puzzle.<br />
<br />
Syllabify: You may divide the word into syllables or parts by slashing the line (that represents the word) and then rendering each syllable/part. You may not draw the syllable/part if it's only 1 letter. Leave it blank and concentrate on the others.<br />
<br />
DON'T<br />
Let's keep it fair! If any of the following occurs, you will possibly be skipped by an administrator, or receive a kick vote from a player. If the word is too difficult, skip it; do not write the word out! Repeated attempts at violating the rules may result in a kick or permanent ban.<br />
<br />
Letters: Letters that provide clues to the word are strictly prohibited. Examples: Drawing a character saying &quot;Shhh&quot;, &quot;ZZZ&quot;; writing &quot;STORE&quot; on a building for the word &quot;shop&quot;, writing &quot;R.I.P.&quot; on the tombstone. Although you shouldn't be skipped for writing personal messages like &quot;LOL&quot;, &quot;Hi&quot;, and &quot;Argh, hard word&quot; refrain from using them as they could be mistaken as part of your draw.<br />
<br />
&quot;Drawing&quot; individual letters: Rendering any or all letters individually using any kind of symbol, icon, code (including colors), hint, stress, etc. is not allowed. Examples: Drawing an apple for &quot;A&quot;, an eye for &quot;I&quot;, umlaut on the space where the letter goes, the color green for &quot;G&quot;, drawing another image whose first letter is the same as the letter in question.<br />
<br />
Word &quot;mapping&quot;: Any method whereby all or part of a different word is used to reveal part of the secret word.<br />
<br />
Illegal use of hints: As artist, only after you have clicked on the HINT button can you freely give the number of letters in the puzzle or draw spaces representing the letters in the puzzle.<br />
<br />
Giving away the answer: As guesser, after you have successfully guessed the word, feel free to talk in the &quot;Chat&quot; window. However, do not direct other players to the word. For example: typing the current word with spaces in between, giving the actor's name for a movie title, etc. Comments about the current puzzle are acceptable, but do not give leading hints. It is alright to note that a player has misspelled a word; however, do not give the correct spelling of the word.<br />
<br />
Improper conduct: Deliberate drawing of unrelated and/or sexually explicit/racist images; giving out the word in any way; harrassing other players; using offensive language directed at other players; impersonating an iSketch administrator by username choice or otherwise.<br />
<br />
<br />
Specialty Room Conventions<br />
Some rooms are played according to guidelines over and above the general iSketch rules. Adopting these conventions will make the game play easier for everyone.<br />
<br />
Connections:<br />
Include the previous guessed word into the current drawing. The idea is to connect the two unrelated words into your drawing. If you just joined the room, obtain the last word from the players.<br />
<br />
Big Picture / Movies (Expert):<br />
The words in the puzzle may NOT be drawn individually, rather incorporated into one image.<br />
<br />
Tandem:<br />
Two artists draw a phrase simultaneously and cooperatively. The ways this can be achieved are:<br />
1. Using the sequence the artists' names are displayed on the game window, artist 1 draws the first word on the left side of the board and artist 2 takes the other word on the right side.<br />
2. Both artists decide to create a &quot;big picture&quot;. In this case, the artists can communicate by writing &quot;BP?&quot; on the board. Do not vote to skip the artists.<br />
<br />
Famous Faces:<br />
Designed to allow enough time to render a face as accurately as possible. Players can open http://images.google.com in a separate browser window. Make sure both the Google and iSketch window are movable, i.e., not maximized. When it's your turn to draw, put a dot on the canvas, so the server won't think you're sleeping. Type in your celebrity's name on Google. Reposition the Google window so that you can view it while you are drawing. Copy the picture you selected as well as you can. Have fun!<br />
<br />
he Drawing Tools<br />
1. Eraser<br />
2. Rectangle. Click again to toggle between filled/non-filled mode. (This goes for all shape tools).<br />
3. Fill<br />
4. Spray. Fills a round area with small random dots.<br />
5. Pen. Opaque brush strokes.<br />
	<br />
6. Clear. Clears the drawing area completely. Hold down SHIFT to fill with the current color instead of white.<br />
7. Circle<br />
8. Zoom. Double-click to zoom out fully.<br />
9. Line<br />
10. Brush. Semi-transparent brush strokes.<br />
<br />
 The Color Palette<br />
Clicking on the color preview on the right toggles between the simple and the advanced palette.<br />
Clicking on the up/down arrow will lighten/darken the selected color.<br />
<br />
The Stroke Width Selector<br />
Drag the blue button to desired width in pixels, as displayed on the right bottom. Preview is shown on the left.<br />
<br />
 HINT and SKIP buttons<br />
Click on &quot;Give HINT&quot; to deliver hints.<br />
Click on &quot;SKIP&quot; to pass on your turn.<br />
As soon as one player has guessed correctly,<br />
&quot;Give HINT&quot; turns grey (inactive), and &quot;SKIP&quot; changes to the &quot;DONE&quot; button.<br />
<br />
Sketching tips<br />
You don't have to be a skilled artist to do well on the game. The most effective sketches rely on best methods used by players. As you play more, you will pick up techniques for rendering even the seemingly &quot;undrawable&quot; words. In iSketch, &quot;creativity&quot; takes on a whole new meaning!<br />
<br />
    <li class="user_li">Take your time, don't rush! Allow as much detail as possible in the allotted time. Drawing too fast will just make the sketch incomprehensible.<br /></li>    <li class="user_li">Use colors! By selecting an appropriate color you can maximize chances of getting your clues understood. A black circle with lines around it could be a spider. If it is yellow- it's a sun, if it's green- a frog and so on. Color can effectively get a message across.<br /></li>    <li class="user_li">&quot;Chop&quot; the word up. For instance, if the word is &quot;understand&quot;, draw a box with an arrow below it (under), then draw a person standing (stand).<br /></li>    <li class="user_li">Show the opposite to clarify what aspect you're after. If the word is &quot;tall&quot;, you could draw a very tall figure and a much shorter one. Then cross out the shorter figure.<br /></li>    <li class="user_li">Draw something that sounds like the word. To indicate a rhyme, draw an ear. Then draw the rhyming word. For instance, if your word is &quot;take&quot; draw a cake and the ear symbol.<br /></li>    <li class="user_li">Create your own &quot;special effects&quot;. For example, when drawing the word &quot;space&quot;, fill the board with black using the filled circle tool and then put some white dots over it with the pen tool to represent stars. <br /></li><br />
tiquette<br />
People play iSketch to have a good time, not to be offended or disgusted. Use the chat box for friendly banter or to chat politely with the other people in your room.<br />
<br />
Things NOT to do in the chat:<br />
<br />
   1. Flood: Repeatedly sending the same message to the chat box. It's irritating.<br />
   2. Use all capitals: If you've ever used any other form of Internet chat (IRC, AOL chat), you know that capitalization is usually regarded as cyber-shouting and unnecessary.<br />
   3. Make prejudiced comments: Don't attack people's race, religion or any other qualities.<br />
   4. Engage in &quot;cybersex&quot;: The virtual equivalent of public displays of affection, only not as cute. If you find true love on iSketch, good for you; but remember: you can send private messages! Just type &quot;/MSG username your message&quot;. <br />
<br />
If someone is causing trouble, you can use the /IGNORE command to prevent their messages from appearing.<br />
<br />
he windows<br />
There are three main windows:<br />
GAME is where your guesses should go.<br />
CHAT is for chatting with other players, both openly or privately.<br />
Click on either &quot;Game&quot; or &quot;Chat&quot; window to make it active (the active window will be yellow). You can also press the TAB key to toggle between the windows.<br />
USERS lists the players in the room with their corresponding scores.<br />
<br />
Pointing at a username in the userlist will show you the player's profile.<br />
Clicking and holding down the mouse button on a player's name will show a window with some command shortcuts:<br />
<br />
Selecting the username in the pop-up window allows you to chat privately with the player. The window will turn blue indicating a private chat. Click anywhere else to return to normal mode.<br />
Ignore will hide messages from the selected player. To cancel, click again.<br />
Boot gives you the option to vote a player out of the game. This option is not available for newbies.<br />
<br />
Text commands<br />
There are a number of commands available you may type in the text input box. Those of you familiar with IRC will recognize many of them. All commands begin with a forward slash (/) in order to separate them from normal chat text.<br />
<br />
Command 	Explanation 	Example<br />
/ME 	Tells the other users about what you are doing. 	/ME smiles<br />
/MSG 	Sends a private message to any connected user. You can send messages to users in other rooms this way. 	/MSG Username Hi there!<br />
/QUERY 	Starts a private chat with a user. Same thing as clicking on a name in the userlist. Handy when you want to start a chat with someone who isn't in the same room. You can also add an initial message after the Username if you want. 	/QUERY Username<br />
/USERS 	Displays the names of all the players in a room. If you want to list all currently connected users, type &quot;/USERS&quot; (without any roomname.) 	/USERS Trivia<br />
/FIND 	Tells you what room (if any) a user is in. Useful to check if your friends are playing without having to enter every room and see if they are there. 	/FIND Username<br />
/AWAY 	Same thing as clicking &quot;Auto Skip&quot;. Used when you have to leave the game for shorter periods. 	/AWAY<br />
/DRAWORDER 	Lists the drawing queue in the current room. 	/DRAWORDER<br />
/RR 	Displays the room description as shown when you click on the room name from the lobby. Displays what the custom room creator enters as room description. 	/RR<br />
/IGNORE 	Mutes a specific user. Anything that user says will not be visible for you. If you want to un-mute the user you issue the same command again. 	/IGNORE Username<br />
/TIME 	Displays the local time of a player. 	/TIME Username<br />
/PING 	Tells you how fast your network connection is. The username is optional and will tell you how fast the connection between you and another player is. If you just enter &quot;/PING&quot; it will tell you the time (in milliseconds) for a message to pass to the server and back. A good value is 500ms, values over 1000ms are bad. 	/PING Username<br />
/JOIN 	Go directly to another room. Same thing as going back to the roomlist and selecting a room there. Be sure to spell the roomname right or you will end up in an empty room. 	/JOIN French<br />
/BACK 	Sends you back to the room you were previously in. 	/BACK<br />
/COPY 	Copies the current image to your clipboard. You can then paste it into your favourite image-editing program and save it from there. 	/COPY<br />
/CLEAR 	Removes all text from the chat windows. 	/CLEAR<br />
/PROFILE 	Shows the profile of a user. Handy if you want to check the profile of someone in another room. 	/PROFILE Username<br />
/INVITE 	Invites another user to play in the room you are currently in. 	/INVITE Username<br />
/ACCEPT 	Accept an invitation and join that room. 	/ACCEPT<br />
/PARAM 	Shows the room settings. (Time, wordlist, hints etc.) 	/PARAM<br />
/STATS 	Shows how much time you have spent on iSketch as well as the number of games played and won. 	/STATS<br />
/NOTIFY 	Add a username to a list of names to look out for. When a name on the list logs on, you will be notified (and the name removed from the notification list.) To remove a name from the list, just repeat the command. To list the current notification list, just enter the command without a username. 	/NOTIFY Username<br />
/TEAM 	Join a team. Teamnames can be a maximum of three letters. We suggest you name them numerically (&quot;1&quot;, &quot;2&quot; etc.) If you want to leave a team, use the command without any team name. 	/TEAM 1<br />
/TEAMS 	Lists the current teams in the room. 	/TEAMS<br />
/KISS 	Gives a person a kiss. :-<li class="user_li">	/KISS Username<br /></li>/HUG 	Hug someone. 	/HUG Username<br />
/FLIRT 	Flirt with someone. ;) 	/FLIRT Username<br />
/SLAP 	Slap someone. 	/SLAP Username<br />
/LAUGH 	Laugh at/with someone :-D 	/LAUGH Username<br />
/CLAP 	Applaud someone. 	/CLAP Username<br />
/BYE 	Say goodbye to someone 	/BYE Username<br />
/USERCOUNT 	Tells you how many players in total there are online. 	/USERCOUNT<br />
Operator commands<br />
The following commands can only be used by room operators in user-created rooms. The person that created the room is automatically made an operator, he can then assign other players to be operators as well.<br />
<br />
Command	Explanation	Example<br />
/OP 	Gives operator status to someone else. 	/OP Username<br />
/DEOP 	Removes an operator's op status. 	/DEOP Username<br />
/OPLIST 	Lists all operators in the room. 	/OPLIST<br />
/RESET 	Restarts the current game. All scores will be reset and a new game will start from round 1. 	/RESET<br />
/SKIP 	Skips the current artist. You can enter an optional comment after the username if you wish. 	/SKIP Username No text please!<br />
/KICK 	Kicks a person out from the server. You can enter an optional comment after the username if you wish. 	/KICK Username Don't come back!<br />
/MODIFY 	Takes you to a screen where you can change the settings for a user created room. 	/MODIFY<br />
/SET 	Modify room parameters. The following parameters are available:<br />
What	Parameter	Short<br />
Time / round	TIME	T<br />
Grace period	GRACE	G<br />
Number of words	WORDS	W<br />
Player limit	LIMIT	L<br />
Total rounds	ROUNDS	R<br />
Number of artists	ARTISTS	A<br />
Stroke limit	STROKE	S<br />
Guess limit	GUESS	GU<br />
Number of artists	ARTISTS	A<br />
Game type	TYPE	TY<br />
Game pause	PAUSE	P<br />
	/SET TIME 180<br />
/SET G 20<br />
/SET L 0<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:22:25</pubDate>		</item>		<item>			<title>Can you pass the third grade?</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/canyoupassthethirdgrade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26ef8d1e01a93e6636b8c06a56110e47_sq.jpg" title="Can you pass the third grade? Image" /> Pass third grade by matching states to their places on the map!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 06:49:09</pubDate>		</item>		<item>			<title>spin and spell</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spinandspell/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/124899393f1aea22624d9c1707231834_sq.jpg" title="spin and spell Image" /> Click on a picture, spin the wheel to spell the word, then submit it to see if you spelled it right.  Spelling fun for everyone!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 12:37:29</pubDate>		</item>		<item>			<title>Solitaire Pop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solpop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b01bb10c1c110b76201ba0742f6a3419_sq.jpg" title="Solitaire Pop Image" /> Take on the role of a famous archaeologist who must unearth amazing real-life artifacts from around the globe.  As you clear cards off the board by creating solitaire hands, you'll dig up ancient coins, pendants, and statues, and learn intruguing facts about the oracle of Delphi, the first emperor of China, Viking beserkers, and much more.  Collect all the artifacts you excavate in your very own museum!<br />
<br />
Much effort went into this game to really immerse players into each country's past, both visually and aurally.  Players view beautiful photos and artistic portrayals of the actual ancient inhabitants of each dig site, and rich background graphics nicely depict each site's natural environment.  The game's music was created using authentic samples of ethnic instruments from each country, and was composed adhering to the latest research on the structure and instrumentation of music that was actually played by these ancient civilizations.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 09:27:30</pubDate>		</item>		<item>			<title>SolveIT</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SolveIT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fae8e2bbe89af9b90d9fe221f1352366_sq.jpg" title="SolveIT Image" /> SolveIT is a fun and entertaining way for high school students to explore the diversity of ICT careers available to them. Targeted towards indigenous students, the player must use the advice of four indigenous IT experts if they are to successfully complete all tasks to stop the ZooTV space stations decent back to earth.<br />
<br />
Players need to advanced through four sectors of the station and complete the puzzles in each. Each room is related to an IT skill set required in the IT industry. The four skill sets are creative, technical, support and project management. Each room has a separate expert in the relevant area to help the player.<br />
<br />
The game was made for AIIA as part of a resource toolkit cd they hand to teachers and employers. http://www.aiia.com.au<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:00:05</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Dungeon Scroll</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonscroll/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e8f331a7a3547fb8e93908c80f1f5e6_sq.jpg" title="Dungeon Scroll Image" /> Dungeon Scroll fuses the challenge of a word game with the excitement of treasure seeking in the murky depths. After blasting rats, skeletons and even a dragon or two share your exploits with the global score system.<br />
<br />
Snazzy sound, sweet action, and rock solid gameplay make this game an addiction that will actually make you smarter!<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 07:45:57</pubDate>		</item>		<item>			<title>Where in the World is Carmen Sandiego</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worldcarmensandiego/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b502072cfe5905b317eb308f2b8fa994_sq.jpg" title="Where in the World is Carmen Sandiego Image" /> There is a popular line of educational software mystery games based on Carmen Sandiego. Each game of the series has a particular theme and subject, where the player must use his or her knowledge to find Carmen or any of her innumerable henchmen. This series was originally produced by Broderbund, but it is now produced by The Learning Company.<br />
<br />
from wikipedia.com<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jan 2007 07:29:55</pubDate>		</item>		<item>			<title>omena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/omena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55ab6c30570bf036c291fe9fb5a1ace4_sq.gif" title="omena Image" /> A basic math learning program. It throws simple calculus at you (like 2+3) and you have to be fast enough with the correct answer to go on. Built as a school project.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:08:58</pubDate>		</item>		<item>			<title>Fairy Match</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fairymatch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6f7f08dd9320ca5a4e793ff19a3aae4_sq.gif" title="Fairy Match Image" /> Fairy Match is not a typical match 3 game. It's an astounding match 2 game! <br />
<br />
Fairy Match is a simple but addictive game, in which you help TAPAZAPA to match pairs of fairies so they restore their magic.<br />
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Cartoon-like characters in a bright colorful world of fantasy make it perfect for kids. Fairy Match is a really easy to play game, so everybody can enjoy it from the first minute! From 0 till 200 years. Download, install and have fun!<br />
<br />
A game for all the family, with an educational touch. Non-violent and fun for all ages.<br />
You play it, you love it!<br />
<br />
.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 01:53:38</pubDate>		</item>		<item>			<title>Dragon Sim</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonsim/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/03b46be43bd8e9b2bd7f48ed356f303f_sq.png" title="Dragon Sim Image" /> The goal for this game is to provide a platform to teach AI programming.  The simulator part is not modifiable by the players.  Instead, what they do is create the logic for the dragon.  The dragon is then loaded into the simulator, which then steps through a certain number of cycles before ending.  The dragon is then scored based on various items such as how long the dragon lived, how much treasure it collected, how many knights killed, and so on.<br />
<br />
The game has a bare shell created, but it is still very much in development.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:43:27</pubDate>		</item>		<item>			<title>Hidden Agenda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hiddenagenda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc25a9f9a4ce49c0a7cbb6a318f3d351_sq.jpg" title="Hidden Agenda Image" /> Hidden Agenda is a political simulator that is unique in many ways, as well as being both realistic and extremely replayable. The game casts you as the new president of Chimerica, a South American country that has just overthrown a tyrant named Farsante. The economy is in ruins, the country leaderless, massive factions fighting one another for control... and your unenviable task is to create a cabinet and begin the almost impossible task of rebuilding the country.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 09:25:37</pubDate>		</item>		<item>			<title>Balance of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8077efb3995c866283cc6627cbfd2e0e_sq.jpg" title="Balance of Power Image" /> Balance of Power allows you to take on the role of either the President of the United States or the General Secretary of the Soviet Union with the goal of increasing your nation's prestige without going to war.<br />
<br />
The interface is a simple map of the world showing the current level of influence the USSR and the US has on each nation.  Turns are based around crises which much be resolved through diplomacy.  This in turn affects the status of nations and the global threat level.  If the threat level [DEFCON] gets too high, the game ends.<br />
<br />
<strong>Developer:</strong> <a href="http://www.erasmatazz.com/" target="_blank" rel="nofollow">Chris Crawford</a><br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:40:56</pubDate>		</item>		<item>			<title>Nebula Wars (Tinker Blaster's Trip)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nebulawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aca7a7751e7ef8289ad8736df16ec77_sq.jpg" title="Nebula Wars (Tinker Blaster's Trip) Image" /> Includes a vector graphics ship editor, online leader list, custom sounds, and an acid trip graphics engine! Customize everything about your ship from mass to rate of fire. Use physics to create powerful ships. Massive ships take more hits, less massive ones take less engine power. Big projecties connect easily but small projectiles have more pressure ripping through baddies with less velocity! It's up to you to figure out what combination works to get you to the top of the online charts!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 01:25:07</pubDate>		</item>		<item>			<title>Abominable Fluffy Slippers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/abominablefluffyslippers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8db4f68af778f6cb994514e6f86ea5ab_sq.jpg" title="Abominable Fluffy Slippers Image" /> You are Fluffy Slippers an abominable snowman. Life in the underground ice caverns has been good, you are the chief of your pack. However, energy is slowly dwindling in the underground caverns. It's your job to take the great slide across the chasm and recharge the ice caverns. Only the fittest of abominable snowmen have made it across the chasm will you join their ranks.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 02:03:51</pubDate>		</item>		<item>			<title>Quarky &amp; Quaysoo's Turbo Science</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turboscience/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9952662eadc4bfb0cfa93969dac1944_sq.jpg" title="Quarky &amp; Quaysoo's Turbo Science Image" /> Quarky and Quaysoo O'Gandi are two aliens competing in a science marathon.  You pick either of the two to enter in the race as you compete against Das Liquidators, Cools City Maulers, and Odessa King.  There are stops along the race where you must answer science questions relating to the location (eg. questions about sound at the rock concert).  The more questions you can answer correctly, the more money you earn.  The money is then used to choose a mode of transport to the next stop, ranging from running to jetpacking.  The more expensive transportation gets you to the next stop faster so you can beat your opponents.<br />
<br />
Turbo Science taught kids science concepts in a fun and accessible manor.  The game also came with an informative booklet that taught about all of the different subjects discussed in the game.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:41:36</pubDate>		</item>		<item>			<title>Pilotwings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pilotwings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ae46f02d4df44241778bf7532cab7a2_sq.jpg" title="Pilotwings Image" /> This flight simulator for the SNES features 4 training locales and instructors with 4 flight mechanisms to master.  It also features a helicopter rescue mission as an added bonus.  The 4 main flight mechanics include the Light Plane, Skydiving, Rocket Belt, and the Hang Glider.  With the inclusion of the game's Expert mode there is a total of 8 training levels and 2 rescue missions.<br />
<br />
When it was originally released Pilotwings wowed the world with mode 7 graphics which allowed for hardware scaling and rotation.  In terms of gameplay, this system feature allowed some of the very first open ended 3D environments to be explored.  Although the pseudo-3D effects featured in Pilotwings would be dismissed as primitive by most gamers today, they can still effectively put a pit in a player's stomach.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:25:28</pubDate>		</item>		<item>			<title>The Yukon Trail</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/yukontrail/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9932eedd2fe9e29d2dc20c77f31d1ec6_sq.jpg" title="The Yukon Trail Image" /> The Yukon Trail is a computer game from MECC, the creators of Oregon Trail. The game is based around the Klondike Gold Rush of the late 19th century. Players start out in Seattle, where they must partner up, secure travel, and purchase needed provisions.<br />
<br />
Periodically, the player stops at landmarks along the journey, where players can learn historical facts about each location. Some include the Dead Horse Trail, the totem poles, and the three rapids: Miles Canyon, Whitehorse Rapids and Five Finger Rapids.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 09:23:38</pubDate>		</item>		<item>			<title>Europa Universalis 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eu3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/695e5a0b5fbb5a504c1370e2e808f254_sq.jpg" title="Europa Universalis 3 Image" /> Europa Universalis III delves deeply into the areas of exploration, trade, warfare and diplomacy. This epic strategy game lets players take control of a nation and guide it through the ages to become a great global empire. Unparalleled in its depth and historical accuracy, Europa Universalis III gives the player unprecedented freedom in how they choose to rule their nation from an impressive choice of over 250 historically accurate countries.<br />
<br />
KEY FEATURES<br />
&acirc;&euro;&cent; Players can enjoy over 300 years of game play by starting at ANY date between 1453 and 1789.<br />
&acirc;&euro;&cent; Nation building is flexible: decide your own form of government, the structure of your society, trade politics and much more. The possibilities are endless.<br />
&acirc;&euro;&cent; The great people and personalities of the past are on hand to support you. Take history in your hands and call personalities like Sir Isaac Newton, Wolfgang Amadeus Mozart or Ren&Atilde;&copy; Descartes to your court.<br />
&acirc;&euro;&cent; A lush topographic map in full 3D allows for a rich and complete world view, and contains more than 1700 provinces and sea zones.<br />
&acirc;&euro;&cent; Lead any one of more than 250 countries that originally existed during the game&acirc;&euro;&trade;s extensive time span.<br />
&acirc;&euro;&cent; Have more than a thousand historical leaders and over 4000 historical Monarchs at your disposal.<br />
&acirc;&euro;&cent; Manage more than 100 individual unit troops to secure as much power as possible.<br />
&acirc;&euro;&cent; Co-operative multiplayer mode allows several players to work together to controla single nation.<br />
&acirc;&euro;&cent; Customize your game: Europa Universalis III gives you the chance to customizeand mod practically anything your heart may desire.Join the constantly growing and incredibly talented Paradox modding community!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 06:38:02</pubDate>		</item>		<item>			<title>Smart Panda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smartpanda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae4b7d47794c4cdfe0009a898ddf7eb2_sq.png" title="Smart Panda Image" /> Meet Smart Panda, a game completely different of everything you've ever played. Control a cute panda and try to solve each one of the math puzzles that appear at the screen top-left. Easy? No...<br />
<br />
In Smart Panda, there are many enemies that will try everything to stop you. Crabs, scorpions, cats, monkeys, beach balls, crows and even electricity-charged clouds are ready to stop the panda. When time ends (the green bar at right), it's GAME OVER. A game that mixes that classical platform action with math learning. Fun for children (and even grown-ups) and highly educational.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:29:00</pubDate>		</item>		<item>			<title>Sudoku</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sudoku/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c378413a7b479b0fe249b5038b251a4_sq.gif" title="Sudoku Image" /> You will never get bored with this Sudoku game as it generates proper Sudoku puzzles randomly. On top of that, it provides two different gaming modes. In normal mode, you can play without the limitation of time. Plus, hints are available when you get stuck. On the other hand, the Time attack mode is very challenging. You must solve the puzzle in a limited time. However, you may get bonus time by giving correct answers. Of course, punishment will be given if you make wrong answers.<br />
<br />
The game is also featured at eye-candy user-interface. In the near future, you will be able to change the theme as well as the background music.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:36:09</pubDate>		</item>		<item>			<title>Freddi Fish and the Case of the Missing Kelp Seeds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missingkelpseeds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86bb6d3bc194326b0c20365584417cdf_sq.jpg" title="Freddi Fish and the Case of the Missing Kelp Seeds Image" /> Grandma Grouper's kelp seeds are missing, and it is up to Freddi Fish and her friend Luther to follow the clues to find them.  The game is for children 3-8, and is educational as well as adventurous.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:30:07</pubDate>		</item>		<item>			<title>Street Smart Detroit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/streetsmartdetroit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ca51bae64037c53153ff97e6e981dab6_sq.jpg" title="Street Smart Detroit Image" /> Street Smart Detroit is a &quot;Serious Game&quot;<br />
The concept for the game is gameplay that would raise awareness of homelessness issues.  Through the medium of a game, the player would see the issues of homelessness through the eyes of the homeless.  The game would include some facts about homelessness with the goal of educating the player, but would primarily focus on changing attitudes &acirc;&euro;&ldquo; or in the words of one advocate - make people see the homeless as human.  From perspective of the player, they would be challenged to see if they would be smart and tough enough to live (and eventually get off) the streets of Detroit.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:58:35</pubDate>		</item>		<item>			<title>Eight Dots</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EightDots/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d648668bda149f8ba60da4861c26980_sq.png" title="Eight Dots Image" /> This game is in development.  Will be released in late 2007.  More information to come.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 12:36:31</pubDate>		</item>	</channel></rss>