<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'dynamix' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/dynamix/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'dynamix' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'dynamix' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/dynamix/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Incredible Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incrediblemachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc09173ff9aa718084ffb207f30b5bec_sq.jpg" title="The Incredible Machine Image" /> From Wikipedia: <a href="http://en.wikipedia.org/wiki/The_Incredible_Machine" target="_blank" rel="nofollow">Incredible Machine Article</a><br />
<div class="user_quote"><blockquote class="user_quote">
The general objective of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (for example, &quot;put the ball into a box&quot; or &quot;light a candle&quot;). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls and even cats and mice. The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a &quot;freeform&quot; option that allows the user to &quot;play&quot; with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.<br />
</blockquote></div>
<br />
Created at Dynamix by Jeff Tunnell (Director, designer) and Kevin Ryan (Programmer, designer)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 03:40:21</pubDate>		</item>		<item>			<title>Starsiege: Tribes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d070d96048007cf6f975f7cf63d7e4af_sq.jpg" title="Starsiege: Tribes Image" /> <strong>Starsiege: Tribes</strong> a first person shooter set in the Earthsiege universe. It was developed by <strong>Dynamix</strong> and published by <strong>Sierra Online</strong> in Nov. 1998. It's the first in a line of Tribes products which include <em>Tribes II</em> in 2001, <em>Tribes Aerial Assault</em> in 2002 (for PS2) and <em>Tribes: Vengeance</em> in 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2006 01:51:38</pubDate>		</item>		<item>			<title>Starsiege</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starsiege/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a728e71d04bffd80df31ecf4153e915e_sq.jpg" title="Starsiege Image" /> Developed by Dynamix, Starsiege is the last in the Earthsiege series; previously named, &quot;Earthsiege 3: Starsiege&quot;. It was heavily hyped by Sierra in their in-house magazine, hailing it as one of the greatest 3D games they would ever release.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 01:51:21</pubDate>		</item>		<item>			<title>Caveman Ugh-lympics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CavemanUghlympics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bec9ccdd4521417c9cebce5a9ab01180_sq.jpg" title="Caveman Ugh-lympics Image" /> <div class="user_quote"><blockquote class="user_quote"><em>Before corporate sponsors and fashion gear, there were Cavemen. Competition was ugh-ly. Athletes won by bashing the other guy first. pick your favorite Ugh-lympian. Club your way through six pre-hysterical events. Beat your friends to the Caves Of Fame.</em></blockquote></div>
<br />
Caveman Ug-lympics was Dynamix's 1988 entry into the realm of the sports game, caveman style. <br />
<br />
The prehistoric olympiad consisted of: The Mate Toss, Clubbing, Dino Vault, Dinasaur Race, Firemaking, and the Sabertooth tiger Race. Plus athlete interviews and profiles. <br />
<br />
Originally published by Electronic Arts and available for Commadore 64 and DOS. Later it was released for the NES under the title &quot;Cameman Games.&quot; <br />
 <br />
<strong><a href="http://nintendo8.com/game/341/caveman_games/" target="_blank" rel="nofollow">Play Now @ nintendo8.com</a></strong><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 11:15:02</pubDate>		</item>		<item>			<title>Team Aerial Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tac/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b2565fdd01d6e8ce088c0f5b25d5a3a_sq.png" title="Team Aerial Combat Image" /> A team oriented mod for the Tribes series<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 05:20:30</pubDate>		</item>		<item>			<title>Betrayal at Krondor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/krondor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/024f3b5456a179a17e928c844852f02b_sq.jpg" title="Betrayal at Krondor Image" /> Based on Raymond E. Feist's Riftwar saga (and co-written with Feist himself) is Betrayal At Krondor, a new tale in the Riftwar universe. Exploration in a 3D world and turn-based combat complement the story, which is divided up into nine chapters. Each chapter has a goal to achieve before moving on to the next chapter, but how that goal is met is up to you.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/dos/betrayal-at-krondor" target="_blank" rel="nofollow">Betrayal at Krondor page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:11:56</pubDate>		</item>		<item>			<title>Outpost 2: Divided Destiny</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/op2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e407ae8c6d60d7256f71f7d4b7f7b11c_sq.jpg" title="Outpost 2: Divided Destiny Image" /> Outpost 2 is a real-time strategy game developed by Dynamix and published by Sierra, released in 1997. Outpost 2's relation to the original Outpost is little more than a namesake.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 06:24:38</pubDate>		</item>		<item>			<title>Red Baron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redbaron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d09702a41311de1dc6485a0066ae57c6_sq.jpg" title="Red Baron Image" /> Red Baron is a flight simulator set in WWI.  You start as a new pilot in the war, and you work your way up to become one of the greatest fighters.  There is a career mode as well as a single mission mode.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 04:32:05</pubDate>		</item>		<item>			<title>Stellar 7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stellar7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66a0ecbdb641f57342ba27c1572b76dd_sq.jpg" title="Stellar 7 Image" /> With cutting edge 3D wireframe graphics, Stellar 7 puts you in the cockpit of The Raven, an advanced combat tank.  The tank is equipped with an unlimited supply of bullets, and a cloaking device.  On each level, you have to destroy the other tanks and machines, and then you must travel through the warplink to the next level.  Battle your way through 7 different solar systems until you reach the final boss, Gir Draxon.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:07:20</pubDate>		</item>		<item>			<title>Stellar 7 Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stellar7remake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50d92b67c1d67a2bef5acf4ea9d0492b_sq.jpg" title="Stellar 7 Remake Image" /> In 1990, Stellar 7 was remade for the PC with improved graphics and a stronger plot.  There were new powerups as well as new enemies to fight.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:26:12</pubDate>		</item>		<item>			<title>Arcticfox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arcticfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e2a544ae30658a415a342b2476ac261_sq.jpg" title="Arcticfox Image" /> In the distant future of 2005, aliens have taken over Antarctica and it is up to you to destroy them.  You pilot the Slye-Hicks MX-100, Codename: Arcticfox.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:54:46</pubDate>		</item>		<item>			<title>Project Firestart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectfirestart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88398592fcccf3d257328da119942fd5_sq.jpg" title="Project Firestart Image" /> In 2066, all contact has been lost with the spaceship Prometheus.  You are sent to the ship to find out what went wrong, and you find out more as the game progresses.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:07:52</pubDate>		</item>		<item>			<title>David Wolf: Secret Agent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/davidwolf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cada0b1de88c0cdc4ad5b5c2b2b896e7_sq.jpg" title="David Wolf: Secret Agent Image" /> Bruno Vasto has stolen a stealth fighter and it is up to you to stop him before he uses it to blow up the White House.  Drive, fly, skydive, and do whatever it takes to stop him.  You are David Wolf: Secret Agent.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:31:09</pubDate>		</item>		<item>			<title>A-10 Tank Killer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/a10tankkiller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f71eac5a58b55a3b3428f5203325207_sq.jpg" title="A-10 Tank Killer Image" /> You are the pilot of an A-10 Thunderbolt II, and you get to destroy tanks, take out ground support, and blow up roads and bridges.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:30:04</pubDate>		</item>		<item>			<title>Aces of the Pacific</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acesofthepacific/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/812e3fbc5918447c5eb60d57ef57a257_sq.jpg" title="Aces of the Pacific Image" /> <div class="user_quote"><span class="quote_from">Truman said,</span><blockquote class="user_quote">We must work to finish the war.  Our victory is but half won.  The West is free, but the East is still in bondage...</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:47:05</pubDate>		</item>		<item>			<title>Aces Over Europe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acesovereurope/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2aa3bbd659e47c3b0287b0fa549c5ce_sq.jpg" title="Aces Over Europe Image" /> Control the sky in the sequel to Aces of the Pacific.  Aces Over Europe takes place in the Western Theater of WWII, and gives you the opportunity to fly for three different countries (US, Germany, or England).  There are a variety of different mission types, and they can be played in either campaign or single mission mode.  Each side had it's own campaign mode, and there were many different planes to choose from.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:14:45</pubDate>		</item>		<item>			<title>MechWarrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mechwarrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e51a0daf1de49bb5b5b9c03865e07ac_sq.jpg" title="MechWarrior Image" /> MechWarrior was the first computer game set in the BattleTech universe.  It put you in the cockpit of a BattleMech and sent you on a number of randomly generated missions.  The story line, which spanned over a 5 year period, went as follows:<br />
You are Gideon Braver Vandenburg, and you are heir to your planet.  However, the Chalice to give you the throne has been stolen, your family has been killed, and you are exiled.  You become a BattleMech mercenary, and go to Inner Sphere to find out who destroyed your life and gain revenge.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:33:13</pubDate>		</item>		<item>			<title>Sid &amp; Al's Incredible Toons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incredibletoons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db43b3c585d83f02b2d65cff2a788d93_sq.jpg" title="Sid &amp; Al's Incredible Toons Image" /> Sid &amp; Al's Incredible Toons is a funnier, cartoon version of The Incredible Machine.  It is your job to solve 100 Rube Goldberg style puzzles by placing pieces in the right spot.  The puzzle goals range from letting Al E. Cat(haha) catch Sid Mouse, helping Sid reach his cheese, or simply blowing one of the characters up.<br />
<br />
Sid and Al aren't the only characters in the game, however.  They are joined by other cartoons such as Eunice the Elephant and Bik the Dragon.  Each character acts as a different puzzle piece and is used in a different way.  Eunice, for example, will toss things that hit her trunk, while Bik will blow fire any time something hits him.<br />
<br />
There are a variety of different objects used to solve the puzzles, and they range from realistic to cartoony.  There are conveyor belts and pullies to get things where you want them, but there are also guns which will cough out bullets.  Once you master all 100 puzzles, there is also a create-a-puzzle mode where you can make your own crazy contraptions to stump your friends.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:20:42</pubDate>		</item>		<item>			<title>Quarky &amp; Quaysoo's Turbo Science</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turboscience/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9952662eadc4bfb0cfa93969dac1944_sq.jpg" title="Quarky &amp; Quaysoo's Turbo Science Image" /> Quarky and Quaysoo O'Gandi are two aliens competing in a science marathon.  You pick either of the two to enter in the race as you compete against Das Liquidators, Cools City Maulers, and Odessa King.  There are stops along the race where you must answer science questions relating to the location (eg. questions about sound at the rock concert).  The more questions you can answer correctly, the more money you earn.  The money is then used to choose a mode of transport to the next stop, ranging from running to jetpacking.  The more expensive transportation gets you to the next stop faster so you can beat your opponents.<br />
<br />
Turbo Science taught kids science concepts in a fun and accessible manor.  The game also came with an informative booklet that taught about all of the different subjects discussed in the game.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:41:36</pubDate>		</item>		<item>			<title>The Adventures of Willy Beamish</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/willybeamish/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40ecf7bb46c030df4ffd290089f20b2d_sq.jpg" title="The Adventures of Willy Beamish Image" /> Welcome to the terminally cute, seriously warped world of Willy Beamish.  You'll face neurotic yuppie parents, teachers pushed over the edge, a ghostly grandfather back from the grave, the baby-sitter from hell, a pet jumping frog on steroids and a plot to blow the city's sewer system sky high.  It's chaotic, it's juvenile, it's definitely deranged and you're gonna love every minute of it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 06:06:08</pubDate>		</item>		<item>			<title>3-D Ultra Pinball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3dultrapinball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a54791b34a360c474c5beb23d9b8b34_sq.jpg" title="3-D Ultra Pinball Image" /> 3-D Ultra Pinball ventures where no pinball table has gone before.  The basics of the game are like any normal pinball table.  You have flippers and you have to hit the ball into bumpers and certain areas to get points.  However, 3-D Ultra Pinball goes beyond what a standard pinball table can do.  Lasers will shoot your ball, ships will pick it up and take it places, and tanks will attack it.  There is also a goal for you to eventually build a spaceship by completing certain parts of the tables.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 05:28:28</pubDate>		</item>		<item>			<title>3-D Ultra Pinball: Creep Night</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/creepnight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c00b56f1114f0fff81910dc791fcf98c_sq.jpg" title="3-D Ultra Pinball: Creep Night Image" /> Creep Night is the sequel to the original 3-D Ultra Pinball.  The theme in Creep Night is cartoon horror as opposed to the original's &quot;Outpost&quot; theme.  There are three tables to play on consisting of a castle, laboratory, and dungeon.  Creep Night is different than most pinball games because things happen in it that could never happen in real life.  Zombies will come up from the dead and have to be put back down with the ball, or goblins will try to steal the ball.  There are even bonus mini games that the ball can be warped to in order to get more points.  There is a single table mode as well as an all inclusive mode where the player can be sent from board to board as they beat them.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 05:46:03</pubDate>		</item>		<item>			<title>Johnny Castaway</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/johnnycastaway/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ab0afa0cede886349c9072c1db0a235_sq.jpg" title="Johnny Castaway Image" /> Johnny Castaway may not be a game, but it is more than just an ordinary screen saver.  The screen saver tells the story of Johnny, a man stranded on a desert island.  Normally, he will just sit around, read, sleep, and fish.  However, there are many special events that will happen over time.  Pirates will come to the island, he meets a mermaid, and he may even try to do a rain dance to battle the heat.<br />
<br />
A lot of the events that occur are based upon the computer's system clock.  For example, there is a pumpkin on the island around Halloween and christmas decorations in December.  As the screen saver progresses, certain animations will reveal more about the story.  Eventually, the story is revealed and it is shown why Johnny is stranded on the island.  There are so many different events that happen during the screen saver that people are still documenting them and believe they can still find more.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:28:33</pubDate>		</item>		<item>			<title>3-D Ultra Minigolf</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3dultraminigolf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58c1f38aa7e5323b7c3f199f71774d2e_sq.jpg" title="3-D Ultra Minigolf Image" /> 3-D Ultra Minigolf is another game in the 3D Ultra series by Dynamix.  The game has 18 holes to play through, and includes standard mini golf holes as well as crazier themed ones.  To start off, there are the normal windmill, lighthouse, and sawmill holes.  However, there are also many creative and crazier holes.  One will send the player back in time to play with dinosaurs, one is in space, and another takes place at a haunted house. <br />
<br />
The game can be controlled in two different ways.  You can either click and hold the mouse button, or you can use the &quot;true swing&quot; method where you move the mouse to indicate how hard you want to hit the ball.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 07:00:54</pubDate>		</item>		<item>			<title>Heart of China</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofchina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9a5385b9c0e648737e4a9e797a0ca1a_sq.jpg" title="Heart of China Image" /> <div class="user_quote"><blockquote class="user_quote"> From the breathtaking splendor of 1930 Asia, three strangers are about to set forth on an adventure that will span an entire continent.  She is the daughter of a ruthless American land baron, facing death somewhere in the lush mountains of central China.  He is a down-on-his-luck pilot with only three days to rescue her.  Their guide to freedom is a shadowy master of stealth and cunning from a far away land.  Together they will travel the crowded streets of Honk Kong, cross the blinding snowfields of the Himalayas and ride in the fabled Orient Express... all on a journey of life, love and death that could only begin in the Heart of China.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:23:38</pubDate>		</item>		<item>			<title>Hunter Hunted</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hunterhunted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d68988ac11024e7b36bb368cad831c0d_sq.jpg" title="Hunter Hunted Image" /> &quot;The Masters&quot; have taken two combatants from around the universe and placed them in a battle against each other for their enjoyment.  Jake Hunter is a human from Earth, and Garathe Den is a minotaur creature from Kullrathe.  You must survive through levels, avoiding security robots, traps, and your opponent.  As you go through levels, you will eventually gather the pieces to your vehicle which will allow you to escape.<br />
<br />
Hunter Hunted is different from a normal side scroller in that horizontal is not the only direction that you are able to move.  There are hallways and doorways you can enter which allow you to move into or out of the screen.  There is also a split screen multiplayer deathmatch mode that lets you play against your friend.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:55:56</pubDate>		</item>		<item>			<title>Cyber Gladiators</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cybergladiators/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b093271c30880da88e86f55c5dd524f4_sq.jpg" title="Cyber Gladiators Image" /> Cyber Gladiators is a 3D fighting game similar to Virtua Fighter or Battle Arena Toshinden.  There are 8 characters to choose from that each have around 50 moves to execute.  There are a few features that make the game different from others, however.  The game will keep tack of your fighting styler, and computer opponents will change their style accordingly.  So if you repeatedly punch your enemies in the face, they will eventually learn your style and counter you in the future.  There are also certain weapons that you can use depending on what arena you are fighting in.  For example, in some of the levels there will be spears thrown into the ring that you can pick up and throw.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 05:43:08</pubDate>		</item>		<item>			<title>Battle Bugs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlebugs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20a5821340a2e4f44f04ce96bb595d2d_sq.jpg" title="Battle Bugs Image" /> Description from the box:<br />
<br />
The Alluring odor of last week's pizza lies heavy in the air.  Antennae strain and agony etches lines of pain into the faces of the cockroaches.  With monumental effort, these warriors raise the flag above the carnage in the pepperoni.<br />
<br />
This is Battle Bugs.  A game of military strategy where insect troops rage across tabletops and storm junk food targets.  Standing in their way are legions of enemy bugs, armed to the teeth.  You-and your battle smarts-guide your troops to glory.  Will your armada of spiders cross the cola lake in time to save the flag?  Will the suicide run of kamikaze mosquito take out the praying mantis?  At what cost?  At what price of victory?<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:05:06</pubDate>		</item>		<item>			<title>Motocross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/motocross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77d7d4e268f47e4cb26f51f921467c5d_sq.jpg" title="Motocross Image" /> Motocross is, as the title implies, a motocross racing game.  You compete in a season against the best riders and try to come out on top.  There is an extreme amount of customization for your motorcycle.  You can adjust the shocks, tire pressure, fork angle, gear ratio, and engine characteristics.  All of these options are crucial to change if you want to win in some races.  The control also takes a realistic approach.  If you are in a high gear and don't give enough gas, your bike will stall and you will have to start it back up.  Also, you can square off the corners and take them sharper if needed.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:38:53</pubDate>		</item>		<item>			<title>Trophy Bass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trophybass/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29d35b97b5fba9b0d53400be27d9cb8e_sq.jpg" title="Trophy Bass Image" /> As the name implies, trophy bass is a fishing simulation game.  You can choose from five different lakes to go test your angling skills.  There are numerous different rods, lures, and bait to choose from to catch fish in the best possible way.  Casting can be done in two different ways, either by clicking with a target where you want to cast or using the mouse in a more natural fashion.  There are two different modes of play in the game, allowing you to enter fishing tournaments or just fish for fun and relax.  There are multiple tutorials and tips that not only help you play the game, but they also give you tips on how to really fish.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 05:06:20</pubDate>		</item>		<item>			<title>Trophy Bass 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trophybass2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e57604ea01617eff7686045588c5b9f_sq.jpg" title="Trophy Bass 2 Image" /> Trophy Bass 2 is the second game in Dynamix's Trophy Bass series.  The game plays basically the same.  You can start a career, enter tournaments, or simply fish for fun in the free fish more.  This version features more lures, more rods, and more lakes (10 instead of 5).  You can still cast by either clicking and auto-casting, or by using the mouse for a manual cast mode.  A big difference with Trophy Bass 2 is that it features an online multiplayer mode.  Now people can test their skills over the internet or their local network.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 05:17:13</pubDate>		</item>		<item>			<title>MissionForce: Cyberstorm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cyberstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12f08c291c6c8ecf2f9dc410965a94c2_sq.jpg" title="MissionForce: Cyberstorm Image" /> You are in charge of an army of Bioderms (genetically enhanced clones) fighting against the Cybrid army controlled by Prometheus.  You must travel to different planets to mine resources and take out any Cybrid forces.  As you move up in rank, you are granted better Bioderm pilots, more powerful HERCs (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation), and more powerful weapons to outfit them with.<br />
<br />
Cyberstorm is a turn based strategy game.  The HERCs are fully customizable with different weapons, shields and engines to put into them.  The Bioderms are also customizable, with the ability to genetically enhance them at the risk of their well being.  As your pilots complete more missions without dying, they will gain experience and become more powerful.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 06:00:57</pubDate>		</item>		<item>			<title>Lode Runner: The Legend Returns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legendreturns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ff1e5733abc17ca86eb2e926ecb4b32_sq.jpg" title="Lode Runner: The Legend Returns Image" /> From the box description:<br />
<br />
You're the ultimate thief, racing underground through the Evil Empire to regain your people's treasures.  You'll be a rich famous hero-if you're not ripped to bits by the deadly Mad Monks, that is.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:12:09</pubDate>		</item>		<item>			<title>Bouncers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bouncers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2399e68c2c9b0f263b22260a6e80f3d8_sq.gif" title="Bouncers Image" /> In bouncers, you actually are the basketball.  You face off against another basketball as you try to jump into the hoop.  The problem is that you can't jump high enough to make in into the hoop.  To fix this problem, you must jump on top of your opponent in order to get enough air to make it into the basket.<br />
<br />
There are 8 different characters to choose from, each with their own stories and intro videos.  The courts to play in range from underwater, to standard, and even to on the moon.  Also, there are powerups such as flying shoes which make you jump higher.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:37:00</pubDate>		</item>		<item>			<title>3-D Ultra Cool Pool</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3dultracoolpool/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5503a8648fb682b0513f81ca60246772_sq.jpg" title="3-D Ultra Cool Pool Image" /> 3-D Ultra Cool Pool has both standard and imaginative modes of play.  There are your usual modes such as 8 and 9 Ball, but there are also new ways to play on the table.  These games consist of 24 cents, Mad Bomber, Chameleon Ball, Poker and Rocket ball.  The special game modes can also be played on tables that are different from the classic rectangle.  Although there are made up, crazy modes of play, the physics  are realistic and true to life.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:04:46</pubDate>		</item>		<item>			<title>Ghostbusters II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostbusters2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8b51ed89b8ed295110c57a9f9b8b88a_sq.jpg" title="Ghostbusters II Image" /> Ghostbusters II is a game based on the movie that game out at the same time.  Capture ghosts, break out of prison, find out what's going on, collect slime, and destroy the evil Vigo.  All in a days work for a ghostbuster.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:52:03</pubDate>		</item>		<item>			<title>Earthsiege</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthsiege/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1540a8b8e226881b1691ca3694734e98_sq.jpg" title="Earthsiege Image" /> Five hundred years in the future, mankind is fighting a desperate battle for survival.  Sentient Cybris war machines have rebelled against their human masters and crushed the great military powers of the world.  Using stolen Cybrid technology, bands of Guerrilla fighters have survived the prolonged assaults and are now beginning to carry the fight to the machines.  The next few months will tell whether man or machine inherits the Earth...<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:05:16</pubDate>		</item>		<item>			<title>Earthsiege 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthsiege2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7924f2c7b64559957aa3395c619b9b5_sq.gif" title="Earthsiege 2 Image" /> The Cybrids were thought to have been destroyed in the first Earthsiege, but this is not the case.  Prometheus, the main Cybrid computer, has built a base on the moon and is constructing a massive army.  He is launching an assault on the Earth, and you must put a stop to it.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:31:22</pubDate>		</item>		<item>			<title>Driver's Education</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/driversed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff1fb21f895f5296beb9c54d880a42d5_sq.jpg" title="Driver's Education Image" /> Driver's Education is a driving simulation made to teach kids the rules of the road and prepare them for their driver's test.  There game consists of learning segments, written, and driving tests.  The written exams ask questions regarding the  laws of the specific state that the user is playing the game in (they are asked when they start a profile).<br />
<br />
While the lessons and written test are informative, the bulk of the time is spent in the actual driving mode.  In this mode, you drive around with Ed, your driving instructor.  Everything must be done right, from putting on your seatbelt to checking your mirrors before changing lanes.  There are also different factors that will affect your driving in different lessons.  Some have different weather, and one lesson even simulates what it might be like to drive drunk.  Dymanix was so sure of the effectiveness of this game that they offered a money-back guarantee if the user did not pass their driving test.  The game was released in 1998, with another, updated version released in 1999.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 06:00:18</pubDate>		</item>		<item>			<title>3D Ultra Radio Control Racers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3dultrarc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d08c3b568ccd0e6cd2b09f92f6783d99_sq.jpg" title="3D Ultra Radio Control Racers Image" /> 3D Ultra Radio Control Racers is a racing game on a smaller scale.  In it, you race radio controlled cars through 8 different tracks.  Some of the tracks are inspired by holes from the 3D Ultra Mini Golf series, and others are entirely new.  There are 4 different types of cars to choose from, ranging from buggies to trucks.  The races play from a zoomed in, top down perspective.  Also, there are powerups to collect during the races such as speed boosts and missiles to shoot at your opponents.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 06:18:29</pubDate>		</item>		<item>			<title>Die Hard</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diehard/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a5d6c28766e1a10f93424b59206c6e6_sq.jpg" title="Die Hard Image" /> You control John McClane, and it is up to you to stop Hans Gruber from blowing up the Nakatomi plaza.  The game is a 3D, 3rd person action game.  You have to explore the tower and take out the terrorists, either with weapons you find or with your bare hands.  Cut scenes are inserted periodically to keep you up on the story.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 06:33:12</pubDate>		</item>		<item>			<title>Space Quest V: The Next Mutation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacequest5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc47a5536425d5271a9dcf68d4a92f8_sq.jpg" title="Space Quest V: The Next Mutation Image" /> Roger Wilco is a cadet and janitor at the Starfleet Academy.  However, he cheats his way through the aptitude test and becomes the captain of his own ship.  He is the newest captain of the SCS Eureka, a garbage scow.  Roger explores space looking for trash, and eventually comes across a toxic disease that is spreading through the galaxy.  You need to help roger save the galaxy and get the girl in the end.<br />
<br />
Space Quest V was not designed by the full &quot;Two Guys from Andromeda&quot; team who did the original four games.  Instead, only one of the two, Mark Crowe, was involved.  The humor in this episode was different than that of the past games.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 06:47:34</pubDate>		</item>		<item>			<title>Deathtrack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deathtrack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3627c63db6a081a1bd18933ceead93a0_sq.jpg" title="Deathtrack Image" /> Hurtling through the turn, you lock-on to the lead car and fire.  In less than a second, your falcon missile slams into the target and explodes in a ball of fire.  You smile to yourself-he was a good assassin, but a lousy driver.  Instantly, your radar detects a terminator bearing down on your exhaust.  You swerve, but it's too late.  Another small mistake ends a brief career on the Death Track-yours<br />
<br />
-Box description<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 06:12:32</pubDate>		</item>	</channel></rss>