<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'dragon, carpet' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/dragon/carpet/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'dragon, carpet' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'dragon, carpet' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/dragon/carpet/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Magic Carpet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magiccarpet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b248102e0b9992a1fd5ee333e97c4a8_sq.jpg" title="Magic Carpet Image" /> After mana was discovered in the world, countless wizards became corrupted and a huge war broke out. A single wizard used a spell that was too powerful to try to fix everything and instead shattered the world. You play as his only apprentice and are trying to set everything correct again. You do this by fighting monsters, and corrupted wizards from a magic carpet. <br />
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As you progress through the game you gain more and more powerful spells, yet you also must fight more opponents at the same time. The goal is to destroy the enemy wizard which will leave his castle vulnerable. Then you need to destroy his castle. <br />
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This game was extremely innovative for its time, and implemented things that to this day are still not implemented into games very well. It pioneered dynamically lighted terrain that could be morphed in real-time with spells. If you cast volcano the ground would rip open and a huge volcano would form morphing and effecting everything around it. In addition water reflected the environment, there was distance fog, transparency, and even particle effects. <br />
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The game was developed by Bullfrog Studio with none other than Peter Molyneux heading it, which is why it was so ahead of its time. The game even supports up to 8 person multiplayer matches.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:29:28</pubDate>		</item>	</channel></rss>