<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'cyberpunk, Windows' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/cyberpunk/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'cyberpunk, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'cyberpunk, Windows' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/cyberpunk/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Sin Episodes: Emergence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sinepisodes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6aff2e06b6d422178de3e8c134918a1_sq.jpg" title="Sin Episodes: Emergence Image" /> SiN Episodes: Emergence launches the new era of episodic gaming. A first person shooter powered by Valve's award-winning Source technology, SiN Episodes offers unprecedented interactivity, an engrossing story, and a revolutionary dynamic difficulty system that provides a custom experience based on your skill level and play style.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:54:19</pubDate>		</item>		<item>			<title>Rise of the Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rotd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73eddc754be579e9e65fe123f896a9f2_sq.jpg" title="Rise of the Dragon Image" /> A futuristic adventure game that borrows graphical elements from Blade Runner (in fact, the title character's name is &quot;Blade Hunter&quot;). You must find out what is killing--by horrible, spontaneous mutation--inhabitants of the city, before it's too late. An oriental cult, drugs, and street informants are among the places you find clues.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:52:59</pubDate>		</item>		<item>			<title>System Shock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7012f2f478065814416acc86cca4a06_sq.jpg" title="System Shock Image" /> System Shock is one of the classics: a science fiction horror game that set nerves on edge as the player -- a cybernetically-augmented hacker -- tries to rein in a rampant AI on Citadel Station. Constantly taunted and hunted by the AI SHODAN, the player must counter SHODAN's attempts to destroy human life on Earth.<br />
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System Shock went on to receive critical acclaim and garnered awards in the adventure genre, despite its mediocre commercial performance. The game's legacy influences game development to this day.<br />
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<strong>Developer:</strong> Looking Glass Studios<br />
<strong>Release: </strong> 1994<br />
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<strong>Platform:</strong> PC, Macintosh<br />
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<strong>Producer:</strong> Origin Systems<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:43:10</pubDate>		</item>		<item>			<title>System Shock 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac8d173174129571c5ae675d6f46e0e1_sq.jpg" title="System Shock 2 Image" /> A dark and moody cyberpunk RPG that brings back to life SHODAN one of the best realized arch-nemesis in computer gaming.<br />
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This time around it is a ship - not a station that has been taken over.<br />
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Story telling elements such as voice mail as 'ghost' residue are used to great effect. You can see similar mechanisms being used in F.E.A.R and others.<br />
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Uses a modified Thief engine so there is a significant focus on 'sneak'- although the game can be player through in multiple ways.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 06:56:49</pubDate>		</item>		<item>			<title>Neuro Hunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neurohunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2210c4ff122d6f2e67e60276096e838_sq.jpg" title="Neuro Hunter Image" /> Computer expert Hunter is hired by the Johnston Biotek corporation, just called &quot;Corporation&quot; in the game. Hunter is to repair the network of a mining complex but fails and ends up in an underground cave world after an explosion. A man called Toadstool finds him and tells F where they are: In an underground world where a computer freak called Hacker has seized power. Left alone by the Corporation, Hunter has to find a way back to the surface all by himself. On his quest he meets Kathryn, a mysterious woman, who sometimes helps the player. Hunter faces many dangers and problems; for instance, when he is confronted by sinister figures in an underground prison colony. Of course we cannot give away whether he finds the suspected lift to the surface there :-)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 03:30:04</pubDate>		</item>		<item>			<title>Deus Ex: Invisible War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dxiw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22f5982c88563250ed8ef8e1ba12d07d_sq.jpg" title="Deus Ex: Invisible War Image" /> Fifteen years following the events depicted in the multi-award winning Deus Ex, the world is just beginning to recover from catastrophic depression.<br />
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As an elite anti-terrorist agent, you must fight numerous militant factions bent on violently reshaping the world to suit their own agendas. Using high-tech gadgetry and futuristic body modification (or biomods), you are granted near superhuman powers.<br />
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Travel the globe while uncovering fiendish plots of world domination. Unmask the conspirators, while uncovering the shocking truth behind your own origins.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 01:08:20</pubDate>		</item>		<item>			<title>Glow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79279595124ffb180a3200230a90e009_sq.png" title="Glow Image" /> The player is charged with the task of retrieving data on a biological weapon from the site of a major test failure. Assisted by military allies, the player will adapt his character to survive the environment and upgrade with larger weapons and improved strategy.<br />
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It features a unique shader-driven art style and a streamlined play interface that will seem familiar to enthusiasts of Robotron and Tri-Stat-based game players.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 11:54:52</pubDate>		</item>		<item>			<title>Syndicate Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SyndicateWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee15c34e69b7aa601e7ffcda671687c5_sq.jpg" title="Syndicate Wars Image" /> Syndicate Wars presents a rough sequel to the events in Syndicate. At the game's opening, the player-controlled syndicate (called the Eurocorp Syndicate) is at the peak of its power (achieved in the previous game), an alliance of corporations controlling the world through a combination of military and economic power, and technological mind control. Corporate decisions are facilitated through a number of AI entities connected through a global communications network.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 11:14:12</pubDate>		</item>		<item>			<title>Neocron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Neocron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ced0505aefbf5b8ad700b45d0553ab5d_sq.jpg" title="Neocron Image" /> &quot;By the end of the third millenium, Earth has changed... <br />
Global pollution, excessive wars and a perforated atmosphere have turned the planet into an almost lifeless sphere of toxic mud. Radiation is everywhere and most animals have either gone extinct or have mutated into bizarre monstrous creatures.The remnants of mankind seek protection from the desolate, scorched world and gathered behind the protective walls of giant cities. These few mega cities became the last lights of hope, in the darkness of Earth's final dusk...&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:01:40</pubDate>		</item>		<item>			<title>Decker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/decker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7370a74bf09596fa39ab7f62ef5d453_sq.gif" title="Decker Image" /> Welcome to the 22nd century. In the game of Decker, you are a hacker who specializes in breaking into corporate computer systems, for which you are handsomely paid. Of course, these corporations don't idly sit by and allow you free run of their systems. The systems are guarded by Intrusion Countermeasure programs (ICE), which attempt to kick you out of the system, or possibly even kill you. <br />
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The basic equipment of a Decker is the cyberdeck. This wonderful piece of hardware plugs directly into your brain in order to allow you experience the full virtual reality world of the matrix. While in the matrix, you use programs to attempt to bypass the security measures of the corporate systems, or to crash them if all else fails.<br />
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You start out unskilled, unknown, and underequipped, but as you gain experience, you will increase your skills, hardware, and reputation in order to combat more difficult and dangerous systems. That is, if you don't get your brain fried in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 05:48:21</pubDate>		</item>	</channel></rss>