<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'core, multiplayer' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/core/multiplayer/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'core, multiplayer' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'core, multiplayer' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/core/multiplayer/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44194502f930ff37950f43fbf59f7e19_sq.jpg" title="Doom Image" /> The mother of all FPSes...<br />
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Doom. Run around, blast demons, get weapons. Uncompromisingly intense, with no shortage of challenge, Doom ushered in a new era - the age of the FPS.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:16:16</pubDate>		</item>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
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Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>Soldat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soldat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f8c590fbea3496d234009a2d367d365_sq.jpg" title="Soldat Image" /> Soldat is a unique side-view multiplayer action game. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Soldiers fight against each other on 2D battle arenas using a deadly military arsenal. This is what multiplayer was invented for.<br />
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Most important features:<br />
<li class="user_li">It's free to play<br /></li><li class="user_li">Game environment based on real physics rules<br /></li><li class="user_li">Over 18 weapons available:  - guns like MP5, Ak-74, M79, M249 Minimi, Barret M82A1, XM214 Minigun<br /></li><li class="user_li">Multiplayer network game over the Internet or LAN<br /></li><li class="user_li">Intelligent bots<br /></li><li class="user_li">7 game modes:<br /></li><li class="user_li">- Deathmatch<br /></li><li class="user_li">- Pointmatch<br /></li><li class="user_li">- Teammatch<br /></li><li class="user_li">- Rambomatch<br /></li><li class="user_li">- Capture the Flag<br /></li><li class="user_li">- Infiltration<br /></li><li class="user_li">- Hold the Flag <br /></li><li class="user_li">51 different maps<br /></li><li class="user_li">Editors: Soldat Map Maker and Interface Maker<br /></li><li class="user_li">Lobby server and dedicated server for Windows and Linux<br /></li>* Large community creating mods, maps and tools<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 05:17:22</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
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PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Dark Horizons : Lore Invasion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DHLore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/27aed2f096926613eda4b7fe9400cecf_sq.jpg" title="Dark Horizons : Lore Invasion Image" /> DH: Lore Invasion puts the player into the very mind of the most lethal war machines ever to engage combat in the war-torn Earth of 2155. Connected by a remote neural link, you control your Mechanized Assault Vehicle (MAV) in a squad of allied warriors while seeking to claim soil for the faction to which you've pledged your allegiance. Can you lead your people to peace in a harsh universe where reflexes and nerves of steel are the touchstones of victory? Or will your enemy overpower you with superior resolve and unrelenting firepower? How will you write the Lore of the future?<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 02:06:04</pubDate>		</item>		<item>			<title>Air Ace Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/airace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b63b7471dfcf4712619a30886b3f6844_sq.png" title="Air Ace Online Image" /> Air Ace is a multiplayer only world war two fighter combat game. Players battle it out for supremacy of the skies. Using high-end shader graphics and a unique physics engine with the Torque Shader engine as its core, the game features intense dogfighting action.<br />
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Gameplay is very straightforward, you fly, you fight, you die. Various game modes can be set on the server, dogfight, team dogfight, capture the bases etc. But our aim is to get you into combat within the first 20 seconds.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2006 01:23:15</pubDate>		</item>		<item>			<title>Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blockland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f2615a157cfa76e855c7b211322eb065_sq.jpg" title="Blockland Image" /> The game where you build stuff.<br />
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An open-ended, non-competitive, multi-player construction game.  You build online with bricks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 01:38:19</pubDate>		</item>		<item>			<title>Age of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/299f573606ed1fca21062c193356a870_sq.jpg" title="Age of Time Image" /> &quot;Barbie horse adventure&quot; is a fair description.  Except you can kill the horses.  And other people.  And arrest people and beat them while they are in jail.  And blow them up with dynamite. <br />
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It's a persistent online fantasy action game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2006 02:52:07</pubDate>		</item>		<item>			<title>Void War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voidwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61117c13f96df5292656928cab64fd72_sq.jpg" title="Void War Image" /> Void War is an indie 3D space combat sim.<br />
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Strap into one of six unique starfighters and get ready for the best space combat action to be found in this solar system: Void War. Simple, easy-to-learn controls let you focus on flying and fighting through awesome 3D battlefields. Void War is a unique blend of space-combat simulation, old-school arcade-style action, and run-and-gun thrills of first-person shooters.<br />
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The single-player campaign propels you into a tongue-in-cheek story of rescue as you do battle against some of the most lethal weirdoes in the galaxy. Alternately, the &quot;Free For All&quot; mode lets you hone your skills in a no-holds-barred brawl in 3D space.<br />
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Two multiplayer modes allow you to jump into battles with friends and strangers to prove who is the best fighter pilot in the galaxy. Online match-making servers let you find games to join quickly and easily. Prepare to join the ranks of the elite...<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 02:43:09</pubDate>		</item>		<item>			<title>Starsiege: Tribes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d070d96048007cf6f975f7cf63d7e4af_sq.jpg" title="Starsiege: Tribes Image" /> <strong>Starsiege: Tribes</strong> a first person shooter set in the Earthsiege universe. It was developed by <strong>Dynamix</strong> and published by <strong>Sierra Online</strong> in Nov. 1998. It's the first in a line of Tribes products which include <em>Tribes II</em> in 2001, <em>Tribes Aerial Assault</em> in 2002 (for PS2) and <em>Tribes: Vengeance</em> in 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2006 01:51:38</pubDate>		</item>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Illumina</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Illumina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c815fa545ddfe20138f20184ee0d070_sq.jpg" title="Illumina Image" /> SciFi Fps , Involving Jetpacks/Backpack Abilities/Weaponry in open landscapes<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:09:10</pubDate>		</item>		<item>			<title>The Repopulation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/therepopulation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e400f349eeaa8b7e3a0b2494e27ef318_sq.jpg" title="The Repopulation Image" /> You awaken in unfamiliar surroundings to find that earth has been destroyed. You are part of a Repopulation effort on Novus Orsa, Alpha Centauri. This Post-Apocalyptic multiplayer RPG aims to break the boundaries of modern MMORPGs. <br />
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Players can join or form societies in their effort to rebuild humanity. Innovative PVP systems will pit society vs. society while working together, and against one another at the common and conflicting goals. <br />
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Unique features include a completely dynamic quest generation system that breaks the molds set in previous titles. Player created societal systems, tournaments and sporting events. We promise to show you things you have never seen before.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:46:24</pubDate>		</item>		<item>			<title>World of Warcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f36bc3e4af3a14bd85a087182a7cb499_sq.jpg" title="World of Warcraft Image" /> Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again. Rich in legend and filled with adventure, the World of Warcraft awaits! For the first time, players experience the lands of Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands and take on epic quests and challenges in Blizzard's massively multiplayer, on-line, role-playing game. Welcome to the World of Warcraft.<br />
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A monthly subsription fee is required.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:25:09</pubDate>		</item>		<item>			<title>Half-Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/126d6099e457e9cef6be2c3a928f79be_sq.jpg" title="Half-Life Image" /> Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:10:36</pubDate>		</item>		<item>			<title>Total Annihilation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totalannihilation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a75750654f7e425ac8327ecc85e33e7f_sq.jpg" title="Total Annihilation Image" /> A long time ago, the galaxy was ruled by a wise and benevolent central body known as the Core (named after their location, at the core of the galaxy, although some believe it is a portmanteau of &quot;Consciousness Repository&quot;). This organization pushed scientific progress and planetary colonization forward until the human race covered almost the entire galaxy. Ironically, it was the Core's final triumph against mortality that would prove to be its undoing, for when the Core mandated uploading all peoples' brain patterns into machines in a method known as &quot;patterning,&quot; there was a massive rebellion from the Arm (named after their location, an arm of the spiral galaxy), an organization which banded together from the edges of the galaxy and demanded to keep their physical bodies. A war like no other began, which has since raged on for four thousand years. The Core copy their finest warriors' brains into fighting robots, and the Arm respond with cloning and powerful manned units.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:43:04</pubDate>		</item>		<item>			<title>Sin Episodes: Emergence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sinepisodes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6aff2e06b6d422178de3e8c134918a1_sq.jpg" title="Sin Episodes: Emergence Image" /> SiN Episodes: Emergence launches the new era of episodic gaming. A first person shooter powered by Valve's award-winning Source technology, SiN Episodes offers unprecedented interactivity, an engrossing story, and a revolutionary dynamic difficulty system that provides a custom experience based on your skill level and play style.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:54:19</pubDate>		</item>		<item>			<title>Supreme Commander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supremecommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26b885c799fcc747b0dccad6151c27b9_sq.jpg" title="Supreme Commander Image" /> Supreme Commander marks the next-evolution in the RTS genre by being the first strategy game to deliver strategic and tactical gaming that actually impacts whether a battle is won or lost. With a distinct emphasis on scope and ease-of-use, Supreme Commander is set in the 37th century, where you direct one of three warring factions of humanity as their Supreme Commander.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:59:04</pubDate>		</item>		<item>			<title>Half-Life 2: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflifeep1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54d5daf4e1519e38afdd52b5b402922c_sq.jpg" title="Half-Life 2: Episode 1 Image" /> <strong>The Story Continues</strong><br />
In Half-Life, the G-Man made you. In Half-Life 2, he used you to defeat Dr. Breen and start the Resistance. In Episode One, he's lost control.<br />
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Half-Life 2 has sold over 4 million copies worldwide, and earned over 35 Game of the Year Awards. Episode One is the first in a series of games that reveal the aftermath of Half-Life 2 and launch a journey beyond City 17.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:04:32</pubDate>		</item>		<item>			<title>Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/teamfortress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63026baf6b1519527c3c2a3d5e8208c8_sq.jpg" title="Team Fortress Image" /> One of the most popular online action games of all time, Team Fortress Classic features over nine character classes -- from Medic to Spy to Demolition Man -- enlisted in a unique style of online team warfare. Each character class possesses unique weapons, items, and abilities, as teams compete online in a variety of game play modes.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:09:14</pubDate>		</item>		<item>			<title>Team Fortress 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5878b9145bbedfd0c29b2587646e7110_sq.jpg" title="Team Fortress 2 Image" /> If you're ready for the challenge of true team-based online action, you'll find it in Team Fortress 2. With TF 2, you'll go into battle as part of a cohesive squad of fellow warriors all bent on the same goal - whether it's storming a beach, demolishing a bridge or escorting a VIP to safety. And you'll do it knowing your teammates are watching your back as carefully as you're watching theirs. Begin by assuming one of twelve roles, each with unique strengths and weaknesses. If you're looking for a straight-up fight, you'll choose Marine or Commando. Prefer the shadows? You'll make a cunning Spy or Sniper. Medics and Engineers support their teammates through bravery and ingenuity. Focus the raw force of your team's talents through communication and strategizing. <br />
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Team Fortress 2 and Portal are included with all retail and Steam versions of Episode Two for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:22:16</pubDate>		</item>		<item>			<title>Call of Duty 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cod2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e664a0bbf9bd63e5da21b6ee603c2e92_sq.jpg" title="Call of Duty 2 Image" /> Call of Duty 2 redefines the cinematic intensity and chaos of battle as seen through the eyes of ordinary soldiers fighting together in epic WWII conflicts. The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new COD engine.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:37:45</pubDate>		</item>		<item>			<title>Tribes 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribes2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93c9b0fcd9414125bcdfb6196fcef584_sq.jpg" title="Tribes 2 Image" /> The ultimate team-based action experience for you and up to 60 others. Tribes 2 is a sci-fi first-person shooter (FPS) computer game, currently the second-latest game in the fictional Earthsiege universe . It was developed by Dynamix and published by the company then known as Sierra Entertainment in March 2001.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 07:08:58</pubDate>		</item>		<item>			<title>Carmageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/carmageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8bf037697ac00aa9b6e8852e525b1de4_sq.jpg" title="Carmageddon Image" /> In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in a (usually) suburban setting. The player has a certain amount of time to complete a specified number of laps of a course, but more time may be gained by going through checkpoints, collecting bonuses, damaging the competitors' cars or by running over pedestrians.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 03:33:30</pubDate>		</item>		<item>			<title>Quake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbd81b4995dae4e3dc2ca6310f9365e7_sq.jpg" title="Quake Image" /> Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using letal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:48:39</pubDate>		</item>		<item>			<title>Maple Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maplestory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2e24de84c8e62b42363800ab2c8cffe_sq.gif" title="Maple Story Image" /> You can explore a totally new and unknown world you have never been to, put on beautiful clothes and gorgeous accessories, and even attract other users in the process. You may begin the journey to explore the world of unknown alone, but you may come out on the other end with numerous new friends through hunting and chatting. If you're tired of hunting and competition, how about playing minigames with a friend for a change?<br />
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You'll become a brave adventurer protecting the Maple World, and if you're exhausted from all the intense battles and competition, you may one day build your own house at a quiet rural village, enjoying the life of a recluse who welcomes visitors.<br />
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At Maple Island, you will learn from the NPC's simple hunting skills and basic control of the game to help you ease into the game. Then, you'll board the ship that heads to Victoria Island, and that's where your journey REALLY begins.<br />
<br />
From Lith Harbor that welcomes you from a long journey from Maple Island, you'll run into such fascinating towns as Henesys - the village of bowmen with comfy mushroom-shaped houses gathered together; Ellinia - the village of magicians with mysterious spells embedded between tall trees; Perion - the village of warriors with the fighting spirit typical of the Indians living in highlands; and Kerning City - the village of thieves that reminds you of the back alleys of dark cities.<br />
<br />
You'll be playing the game at Victoria Island where all these diverse and unique towns and fields coexist.<br />
<br />
Here, you are going to be just a regular gamer hunting down monsters and protecting yourself in the process. You'll be given 4 paths to choose from, 4 that will define your life in MapleStory: Warrior, Bowman, Thief, and Magician. Through leveling up and meeting some requirements, you'll be able to make job advancements and nurture your character in your own, unique way.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 07:31:06</pubDate>		</item>		<item>			<title>Super Smash Bros. Melee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smashbros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f333bea8afc3e5355258a7af11adcd51_sq.jpg" title="Super Smash Bros. Melee Image" /> A huge cast of classic Nintendo characters come together in an all out brawl. Crazy multiplayer fun and a different fighting system from most fighting games makes Smash Bros a genuinely fun game.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:15:27</pubDate>		</item>		<item>			<title>Entropia Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/entropiauniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57b074f4ff1a95bc4362efa9ea16af99_sq.jpg" title="Entropia Universe Image" /> <h1>What is the Entropia Universe?</h1>
<br />
The Entropia Universe is more than a game. The Entropia Universe is for real. Real people, real activities and a Real Cash Economy in a massive online universe.<br />
<br />
Join people from around the globe who use the Entropia Universe currency, the PED, to develop their characters everyday on the untamed planet of Calypso. The unique and secure Real Cash Economy allows you to transfer your accumulated PED back into real world funds.<br />
<br />
Online around the clock for decades to come, the Entropia Universe is continually enhanced with new content every month and supported by the Entropia Universe Support Department.<br />
<br />
The Entropia Universe is a direct continuation of Project Entropia, which had a 2005 turnover of 1.6 Billion PED (160M$).<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:25:20</pubDate>		</item>		<item>			<title>Hover Aliens Prototype</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HoverAliens/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2912acfbd635bcc9fdd2d53a1d1fa940_sq.jpg" title="Hover Aliens Prototype Image" /> A simple, non-violent, physics-based multiplayer game for the whole family ;)<br />
<br />
Actually, just a prototype of an idea for that kind of game. Mainly, I wanted to learn some networking stuff (used raknet) and practice some more 3d stuff in OpenGL with C++.<br />
<br />
Has something like 5 gametypes and supports an infinite number of players ;) The networking code breaks down when you add lots of people, but that just makes it more fun! (And you can have as many instances on one computer as you want - unlike <em>some</em> engines ;)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:33:08</pubDate>		</item>		<item>			<title>Halo: Combat Evolved</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9f43218125efe3862f4591789e32e3e_sq.jpg" title="Halo: Combat Evolved Image" /> You are the last of your kind. Bred for combat, built for war, you are the master of any weapon, pilot of any vehicle and fear no enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 02:05:37</pubDate>		</item>		<item>			<title>Neverwinter Nights 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61e938663783d61c953271fec60af3ab_sq.jpg" title="Neverwinter Nights 2 Image" /> Neverwinter Nights 2 is a title by Obsidian using the Dungeon and Dragons 3.5E ruleset by Wizards of the Coast. It provides an epic role playing experience in the single player campaign as well as easy to use tools for the community to bring their visions alive. Multiplayer is a core aspect of the game and it allows for cooperative and competative play depending on the module, as well as a dungeon master client controlling the world and characters as the players play.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 02:16:50</pubDate>		</item>		<item>			<title>DH: Lore Invasion </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loreinv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/246e2f2126e986c8762c8ab6f7a57470_sq.jpg" title="DH: Lore Invasion  Image" /> Decades of war have made Earth unrecognizable: nations are splintered, peace depends on uneasy alliances and coexistence between warring factions is impossible. The ultimate weapon, the Mechanized Assault Vehicle, allows soldiers to control towering weapons platforms from half a world away. This is the future of war, and the two great powers of this ruined futuristic Earth are about to clash.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:46:33</pubDate>		</item>		<item>			<title>Wolfenstein: Enemy Territory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enemyterritory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcd66772ebc729c148a1f9713ad9b08d_sq.jpg" title="Wolfenstein: Enemy Territory Image" /> It's a game based on the Quake 3 engine, but it's totally different from Quake 3. It's a WWII themed FPS game, but it's not as realistic as say CoD. It has realistic textures, but the movements are Quake 3 style and it's also very fast paced like Quake 3. It's one of the best game out there in my opinion. The combination of a realistic theme with an unrealistic gameplay is just awesome. Try it out for yourself, you'll get hooked.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:18:18</pubDate>		</item>		<item>			<title>Killzone: Liberation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/killzoneliberation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a6ce7ea9ce78c5f6487f738cd868328_sq.jpg" title="Killzone: Liberation Image" /> In Killzone: Liberation, two months after the events of Killzone, most of southern Vekta is still under Helghast control. The rules of war have been cast aside with the Helghast General, Metrac, employing brutal measures in order to seize the initiative and strengthen his position further. Returning as Templar, players will be sent on a mission to undertake a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty.<br />
<br />
KEY FEATURES<br />
<br />
<br />
Unique Third Person Camera: This new intelligent camera system gives the player the best overview capturing all of the intense action, enabling them to make tactical decisions before engaging in a firefight.<br />
New and Returning Characters: The player reprises the role of the battle hardened Templar (although other familiar characters appear including Rico) as he attempts to save ISA hostages taken captive by the evil General Metrac and leads the battle to gain the liberation of Southern Vekta. The player will have to overcome all new Helghast enemies including bodyguards (complete with riot shield defence) and trained killer dogs.<br />
Missions: The fight against the new, sinister General spans over 16 missions in a variety of new environments.<br />
Weaponry: Players will be able to utilize a wide range of weaponry including sniper rifles and a crossbow with explosive tipped arrows and more.<br />
Tactical Command System: At specific points in the game, players will be able to use a new Tactical Command System to give orders to an AI buddy during frantic firefights.<br />
Vehicles: Killzone: Liberation also allows players to drive vehicles including tanks and hovercrafts to help defeat the powerful and intelligent enemy.<br />
Challenge Games: Players can compete in challenge games to sharpen their skills and earn new abilities.<br />
Multiplayer Functionality: The multiplayer functionality in Killzone: Liberation takes full advantage of the wireless capabilities of the PSP hardware, with two distinct styles of gameplay: 1) Two player cooperative gameplay in the single player mission 2) One to six player games over six multiplayer maps.<br />
Gameshare Mode: Killzone: Liberation will feature gameshare mode where players can share demo levels of the game with other PSP system owners.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 10:23:19</pubDate>		</item>		<item>			<title>Red Steel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redsteel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bf9aee8cab4e8c453272a49469113f0_sq.jpg" title="Red Steel Image" /> An exclusive first-person action / adventure game from Ubisoft for the Nintendo Wii. <br />
<br />
Red Steel is set in both the US and Japan. Players will master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Wii's remarkable controller. <br />
<br />
The title utilizes the Wii's free-hand style controller for innovation control mechanics, including allowing players are able to hold swords or guns normally or side-armed depending upon how they hold the controller while playing. Meanwhile, it's possible to block incoming attacks using the sword, too. In action, gamers will be able to jump over and take cover behind objects with the flick of the Wii controller.<br />
<br />
In addition to all this, you can shoot out of fishtanks, hold your gun &quot;gangsta-style,&quot; and make the enemy submit to you...if you're feeling merciful.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 03:46:14</pubDate>		</item>		<item>			<title>Dominions 3: The Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dom3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05431a97be17723d048b9de0c8c8d2be_sq.jpg" title="Dominions 3: The Awakening Image" /> The Dominions series are created by [user=Illwinter] studios (2 guys) out of Finland and published by [user=Shrapnel Games], one of the last online refuges of PC-based, independently produced war- and strategy-games. Dominions is a turn-based game of province conquest, income management, army customisation and management, combat tactics and management and ultra-light diplomacy (single player that is, multiplayer you can make diplomacy as intricate as you like). Finally, there's bit of stat-based hero management, as your units age, obtain experience and battle wounds, learn new spells and obtain power-up items (crafted by trained mages and based on supply of magic gems). It's a blend of <a href="/game/civilization" class="game_link">Sid Meier's Civilization</a>, <a href="/game/risk" class="game_link">Risk</a>, [game=Heroes of Might &amp; Magic], [game=Europa Universalis] and about 10 different mythologies, fictional and historical. Just for kicks, there is a dash of roguelike, <a href="/game/nethack" class="game_link">Nethack</a>ish randomness, in that in any particular battle any of your carefully groomed commanders may die a sudden, horrible death regardless of how well-protected you think they are.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 08:57:25</pubDate>		</item>		<item>			<title>Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a395032c5bb13580d08c575931d360a_sq.png" title="Phoenix Image" /> Phoenix is a MMORPG loosely based on historical events set in the 1800s in the United States, Europe, and Australia.<br />
<br />
We're currently scheduled to go closed-beta in mid-2007.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 03:09:11</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Marathon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b66fcc4fa7f617aeff7443379dae28f0_sq.jpg" title="Marathon Image" /> Marathon is a classic sci-fi shooter created for MacOS.  It spawned two sequels - <a href="/game/marathon2" class="game_link">Marathon 2: Durandal</a> and <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1994<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 12:15:30</pubDate>		</item>		<item>			<title>Tribes: Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribesvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/398c2c8566897a5ee4f399bd008324a3_sq.gif" title="Tribes: Vengeance Image" /> Tribes: Vengeance (sometimes called T:V or Tribes 3) is a sci-fi first-person shooter (FPS) computer game of the Tribes video game series. It was developed by Irrational Games and released by Sierra Entertainment (part of Vivendi Universal) in October 2004. It was built on enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. In addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 05:46:42</pubDate>		</item>		<item>			<title>Red Faction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redfaction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b6f586753f6d8fd27303054daafc645_sq.jpg" title="Red Faction Image" /> Join a group of miners on Mars working for the evil Ultor Corporation.  Miners have been dying from bad working conditions and a new disease.  Join the Red Faction to combat Ultor and gain freedom for your fellow miners.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:22:10</pubDate>		</item>		<item>			<title>Marathon 2: Durandal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6ec40140e1aeefaaa57e0b05a496b9e_sq.jpg" title="Marathon 2: Durandal Image" /> Marathon 2: Durandal is the second game in the classic sci-fi shooter trilogy.  It continues the story started in <a href="/game/marathon" class="game_link">Marathon</a> and is followed by <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1995 [Mac], 1996 [Windows]<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:38:19</pubDate>		</item>		<item>			<title>Whacked!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whacked/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cab604e0da6aefc049f1a858575e98f_sq.jpg" title="Whacked! Image" /> A crazy arena combat game, this was the first game to come out for the Xbox, Live enabled.<br />
<br />
Developed by Presto Studios and published by Microsoft in 2002.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 08:56:45</pubDate>		</item>		<item>			<title>BZFlag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bzflag/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c8cbe97f71da37561747c5fbe50fe2_sq.png" title="BZFlag Image" /> BZFlag is a free multiplayer multiplatform 3D tank battle game. The name stands for Battle Zone capture Flag.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:27:06</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>Marathon Infinity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathoninfinity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/110590301911b0bb823de6a8ef218f5b_sq.jpg" title="Marathon Infinity Image" /> Final installment of the classic sci-fi shooter series.  Follows <a href="/game/marathon" class="game_link">Marathon</a> and <a href="/game/marathon2" class="game_link">Marathon 2: Durandal</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1996<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:50:33</pubDate>		</item>		<item>			<title>Sons of Valor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonsofvalor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd6b696514cfeb9caa474f3b103c9e40_sq.jpg" title="Sons of Valor Image" /> <h2>Status: DEAD</h2>
<br />
Fantasy DM concept with dismemberment.<br />
<br />
Intended as a spiritual successor to the Tribes RPG mod.  The Dev team disbanded shortly after creating a concept demo.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 12:09:47</pubDate>		</item>		<item>			<title>Two Guns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwoGuns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd46465393fb540ea1a22fda1651d739_sq.jpg" title="Two Guns Image" /> The full title is &quot;Two Guns vs. __________&quot;<br />
<br />
I haven't decided what the blank should be.  At first I thought it should be &quot;The World&quot; but that's setting the bar awfully high...<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:32:34</pubDate>		</item>	</channel></rss>