<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'core, DOS, action' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/core/DOS/action/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'core, DOS, action' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'core, DOS, action' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/core/DOS/action/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
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The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
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<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Dark Legions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darklegions/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c5255d09bf24f9ab6fa0e7795beceff_sq.jpg" title="Dark Legions Image" /> A beautiful mix of strategy and action.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:53:55</pubDate>		</item>		<item>			<title>Crusader: No Remorse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crusadernoremorse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3607d3871b348a2ce1e06ebec9cac816_sq.jpg" title="Crusader: No Remorse Image" /> <div class="user_quote"><span class="quote_from">Videogame Advisor said,</span><blockquote class="user_quote">Origin has created a masterpiece in the mission-based action game genre. This game is pure joy to play.</blockquote></div>
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An isometric action game set in the near future. Play as a Silencer in the Resistance and try to take down the World Economic Consortium.<br />
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Take on 15 different missions that include helping your new friends escape from prison, blowing-up power generators, and finding top-secret intelligence. Thankfully, there are 13 different weapons to utilize. Will you be able to gain the confidence of the resistance? Can you stop the evil plans of the World Economic Consortium? Play CRUSADER: No Remorse and find the answers to these questions.<br />
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<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Origin's scrolling isometric sets let you explore refineries, military bases, government offices, rebel bases, labs and interstellar backgrounds that explode at every blast.  Almost anything you see can be destroyed.<br /></li><li class="user_li">Incredibly high-detailed SVGA frames of bit mapped animation for the Crusader, let you run, jump and crouch, roll, side-step and ambush.<br /></li><li class="user_li">Live action video gives you fully detailed mission objectives to maximise your shooting efficiency.<br /></li><li class="user_li">Ingenious puzzles force you to take control of enemy vechicles and gun turrets.<br /></li><li class="user_li">Single player action game powered by the Enhanced Ultima VIII engine, and enhanced with fmv cutscenes.<br /></li></ul>
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Developer:  Origin Systems, Realtime Associates <br />
Publisher:  Electronic Arts<br />
Released:   Aug 31, 1995<br />
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<span style="color: blue;">System Requirements</span><br />
MS-DOS 5.0 or higher, i486 DX2 66 MHz, 8 MB RAM, 65 MB hard disk space, Sound Blaster compatible sound card, VESA compatible SVGA video card<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 01:45:36</pubDate>		</item>		<item>			<title>Crusader: No Regret</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crusadernoregret/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f59ea81fd235351f379671bb07c4f9f_sq.jpg" title="Crusader: No Regret Image" /> Isometric sci-fi action game, sequel to 1995's Crusader: No Remorse.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 01:56:59</pubDate>		</item>		<item>			<title>Heretic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heretic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d790f4a69c7d6d275fac5aeccacfbda5_sq.gif" title="Heretic Image" /> Raven Software teamed up with Id Software for the second time in its creation of the hit fantasy action game Heretic. Based on a modified DooM engine, Heretic pioneered a revolutionary new inventory system for character item use that has become commonplace in the FPS genre. Id Software published the game under its flag and it was distributed by GT Interactive.<br />
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Players took the role of Corvus, an Elven hero whose race was nearly eliminated by a horde of evil monsters from another dimension. The first episode of Heretic was released as Shareware as a precursor to the full version of the game, Heretic: Shadow of the Serpent Riders.<br />
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Heretic won several awards for excellence, appeared in such notable publications as USA Today and Playboy, and opened many new doors in the computer gaming software industry for Raven Software and its team of developers. Heretic was Raven Software's most popular, highest acclaimed, biggest selling game to that point.<br />
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<em>(from the <a href="http://www.ravensoft.com" target="_blank" rel="nofollow">Raven Software</a> <a href="http://www.ravensoft.com/heretic.html" target="_blank" rel="nofollow">Heretic page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 01:18:12</pubDate>		</item>		<item>			<title>Ultima Underworld II: Labyrinth of Worlds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uw2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a32e4ce914557aa4df46d1ae3ebb532e_sq.jpg" title="Ultima Underworld II: Labyrinth of Worlds Image" /> Ultima Underworld II: Labyrinth of Worlds takes place one year after the events of Ultima VII: The Black Gate. To celebrate the defeat of the Guardian, Lord British invites the Avatar and his companions to his castle. However, in the night of the feast the Guardian attacks again, encasing the castle in a giant gem of blackrock. Deep in the sewers of the castle, another blackrock gem is found, created as an aftereffect of the attack. This gem is a teleporter to other worlds controlled by the Guardian. Now you, the Avatar, must travel to these worlds in order to free the castle from the Guardian's spell.<br />
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This sequel to Ultima Underworld plays almost exactly as the original, with its 3D world, action-oriented combat, and magic and dialogue systems. The storyline is more connected to the main Ultima series and the game world is larger and has more variety: besides the usual castles and dungeons there are such diverse locations as an ice world, a totally alien place called Talorus and the enigmatic Ethereal Void. Graphics and sound have also been improved: the size of the viewing window has been increased, there are all-new monster graphics and the game now features digitized sound effects.<br />
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from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/ultima-underworld-ii-labyrinth-of-worlds" target="_blank" rel="nofollow">UW2 page</a>)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 07:00:00</pubDate>		</item>		<item>			<title>Prince of Persia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/princeofpersia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717d0e816e1df17adbb96f29d3fa5dfc_sq.jpg" title="Prince of Persia Image" /> The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br />
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Prince of Persia is a 2D action-adventure / platformer with run &amp; jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br />
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from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/prince-of-persia" target="_blank" rel="nofollow">Price of Persia </a>page)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 08:39:15</pubDate>		</item>		<item>			<title>David Wolf: Secret Agent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/davidwolf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cada0b1de88c0cdc4ad5b5c2b2b896e7_sq.jpg" title="David Wolf: Secret Agent Image" /> Bruno Vasto has stolen a stealth fighter and it is up to you to stop him before he uses it to blow up the White House.  Drive, fly, skydive, and do whatever it takes to stop him.  You are David Wolf: Secret Agent.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:31:09</pubDate>		</item>		<item>			<title>A-10 Tank Killer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/a10tankkiller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f71eac5a58b55a3b3428f5203325207_sq.jpg" title="A-10 Tank Killer Image" /> You are the pilot of an A-10 Thunderbolt II, and you get to destroy tanks, take out ground support, and blow up roads and bridges.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:30:04</pubDate>		</item>		<item>			<title>Aces Over Europe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acesovereurope/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2aa3bbd659e47c3b0287b0fa549c5ce_sq.jpg" title="Aces Over Europe Image" /> Control the sky in the sequel to Aces of the Pacific.  Aces Over Europe takes place in the Western Theater of WWII, and gives you the opportunity to fly for three different countries (US, Germany, or England).  There are a variety of different mission types, and they can be played in either campaign or single mission mode.  Each side had it's own campaign mode, and there were many different planes to choose from.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:14:45</pubDate>		</item>		<item>			<title>MechWarrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mechwarrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e51a0daf1de49bb5b5b9c03865e07ac_sq.jpg" title="MechWarrior Image" /> MechWarrior was the first computer game set in the BattleTech universe.  It put you in the cockpit of a BattleMech and sent you on a number of randomly generated missions.  The story line, which spanned over a 5 year period, went as follows:<br />
You are Gideon Braver Vandenburg, and you are heir to your planet.  However, the Chalice to give you the throne has been stolen, your family has been killed, and you are exiled.  You become a BattleMech mercenary, and go to Inner Sphere to find out who destroyed your life and gain revenge.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:33:13</pubDate>		</item>		<item>			<title>Abuse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/abuse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/702a40600f63381afe51b9a7efc1e924_sq.jpg" title="Abuse Image" /> The protagonist of the game, Nick Vrenna, has been falsely incarcerated in a prison where illegal experiments are taking place. A prison riot occurs and the experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - get infected with a substance called Abuse that transforms them into monsters. Nick takes a laser gun and goes on to single-handedly destroy all mutants, stop the substance from spreading further and escape from the prison complex.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:00:16</pubDate>		</item>		<item>			<title>Ghostbusters II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostbusters2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8b51ed89b8ed295110c57a9f9b8b88a_sq.jpg" title="Ghostbusters II Image" /> Ghostbusters II is a game based on the movie that game out at the same time.  Capture ghosts, break out of prison, find out what's going on, collect slime, and destroy the evil Vigo.  All in a days work for a ghostbuster.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:52:03</pubDate>		</item>		<item>			<title>Earthsiege</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthsiege/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1540a8b8e226881b1691ca3694734e98_sq.jpg" title="Earthsiege Image" /> Five hundred years in the future, mankind is fighting a desperate battle for survival.  Sentient Cybris war machines have rebelled against their human masters and crushed the great military powers of the world.  Using stolen Cybrid technology, bands of Guerrilla fighters have survived the prolonged assaults and are now beginning to carry the fight to the machines.  The next few months will tell whether man or machine inherits the Earth...<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:05:16</pubDate>		</item>		<item>			<title>Die Hard</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diehard/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a5d6c28766e1a10f93424b59206c6e6_sq.jpg" title="Die Hard Image" /> You control John McClane, and it is up to you to stop Hans Gruber from blowing up the Nakatomi plaza.  The game is a 3D, 3rd person action game.  You have to explore the tower and take out the terrorists, either with weapons you find or with your bare hands.  Cut scenes are inserted periodically to keep you up on the story.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 06:33:12</pubDate>		</item>		<item>			<title>Deathtrack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deathtrack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3627c63db6a081a1bd18933ceead93a0_sq.jpg" title="Deathtrack Image" /> Hurtling through the turn, you lock-on to the lead car and fire.  In less than a second, your falcon missile slams into the target and explodes in a ball of fire.  You smile to yourself-he was a good assassin, but a lousy driver.  Instantly, your radar detects a terminator bearing down on your exhaust.  You swerve, but it's too late.  Another small mistake ends a brief career on the Death Track-yours<br />
<br />
-Box description<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 06:12:32</pubDate>		</item>		<item>			<title>Terra Nova: Strike Force Centauri</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/terranova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e4a2b8e14136605ab04abeea1376dcf2_sq.jpg" title="Terra Nova: Strike Force Centauri Image" /> Terra Nova: Strike Force Centauri is a science fiction first-person shooter, squad combat computer game developed and published by Looking Glass Studios (known then as Looking Glass Technologies) in 1996.<br />
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The game is set in the year 2327 &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 08:10:08</pubDate>		</item>	</channel></rss>