<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'comedy, humor' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/comedy/humor/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'comedy, humor' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'comedy, humor' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/comedy/humor/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
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<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
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The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
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<strong>Category:</strong> Quiz<br />
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<strong>Release Date:</strong> Varied<br />
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<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Sam &amp; Max: Culture Shock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cultureshock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c268d13d3c5d39dfb79b62f1c18eb328_sq.jpg" title="Sam &amp; Max: Culture Shock Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd mal-formed versions of evil to defeat, though usually by accident. <br />
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Culture Shock, the first episode in a six-episode &quot;season&quot; of Sam &amp; Max games that Telltale is putting out, centers largely around the neighborhood surroundingSam &amp; Max's office. Three washed up former child stars have been seen defacing the streets with propaganda for a self-help tape called &quot;Brady Culture's 'Eye-Bo' Occular Fitness,&quot; and Sam &amp; Max decide to put a stop to it.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:50:54</pubDate>		</item>		<item>			<title>Sam &amp; Max: Situation: Comedy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/situationcomedy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed1c5a5a0999f04a674257cf821feb56_sq.jpg" title="Sam &amp; Max: Situation: Comedy Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd malformed versions of evil to defeat, though usually by accident.<br />
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In Situation: Comedy (the followup to <a href="http://cultureshock.greatgamesexperiment.com" target="_blank" rel="nofollow">Sam &amp; Max: Culture Shock</a>) Sam &amp; Max must infiltrate a daytime talk show gone bad. Myra Stump, &quot;the daytime hawk of TV talk,&quot; has kidnapped her audience and forced them to stay in the studio on the air for days, giving them free gifts and stern but motherly lectures against their will. To make it stop, Sam and Max must work their way through the local TV studio, starring in a series of nearly failed sitcoms, talent contests, quiz shows, and more along the way to prove themselves worthy of a spot on Myra's interview couch.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:33:18</pubDate>		</item>		<item>			<title>Sam &amp; Max: The Mole, The Mob, and The Meatball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/meatball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f99b65c996c49c53ddb3e320ff30264_sq.jpg" title="Sam &amp; Max: The Mole, The Mob, and The Meatball Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd malformed versions of evil to defeat, though usually by accident.<br />
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In The Mole, The Mob, and The Meatball (the followup to <a href="http://situationcomedy.greatgamesexperiment.com" target="_blank" rel="nofollow">Sam &amp; Max: Situation: Comedy</a>) the duo finds out that a mole investigating local mob activity has gone silent, possibly turning rogue in the process. To investigate, Sam and Max must become made men themselves, infiltrating Ted E. Bear's Mafia Free Playland and Casino from the inside.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 12:47:30</pubDate>		</item>	</channel></rss>