<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'co-op' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/co-op/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'co-op' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'co-op' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/co-op/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Turbulence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c228f5483f5b262d73e72cf75611a99c_sq.jpg" title="Turbulence Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 12:06:21</pubDate>		</item>		<item>			<title>Switching Gears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/switchinggears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49a40880afa60de80a92a2c5d44b5e47_sq.jpg" title="Switching Gears Image" /> Switching Gears is a platform game currently in development by Affectworks.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:52:40</pubDate>		</item>		<item>			<title>Black Acid co-op</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/none/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/847e2c8450119d3b3f90f7b85b7953da_sq.jpg" title="Black Acid co-op Image" /> this is a co-op mod with hard maps and with new enemies to make it more interesting and the unique thing is that there will be alot of interactive stuff in the mod to make it really fun please wait for finished developement<div style="clear:both;"></div> ]]></description>			<pubDate>24 Feb 2007 01:24:16</pubDate>		</item>		<item>			<title>Whirled!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whirled/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66df0ba480466f75fdcba5b82c456b4a_sq.jpg" title="Whirled! Image" /> Whirled! is a mod of the Spacewar Game as an entry to the Dream Build Play Warm-Up competition. The main features are:<br />
<br />
Cooperative Control:<br />
While Whirled! is a single player experience against AI controlled enemies, we implemented controls and game play that make it not only possible but advantageous to play cooperatively with a friend. This is done by having both players control different aspects of the same ship. We've called this &quot;Cooperative Control&quot; and is really the intended way to play.<br />
<br />
Single &quot;Bullet&quot;:<br />
Whirled! is a strategic shooter where each ship has only a single ballistic &quot;Blade&quot; to use to attack opponents. Firing and recalling the blade is done with the Right trigger; however, the blade is omni-directional and the player has the option of controlling the launch direction by using the Right analog stick. The player may use the Blade in defense as well by blocking incoming blades.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 04:56:23</pubDate>		</item>		<item>			<title>Final Fight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1b46653bc862473aa7ff07c78d4e3d9_sq.jpg" title="Final Fight Image" /> Final Fight is a classic beat 'em up series from Capcom. It is considered to be Street Fighter's &quot;cousin&quot;, and the two series are set in the same universe (characters like Guy, Hugo Andore, Rolento, Cody Travers and Poison have all appeared in later Street Fighter installments). Final Fight was originally released as an arcade game and was ported to several platforms, including the Super NES, Sega Mega-CD, Sharp X68000 and Game Boy Advance. It features former wrestler (as seen in Saturday Night Slam Masters), and mayor of Metro City (Capcom's fictitious city, modeled after New York City), Mike Haggar.<br />
<br />
The story of Final Fight involves the abduction of Haggar's daughter, Jessica, because he would not work with Mad Gear to ensure their dominance of the streets. When the Mad Gear thug Damnd contacts Haggar and informs him, Haggar calls up his daughter's boyfriend Cody and his sparring partner Guy, and the three vigilantes head into the streets to bust Mad Gear's skulls, fighting their way through the hordes of goons littering the city (including the Rastafarian thug Damnd, the &quot;Japanophile&quot; Sodom, former Red Beret and militia leader Rolento, corrupt cop Edi. E, and the ill-tempered Abigail), to get to Mad Gear's boss, Belger.<br />
<br />
Final Fight, whilst following in the footsteps of Double Dragon, was an innovative and balanced game. Unlike several beat 'em ups before it, Final Fight featured very large and detailed sprites for its day, and the controls were quite fluid and simple. Beginners could take to the game quickly, yet the game was balanced and difficult enough to ensure even experts could always expect a challenge for every new play. The game also began the strength-based, speed-based, and average character variety that countless other beat 'em up and other genres derived, as one controls Haggar (very powerful yet very slow and vulnerable to attack), Guy (very agile and can use hit-and-run, yet has weak offensive power), or Cody (who balances strength and speed, being an excellent choice for beginners). It also featured very long levels and various powerful enemies that could easily crowd the screen and had several fighting tactics against the player. It was not uncommon to hear people talk of how crowds would gather to watch whoever was playing the machine at the time.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 11:59:05</pubDate>		</item>		<item>			<title>Kane and Lynch:  Dead Men</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kaneandlynch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b4e3db97f4c7880d9f2583712e47807_sq.jpg" title="Kane and Lynch:  Dead Men Image" /> Kane and Lynch: Dead Men is a co-op 3rd person shooter from IO Interactive, the genius' behind Hitman and Freedom Fighters.  You'll switch on and off between Kane and Lynch, and ex mercenary and a psychotic medicated killer.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 09:00:20</pubDate>		</item>		<item>			<title>Hollow Ground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hollowground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/474e261890415cd4cdfbce19b4976e37_sq.jpg" title="Hollow Ground Image" /> Hollow Ground is a one or two-player tactical arcade game taking place in a post-apocalyptic future. Four mercenaries have to make an unwelcome journey to rid a war-weary world of a new threat of extinction, a terrible biomechanical weapon of mass destruction.<br />
On the way you have to battle armies of mutated creatures while navigating through the labyrinthine tunnels of the Epsilon bunker. You will find weapons to aid your quest, and credit chips for use in the shops that appear between levels. The more than 60 maps appear in a somewhat random order to enhance re-playability. The blend of old-school arcade action and true focus on tactics is what sets this game apart from an ordinary shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:36:11</pubDate>		</item>	</channel></rss>