<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'casual, shooter, indie' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/casual/shooter/indie/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'casual, shooter, indie' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'casual, shooter, indie' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/casual/shooter/indie/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Everyday Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/everydayshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a33811e20ab7b97d7c1cfee9835f2d35_sq.gif" title="Everyday Shooter Image" /> Everyday Shooter is like a music album except instead of it being a collection of songs, it's a collection of shooters.<br />
<br />
<br />
Everyday Shooter is created by <a href="/user/Queasy Games" class="developer_link">Jonathan Mak</a> of Queasy Games, who also created <a href="/game/gate88" class="game_link">gate 88</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 08:30:50</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
<br />
Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
<br />
This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
<br />
I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
<br />
The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
<br />
Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Shellcore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shellcore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ab73002904521daff1927dc5102ade2_sq.png" title="Shellcore Image" /> <span style="font-size: 16px;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;color: #DACDB5;background-color: #25324A;">Shellcore Beta<div style="clear: both"></div></span><br />
 <br />
<span style="color: #82622A;"><em>Shellcore</em> is a simple tank game made in Torque Game Builder. You control the tank with &quot;w&quot;, &quot;a&quot;, &quot;s&quot; and &quot;d&quot; and fire shells with the left mouse button. The right mouse button fires the machine gun which is good for destroying RPGs before they hit your tank.<br />
<br />
The point of the game is to get the highscore. Challenge your friends and enemies to beat your score. If they are unable, point and laugh at them.<br />
<br />
I made <em>Shellcore</em> in order to get acquainted with the new Torque Game Builder. It is currently in beta stages.<br />
<br />
Just have a little fun with the game . . . I also appreciate suggestions.</span><br />
<br />
<br />
                      <strong>---The Esteemed Creator of <em>Shellcore</em></strong><br />
<br />
<br />
<br />
______________________________________________<br />
<span style="font-size: 16px;font-weight: bold;color: orange;">System Requirements</span><br />
<br />
<strong>Minimum</strong><br />
<br />
500 MHz processor<br />
256 MB RAM<br />
Windows 98<br />
OpenGL or DirectX compatible accelerated 3D video card<br />
<br />
<strong>Recommended</strong><br />
<br />
1.0 GHz processor<br />
512 MB RAM<br />
Windows XP<br />
nVidia or ATI accelerated 3D video card<br />
______________________________________________<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:43:44</pubDate>		</item>		<item>			<title>SMABU: Earth Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smabu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a7e92bb454dd7ec67611f0df7cd4e10_sq.jpg" title="SMABU: Earth Wars Image" /> On a distant planet populated by Robots and Monkeys there is a new phenomenon known simply as S.M.A.B.U. - The ultimate combination of reality TV and maximum carnage!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:41:00</pubDate>		</item>		<item>			<title>Tank Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankbrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd5dc69b1f5cfb636124d1c6a0157c32_sq.png" title="Tank Brigade Image" /> Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.<br />
<br />
In the relased version sound is supported (turned off by default, turn it on in the options screen). I'll warn you now that the sound can get a bit annoing. Luckily you can press escape, go to options, turn it off, back, and resume game.<br />
<br />
Graphics are completely from SpriteLib GPL. If anyone wants to take the time to create real graphics for the game I'd be happy to add them in and add on a credits screen.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:33:21</pubDate>		</item>		<item>			<title>Dispell</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dispell/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ed7df1162da67cc676f275254e11a92_sq.jpg" title="Dispell Image" /> The evil warlock Brad has created a magical mutating machine and is turning the peaceful creatures of the bush into agents of evil, as Rhys the apprentice wizard you must put an end to his evil plan and restore them to their original state.<br />
<br />
Are you having trouble finding a game that still has those old quick reflex game mechanics you use to enjoy in the arcade, something that is tough enough to challenge you yet tame enough for your children?<br />
<br />
Dispell captures the great game play of the old arcade shooters and adds its own non-violent twist, our goal was to remove the mindless violence but keep the action. The resulting &quot;Change, Catch, Collect&quot; game play mechanic sets Dispell apart from all other shooters.<br />
<br />
Set in a fantasy world with a unique cast of witches, warlocks and mutated marsupials, Dispell puts an Australian twist on an old genre.<br />
<br />
Remember the glory days of PC gaming, everyone huddled around the keyboard together helping and hindering each others progress, Dispell&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s unique &quot;hot seat co-operative mode&quot; has been designed from the ground up to allow players of all skill levels to play through the game together by dynamically setting the difficulty level as you swap in and out of the &quot;hot seat&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 10:20:08</pubDate>		</item>		<item>			<title>Gradipus (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Gradipusthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a2175e05f4bdd97926c194d831bbb3c_sq.gif" title="Gradipus (working title) Image" /> This is one of the games I am working on with Chaosepoch (Whose Profile can be found here: <a href="http://www.greatgamesexperiment.com/user/snowfox" target="_blank" rel="nofollow">http://www.greatgamesexperiment.com/user/snowfox</a>), this one being a less serious one that we probably won't put into commercial use.<br />
<br />
I am always brimming with ideas for games, but lack the ability to programme them, so on one of my many brain farts I created some levels, a scenario and characters, all for this side scrolling shooter game.<br />
Chaosepoch actually took a liking to the idea (he likes coding games) and agreed to code the game for me.<br />
<br />
So far all we have is one example level (i.e. a level that won't be used in the game once it's coded properly) and the basic game play structure (i.e. side scrolling, and shooting).<br />
<br />
There are only two of the 29 enemies present in this demo clip and none of the power-ups, special moves, or anything like that.<br />
This is merely just a little taster of what I am working on, and nothing here is set in stone.<br />
The only thing that is definite is that the main character is a flying platypus that shoots eggs from it's bill.<br />
Yep.<br />
<br />
You play as a Platypus who has been sucked into a bizarre under water world of monsters, clowns and toilets who all want to kill you. <br />
There are plenty of weird bosses too, such classics as one boss being a giant robot giraffe who hurls newts at you, and another being a giant floating mans head which resembles a tea pot his skull opens up to reveal a soggy tea bag which you have to hit to do him damage.<br />
<br />
A lot of work needs to be done, this is FAR from finished... <br />
<br />
The artwork, level design, character design and concept is Copyright Unnatural Lump<br />
The behind the scenes coding/programming is Copyright Chaosepoch<br />
<br />
Jack In The Bog Productions<br />
All Rights Reserved.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 09:35:31</pubDate>		</item>		<item>			<title>A Particular Thing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/APT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/080ee2a2034d0eccfc920fd0b0facc61_sq.jpg" title="A Particular Thing Image" /> A Particular Thing is a fast-paced, chaotic top-down shooter featuring intuitive gameplay and controls (mouse-control only!), continuous play (after you start, you don't have to stop), fourteen enemy types, five+ weapons, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 10:16:22</pubDate>		</item>		<item>			<title>Orbus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76e45b0210a2220f4f58760efe58c42a_sq.jpg" title="Orbus Image" /> Admittedly a little dated now, but here's a feature list:<br />
<br />
Features of Orbus include:<br />
<br />
    <li class="user_li">Hordes of enemies<br /></li>    <li class="user_li">Three distinct weapons, each with multiple power levels<br /></li>    <li class="user_li">Full-screen, non-stop eye candy<br /></li>    <li class="user_li">Up to four wingman to aid your ship<br /></li>    <li class="user_li">Customizable sound track system<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 09:33:25</pubDate>		</item>		<item>			<title>Glatte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b7102f2df219f9d1e4c2cf5a12ec073_sq.png" title="Glatte Image" /> <span style="color: green;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;font-size: 16px;">GLATTE<div style="clear: both"></div></span><br />
<br />
In <em>Glatte</em> you play a ship that must destroy as many dirty alien scum as possible. You have a photon torpedo launcher as well as a heat ray to help you destroy the dirty alien scum. Dirty alien scum are bad. Destroy them.<br />
<br />
<em>Glatte</em> is a simple <em>Galaga</em> clone I made for a high school project two years ago. (2005) It's a small download, so just enjoy it on your lunch break for a few minutes.<div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 01:30:17</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Galaxy Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaxyfighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/036ce087dde8a2dff7625eb02558a191_sq.jpg" title="Galaxy Fighter Image" /> Galaxy Fighter was made during the third year of my IT degree as part of a project subject. It isn't fantastic, but it was my first game! Written in C++ using DirectX 9.<br />
(Thanks to Andre LaMothe from Xtreme Games for letting me use the artwork from his book &quot;Tricks of the Windows Game Programming Gurus&quot;.)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 06:14:22</pubDate>		</item>		<item>			<title>HyperSpace Invader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HyperSpaceInvader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/724c6b89b7935a4808779b4e6943aaf2_sq.jpg" title="HyperSpace Invader Image" /> Space Shooter in the vein of the old school top down classics. Collect upgrades, blast enemies with and out-maneuver laser blasts and enemy attacks with 2-D style twitch-based, adrenaline fueled gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 06:58:57</pubDate>		</item>		<item>			<title>Donuts in Danger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/donutsindanger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1fd3e175a785922234516f5822b275f_sq.jpg" title="Donuts in Danger Image" /> Donuts in Danger is a frantic action shooter with cool upgradeable weapons, tons of enemies and 45 manic levels. Help the Martians to save their precious donuts from the Cube-Clan scum. Blow them to pieces and collect the credit crystals and then spend them in the shop to upgrade your gun. Fast, frantic and more weapons than you could poke a Martian stick at!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 04:40:10</pubDate>		</item>		<item>			<title>Space Eggs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceeggs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bff8647f6e10eade3a14983ede9873e3_sq.jpg" title="Space Eggs Image" /> This is a pre-cursor to Retro Blaster.  Jeff just finished it off a few days ago.  The game is more like traditional Asteroids, but with progressive weapons.  This game loads much quicker than Retro Blaster, and it supports 100's of on-screen objects (mostly shots) with little or no slow-down.   Be sure to ramp your guns up to 3 + rapid fire, hold-down [Z] and blast everything back to pixels!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jul 2007 05:11:59</pubDate>		</item>		<item>			<title>Exisled</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exisled/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22d3e89a8bdbf020dd5a4a2df513ec57_sq.png" title="Exisled Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Jul 2007 04:13:17</pubDate>		</item>		<item>			<title>Horizontal Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HorizontalShooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e68f3f0e4d424320a9d7ad47df40d2b_sq.png" title="Horizontal Shooter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Aug 2007 07:28:55</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>Bubblestar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblestar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3050dfc24709385fb6ab95cf843bbb31_sq.jpg" title="Bubblestar Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Oct 2007 04:13:14</pubDate>		</item>		<item>			<title>Aye Caramba</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ayecaramba/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d57ddab7dfeb2a94210fb99177fdd2d_sq.jpg" title="Aye Caramba Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Oct 2007 07:15:24</pubDate>		</item>		<item>			<title>Suzi Says</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/suzisays/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6f07d7536db59700fb77e9cc5a25764_sq.jpg" title="Suzi Says Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2007 12:29:05</pubDate>		</item>		<item>			<title>Geometry Wars: Retro Evolved</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GeometryWarsRetroEvolved/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40b3c65076729cd138a4e1d988f9a15e_sq.jpg" title="Geometry Wars: Retro Evolved Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 10:46:37</pubDate>		</item>		<item>			<title>Wild West Coinfest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coinfest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; 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