<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'casual, NES, social' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/casual/NES/social/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'casual, NES, social' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'casual, NES, social' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/casual/NES/social/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Animal Crossing: Wild World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acww/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/404f3a47e39e40553197bfb90acd8a69_sq.jpg" title="Animal Crossing: Wild World Image" /> For a lot of people there's quite a bit of appeal to games like The Sims.  One can play make believe in a reasonably realistic world, without having to deal with the crap that comes with real life.  Buy into consumerism, and forge relations all you want, and if you make a mistake, just start a new game.  Simple.  However, these games couldn't really be enjoyed by younger people, or be played together by families since the games have content more suited toward an older audience.  A few years ago, Animal Crossing took the core elements of these sorts of games, and slapped them into a fantastical world full of talking animals, cute goodies to collect, and let people play at a leisurely pace, just enjoying the environment, and doing things as quick or slow as they liked.  It worked on the Gamecube, and it works again now on the DS with Animal Crossing: Wild World - assuming you don't have a firm anti-consumerism stance.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:27:58</pubDate>		</item>		<item>			<title>River City Ransom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rivercityransom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2636904fde7c75628096ac11df52725_sq.jpg" title="River City Ransom Image" /> &quot;River City Ransom has been described as a cross between a beat 'em up and a role-playing game. The game follows a more or less linear path from start to finish, and fights take place in the style of Double Dragon (another Technos hit), with the player moving Alex (Kunio) or Ryan (Riki) around the screen using the directional pad, and pressing buttons to punch, kick, or jump. However, the characters' effectiveness in battle is determined by several statistics and their knowledge of fighting techniques, such as Acro Circus, Stone Hands, and Dragon Feet, which are purchased like items in shops throughout the city using funds recovered from defeated gang members. This loot may also be spent on various food items and spa treatments which serve to revitalize the player's stats while displaying a funny animation.&quot; ~Wikipedia<br />
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While playing the actual game is fun enough, other activities such as playing stickball in the park or simply beating each other up in a 2-player game add to the charm of  this relatively unknown NES title.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 12:26:17</pubDate>		</item>		<item>			<title>Ice Climbers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iceclimbers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1740850aef728a91c97e71c22c807047_sq.jpg" title="Ice Climbers Image" /> The object of Ice Climbers is to recover some stolen vegetables from a Condor living on the top of an ice mountain. Player one control Popo, the blue dressed eskimo boy, while player two control Nana, the eskimo girl dressed in pink. They are equipped with hammers to open the ice layers and club enemies.<br />
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Being a platforming game it consist of several mountains, each mountain built on eight colorful levels of ice and a bonus stage.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:30:54</pubDate>		</item>	</channel></rss>