<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'battle' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/battle/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'battle' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'battle' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/battle/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pokemon Colosseum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemoncolosseum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4be26b06aeb28e7c950efc3414a4df5_sq.jpg" title="Pokemon Colosseum Image" /> Pokemon Colosseum for the Nintendo GameCube is the sequel to the popular Pokemon Stadium series on the N64. Connect your Game Boy Advance to your GameCube in order to battle with over 200 detailed 3D versions of Pokemon from the Sapphire and Ruby GBA games. As well as uploading characters into Colosseum, players are able to load exclusive Pokemon from the GameCube game and take them on the go with the Game Boy Advance. In addition to the tournament battle mode, Colosseum boasts a full adventure mode with a storyline. In this mode, players follow the scent of a mysterious organization that has been turning Pokemon into Dark Pokemon.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:27:41</pubDate>		</item>		<item>			<title>Pokemon Battle Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemonbattlerevolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50b6ec89ee6db85853cacf392bae1536_sq.gif" title="Pokemon Battle Revolution Image" /> The first Nintendo Wii entry in the much-enjoyed Pokemon franchise. The game is a battle stadium-type game between Pokemon, and it allows you to import your Pokemon from the DS games Pokemon Diamond &amp; Pearl to play on the big screen.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 04:49:21</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>Valandria - Fields of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vfow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f10b2b951f80558726b6ca25d419be4_sq.jpg" title="Valandria - Fields of War Image" /> TBA April 2007<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 08:06:24</pubDate>		</item>		<item>			<title>Worms: Armageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wormsarmageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a2f8b970f6d011390214a3db124fbae_sq.jpg" title="Worms: Armageddon Image" /> Team warfare on a worm scale<br />
<br />
Description:<br />
Worms: Armageddon is a turn based strategy game in a 2d environment.  There is a single player campaign, and training missions to complete; but the main attraction is playing against other people locally or over the internet.  Games can be played with 2 or more people.  The graphics and sound are very cartoonish, and entertaining.<br />
<br />
Gameplay:<br />
Each player starts with a number of worms on their team.  Each worm has a fixed amount of health.  If a worm runs out of health, it will die.  Once you run out of worms, you lose the match.  The game is turn based, so each team gets control of one worm during their turn.  You have a limited amount of time to select one of many weapons and inflict damage on another teams worm.  There are also other more subtle tools to choose from for more strategic play, such as terrain digging tools, girder construction, and ropes and other means to get around the map.  Weapons vary from the ordinary guns and explosives, to odd things like exploding sheep, mad cows, and homing pigeons.<br />
<br />
There are several other popular gameplay types, with specific rules for play.<br />
<br />
Finding online games is easy when you log onto WormNet.  It's an irc-like chat interface where you can host or join games.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 02:14:34</pubDate>		</item>		<item>			<title>Halo Creator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HaloCreator/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85789587b5af494511a96dd50607b2e0_sq.png" title="Halo Creator Image" /> Resolution: No change<br />
Fullscreen: Optionable<br />
Download Size: 8.25 Mb<br />
<br />
Here is a list of updates:<br />
<strong>THIS IS THE FINAL RELEASE OF HALO CREATOR</strong>, there may be a Halo Creator 2, but who knows.<br />
<br />
<strong>All instructions are in game, some instructions show things that could be expected from HC 2.</strong><br />
<br />
<strong>Updates:</strong><br />
<br />
1: Better menu!<br />
<br />
2: Less lag, You can now make bigger battles.<br />
<br />
3: Improved graphics<br />
<br />
6: 11 more units added!<br />
<br />
7: Warthog and Spectra added!<br />
<br />
8: Options added<br />
<br />
9: Unit editing added.<br />
<br />
10: Sounds vastly improved!<br />
<br />
11: New Creation layout!<br />
<br />
12: Save protection added!<br />
<br />
13: Many more things!<br />
<br />
<br />
<strong>Unit list:</strong><br />
---------------<br />
<strong>Humans:</strong><br />
<br />
<strong>Marines:</strong><br />
Assault rifle<br />
Rocket launcher<br />
Sniper rifle<br />
SMG<br />
Magnum<br />
<br />
<strong>ODST:</strong><br />
Dual SMG<br />
Battle Rifle<br />
<br />
<strong>Spartans:</strong><br />
Assault rifle<br />
Shotgun<br />
Spartan Cannon<br />
---------------<br />
<strong>Covs:</strong><br />
<br />
<strong>Grunts:</strong><br />
Plasma pistol<br />
Fuel rod<br />
Needler<br />
<br />
<strong>Jackles:</strong><br />
Sniper rifle<br />
Shield and plasma pistol<br />
<br />
<strong>Elites:</strong><br />
Duel plasma rifles<br />
Carbine<br />
<br />
<strong>Brutes:</strong><br />
Brute Shot<br />
Spiker Rifle<br />
<br />
<strong>Hunters:</strong><br />
Fuel rod arm attachment.<br />
<br />
<strong>Object list:</strong><br />
---------------<br />
<strong>Covs:</strong><br />
Shield<br />
Spectra<br />
---------------<br />
<strong>Humans:</strong><br />
Shield<br />
Warthog<br />
<br />
<strong>Level list:</strong><br />
---------------<br />
Grassland<br />
Arctic<br />
Desert<br />
<br />
Have funXD<br />
Please, tell glitches, give comments and ratings:]<br />
<br />
-Killpill28-<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 07:27:38</pubDate>		</item>		<item>			<title>The Divine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thedivine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbf35b09d4a25b791508d1fe8268c2da_sq.jpg" title="The Divine Image" /> A hundred years ago Earth became uninhabitable from the impact of a asteroid. Those that escaped Earth fled to the few space colonies available. The overcrowding and lack of resources made the colonies reject some of the survivors. Only the DIVINE were granted access. The rest of the survivors fled in search of a new planet that they could call home.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 06:55:01</pubDate>		</item>		<item>			<title>CALL OF DUTY 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/callofduty3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/286b43cbd7674ceaa1b52a1b33542bbd_sq.jpg" title="CALL OF DUTY 3 Image" /> In Call of Duty 3, get closer than ever to the fury of combat as an Allied soldier in World War II's most harrowing military operation, the Normandy Breakout Campaign. Melee combat and destructible cover bring you face-to-face with German forces. Multiple attack routes mean you decide whether to flank your enemy or hit him head on. Varied terrain, next-gen graphics and sound, and a dramatic story deliver Call of Duty's signature cinematic intensity.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:37:34</pubDate>		</item>		<item>			<title>Gwabs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gwabs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b38055be1ee0405582d3a2f45917f186_sq.jpg" title="Gwabs Image" /> Gwabs is the first desktop-to-desktop combat game where you can fight your friends in real-time over the Internet. Use your skills, weapons and intellect to survive this Gwab vs Gwab battle royale. The desktop is your arena: use the windows to gain the high ground, utilize icons in the battle for victory, break off a piece of the start bar to use as a deadly weapon!<br />
<br />
Take on your friends or Gwab community members through the Battle Manager portal. Challenge opponents using a built-in messenger. There are three rounds in each match with three different fighting modes: a fun match (no stakes), a wager match (bet your gwablets), or a death match (pinks slips for your character). Gwablets (the game's currency) are used to resurrect dead characters, purchase new ones, weapons, and for entry into feeding tournaments. Climb to the top of the world wide leader board to become the ultimate feeder. Challenge anyone within the Gwabs worldwide network for immediate desktop to desktop battles.<br />
<br />
This game concept is brought to you by Cory_Ross and _Matt_, Cambrian House community members, and is being developed by Cambrian House in partnership with Hothead Games, along with community members dubbed The Angry Mob.<br />
<br />
<strong>This game contains mature content and has not yet been rated.</strong><br />
<br />
For more information on this casual online multiplayer fighting game, visit our website at <a href="http://www.gwabs.com" target="_blank" rel="nofollow">http://www.gwabs.com</a><div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 09:55:48</pubDate>		</item>		<item>			<title>Stronghold 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stronghold2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0135260a4a63f9450f98ad2d30978ab_sq.jpg" title="Stronghold 2 Image" /> You play as a lord in the middle ages and have to choose your path as you battle foes with funny names such as &quot;The Bull&quot; and &quot;The Hawk&quot;. It is a full 3d rts with MANY options for building your castle and many types of units and resources.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 07:52:05</pubDate>		</item>		<item>			<title>Zone of the Enders 2: The Second Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8855d0717681a386b0c8ada4076b04fb_sq.jpg" title="Zone of the Enders 2: The Second Runner Image" /> Zone of the Enders: The 2nd Runner (Japanese title Anubis: Zone of the Enders) is a video game that was developed and published by Konami for the PlayStation 2 in 2003. The sequel to Zone of the Enders, the game was produced by, and is closely associated with, Hideo Kojima. The game is based around mecha combat. All mecha were designed by Yoji Shinkawa, the character and mechanical designer for the Metal Gear Solid series.<br />
<br />
The sequel picks up where the last game left off. The controls and graphics are improved to enhance the gameplay. Although instead of going city to city like the first installment, the sequel is divided into sections, one after each boss.<br />
<br />
A variety of weapons, enemies, and boss battles have been added to the game. The &quot;Special Edition&quot; PAL and NTSC-J versions of the game featured a variety of additions and extras to the game, including new VR Training options, added scenarios, more difficulties, a music video featuring a remixed &quot;Beyond the Bounds&quot; theme, improved anti-aliasing and graphical optimizations, new Orbital Frames for Versus Mode, among other improvements to the game.<br />
<br />
While the previous installment of the series covered themes such as the loss of innocence and the morality of killing, this game featured themes such as camaraderie, duty, vengeance, and mortality.<br />
<br />
(From the ZOE2 Wiki)<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 12:10:28</pubDate>		</item>		<item>			<title>Pocket Tanks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pockettanks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e87949fcbf99172e0d217366fa8f481b_sq.jpg" title="Pocket Tanks Image" /> Pocket Tanks is a very popular 1-2 player computer game, created by Blitwise Productions (the same creator of Super DX-Ball). Adapted from Michael Welch's earlier Amiga game Scorched Tanks, this newer version features better physics, dozens of weapons ranging from simple explosive shells to homing missiles, and the ability to move your tank. Pocket Tanks is available in 2 versions: the free demo version, and the full version. The free demo features some of the weapons and terrains while the full version comes with everything, and it supports expansion packs. At the moment, you can have up to 165 different weapons total.<br />
<br />
One of the most appealing factors of Pocket Tanks, aside from its relative simplicity, is the wide variety of weapons at the player's disposal. Although there are some weapons that simply explode, many of them have more specialization that can add a surprising amount of depth and strategy to the game. These weapon types include: digging warheads, such as the &quot;Worm&quot; and &quot;Hot Foot,&quot; which can tunnel underground in a number of different patterns; &quot;splash damage&quot; weapons, such as the &quot;Napalm&quot; and &quot;Hail Storm&quot;, which release some substance that accumulates points the more contact it has with the other player; scatter weapons, like the &quot;Fission Bomb&quot; and &quot;Pineapple&quot;, that release many smaller missiles in all directions; and &quot;direct hit&quot; weapons, like the &quot;Cannonball&quot; and &quot;Sniper Rifle&quot;, that aren't explosive, but are worth a good deal of points for direct hits. There are also defensive weapons; weapons like the &quot;Great Wall&quot; and &quot;Magic Forest&quot; will create thick walls that require the other player to use up a shot to destroy, and dirt weapons, like the &quot;Mud Pie&quot; and &quot;Dirt Ball&quot; that bury opponents and can cause them to damage themselves with their own attack. Another interesting group is the &quot;random location&quot; type of weapon. The members of this group, such as &quot;Mass Driver&quot; and &quot;Golden Bullet&quot; land in random locations, and may harm the intended target, the player who fired the weapon, both, or neither.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 02:06:32</pubDate>		</item>		<item>			<title>Wind and Water : Puzzle Battles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/windandwater/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55fcb7bf159182102b74d89f8ace5378_sq.jpg" title="Wind and Water : Puzzle Battles Image" /> Wind and Water: Puzzle battles for GP2X<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:44:55</pubDate>		</item>		<item>			<title>Pokemon Stadium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemonstadium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb727588a5252d82149b1d7f9a22bd01_sq.jpg" title="Pokemon Stadium Image" /> Battle add-on to the popular Game Boy titles, based on the Japanese Pokemon Stadium 2 (Nintendo further enhanced the game by adding a gallery mode). In the game's Stadium Mode, one player competes in 80 different battles, divided into four tournaments. Beat the Stadium Mode and you're in for a bonus battle against the ultimate Pokemon  warrior, Mewtwo, as well as a secret mode that gives you 80 brand-new, and devilishly tough battles. There is virtually no way you can beat the secret mode without having trained your own, elite Pokemon . One to four players compete against each other or the computer in a no-holds-barred battle with customizable rules. You can select rental Pokemon  for these battles -- but that makes them much too predictable since their selection of techniques isn't determined by the trainer. You can also select quick and easy versus and random battles.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:35:44</pubDate>		</item>		<item>			<title>Pokemon Stadium 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonStadium2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6bfef585e760f022b0f9080d5cc5273_sq.jpg" title="Pokemon Stadium 2 Image" /> The Pokemon wagon keeps rolling with Stadium 2, the follow-up (of sorts) to the smash success Stadium. Like Stadium before it, part two offers Pokemaniacs everywhere a chance to duel with the monsters they've been so carefully preening in the Game Boy Pokemon Gold and Silver games. Using the Transfer Pak to great effect, Stadium 2 allows users to upload Pokemon from their Game Boy cartridges and battle them in several scenarios. There are literally thousands of battles to be had in Stadium 2. Where Stadium had three Stadium Cups, Stadium 2 has four, and two of those are separated into four eight-trainer battles each. In addition, a Pokemon Academy has been added to the fun. Here, players can access a huge database of Pokemon information, participate in classes and ultimately take tests on what they've learned. The mini-games are back, as is the ability to play your Game Boy carts onscreen at Game Boy Tower.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:43:44</pubDate>		</item>		<item>			<title>TANX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tanx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/163e8f122633c9db57304fa50cc14186_sq.png" title="TANX Image" /> My entry to the 2006 PGD Annual, which won the first price.<br />
<br />
I made this game last year during the annual competition of www.PascalGameDevelopment.com<br />
<br />
With this entry I &quot;finished&quot; my very first game. <br />
One of the competitions goals was to design and add bosses to the game. So in the end you have to fight the big boss (which was the theme of the competition).<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 09:10:56</pubDate>		</item>		<item>			<title>Modern Futuristic FPS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fpsgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7da66e0024e296e1abf7af078bd0b6f2_sq.jpg" title="Modern Futuristic FPS Image" /> You are a modern day soldier, battling to save your planet from the invasion of futuristic soldiers from another distant world that had been discovered by a probe that had been sent out to seek out new worlds just like ours, but now we are paying the price.  Most of your fellow troops are long gone, presumed dead from the ravages of battle with only small pockets of areas are free from destruction or deserted, can you save what is remaining of the planet from total destruction?  Only time will tell ...<div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2007 07:57:46</pubDate>		</item>		<item>			<title>Roboforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roboforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f06bf8f62c2ef7710e36571203bc888_sq.gif" title="Roboforge Image" /> Roboforge was an interesting experiment when it started.  There had been other robot programming games before, but few offered the level of customization that Roboforge did.  You could create a robot from scratch adding parts as you saw fit.<br />
<br />
Once the robot was created you could animate your own moves for it and then incorporate those attacks into a custom AI.  When the game launched they had online tournaments for real money and it was both fun and exciting to see your robot smash (or be smashed) by all sorts of crazy contraptions.<br />
<br />
Since then the game has gone on to be a free community based project and despite it's quirks and glitches is still an interesting game.<div style="clear:both;"></div> ]]></description>			<pubDate>16 May 2007 02:06:56</pubDate>		</item>		<item>			<title>WarScathed: Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warscathed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc06d731bc1afbd6ae8ea2ca9d5e5b44_sq.png" title="WarScathed: Revolution Image" /> WarScathed is a new FPS game being developed by Grizzly Productions. Its the year 2200, and World War IV has broken out. The Russian Revolution has started again. Japan, China and India are backing Russia in the attempt to control the entire of Europe. They already have control over Germany and the border onto France. It is up to a highly trained squad of European Commandoes to take back control of Germany and create peace in the world once again.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 12:19:16</pubDate>		</item>		<item>			<title>Eye of Judgement</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eyeofjudgement/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/482eb0e5598359d02c8bfde8d70b82c1_sq.jpg" title="Eye of Judgement Image" /> Eye of Judgement blends real world cards with a full 3D interface.  Using the EyeToy camera to detect cards, the game then renders them on a virtual playfield and renders the effects of your actions on screen.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 12:56:20</pubDate>		</item>		<item>			<title>Sonic Rivals 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicrivals2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8de0bf6f2ba5d7e34bdc56b541f5c769_sq.png" title="Sonic Rivals 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 03:35:57</pubDate>		</item>		<item>			<title>Band Mashups</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BandMashups/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8228b534bce76965955a2474cc9603d4_sq.jpg" title="Band Mashups Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 12:43:06</pubDate>		</item>		<item>			<title>Dragons Gone Wild</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dgw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/661f3d680fb541db0831dda1a7fc1dfa_sq.png" title="Dragons Gone Wild Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2008 05:20:15</pubDate>		</item>		<item>			<title>Forte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8337623f9e5fc38debba733bbbe434a6_sq.png" title="Forte Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2008 12:34:41</pubDate>		</item>		<item>			<title>Open Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openbattle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8b47de6ff050cbd6cd9032b34afb8a4_sq.jpg" title="Open Battle Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Aug 2008 11:07:18</pubDate>		</item>	</channel></rss>