<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'Windows, multiplayer, strategy, social' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/Windows/multiplayer/strategy/social/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'Windows, multiplayer, strategy, social' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'Windows, multiplayer, strategy, social' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/Windows/multiplayer/strategy/social/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>artifact</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/artifact/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c1009137e4873404ccbef2290c18812_sq.jpg" title="artifact Image" /> Build an empire from a single city. Form alliances with other players. Search the world for the Ancient Artifacts and claim them for your own. Use their powers to help you and your allies conquer the world!<br />
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Compete against Live Opponents - Real, Live Players from all over the United States and the World come together to battle for control of the Artifacts. Not only do you compete with other players, but you can also create alliances with them to &quot;guard your back&quot; while you're offline. More than just a game, Artifact has been a thriving online community since 1999! <br />
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The Thrill of Real-time Combat - All building, movement and combat are resolved in &quot;real time.&quot; Build your empire, scout your neighbors, and wage war on your enemies, all in real time. <br />
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The Challenge of a Persistent World - Artifact is always running. When you log out, your empire is still there--your population is still growing, your workers are still working, your military is still there defending your holdings. Your enemies will still be there too, so make sure you have allies you can trust! <br />
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Free to Play! - Artifact is FREE to play for as long as you like. Learn to play without paying a cent, or go for Full Access right from the start. It's your choice!<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 08:48:15</pubDate>		</item>		<item>			<title>heroes of might and magic iV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34c8ba3e49bfb0c43dcb4dd2a085e491_sq.jpg" title="heroes of might and magic iV Image" /> Heroes of Might and Magic IV (c 2002) was developed by New World Computing and released by 3DO. This game continues with the success of the previous 3 installments of the series and adds its own unique styling. This version includes many improvements on the previous versions including: turn based combat allowing the Hero of the army to participate, the ability for creatures to be controlled without the need of a Hero, caravans allow the safe transportation of Heroes and creatures between castles and dwellings, and a rich upgrade to the graphics. New World Computing with 3DO managed to release 2 expansions, The Gathering Storm and Winds of War, before 3DO filled for bankruptcy. Luckily for fans of the series the franchise was bought up by Ubisoft, and Heroes of Might and Magic V (and its expansion Hammers of Fate) were release in 2006. If you haven't ever played a version of Heroes I would highly recommend trying one out.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:32</pubDate>		</item>		<item>			<title>Heroes of Might and Magic V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2fbe06db8b0fb82cbf8691b986d30a57_sq.jpg" title="Heroes of Might and Magic V Image" /> Heroes of Might and Magic V (c 2006) was developed by Nival Studios and released by Ubisoft. This game continues with the success of the previous 4 installments of the series and adds its own unique styling. This version includes many improvements on the previous versions including: most importantly the change from 2d graphics to complete 3d, a new active time battle style bar in the combat screen, progress campaigns requiring you to complete the previous ones to continue, and the new duel multiplayer mode. Nival Studios with Ubisoft have released 1 expansion so far (Hammers of Fate) with plans on expanding the Might and Magic Franchise through titles like Dark Messiah of Might and Magic (c 2006). If you haven't ever played a version of Heroes I would highly recommend trying one out.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 01:25:47</pubDate>		</item>		<item>			<title>Lords of Everquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/loe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31d67e0d9a9e6c28255568215bf1a5ec_sq.jpg" title="Lords of Everquest Image" /> Lords of Everquest (c 2003) created by Rapid Eye Entertainment and released by Sony Online Entertainment (SOE) is a real time strategy game based on the popular MMORPG Everquest (EQ) created by SOE. This game takes its roots from EQ in most ways from creature design to player class and races. Though it tries to stay true to its roots this spin-off doesn't contain many of the elements of EQ due to its very nature of being a single player, or multiplayer through the online service, strategy game and not the MMO thats its predecessor is. Lords of Everquest has many elements that link it to the real time strategy genre including: active time battles with point and click action, spells and units that can be upgraded and improved upon, and the need to collect raw resources to maintain your army.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 02:04:37</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
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The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
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There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
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It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Moves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d692c2c878e1268c2d0ef4286dbf61d2_sq.png" title="Moves Image" /> This is a very simple board game for 2 players (or 1 player versus the computer). Both players get 7 pawns and 1 king on a 8x8 board. The goal is to get your opponent's king or 6 of his pawns. Each turn, the player may select 1 stone and move it straight or in an L-bow. You cannot jump over stones, but you can step onto your opponent's stone to take it. The numbers on your stones indicate the number of tiles they can move in a turn. When the Mastermind option is selected, the stones change in value when you move it. Pawns can get numbers 1-4, while the king only gets 1 or 2. A challenging game!<br />
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Setting the Mastermind option (to change the alue of your stones each move) will show numbers on the board so you will know the number you will get when you move a stone there.<br />
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This games comes with 5 imaginary friends of fine-tuned artificial intelligence to play offline against your computer.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 04:47:13</pubDate>		</item>	</channel></rss>